Re: Second Life and Radegast

2018-01-20 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: Second Life and Radegast I absolutely love that name suggestion. Not second life for obvious reasons, but euniquely our own name. I'll put the thread together right now, so look for it. URL: http://forum.audiogames.net/viewtopic.php?pid=348569#p3

Re: Second Life and Radegast

2018-01-20 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Second Life and Radegast Trenton Goldshark wrote:Of course it can't be called Second Life, as SL is trade-marked."Audio Life"? URL: http://forum.audiogames.net/viewtopic.php?pid=348553#p348553 ___ Audiogames-reflect

Re: Second Life and Radegast

2017-07-26 Thread AudioGames . net Forum — General Game Discussion : annellin via Audiogames-reflector
Re: Second Life and Radegast I tried it, but I wasn't able to figure out how it worked. Sad, because I wanted to live a second life URL: http://forum.audiogames.net/viewtopic.php?pid=321064#p321064 ___ Audiogames-reflector mailing

Re: Second Life and Radegast

2017-07-24 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Second Life and Radegast I think people teleport using the official viewer as well when they have somewhere far to go. Once they teleport to the entrance, they walk from there.I'll have to get some of the blind SLers on board with this topic, I know some are on this forum. URL:

Re: Second Life and Radegast

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Second Life and Radegast Radegast does have a graphical viewer in it, but its slow and not good. Also, when you move to a place, you end up teleporting, not walking. You can enter commandd into radegast to walk a few steps, but yeah.It's just too visual for us to really work we

Re: Second Life and Radegast

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Second Life and Radegast actually I think the best thing that could happen would be if someone learned to code using sl's API, and coded a 3d viewer like the sighted have in audio where you could also do activities and things, and not have to deal with having five tabs open in rad

Re: Second Life and Radegast

2017-07-23 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Second Life and Radegast Hi.I also tried SL long time ago, and got quite far. I don't remember much on how to do the various things in the simulator. Yes, you can travel around, talk to people, explore the huge world etc. But it have a very huge learning curve. You need sighted he

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector
Re: Second Life and Radegast if you have at least some sight, you can use the 3d scene to drive a car. some cars can just be controlled with the arrows and don't need any huds or anything like that. URL: http://forum.audiogames.net/viewtopic.php?pid=320611#p3

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Second Life and Radegast Hi.I was on SL for some time and learned a bit about the, well, should we call it a game or a simulator?Because for the disabled comunity on there it's not like a game, it's their second life. You create an avatar and have to create clothing and

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Second Life and Radegast yeah, kinda sucks, because cool shit does happen there URL: http://forum.audiogames.net/viewtopic.php?pid=320600#p320600 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Second Life and Radegast Apparently Radegast can interact with HUDs now. But I mostly agree. URL: http://forum.audiogames.net/viewtopic.php?pid=320598#p320598 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Second Life and Radegast I quit because I hate that I had to get help to do stuff in there, I don't for instance, need help getting dressed IRL, so why would I interact in a world where I do, also, everything has HUDs now which radegast can't interact with, so you have to t

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : hammer via Audiogames-reflector
Re: Second Life and Radegast I find it so far quite not very efficient. Basicly to use something as far as I know, you got to use the object menue, and then press application key, pick an action, go to chat menue and see if it worked. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Second Life and Radegast With Radegast, you still get the inworld sounds. I'm talking to a blindman75 who has a pretty good life in SL, club DJs and everything, using Radegast.So it's possible, just have to learn how. URL: http://forum.audiogames.net/viewtopic.php?pid=3205

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Second Life and Radegast Well, I tried it long time ago and I was stuck too so I can see nothing is changed. I know some users who are playing using other (probably official client) with objects like a cane etc cause SL originally contain sounds, ambiences etc so with this client you

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Second Life and Radegast There's a ton of events where you can do stuff all day. It's just how to go about doing it. Nobody seems to have an answer on that. URL: http://forum.audiogames.net/viewtopic.php?pid=3205

Re: Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Second Life and Radegast well I actually tried sl with the radigast client today, and to be honest I'm not at all sure what exactly to do. I mean, is all you do on sl wandering around the locations that were created, maybe attending the occasional event? URL:

Second Life and Radegast

2017-07-22 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Second Life and Radegast Hi everyone,There's a few blind people on here who are pretty successful SLers and I know one who's been since around 2014, so...What are some accessible locations, especially entertainment ones, on SL? I've tried to explore several amusement parks,