Re: SoundRTS

2016-05-10 Thread AudioGames . net Forum — New releases room : gigino1987 via Audiogames-reflector
Re: SoundRTS Hi,I have been updated UI and manual from Alpha 10 release. Here's the download link:https://dl.dropboxusercontent.com/u/145 … ian-UI.zipThanks URL: http://forum.audiogames.net/viewtopic.php?pid=260057#p260057 ___ Audiogames

Re: SoundRTS

2016-05-10 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS Units selected by a group move exactly as usual. Groups are just a way to quickly switch control between different groups. Personally I usually don't use this feature because I find tedious to have to set groups for every game, but it seems to be a standard feature that can

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net Forum — New releases room : gigino1987 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi,I have been updated the Italian translation UI for Crazymod 9 beta, download from follow link:https://dl.dropboxusercontent.com/u/145 … ian-ui.zipThanks for job URL: http://forum.audiogames.net/viewtopic.php?pid=260039#p260039

Re: SoundRTS

2016-05-09 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS Hi Soundmud!First of all thank you thank you thank you for continuing work on my favorite audiogame of all time! The new features are realy great!I got two questions:1. Will groups move at the same speed and take the same way to a target?2. This is the most important

Re: SoundRTS

2016-05-09 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS 拓海: I think that you are speaking in a walkie talkie?Oops, sorrySoundmud, I waited and I'm so happy now! Let's play! URL: http://forum.audiogames.net/viewtopic.php?pid=260006#p260006 ___ Audiogames-reflector mailing list

Re: SoundRTS

2016-05-09 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS 拓海: I think that you are speaking in a walkie talkie? URL: http://forum.audiogames.net/viewtopic.php?pid=260006#p260006 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS

2016-05-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS Refueling soundmudContinued developmentDo not participate in the game can also watch other people's game on the serverDo not participate in the game can also watch other people's game on the server URL: http://forum.audiogames.net/viewtopic.php?pid=260004#p260004

Re: SoundRTS

2016-05-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS Now only one function is missing.Do not participate in the game can also watch other people's game on the server URL: http://forum.audiogames.net/viewtopic.php?pid=260004#p260004 ___ Audiogames-reflector mailing list Audiogames

Re: SoundRTS

2016-05-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS hi SoundmudGreatThis can play a multi line combatthank you URL: http://forum.audiogames.net/viewtopic.php?pid=260002#p260002 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS

2016-05-09 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS The revision 1 of SoundRTS 1.2 alpha 10 is available. This version is totally compatible with 1.2 alpha 10.The only change is: recallable control groupsControl + 6, 7, 8 or 9: sets group 6, 7, 8 or 9 with the currently controlled units (or buildings)Shift + 6, 7, 8 or 9

Re: SoundRTS

2016-05-09 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector
Re: SoundRTS hellothanks for the cool gameis there any new sound packs out there? URL: http://forum.audiogames.net/viewtopic.php?pid=259919#p259919 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS

2016-05-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS flying townhall,Can not be translated into ChineseShould be how to solve it?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=259900#p259900 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS

2016-05-08 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS First of all, thanks soundMud for the new features present in the alpha10 version. All of them looks very amazing, and definitelly it will change various thinks on the current game style :3Well, about the things that are discussing on this thread...Oops, I forget that i've

Re: SoundRTS

2016-05-08 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector
Re: SoundRTS I honestly didn't think you were working on Sound RTS anymore. Well done for continuing the work. I'll be giving it a look soon, since I did enjoy playing that game. URL: http://forum.audiogames.net/viewtopic.php?pid=259880#p259880

Re: SoundRTS

2016-05-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS Finally releasedI'm so happy.Do not know when crazymod update URL: http://forum.audiogames.net/viewtopic.php?pid=259877#p259877 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS

2016-05-08 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector
Re: SoundRTS i waited for that so long! thanks for your greate work soundmud! URL: http://forum.audiogames.net/viewtopic.php?pid=259859#p259859 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS

2016-05-08 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS - SoundRTS 1.2 alpha 10 is available- more details there: http://soundrts.blogspot.fr/2016/05/log … eased.html- this version is probably unstable; more polished versions might come soon URL: http://forum.audiogames.net/viewtopic.php?pid=259850#p259850

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-06 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Most need to address the problem is that once data becomes large, the game speed will become very slow URL: http://forum.audiogames.net/viewtopic.php?pid=259653#p259653 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) GreatIt looks like it will soon be able to see the next version. URL: http://forum.audiogames.net/viewtopic.php?pid=259517#p259517 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Greatlooks like it will soon be able to see the next version URL: http://forum.audiogames.net/viewtopic.php?pid=259516#p259516 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) This project is still on continue development.If you want to see witch new features are coming for the next release, You just have to see the issues and new commits in the public github repository.Generally, soundMud have on the years a period

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I hope this project will continue..Because I like it very much URL: http://forum.audiogames.net/viewtopic.php?pid=259134#p259134 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I hope this project will continue. URL: http://forum.audiogames.net/viewtopic.php?pid=259134#p259134 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2016-04-22 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) arjan wrote:Is there a link to the latest beta of version 9 somewhere? the links seem to have expired so I can only go to the main site with version 8.3. Kind of want to get back into this, but there doesn't seem to be a link.It's probably a bit

Re: SoundRTS and the CrazyMod (update 8.3)

2016-03-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Feeling of the traditional school is good for weak, I with traditional vs. technology and attacking defense is not is not, key trebuchet cannot direct attack to the adjacent regions. URL: http://forum.audiogames.net/viewtopic.php?pid=255305

Re: compiling soundRTS on OSX

2016-02-27 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX SoundRTS used to work on Mac OS X, so maybe pygame has become more difficult to install, I don't know. URL: http://forum.audiogames.net/viewtopic.php?pid=251779#p251779 ___ Audiogames-reflector mailing list

Re: compiling soundRTS on OSX

2016-02-25 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: compiling soundRTS on OSX Hm, i've dug up a few threads that seem to have a similar issue, not sure if they'll work. One suggests reinstalling the SDL dependancies for pygame, though the threads for Python 3 and is dated two years ago so the links may be out of date, found here

Re: compiling soundRTS on OSX

2016-02-25 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: compiling soundRTS on OSX that installer didn't work either. URL: http://forum.audiogames.net/viewtopic.php?pid=251566#p251566 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: compiling soundRTS on OSX

2016-02-25 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX Maybe this version of pygame from http://www.pygame.org/download.shtml would work, I don't know.Lion apple supplied python:http://www.pygame.org/ftp/pygame-1.9.2p … 7.mpkg.zip URL: http://forum.audiogames.net/viewtopic.php?pid=251554#p251554

Re: compiling soundRTS on OSX

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: compiling soundRTS on OSX Hmm.  I don't think I installed that one.  I just tried now, and it was complaining about me not having python 2.7, but I do, it's built in.Is there a command to view information on the version of pygame I have installed?  Would that help? URL: http

Re: compiling soundRTS on OSX

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX It sounds that pygame is playing the file at the wrong rate, or doesn't detect the ogg format and plays some random sound.Did you install this version of pygame from http://www.pygame.org/download.shtml ? This version is for the python.org version

Re: compiling soundRTS on OSX

2016-02-21 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: compiling soundRTS on OSX Thankfully, a 2 mb file did not work properly.  I say thankfully because if the issue wasn't fixed in 10 years, it never will. I wish this thing would at least give an error. URL: http://forum.audiogames.net/viewtopic.php?pid=251082#p251082

Re: Soundrts router/firewall help

2016-02-21 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Soundrts router/firewall help I'll try to include some parts of the manual into the game, so the information would pop up when the user needs it. URL: http://forum.audiogames.net/viewtopic.php?pid=251066#p251066 ___ Audiogames-reflector

Re: compiling soundRTS on OSX

2016-02-21 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX It seems that pygame isn't decoding the sound files correctly. The speech is OK though.I don't remember a report of this problem. According to the Internet, it seems that pygame on OSX have or used to have trouble reading ogg files less than 8k.http://pygame

Re: compiling soundRTS on OSX

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: compiling soundRTS on OSX Edit: Bleh, I got a little confused, its not the problem I was thinking of. I've tried searching around but can't quite find any leads on it, it likely has something to do with how the sound files are loaded/played. URL: http://forum.audiogames.net

Re: compiling soundRTS on OSX

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: compiling soundRTS on OSX Hmm, took me a moment to notice but I see what you mean. I think i've encounted something similar with Pyglet when I was using the built in convience functions, I didn't really figure out what was causing it but the problem went away when I started to roll my

Re: compiling soundRTS on OSX

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: compiling soundRTS on OSX I have no idea, but I hope someone would be able to compile a working version for Mac soon. URL: http://forum.audiogames.net/viewtopic.php?pid=250927#p250927 ___ Audiogames-reflector mailing list Audiogames

Re: Soundrts router/firewall help

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Gah! I feel like such an asshole now... I was probably thinking of the port for TS3 by accident when I said UDP only, sigh, I really hope that didn't have much to do with your issues, but I'm glad you've figured it out, and at least now you know how

Re: Soundrts router/firewall help

2016-02-20 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Gah! I feel like such an asshole now... I was probably thinking of the port for TS3 by accident when I said UDP only, sigh, I really hope that didn't have much to do with your issues, but I'm glad you've figured it out, and at least now you know how

Re: compiling soundRTS on OSX

2016-02-19 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: compiling soundRTS on OSX okay so that issue is fixed, but now I have an even weirder one.  The game runs perfectly fine, all of it seems to function perfectly, but the audio of the game is extremely broken.  I'm not getting sounds, just this weird and painful audio staticy/high

Re: compiling soundRTS on OSX

2016-02-19 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
Re: compiling soundRTS on OSX Hyep, installing pyobjc fixed it.  I can't compile it, at least I haven't tried, and don't plan on it, but I can run the soundrts.py script, which was exactly what I wanted.  Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=250868#p250868

Re: compiling soundRTS on OSX

2016-02-18 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: compiling soundRTS on OSX wincom32 is not needed. On OSX this file is used for speech:https://github.com/soundmud/soundrts/bl … sspytts.pyI'm not sure but it might be necessary to install pyobjc so the program can import a module called AppKit. This page might help, but I didn't test

Re: Soundrts router/firewall help

2016-02-18 Thread AudioGames . net Forum — General Game Discussion : SoundMUD via Audiogames-reflector
Re: Soundrts router/firewall help SoundRTS doesn't use UDP at all, it just uses TCP. Maybe that's why the test worked with DMZ.Using a portchecker website is a good way to test the server; using a smartphone as a modem to actually test with 2 networks is even better, of course. URL: http

Re: Soundrts router/firewall help

2016-02-15 Thread AudioGames . net Forum — General Game Discussion : stormer via Audiogames-reflector
Re: Soundrts router/firewall help So my ISP replied saying I must try turning protected access off on my account. It is a feature from MWeb that helps with making your connection more secure.I tested SoundRTS last night after turning it off but it still didn't work. I then created a DMZ

Re: Soundrts router/firewall help

2016-02-10 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Soundrts router/firewall help Ahh yes, this problem again! I went through it a while ago and now more are going through it. The guide in post 2 is very good. Now, I have a few questions.First, why is all this even necessary? Is it for internet security or to know where to send

Re: Soundrts router/firewall help

2016-02-10 Thread AudioGames . net Forum — General Game Discussion : stormer via Audiogames-reflector
Re: Soundrts router/firewall help Heard back from my ISP, this is what they had to sayI have checked on the matter and from feedback received, support is not provided from MWEB regarding such configurations, in part as it is not permitted per the T:Unless you subscribe to a business

Re: Soundrts router/firewall help

2016-02-08 Thread AudioGames . net Forum — General Game Discussion : stormer via Audiogames-reflector
Re: Soundrts router/firewall help I've emailed my ISP with the problem and asked them to help, usually takes 48hrs to get a response but I'll just call them if I don't hear anything back.In the meantime I'll read up on my rooter and port forwarding etc to familiarize myself

Re: Soundrts router/firewall help

2016-02-08 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help A DMZ host is worth a try I suppose, just make sure that the port forwarding for the same IP you add to it is disabled when you do, to avoid any conflicts, but honestly, unless for some reason port forwarding is just, broken on your router, it probably

Re: Soundrts router/firewall help

2016-02-08 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help A DMZ host is worth a try I suppose, just make sure that the port forwarding for the same IP you add to it is disabled when you do, to avoid any conflicts, but honestly, unless for some reason port forwarding is just, broken on your router, it probably

Re: Soundrts router/firewall help

2016-02-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Hmm, well if your sure that the person on the other end has unblocked SoundRTS through there firewall, then I guess you should talk to your ISP and explain the problem your having.  This could just be a limitation of the way your cable

Re: Soundrts router/firewall help

2016-02-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Hmm, well if your sure that the person on the other end has unblocked SoundRTS through there firewall, then I guess you should talk to your ISP and explain the problem your having.  This could just be a limitation of the way your cable

Re: Soundrts router/firewall help

2016-02-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Hmm, well if your sure that the person on the other end has unblocked SoundRTS through there firewall, then I guess you should talk to your ISP and explain the problem your having.  This could just be a limitation of the way your cable

Re: Soundrts router/firewall help

2016-02-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Hmm, well if your sure that the person on the other end has unblocked SoundRTS through there firewall, then I guess you should talk to your ISP and explain the problem your having.  This could just be a limitation of the way your cable

Re: Soundrts router/firewall help

2016-02-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Hmm, well if your sure that the person on the other end has unblocked SoundRTS through there firewall, then I guess you should talk to your ISP and explain the problem your having.  This could just be a limitation of the way your cable

Re: Soundrts router/firewall help

2016-02-06 Thread AudioGames . net Forum — General Game Discussion : stormer via Audiogames-reflector
Re: Soundrts router/firewall help Thanks a lot for the help.I did everything you did, looked on the net to see where I can find everything on my specific rooter but for some reason I still can't host a game if someone is connecting from a different location.I also tried turning off

Soundrts router/firewall help

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : stormer via Audiogames-reflector
Soundrts router/firewall help HiCan anyone assist with this?I'm quite a nube when it coms to configuring router/firewalls to play games and need help with soundrts.Whenever I try to play the game with someone who is not in the same location as me, I gettt he error message saying the server

Re: Soundrts router/firewall help

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Every router is different, so the first step is to find out what brand it is, and what specific model.There should be a sticker somewhere on the unit that will give you the information you need, and possibly more...  Depending on the ISP.If you don't have

Re: Soundrts router/firewall help

2016-02-05 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Soundrts router/firewall help Every router is different, so the first step is to find out what brand it is, and what specific model.There should be a sticker somewhere on the unit that will give you the information you need, and possibly more...  Depending on the ISP.If you don't have

Re: compiling soundRTS on OSX

2016-01-31 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: compiling soundRTS on OSX Hm, didn't realize SoundRTS was built with python. I've had a look at the github repository, you'd need to install Python 2.7.x and Pygame 1.7.1 or later to run the script, both have OSX versions so thats not an issue. A problem might be Sound RTS's dependency

Re: compiling soundRTS on OSX

2016-01-31 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: compiling soundRTS on OSX Hm, didn't realize SoundRTS was built with python. I've had a look at the github repository, you'd need to install Python 2.7.x and Pygame 1.7.1 or later to run the script, both have OSX versions so thats not an issue. A problem might be Sound RTS's dependency

Re: compiling soundRTS on OSX

2016-01-31 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: compiling soundRTS on OSX Hm, didn't realize SoundRTS was built with python. I've had a look at the github repository, you'd need to install Python 2.7.x and Pygame 1.7.1 or later to run the script, both have OSX versions so thats not an issue. A problem might be Sound RTS's dependency

Re: compiling soundRTS on OSX

2016-01-31 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: compiling soundRTS on OSX Hi.Well, I have tried to do that for years, but I give up, since the developer can't be at much help, since he don't have a Mac. URL: http://forum.audiogames.net/viewtopic.php?pid=248715#p248715 ___ Audiogames

compiling soundRTS on OSX

2016-01-29 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector
compiling soundRTS on OSX hi.Does anyone know how to compile the github build of soundRTS on OSX?  What packages are required?  Or better yet, what packages are required to just run the game without compiling? URL: http://forum.audiogames.net/viewtopic.php?pid=248492#p248492

Re: SoundRTS and the CrazyMod (update 8.3)

2016-01-15 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Is there a link to the latest beta of version 9 somewhere? the links seem to have expired so I can only go to the main site with version 8.3. Kind of want to get back into this, but there doesn't seem to be a link. URL: http

Re: Looking for Something Similar to SoundRTS

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Looking for Something Similar to SoundRTS Well, there's the CrazyMod pack for SoundRTS if you haven't found that yet, other than that though I don't think there's anything else. Well, unless you count my AudioRTS Demo. I'm in the process of overhauling the interface and reworking

Looking for Something Similar to SoundRTS

2015-12-16 Thread AudioGames . net Forum — General Game Discussion : WhaleTheHonorable via Audiogames-reflector
Looking for Something Similar to SoundRTS Hi guys,this has been probably asked here already, but are there more games like SoundRTS? I'm looking for a non-turn based strategy game, ideally with a multiplayer option.Maybe I'm wrong, but to me it seems that this genre of games is sadly very

Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-10 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) and what is that new project now? URL: http://forum.audiogames.net/viewtopic.php?pid=238101#p238101 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-09 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello.Currently, the development of the CrazyMod is paused because we are on another game project. URL: http://forum.audiogames.net/viewtopic.php?pid=237916#p237916 ___ Audiogames-reflector mailing

Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-06 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Don't know either. If this is abandonned or what's happening with the developer? URL: http://forum.audiogames.net/viewtopic.php?pid=237550#p237550 ___ Audiogames-reflector mailing list Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) How long will it take to come out? URL: http://forum.audiogames.net/viewtopic.php?pid=237509#p237509 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS Modified AI Project

2015-10-15 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector
Re: SoundRTS Modified AI Project Hello.I've updated the link with a more current version of the AI, with somebugs fixed.The bugs were in the resource gathering and the selection of a square to build.Regarding the townhalls bug, I know the cause but it'll be a bit trickyto fix.The bug only

Re: SoundRTS and the CrazyMod (update 8.3)

2015-10-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) What's the new idea in the next version? URL: http://forum.audiogames.net/viewtopic.php?pid=233943#p233943 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-10-04 Thread AudioGames . net Forum — New releases room : johanntrm7 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello, since the question was posed, the following information on the latest version of SoundRTS Crasymod:v9Race vermin.Erudite and less powerful ball.The storm clouds can be started on an adjacent square.Ghoul cheaper.The voodoo priest recharge

Re: SoundRTS and the CrazyMod (update 8.3)

2015-08-31 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @pragma what is the last version of crazymod?The last release, or beta release that you put on this page is te 9 beta 7, but in your website appear a new beta, the 9 beta 9.¿what are the changes comparing with the beta 7? URL: http

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Hi.I dont understand something; how am I giving company info out? Surely it doesnt matter if I was asked to download videos from youtube and if Im being completely honest, Im glad Im out of that company if that is how you

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! @sound mud:Ah, thanks for clarifying. Id seen the readme, but wanted to ask just in case anything had changed.I think a lot of my frustration with Nathans license is in the fact that its being used and written

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! About the game, I didnt try it very far since Im busy programming, but I enjoyed the sense of humor and enthusiasm in the web site presentation. Actually, I played the first chapters of the medieval campaign and loved

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Hello allIm so glad you like my campaign!I am thinking of updating it so that its not so insane on the first chapter though lolIll also go over the licence as you do seem to be genuinly upset with it.Thanks URL: http

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Id like to note that files on youtube are governed by whatever license applies to the video, which pretty much guarantees copyright violation. URL: http://forum.audiogames.net/viewtopic.php?pid=228641#p228641

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Helloalright form the top.@soundmud and techmaster, you know, id actually never considered such a thing. That it would cause this problem simply because I dont have soundRTS on my C drive. Interesting.Next for the licence

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Disclaimer:I am not a lawyer. None of the below should be construed in any way to be actual legal fact, especially if theres different laws in different countries. That said, Ive read an awful lot of these agreements

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Hello.Ill say this: I was part of nathantech but then decided that it wasnt for me. Ive tested the Mod and it worked good when i tested it. Ive not read the license agreement but know that Nathan did ask me to download some

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-19 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! It says error 13. Something with the file soundrts.exe.log. URL: http://forum.audiogames.net/viewtopic.php?pid=228436#p228436 ___ Audiogames-reflector mailing list Audiogames

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! @techmaster20: Yes, I had this too. Its probably because the game is trying to write in the user folder in program files. Install the game in a folder under your own folders, like the desktop or your documents, or start

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! About the installer version, the user folder is included in program files, so when the game will try to write in the user folder it wont have the rights unless it is started as an administrator.There are several solutions

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-18 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! I get an error when I try to run it URL: http://forum.audiogames.net/viewtopic.php?pid=228351#p228351 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-18 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! helloTo run the starwars mod you need to go to nathan tech, starward mod for soundRTS, launch soundRTS, and go to single player, start a game on. As stated in post one, there is no current campaign.@拓海 could you repost, i

Re: SoundRTS

2015-08-17 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: SoundRTS how do I get past chapter 6? URL: http://forum.audiogames.net/viewtopic.php?pid=228251#p228251 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: SoundRTS

2015-08-17 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS Soundmud, good luck for working on new version... URL: http://forum.audiogames.net/viewtopic.php?pid=228234#p228234 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS

2015-08-17 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS Terrain is definitely a goal. Not for the next release though. I dont know how existing maps will be adapted. Terrain would be defined for a square or maybe for each sub-square. Not sure yet.@Haramir: Walls and gates will be in the next release.@sanslash332: cheats only work

Re: SoundRTS

2015-08-17 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: SoundRTS Very good news! Thanks for keeping us informed. Im waiting for the next update to come.Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=228206#p228206 ___ Audiogames-reflector mailing list Audiogames

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-16 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! how do i start the star wars mod? i installed it using the executable and went into nathan tech chose single player then chapter 1 but no star wars music no sounds other than the normal sound rts sounds. what special thing

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! how do i use the star wars mod? i installed the EXE and when i tried to run it nothing happened. i had the installer make its own folder was i suppose to have the installer put the stuff in the sound rts folder? URL: http

Re: SoundRTS Modified AI Project

2015-08-16 Thread AudioGames . net Forum — New releases room : Wayson via Audiogames-reflector
Re: SoundRTS Modified AI Project I am impressed. Playing the CW2 map with 7 AIs including 2 friendly AIs I was able to use cannon towers to hold off a vastly superior force for 30 minutes on two flanks. Eventually Catapults began bombarding my position. The knights and archers came

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Because the domestic need to jailbreak to download, I will not escape URL: http://forum.audiogames.net/viewtopic.php?pid=228142#p228142 ___ Audiogames-reflector mailing list

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-15 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Hello allFirstly @keywasfull, yep but so is the deathstar, the death star in the films was practically indestructable and could destroy hole planets as shown in film 4, a new hope.To balance this out a little I added the S P

Re: SoundRTS Modified AI Project

2015-08-14 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector
Re: SoundRTS Modified AI Project Hello.Ive updated the version posted here to a new version that I think fixes some bugs.Dropbox is still updating so if the file doesnt come complete it is the update process.Ive got realy impressed how this new AI works. Ive played a game withan aggressive

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Greater!nathan?I so happy!Well, I will colaborate to translate the mod into spanish, and also add as an official mod! URL: http://forum.audiogames.net/viewtopic.php?pid=227868#p227868

The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
The starwars mod for soundRTS by nathan tech is finally here! Hello allYou may remember a long time ago in a galaxy far far away there was a post requesting a starwars mod for soundRTS.You may also remember that not such a long time ago but still in a galaxy far far away, Nathan Smith

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Sorry but I didnt see the link or it is just me. URL: http://forum.audiogames.net/viewtopic.php?pid=227870#p227870 ___ Audiogames-reflector mailing list Audiogames-reflector

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