Re: evolve, a new incremental game
thanks Dark.
URL: https://forum.audiogames.net/post/445878/#p445878
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Re: evolve, a new incremental game
@edern at this point there is only one way to view prices and information, that is with the mouseover, IE hovering your mouse over something and reading the text that appears. In NVdA you can do this with hitting nvdA numbpad slash then reading the text
Re: evolve, a new incremental game
Hello everyone, and thank you Demagorddon for your work on accessibility. Evolve is kinda addictive , does someone can explane me, if it is possible, how we can view the price of a building/research ? Thanks
URL: https://forum.audiogames.net/post/445858
Re: evolve, a new incremental game
Well like a complete dummy I went and ran C cleaner before remembering to make the cookie for Evolve an exclusion, which means all of my progress goes bye bye. That is quite annoying, but never mind, at least now I can hopefully see what some
Re: evolve, a new incremental game
Well, i think now the thing that only remains is button tooltips instead of mouseovers, and i believe it will be the hardest thing to do.Thank you for your hard work demagorddon!
URL: https://forum.audiogames.net/post/445846/#p445846
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Re: evolve, a new incremental game
dark, in the later of the game, there is a research that lets you sell 1k 2k resources at a time
URL: https://forum.audiogames.net/post/445592/#p445592
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Re: evolve, a new incremental game
I'm afraid I'm really not getting how crates worked, I assumed they'd let you sell more of a given resource, but it seems even when I build and assign them not a lot is happening, and I can't sell them even though they list the sell prices. Perhaps
Re: evolve, a new incremental game
I'm afraid I'm really not getting how crates worked, I assumed they'd let you sell more of a given resource, but it seems even when I build and assign them not a lot is happening, and I can't sell them even though they list the sell prices. Perhaps
Re: evolve, a new incremental game
I'm afraid I'm really not getting how crates worked, I assumed they'd let you sell more of a given resource, but it seems even when I build and assign them not a lot is happening, and I can't sell them even though they list the sell prices. Perhaps
Re: evolve, a new incremental game
crate ui looks fine for me but fiew buttons needs labeling yeahfor example the far top of the one, that quits the screen has not labled
URL: https://forum.audiogames.net/post/445573/#p445573
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Re: evolve, a new incremental game
the create ui looks fine for me but fiew buttons needs labeling yeahfor example the far top of the one, that quits the screen has not labled
URL: https://forum.audiogames.net/post/445573/#p445573
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Re: evolve, a new incremental game
But, what is in this flow chart?
URL: https://forum.audiogames.net/post/445571/#p445571
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Re: evolve, a new incremental game
Containerization does increase storage capacity, but probably not in the traditional way you assume it does. It unlocks a modular storage system. You build crates/containers and then assign them to whatever resource you want to increase the capacity
Re: evolve, a new incremental game
Hi. Wow yee gods I'm seeing some awesome fixes, I like the weather fix and the headings are great, especially on the various resources both in the kew and in the market, also great job with the alerts. You might consider making the tab navigation a level
Re: evolve, a new incremental game
Hi. Wow yee gods I'm seeing some awesome fixes, I like the weather fix and the headings are great, especially on the various resources both in the kew and in the market, also great job with the alerts. You might consider making the tab navigation a level
Re: evolve, a new incremental game
your awesome!
URL: https://forum.audiogames.net/post/445114/#p445114
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Re: evolve, a new incremental game
New in 0.4.17 are the addition of H tags, hopefully this will help improve navigation.
URL: https://forum.audiogames.net/post/445062/#p445062
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Re: evolve, a new incremental game
SkyLord wrote:Hello @Demagorddon,I'm very, very glad that you are writing here!Well, first off, i'll try to give an accessibility feedback and i hope it will be useful.1. I'm using NVDA.2. Headings for each resource would be very helpful
Re: evolve, a new incremental game
@28 you're welcome, i'll continue to keep working on accessibility along side other updates. It should slowly improve more over time.I've discovered there is an issue with the reset button related to using space bar to toggle the show/hide switch instead
Re: evolve, a new incremental game
@28 you're welcome, i'll continue to keep working on accessibility along side other updates. It should slowly improve more over time.I've discovered there is an issue with the reset button related to using space bar to toggle the show/hide switch instead
Re: evolve, a new incremental game
@Demagorddon thanks for the fixes that is awesome. I unfortunately left my game on my desktop, and won't be back until Sunday, I also didn't do anything intelligent like save the game as a text file so I'll have to wait to play, since I'd rather continue
Re: evolve, a new incremental game
where is the reset button?
URL: https://forum.audiogames.net/post/444672/#p444672
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Re: evolve, a new incremental game
It is only me, or the add/ remove workers aren't working as expected?For instance, in the civics tab, when I press "add farmer" it actually substracts farmers, and when I press "remove farmer" nothing changes.Using Jaws 2018 with
Re: evolve, a new incremental game
yy, thanks!
URL: https://forum.audiogames.net/post/444261/#p444261
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Re: evolve, a new incremental game
@23, great! Thank you for taking accessability issue seriously.
URL: https://forum.audiogames.net/post/444221/#p444221
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Re: evolve, a new incremental game
I have an update coming out later today that contains some accessibility improvements, nothing too major yet. I spent a lot of time trying to use NVDA and I'm still getting the hang of it. The add soldiers and remove soldiers labels are getting fixed
Re: evolve, a new incremental game
@Omar, its NVda shift M in the laptop layout. For future reference if your ever stuck for an NvdA keystroke, check the commands quick reference under the help section, it has all the keystrokes for desktop, laptop and touch screen layouts. I use
Re: evolve, a new incremental game
what is taht keystroke for laptop layout, i'm asking too many things but,
URL: https://forum.audiogames.net/post/444033/#p444033
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Re: evolve, a new incremental game
yes, add soldiers and remove soldiers are swapped lol.Also dark, build farms and recrute farmers. Everything will help.I've reached titanium now. The game is freakin' interesting!
URL: https://forum.audiogames.net/post/444026/#p444026
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Re: evolve, a new incremental game
Mouseover is a text that appears only when the mouse pointer hoverse over something on the page. its handy for sighted people, but less good with a screen reader, since you don't get the text otherwise, and need to use some odd steps to read it. Evolve
Re: evolve, a new incremental game
what is thsi mouse over thing you guys are keep talking about?
URL: https://forum.audiogames.net/post/444005/#p444005
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Re: evolve, a new incremental game
Okay I've had a look at the game and gone beyond prehistoric (I laughed at the evolved plant species).The good news, is it seems a lot of the access work as regards basic page elements is already there. All of the basic page elements, EG the stuff you can
Re: evolve, a new incremental game
Garr wrote:It's actually pretty accessible, the only thing I really notice is prob the info from hover. I have no idea how much of what I need for what.Alright, I guess this will be the first thing I try to improve. I had a feeling the popovers (tool tips
Re: evolve, a new incremental game
It's actually pretty accessible, the only thing I really notice is prob the info from hover. I have no idea how much of what I need for what.
URL: https://forum.audiogames.net/post/443792/#p443792
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Re: evolve, a new incremental game
Hi. Firstly, welcome to the forum and thanks for looking into access. Many screen reader users use NVda, that is none visual desktop access, the open source screen reader for windows, which you can Find here (though most people have better voices than
Re: evolve, a new incremental game
Hello @Demagorddon,I'm very, very glad that you are writing here!Well, first off, i'll try to give an accessibility feedback and i hope it will be useful.1. I'm using NVDA.2. Headings for each resource would be very helpful. For example:heading level 1
Re: evolve, a new incremental game
I can say for sure that separators, lists, and headers are useful for screen readers
URL: https://forum.audiogames.net/post/443779/#p443779
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Re: evolve, a new incremental game
So the dev has been unrestricted, and i hope the accessability will be improved. Currently i stopped playing not cause of accessability issues(there's almost none), but cause the game is to waaay slow for my liking.Like you work hard and wait much time
Re: evolve, a new incremental game
Also, I have contacted dev, because of multiplification keys issues.There is also another option, Github. So, We can post issues too.
URL: https://forum.audiogames.net/post/433318/#p433318
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Re: evolve, a new incremental game
It sometimes show, but only sometimes with playing with enable reset buttom in settings.
URL: https://forum.audiogames.net/post/432654/#p432654
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Re: evolve, a new incremental game
It doesn't have a thing to do with biochemistry once you choose the path you want to evolve along, but that's another thing. The reset button doesn't show up, which is a bigger problem.
URL: https://forum.audiogames.net/post/432429/#p432429
Re: evolve, a new incremental game
For those who have a reddit account, could we try contacting the dev via reddit? I unfortunately don't have such an account yet.
URL: https://forum.audiogames.net/post/432399/#p432399
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Re: evolve, a new incremental game
@4, yeah same. The only sad thing is that it is a bit clunky and too damn sloow. It is really, just, slow. Like, arg. It would be good if we can get a dev on this forum and ask him about changing interface a bit?
URL: https://forum.audiogames.net
Re: evolve, a new incremental game
Finally, a game like this. I have been waiting for something similar for a while now, and I'm glad that this is actually under active development unlike the other civ building clickers.
URL: https://forum.audiogames.net/post/432277/#p432277
Re: evolve, a new incremental game
actually it's not that bad, but it could be way more easier and better.
URL: https://forum.audiogames.net/post/432192/#p432192
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Re: evolve, a new incremental game
Had a quick look at this but yeah,the layout needs some fixes, especially since you don't even get told "clickable" about what resources you have to go around. Its a potentially fascinating idea, especially for me who loves bio
evolve, a new incremental game
Hey all!Yesterday i found a new incremental game, called evolve.It is relatively new, was posted on reddit about 2 3 days ago.It is a game, where you evolve, starting from protoplasm, and you can evolve in to the three evolutionary forks, like animals, plants
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