Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: extracting sounds from .dat files I don't think that DLE has been promoted, or anything.  If it were, you might make more.  And you should probably look closer at graphics tutorials.  When you start reading about zooming into the pixel level and stuff, you may begin to rethink.But

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: extracting sounds from .dat files @Cae, I agree on sound availability, it's not as if someone can just sit down at a computer and use a program to create high quality realistic sounds from nothing the way any graphic designer can just sit down and animate graphics. This is

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: extracting sounds from .dat files Eh... people say my sounds suck. Most free sounds are dreadfully unpolished or otherwise majorly flawed--take footsteps or combat sounds, for example. Never mind voices.I've made maybe $600 total from DLE. I did buy a sound library with some of

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: extracting sounds from .dat files hello, I am not planning to use the sounds I get from decripting sounds.dat files in any cumersial way. the worst Thing I might be doing with them is using them in dectalk Projects which are uploaded and can be downloaded strictly free of Charge from

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: extracting sounds from .dat files hello, I am not planning to use the sounds I get from decripting sounds.dat files in any cumersial way. the worst Thing I might be doing with them is using them in dectalk Projects which are uploaded and can be downloaded strictly free of Charge from

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: extracting sounds from .dat files I don't think that DLE has been promoted, or anything.  If it were, you might make more.  And you should probably look closer at graphics tutorials.  When you start reading about zooming into the pixel level and stuff, you may begin to rethink.But

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: extracting sounds from .dat files Eh... people say my sounds suck. Most free sounds are dreadfully unpolished or otherwise majorly flawed--take footsteps or combat sounds, for example. Never mind voices.I've made maybe $600 total from DLE. I did buy a sound library with some of

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: extracting sounds from .dat files Eh... people say my sounds suck. Most free sounds are dreadfully unpolished or otherwise majorly flawed--take footsteps or combat sounds, for example. Never mind voices.I've made maybe $600 total from DLE. I did buy a sound library with some of

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: extracting sounds from .dat files I don't think that DLE has been promoted, or anything.  If it were, you might make more.  And you should probably look closer at graphics tutorials.  When you start reading about zooming into the pixel level and stuff, you may begin to rethink.But

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: extracting sounds from .dat files @Cae, I agree on sound availability, it's not as if someone can just sit down at a computer and use a program to create high quality realistic sounds from nothing the way any graphic designer can just sit down and animate graphics. This is

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: extracting sounds from .dat files @Cae, I agree on sound availability, it's not as if someone can just sit down at a computer and use a program to create high quality realistic sounds from nothing the way any graphic designer can just sit down and animate graphics. This is

Re: extracting sounds from .dat files

2015-02-25 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
Re: extracting sounds from .dat files hello, I am not planning to use the sounds I get from decripting sounds.dat files in any cumersial way. the worst Thing I might be doing with them is using them in dectalk Projects which are uploaded and can be downloaded strictly free of Charge from

Re: extracting sounds from .dat files

2015-01-28 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: extracting sounds from .dat files The interference isn't an issue in most games where you can adjust BGM/ambience volume. A developer would need to actively fight sound piracy in just about every aspect of their sound design--never let a single sound play on its own, for instance

Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: extracting sounds from .dat files @EthinYes that's of course right, and I personally have no interest in capturing game sounds.I just wanted to correct the assumption that sound can be encrypted in a way that can prevent it being captured.Of course it can, but only if it is k

Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: extracting sounds from .dat files Yes, recording sounds from games might be hellish, but if you know audio editing you can record main menü music etc and cut it in a way that it would loop perfectly. URL: http://forum.audiogames.net/viewtopic.php?pid=202660#p202660

Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: extracting sounds from .dat files @Gellman, this would be a very hellish process because you would need to find a way to basically edit out all the outside interference (ambience, speech, enemies, etc). Don't get me wrong, this is quite stupid to encrypt things. But actually reco

Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: extracting sounds from .dat files Short version:If you can hear it, you can record it.Trying to encrypt sound in an effort to prevent ripping is stupid.There is software specially designed for capturing sound and video from other software.If you can afford an external sound card, you

Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: extracting sounds from .dat files Hi, I think that's sad the moddability and customizability of the games have decreased. URL: http://forum.audiogames.net/viewtopic.php?pid=202636#p202636 ___ Audiogames-reflector mailing list Audio

Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: extracting sounds from .dat files Ethin, he never said it wouldn't be in a memory dump, he said it wouldn't be obvious. That's pretty much the same thing you said when you were trying to correct him, it'll be there but you're unlikely to ever find it. URL: ht

Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: extracting sounds from .dat files Hello,I wouldn't recommend trying to extract them. Sure, the sounds might be nice and all, but the developer who encripted them in the first place probably doesn't want you to get at them. One thing that annoys me though are when developers d

Re: extracting sounds from .dat files

2015-01-27 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: extracting sounds from .dat files Hi,@Jaybird, your actually wrong about the key being not in a memory dump. If the programmer stored the key in a variable (or in a string with the function call) then someone with enough experience could retrieve the key from a memory dump. The only

Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector
Re: extracting sounds from .dat files I second that. .dat is one of those file extensions which is not associated with a particular file format. It could be anything from a simple text file to some standard format like a .zip, but is probably a proprietary file format written for this

Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: extracting sounds from .dat files Or to put it more simply, .dat isn't a file format it's just an abbreviation for data. People come up with various different ways of storing various kinds of data, which can sometimes include sounds, in a single file for whatever reason and u

Re: extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: extracting sounds from .dat files This depends a lot on what made the .dat file in the first place.  The long and the short of it is that .dat is one of the extensions you use as the file extension when you don't want to give that info out for free.  The long and the short of

extracting sounds from .dat files

2015-01-26 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector
extracting sounds from .dat files hello, a number of times now I've seen People using .dat files to encrip their sounds. is there a program somewhere that can extract those? just curious about this. URL: http://forum.audiogames.net/viewtopic.php?pid=202464#p2