Re: some programming questions
Thanks
URL: https://forum.audiogames.net/post/544607/#p544607
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Re: some programming questions
@4I'd actually point people at Django if they're newbies. Flask has its place but you get a lot more out of Django for free that's valuable for this kind of thing, and as many tutorials as you could want for using it. That and sqlalchemy is kind of a brick
Re: some programming questions
the thing is that local data can be tampered easily.
URL: https://forum.audiogames.net/post/544552/#p544552
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Re: some programming questions
just a small note. you can use Web Storage and Indexed DB to store things locally on the browser without needing to use a backend, but your browser might evict the data eventually if either storage system gets full and the data for your game happens
Re: some programming questions
for backend language, I recommend python (maybe because I'm more comfortable with or in terms of rapid development), although many of web hosts offer php out of the box, and the reason is wordpress.
URL: https://forum.audiogames.net/post/544457/#p544457
Re: some programming questions
I don't have good or quick tutorials. But to answer the really easy ones quickly:HTML5 is HTML. The 5 is a version number, but people talk about it differently because it added lots of things that are useful like audio and video elements that don't need
some programming questions
ok, hi.so, I wanna make a rpg with html.I need a java skript to play sounds.can anyone direct me?also, should I even use html? should I try html5 or php?thanks.
URL: https://forum.audiogames.net/post/55/#p55
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Re: programming questions
the menu music does'ent play
URL: https://forum.audiogames.net/post/408241/#p408241
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Re: programming questions
If you added a statement of menu.add music, you probably forgot a quote in that statement.
URL: https://forum.audiogames.net/post/406773/#p406773
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Re: programming questions
this is hwat hapone when I tri that. File: C:\Users\user11\Dropbox\Jaidon and Adel\anemol killer\includes\menu.bgtOn line: 76 (16)Line: draw_map("arena");Error: Non-terminated string literal
URL: https://forum.audiogames.net/post/40673
Re: programming questions
thanks
URL: https://forum.audiogames.net/post/406729/#p406729
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Re: programming questions
bgt:m.add_music("menumus"+random(1,5)+".ogg); Simple.
URL: https://forum.audiogames.net/post/406727/#p406727
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programming questions
hiI got some questions for you all.first, bgthow to you program it to play ramdom songs for the mane menu useing m_pro class?for quarom.does it have a net opjekt?thanks!
URL: https://forum.audiogames.net/post/406722/#p406722
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Re: General Python and Programming Questions
Yes Rust has a few openal wrappers floating around, [Alto] for example. As for C, it doesn't have Classes, among a few other differences. Its still a fairly powerful language, but like C++ it can be easy to shoot yourself in the foot if your
Re: General Python and Programming Questions
There are a hell of a lot of them, but most of the "pitfalls" of C are because programmers are idiots and forget to do things they really shouldn't forget to do (i.e. release memory after it's used, don't allow a pointer to d
Re: General Python and Programming Questions
Rust is similar to c++ without having the pitfalls of c++. I do not recommend it for audiogames atm because it doesn't really have any good 3d sound libraries (though it may have bindings to OpenAl, i'm not sure)Cam optimized struct fields
Re: a few audio gaming/programming questions
Hello,Thanks for all the replies. Just a quick note, I do know python and other languages; it’s the audio gaming part I’m now looking into. I know that Road to rage has been able to do a sort of 3d affect (not completely), but is able to put
Re: a few audio gaming/programming questions
Hello,Thanks for all the replies. Just a quick note, I do know python and other languages; it’s the audio gaming part I’m now looking into. I know that Road to rage has been able to do a sort of 3d affect (not completely), but is able to put
Re: a few audio gaming/programming questions
I can post the ten lines needed to apply a lowpass filter to a sound, which is a cheep and efficient way to make things sound at least a bit different when theyre behind you. Unfortunately, this is C++ and wont help unless you have a way
Re: a few audio gaming/programming questions
If you think you are up to it, anything with multiplayer support would be awesome!I would recommend reading some game development books, they talk about how to create your game so it looks quality and professional. Frankly, that is what
a few audio gaming/programming questions
Hello audio gamers!Ive been browsing the forum for similar questions to mine; but they seem to be half answered. Most likely because it’s not exactly my question. But hear goes, hopefully it’s in enough detail:I have been programming for a few years
Re: a few audio gaming/programming questions
What kind of games are people looking for?All of them. Short of space invaders and casino games, there isnt really a single genre that Audio Games couldnt use more of. And, heck, if youve got an epic space invaders/casino concept that blows
Re: a few audio gaming/programming questions
yeah. OpenAL is very, very, very bad. Very. It looks really great at first, but its a fight between specs being the documentation and programmers not implementing them, everyone having abandoned it like 5 years ago except one guy who insists
Re: a few audio gaming/programming questions
Warning. Incoming rant of anger, with extra helpings of anger and rantiness. If you delve down into OpenALSoft, that is you write no intermediate abstraction, its fine. Not great, not at all, but fine. The specific issue I had with threading
Re: a few audio gaming/programming questions
It would be interesting to have this in another thread! Sound libraries is kind of a near and dear thing to most audio game developers for some strange reason and I always thought that if I could manage to learn C++, OpenAl would give me
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