Re: starting into sound design, any tips?
ohh, that's interesting. i'm downloading that 30gb thing, but it will take a lot of time because of this computer i have and i use every day. i'll have to make my own sounds, for replacing all those stolen fucking sounds i have. one day i'll
Re: starting into sound design, any tips?
@fonografico2: Commercial licenses mean that the end result has to be well-mixed sounds to the point where the entirety of an unmodified copy of the original sound is irretrievable.
URL: https://forum.audiogames.net/post/592055/#p592055
Re: starting into sound design, any tips?
@8, glad to know I'm not alone. I think that, sadly, as I'm losing my hearing, I may serve as more instrumental in helping future sound designers than being known for my own work. I don't trust my ears anymore, but I still do the occasional thing
Re: starting into sound design, any tips?
6, that's what exactly how i do things hahahaha
URL: https://forum.audiogames.net/post/592029/#p592029
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Re: starting into sound design, any tips?
@5, its not like audacitys vst support is any better anyways , just ment that they both are pritty much the same in turms of vst support
URL: https://forum.audiogames.net/post/592027/#p592027
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Re: starting into sound design, any tips?
Tip: when downloading sounds of any kind, always ask yourself how you can use them to make something new. A sound may already sound good as it is, but it really is amazing how much some reverb, delay or even an exciter can bring to a sound. Mix
Re: starting into sound design, any tips?
Tip: when downloading sounds of any kind, always ask yourself how you can use them to make something new. A sound may already sound good as it is, but it really is amazing how much some reverb, delay or even an exciter can bring to a sound. Mix
Re: starting into sound design, any tips?
Tip: when downloading sounds of any kind, always ask yourself how you can use them to make something new. A sound may already sound good as it is, but it really is amazing how much some reverb, delay or even an exciter can bring to a sound. Mix
Re: starting into sound design, any tips?
goldwave's vst suport is crap,so i'd better stick out witht audacity, because i havve a lot of plugins there. ambience, dtflkfx, kn0k0ut, and others. for me gold wave is not easy to use. and i'll download the sonis gdc bundles, the heaviest one
Re: starting into sound design, any tips?
@fonografico2: You should consider getting the sonis gdc game audio bundles. They are compilation libraries of various soun categories across many different sound libraries. Also, try Goldwave as it has an interface even more simple than audacity
Re: starting into sound design, any tips?
thanks for the tip. now i have to go and get swooshes and diesel engines, plus mechanical grinding. i'll have to search all that free in one place or another. thanks for the tip
URL: https://forum.audiogames.net/post/591941/#p591941
Re: starting into sound design, any tips?
Hi there fonograficoAs you say, you use AudacityI think, to make sounds like that of roaring dragons, you can take sounds from different areas, combine them, and edit these. Example, swooshes, mechanical grinding sounds, diesel engines and, many
starting into sound design, any tips?
hi all. hope you good luck buying in black fridayi created this topic, because i need tips from sound designers. what plug ins i should use? whatever. i've been recently making gun sounds, from a sound with reverv that sounds a bit like someone bumping
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