Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo THe mechanics are nothing like battle zone. To those who played the mage job, it currently has no skills that you can raise. Only the fighter has those. Of course, it will have those when I add them in.About the pain sounds, there are 2 different kinds

Re: jim kitchen headed for a great big lawsute?

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: jim kitchen headed for a great big lawsute? Hmm. It might well be worthwhile questioning how you would react if it were your copyrighted work being used.Ultimately it probably comes down to intent: if you aren't making money and are doing the world a favour, nobody can reasonably take i

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: grave of redemption: concept demo I have a couple questions.Firstly, one thing I wasn't a huge fan of in entombed was all the classes getting all their skills right off the bat.  I personally enjoy gaining new ones through leveling, questing, etc.  Will this be the rout you're going?Sec

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? But in C, can you import other people's code into your code or do you need to make everything all on your own?For example, the random module. I don't care how to generate a random number. I just want to have a random number when I need o

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-22 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Hi, the one time thing happens to me too. URL: http://forum.audiogames.net/viewtopic.php?pid=186002#p186002 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Ensign: A prequel to A Dark Room

2014-08-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: The Ensign: A prequel to A Dark Room Okay, just to anyone who is playing this game I tried another game tonight and made a miner mistake. When the admiral offers you food at the beginning this is a choice between easy and hard mode. Easy mode is the  standard game. Hard mode is similar

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: grave of redemption: concept demo Hi.I get this error when trying to download the game.Not FoundThe resource could not be found. WSGI ServerIt sounds good so far from what I've been reading. URL: http://forum.audiogames.net/viewtopic.php?pid=186005#p186005 _

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I think you'd better stick to Python.Of course you can use a random-number generator implemented in C; in fact, if you use your OS support, you are using one written in C, most likely (not the C library, but an in-kernel implementation).

Re: Paladin of the Sky, new full length audio game RPG

2014-08-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi.Spoiler.I'm on the boss of the third tower.It's fun, I got to gabe vs ross. I don't think i need any help but it's actually one of the first boss battels I'm enjoying.End spoilers. URL: http://forum.audiogames.net/viewtopic.php?pid=

Audio drama

2014-08-22 Thread AudioGames . net Forum — Off-topic room : App con via Audiogames-reflector
Audio drama Hi allCould anyone give some links to some audio dramas.I all ready listened to we are alive. URL: http://forum.audiogames.net/viewtopic.php?pid=186007#p186007 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : Sebby via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I think you'd better stick to Python.Of course you can use a random-number generator implemented in C; in fact, if you use your OS support, you are using one written in C, most likely (not the C library, but an in-kernel implementation).

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: grave of redemption: concept demo Is there a potion or healing items in this game in case my organ get mangled? I can't seem to find one.What I personally like in this game except dungeon is the target system. You can aim at specific part of your enimy, which is really similar to Entomb

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: grave of redemption: concept demo Hi.Slight spelling mistake in the story. it should be two score, not twoscoreAlso, I'm not sure of this but the part where it says.his men lie dead from poison. I think it should be and his men lay dead from the poison and steel alike.One more thing. Wh

Re: Miriani and Star Conquest, differences

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Miriani and Star Conquest, differences Nocturnus, get a metafrequency communicator and tune it to 500. That's the out of character channel where such discussion is quite welcome. SC doesn't allow such a channel at all, for a long time Miriani didn't either to be honest, and I really do

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I'm waiting for the next big language to come along and have something that is even half as pretty as python.Would you say python has been getting slower? Python 3 supposedly removed a lot of the junk that was making it slower and bulky.

Re: Montezuma's Revenge recording by my friend

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector
Re: Montezuma's Revenge recording by my friend on another note, tired of playing alchemy monti? someone, whom I can't say, somewhere, where I can't say, and somehow is making something sensational that will rid you of your boredom URL: http://forum.audiogames.net/viewtopic.php?pid=186012#p

Re: Montezuma's Revenge recording by my friend

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector
Re: Montezuma's Revenge recording by my friend btw does anyone have old montis before the cd order was unceremoniously handed out to usa games? like alpha 1.1 or can even that not be distributed? URL: http://forum.audiogames.net/viewtopic.php?pid=186013#p186013

Re: death match project alpha

2014-08-22 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha Open your inventory and select the battery when your at the door. URL: http://forum.audiogames.net/viewtopic.php?pid=186014#p186014 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: Miriani and Star Conquest, differences

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector
Re: Miriani and Star Conquest, differences I do see your point, lol I think I'm just a completionist when it comes to this kind of thing URL: http://forum.audiogames.net/viewtopic.php?pid=186015#p186015 ___ Audiogames-reflector mailing list A

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: grave of redemption: concept demo Hi.What do I think about the game so far?Well now I think when ever I enter a room I must look for swarms of rats, thanks for that.It's awesome! the walking sounds are sounds from an IPhone game as far as I can tell, which doesn't mean there bad but may

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @sebbyAgain: I do not use C++ specifically for the object oriented programming.  Libaudioverse was going to be 100% C, and I wrote the necessary primitives.  The reason I switched was not classes, it was smart pointers which, when making

Re: Adventure At C:

2014-08-22 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector
Re: Adventure At C: @Aaron.please add that sound source possicioning thing, and please add vannishing platfoms!thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=186018#p186018 ___ Audiogames-reflector mailing list Audiogames-refle

error with damage extreme

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector
error with damage extreme Hello. I tried downloading damage extreme, and got a lot of compilation errors. I have bgt 1.3 on my system. here are the errors I am getting.File: arrayOn line: 0 (0)Error: The subtype has no default factoryFile: C:\Program Files\Damage extreme\g3.bgtOn line: 174

Re: Miriani: Once Again

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Miriani: Once Again Further research and a slight encounter with a four person ship manned by one person who seems fairly intent on gunning me down has yielded further information I wish to share.  Upon finally having my apparent grace period come to an end, I realize that every single

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? @camlorn, I am tired of your little "smart pointers" and shit like that. Who cares! Who cares if a language has this and a language has that! No one! Stop trying to "convince" us to use either language. Oh, and about your statement in po

Re: shadow rine full voice version released

2014-08-22 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: shadow rine full voice version released All right, folks, I think I need a little help.Obviously,somesminor spoilersfollowI'm in that dungeon under the temple. I've gotten the flame and water key, and have made it to the second floor. There's one chest on the first floor I can't get to

Re: Miriani and Star Conquest, differences

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Miriani and Star Conquest, differences @cx2,It's not the longterm conversations that bother me; I understand that as a gamer it is a good thing if one can be immersed in what one is playing, both of these games being a good example.  No, my problem is much more simple than that.  At any

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo I don't understand that last post brad. None of the things you said actually hep me to make the game better. Except for the thing about the step sounds, I can at least randomize them and add a couple other ones. And you don't use both weapons awhen yu a

Re: death match project alpha

2014-08-22 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: death match project alpha That's right thanks danny I knew I was forgetting something. Btw, yes I will answer any questions that people have about the original death match. URL: http://forum.audiogames.net/viewtopic.php?pid=186025#p186025 ___

Re: error when starting up a brand new laptop

2014-08-22 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: error when starting up a brand new laptop @enes, Windows 8/8.1 does not require a machine to support, or have enabled, secure boot. I have a Mac which does not even support it and it boots just fine. Here's some good suggestions:1. Press f2 or f12 (I think); f2 should open the BIOS itse

Re: error when starting up a brand new laptop

2014-08-22 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: error when starting up a brand new laptop @enes, Windows 8/8.1 does not require a machine to support, or have enabled, secure boot. I have a Mac which does not even support it and it boots just fine. Here's some good suggestions:1. Press f2 or f12 (I think); f2 should open the BIOS itse

Re: Playroom question

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Playroom question Thanks for your help. URL: http://forum.audiogames.net/viewtopic.php?pid=186027#p186027 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: grave of redemption: concept demo Actually, Brad is right. If you say "lie dead", it would refer to present tense. Your story is written in the past tense, so "lay" is accurate. URL: http://forum.audiogames.net/viewtopic.php?pid=186028#p186028 __

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector
Re: grave of redemption: concept demo [[wow]], really cool game! keep up the good work! URL: http://forum.audiogames.net/viewtopic.php?pid=186029#p186029 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: Miriani and Star Conquest, differences

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : malloc via Audiogames-reflector
Re: Miriani and Star Conquest, differences Just as long as you're able to hold up your end of the bargain(gun on a beacon), you shouldn't have any issues.  Also, to communicate you've got to go...keep it to that, "Guys, I've gotta go.  Sorry,".One thing that the SC hosts have stressed is so

guide to killing enemies in death match project alpha

2014-08-22 Thread AudioGames . net Forum — Articles Room : danny via Audiogames-reflector
guide to killing enemies in death match project alpha Offen times, I get asked how does one go about killing enemies in death match project alpha, and this guide will attempt to explain it in detail. Note this is my first guide so improvements and suggestions can be sent to me via pm.First

Re: death match project alpha

2014-08-22 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, for all though's having trouble with enemies in the game I just rote an article describing the process, and the tactic I normaly use when dealing with them. Its my first guide so hope its useful. If someone else want's to do a walkthrough of the current gam

Re: error when starting up a brand new laptop

2014-08-22 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector
Re: error when starting up a brand new laptop I wasn't saying that it required UEFI. However, if someone were to install windows 8/8.1 under UEFI and then change the setting to legacy boot, it will be unable to find the boot device. Same thing if someone installs 8.8.1 under legacy bios, an

Re: Park Boss Trailer, the next release from N A Soft

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: Park Boss Trailer, the next release from N A Soft is Park Boss taking a long time?I don't know if it's delayed. URL: http://forum.audiogames.net/viewtopic.php?pid=186034#p186034 ___ Audiogames-reflector mailing list Audiogames-reflector@s

Re: Транспортирование товаров из Китая

2014-08-22 Thread AudioGames . net Forum — Development room : Ethin via Audiogames-reflector
Re: Транспортирование товаров из Китая HiI am not sure who this person is, but my English translation skills brought up the following message, in English:Most popular container shipments from China. In the future, container delivery, container protected seal and lock, which ensures the safe

Re: Getting Gentoo, Arch-Linux, Debian, etc. working on my Mac Book Pro?

2014-08-22 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: Getting Gentoo, Arch-Linux, Debian, etc. working on my Mac Book Pro? Yeah. Although, I haven't managed to actually figure out EFI boot though. Say, I've got a question for all of you: How do I install gentoo/arch-linux/... on my computer when I've already got windows and Mac OS X alread

Re: family guy fans?

2014-08-22 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector
Re: family guy fans? I am also a big Macfarlane fan as well. My favorite family Guy episode is "Road to the Multiverse". URL: http://forum.audiogames.net/viewtopic.php?pid=186037#p186037 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: error when starting up a brand new laptop

2014-08-22 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: error when starting up a brand new laptop hi ethin,if you did something rong in the bios you could always hit load default settings URL: http://forum.audiogames.net/viewtopic.php?pid=186038#p186038 ___ Audiogames-reflector mailing list Au

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: grave of redemption: concept demo THis should be interesting.  Hope though that you take what people have said in this thread and don't make this a clone of entombed but make it your own. URL: http://forum.audiogames.net/viewtopic.php?pid=186039#p186039

Re: Swamp, zombie fps by Aprone

2014-08-22 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Swamp, zombie fps by Aprone All that would do is further the cheating.  People could make multis, get their friends to get on those multis and then get them all super leveled. URL: http://forum.audiogames.net/viewtopic.php?pid=186040#p186040

Re: Bleach Online-Recruiting Player Game Master(PGM) & PGM List

2014-08-22 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Bleach Online-Recruiting Player Game Master(PGM) & PGM List Curious about this myself. I was never a fan of the anime, but this could be interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=186041#p186041 ___ Audiogames-reflect

Re: an internet speed question

2014-08-22 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: an internet speed question hi sebby,it might be right to deny speed if you have simply no use for it and if it comes at a much higher costfor example a 25 megabit connection is more than enough for my data needs (30-40 gb month)do the issues you listed exist with docsis 3.0the cable int

Re: an internet speed question

2014-08-22 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: an internet speed question hi sebby,it might be right to deny speed if you have simply no use for it and if it comes at a much higher costfor example a 25 megabit connection is more than enough for my data needs (30-40 gb month)do the issues you listed exist with docsis 3.0the cable int

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Ethin, that post wasn't what you would call constructive debate. The impression I received from the over all post was that he was giving points on his specific language, not converting you to the language of choice. He specifically spoke

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector
Re: grave of redemption: concept demo This game is sweet! I can't wait to see where it goes.The sound effects are excellent as well.Keep up the good work, fantastic! URL: http://forum.audiogames.net/viewtopic.php?pid=186044#p186044 ___ Audiog

Re: problems running tw blue on OS X Mavericks

2014-08-22 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector
Re: problems running tw blue on OS X Mavericks I don't know. But keep in mind that this is in beata so problems might happen. URL: http://forum.audiogames.net/viewtopic.php?pid=186045#p186045 ___ Audiogames-reflector mailing list Audiogames-r

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: grave of redemption: concept demo Hi.Ah I just looked. twoscore is a word as you said.So that's good [[wow]], what was I thinking? I just took another look at the story. I'm sorry you're completely right. there are paragraph breaks. Hmm why didn't I see them before. that's  Strange.Oh y

Re: shadow rine full voice version released

2014-08-22 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: shadow rine full voice version released spoilersaheadthe next key you want after fire and water is windgo to the room where you fought the mini boss demon thing, head through the southern door which you should be able to get throughgo east, east in that room, jump past the pit and circl

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: grave of redemption: concept demo Hi.Ah I just looked. twoscore is a word as you said.So that's good [[wow]], what was I thinking? I just took another look at the story. I'm sorry you're completely right. there are paragraph breaks. Hmm why didn't I see them before. that's  Strange.Oh y

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo using double weapons is actually really hard to do. In the normal entombed game there was a small chance you could use double weapons; this chance could be increased with the dual wield skill. My game will eventually have such a skill. But right now, us

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: grave of redemption: concept demo Hi.Ah. I understand.I got this error when playing the game.I had just make a character and walked strate into the room where the swarm of rats are.Something needs to be done about those rats.Anyway, here's the error.Call stack size: 11Function: int char

Re: Announcing the release of remnant 2.0!

2014-08-22 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Announcing the release of remnant 2.0! Hello Threeblacknoises,Can you possibly unlock the Pokemon stages for me? I really want to play the pokemon stage since I'm a fan of pokemon, and I really wish that I don't need to go through other stages of yours, which is quite hard btw. No offen

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector
Re: grave of redemption: concept demo I like the quality! It feels really nice!I would like a way to:1. speed up the action2. mute the music with a keystroke. URL: http://forum.audiogames.net/viewtopic.php?pid=186051#p186051 ___ Audiogames-re

Re: an internet speed question

2014-08-22 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: an internet speed question DSL speed depends on how close you are to the exchange and how modern the cabling between you and the exchange is. When they say up to that's the potential maximum, that said I was told my package was 16mbps maximum and I'm above that because the real maximum

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo what does1. speed up the actionmean URL: http://forum.audiogames.net/viewtopic.php?pid=186053#p186053 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: shadow rine full voice version released

2014-08-22 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: shadow rine full voice version released Okay, so I got quite a bit further in this dungeon, and I did it without checking back here. I really have to get better about checking walls right near doors. I'd found the door of thunder, but figured that was it since I didn't have the key.Nope

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Yes, there are a couple programs that can run on both python 2 and 3. I think they may use several try statements, but python 3 is going back to the function calls, everything is a function! You can do the totally understated named argum

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: grave of redemption: concept demo Hi.I  think it means make the turns faster. so instead of hereing so and so hits enemy for 5 damage you can press enter and script all ofthat turn.At least I'm guessing that's what the person means. Although personally I think that would kkind of ruin t

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? What I personally do is I release a game if its good enough, no matter if the code is messy or not. My coding stile would be considerde quite horible by some. What i've found though is that as long as your game works, and you've at least

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : danny via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Your methid is exactly what I do when i'm developing a game. What I tend to do is if i'm doing something in which i'm not sure the community will like, I will get it to a playable state and release an early concept demo. It mostly has an

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Here is a whole section onUsing dlls in python directlyextending python with C or C++cythonPyPyand there are all kinds of JIT compilers for making python code faster.But there is a reason why python's real name is CPython, and I'm not su

Re: Miriani and Star Conquest, differences

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Miriani and Star Conquest, differences Unfortunate yes, stupid no. Even if it was a completely out of character game having to go in the middle of a beacon too often would still get you a reputation for unreliability, it's just an unavoidable fact. Noone wants to run a beacon with that

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: grave of redemption: concept demo Well, you can artificially do that by making your speech delay lower, just hit the space bar earlier in the speech delay testing message or whatever. But as brad says, I don't think you really ought to do that because then the battle messages are no lon

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net Forum — New releases room : frastlin via Audiogames-reflector
Re: grave of redemption: concept demo Naw, my speech would finish and I would be twiddling my thumbs, waiting for the guys to attack for a long time. Because there is nothing for me to do while waiting for their attacks,other than listen to the sounds, it gets kind of old fast.perhaps have

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Ethin URL: http://forum.audiogames.net/viewtopic.php?pid=186063#p186063 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net Forum — Development room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Frastlin, yes, in C it is totally possible to import other people's code into your project. that is the entire point of libraries and header files. Header files and libraries is the way in which C programmers import or include code other

How much does spelling matter

2014-08-22 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
How much does spelling matter Today I decided to reacquaint myself with the database submission guidelines penned by Dark. In the course of reading them, I noticed the abundance of spelling mistakes that he made without bothering to correct. These mistakes show up in most of the other lengt

Re: How much does spelling matter

2014-08-22 Thread AudioGames . net Forum — Off-topic room : malloc via Audiogames-reflector
Re: How much does spelling matter I think that posting a topic or a reply on a topic spelling matters a bit less.  This is a more conversational forum and about games -- so, not as professional.  The news and database, however, in my oppinion, are slightly different.  To me, the people upda

Re: an internet speed question

2014-08-22 Thread AudioGames . net Forum — Off-topic room : malloc via Audiogames-reflector
Re: an internet speed question If i remember right, DSL speeds are slightly degrated depending on distance.  This may not be the case now due to technology changes, however, this is something I reember reading in a networking course I took eight years or so ago.  So, if you're right next do

Re: shadow rine full voice version released

2014-08-22 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: shadow rine full voice version released spoilersaheadremember that little side passage you took to get the tree key? look back in the room that little passage was in, but see if you can't find a third northern branch to go through that has a doorafter that you've got a few more, URL:

Re: Park Boss Trailer, the next release from N A Soft

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : NickAdamson via Audiogames-reflector
Re: Park Boss Trailer, the next release from N A Soft Hi. It's been under development for about 3 months now. Beta 3 went out to testers this week. I don't do release dates to avoid putting extra pressure on myself but we're on track. Just like any good rollercoster antisipation is all part

Re: Castaways contest, with cash prizes!

2014-08-22 Thread AudioGames . net Forum — General Game Discussion : Loxias via Audiogames-reflector
Re: Castaways contest, with cash prizes! You know, I might try that next time. I just gave a second go that did beat my first though, by making better use of tomes and better wall placement as well as a few trial runs to see where the goblins appeared first. I also think I picked my perks b

Re: Paladin of the Sky, new full length audio game RPG

2014-08-22 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi there.spoiler spacespoiler spaceWhat do I do or where should I go after beating dj rocky?Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=186070#p186070 ___ Audiogames-reflec

Re: Grail to the Thief: An Interactive Audio Adventure

2014-08-22 Thread AudioGames . net Forum — New releases room : foralltoplay via Audiogames-reflector
Re: Grail to the Thief: An Interactive Audio Adventure A playable Beta of Grail to the Thief is now available for download. The Beta includes the near final UI and some of the final audio.If you want to help us test the game, you can download the Beta using the following links:Windows: fora

Re: Ensign report to the Iphone!

2014-08-22 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector
Re: Ensign report to the Iphone! Well developing for android is as I understand a much more tricky  thing than with ios, due to the need to support multiple devices and configurations and such, I have also heard that developers have problems getting  talkback to proeperly support html pages

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