Re: Why do we have no propper exploration and colonization games?

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: Why do we have no propper exploration and colonization games? @dark Its already come about. I actualy have the code ritten, the build is ready for private alpha testing. You cant do much, but it does show case quite a few things. If you want to see it, let me know of a way of me

Re: My new English game

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : technnoman6666 via Audiogames-reflector
Re: My new English game makes sense. thanks all. I wonder if theres going to be any updates to it? URL: http://forum.audiogames.net/viewtopic.php?pid=195508#p195508 ___ Audiogames-reflector mailing list

Re: Why do we have no propper exploration and colonization games?

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Why do we have no propper exploration and colonization games? For the same reason we dont have any proper games in a dozen other categories: only a handful of people are interested, and only a small subset of that handful is capable of doing the development. Sighted devs are nowhere

Re: top speed custom vehicles and tracks

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: top speed custom vehicles and tracks Vehicles and Tracks:https://www.sendspace.com/file/udbg7vAnd as a bonus, heres a Sonic the Hedgehog vehicle:https://dl.dropboxusercontent.com/u/165 … Speed3.zip URL: http://forum.audiogames.net/viewtopic.php?pid=195510#p195510

Re: questions on audiogame development

2014-11-23 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: questions on audiogame development BGT uses pitch bending for behind. One can adjust the magnitude of the bending so its more noticeable.I also have a custom version of the sound_positioning and sound_pool scripts that allows a volume decrease as well.IIRC, The default behind pitch

Re: Demons

2014-11-23 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: Demons Hi Enes,Interesting points youve brought up.Here in America, technical jobs are considered the standbys for blind people. In other words, its becoming almost stereotypical for blind people to work with computers in some capacity. Whether thats working in some kind of call

Re: Serotek Loses 5, Future of Company in Doubt

2014-11-23 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Serotek Loses 5, Future of Company in Doubt Well everyone,As I type my first-ever AG post from a Sonar GNU/Linux Del laptop, which replaced Windows on it, I bring ya a knew Blog Entry from Serotek, about its future. I really hope they know what they are doing... I really hope so...

Re: Why do we have no propper exploration and colonization games?

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Why do we have no propper exploration and colonization games? Hi.@Dark I wish you could see dannys new game its awesome. I cant say more just that I think this is the kind of thing you were talking about. Btw, where did you get martins new book about his world Id really love to read

Re: Demons

2014-11-23 Thread AudioGames . net Forum — Off-topic room : themadviolinist via Audiogames-reflector
Re: Demons Rachel, I dont have anything useful to contribute to how you handle your struggle. I frankly dont understand what youre going through, which isnt the criticism it may sound like, its simply and literally the case that I do not have such impulses that I feel are beyond my

Re: Why do we have no propper exploration and colonization games?

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : morecoffee50 via Audiogames-reflector
Re: Why do we have no propper exploration and colonization games? Ive watched a few sighted friends playing civilization, and I loved the game. I was very excited when Castaways came out, and I think I played that game for hours and hours. Id love to see more like that. URL:

Re: bios update: to update or not to update

2014-11-23 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector
Re: bios update: to update or not to update what I would say is that if your computer is working fine, then dont update the bios. URL: http://forum.audiogames.net/viewtopic.php?pid=195517#p195517 ___ Audiogames-reflector mailing list

Re: Why do we have no propper exploration and colonization games?

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Why do we have no propper exploration and colonization games? Yes, Sengoku Jidai kinda is, but its also pretty disorganized and random and could always stand improvements and is decidedly not what Dark is looking for. URL: http://forum.audiogames.net/viewtopic.php?pid=195518#p195518

Re: Looking for testers for a multiplayer game.

2014-11-23 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: Looking for testers for a multiplayer game. For thoughs curious, it is now possible to not only dock on and undock from other space objects, it is now possible to disembark and reboard your spaceship. Its still a major work in progress, but hopefully has no bugs. If we keep up at this

Re: Demons

2014-11-23 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector
Re: Demons Im not quite sure what your going through. I dont mean to sound rude, and if I do, I sincerely appologize. On the other hand, reading how you felt about us blind people made me feel very good. Im not saying that in life I dont have anyone that is accepting of me or nice to me,

Re: death match project alpha

2014-11-23 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: death match project alpha ok thanks.Ill try it once more.I hope the bug was fixed once I restart the gae. URL: http://forum.audiogames.net/viewtopic.php?pid=195521#p195521 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Well, heres an update. I have no visuals, but the arrow keys play the menu sounds, so Im able to at least start Swamp. Setting visuals aside for the moment, my big problem is that theres no speech at all, and I cant install NVDA due to how this thing works.

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-23 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Im still encountering an incredibly annoying bug. It seems to occur most commonly after reviving at least once in endless mode. When a zombie reaches you and is about to attack you, the game will freeze entirely, it wont

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector
Re: Swamp, zombie fps by Aprone [[wow]] this is great news URL: http://forum.audiogames.net/viewtopic.php?pid=195524#p195524 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Well, heres an update. I have no visuals, but the arrow keys play the menu sounds, so Im able to at least start Swamp. Setting visuals aside for the moment, my big problem is that theres no speech at all, and I cant install NVDA due to how this thing works.

Re: Opening HTML Help Files with NVDA

2014-11-23 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector
Re: Opening HTML Help Files with NVDA Are you using a laptop? If you are switch nvda keyboard to laptop but I dont know what it would use instead of the f6 key. Those keyboard layouts on laptops are all different. But once youve done that press the other function keys to see what

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Dont get too excited yet. If we cant get speech output, were pretty much dead in the water. Is it possible for an updated version of Swamp to offer Sapi control right in the app, self-voicing that part of the application until a voice can be set? Just a wild

Re: for those who like all of me song by john legend, here's the remix

2014-11-23 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector
Re: for those who like all of me song by john legend, here's the remix yes, I produce, compose and all sorts of things.Ive been using sony sound forge pro series all my life for editing mixing and masteringand adobe audition sometimes URL:

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Mehgcap thats really cool! Im not sure I understand exactly what you need with the Sapi thing. I assume you dont just mean setting Swamp to Sapi (pressing tab). URL: http://forum.audiogames.net/viewtopic.php?pid=195528#p195528

Re: Why do we have no propper exploration and colonization games?

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: Why do we have no propper exploration and colonization games? Theres also no open world games in the audiogame community that I know of, except for maybe Swamp.I love the concept of open world where you just go around doing what you want, yeah mudding can be open world I suppose, but

Re: Demons

2014-11-23 Thread AudioGames . net Forum — Off-topic room : Rach Rach via Audiogames-reflector
Re: Demons To those who are saying that they cannot empathize my condition, I can understand completely. Like I said it probably is BIID and I dont really understand the mainstream form of self amputation. That doesnt make sense to me. I know there are other ways that people can

Re: Demons

2014-11-23 Thread AudioGames . net Forum — Off-topic room : Rach Rach via Audiogames-reflector
Re: Demons To those who are saying that they cannot empathize my condition, I can understand completely. Like I said it probably is BIID and I dont really understand the mainstream form of self amputation. That doesnt make sense to me. I know there are other ways that people can

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Holy apples, you guys, it worked! Seriously, I just logged in as my mehgcap account - ask Aprone to look at the server logs if you dont believe me. I did this on the Mac, without once touching Windows! The only problem is that I cant change Sapi speech from

Re: Opening HTML Help Files with NVDA

2014-11-23 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector
Re: Opening HTML Help Files with NVDA If your f6 mutes, try holding fn and pressing f6. URL: http://forum.audiogames.net/viewtopic.php?pid=195532#p195532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Opening HTML Help Files with NVDA

2014-11-23 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector
Re: Opening HTML Help Files with NVDA If your f6 mutes, try holding fn and pressing f6. For some reason a number of companies map the f keys to windows functions and require holding the fn key while pressing the appropriate f key to use the standard function of them. URL:

Re: Demons

2014-11-23 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector
Re: Demons Hey Rach Rach, I sent you a private message. I never notice when people send them to me, so I figured I should just go ahead and let you know. URL: http://forum.audiogames.net/viewtopic.php?pid=195533#p195533 ___

Re: Prometheus: The Eternal Wars

2014-11-23 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!You just gained more control over apartments and ships under construction, because fingerprint scanners are now added by adding them to individual rooms! This means that what you type is no longer only fingerprints, but fingerprints exitname, and

Re: Demons

2014-11-23 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Demons Hi.@CX2You no, I never thought of finding a partner who liked video games.Ill be honest. Ive Always thought my chances of finding a partner were impossible.I had a girlfriend, a couple months ago, it didnt work out so I said it had to end. Im not sad about that, but what Im sad

Re: for those who like all of me song by john legend, here's the remix

2014-11-23 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: for those who like all of me song by john legend, here's the remix Hi.I dont usually like this stile of music. But this was very nice. I dont have perfect pitch and wish I did, so cant comment on the singer. What I can comment on though, is why not use a better drum set? Or louder

Re: Squashed buggy Brains and Somethin Else!

2014-11-23 Thread AudioGames . net Forum — AG-News room : brad via Audiogames-reflector
Re: Squashed buggy Brains and Somethin Else! Hi Aaron.Very nice post.Im off to shoot zombies now, at 5 in the morning. URL: http://forum.audiogames.net/viewtopic.php?pid=195537#p195537 ___ Audiogames-reflector mailing list

Re: Looking for testers for a multiplayer game.

2014-11-23 Thread AudioGames . net Forum — Developers room : brad via Audiogames-reflector
Re: Looking for testers for a multiplayer game. Hi. Will this be using sapi or NVDA for speech output?I think sapi so I wont be able to test it. Which is a shame but my sapi is broken. Microsoft platform works fine for NVDA but the others sapi four and five dont work at all. URL:

Re: Looking for testers for a multiplayer game.

2014-11-23 Thread AudioGames . net Forum — Developers room : sswwaaiikkee via Audiogames-reflector
Re: Looking for testers for a multiplayer game. himy email issvajunastunai...@gmail.com URL: http://forum.audiogames.net/viewtopic.php?pid=195539#p195539 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Youtube

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector
Youtube Hi guys i just started my youtube channel i just uploaded a quick solara battle.Right now i cant record audio defense but i plan to in the future.I will Also record main stream ios games like minecraft and others with my brother. URL:

Re: Youtube

2014-11-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Youtube Hi.Ok. If you give us your link. we can check it out.Brad. URL: http://forum.audiogames.net/viewtopic.php?pid=195541#p195541 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Looking for testers for a multiplayer game.

2014-11-23 Thread AudioGames . net Forum — Developers room : bradp via Audiogames-reflector
Re: Looking for testers for a multiplayer game. hi, my email is bradleypink...@hotmail.com, please invite me. URL: http://forum.audiogames.net/viewtopic.php?pid=195542#p195542 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2014-11-23 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Many of you probably have been waiting for the following improvement:A new, smart shop behaviour has been put in place. This works in most shops, exceptions include vehicle, starship, and weapon shops at least.If you are listed as an owner on any

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