Re: Anyone still have Clipboard2sapi?

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Anyone still have Clipboard2sapi? Here is the specific program that was being requested. https://dl.dropboxusercontent.com/u/339 … d2Sapi.exe URL: http://forum.audiogames.net/viewtopic.php?pid=224614#p224614 ___ Audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-07-18 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hi all! thanks for this update APRoNE! so i like field kit new brand settings! by the way hope so you can add more quest etc, this more interesting for us.i did 2 quest, and got 2 credit! lol! URL:

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-18 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates One of the things I enjoy in the game was how you got splash damage when fighting the tanker. Maybe this could also happen with other ships as well, Say if youre under 2000 meters, any damage to the rocket pod which would

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @Firefly, good thought on lock bashing taking weapon durability. @Dan, does Nvda have a mouse wheel emulation option? That is what I use in Supernova, w and s to simulate turning of the mouse wheel to scroll the window, indeed

Re: Braillemon status update!

2015-07-18 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! I think shes going by Gen II movesets as far as Level-Up moves are concerned. I dunno about TMs.And honestly, I love most Pokémon and work out all sorts of ways to use them in battles. I write fanfictions and had to come up with lots of fan teams for different

Re: Swamp Campaign Scripting (SCS)

2015-07-18 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Hello.Ive got another question and Im not sure if SCS can do this or not.I want to have zombies spawn randomly every 15 or so seconds. Is this possible to do with a timer and an if statement? I know you can specify what happens at specific times on a

Re: Have a problem with ESP Pinball extreme.

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Have a problem with ESP Pinball extreme. No problem, however Off topic isnt! the tech questions room, its for everything not about games, how to run games is still about games. Either way, hope someone can fix the problem. URL:

Re: light tech games on windows 7

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: light tech games on windows 7 I have the same problem. The rejestration works but the horse racing game says not responding. URL: http://forum.audiogames.net/viewtopic.php?pid=224613#p224613 ___ Audiogames-reflector mailing list

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hay Gene, you can always go to the tinnyupload link.Go to the readdit link in post 6 or 7, press h until you hear thewastes, then find the link that says to download the smaller version that has smaller sounds.Im currently

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" NVDA does work with the mouse, and speaks things, but Supernova family of products, is the only AT product line, which lets you scroll the mouse like that using the keyboard. Very neat and awesome feature! Not even Jaws got

Re: Braillemon status update!

2015-07-18 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Most of the TMs are the same as generation 2 except some stupid ones like Defense Curl and Detect were replaced with actually useful ones like Explosion or Swords Dance.My plan for Johto is to have most of the events trimmed down since it will be post game,

Re: Monthly chat July 2015

2015-07-18 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat July 2015 Hi Tom. Sorry to here about the medical troubles, I know such things arent fun and I hope things improve. I am rather tempted though to make a very bad pun along the lines of this proves how much trouble jaws can be . Im sorry if that is a little too off, it just

Re: Introductions

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: Introductions Okay. so, Ive been behind the times a little but Ill do this now... I go on here as Jonnyboy, but my real name is Jonathan,Im 23 years old and I live in Phoenix AZ.I do a lot of audio gaming and use to do some video gaming also. I dont stop there, Not only do I play a bit

Re: GoldenMemory By GoldenRose

2015-07-18 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: GoldenMemory By GoldenRose downloading it now URL: http://forum.audiogames.net/viewtopic.php?pid=224633#p224633 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hay Gene, Ive made this file to not compromise quality for size.Ive changed a few small things and made some loops shorter, but the quality is in tact.Heres the link.https://www.dropbox.com/s/t0gdop1s4kca7 …

Re: Accessible email client

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: Accessible email client @jack;I think I tried that a while back and found it didnt work very well, so I kept using Mail Bell.@burak;Doesnt hot mail have remote access servers? (pop3, imap4, smtp)When I could see, I liked web mail, but even then, Id never use an email service that

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hay Gene, I/ve made this file to not compromise quality for size.Ive changed a few small things and made some loops shorter, but the quality is in tact.Heres the link.https://www.dropbox.com/s/t0gdop1s4kca7 …

Re: DeathMatch, a new beginning

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, the bug with teleporters not saving their links on reconnect has been fixt. Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=224623#p224623 ___ Audiogames-reflector mailing list

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-18 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg hello, anyone have stratagies for beating tomb guardian mummy priestis tomb gardian as a human knight? URL: http://forum.audiogames.net/viewtopic.php?pid=224628#p224628 ___

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hay Gene, Im currently working on a version of the wastes that has sounds that should work on tinyupload, and Ill post hear once I get that up. URL: http://forum.audiogames.net/viewtopic.php?pid=224635#p224635

Re: aikido!

2015-07-18 Thread AudioGames . net Forum — Off-topic room : themadviolinist via Audiogames-reflector
Re: aikido! Thank you. Some thoughts here.I dont think ki (or qi as it is often transliterated) is a Buddhist concept. At least, Ive seen more references to it in Chinese medicine and philosophy than in any religious concept. In that context, it is simply a universal energy that emanates

Re: dectalk access32 installer

2015-07-18 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: dectalk access32 installer Pw webspeak works with this version of dectalk access32. URL: http://forum.audiogames.net/viewtopic.php?pid=224638#p224638 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Well, that might be a temporary solution to the problem, but, I dont think that I should have to settle for smaller, lower quality, sounds, because mediafire remains inaccessible to me.Honestly, would anyone accept that as

Re: Monthly chat July 2015

2015-07-18 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector
Re: Monthly chat July 2015 Well, in my personal case I have been busy. Mostly with doctor appointments. I have been going to see a specialist who wants to run some tests on my face and jaw to see why my mouth wont open, and he suspects the problem is neuromuscular in nature so will be

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : fa1ckg via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" This game is downright brilliant and I wanted to thank Wastelander for this wonderful work. I am a member of a group of translators of accessible games and I wondered if that shall be possible to be able translate game into

Re: Have a problem with ESP Pinball extreme.

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: Have a problem with ESP Pinball extreme. Cool... Ill remember that for next time. URL: http://forum.audiogames.net/viewtopic.php?pid=224625#p224625 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @firefly and darkIn regards to the durability thing, it already takes durability from the weapon, the idea is that if you have a super badass weapon you can just walk around smahsing locks and stuff, it becomes your master key

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" After giving myself some time to cool off, Im back.First I want to apologize for my past behavior, in my own defense, all I can say is that I was watching everyone else playing and enjoying this game while I could not download

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hay Gene, Im currently working on a version of the wastes that has sounds that should work on tinyupload, and Ill post hear once I get that up.To Wastelander, I found a few bugs.On the options screen, once disable aski is set,

Re: sapi5 eloquence

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: sapi5 eloquence Something to watch?A couple of days ago I ran into a problem where SAPI would only say one particular phrase no matter what was sent to it.It turned out to be that Eloquence lost its registration data and so reverted back to an expired trial and that repeating the last

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : arjan via Audiogames-reflector
Re: memories of a spammer. Oh the nostalgia. I do remember those IRC scripts I made too, I should go dig them up and look at how stupid most of them were. URL: http://forum.audiogames.net/viewtopic.php?pid=224624#p224624 ___

Re: Swamp Campaign Scripting (SCS)

2015-07-18 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Hello.Ive got another question and Im not sure if SCS can do this or not.I want to have zombies spawn randomly every 15 or so seconds. Is this possible to do with a timer and an if statement? I know you can specify what happens at specific times on a

Re: Swamp Campaign Scripting (SCS)

2015-07-18 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Hello.Ive got another question and Im not sure if SCS can do this or not.I want to have zombies spawn randomly every 15 or so seconds. Is this possible to do with a timer and an if statement? I know you can specify what happens at specific times on a

Re: What do people believe when it comes to religion and or spirituality?

2015-07-18 Thread AudioGames . net Forum — Off-topic room : Thunderfist799 via Audiogames-reflector
Re: What do people believe when it comes to religion and or spirituality? Hi Druv,These are some of the vertues of a Muslim. Since you said youll kindly listen, Ill share them with you. Even if you still dont want to become Muslim after this, you could start to implament these vertues in

Re: Swamp Campaign Scripting (SCS)

2015-07-18 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Youd probably want something like this:start timer+-1+block time event m=0 s=15add random normal=2say=Two Zombies have been added to the map!set timer m=0 s=0end eventThe error you get is probably because youre using add counter by 15 as though its an

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: memories of a spammer. Well gene its the third time I think youve made this accusation to me, once in the thread about the wastes, once by pm and now here. I wasnt going to dignify with an answer, but sinse you want me to be the villain of the peace I shal oblige you! Guahahahahahaha!

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector
Re: memories of a spammer. On a sighted forum, I would post an animated gif of Michael Jackson eating Popcorn from the beginning of the Thriller music video, with the subtitle Im just here to read the comments.But I know better. *nods* I will just audio describe it instead. URL:

Re: Pokémon Crystal Access

2015-07-18 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Pokémon Crystal Access Main point i think is that you can only do this for emulators wich are supporting lua-scripts. I am not sure if nds or n64 emulators are able for this. I took a very short look and found lua supporting emulators for gameboy and snes emulators. URL:

Re: Braillemon status update!

2015-07-18 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Braillemon status update! Erm I meant the teams of Gymleaders. I think I forgot to include that. Be kin dof a bit o a disconnect if the first battle was against someone with only 2 Pokémon as the Gym Challenge at lv 65 or something. No the usefulness of Detect kind of comes in when

Re: Swamp Campaign Scripting (SCS)

2015-07-18 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Ahh, I get it now. Youre basically making the timer go up to 15 seconds, executing the other stuff inside the block, and then restarting the timer from 0 seconds. Dont know why I didnt think of that. Thanks! URL:

Re: Braillemon status update!

2015-07-18 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Well theres already a TM for Protect which does the same thing, has more PP and almost all pokemon can learn it. So yeah, Protect is superior to detect in almost every way lol.Im not exactly sure by what you mean by your question. I just meant that most of the

Re: sapi5 eloquence

2015-07-18 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: sapi5 eloquence I believe as long as the activations are on the same machine, youre fine. Its a pretty invasive activation system, but they are becoming more paranoid about preventing piracy so therefore use some pretty invasive commercial drm system. Remember, as much as preventing

Re: aikido!

2015-07-18 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: aikido! Gotta disagree with opening yourself to the holy spirit and chi being similar. The holy spirit comes to dwell in us when we accept the gift of Jesus and his sacrifice, and is a very personal being whereas Chi is not a personal being, merely an impersonal force. And chi is also

Re: Braillemon status update!

2015-07-18 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: Braillemon status update! Hello allThe truth that I have many favorite Pokémon of all generations.But undoubtedly my favorite Pokemon is Charizard, I love it.I always want very offensive and power pokémons, and fire are my favorite kind.Too bad Blaziken is prohibited for official

Re: Pokémon Crystal Access

2015-07-18 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Pokémon Crystal Access Very interesting idea! You mean something like a menu where you can enter bytes to observe and select to read them or to play a sound. Realy very interesting. Of wich emulator are you thinking? URL: http://forum.audiogames.net/viewtopic.php?pid=224673#p224673

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-18 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates I was a curious how far I could go without using any repairs. The first few levels actually went quite well until the command and control one. It had a 3 fighter escort and the first one managed to hit me with a rocket

Fallen London/Story Nexus

2015-07-18 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Fallen London/Story Nexus Fallen LondonWeb Site:http://fallenlondon.comDescription:Fallen London - Home of the Echo BazaarOne city.A thousand choices.Discover a dark and hilarious Gothic underworld where all your actions have consequences. And did we mention its free?Welcome. Delicious

Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game) hey guys i just wanted to let you know im keeping an eye on this but am currently backpacking europe and intenet can be a huge problem. I am of course still working on the game since i have 8-12 hour train rides every few days.

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" NEW RELEASE (its small because Im working on inventory stuff but its got some nice new features)@Gene no problem man, everyone has those days, I had one like that yesterday I was working from 7:30am to 4:00am haha, felt like I

Re: Some questions about bgt

2015-07-18 Thread AudioGames . net Forum — Developers room : dzsoker via Audiogames-reflector
Re: Some questions about bgt Hi! I have problems with a code, The bgt says in the if ammo =0 line, but i dont know what is the problem. The void what is wrong is this:void player_act(){if(key_pressed(KEY_LEFT) and player_position0){player_position--;}else if(key_pressed(KEY_RIGHT) and

Re: Accessible email client

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: Accessible email client Well, I think that was a mistake. A few days ago I found this web site called Do It Blind (http://www.doitblind.com) that had several interesting sounding JAWS scripts for sale, the two I was interested in were for Thunderbird and iTunes.After installing the

Re: sapi5 eloquence

2015-07-18 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: sapi5 eloquence you can only run eloquence on three computers at a time. you can dee-activate your licenses in order to move them from computer to computer though. so save your key! URL: http://forum.audiogames.net/viewtopic.php?pid=224647#p224647

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: memories of a spammer. When I came into this thread, I thought it was going to be about email spammers, not kids being kids. Ive never heard spammers being used to refer to misbehaving kids before.I didnt have the chance to misbehave online in my youth, when I was a teenager,

Re: sapi5 eloquence

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: sapi5 eloquence Deactivating is fine, if you get the chance to do it, as I did when I migrated my system to a SSD last week.But what happens if it keeps forgetting its registration so you have to keep reactivating it? Im afraid that eventually Ill run out of activations and not be able

Re: Have a problem with ESP Pinball extreme.

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Have a problem with ESP Pinball extreme. sounds like something did a number on your registry. I dont know that particular OCX file, but I have had trouble with them before, usually just finding a copy on the net and downloading and registering it fixed the issue. URL:

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Wastelander, I should have said gyms, like diamonds and the like. URL: http://forum.audiogames.net/viewtopic.php?pid=224644#p224644 ___ Audiogames-reflector mailing list

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hay Wastelander, I found this really weird bug in the latest version.I leveled up and my strength stat auto increased from 5 to 50?Okay? I still died but...another text bug.there is a few shells on the ground should be there

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : Spiraling Wyvern via Audiogames-reflector
Re: memories of a spammer. *freezes Dagonite in place with an ice related attack* Mm, its too late. There is no backing away from this. You can never escape the grasp of screwing with people from time to time. Embrace your spammy side and grace the internet with your equipment for

Re: Have a problem with ESP Pinball extreme.

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector
Re: Have a problem with ESP Pinball extreme. I have to click run as administrator now when I want to run it, which I never had to do before, and I made sure that my account is administrator and still I do get that problem... but yeah I think it might be something in my registry that I

Re: Pokémon Crystal Access

2015-07-18 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Pokémon Crystal Access firefly82 wrote:Main point i think is that you can only do this for emulators wich are supporting lua-scripts. I am not sure if nds or n64 emulators are able for this. I took a very short look and found lua supporting emulators for gameboy and snes emulators.My

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-18 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" @wastelander;Thank you! URL: http://forum.audiogames.net/viewtopic.php?pid=224646#p224646 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-07-18 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg Youll want to kill the priest first for sure and try to use defend and maybe a block or armor potion and the guardians shouldnt be hitting you too hard. Also make sure your equipment is up to date this is when fights start

Re: Pokémon Crystal Access

2015-07-18 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokémon Crystal Access it would be assume if you could do it for all the pokemon games!!. URL: http://forum.audiogames.net/viewtopic.php?pid=224652#p224652 ___ Audiogames-reflector mailing list

Re: Have a problem with ESP Pinball extreme.

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: Have a problem with ESP Pinball extreme. do you have the kitchensinc winkit installed? URL: http://forum.audiogames.net/viewtopic.php?pid=224654#p224654 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2015-07-18 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Wastelander!I hope you still following this topic!I hope you can help me with two questions:The first is about bribingIf i chose to bribe one of the five minor groups of bandits so that there is a truce. Wille they be relevant in the

Re: Pokémon Crystal Access

2015-07-18 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Pokémon Crystal Access I mean if a game is really popular a lot of people are going to disassemble it. I wouldnt be surprised if the same thing was possible with Ruby and Sapphire version, which these two games arguably have the most ROM hacking/disassembly going on outside of SMB3.

Re: Pokémon Crystal Access

2015-07-18 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Pokémon Crystal Access I mean if a game is really popular a lot of people are going to disassemble it. I wouldnt be surprised if the same thing was possible with Ruby and Sapphire version, which these two games arguably have the most ROM hacking/disassembly going on outside of SMB3.I

Re: Braillemon status update!

2015-07-18 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Braillemon status update! I dont know, I found detect useful. I encountered way too many imprison Pokémon that locked me out of protect at many times, ruining a stall tactic when I really needed to get rid of a target from the field via annoyance and toxic. Though not sure if people

Re: Mortal Kombat x officially announced!

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Razor49 via Audiogames-reflector
Re: Mortal Kombat x officially announced! I didnt have to Play the tutorial to start the Story. Thats new. @slj start mkx and push a few times the x button then the Story should start. URL: http://forum.audiogames.net/viewtopic.php?pid=224650#p224650

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector
Re: memories of a spammer. On a sighted forum, I would post an animated gif of Michael Jackson eating Popcorn from the beginning of the Thriller music video, with the subtitle Im just here to read the comments.But I know better. *nods* I will just audio describe it instead.EDIT: Surprise

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: memories of a spammer. I should take your advice and not dignify your remark with a response, but.While openness is laudable, in this case of public moderation warnings, I disagree.I admit that I deserved the warning, but I dont believe that I or anyone else deserves to be publicly

Re: miriani mud

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector
Re: miriani mud Prometheus was one of the firstMUDs to catch my attention. Though Alter Aeon ha rally caught my eye as well. Im hving trouble getting Msh-Z to work properly however URL: http://forum.audiogames.net/viewtopic.php?pid=224695#p224695

Re: Prometheus: The Eternal Wars

2015-07-18 Thread AudioGames . net Forum — New releases room : Cody_91 via Audiogames-reflector
Re: Prometheus: The Eternal Wars How exactlyd you insall the soundpack??? I read the readme for VIPMUD ut I couldnt find a Prometheus folder n the VIPMUD file locaion URL: http://forum.audiogames.net/viewtopic.php?pid=224697#p224697 ___

Re: Some questions about bgt

2015-07-18 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: Some questions about bgt if(ammo = 0, false)This assigns the value 0 to the ammo variable, and the comma followed by the false isnt a valid _expression_. What you probably meant is this:if (ammo != 0) URL: http://forum.audiogames.net/viewtopic.php?pid=224696#p224696

Re: Some questions about bgt

2015-07-18 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: Some questions about bgt if(ammo = 0, false)This assigns the value 0 to the ammo variable, and the comma followed by the false isnt a valid _expression_. What you probably meant is this:if (ammo == 0) URL: http://forum.audiogames.net/viewtopic.php?pid=224696#p224696

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 Anyone tried the asassins Creed chronicles games yet? Are they playable because of 2.5D gameplay, or is there still too much platforming? Looking for games to mess around with on my ps4. lol URL:

Re: Accessible email client

2015-07-18 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Accessible email client @Genewarner Yes, the extention is a bit buggy especially when you dont launch outlook and the extention at the same time, which is why I recommend making a batch file that launches outlook express and the extention at the same time, and just replace the standard

Re: sapi5 eloquence

2015-07-18 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: sapi5 eloquence Exactly. Ethics should rule over drm. The really only exception to sharing music is if you were giving the music to someone while you both were in the same place, like how we used to pass around cds and such. But uploading to a file transfer service and letting like 10

Re: Introductions

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector
Re: Introductions Hy Im Cody Im brand new toaudo gaming.Im as retty new to beig blind lol. I was a hardcore gamer when I could see. Im grateful for the chance to get back into it. Although I have been having some trouble.Hpefully someone can help meee URL:

Ned Hlp: VipMUD and Prometheus

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector
Ned Hlp: VipMUD and Prometheus HelloS bit of a disclaimer; Im new to all of this.I recently downloaded VipMUD, as I was informed that it was the most blind friendly of the clients.I was really digging the sound of Prometheus.Unfortuntely VipMUD has been acting up. whenever new infois put

Re: Some questions about bgt

2015-07-18 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Some questions about bgt if(ammo = 0, false)Is this supposed to mean if ammo == any of (0, false)?Is there a programming language with that capability? Itd save a lot of typing. The best I can come up with is using python tooples like:if (ammo in (0, False))Since BGT is strongly typed,

Help: Smugglers 5

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector
Help: Smugglers 5 Hello!So Im apparently super needy and cant function lol, but heres another question!Trying to load Smugglers 5; I get into the main menu screen but I cant access it. I saw under the description I needed to enable blind capability as I use JAWs, but I cant seem to get to

Help with linking my dropbox desktop app

2015-07-18 Thread AudioGames . net Forum — Off-topic room : MikeFont via Audiogames-reflector
Help with linking my dropbox desktop app Hi all,Ive been having a heck of a time with Dropbox getting stuck syncing files, and Ive pretty well ruled out it being AVG, as Ive had the same experience while AVG was disabled.So, reading through the help center info on the DB site, I see that

Re: sapi5 eloquence

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: sapi5 eloquence Even though I worked in the DRM industry, and have never had problems with DRM before, I agree with you, Id much rather not have any DRM in the software or digital media, like music, I buy. Unless specifically allowed, Im stingy and dont share. I paid for mine, you can

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: memories of a spammer. Lol wivern, Ive never thought you were a bumbling idiot, actually I tend to think you talked sense, but as Im apparently an evil moustache wearing villain lord of my personal empire of evil nasty villainousness, perhaps my opinion is doubtful . @Daigonite, well I

Re: Braillemon status update!

2015-07-18 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! I love a lot of Fire Types too! My fave starters from each generation are Charizard, Meganium, Blaziken, Infernape, Serperior and Delphox. I also adore the Ninetales family. But like I said, I love tons of Pokémon. As a wise fellow fanfic writer once said, Any

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: memories of a spammer. Just drop it.On topic:This story isnt about the kind of spammer this thread is about, but it is about a spammer, and email spammer to be exact.Years ago a private investigator friend and I knew a kid who thought he could make a fortune in the long distance

Re: Lets do the monster mash!

2015-07-18 Thread AudioGames . net Forum — AG-News room : GeneWarner via Audiogames-reflector
Re: Lets do the monster mash! Oh gawd, I remember that song. I also remember that it made it to being the number one song on Billboards top 100 songs list twice.Dark, great lyricks, you should either be a commedian or a song writer, or both!And for your listening pleasure, heres the song

Simons Games

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : MarcroSoft via Audiogames-reflector
Simons Games Hi,I remember having some games from a guy called Simon.They included a black jack game, a noughts and crosses game and a few others.Unfortunately, I lost the files, and the domain is no longer owned by Simon.So if someone has some of the games I would be very happy if they

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: memories of a spammer. I should take your advice and not dignify your remark with a response, but.While openness is laudable, in this case of public moderation warnings, I disagree.Your response also seems to indicate that your earlier statement that you dont do anything online you

Re: Heat Engine, a game engine for BGT games

2015-07-18 Thread AudioGames . net Forum — Developers room : pedrowille via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games How i can use the inventory function in my game, include with the Heatengine? Someone help-me. URL: http://forum.audiogames.net/viewtopic.php?pid=224682#p224682 ___ Audiogames-reflector mailing

Re: Fallen London/Story Nexus

2015-07-18 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector
Re: Fallen London/Story Nexus This sounds interesting, Ill have to check this out! URL: http://forum.audiogames.net/viewtopic.php?pid=224684#p224684 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: memories of a spammer. Oh the hostility, if you were ever a spammer as described in this thread, your past is catching up to you!Have fun! URL: http://forum.audiogames.net/viewtopic.php?pid=224685#p224685 ___ Audiogames-reflector

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: memories of a spammer. Oh the hostility, if you were ever a spammer as described in this thread, your past is catching up to you!Have fun and enjoy yourself! URL: http://forum.audiogames.net/viewtopic.php?pid=224685#p224685 ___

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : Spiraling Wyvern via Audiogames-reflector
Re: memories of a spammer. My response to the series of posts above me: nitpickingnitpickingnitpickingnitpickingImnotsureIspelleditrightbutIdontcarenitpickingnitpickingnitpicking. ...For uh, a more readable explaination, Im noticing unneeded hostility, that originated from a topic in

Re: DeathMatch, a new beginning

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: DeathMatch, a new beginning Ok, this might be a long post. I have a few ideas. First, food and energy. The food would be bought at a terminal on a station or planet. The way it could be prepared will involve my next idea, so Ill wait till then to mention it. Sleep would be cool. Also,

Re: memories of a spammer.

2015-07-18 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: memories of a spammer. Well youve clearly made up your mind on this, so that is thatt, end of discussion indeed. URL: http://forum.audiogames.net/viewtopic.php?pid=224681#p224681 ___ Audiogames-reflector mailing list

Re: Audio labelers

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: Audio labelers @Dark;Thank you for your input on the Pen Friend, I just got it and am impressed. The lanyard that comes with it is too long and I dont like the way it attaches to the Pen Friend, but thats Ok, I have a lanyard I can use with it that will be ideal.I really should quit

Re: Audio labelers

2015-07-18 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector
Re: Audio labelers @Dark;Thank you for your input on the Pen Friend, I just got it and am impressed.The lanyard that comes with it is too long and I dont like the way it attaches to the Pen Friend, but thats Ok, I have a lanyard I can use with it that will be ideal.The big surprize was

Re: Trying choiceofgames

2015-07-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Trying choiceofgames Okay, I just began Samurai Hyuga today on the train, I had great fun devising an honourable manly ronin called Kamina (guran lagan reference for those who dont get it), .Ive just finished chapter 4 which means Im just about to hit the end of what wouldve been the

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