Re: Calling out to all light beings.

2017-01-05 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Calling out to all light beings.

besides, I don't think it's good to tell someone: Hey, you're a light being. You can never know that. You never know whether this person shows such goodness with you only or with everyone. You can't give people false hopes or whatnot.

URL: http://forum.audiogames.net/viewtopic.php?pid=292538#p292538





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Re: Does anyone here know if Lukas is okay?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Does anyone here know if Lukas is okay?

Oh yeah the guy who  made shootfall or soundfall was it? Yeah I've spoken to him once or twice he seems quite alright. Send my regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=292537#p292537





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Re: Calling out to all light beings.

2017-01-05 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Calling out to all light beings.

You really think there are people who don't do absolute anything wrong? That's a bit naïve... Not trying to be disrespectful or anything but I find this quite unacceptable.

URL: http://forum.audiogames.net/viewtopic.php?pid=292536#p292536





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Re: GNOME 3

2017-01-05 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: GNOME 3

Okay. What makes Gnome 3 better than Ubuntu?

URL: http://forum.audiogames.net/viewtopic.php?pid=292535#p292535





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Re: Calling out to all light beings.

2017-01-05 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Calling out to all light beings.

That's such a controversial topic. No one, absolutely no one is 100% light or 100% dark. Saying that there are people who never do anything wrong is absolute bullsh*t. Live one day on earth and you've already done your mother wrong by making your mom bleed when you're born. There's your light being.

URL: http://forum.audiogames.net/viewtopic.php?pid=292534#p292534





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Re: Calling out to all light beings.

2017-01-05 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Calling out to all light beings.

That's such a controversial topic. No one, absolutely no one is 100% light or 100% dark.

URL: http://forum.audiogames.net/viewtopic.php?pid=292534#p292534





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I'm so glad  I am finally in work   as I was able to back this!  Keep up the amazing work guys. 

URL: http://forum.audiogames.net/viewtopic.php?pid=292533#p292533





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Re: eurofly a flight audio simulator from slovakia

2017-01-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Nick wrote:hey LordLundin Why is the mod not finished?I'm about to complete all tasks in the game and the mod is still not released.do you have any other sounds for the mod besides the pull up alarms and the cockpit Voices?I'm getting tired of waiting for this mod to be fully completed and I want to try out the mod and see if this game will have new tasks in the game.When the mod is completed, can you tell me how to install it?I'm sorry for being impatient but I want to try the mod that you are working for Eurofly.Please make your own shit if you are that much impatient...

URL: http://forum.audiogames.net/viewtopic.php?pid=292532#p292532





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : pitbull via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi aprone, any thoughts on having a repair service for in particular damaged armour? you could leave it in a locker and it will get repared like in forts, or you could have a separate service where you would have to spend rep to get it repared this would certainly get people with huge pools of rep to layout some rep to get there apronic stuff fixed for a small fee. daz if your concerned of amo storage, you can still use your storage chars for that I guess. aprone great work as always.

URL: http://forum.audiogames.net/viewtopic.php?pid=292531#p292531





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone.[[wow]]. Thanks for this awesome update. Now there is a reason to play the quests, which is just awesome! 

URL: http://forum.audiogames.net/viewtopic.php?pid=292530#p292530





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

why would anybody on normal mode want to store ammo? it is ridiculously easy to find and you can buy it by the thousands.

URL: http://forum.audiogames.net/viewtopic.php?pid=292529#p292529





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hi.You can get the three previously released demos from the game here:https://dl.dropboxusercontent.com/u/979 … 0demos.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=292528#p292528





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Re: Edcast for Foobar, is it accessible?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector


  


Re: Edcast for Foobar, is it accessible?

Edcast for Foobar is actually broken as far as I'm aware. In theory you should be able to enable it from the DSP section of preferences, but it doesn't work. I don't think its an accessibility issue as NVDA sometimes will read it as unavailable, as well as the fact that there is an ogg streaming plugin that works in the same way.

URL: http://forum.audiogames.net/viewtopic.php?pid=292527#p292527





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Re: battle zone

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: battle zone

No, the compiled program is still included.

URL: http://forum.audiogames.net/viewtopic.php?pid=292526#p292526





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Re: PS4 TTS Outside of the US

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: PS4 TTS Outside of the US

Hi.[[wow]]. How did you figured out what models supports the TTS? Is there any way to check what model you have, and to check the model before a purchase?

URL: http://forum.audiogames.net/viewtopic.php?pid=292525#p292525





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Re: Problem heeling in entombed

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Thakur ishan via Audiogames-reflector


  


Re: Problem heeling in entombed

hi danang! it depends on the skill level. if you are a healer and a shaman and your skill level is set to 1 then perform the heal spell over and over. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=292524#p292524





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-05 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Sure, just send me the required mail on Facebook or e-mail, Stefan Has both of them

URL: http://forum.audiogames.net/viewtopic.php?pid=292523#p292523





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-05 Thread AudioGames . net Forum — New releases room : Tapin via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Hi friends,@GhostRiderYeah you're right about other tasks pilot should do. But also let's keep the user-friendly conditions because if there're many tasks you'd have to do many users would be discouraged considering the game too hard and complicated u know. Not talking about the fact there're lack of remaining shortcut keys there. LOL To tell the truth I'd also welcome more tasks to do as a pilot but there's this requirement there to a certain level of complexity.About the repeating flight level: Also widely discussed as saying this once or twice you wouldn't have to follow their instructions not caring about what tower says. Under current conditions they keep urging you as long as you have to adjust the flight level. That's why Stefan kept that repeating even though it can be annoying irritating some users. I check how long it takes to reach the 20, 35 or 50 kms to the edge of the airport radius an
 d if there're a few kilometers left I don't care about what tower wants me to do.And yep the optional variables regarding braille displays will likely be implemented within weeks to come. And yes the game is free but anybody can send some coins through Paypal to Stefan to support the devs embarking on some more features in the future. But the main purpose is geographical and educational.@stefan_ilioaicaWell maybe something to consider why not. I guess this would be quite easy feature for users to be able to choose steward but remember even big pilots of huge jumbos cannot choose the female steward to flirt with during long flights switching to autopilot! And by the way Stefan wouldn't you want to work on Romanian translation? We'd send you the translation guide where the precise instructions are given which makes this seemingly long 
 work way much shorter.@sid512That's true as there're sometimes huge differences there between flight levels tower wants you to fly in. It mostly depends on what part of flight you are at that moment. The flights are divided into 4 stages. In the first 2 stages tower urges you to fly higher and in the second 2 stages tower keep sending you down. If you have airports on the way of course. And remember the higher you fly the less fuel you exhaust. It's best flying as high as you can so you run out of less fuel than flying in quite low flight levels. Also divided into 4 phases of flight levels counted by percentage of each plane.@LordLundinTo have it completed here please could you send us the two sounds you wrote about to Stefan? I mean the sound as you sit and go on the runway and then the light flat wind sound as you take off? And yep differences between day and night flights, lights on/off etc. why not, Eurofly can check for system date and t
 ime and e.g. it won't display snow-like weather between May and October from 30th latitude to -30th latitude. So having the time displayed it shouldn't be problem but we'd have to have some formula about the sun coming down in the evening and sunset in the morning for Eurofly to decide whether it's dark or light. We also brainstormed about time zones but again the formula is quite complicated how to make it in Delphi.all for now have you all a nice day

URL: http://forum.audiogames.net/viewtopic.php?pid=292522#p292522





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Re: EarPlay

2017-01-05 Thread AudioGames . net Forum — New releases room : kevin roberts via Audiogames-reflector


  


Re: EarPlay

Hey all,what skill do I need to enable for earplay for the echo?ThanksKevin Roberts

URL: http://forum.audiogames.net/viewtopic.php?pid=292521#p292521





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Re: PS4 TTS Outside of the US

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: PS4 TTS Outside of the US

If you want TTS outside the US, you'll have to get a ps4 model CUH-1001A, CUH-1115A or CUH-1215A. It has to be one of those SKUs as sony have locked the TTS out at the hardware level for... reasons, I dunno. So you're most likely looking at importing a unit. This could end up costing you an arm and a leg after import duties and exchange rates are taken into account. Sony are currently half arsing the tts, so it's really up to yourself if you want to go down that rout.

URL: http://forum.audiogames.net/viewtopic.php?pid=292520#p292520





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Re: The official "Extended Clok mod"!

2017-01-05 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

This thing with people complaining about lag honestly starts to make me feel comfortable. As I already told you, if it's really a trouble then the best way is to bbs it. It works better than saying it here. And seeing this so often makes me unable to bring my mind to concentrate on coding more cool stuff to the soundpack. And now just that, those who can actually bear the lag or those who don't really mind it might get pushed off as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=292519#p292519





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Re: transfering songs from a iphone to a pc

2017-01-05 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: transfering songs from a iphone to a pc

Spam, just ignore mate.

URL: http://forum.audiogames.net/viewtopic.php?pid=292518#p292518





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Re: My Sound RTS server is now alive

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector


  


Re: My Sound RTS server is now alive

Same here, also not a fan of the low amounts of resources you get on most of those maps. I don't really have time at the moment but I'll post ours at some point

URL: http://forum.audiogames.net/viewtopic.php?pid=292517#p292517





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

smoothgunner: You want to do some voice acting for this game? Here's what you have to do."Pledge $2,850 or more""If you fully fund this project (or otherwise meet the original funding goal), you will have the opportunity to collaborate with Out of Sight Games on the creation of a brand-new, playable, fully-voiced NPC created in your honor - just in case you want to make sure nobody forgets who single-handedly funded the voice acting for this game."-EDIT!-Now it's up to $2,523 funded. Lets keep it going guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=292516#p292516





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

smoothgunner: You want to do some voice acting for this game? Here's what you have to do."Pledge $2,850 or more""If you fully fund this project (or otherwise meet the original funding goal), you will have the opportunity to collaborate with Out of Sight Games on the creation of a brand-new, playable, fully-voiced NPC created in your honor - just in case you want to make sure nobody forgets who single-handedly funded the voice acting for this game."

URL: http://forum.audiogames.net/viewtopic.php?pid=292516#p292516





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Edcast for Foobar, is it accessible?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Edcast for Foobar, is it accessible?

Hello. I was just wondering if it's actually possible to use edcast for foobar, when I attempted going into the menu for foobar edcast wasn't anywhere. If anyone knows how to use it, I would really like to know how, help would be really apriciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=292515#p292515





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Edcast for footer, is it accessible?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Edcast for footer, is it accessible?

Hello. I was just wondering if it's actually possible to use recast for footer, when I attempted going into the menu for footer recast wasn't anywhere. If anyone knows how to use it, I would really like to know how, help would be really apriciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=292515#p292515





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

hi allplese helpI don't stand how I can paymaybe who can say how I can do this steps by step thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=292514#p292514





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Re: Instructions to play on pokerstars

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Instructions to play on pokerstars

with these new scripts, can we have a list of the hot keys?

URL: http://forum.audiogames.net/viewtopic.php?pid=292512#p292512





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Re: what do you think of a tts preschool album?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

the effect was achieved post processing using the sliding time/pitch scale in audasity, as the voice he used had no inflection when singing indevidual phonemes. also, the song is the finish version which as dramaticly different from the english version in both tune and lyrics and there is a companian singing game as shown in the video description.

URL: http://forum.audiogames.net/viewtopic.php?pid=292513#p292513





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

is there anyway we can become a voice actor?

URL: http://forum.audiogames.net/viewtopic.php?pid=292511#p292511





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Backed the project last night. This sounds awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=292510#p292510





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Re: horror of death - new awsome shooting game released

2017-01-05 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

it depends on you where to upload, but you must abide by there termsand i wish you to be one of the best devs

URL: http://forum.audiogames.net/viewtopic.php?pid=292509#p292509





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Re: what do you think of a tts preschool album?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

While I really doubt the authenticity of this singing, it's still something that could be interesting to add.

URL: http://forum.audiogames.net/viewtopic.php?pid=292508#p292508





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Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

It's possible - honestly not sure yet. We've gone back and forth about whether or not we want to release a demo, and we're still on the fence about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=292507#p292507





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Re: battle zone

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: battle zone

Am I have the old version? I have to install bgt before installing this game, and battle zone icon refers to ss.bgt, the source code. Well, it resulted a new gaming experience. If I was good at bgt, I could make more changes, however I can make simple change like unlimited bombs, faster and stronger enemies, heal level of potions, etc.I wanted to make jet fighters, laser guns, natural disasters etc, but I don't know how to do so. Well, I have a question, will you add new level or new enemy voices? I'm bored.

URL: http://forum.audiogames.net/viewtopic.php?pid=292506#p292506





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Re: New Online Strategy Board Game From Blastbay Studios

2017-01-05 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: New Online Strategy Board Game From Blastbay Studios

yeah, and I almost didn't attack with the tiger, I had to give the board a second look before I made that judgment call. good game as usual, its never easy when playing you man

URL: http://forum.audiogames.net/viewtopic.php?pid=292505#p292505





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Re: your_adventure rough beta 2 available

2017-01-05 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: your_adventure rough beta 2 available

I sent you a private message, hope it helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=292504#p292504





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Re: Instructions to play on pokerstars

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Instructions to play on pokerstars

Hi there rocky waterscheck post 85.  That's the latest version of the scripts. He completely fixed the screen resolution issues with his script solution. There are very small issues that are not really noticable but  beside those It's very awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=292503#p292503





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Re: horror of death - new awsome shooting game released

2017-01-05 Thread AudioGames . net Forum — New releases room : fungamer17 via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

Hi Sajadsorry, jumpshare stop working. Use dropbox linkhttps://www.dropbox.com/s/tw3j1ektrdg5vm8/hod.zip?dl=0Have funAnd it ok if I use dropbox link in first post?

URL: http://forum.audiogames.net/viewtopic.php?pid=292502#p292502





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Help on getting grisly gulch

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : amric via Audiogames-reflector


  


Help on getting grisly gulch

Hi all.i had grisly gulch on an portable device with other stuff and i transfered everything but accidently deleted grisly gulch. Can anyone help me to get it for when i went to get it from the list of games there was no link. There's so many games i've had with me and lost and all i ask is any way to get them back again. Love you all, from amric j.

URL: http://forum.audiogames.net/viewtopic.php?pid=292501#p292501





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : Gruntok via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone. Are quests based in the campaign script language? Could the community collaborate in adding more quests to the game?Cheers

URL: http://forum.audiogames.net/viewtopic.php?pid=292500#p292500





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Re: vandettacrime a new browser based game by nonvisiongames

2017-01-05 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hi all,With the third round being one week old now, yes, it is one week now, i can't believe it, that this is the case, but when seven days are passed, that does mean 168 real-time hours, 10.080 minutes and even more seconds, then a week is just passed ... unbelieveable isn't it?But all rambling aside, it is also a Friday now, thus, that does mean, as in the previous two rounds, that a free gift will be handed out.This time the gift being it 3 free vipdays, make sure to claim the prize in the upcoming 72 hours otherwise the chance to get them will be lost.New accounts will get these added manually by me, making the amount of vipdays you'll start with upto 10.Get the wintercoats, the fluffy hats and the gloves and snowboots out of the winterstorage the winter is ... uhm ... weekend is proceeding.Have an awsome weekend guys!greetz pelantas

URL: http://forum.audiogames.net/viewtopic.php?pid=292499#p292499





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Re: your_adventure rough beta 2 available

2017-01-05 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: your_adventure rough beta 2 available

Hi,thanks for the feedback guys.About screenreader support ... i have tried to implement it with brian kurosawa, but i thought the conclusion was taht the game should be rewritten from scratch to implement it correctly. So, @brian kurosawa, feel free to correct me if i am wrong.I don't feel like to rewrite the game only for screenreader support if sapi also can do the trick. when it can be added more easy then my asumption is now, then i will be glad to hear, then i will be glad to add it as well.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=292498#p292498





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Re: humanware and World Braille Day

2017-01-05 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: humanware and World Braille Day

That it is. I went in and put my name into the drawing. I do have one question though, who's email do I put in the email field of the form, Mine or the one belonging to the person that I am registering? Also, what happens of more than one person registers the same person? I can see how people may cheat by not thinking all that hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=292497#p292497





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Re: The official "Extended Clok mod"!

2017-01-05 Thread AudioGames . net Forum — New releases room : zub0 via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

yes, the idea behind this mud and its game play got me since the start. however, due to its lag, whether intentional or not, well put me off. if the time was a bit shorter between uses of skills and travel, i wound return, but until that lag is fixed, i will not play.

URL: http://forum.audiogames.net/viewtopic.php?pid=292496#p292496





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Updating Focus 40 Blue with Whiz Wheels

2017-01-05 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Updating Focus 40 Blue with Whiz Wheels

Hello,Does anyone know how to update the Focus 40 Blue with the Whiz Wheels? It says I'm on firmware version 4.57. Is this the latest update for this model?I looked on the Freedom Scientific website, but it says that the file is only to be installed on Focus models purchased after July 2012. Since this is  a unit from 2011 or earlier, how do I update the firmware? If it's up to date, it doesn't matter.

URL: http://forum.audiogames.net/viewtopic.php?pid=292495#p292495





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Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Is there any way that there might be a possible demo to play a little bit of at some point?

URL: http://forum.audiogames.net/viewtopic.php?pid=292494#p292494





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-01-05 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

A lot of that stuff can be found all throughout this thread. Though you probably won't find listings for every single mon in the game laid out from level 1 to level 100. Some mon and strategies are preferable and others are just not even worth bothering with. A decent amount of searching the forum here will give you a good idea in most cases, plus there's a guide with even more information in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=292493#p292493





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Re: all mud games in the world, which has soundpacks.

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : zub0 via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

something that would be interesting is to have a topic or an article with instructions or at least a basic idea as to how to make a mud with doun packs. if there is anyone out there willing to give this a try, i am happy to be a test subject, as i learn ratehr quickly and if i can figure it out, i could make sound packs for other common muds like frandum and those sorts of muds. i have many sounds i just don't know how to incorporate them into sound muds. something i suggest is perhaps looking into sounds from the tactical battle game. they do have quite a bit of interesting sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=292492#p292492





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I would definitely be interested but I can't donate now, however I will buy the game when it is released.

URL: http://forum.audiogames.net/viewtopic.php?pid=292491#p292491





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Re: How can I reduce the quality of audio files?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: How can I reduce the quality of audio files?

For the technically inclined, you could use the command line Lame mp3 encoder with a batch file. There is also a free audio editor called Audacity that should be able to convert, but I"m not sure if it supports batch conversions. You could try other editors such as Gold Wave, but those are not free. Its demo will probably let you batch convert though, just be sure you use a sampling rate of 22050 HZ if you're going down to 64 kbps, as that will probably sound best. Gold Wave might want to use a sampling rate of 44100 which will make it sound worse at that low rate, that's why I explicitly say use 22050.If you want a specialized converter, try looking up free audio converters. There are many of these, so finding one that is easy to use that can batch convert shouldn't be hard. Just make sure it's legit. If it lists the formats it can support, then it is probably legit, but if it's just "easy wav2mp3" or something, I'd be careful.

URL: http://forum.audiogames.net/viewtopic.php?pid=292489#p292489





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reguarding monopoly on the playroom

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


reguarding monopoly on the playroom

Hi.I am writing this message in reguards to a recent change that has been made to one of the monopoly boards on the playroom. I am writing this in the hopes that amaneel will see this and respond. Yesterday, my friend and I logged onto the playroom as we usually do to play the super board of 12 nations board. However, upon doing so, I discovered, much to my surprise, that the money amounts for everything had been changed. This includes how much money you start with, as well as the property values. Everything is about half of what it used to be.Now, my thoughts: I am asking that we either get the option to play the board as it was before this change, or else have both boards for people that want to play it this way. The reason I am asking this is because I feel that this game doesn't have nearly as much stratigy involved with this board as it used to. It has lost its fun because of this change.Again, I am hoping that amaneel will read this, and seriously cons
 ider my suggestion. I am asking him to please consider what I said, about either having both boards, this one and the original, unmodified one for the people that still like that one, because I do.Thanks for reading

URL: http://forum.audiogames.net/viewtopic.php?pid=292490#p292490





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Re: How can I reduce the quality of audio files?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: How can I reduce the quality of audio files?

For the technically inclined, you could use the command line Lame mp3 encoder with a batch file. There is also a free audio editor called Audacity that should be able to convert, but I"m not sure if it supports batch conversions. You could try other editors such as Gold Wave, but those are not free. Its demo will probably let you batch convert though, just be sure you use a sampling rate of 22050 HZ if you're going down to 64 kbps, as that will probably sound best. Gold WAve might want to use 44100 which will introduce quality problems at that low rate.If you want a specialized converter, try looking up free audio converters. There are many of these, so finding one that is easy to use that can batch convert shouldn't be hard. Just make sure it's legit. If it lists the formats it can support, then it is probably legit, but if it's just "easy wav2mp3" or something, I'd be careful.

URL: http://forum.audiogames.net/viewtopic.php?pid=292489#p292489





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Re: battle zone

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: battle zone

Hey guys, was bored today so I messed with the battle zone code. Mostly changed the autopilot so that it's really smart now and isn't nearly as disruptive to the gameplay. It can't beat the level 5 boss anymore, but it's still a lot better than it was, and it's just cool watching the game play itself, so give it a shot! Also, the level 5 boss does show up now, all the time, so you can fight it again. Not really much of consequence, but it's still an update! So get it now, and try out autopilot!Also, you get the source code. Mostly because I forgot to fix up the installer so it doesn't have it. I could make it again, but there isn't really much point.If you want the installer, the check for updates function doesn't seem to work, and get it fromhttps://dl.dropboxusercontent.com/u/825 … /setup.exeBe aware that Dropbox has warned me that this link will change in a few months. You might want to mirror it somewhere else, in order to keep the direct download.

URL: http://forum.audiogames.net/viewtopic.php?pid=292487#p292487





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The command /LockerUpgrade has been added.  For a cost of 50 quest points (yep that's a lot), you get a permanent slot added to your locker.

URL: http://forum.audiogames.net/viewtopic.php?pid=292488#p292488





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Re: battle zone

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: battle zone

Hey guys, was bored today so I messed with the battle zone code. Run the check for updates feature to get the new installer. Mostly changed the autopilot so that it's really smart now and isn't nearly as disruptive to the gameplay. It can't beat the level 5 boss anymore, but it's still a lot better than it was, and it's just cool watching the game play itself, so give it a shot! Also, the level 5 boss does show up now, all the time, so you can fight it again. Not really much of consequence, but it's still an update! So get it now, and try out autopilot!Also, you get the source code. Mostly because I forgot to fix up the installer so it doesn't have it. I could make it again, but there isn't really much point.

URL: http://forum.audiogames.net/viewtopic.php?pid=292487#p292487





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Re: battle zone

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: battle zone

Hey guys, was bored today so I messed with the battle zone code. Run the check for updates feature to get the new installer. Mostly changed the autopilot so that it's really smart now and isn't nearly as disruptive to the gameplay. It can't beat the level 5 boss anymore, but it's still a lot better than it was, and it's just cool watching the game play itself, so give it a shot! Also, the level 5 boss does show up now, all the time, so you can fight it again. Not really much of consequence, but it's still an update! So get it now, and try out autopilot!

URL: http://forum.audiogames.net/viewtopic.php?pid=292487#p292487





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Re: what do you think of a tts preschool album?

2017-01-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

hay guys, a youtuber by the name of ethilerin29 mannaged to get Espeak to sing bingo, meaning the next update will add another speech synthesizer to the roster! the link to the song is here:https://www.youtube.com/watch?v=ZV0wg8m0s94

URL: http://forum.audiogames.net/viewtopic.php?pid=292486#p292486





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hithere's you don't need to store ammojust try to keep your important weaponsnot saying store your winchester or mp 5 muhahahajust kiddingthanks for these news! smilesi would recommend special weapons or apronic stuff important for everyone

URL: http://forum.audiogames.net/viewtopic.php?pid=292485#p292485





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

yes 55 shots.

URL: http://forum.audiogames.net/viewtopic.php?pid=292484#p292484





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Sounds good. I'm a huge fantasy buff, for example R. A. Salvatore is one of my favorite authors. So I'd love to start a fantasy collection. I'll definitely be contacting you.

URL: http://forum.audiogames.net/viewtopic.php?pid=292483#p292483





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Sorry, I don't have plans for people to store ammo.  I believe if there is to be a locker system to give people back some of their most vital items, it should be limited to armor and weapons.  Ammo is the easiest thing to find when looting, and I do believe a dead players starts out with a bit of 9mm ammo to get them started.

URL: http://forum.audiogames.net/viewtopic.php?pid=292482#p292482





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Sorry, I don't have plans for people to store ammo.  I believe if there is to be a locker system to give people back some of their most vital items, it should be limited to armor and weapons.  Ammo is the easiest thing to find when looting, and I do believe a dead players starts out with a bit of 9mm ammo just to get them started.

URL: http://forum.audiogames.net/viewtopic.php?pid=292482#p292482





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

You're eligible for rewards through the duration of the campaign - so, up until February 3. If you want to donate after that point, through PayPal or something, contact me directly by email or PM and we'll talk - whether or not we're able to honor rewards at that point may depend on when it is, and what the availability is, and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=292481#p292481





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Joseph, I have a question. If, by chance, I donate after the goal is reached and before the games release, am I still eligible for the rewards? I'm quite interested, though I am currently out of work.

URL: http://forum.audiogames.net/viewtopic.php?pid=292480#p292480





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Problem heeling in entombed

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : danang137 via Audiogames-reflector


  


Problem heeling in entombed

Hy all!I have problem with heel spel in entombed.I kant Heel the torso of my caricter.When I tri to heel my caricters torso, I am only hear, Caricter name... Feels sliteli better.

URL: http://forum.audiogames.net/viewtopic.php?pid=292479#p292479





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hiwoo that sounds great.thanks for your excelent work.regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=292478#p292478





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

so can you make it so that we can store ammo? I'm asking because it's very expensive to buy ammo when dead it costs so much rep and all that.

URL: http://forum.audiogames.net/viewtopic.php?pid=292477#p292477





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yeah that's what you'd have to do Darren.  Because of that, I'd highly suggest that ammo not be stored in the locker.  It would be very expensive in quest points.

URL: http://forum.audiogames.net/viewtopic.php?pid=292476#p292476





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Re: Bokurano Daibouken III translation Project has officially started!

2017-01-05 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Hithanks you for the information!that sounds very goodgreetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=292475#p292475





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hi aprone, if you wanted to put ammo in the locker would you have to put it in a bullet at a time?

URL: http://forum.audiogames.net/viewtopic.php?pid=292474#p292474





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Calling out to all light beings.

2017-01-05 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Calling out to all light beings.

Greetings all.I'm writing this as I'm listening to a song by the China dolls called happy day. I believe they are light beings. Maybe I ought to post this under religion and spirituality but although the beings I refer to have such traits, they are of every faith both known and unknown. So what are light beings? Depending on who you ask, you'll get different answers; however, I believe light beings refers to beings who's temperament is primarily good. They most often have angelic personality traits and are loved by many. They are extremely kind, generous and forgiving of trespasses. Yes, I deliberately did not say sins because I believe sin to be negative energy accumulated within each soul every time they commit a moral infraction. A light being is one who will never commit a moral infraction even though they may be imperfect in any and every other way. However, their goodness will offset any imperfections they may otherwise have.I've been f
 ortunate to meet a few light beings during my 32 years of being here on earth and I've loved most of those who I met. Unfortunately, there were a few of the light beings that I've trespassed against and I cannot mend fences with them; I deeply regret my own flawed nature. This is indeed a cry for aid so I'm able to fulfil my destiny by telling the light beings who and what they are. I know most do not call themselves light beings and do not advertise their presence or natures but I believe that even if they want to hide in plane sight, they should at least know who and what they are and that dark beings like me love and appreciate them no matter who and what they are. Every time I'm in their presence I feel an un describable joy, peace and love and if I could bask in their light again, I would be eternally grateful. If one should ever love me then what so ever they desire, if it is within my power to grant, it'll be theirs.Kind regards, Amin Abdullah.
 

URL: http://forum.audiogames.net/viewtopic.php?pid=292473#p292473





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Okay guys, I've got some good news and a bit of bad news.Lets start out with the little bit of bad news shall we?  During a code change, several random players had their collections deleted by accident.  Because of how the bug affected things, I was not able to restore them.  If you are one of the unfortunate souls affected by this, let me know.Now for the good news.When you die, you get a new skill reset.  This does not mean your points all reset or anything, it just means you are free to type /reset again if you wish.  This is meant to help players who die and then respawn with very bad point placement for someone trying to start over.A locker system has been added!  Lets consider it a bit of a trial run, since I still reserve the right to change my mind and take the feature away if it ends up being a bad idea.The locker works very similar to the collection system.  Typing /Locker will tell you what is cu
 rrently stored inside.Type /LockerAdd  to add an item to your locker, at the cost of 1 quest point.  Yep that's right, quest points now have a use!  Yay!  You are not allowed to say how many of the item you wish to deposit into the locker because you only ever add 1 item at a time.  Each single item costs 1 quest point, even if you are putting more and more of the same item type in.The locker will have a maximum number of items it can hold.  I plan to add a way to buy more spaces, but for now the limit is determined by your title.  Players with no title have 4 spots, and each higher title adds 1 more locker spot.In the event that you die, your locker will still contain everything it had before zombies ate your brain.  Type /LockerTake  to pull individual items out of the locker and into your inventory.  There is no cost to take items out of the locker.

URL: http://forum.audiogames.net/viewtopic.php?pid=292471#p292471





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Re: Bokurano Daibouken III translation Project has officially started!

2017-01-05 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Regarding the translation status, at this point, it'd probably be easier to list what's not yet translated, so here we go.Stages: 3-4, 5-1, 5-2, 6-2, 7-4, 8-1, all of stage 9, 11-4, 14-3, 14-4, stage 14 shop, 18-2, 18-3, 21-1, 21-2, 21-3, 22-1, 22-2, 22-3, 23-1, 23-2, 23-3, 24-1, 24-2, 25-1, 25-3, 25-4, and 25-5.Opening stories: Recap, 1, 2, 3, 4, 7, and 17.Detailed collection item descriptionsSome stattus screens for post-game minigamesThe enimy and character museum found after finishing the gameAs far as percentages go, I can at least say the game is about 60 percent done.The game is playable at this time, however their are still a few bugs to work out such as some lines not being translated; even though they are present in the translation files.You can still get an idea of what's going on, but; as this is the third game; some character arks and such won't be entirely clear to you.At least we now finally h
 ave Karla's backstory...The story line for stage 7 is supposably coming soon, acording to the changelog...Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=292472#p292472





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

fabig94: blindndangerous summed it up - the collector's edition will have a physical copy of the game (including special item pack) and the soundtrack, and will feature tactile cover art.Dragonir: I actually recorded a demo of the navigation system that talks about the radar sounds and posted it way back when on the Out of Sight Games introduction thread. Since a few people have asked about it, I'll track it down and share again - may not happen for a day or two though. Soon we're going to have all of our audio demos embedded in our website, too - that was an oversight on our part.

URL: http://forum.audiogames.net/viewtopic.php?pid=292470#p292470





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Re: eurofly a flight audio simulator from slovakia

2017-01-05 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

fuck I need to get my god damn lazy ass on it. Still looking for some sounds though ... though I'll confess I haven't done a lot about that either heh.We'll see how I feel tomorrow, currently feel like shit.Pro tip: don't try to run off 3 hours sleep for 2 Days while having a feever. Heh

URL: http://forum.audiogames.net/viewtopic.php?pid=292468#p292468





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

The collectors edition is one of the rewards, as well as in larger pledge amounts.  It's the game along with the soundtrack.  $2412 of $2850. A little over $400 to go!

URL: http://forum.audiogames.net/viewtopic.php?pid=292469#p292469





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Would you mind describing what each beep means or uploading a guide of some sort?

URL: http://forum.audiogames.net/viewtopic.php?pid=292467#p292467





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hi@Joseph Westhouse Will there be a collector's edition of the game? Can you know what content you will have and what will be your price? Sorry if the kickstarter site says, I did not see.  greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=292466#p292466





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Re: transfering songs from a iphone to a pc

2017-01-05 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: transfering songs from a iphone to a pc

Uh?What this last post has all to do with transfering music to your PC?I guess it's offsight 

URL: http://forum.audiogames.net/viewtopic.php?pid=292465#p292465





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Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Part of it has to do with familiarity. I know some of our testers grumbled about our nav system initially, but every one of them emailed back after using it for a while and said they were navigating like a pro. So sometimes it just has to do with what you're familiar with. People also have different degrees of "spatial intelligence" meaning some people are just better at orienting themselves in that way than others. My hope is that the turn-by-turn beacons and some other features will make the game playable for those who don't do as well with this sort of navigation, but that those who really enjoy this kind of navigation will really be able to set out on their own and enjoy the thrill of exploring an immersive environment.

URL: http://forum.audiogames.net/viewtopic.php?pid=292464#p292464





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Re: Bokurano Daibouken III translation Project has officially started!

2017-01-05 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

HiA question, how much percentage is already translated of the game? greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=292463#p292463





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Re: Bokurano Daibouken III translation Project has officially started!

2017-01-05 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

HiA question, how much percentage is already translated in the game? greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=292463#p292463





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Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

HiI agree with SLJ For example in Paladin the steps are not sonorized, I do not say that this is bad, but I can not understand that there are people who get lost in Swamp.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=292462#p292462





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Re: My Sound RTS server is now alive

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: My Sound RTS server is now alive

I'm just someone who loves big maps whereby you have to work to get to anybody else on the map. I've never liked small maps myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=292461#p292461





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-05 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

here's the guide.Here's a Quick guide how to find and determine the long and lat of Airports then submit them to the dev.1: decide which Airport you want to search for. Airports have a unique set of letters and sometimes numbers which identifies the Airport. If I want Airports in Canada, I search on google for them. I then find an extensive list and then...edit: actually searching for Canada on sky vector will ... yupp you guessed it ... bring up a list of Airports in Canada. This applies to other countries as well of course. Be aware though, that,1.1: the list is huge and may look unorganised.1.2: be sure to check if the Airport is open to the public, which is also listed on sky vector.1.3: if there are any uncertainties about what city / cities an Airport serves, google is yet again your  friend.Be aware that ... a Place, like WP85 said earlier, Las Vegas, probably has quite a few Airports, several minor and one or
   two big ones, as well as a whole bunch of hospital helipads.There's nothing wrong with submitting multiple Airports for one city (see, Finland Helsinki as an example)2: I use this nice resource:https://skyvector.comand enter my search term, either the unique identifier if I have  it or just the name of a city and general region.3: if I searched for something generic like Toronto I have to pick from a list, however if I specified a unique identifier I should be directly at the right page.4: about one page down and some down arrowing from the top should be the coordinates. I copy those.5: I go to, or I usually have this one open when searching for Airports. Well in fact it's the last step I do, I usually get a whole bunch of Airports and their coordinates, then I convert it to long and lat usinghttp://www.earthpoint.us/Convert.aspx6: I go to manual Walking through the map and confirm the location of the Airport, then hit shift 1 through 3 depending on the size of the Airport.Note: most Airports do have information about them which allows you to determine the general size. I use google for this, than look at the  runway info and make an educated guess after that.Runway information is available on sky vector. I just Count the runways and use common sense. 7: send the email using your email program's send shortcut and you're all done! Now let's repeat for the next Airport! big_smilealso note, that the developer prefers if  you send Airports to him via the in-game method.

URL: http://forum.audiogames.net/viewtopic.php?pid=292460#p292460





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

that's a pain though because it relies on other people helping you with the transfer which also means you are relying on their honesty. it's not ideal and there's also the other thing of it creating more data on the server than their needs to be. why have an extra char when it's not necessary. nice one aprone, thanks for listening to us!

URL: http://forum.audiogames.net/viewtopic.php?pid=292459#p292459





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : kody via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Guys, we all ready have a way to store things, it is called creating another account, each gamer account can have five chars to it, so just creat another account and store your hart out

URL: http://forum.audiogames.net/viewtopic.php?pid=292458#p292458





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Re: 2 d platformer link please

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector


  


Re: 2 d platformer link please

the link works, but it's the same version i have, 4.5.0, i think there's a later version

URL: http://forum.audiogames.net/viewtopic.php?pid=292457#p292457





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hi.I will donate tomorrow when my monthly paycheck is there, but I am happy to see that the game has almost met it's funding goal on the first day, I hope that there will be more money coming in so you can produce good graphics also to get sighted players into the game.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=292456#p292456





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-01-05 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

hi.@Rich68 you can't actually change the map, and yes it's holy inaccurate but hopefully the map system used will be changed.You can, however, suggest a new Airport. I've got a text tutorial somewhere in my posts showing how to do it.Hold on, I'll go get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=292455#p292455





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Re: your_adventure rough beta 2 available

2017-01-05 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: your_adventure rough beta 2 available

Hello Pelantas, and nice to know that you are still developing this game! I tried it and this new version is pretty cool!

URL: http://forum.audiogames.net/viewtopic.php?pid=292454#p292454





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Re: eurofly a flight audio simulator from slovakia

2017-01-05 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hey LordLundin Why is the mod not finished?I'm about to complete all tasks in the game and the mod is still not released.do you have any other sounds for the mod besides the pull up alarms and the cockpit Voices?I'm getting tired of waiting for this mod to be fully completed and I want to try out the mod and see if this game will have new tasks in the game.When the mod is completed, can you tell me how to install it?I'm sorry for being impatient but I want to try the mod that you are working for Eurofly.

URL: http://forum.audiogames.net/viewtopic.php?pid=292453#p292453





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Re: Swamp, zombie FPS by Aprone

2017-01-05 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

well aprone if you make it just a tad bit easier on me, starting with a few of the things you've mentioned so far ... I might just get a new account too! Or ... well ... a new fill of the metaphorical glass.

URL: http://forum.audiogames.net/viewtopic.php?pid=292452#p292452





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Just backed the project as well. It's getting close to being funded. I wish you all the best of luck, and I can't wait to play and stream this game. Haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=292451#p292451





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Re: GNOME 3

2017-01-05 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: GNOME 3

I like gnome 3. Yeah its the best, Unity just has latency issues when being used with orca. Mate has other issue like stuff in windows not being spoken in favor of the stuff behind said window and things of that nature. Accessibility is not where it should be though imo. For instance, there is no interruptability with orca, if you want it to shut up, you need to hit escape to flush its buffer. also I'm not in favor of no direct speech like we have for NVDA, in other words, voices configured to communicate with nvda directly, not through SAPI, or in our case, speech dispatcher.I'd also like for us to have speakup for more distros, like to get a hold of the kernel modules, if not learn how to patch it into the kernel myself

URL: http://forum.audiogames.net/viewtopic.php?pid=292450#p292450





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Re: shadow rine full voice version released

2017-01-05 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

no, lol that's what read only keys would be forthat reminds me I should finish my playthrough at some point, need to do the EP

URL: http://forum.audiogames.net/viewtopic.php?pid=292449#p292449





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Re: all mud games in the world, which has soundpacks.

2017-01-05 Thread AudioGames . net Forum — General Game Discussion : igggggoreha via Audiogames-reflector


  


Re: all mud games in the world, which has soundpacks.

hello! i wanted start up  topic like this. and could you  give links for soundpacks for different muds with sound effects? thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=292448#p292448





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Re: shadow rine full voice version released

2017-01-05 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

no, lol that's what read only keys would be for

URL: http://forum.audiogames.net/viewtopic.php?pid=292449#p292449





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