Help have no microphone

2017-11-04 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Help have no microphone

So I don't know what happened but my USB audio CODEC is missing. That is the device that my mixer uses. It doesn't show up in inputs or outputs I  have used device manager to uninstall it/install it. It shows up in device manager under usb devices but not under audio settings as input or output. I really don't want to take this mixer back because I got it for pretty good money.

URL: http://forum.audiogames.net/viewtopic.php?pid=336749#p336749





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magic the gathering

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


magic the gathering

hello gamers! I have been craving to play mtg for a while now, but haven't came across a dev that will take on the task, so I went on fiver to find someone that could possibily make an assessable version of the game for an affordable price. I came across a dev, and this is the things he says he is good at when it comes to programming. I don't know really anything when it comes to programming, so im looking on advice on what direction I should tell him to go in when making the game assessable for screen readers. here are the things he listed on his profile. if anyone has a suggestion on the type of message I should send him, to let him know I need the mtg game to be assessable with screen readers, for us to play it, let me knowdev profile:I can develop games in any environment you want i use.Such a Corona SDK, Unity, CryEngine, Cocos2D-X. (Anything you want)I can develop in Java, C# or Python, but i'll prefer to develop in C/C++ and/or Lua.I have strong knowledge on:Multi-threading.OOP design.Data-driven pattern.IA and logic.Performance.Also i always have a clean code and goods programming habits, so i can integrate well into most of teams.Price? Depends of the size of the game and tecnologies that we would use.

URL: http://forum.audiogames.net/viewtopic.php?pid=336748#p336748





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

joseph do you still need voice actors in the game???

URL: http://forum.audiogames.net/viewtopic.php?pid=336747#p336747





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

IronCross...if you're impatient, imagine how we feel? If you'd poured multiple years of your time and effort into a project, and hoped to have it done by a certain point, only to find yourself five months past that point, I bet you'd be even more impatient than you already are. It's easy to forget that when a developer hasn't released a game, it's not because they enjoy the wait. Take it from me—they don't. My hope is that, once an official release date is announced, what waiting remains to be done will be easier since there is a definite end point. But, given how far off our original estimate we were, I'm sure you can understand why we've been reluctant to officially commit to a date without being absolutely sure that we will be able to hold to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=336746#p336746





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Re: ft...@home.samtupy.com

2017-11-04 Thread AudioGames . net Forum — Off-topic room : martsales via Audiogames-reflector


  


Re: ft...@home.samtupy.com

maby he put a password on it?

URL: http://forum.audiogames.net/viewtopic.php?pid=336745#p336745





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

i'm thinking of trying some of them, a few sound pretty cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=336744#p336744





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

The tags are added by the developers of each game, so often are not accurate. Especially has itch.io has a high student and international contingent. So you'll come across plenty of games tagged as blind accessible that are actually blind accessible, but also plenty that are tagged as blind accessible but that are not accessible at all. If anyone fancies a bit of data collection that could be really helpful... even just a list of which games you've personally tried and which of them were correctly tagged and which were not.

URL: http://forum.audiogames.net/viewtopic.php?pid=336743#p336743





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Re: Inheritance NSFW Text Based Game

2017-11-04 Thread AudioGames . net Forum — New releases room : ashaman via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

Socheat wrote:Hi, the game sounds really interesting. Does it work on the Mac? I don't have Windows at the moment, so hope I could play the game on the Mac.Honestly, I have no idea.  I don't have a Mac to test it on.That said, the game runs in html, so if you can run html files, I would think that playing the game would be possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=336742#p336742





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Re: Inheritance NSFW Text Based Game

2017-11-04 Thread AudioGames . net Forum — New releases room : ashaman via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game

One last fix before work starts on the next build of the game.This build only has a few small changes from your perspective, but actually quite a bit has been changed in the background.Changes include:-Update to Cheat Menu. Additional skills have been added, though those skills do not affect anything yet. (Cheat Build only)-Cheat Menu may look largely the same, but its been completely rebuilt in the background. Should be in its final form now with the exception of any additional items actually added to the Cheat Menu. (Cheat Build only)-Did some pretty significant work to the Sidebar. Should have cleaned it up a bit from your perspective, but in addition to that it should make things just a little easier on our end as well by having a more intuitive layout.-I had a single person report that the summoning bug was persisting. Not sure if this was a fluke, if they were using an old save, or what the deal was. Regardless, the issue has been addressed in detail by one of our coders and should be both fixed, and the code improved, related to this.This should be the last fix before the next major build of the game. The plan is to go into this next week working on Inheritance. Going to drop a minimum of three interactive scenes into the game and try to add the sleep mechanic. Once the sleep mechanic is in the game, we'll have a template in place for almost every other mechanic that's going to appear in the game in the near future. A1b CHEAT:https://www.patreon.com/posts/15219750A1b:https://www.patreon.com/posts/15219751

URL: http://forum.audiogames.net/viewtopic.php?pid=336741#p336741





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Re: UFC 3 demo available with blind acessible trial

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

this sounds awesome, but I can't stand the captcha stuff on login on the EA site. also it asks for multiple answers.

URL: http://forum.audiogames.net/viewtopic.php?pid=336740#p336740





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Re: Light Battles 1: Clash of Lightsabers

2017-11-04 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Maybe we should have a small tutorial, like mortal kombat does with the training tutorial.It'll teach you the basics, and perhaps help you to perfect various moves.So let's say I want to practice blocking twirls, it can help me with twirls.Training would give you more time to react to your, I'll just call it a training dummy, that way when you play the actual game, you won't feel like you've been pushed into the deep end of the swimming pool before learning how to swim.I can get the twirl to work some of the time now, but I think if I could just practice with it, I would be better.

URL: http://forum.audiogames.net/viewtopic.php?pid=336739#p336739





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Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-04 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

New object. Slender.zip, an object based off of, well, me, of course. Download it here

URL: http://forum.audiogames.net/viewtopic.php?pid=336738#p336738





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Re: Should I give up?

2017-11-04 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: Should I give up?

crashmaster wrote: The only time a blind person can stay poor and helpless is tonga where there is nothing for them to do or holland where they try to give them a life. ... And then there is norway, they put the disabled in mental hospitals and thats where you stay till you die even those that don't work even if they want to.Crashmaster, these sound like generalisations. Is there any information about this on the Internet?crashmaster wrote: There is sweeden but I don't care to rely more on the government to an insane level if I can help it.What do you mean?crashmaster wrote: ... if [the government thinks] you are doing something wrong, then you get 9 times of hell with a bit of fire on the side.Then you are taken out the back and pritty much shot it does happen.What do you mean?

URL: http://forum.audiogames.net/viewtopic.php?pid=336736#p336736





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Re: Bokurano Daibouken 3 : secondary topic

2017-11-04 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

yukio I have to ask... lol are mines supposed to do nearly as much damage as they do? while writing the guide today I was experimenting with them, I'd actually forgotten about this, but in 10-4 2 mines took out both security jets, one of them did like 30 damage.

URL: http://forum.audiogames.net/viewtopic.php?pid=336737#p336737





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Re: Should I give up?

2017-11-04 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: Should I give up?

(quote=crashmaster) The only time a blind person can stay poor and helpless is tonga where there is nothing for them to do or holland where they try to give them a life. ... And then there is norway, they put the disabled in mental hospitals and thats where you stay till you die even those that don't work even if they want to. (/quote) Crashmaster, these sound like generalisations. Is there any information about this on the Internet?(quote=crashmaster) There is sweeden but I don't care to rely more on the government to an insane level if I can help it. (/quote) What do you mean?(quote=crashmaster) ... if [the government thinks] you are doing something wrong, then you get 9 times of hell with a bit of fire on the side.Then you are taken out the back and pritty much shot it does happen. (/quote) What do you mean?

URL: http://forum.audiogames.net/viewtopic.php?pid=336736#p336736





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Okay, did Sam purchase the entire Hollywood Edge sound library? Cause that costs like around 12000 or 32000 dollars, depending on which package you buy. Also, someone here mentioned something called a RAID hard drive. What is it, and what does it stand for?

URL: http://forum.audiogames.net/viewtopic.php?pid=336735#p336735





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Re: Entombed unlockables

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Entombed unlockables

You still have goblins, ratkin, and the druid job, as well as the game's only known cheat.SpoilersDruid is ranger plus healer, and they are awesome.The goblin card can be obtained by just fighting goblins allot, usually in the goblin stronghold, and it lets you use them, though they suck so I don't know why you'd want to.Same goes for ratkin, they also suck, though not quite as bad, you can use them by buying the plague card in the bizarre.For the cheat, you hit the graav or sometimes apostrophe key, then type the code bottoms up, all caps, no spaces.You'll get another member to your group, an AI driven one, who is a little buggy and also quite stupid, but can be helpful.I suggest doing the cheat right away, otherwise it won't level with your main char.Also, it can use any weapon it finds on the ground, and will often pick them up in battles when an enemy drops one, if it doesn't have stuff in both hands, and same goes for armor (again, any type)However, when out of battle, it can only wear stuff that brawlers can, so if you remove a good weapon it can't use, you can't give it back unless you drop it on the ground in a fight.Also, some secondary jobs are just a bad idea, like paladin, necromancer or druid, or really anything with magic do to the amount of MP it has.Fighter is useful, barbarian or assassin too, even though they will waste plenty of ability points, but it's worth it for me.Oh, and, you can also aim at specific body parts when using melee, bow, and some magic attacks.You hold down a number before pressing enter on the enemies name in the fight dialog, 1 through 8.Sadly I don't remember for sure any of them accept head, which is 8, but that's the most important one because it's the most damaging, and kills zombies quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=336730#p336730





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Re: Entombed unlockables

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Entombed unlockables

You still have goblins, ratkin, and the druid job, as well as the game's only known cheat.SpoilersDruid is ranger plus healer, and they are awesome.The goblin card can be obtained by just fighting goblins allot, usually in the goblin stronghold, and it lets you use them, though they suck so I don't know why you'd want to.Same goes for ratkin, they also suck, though not quite as bad, you can use them by buying the plague card in the bizarre.For the cheat, you hit the graav or sometimes apostrophe key, then type the code bottoms up, all caps, no spaces.You'll get another member to your group, an AI driven one, who is a little buggy and also quite stupid, but can be helpful.I suggest doing the cheat right away, otherwise it won't level with your main char.Also, it can use any weapon it finds on the ground, and will often pick them up in battles when an enemy drops one, if it doesn't have stuff in both hands, and same goes for armor (again, any type)However, when out of battle, it can only wear stuff that brawlers can, so if you remove a good weapon it can't use, you can't give it back unless you drop it on the ground in a fight.Also, some secondary jobs are just a bad idea, like paladin, necromancer or druid, or really anything with magic do to the amount of MP it has.Fighter is useful, barbarian or assassin too, even though they will waste plenty of ability points, but it's worth it for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=336730#p336730





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Re: Entombed unlockables

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Entombed unlockables

You read my first post while I was adding to it, so make sure to read it again.SpoilersAdventurer is thief and wanderer.Sadly though decent whips are quite hard to find, but the bizarre has some.

URL: http://forum.audiogames.net/viewtopic.php?pid=336733#p336733





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Re: SoniFight v1.0 now available

2017-11-04 Thread AudioGames . net Forum — New releases room : Game Man via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi:I'm definitely excited by the potential this can bring to mainstream games. r3dux, would it be possible to add in speech for the audio/sound settings in Street fighter 4 as well as when you press left/right arrows in button config to change layouts? Also, I think adding a key to get info such as health would be helpful. Even though the health might be told once in a while, it can be distracting.SLJ, one thing that might help in determining health is using NVDA or your screen reader's OCR to figure out the timers that appear on screen. I was able to read a bit of that as well as the menu options  that didn't talk in Street Fighter 4 with NVDA OCR.

URL: http://forum.audiogames.net/viewtopic.php?pid=336734#p336734





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Re: Manamon help

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Manamon help

The bell tower is located in the same city where the first stadium lies.

URL: http://forum.audiogames.net/viewtopic.php?pid=336732#p336732





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Re: Entombed unlockables

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Entombed unlockables

You still have goblins, ratkin, and the druid job, as well as the game's only known cheat.SpoilersDruid is wanderer plus ranger, and they are awesome.The goblin card can be gotten by just fighting goblins allot, usually in the goblin stronghold, and it lets you use them, though they suck so I don't know why you'd want too.Same goes for ratkin, they also suck, though not quite as bad, you can use them by buying the plague card in the bizarre.For the cheat, you hit the graav or sometimes apostrophe key, then type the code bottoms up, all caps, no spaces.You'll get another member to your group, an AI driven one, who is a little buggy and also quite stupid, but can be helpful.I suggest doing the cheat right away, otherwise it won't level with your main char.Also, it can use any weapon it finds on the ground, and will often pick them up in battles when an enemy drops one, if it doesn't have stuff in both hands, and same goes for armor (again, any type)However, when out of battle, it can only wear stuff that brawlers can, so if you remove a good weapon it can't use, you can't give it back unless you drop it on the ground in a fight.Also, some secondary jobs are just a bad idea, like paladin, necromancer or druid, or really anything with magic do to the amount of MP it has.Fighter is useful, barbarian or assassin too, even though they will waste plenty of ability points, but it's worth it for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=336730#p336730





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Re: Entombed unlockables

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Entombed unlockables

You still have goblins, ratkin, and the druid job.SpoilersDruid is wanderer plus ranger, and they are awesome.The goblin card can be gotten by just fighting goblins allot, usually in the goblin stronghold, and it lets you use them, though they suck so I don't know why you'd want too.Same goes for ratkin, they also suck, though not quite as bad, you can use them by buying the plague card in the bizarre.

URL: http://forum.audiogames.net/viewtopic.php?pid=336730#p336730





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Re: Entombed unlockables

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Entombed unlockables

Thanks man! What's the convination for getting adventurer?

URL: http://forum.audiogames.net/viewtopic.php?pid=336731#p336731





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Re: SoniFight v1.0 now available

2017-11-04 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@65 - Hi Deng, The likely reason that menus don't read out is because to identify the active menu option that's currently highlighted a string (i.e. series of characters) comparison is performed against the text that shows up when that option is highlighted, and the comparison is against the english version of the strings, while your menus are likely not in English. I'm afraid I don't have a workaround for that at the moment because I can't find a numerical value that keeps track of the current menu option at present.In SF4 the costume triggers are 361 to 364 which correspond to outfit number 0, 1, 2 and 3. I didn't have any costumes further than this so left it there. If you went to trigger 364 and then clicked the "Clone Current Trigger" button, then that trigger will be cloned and selected, so you can simply change the Value that trigger looks for from 3 to 4, and then change the tolk output to say "Alternate Costume 4" etc.Ultras are not sonified in the present config, but there are only 3 options - you start on ultra 1, pressing down will take you to ultra 2, and then pressing down again will take you to "ultra combo" where you have both ultras available but they do less damage when you land them. I'll be adding these ultra triggers in the future.The wind sound is a continuous trigger that indicates the distance between you and the opponent, and it will also play at a faster rate when the opponent ducks. To disable this either disable trigger 342 and the related modifier trigger 348 (just untick the active checkbox on each then save the config). Alternatively in the first node of the config tree (called "Game Config" - right at the very top of the list of all watches and triggers) you could simply change the "Continuous Trigger Master Volume" to 0 and while the 'wind sound' will still be there, you won't hear it. You could even just put the volume very low like 0.1 so it's still available but not loud enough to annoy you.@68 - Yeah, I'd say FF7 would be a difficult one to write a config for. Not impossible, but certainly difficult.@71 - Every game will be different in the initial health value and perhaps even type of value it's strored as (integer, float, short, double, byte etc). I've created a couple of videos which demonstrate using cheat engine which are linked from the documentation (Section 8 - Finding and Using Watches and Triggers - the links are on page 20 of the documentation). To start finding a pointer chain, you launch cheat engine, connect to the game process, then enter the value to search for into the "Value" textbox (just below and slightly to the right of the "First Scan" button), then select the data type to search for from "Value Type" dropdown (just below that Value textbox - the "4-bytes" type, which is the default, is a reasonable assumption for something like a health value).I don't know what the initial health value would be for your game and I don't think you can just assume it's 100. If it says the value on the screen then perhaps you can ask someone sighted to tell you what it is, then you search for that, then maybe take a little damage and get told the new health value, then filter down the values that were previously 100 or whatever to only those values which are now the current health value and so on. Once you've repeated this process until you've found the memory address of the health value you pointer scan for it, then close down the game, repeat the same process until you have the new memory address, then filter your pointer list for only those pointers which now point to the new address. This process is repeated until you only have a single, or just a few pointer chains, one or more of which can be used in a watch to consistently locate your value of interest. I'd recommend checking out the videos I made which go through and discuss the process.Triggers currently don't speak out the health value when you hit a key (although there's no reason I couldn't make the program do that, if it was a feature people wanted) - they typically only play a sample or output something to the screen reader when the trigger's criteria is met, such as less than some value, or equal to a specific value - it will all depend on how you set up the trigger. You can also have multiple triggers that use the same watch, so for example the SF4 config has three triggers which all use the clock watch, and they say "clock 50" when the clock is 50, clock 25 when it's 25 and clock 10 when it's 10. The matching criteria i.e. 50, 25 and 10 is stored in each trigger.Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=336726#p336726





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

I'm honestly not that upset, I wasn't much in the first place, but either way you apologized.Still, yes, you actually did say I was lying, so you would, in fact say that, cuz ya did. lol"and as for me I think it's a lie that 2 t drive is specified for STW's stuff,"Anyway, you were asking about the price.It depends mostly on weather it's a portable drive or not, most of Sam's aren't.Generally, desktop drives are cheaper per TB, and you can also get a higher capacity, though right now they cost about the same, with a 4TB desktop and portable both costing around 120 dollars.A couple years ago, E.G. when he probably bought most of them, and portables over 3TB weren't around yet, the comparison would be more like 100 bucks for a 3tb desktop drive and 150 or more for the same capacity in a portable.

URL: http://forum.audiogames.net/viewtopic.php?pid=336729#p336729





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

I'm honestly not that upset, I wasn't much in the first place, but either way you apologized.Still, yes, you actually did say I was lying, so you would, in fact say that, cuz ya did. lol"and as for me I think it's a lie that 2 t drive is specified for STW's stuff,"Anyway, you were asking about the price.It depends mostly on weather it's a portable drive or not, most of Sam's aren't.Generally, desktop drives are cheaper per TB, and you can also get a higher capacity, though right now they cost about the same, with a 4TB desktop and portable both costing around 120 dollars.A couple years ago, E.G. when he probably bought most of them, and portables over 3TB were hard to find, the comparison would be more like 100 bucks for a 4tb desktop drive and 150 or more for the same capacity in a portable.

URL: http://forum.audiogames.net/viewtopic.php?pid=336729#p336729





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Re: Destroy enemies in BGT

2017-11-04 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Re: Destroy enemies in BGT

Remove_at will remove the handle referencing that enemy on the array. If there's no handles referencing it, the destructor is called and the object destroyed.

URL: http://forum.audiogames.net/viewtopic.php?pid=336727#p336727





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Entombed unlockables

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Entombed unlockables

Does anyone know all of the unlockables for Entombed? I know there's adventurer, fortunate teller, and a few others... Can someone tell me how to get them all? I know this is a spoiler, so please email me off list if you think that'd be more appropriate. My email address is staindadd...@juno.comThanksfor any help!

URL: http://forum.audiogames.net/viewtopic.php?pid=336728#p336728





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Re: SoniFight v1.0 now available

2017-11-04 Thread AudioGames . net Forum — New releases room : r3dux via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@65 - Hi Deng, The likely reason that menus don't read out is because to identify the active menu option that's currently highlighted a string (i.e. series of characters) comparison is performed against the text that shows up when that option is highlighted, and the comparison is against the english version of the strings, while your menus are likely not in English. I'm afraid I don't have a workaround for that at the moment because I can't find a numerical value that keeps track of the current menu option at present.In SF4 the costume triggers are 361 to 364 which correspond to outfit number 0, 1, 2 and 3. I didn't have any costumes further than this so left it there. If you went to trigger 364 and then clicked the "Clone Current Trigger" button, then that trigger will be cloned and selected, so you can simply change the Value that trigger looks for from 3 to 4, and then change the tolk output to say "Alternate Costume 4" etc.Ultras are not sonified in the present config, but there are only 3 options - you start on ultra 1, pressing down will take you to ultra 2, and then pressing down again will take you to "ultra combo" where you have both ultras available but they do less damage when you land them. I'll be adding these ultra triggers in the future.The wind sound is a continuous trigger that indicates the distance between you and the opponent, and it will also play at a faster rate when the opponent ducks. To disable this either disable trigger 342 and the related modifier trigger 348 (just untick the active checkbox on each then save the config). Alternatively in the first node of the config tree (called "Game Config" - right at the very top of the list of all watches and triggers) you could simply change the "Continuous Trigger Master Volume" to 0 and while the 'wind sound' will still be there, you won't hear it. You could even just put the volume very low like 0.1 so it's still available but not loud enough to annoy you.@68 - Yeah, I'd say FF7 would be a difficult one to write a config for. Not impossible, but certainly difficult.@71 - Every game will be different in the initial health value and perhaps even type of value it's strored as (integer, float, short, double, byte etc). I've created a couple of videos which demonstrate using cheat engine which are linked from the documentation (Section 8 - Finding and Using Watches and Triggers - the links are on page 20 of the documentation). To start finding a pointer chain, you launch cheat engine, connect to the game process, then enter the value to search for into the "Value" textbox (just below and slightly to the right of the "First Scan" button), then select the data type to search for from "Value Type" dropdown (just below that Value textbox - the "4-bytes" type, which is the default, is a reasonable assumption for something like a health value).I don't know what the initial health value would be for your game and I don't think you can just assume it's 100. If it says the value on the screen then perhaps you can ask someone sighted to tell you what it is, then you search for that, then maybe take a little damage and get told the new health value, then filter down the values that were previously 100 or whatever to only those values which are now the current health value and so on. Once you've repeated this process until you've found the memory address of the health value you pointer scan for it, then close down the game, repeat the same process until you have the new memory address, then filter your pointer list for only those pointers which now point to the new address. This process is repeated until you only have a single, or just a few pointer chains, one or more of which can be used in a watch to consistently locate your value of interest. I'd recommend checking out the videos I made which go through and discuss the process.Triggers currently don't speak out the health value when you hit a kit (although there's no reason I couldn't make the program do that, if it was a feature people wanted) - they typically only play a sample or output something to the screen reader when the trigger's criteria is met, such as less than some value, or equal to a specific value - it will all depend on how you set up the trigger. You can also have multiple triggers that use the same watch, so for example the SF4 config has three triggers which all use the clock watch, and they say "clock 50" when the clock is 50, clock 25 when it's 25 and clock 10 when it's 10. The matching criteria i.e. 50, 25 and 10 is stored in each trigger.Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=336726#p336726





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Re: UFC 3 demo available with blind acessible trial

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

so is this available for pc? also, could you give some more info about accessibility? sounds interesting so I'm probably going to try out the demo.

URL: http://forum.audiogames.net/viewtopic.php?pid=336724#p336724





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

Moderation! @Ethin, here we go again. Please do not dictate to others what they should or should not be doing what games they should play, likewise, do not assume that just because a person does not play the games you do they "don't want to interact with the sighted world" or some other assumption which a person would find offensive. Bare in mind you've already received several warnings about your attitude, so there isn't much room for tolerance here. To bring things back to the matter at hand, there is a pretty concrete definition used of "accessibility" on this site, see the db requirements in the new releases room. I suspect looking at the way the tags have been used on itch.io, they have also been applied to games with things like colour blind support etc. This is likely why the best thing would probably be for people to try things out and let us know, and anything which is! accessible we'll add to the db, and anything which is partly accessible we could contact the devs about and discuss, which is generally the best way when trying games out.

URL: http://forum.audiogames.net/viewtopic.php?pid=336725#p336725





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Re: Cyber assault mud

2017-11-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Cyber assault mud

What I'd be interested in for the db page particularly are the things that make Cyber assault unique as a game. yes, in all combat muds you fight stuff and do quests, and cyber assault has many, but any particularly interesting mechanics, sub systems, or extra activities such as crafting, random item drops, minigames etc, not to mention anything unique about the combat itself I haven't covered already.

URL: http://forum.audiogames.net/viewtopic.php?pid=336723#p336723





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Re: Warsim, text based randomly generated stratogy

2017-11-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi. I apologise this is a little later than planned, but I have updated the database entry for Warsim, read it here with more information and links to the Itch.io and steam versions of the game. I  be picking up the on from Itch.io myself next week so I should be able to expand the description a little more, though if anyone would like to give a few pointers, particularly on the differences between the free and commercial versions I'd be interested to know, since it sounds like the game has had pretty gigantic amounts of expantion since I last tried it.

URL: http://forum.audiogames.net/viewtopic.php?pid=336721#p336721





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Re: My new cooking blog

2017-11-04 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: My new cooking blog

Woo!  I'll be looking into this one for the sake of technique if nothing else.  Awesome idea!

URL: http://forum.audiogames.net/viewtopic.php?pid=336720#p336720





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Re: texture sensitivity

2017-11-04 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: texture sensitivity

They're not at my current location, but I can probably have something tomorrow. The babies are way less expressive than the big ones. The big ones roar; the babies squeak. The big ones can sound different based on how much you squeeze and whether you release all at once, gently, or in bursts; the babies don't have anywhere near as much vocal range. I think I originally planned to use the babies for the rats in the JFIMA, but couldn't get enough _expression_ out of them, so used one of the big ones and changed the pitch instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=336722#p336722





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Re: Cyber assault mud

2017-11-04 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Cyber assault mud

Aww,Enjoy!I'm trying to collect some useful stuff for the database, but probably not because you've covered everything majorly now.

URL: http://forum.audiogames.net/viewtopic.php?pid=336719#p336719





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-11-04 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

I haven't tried installing stfc on a windows 10 machine so I can't say what is going on, but I do remember it has an uninstaller. If worst comes to worst though it is that sort of case where I would use C cleaner, either  remove the program, or to simply delete appropriate files. If you've not tried C cleaner I can highly recommend it. I haven't tried the commercial version, though with how much use the free version has been I probably should look at the differences. Still for all your needs in disk cleanup, from registry fixes to defrag and cookie deletion, not to mention some handy tools for removing browser addons, unwanted programs or windows components or tracking startup, it's really useful. The homepage is here.

URL: http://forum.audiogames.net/viewtopic.php?pid=336718#p336718





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Musicfan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Defender, I was just asking how much dollars do those hard drives cost. I surely did not say you were lying nor I would say it either

URL: http://forum.audiogames.net/viewtopic.php?pid=336717#p336717





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I didn't remember mine field was in the factory, I need to play that one again as it came up in an online game I played and I got slaughtered which I really shouldn't have done .With the strange pools, as with all the minigames, the layout remains the same when you die and are sent back to the beginning. The best way I've found is to progress  forward, keeping as far away from the bubbling as possible, in particular listen ahead of you, if you hear dripping water your usually okay, but if you hear bubbling, then change strategy. Sometimes you can just be unlucky and step in a toxic pool while avoiding another ahead, but it's not impossible.

URL: http://forum.audiogames.net/viewtopic.php?pid=336716#p336716





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Re: Putting an Olympus DM-450 under water

2017-11-04 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: Putting an Olympus DM-450 under water

I found this very fascinating.

URL: http://forum.audiogames.net/viewtopic.php?pid=336715#p336715





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

RPG is not the definition for redspot . The best definition for redspot is a first person strategy, witch by the coincidence is also fps! roflroflroflroflrofl!

URL: http://forum.audiogames.net/viewtopic.php?pid=336714#p336714





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Re: Should I give up?

2017-11-04 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Should I give up?

W if I didn't know any better this topic would scare the bologna right out of me!  So,!  let's take a step back and breathe a bit, shall we?@hurstseth405, if you're currently getting paid by your parents and you live in the US, two things are true.  First, if you're ever gonna get out of your parents' roof, you'll need to discuss the matter of your money with your parents, particularly if you've turned 18 already.  the only way they can keep it from you is if a doctor can vouch for them that you're not physically, mentally, emotionally and psychologically stable/fit to take care of yourself while living on your own.  while living under their roof I can see that whole you need to pay something to live here thing being somewhat true, particularly if you're 18 or older, since you'd need to pay just about anywhere else, given I don't know a single place in this world where everything in life is free.  if you do find such a place let me know, I'd sure like to take my family there.the next thing is that getting paid to work does not entirely dictate what kinds of contributions you provide to society; I know people who get paid to do practically nothing other than to play on their computers because they happen to know the right people... No joke.  I've put in hundreds and hundreds, maybe thousands  of, I've honestly lost track I've had so much fun,  hours of community service performing music at various functions and events for the sake of publicity and have gotten back less than twenty thousand dollars for all I've done.  Don't take this as a complaint though; I love what I do... I put smiles on people's faces and give them a chance to forget themselves and their lives for a few minutes or hours at a time.  You might get paid billions and not enjoy your job; conversely you might get paid minimum wage and enjoy your job so much you'd never even think about a promotion.  If you want my personal take on which I'd prefer, it'd have to be the latter; I don't need a ton of money to survive, and I don't need a ton of money to make my family happy.  My wife is not materialistic and my children are being raised not to be either.  Are we poverty striken?  Perhaps there are those in society that would say we are, but we have food on our table, a roof over our heads and clothes on our backs, on a daily basis, which is more than many people in third world countries get in their lifetimes.@crashmaster,I believe New Zealand may be on the expensive side of the living scale if memory serves me correct.  if that's true, I'd suggest that if you ever get a chance to do so that you get the blazes out of there, as it's obviously not doing you any good to be there judging by the way you're writing.

URL: http://forum.audiogames.net/viewtopic.php?pid=336713#p336713





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

Ethin, why are you doing this again?Read what you wrote, and tell me how you think it comes off to others. If it seems overly assholish, that's because it is, if not, your the one who needs to change your outlook, because almost everyone else thinks so.Unless you want to do the old piss everyone off, get banned, come back, apologize to people that don't believe it, lay low for a while, then piss everyone off again routine, then I suggest you step away now, before you shoot your self in the foot again.I understand that you don't like the defeatist attitude of (if it's made for sighted people then I'll stay away from it) because it isolates us, but it seems like your looking for affirmation of that attitude by taking simple, innocuous statements that are only somewhat related, and then twisting them in your mind to mean something else, so that you have something to be upset about.Allot of people do this to some degree, me included, but as long as you recognize and deal with it, then that's all it is, a universal human flaw; but if you let it control you, then your going to get burned at the steak for it (metaphorically of course) because who the hell has time for that shit any more?All this guy did was say, hey, their is a cool list of games that people have noticed are easier to play if your blind that we didn't even know existed, I mean, how is that a bad thing, sharing mainstream games...  If you want blind people to become more integrated, then your going to have to do it slowly, instead of just casting them into the deep end, and your going to have to take into account personal factors.For instance, while I am willing to take advantage of the laboriously researched and much appreciated menu guides and move lists available, I am not willing to play a type of game, such as (for example) a modern open world adventure, or a fast paced FPS, that I am almost 100 percent likely to get nothing out of, without first knowing if it's even worth it, before I try my hardest and put the time in to frustratingly bang my head against a wall for hours and hours, just for the highly unlikely reward of being able to enjoy like, 25 percent of the games content at best.However, their are people out there who are willing to do such things, and even if I think some of them are a bit crazy for putting so much time into the especially difficult ones, I still really respect them for it.Not only do they bring our community recognition, but they can also (once in a blue moon, and with allot of hard work) get better accessibility for a game, which could then allow more casual players to enjoy it as well...And that's fucking awesome.But to not only expect, but also rudely demand, for the 90 percent to suddenly behave just like the 10 percent, is absurd and bound to fail.If you truly care about this, and I'm willing to believe that you do, then you should either learn how to be allot more diplomatic, or work on the sidelines and let other people do the talking, lest you end up doing more harm than good for your cause.

URL: http://forum.audiogames.net/viewtopic.php?pid=336712#p336712





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

Ethin, why are you doing this again?Read what you wrote, and tell me how you think it comes off to others. If it seems overly assholish, that's because it is, if not, your the one who needs to change your outlook, because almost everyone else thinks so.Unless you want to do the old piss everyone off, get banned, come back, apologize to people that don't believe it, lay low for a while, then piss everyone off again routine, then I suggest you step away now, before you shoot your self in the foot again.I understand that you don't like the defeatist attitude of (if it's made for sighted people then I'll stay away from it) because it isolates us, but it seems like your looking for affirmation of that attitude by taking simple, innocuous statements that are only somewhat related, and then twisting them in your mind to mean something else, so that you have something to be upset about.Allot of people do this to some degree, me included, but as long as you recognize and deal with it, then that's all it is, a universal human flaw; but if you let it control you, then your going to get burned at the steak for it (metaphorically of course) because who the hell has time for that shit any more?All this guy did was say, hey, their is a cool list of games that people have noticed are easier to play if your blind, I mean, how is that a bad thing, sharing mainstream games...  If you want blind people to become more integrated, then your going to have to do it slowly, instead of just casting them into the deep end, and your going to have to take into account personal factors.For instance, while I am willing to take advantage of the laboriously researched and much appreciated menu guides and move lists available, I am not willing to play a type of game, such as (for example) a modern open world adventure, or a fast paced FPS, that I am almost 100 percent likely to get nothing out of, without first knowing if it's even worth it, before I try my hardest and put the time in to frustratingly bang my head against a wall for hours and hours, just for the highly unlikely reward of being able to enjoy like, 25 percent of the games content at best.However, their are people out there who are willing to do such things, and even if I think some of them are a bit crazy for putting so much time into the especially difficult ones, I still really respect them for it.Not only do they bring our community recognition, but they can also (once in a blue moon, and with allot of hard work) get better accessibility for a game, which could then allow more casual players to enjoy it as well...And that's fucking awesome.But to not only expect, but also rudely demand, for the 90 percent to suddenly behave just like the 10 percent, is absurd and bound to fail.If you truly care about this, and I'm willing to believe that you do, then you should either learn how to be allot more diplomatic, or work on the sidelines and let other people do the talking, lest you end up doing more harm than good for your cause.

URL: http://forum.audiogames.net/viewtopic.php?pid=336712#p336712





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

Ethin, why are you doing this again?Read what you wrote, and tell me how you think it comes off to others. If it seems overly assholish, that's because it is, if not, your the one who needs to change your outlook, because almost everyone else thinks so.Unless you want to do the old piss everyone off, get banned, come back, apologize to people that don't believe it, lay low for a while, then piss everyone off again routine, then I suggest you step away now, before you shoot your self in the foot again.I understand that you don't like the defeatist attitude of (if it's made for sighted people then I'll stay away from it) because it isolates us, but it seems like your looking for affirmation of that attitude by taking simple, innocuous statements that are only somewhat related, and then twisting them in your mind to mean something else, so that you have something to be upset about.Allot of people do this to some degree, me included, but as long as you recognize and deal with it, then that's all it is, a universal human flaw; but if you let it control you, then your going to get burned at the steak for it (metaphorically of course) because who the hell has time for that shit any more?All this guy did was say, hey, their is a cool list of games that people have noticed are easier to play if your blind, I mean, how is that a bad thing...If you want blind people to become more integrated, then your going to have to do it slowly, instead of just casting them into the deep end, and your going to have to take into account personal factors.For instance, I am not willing to play a type of game, such as (for example) a modern open world adventure, or a fast paced FPS, that I am almost 100 percent likely to get nothing out of, even if I try my hardest and put the time in to frustratingly bang my head against a wall for hours and hours, just for the reward of being able to enjoy like, 20 percent of the games content at best.However, their are people out there who are willing to do such things, and even if I think some of them are a bit crazy for putting so much time into the especially difficult ones, I still really respect them for it.Not only do they bring our community recognition, but they can also (once in a blue moon, and with allot of hard work) get better accessibility for a game, which could then allow more casual players to enjoy it as well...And that's fucking awesome.But to not only expect, but also rudely demand, for the 90 percent to suddenly behave just like the 10 percent, is absurd and bound to fail.If you truly care about this, and I'm willing to believe that you do, then you should either learn how to be allot more diplomatic, or work on the sidelines and let other people do the talking, lest you end up doing more harm than good for your cause.

URL: http://forum.audiogames.net/viewtopic.php?pid=336712#p336712





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-11-04 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

Try going through the start menu and navigating to the Star Trek Final Conflict folder and see if there's a shortcut to the uninstall there instead of going through the control panel.

URL: http://forum.audiogames.net/viewtopic.php?pid=336711#p336711





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yeah I must admit to being a little impatient myself, we're 5 months down the road of the original estimate.

URL: http://forum.audiogames.net/viewtopic.php?pid=336709#p336709





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UFC 3 demo available with blind acessible trial

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


UFC 3 demo available with blind acessible trial

UFC 3 demo signup is available, link and details is on my twitter http://www.twitter.com/ea_accessible .Turning it on is esoteric right now, see my twitter for details. I'm flying out to meet the UFC team on Monday. If the feature helps, I'll do what I can to ensure it becomes a real option with actual UI support.I'll post more details here later, I'm currently on my phone.Thanks,Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=336693#p336693





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Re: UFC 3 demo available with blind acessible trial

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

The period at the end of my sentence wound up with the hyperlink http://www.twitter.com/ea_accessible

URL: http://forum.audiogames.net/viewtopic.php?pid=336708#p336708





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-11-04 Thread AudioGames . net Forum — Off-topic room : MikeFont via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

This is slightly off topic, but speaking of annoying issues with windows and unable to delete something, here's the situation.I'm running windows 10 and Jaws 18, just for a little background. A while back, I installed Star Trek Final Conflict on my pc, but for whatever reason, when I went to launch it, it never would fully load into memory or something, I heard the Karen voice that Thomas chose to use for that game. But she said a few words, and it just froze. I had to use task manager to shut it down.I then rebooted my PC and tried again. The same thing happened. So when I went to remove it from programs and features... why didn't they just leave it as add or remove programs?..?..? rofl Anyway, the final conflict is like grayed out, and unavailable. So I can't get rid of the damn thing. And every once in a while a strange program, or something shows up in my window list, the list when you press insert er, jaws key plus F10?Well in there, I have something listed as, OverlayWindow 0 on top. I tab twice to switch to that active window, and hit alt F4 on it to close it. If I don't do that, my computer will begin to act wacky when I start opening a number of programs/aps or games after a while.If anyone can help me get rid of this super annoying pest, I'd be in your debt. Seriously it'd be a huge relief to get this gone.Thanks guys for any help on this.

URL: http://forum.audiogames.net/viewtopic.php?pid=336707#p336707





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Re: Should I give up?

2017-11-04 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Should I give up?

Hi crashmaster.Yeah, I think agreeing to disagree is a good way of looking at things. The way I see it, we're not arguing,, we just have diffirent oppinions on how we might want to run our own lives and that's great. It's great that we can all talk about this and discuss things without saying one persons way is right and the others is wrong. As my nan tells me, we all have our lives and no one has the right to tell us how to live them.For me personally, I'd not mind the screwing lids on to bottles thing,, if I had to do it to survive to make money, i'd do it.i'm lucky I don't have to do that but yeah, I'd do that kind of thing if I had to.I will deffinetly look at the word press accessibility test team. I really enjoy testing websites for accessibility. Thanks for that, i'll look at it as soon as i've finished writing this post.I'm not looking  for work at the moment but if I need to one day, i'll look into the testing for the government websites thing. Thanks again.Here's a little tip. I'm going to try saving money eatch month at the beginning of 2018. I have a big sweet bottle that had toffies in it. I  will be using that to put a bit of cash in eatch month.I'd recommend doing that if you can. That way, you don't spend the money in your bank all at once and can put some away. I think this will help me a lot as I tend to spend a lot more than I probably should./edit/I've looked at word press. It's not my kind of thing.I can't seem to find any other way of testing websites for screen reader users. Everything I type in gives me tools to test websites and that's not what I want. OH well, i'll keep looking and see if I can find anything worth my time.

URL: http://forum.audiogames.net/viewtopic.php?pid=336706#p336706





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Re: Should I give up?

2017-11-04 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Should I give up?

Hi crashmaster.Yeah, I think agreeing to disagree is a good way of looking at things. The way I see it, we're not arguing,, we just have diffirent oppinions on how we might want to run our own lives and that's great. It's great that we can all talk about this and discuss things without saying one persons way is right and the others is wrong. As my nan tells me, we all have our lives and no one has the right to tell us how to live them.For me personally, I'd not mind the screwing lids on to bottles thing,, if I had to do it to survive to make money, i'd do it.i'm lucky I don't have to do that but yeah, I'd do that kind of thing if I had to.I will deffinetly look at the word press accessibility test team. I really enjoy testing websites for accessibility. Thanks for that, i'll look at it as soon as i've finished writing this post.I'm not looking  for work at the moment but if I need to one day, i'll look into the testing for the government websites thing. Thanks again.Here's a little tip. I'm going to try saving money eatch month at the beginning of 2018. I have a big sweet bottle that had toffies in it. I  will be using that to put a bit of cash in eatch month.I'd recommend doing that if you can. That way, you don't spend the money in your bank all at once and can put some away. I think this will help me a lot as I tend to spend a lot more than I probably should.

URL: http://forum.audiogames.net/viewtopic.php?pid=336706#p336706





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-04 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Thanks Dark, I had a feeling it was a positive thing but with the name deposit box, I couldn't figure out how to make my deposit. roflWell sadly I never played the Mario brother games at all so didn't have that to go by. But the explination is appreciated.In playing the factory world I'm finding I'm unable, at this time anyway. To get past the strange pools. It seems as if the time limit given is just really short. Also, when you lose and restart over, can I navigate the pools the same way over again? Or do I have to find a whole new path through the strange pools. So as it stands now I can't get beyond the factory and circus world, between the strange pools and the mine sweeper field thinggy, I'm stumped. roflI've gotten past the mine field once, but then something else got me. lol This can be such a frustrating game when I can't just go back to the mini game that's stopping me.

URL: http://forum.audiogames.net/viewtopic.php?pid=336704#p336704





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Re: Manamon help

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Manamon help

It's directly north of the Hotel. Speaking of which, you have to visit the hotel before you can visit the belltower, as there's an event that takes place there.

URL: http://forum.audiogames.net/viewtopic.php?pid=336701#p336701





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Re: texture sensitivity

2017-11-04 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: texture sensitivity

Hi, to the person that has the baby dinosaurs, could you please make a recording of what they sound like. I've never heard them and would love to. I of course have hear the main ones, as I have one the still roars normally.

URL: http://forum.audiogames.net/viewtopic.php?pid=336703#p336703





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Re: how can i trade manamons?

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: how can i trade manamons?

I think that depends on your service provider or wireless router. I never figured out how to do it myself. Now if you just want to trade with someone else and are ok with the other party doing the hosting then you don't have to worry about opening ports yourself. That's what I did on my last playthrough before my last computer's hard drive went out.

URL: http://forum.audiogames.net/viewtopic.php?pid=336702#p336702





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

LOL my only problem with Paypal is I use it so infrequently these days that I can never remember my password. But while I normally like to have a playable demo to help me choose whether or not a game is worth putting forth money on I can already tell from the video clips we've gotten over the last year that this is going to be right up my alley. Granted I may not be able to buy it right away when it comes out, depending of course on when that ends up being, but definitely at the first available opportunity. I want to complete the Talisman quest for myself LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=336700#p336700





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Musicfan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

The Imaginatrix wrote:Okay, I'm going to chime in here.believe me, being a teenager or whatever doesn't have to do with all this. Because he has users who suggest him , and you see what smoke said, they are admins but they hardly get him to code somethingI've only been playing STW for two months. Temperature was already in place when I joined. I died a fair few times in the first week or so that I was playing, but I learned how not to die whenever I could control it. I have gotten a lot of enjoyment out of this game. Sure, some things frustrate me, and I'd like to see more variety in fruits, animals and hazards, but this thread isn't for listing all the things I'd like added. I wish it was—it would be more positive.I will admit right here that I spent about $150 Australian on STW for my birthday. I was happy to do it. I loved and still love this game. I love the sounds, I like being able to craft things (although it can be frustrating sometimes), and I love all the different maps to explore. There are a lot of areas I would like to see improvement in, and I can tell you guys agree with me at least in that respect. Perhaps Sam is spending more money on Redspot than STW, and that's kind of sad, especially for me, since I never ever intend on playing that game. Player-killing is not something I relish.But guys. guys. Guys.Sam. Is. A. TEENAGER. Yelling at him is not going to solve your problems. Of course he's going to have his priorities all scrambled. Of course he's not going to be the best dev in the history of audiogames! He's, what, fifteen? Who out of any of us was fantastic at anything at that age? Who out of any of us was trying to run a business at that age? All yelling at him and telling him how bad he is is going to do is discourage him and drive him off working on STW, or any other game, ever again, and I know at least the majority of you don't want him to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=336696#p336696





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Re: UFC 3 demo available with blind acessible trial

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: UFC 3 demo available with blind acessible trial

Fantastic!  I'm getting more and more interested in UFC, so I'll be trying out this and maddon at around christmas definitely. 

URL: http://forum.audiogames.net/viewtopic.php?pid=336695#p336695





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Re: Light Battles 1: Clash of Lightsabers

2017-11-04 Thread AudioGames . net Forum — New releases room : konsta via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

SLJ wrote:Hi.I don't get how the blocking system works. I hold down the control key and press the direction in which the sounds are coming from, but I still get hit. The only way I can attack back is by spamming the up arrow key.The control key is used to block twirls. To block normal attacks you just press the corresponding arrow key.Twirls happen only on the knight and master levels.

URL: http://forum.audiogames.net/viewtopic.php?pid=336694#p336694





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UFC 3 demo available with blind acessible trial

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


UFC 3 demo available with blind acessible trial

UFC 3 demo signup is available, link and details is on my twitter http://www.twitter.com/ea_accessible. Turning it on is esoteric right now, see my twitter for details. I'm flying out to meet the UFC team on Monday. If the feature helps, I'll do what I can to ensure it becomes a real option with actual UI support.I'll post more details here later, I'm currently on my phone.Thanks,Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=336693#p336693





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Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

2017-11-04 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

Hi. Audio ducking in Win10 would be great, if it's strength/depth was adjustable, as at the moment it is too harsh to my taste, so not using that all that much.

URL: http://forum.audiogames.net/viewtopic.php?pid=336692#p336692





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-11-04 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

@DarkAlthough you can find it on some shareware index sites like softpedia or softtonic, it looks like Cedrick Collins' Unlocker is dead. I got a message today when I ran it that there was a new version, but when I tried to go to the web site to get it, I got a 503 service not available error.There is another similar tool by IOBit but I have never used it so I don't know how it compares to Cedrick's version which has always worked well for me and seemed fully accessible.http://unlocker.emptyloop.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=336691#p336691





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Re: Manamon help

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : leoguima via Audiogames-reflector


  


Re: Manamon help

Hello. Where is that tower? in which part of the city? Sorry for my ignorance, but I started playing very recently.

URL: http://forum.audiogames.net/viewtopic.php?pid=336690#p336690





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Re: Jaws2018 is out and possible upcoming firefox problem with jaws

2017-11-04 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Jaws2018 is out and possible upcoming firefox problem with jaws

@DarkAlthough you can find it on some shareware index sites like softpedia or softtonic, it looks like Cedrick Collins' Unlocker is dead. I got a message today when I ran it that there was a new version, but when I tried to go to the web site to get it, I got a 503 service not available error.There is another similar tool by IOBit but I have never used it so I don't know how it compares to Cedrick's version which has always worked well for me and seemed fully accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=336691#p336691





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Re: A medieval fantasy text RPG coded by an old school Dungeon Master

2017-11-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: A medieval fantasy text RPG coded by an old school Dungeon Master

Hi.I have created an account, waited like 15 minutes to get my introduction approved so I could continue. Then I filled in all the stuff to create my character and reached the page where I have to write my background, which also needs to be approved. I find the process of creating a character way, way too long and complicated. I have spend like 45 minutes on all this so far, and I haven't seen for myself what the gameplay is like yet. I just wanna give the game a try, and don't wanna go through a ton of writing regarding to my character description and background even before I have given the game a try. All this approvement and waiting for that is driving me crazy. Why not let people play a few turns or find an other way to get an idea about what the game is like, and then force the players to go through all that stuff. In this way, people will do it, if they really find the game interesting. I'm leaving because I don't wanna go through all this before I have at leased tried a few turns and got an overview of what the game is like. I don't wanna spend that much time on creating an advanced character just to realize the game is not for me. I hope something can be done about this, because I don't think I'm the only one who is having an issue with that...

URL: http://forum.audiogames.net/viewtopic.php?pid=336689#p336689





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Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

2017-11-04 Thread AudioGames . net Forum — Off-topic room : BigGun via Audiogames-reflector


  


Re: Free Windows 10 Upgrade for Assistive Technology Users Ending Dec. 31

I think that windows10 is accessible enough. Practicly all apps on there are accessible, at leest those that are all reddy installed like mail and Microsoft edge, though I wouldn't still recommend edge, And, audio ducking as farr as I know doesn't work on win7, so just an other reason to take this chanse to upgrade to win10.

URL: http://forum.audiogames.net/viewtopic.php?pid=336688#p336688





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

Lol, some blind people amuse me. orko, why are you so scared of playing games that don't have the words "Blind", "Accessible", or "Audiogame", in front of them? Seriously? If I were you, I'd get out of that mindset. Just like the real world, not every game is going to be 100 percent accessible, just learn to play them. Memorise menus and stuff. There's plenty of help if you get stuck.

URL: http://forum.audiogames.net/viewtopic.php?pid=336681#p336681





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how can i trade manamons?

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


how can i trade manamons?

hello,i need 2 manamons    and my friend has one,     we are trying to open portswe open ports, but we fail to connect and trade our manamons   can someone help me how to open ports and trade manamons?

URL: http://forum.audiogames.net/viewtopic.php?pid=336687#p336687





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Re: JAWS unable to read text through IAccessible2 with Qt

2017-11-04 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector


  


Re: JAWS unable to read text through IAccessible2 with Qt

I don't think you're doing anything wrong. JAWS is recognising the class correctly so whatever the issue is, it's something internal to JAWS itself. Because it's not an open-source program, you can't really do much investigative work other than what you just did. What I would now do is contact Freedom Scientific and echo what you said here, perhaps also providing an example program with your message. There is a quality feedback form on their contact page. They also recently opened a GitHub issue tracker for JAWS, but afaik that only pertains to its web support. But if you don't get a good responce from the feedback form it probably won't hurt filing a ticket there.In the meantime, you could fix this in 2 ways. One would be to manually script your program with JAWS's scripting language. But that will probably end up being quite time consuming and require you to learn a new language just for JAWS scripting. So the other thing you could do is use a library like TOLK to directly speak text with screen readers. This would actually benefit not just JAWS as this way you could, for instance have new text automatically get spoken after you enter a command so you don't have to keep reviewing it. And for JAWS, you could implement functions that would speak the current line or character if someone presses arrow keys in the review text field. This won't be a perfect solution as it won't work as well with Braille displays, but should be OK for most people and is probably the easiest thing you can do without FS fixing things from their end.

URL: http://forum.audiogames.net/viewtopic.php?pid=336686#p336686





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Re: SoniFight v1.0 now available

2017-11-04 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: SoniFight v1.0 now available

@70: Exactly, 

URL: http://forum.audiogames.net/viewtopic.php?pid=336684#p336684





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Re: Destroy enemies in BGT

2017-11-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Destroy enemies in BGT

does remove_at remove the enemy? And if the enemy is one, just for example. And when the destructor is started. How to destroy an object

URL: http://forum.audiogames.net/viewtopic.php?pid=336682#p336682





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The DEMO of Audio Moto Championship is here!

2017-11-04 Thread AudioGames . net Forum — New releases room : dousi96 via Audiogames-reflector


  


The DEMO of Audio Moto Championship is here!

Hello everybody,The demo version of Audio Moto Champioship for PC and Mac is now available. Here's the link to request it: http://www.ticonblu.it/audiogame/demo.p … 1_ENG_DEMOWe hope you'll enjoy it!Here's the link to buy the complete version of Audio Moto Championship at €14,90: http://www.ticonblu.it/audiogame/audiom … l?lang=engLONG LIVE THE AUDIOGAMES!

URL: http://forum.audiogames.net/viewtopic.php?pid=336683#p336683





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Re: Games tagged with blind support on itch.io

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Games tagged with blind support on itch.io

@Orko, I'm not making your choices for you. Where did I ever specify any of that in my post? Yeah, I said that you've gotta learn these things, and I gave you advice, but I most certainly wasn't making your choices for you. I was, effectively, giving you tips. If you think I'm making your choices for you, or somehow attempting to force you to do something, then kindly go reread my post. Yes, I told you that isolating yourself to blind games specifically wasn't the right way to integrate with the sited community, but I'd think the reason I said that was quite obvious. Since it seems like, instead, I'm "making your choices for you," which I'm obviously not doing, I'll spell it out for you. If you stick to audio games only (which are probably a decade, if not further, behind mainstream games), the sited gamers, at least, won't like you, because hey, guess what? They can't play with you! And all my other points still do apply. You can do what you like. That's fine with me. I was simply attempting to help you at least integrate yourself more into the sited world. If you don't want to do that, then I was obviously wrong and writing that post at all was a waste of time since you won't even take the advice in there and consider me "making your decisions and choices for you." [[wow]]...

URL: http://forum.audiogames.net/viewtopic.php?pid=336680#p336680





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

yeah, redspot is technically an fps, but its been ruined so much with team play and crap that you have to grind to the extent that it feels like world of warcraft type of game without the leveling and ranks and different classes and crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=336676#p336676





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

I'm sorry for getting out of topic, but I felt the erdge to reply. LOL all I am gonna say is that people should go check out the definition of rpg. I'll try to list some differences, but you definitely gotta google what's a role play game. I know rs isn't a truely true fps, but it definitely ain't no rpg. In an RPG, like stw, you act as your character, you don't talk about real life stuff and all that crap, the game is all about building up your character, and customising it . , you gotta differentiate between out of character, and in character. In an fps on the other hand, you have to collect stuff that helps you fight enemies, kill destroy whatever words stand for that. Let's take swamp as an example. It has food on hard core but does that mean it's an rpg? Hell no it's an fps, a first person shooter!

URL: http://forum.audiogames.net/viewtopic.php?pid=336674#p336674





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

LOL all I am gonna say is that people should go check out the definition of rpg. I know rs isn't a truely true fps, but it definitely ain't no rpg.

URL: http://forum.audiogames.net/viewtopic.php?pid=336674#p336674





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Re: Cyber assault mud

2017-11-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Cyber assault mud

Lol your welcome Mata. Actually now there are stand alone bundle versions that work like  that for Alteraeon I might give the packs a try myself, it's been a while since I played Clok.Also as I said, if there is any important info about cyber assault itself that I am missing from the page please let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=336673#p336673





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Re: Light Battles 1: Clash of Lightsabers

2017-11-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Hi.I don't get how the blocking system works. I hold down the control key and press the direction in which the sounds are coming from, but I still get hit. The only way I can attack back is by spamming the up arrow key.

URL: http://forum.audiogames.net/viewtopic.php?pid=336672#p336672





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Re: UFC 2 Blind gamer's demo and guide.

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: UFC 2 Blind gamer's demo and guide.

Hi.So, quick update on my middle waight fighters career, I am standing at a professional record of 7 wins, no losses. I previously had a grewling fight against a greko roman wrestler, the ground game was pritty intense with a lot of transitioning around, ocasional hammer fists, punching and kicking out of the bottom position, was something awesome which I was able to finish by knock out in the last 30 seconds in the 3rd round.Thing is, I still need some help.I start the fight standing, knocking my opponent around a bit to soften him up a bit. Thing is, he offen tags me with a huge attack knocking me to the ground. I haven't figured out yet what attacks can be used for that or how to do these.Could you do another game demo part on how to sustain in standing combat, upgrading moves and getting new ones?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=336671#p336671





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

just where ever you publish  it please add a feature so we can buy the game i see the demo and i think this game is going to be amazing

URL: http://forum.audiogames.net/viewtopic.php?pid=336670#p336670





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Yes, my only point with the comment about Steam is that we can't simply push a button and publish on Steam—it's a more involved process that that, and much of it is out of our hands.The release date has not been announced yet, so I cannot answer your question about when we will release.

URL: http://forum.audiogames.net/viewtopic.php?pid=336668#p336668





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

as harsh as his post was, I sort of agree with @lordlondon. Sam does have some issues, to put it litely. I'm not going to get into anything personal like lordlondon did. Survive the wild is run how most games are run. The admins maintain the server and game, and the dev does behind the scenes stuff and comes on every once in a while. I no longer enjoy redspot, because as lordlondon said, its basically a realtime rpg thing built on drama. But stw is a pretty good game, we need more open world games besides it and swamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=336667#p336667





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Re: Games for the Samsung smart tv.

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Games for the Samsung smart tv.

Two years ago I tried one of the Samsung Smart TVs with accessibility and ended up returning it.Forst off, in order to use features like the screen reader as well as many of its smart features you have to agree to a number of terms and conditions, privacy policies, and other things that essentially gave the TV permission to collect information about you and your TV watching habits and send that information back to Samsung and Nuance and other partners. Considering that the remote had a microphone in it so you could use voice commands to control the TV, I wasn't so sure I wanted to agree to all that stuff.Secondly the accessibility system was so buggy that it frequently made the TV unusable until a sighted person could sort It out. Most annoying was the way the screen reader would either cut out completely or start reading the wrong information making it impossible to use the TV with the screen reader turned on.I would hope that after two years they've managed to sort out most of the major software bugs, but I'd still be concerned about all those legal documents giving them permission to spy on you that they want you to agree to so you can use the TV you paid for.

URL: http://forum.audiogames.net/viewtopic.php?pid=336669#p336669





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Re: Survive the Wild!

2017-11-04 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Survive the Wild!

i wanna sign up in pk event but i cant see smoke, and i dont have any team can you    put me on a   pool team if you see this pls?

URL: http://forum.audiogames.net/viewtopic.php?pid=33#p33





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

yes  paypal blocked our country and we cant   pay with paypal when will you release the game?and about steam, i think they will  allow you because i see games like a blind legend on steam

URL: http://forum.audiogames.net/viewtopic.php?pid=336665#p336665





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Re: Games for the Samsung smart tv.

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Games for the Samsung smart tv.

Thanks for your reply. But, where do I find more information about the text to speech? I've seen someone on a mailinglist saying that the text to speech is very limited compared to the Android tv. I can't find anything about this in the official Samsung documentation or anywhere else on forums etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=336662#p336662





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

We're hoping to release on Steam eventually (though it's important to note that isn't ultimately up to us, it's up to Steam), as well as some other indie marketplaces like Itch.io, but that's probably not going to happen right off the bat. Sorry to hear about the PayPal issue—is that a regional thing?

URL: http://forum.audiogames.net/viewtopic.php?pid=336661#p336661





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

AlirezaNosrati wrote:@53, to see the new features read changelog.txtreadme gave you good information about combos of RS, but   combos, are something you have to find out yourself  because, if sam list's all of combos and achievments in readme, there will be no fun at finding them out and spoiling themThank you. My bad. I just looked again, and realized that my readme file was corrupted somehow. That was strange... So I downloaded the game again and got the full readme and found what I was looking for... I had some issues with my internet connection some time ago, and that seemed to effect more than I thought. I think that was the reason for the corrupt readme. So I take back all my words regarding this... My point was not to have everything spoiled. 

URL: http://forum.audiogames.net/viewtopic.php?pid=336660#p336660





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : The Imaginatrix via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Okay, I'm going to chime in here.I've only been playing STW for two months. Temperature was already in place when I joined. I died a fair few times in the first week or so that I was playing, but I learned how not to die whenever I could control it. I have gotten a lot of enjoyment out of this game. Sure, some things frustrate me, and I'd like to see more variety in fruits, animals and hazards, but this thread isn't for listing all the things I'd like added. I wish it was—it would be more positive.I will admit right here that I spent about $150 Australian on STW for my birthday. I was happy to do it. I loved and still love this game. I love the sounds, I like being able to craft things (although it can be frustrating sometimes), and I love all the different maps to explore. There are a lot of areas I would like to see improvement in, and I can tell you guys agree with me at least in that respect. Perhaps Sam is spending more money on Redspot than STW, and that's kind of sad, especially for me, since I never ever intend on playing that game. Player-killing is not something I relish.But guys. guys. Guys.Sam. Is. A. TEENAGER. Yelling at him is not going to solve your problems. Of course he's going to have his priorities all scrambled. Of course he's not going to be the best dev in the history of audiogames! He's, what, fifteen? Who out of any of us was fantastic at anything at that age? Who out of any of us was trying to run a business at that age? All yelling at him and telling him how bad he is is going to do is discourage him and drive him off working on STW, or any other game, ever again, and I know at least the majority of you don't want him to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=336659#p336659





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : Musicfan via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

Another thing to add is that if not Sam, then who else would develop the game? Admins can do some serverside codes as was mentioned, but they confessed that they are limited on coding. Then if not Sam who develops and responds to player's suggestions, then who else would? The walls don't hear so that we can tell them to make a new update, Sam must come to check this topic, we are here with our opinions to help maintaining STW before it falls down, we are not doing the reverse

URL: http://forum.audiogames.net/viewtopic.php?pid=336658#p336658





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Re: Bokurano Daibouken 3 : secondary topic

2017-11-04 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think it depends on how you are familiar with dodging attacks. One assignment to defence subtracts 3 points of damage while one assignment to HP gives you 5 actual HP. If you are very good at dodging, having a massive amount of attack is another choice, which is actually what I often do.

URL: http://forum.audiogames.net/viewtopic.php?pid=336656#p336656





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Re: Cyber assault mud

2017-11-04 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Cyber assault mud

Oh wait, you did! Never mind, haha. I wrote that post before I even checked the update. Thank you kindly.

URL: http://forum.audiogames.net/viewtopic.php?pid=336657#p336657





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Re: Cyber assault mud

2017-11-04 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Cyber assault mud

I will throw the link around once I get this new update out, which, sadly, isn't this halloween as I thought I could. I'm probably gonna throw it around at the same time as I update Clok. So in the mean time, if you don't mind, since my Clokpack has drawn a lot of people to the game earlier, add that first, please, both the bundled and the unbundled version. I'll make Ca soundpack bundleable as well, and will throw around as soon as I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=336655#p336655





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

@53, to see the new features read changelog.txtreadme gave you good information about combos of RS, but   combos, are something you have to find out yourself  because, if sam list's all of combos and achievments in readme, there will be no fun at finding them out and spoiling them

URL: http://forum.audiogames.net/viewtopic.php?pid=336653#p336653





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Re: list of rs combos and achievments, and a guide about sky island

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: list of rs combos and achievments, and a guide about sky island

no there is only keys  not list of combat combos ++9: Hand to hand combat.Redspot has a pretty good hand to hand combat system when you compare it to other FPS's systems. In redspot, no more do you have fists and feet you can draw and fire with your control key. No soldier, you have the caipability to full on fight with your bodies. You can body slam, dodge, dive, disarm, grab someone and stab them in the stomach, just kick and punch, or use any number of combos.The system works like this. To use it, you must first use your self by pressing y. Once you have done that, you can use the following keys:1 2 and 3: light, normal, or heavy punches4 5 and 6: light normal and heavy kicks7: grab8: throw9: slamWhen you use a punch or a kick or any other style of combat, it will punch or kick straight in front of you, just like you would expect. But then, what makes the system special is combos. Combos are where you can use multiple kicks or punches in a sequence to cause devastation for your oponent. For example, you could perform an upper cut punch by pressing keys 1 2 3 in sequence. When pressing a sequence, wait until you hear the sound of the first action being completed. For example, when pressing 1, don't start pressing 2 until you hear the punch. Then press the 2 key until you hear the punch for that key, and then switch to the 3 key. This will perform the upper cut. Also, for some combos, they rely on weapons. For example, take a sword, grab someone, and brutally, sometimes fatally stab them in the stomach!There are many sequences and combos in redspot. You can, for example, cause massive damage to an opponent by grabbing them hard and stabbing them in the stomach with what ever sharp weapon you have drawn. Or, you can grab them and punch them in the right way to make there drawn weapon fall out of there hands. Then grab and throw them away so you can pick up the weapon.Have fun figuring out combos!note: Combos do go threw shields.

URL: http://forum.audiogames.net/viewtopic.php?pid=336652#p336652





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Re: multidimensional arrays in BGT

2017-11-04 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: multidimensional arrays in BGT

Consider this:int[][] map = get_map();int[] row = map[0];map[1] = row;if (map[0][0] != map[1][0]) {     alert("fatal error", "BGT is broken!");}Since a 2 dimensional array is a 1 dimensional array whose type is int[], you can pass around rows from the 2 dimensional array as though they are 1 dimensional arrays. this is because they are.

URL: http://forum.audiogames.net/viewtopic.php?pid=336648#p336648





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Re: SoniFight v1.0 now available

2017-11-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi.I'm trying my best to learn how it works to make a game more playable, but it's very difficult for me...I have downloaded a game, where my first goal is to make such I can check the players health. But I don't get how to search for the health number, which I assume is 100.I open the games process into the game cheater engine, and then I get stuck. When I choose first scan, I'm told to fill in some information. But what information, and where?If I manage to search for data from the game, how do I then know if I have found the right number? Simply by getting hit, scan again and see what number has changed?The documentation is very well written. It's just me who find it very difficult. I think, as soon as I have get started and got the basics, then I hope I'll get how it works, and learn by reading the documentation.So, if I manage to find the health number, do I then need to create a watch, then a tricker which speaks out the health when pressing a key? I just wanna start by making something simple and then move on to something more advanced. Or maybe it's easier to make a tricker which says health low?Damn I can't wait to see what information the cheat engine is able to get from the game so I can see what's possible to make more playable... This is the first time I'm playing with a cheat engine, so I have no idea on how much data it can get from games etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=336647#p336647





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Re: Redspot and STW, between the innocence and injustince

2017-11-04 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: Redspot and STW, between the innocence and injustince

@brail0109just look at Sam's topics. there is one about Lord lundin aka Andreas. He was banned just after Sam set him as admin because he spammed the hell out of persons who he thought cheeters and stuf.

URL: http://forum.audiogames.net/viewtopic.php?pid=336646#p336646





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