Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers kevin.glaap wrote:Masterchief ok so the labyrinth is one of the two puzzles I was worried about. So I can‘t give you a hint sadly. Otherwise I wouldn‘t be able to learn from your experience.I did get past it in the inicial release on steam, but I don't remember how lol, unless nothing has changed, it's just by remembering witch cameras you have to rotate on some specific tiles to cleare the path, but knowing what cameras of those you have to rotate is, well, hard cause from what I sau in there you gotta keep trying it tile by tile. rofl. URL: http://forum.audiogames.net/viewtopic.php?pid=341047#p341047 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: question regarding the bgt rotation package
Re: question regarding the bgt rotation package Aprone's guide to movement and panningYou can skip the movement section, since the rotation package handles that more or less identically. URL: http://forum.audiogames.net/viewtopic.php?pid=341046#p341046 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers Well.I restarted the ep this morning, I managed to fix the reacter issue.However the cams are doing my head in, there are different places to go, but even though I do have control, I did make it to 153 but a dead end.I tried to go so far with the 1's and 2's but even though I managed to get most of the way through, well.There was obviously some motion sensors because I have in fact triggered an alarm.The puzzle got tedius, I knew I was close but even so.Maybe there could be another way where you hacked into things.I did manage to get access to more passwords, so maybe I will try to loginto some terminals I havn't seen, however point is, thats had me stumped.Its clear I am getting towards the end but it would be almost easier to shut down the entire security cams and system, walk through and do it that way.Or bypass that entirely.I like the idea but its a problem after a while. URL: http://forum.audiogames.net/viewtopic.php?pid=341044#p341044 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: question regarding the bgt rotation package
Re: question regarding the bgt rotation package hi,I'm an absolute idiot when it comes to math. So, I have very little ideas how this would actually look or what I would have to modify in actual code. I never did make it passed college algebra so URL: http://forum.audiogames.net/viewtopic.php?pid=341043#p341043 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure to Fate quest to the future update with Arcane archer
2017-12-04
Thread
AudioGames . net Forum — New releases room : darkblade 98 via Audiogames-reflector
Re: Adventure to Fate quest to the future update with Arcane archer Hi. I've tried the new update and sadly it seems as though nothing has changed. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=341042#p341042 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado Woah! What library did those electric fence sounds come from? Those are awesome. Also I wonder how people generate those sounds in the first place. URL: http://forum.audiogames.net/viewtopic.php?pid=341041#p341041 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ride, new code editor for blinds
Re: Ride, new code editor for blinds hiat Kyleman123:can you suggest the name of such an editor that you talk about? I am searching for that thing very hard. Also, after downloading that editor, how to enable those features and make use of them.Regards,Amit URL: http://forum.audiogames.net/viewtopic.php?pid=341040#p341040 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Logan Scodini, author of Hummingbirds, has new games out
2017-12-04
Thread
AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector
Re: Logan Scodini, author of Hummingbirds, has new games out hellothat is cool newscan you post a bit about the 2 games? URL: http://forum.audiogames.net/viewtopic.php?pid=341039#p341039 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Avalon RPG
2017-12-04
Thread
AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector
Re: Avalon RPG So, I'm relatively new to connecting to new MUDS. Questions:1. Is the soundpack for this for Mush by chance?2. I'm connecting using Mush and in quick Contect it asks for a TCP or IP. What do I put there? URL: http://forum.audiogames.net/viewtopic.php?pid=341037#p341037 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Seeing Eye GPS app
Seeing Eye GPS app Anyone used the Seeing Eye GPS app from Sendero, which is also known as RNIB navigator in the UK? I've been trying it out over the past week or so in the hope it could replace the discontinued Trekker Breeze, but am finding it pretty unreliable. The route feature seems to work okay, but the auto announcing of intersections and points of interest is very sketchy indeed. I go for a walk pretty much every evening without a particular route in mind, so like to have a GPS just to let me know where the intersections are and stuff, and in spring/summer I cycle a lot on a tandem, and like to know where I am, but this Seeing Eye app has been so inconsistent as to be pretty much useless. We went for a drive earlier, and it missed as many intersections as it announced, very poor show. I don't know if it's a cell network thing or what. If I check the screen, it always seems to know exactly where I am, but for some reason the auto look around feature isn't announcing things all the time. I don't get why it can't use the same info for auto announcements that it uses to display the location on the screen. URL: http://forum.audiogames.net/viewtopic.php?pid=341038#p341038 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Echos and echo dots: do you have any?
Re: Echos and echo dots: do you have any? I own both an echo and fire tv stick with alexa support.I will focus on the echo and it's setup process, since the fire tv stick comes set up with alexa when you buy it.As for echo setup, it's rellatively simple. You plug it into the wall and wait for the nice chimey logo to tell you it's on. She'll then tell you to open the alexa app on your phone of choice, and setup a new device.Setting up a new device couldn't be simpler. I have gone through this on both IOS and android. IOS seems to have a smoother time of it, but the android app isn't bad either.You'll go through some obligatory screens. I'm not entirely sure now, but I think the only thing you have to do is connect to the echo personal network in phone settings, then find a wifi network for it to connect to. Voila! You have a fully working echo. I usually ask mine the time to confirm this.As for skills, I highly recommend going through and taking a look at what you can find. There are a lot. The accessibility of this is good, fantastic even, so there should be little problem.Things to note, however.If you use/subscribe to tunein premium, it won't work on the echo. Don't even bother. We've been getting on them to fix this but they don't seem to care so much.If you haven't got amazon music but you do have spotify, you'll have to change your default within the app. Otherwise, you'll be stuck saying play X from spotify all the time.Hope this helps! URL: http://forum.audiogames.net/viewtopic.php?pid=341034#p341034 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Skullgirls / 2D fighting games advice for a complete beginner
Re: Skullgirls / 2D fighting games advice for a complete beginner Just let me know if someone wants to play. URL: http://forum.audiogames.net/viewtopic.php?pid=341033#p341033 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Knights of Valour is playable! Mostly...
2017-12-04
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Knights of Valour is playable! Mostly... No menus from me since I don't have any of them, and there's no story to speak of that's not narrated in Chinese. Good luck.. this game is a good romp, if nothing else. URL: http://forum.audiogames.net/viewtopic.php?pid=341030#p341030 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Echos and echo dots: do you have any?
Re: Echos and echo dots: do you have any? I do not have an Echo, but I have had a Google Home for around a month and a half now, and I couldn't be more satisfied with the product. There seems to be a lot of negative feelings towards the home, but I don't see why that is. I think both products are great, but one may be better for you depending on what you want out of it. If you are an avid user of Amazon's services then the Echo would be the perfect device to help you get the most out of them. If you are like me and don't use Amazon's services as much and are more familiar with Google's services, then the Google Home might be for you. Like I said, I am more than satisfied with the product myself. As far as the accessibility goes, I would imagine that the set up process for both devices would be similar. On the Google side of things, an accessible mobile app guides you through the set up process with no trouble at all. I had the device up and running in no time at all without any assistance. (any product that allows me to do that gets a plus from me) I can't speak for Amazon's products, but as for the Google Home, developing your own services to integrate into your Home (and any other Google Assistant supporting device) is also pretty easy as well. URL: http://forum.audiogames.net/viewtopic.php?pid=341031#p341031 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Knights of Valour is playable! Mostly...
Re: Knights of Valour is playable! Mostly... I mean to be fair streets of rage is nothing but a fun runaround, so I should be ok. URL: http://forum.audiogames.net/viewtopic.php?pid=341032#p341032 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Logan Scodini, author of Hummingbirds, has new games out
Logan Scodini, author of Hummingbirds, has new games out Hi all,Both of these games are accessible, at least they appear so, but had issues with the Collared Prey combat on the Mac, might be better on Windows.https://www.loganscodini.com/ URL: http://forum.audiogames.net/viewtopic.php?pid=341029#p341029 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Echos and echo dots: do you have any?
Echos and echo dots: do you have any? Title pretty much says it all; do you own one of these and have anything you can tell me about them? Are they worth having? Would you recommend them to anyone? Are they accessible and if so, by how much? Set up process? I really can't wait to hear from you if you have one... Go! URL: http://forum.audiogames.net/viewtopic.php?pid=341028#p341028 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ride, new code editor for blinds
Re: Ride, new code editor for blinds almost all modern editors support code collapsing or code folding. personally I don't use it and I don't really know how customizable it is but, if code folding is the main use for this, mainstream editors already have this. Additionally mainstream editors are going to be much better supported with more features and up-to-date security enhancements. URL: http://forum.audiogames.net/viewtopic.php?pid=341027#p341027 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: merry clickmas, save xmas by clicking!
2017-12-04
Thread
AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector
Re: merry clickmas, save xmas by clicking! Hello,Call me an idiot, but how do I Play this game? I see the Buttons make toy, wrap present and so on, but I can't click on any of them. They aren't formatted as links, so how to do this? URL: http://forum.audiogames.net/viewtopic.php?pid=341025#p341025 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Windows10 OCR introduced in latest NVDA Build
Re: Windows10 OCR introduced in latest NVDA Build Thank you so much. URL: http://forum.audiogames.net/viewtopic.php?pid=341024#p341024 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta51)
Re: Crazy Party: mini-games and card battle! (beta51) Yo, Pragma, you really need to update the topic name to say Beta 55.You did it for every version in the past, so I was 3 versions behind without knowing it, since the game doesn't have automatic checking for updates on startup.I thought I should say something since 55 just came out and it still hasn't changed, but yeah, allot of people use the topic name as an indicator. URL: http://forum.audiogames.net/viewtopic.php?pid=341022#p341022 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Release Date Announcement for A Hero's Call
Re: Release Date Announcement for A Hero's Call What you guys are forgetting is that even with how much the Out Of Sight Games team received from the Kickstarter, voice acting is not cheap. Can you imagine how much it would cost to have the same dialogue recorded twice in both male and female voices and how much extra coding time that would take? I'm personally okay with SAPI voicing the main character. In days past, RPG's had no voice acting to speak of, as is demonstrated with games like Paladin of the Sky, Manamon, etc. The old Zelda and Final Fantasy games were like this as well. I think they still are. URL: http://forum.audiogames.net/viewtopic.php?pid=341023#p341023 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Release Date Announcement for A Hero's Call
Re: Release Date Announcement for A Hero's Call 25 days to releasei can't wait URL: http://forum.audiogames.net/viewtopic.php?pid=341021#p341021 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers @kevin.glaap Yeah, I checked it but maybe not enough. I'll try to check it again and see if I missed something there. URL: http://forum.audiogames.net/viewtopic.php?pid=341020#p341020 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Windows10 OCR introduced in latest NVDA Build
Re: Windows10 OCR introduced in latest NVDA Build Yes, space on the ellement will activate it. URL: http://forum.audiogames.net/viewtopic.php?pid=341019#p341019 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: question regarding the bgt rotation package
Re: question regarding the bgt rotation package The sound positioning is a fork of BGT's sound_positioning include, which is very much made for more 3rd person perspectives. You'd basically need to rewrite position_sound* functions to be more 1st person.Aprone put up a guide to this sort of sound positioning several years ago, if you can find it. BGT's lack of atan2 does make this more complicated, but IDR if the rotation package has a way around that problem.An alternative might be to set your sound_pool's pan_step to a higher value, but this wouldn't solve the problem, just make it slightly nicer. What you really want to do is set it so that pan corresponds to the angle, and volume to the distance. Right now, pan is for horizontal position, which is why it sounds like things are near the center of a field rather than close to your head. URL: http://forum.audiogames.net/viewtopic.php?pid=341018#p341018 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers masterchief .. hmm that's weird. but good to hear that you automatically knew how to solve it URL: http://forum.audiogames.net/viewtopic.php?pid=341017#p341017 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers kevin.glaap wrote:masterchief. great to hear. I'm not fully convinced yet, but thanks. Maybe if other people make it.I agree.One thing though, the tts doesn't seem to say the available places I can move to when I move between places, some times it does say, and some times it doesn't.I solve this by pressing escape and opening the communication mode and pressing m, this way it will say the available places again. URL: http://forum.audiogames.net/viewtopic.php?pid=341015#p341015 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Logging BGT runtime errors using linux?
Re: Logging BGT runtime errors using linux? Hello,I just did some searching, I might be able to give a few pointers. These are only ideas, maybe this doesn't work at all, but it is worth trying.Try intercepting the calls made to the display server with xtrace. You might also need xvfb, I have no idea, completely untested. From what I have red, you can log comunication between the x server and the app by typing:xtrace myappso this may be:xtrace wine myapp.exeHope this helps someone URL: http://forum.audiogames.net/viewtopic.php?pid=341016#p341016 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Thanks lukas, I forgot about the various cheats in the game, good to know them.; URL: http://forum.audiogames.net/viewtopic.php?pid=341013#p341013 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure to Fate quest to the future update with Arcane archer
Re: Adventure to Fate quest to the future update with Arcane archer Hmmm, this is actually a new update, hence why it showed up in the ap store. I suppose I should've just appended the announcement to the correct topic but hay it was late .I'll move the topic to general game discussion if people think that would be a good idea, as I recall Kodp got a topic in new releases when they had their last update but I don't think there is a set rule on this. I do hope the interface is fixed since I too have found the game hard to play after the problems with ios 10 as has been said, though given how new this update is and that it specifically mentions fixes to display issues on older devices I can hope. Unfortunately I've not been able to try it myself owing to my phone not having a and me not really fancying the idea of being plugged into a wall all the time when trying to use a touch screen. URL: http://forum.audiogames.net/viewtopic.php?pid=341012#p341012 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure to Fate quest to the future update with Arcane archer
Re: Adventure to Fate quest to the future update with Arcane archer Hmmm, this is actually a new update, hence why it showed up in the ap store. I suppose I should've just appended the announcement to correct topic but hay it was late .I'll move the if people think that would be a good idea. I do hope the interface is fixed since I have found the game hard to play after the problems with ios 10 as has been said, though given how new this update is and that it says fixes to issues on older devices I can hope. Unfortunately I've not been able to try it myself owing to my phone not having a battery and being away from it. URL: http://forum.audiogames.net/viewtopic.php?pid=341012#p341012 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
question regarding the bgt rotation package
question regarding the bgt rotation package Hey all,I decided to play around with the rotation package released by Sam, and see what good or bad ideas would come of it.So as of right now I've got a very simple map system and the walking mechanics uses the rotation include. Everything works perfectly well and all, however I noticed one odd thing.If I am very near or on a sound source, 1 or less tiles, when I turn the player, there is little to no difference in pan/volume. When I'm far away, 2 or more tiles, I do notice some difference.I've tried modifying the pool attributes with no change to this strange behavior. Is there a reason this is happening?What could I do to make sounds rotate, even when the player is right on top of them? Since, you know, that's kind of how the human ear works, and besides, as of now, my little game sounds very weird with this strangely behaving system.Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=341010#p341010 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers masterchief. great to hear. I'm not fully convinced yet, but thanks. Maybe if other people make it. URL: http://forum.audiogames.net/viewtopic.php?pid=341009#p341009 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers kevin.glaap wrote:Masterchief ok so the labyrinth is one of the two puzzles I was worried about. So I can‘t give you a hint sadly. Otherwise I wouldn‘t be able to learn from your experience.Hi,finally I have managed to pass it.I confess I didn't have an idea how, but I think I understood a small thing.It was fun playing with the cams though.But from an accessibility point of view, I don't think there is anything you should worry about. URL: http://forum.audiogames.net/viewtopic.php?pid=341008#p341008 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers rtt thanks .. glad you like it. the soundtrack for episode 0 is actually the same, just the voice for bradley has changed.i can't tell you why, because of spoilers.we are planning to have several endings. but we can't say more right now. sorry.as for your youtube question. we did contact all the big youtube people, but they get hundreds of requests like that every day.so I think they listen to other people more than developers sending them keys. URL: http://forum.audiogames.net/viewtopic.php?pid=341007#p341007 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
2017-12-04
Thread
AudioGames . net Forum — Developers room : RTT entertainment via Audiogames-reflector
Re: Code 7 Episode 1 Looking for testers Hi, this game is very sexy. When I say that I mean it is very well developed. Off topic, why not contact jacksepticeye and ask him to play this game on his YouTube channel. That would probably boost the games popularity as Jack is very well known in the YouTube community. Also, will the game have different endings? I remember hearing somewhere that you guys will make the ending is based on what the majority of the people chose. Please do not do this? If the game is meant to have different endings that would be very cool but if not that’s also fine . And what happened to the old soundtrack from episode zero? This one is very good, but I’m just wondering why it changed. And in the introduction of episodes zero when the guy start speaking, his tone has changed. He said the words differently in the demo of episodes zero then in the version that is on sale. URL: http://forum.audiogames.net/viewtopic.php?pid=341006#p341006 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: vandettacrime a new browser based game by nonvisiongames
Re: vandettacrime a new browser based game by nonvisiongames hey what's that? it is a note ... let's read it: "hello This note is to tell you that the manic monday gift worth a cool 16 million pound is donated to the playerbase. Please tell everyone who registers during the upcoming 72 hours that they'll get this added by us manually. I have to run now, cause a hail of bullets is flying past my head and i should return fire. you are doing a great job, keep up the awsome work. Make the vandetta crew proud of you. yours sincerely, vandetta crew" You stop reading the note and discover that a large trunk containing 8.000.000 pound cash is hidden behind a trashbin with another note on it, reading:"i have deposited the other 8.000.000 pound on your bank." URL: http://forum.audiogames.net/viewtopic.php?pid=341004#p341004 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Laser Breakout
2017-12-04
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AudioGames . net Forum — General Game Discussion : abdullah_mohammad via Audiogames-reflector
Re: Laser Breakout thank you URL: http://forum.audiogames.net/viewtopic.php?pid=341003#p341003 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Code 7 Episode 1 Looking for testers
Re: Code 7 Episode 1 Looking for testers Toto can you try pressing the left and right arrow keys after pressing en URL: http://forum.audiogames.net/viewtopic.php?pid=341002#p341002 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector