Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : Amine via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

kevin.glaap wrote:Masterchief ok so the labyrinth is one of the two puzzles I was worried about. So I can‘t give you a hint sadly. Otherwise I wouldn‘t be able to learn from your experience.I did get past it in the inicial release on steam, but I don't remember how lol, unless nothing has changed, it's just by remembering witch cameras you have to rotate on some specific tiles to cleare the path, but knowing what cameras of those you have to rotate is, well, hard cause from what I sau in there you gotta keep trying it tile by tile. rofl.

URL: http://forum.audiogames.net/viewtopic.php?pid=341047#p341047





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: question regarding the bgt rotation package

2017-12-04 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: question regarding the bgt rotation package

Aprone's guide to movement and panningYou can skip the movement section, since the rotation package handles that more or less identically.

URL: http://forum.audiogames.net/viewtopic.php?pid=341046#p341046





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : crashmaster via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

Well.I restarted the ep this morning, I managed to fix the reacter issue.However the cams are doing my head in, there are different places to go, but even though I do have control, I did make it to 153 but a dead end.I tried to go so far with the 1's and 2's but even though I managed to get most of the way through, well.There was obviously some motion sensors because I have in fact triggered an alarm.The puzzle got tedius, I knew I was close but even so.Maybe there could be another way where you hacked into things.I did manage to get access to more passwords, so maybe I will try to loginto some terminals I havn't seen, however point is, thats had me stumped.Its clear I am getting towards the end but it would be almost easier to shut down the entire security cams and system, walk through and do it that way.Or bypass that entirely.I like the idea but its a problem after a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=341044#p341044





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: question regarding the bgt rotation package

2017-12-04 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


Re: question regarding the bgt rotation package

hi,I'm an absolute idiot when it comes to math. So, I have very little ideas how this would actually look or what I would have to modify in actual code. I never did make it passed college algebra so

URL: http://forum.audiogames.net/viewtopic.php?pid=341043#p341043





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Adventure to Fate quest to the future update with Arcane archer

2017-12-04 Thread AudioGames . net Forum — New releases room : darkblade 98 via Audiogames-reflector


  


Re: Adventure to Fate quest to the future update with Arcane archer

Hi. I've tried the new update and sadly it seems as though nothing has changed. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=341042#p341042





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-12-04 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector


  


Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

Woah! What library did those electric fence sounds come from? Those are awesome. Also I wonder how people generate those sounds in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=341041#p341041





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Ride, new code editor for blinds

2017-12-04 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector


  


Re: Ride, new code editor for blinds

hiat Kyleman123:can you suggest the name of such an editor that you talk about? I am searching for that thing very hard. Also, after downloading that editor, how to enable those features and make use of them.Regards,Amit

URL: http://forum.audiogames.net/viewtopic.php?pid=341040#p341040





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Logan Scodini, author of Hummingbirds, has new games out

2017-12-04 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector


  


Re: Logan Scodini, author of Hummingbirds, has new games out

hellothat is cool newscan you post a bit about the 2 games?

URL: http://forum.audiogames.net/viewtopic.php?pid=341039#p341039





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Avalon RPG

2017-12-04 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Avalon RPG

So, I'm relatively new to connecting to new MUDS. Questions:1. Is the soundpack for this for Mush by chance?2. I'm connecting using Mush and in quick Contect it asks for a TCP or IP. What do I put there?

URL: http://forum.audiogames.net/viewtopic.php?pid=341037#p341037





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Seeing Eye GPS app

2017-12-04 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Seeing Eye GPS app

Anyone used the Seeing Eye GPS app from Sendero, which is also known as RNIB navigator in the UK? I've been trying it out over the past week or so in the hope it could replace the discontinued Trekker Breeze, but am finding it pretty unreliable. The route feature seems to work okay, but the auto announcing of intersections and points of interest is very sketchy indeed. I go for a walk pretty much every evening without a particular route in mind, so like to have a GPS just to let me know where the intersections are and stuff, and in spring/summer I cycle a lot on a tandem, and like to know where I am, but this Seeing Eye app has been so inconsistent as to be pretty much useless. We went for a drive earlier, and it missed as many intersections as it announced, very poor show. I don't know if it's a cell network thing or what. If I check the screen, it always seems to know exactly where I am, but for some reason the auto look around feature isn't announcing things all the time. I don't get why it can't use the same info for auto announcements that it uses to display the location on the screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=341038#p341038





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Echos and echo dots: do you have any?

2017-12-04 Thread AudioGames . net Forum — Off-topic room : kyle12 via Audiogames-reflector


  


Re: Echos and echo dots: do you have any?

I own both an echo and fire tv stick with alexa support.I will focus on the echo and it's setup process, since the fire tv stick comes set up with alexa when you buy it.As for echo setup, it's rellatively simple. You plug it into the wall and wait for the nice chimey logo to tell you it's on. She'll then tell you to open the alexa app on your phone of choice, and setup a new device.Setting up a new device couldn't be simpler. I have gone through this on both IOS and android. IOS seems to have a smoother time of it, but the android app isn't bad either.You'll go through some obligatory screens. I'm not entirely sure now, but I think the only thing you have to do is connect to the echo personal network in phone settings, then find a wifi network for it to connect to. Voila! You have a fully working echo. I usually ask mine the time to confirm this.As for skills, I highly recommend going through and taking a look at what you can find. There are a lot. The accessibility of this is good, fantastic even, so there should be little problem.Things to note, however.If you use/subscribe to tunein premium, it won't work on the echo. Don't even bother. We've been getting on them to fix this but they don't seem to care so much.If you haven't got amazon music but you do have spotify, you'll have to change your default within the app. Otherwise, you'll be stuck saying play X from spotify all the time.Hope this helps!

URL: http://forum.audiogames.net/viewtopic.php?pid=341034#p341034





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Skullgirls / 2D fighting games advice for a complete beginner

2017-12-04 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Skullgirls / 2D fighting games advice for a complete beginner

Just let me know if someone wants to play. 

URL: http://forum.audiogames.net/viewtopic.php?pid=341033#p341033





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Knights of Valour is playable! Mostly...

2017-12-04 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Knights of Valour is playable! Mostly...

No menus from me since I don't have any of them, and there's no story to speak of that's not narrated in Chinese. Good luck.. this game is a good romp, if nothing else.

URL: http://forum.audiogames.net/viewtopic.php?pid=341030#p341030





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Echos and echo dots: do you have any?

2017-12-04 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector


  


Re: Echos and echo dots: do you have any?

I do not have an Echo, but I have had a Google Home for around a month and a half now, and I couldn't be more satisfied with the product. There seems to be a lot of negative feelings towards the home, but I don't see why that is. I think both products are great, but one may be better for you depending on what you want out of it. If you are an avid user of Amazon's services  then the Echo would be the perfect device to help you get the most out of them. If you are like me and don't use Amazon's services as much and are more familiar with Google's services, then the Google Home might be for you. Like I said, I am more than satisfied with the product myself. As far as the accessibility goes, I would imagine that the set up process for both devices would be similar. On the Google side of things, an accessible mobile app guides you through the set up process with no trouble at all. I had the device up and running in no time at all without any assistance. (any product that allows me to do that gets a plus from me) I can't speak for Amazon's products, but as for the Google Home, developing your own services to integrate into your Home (and any other Google Assistant supporting device) is also pretty easy as well. 

URL: http://forum.audiogames.net/viewtopic.php?pid=341031#p341031





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Knights of Valour is playable! Mostly...

2017-12-04 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Knights of Valour is playable! Mostly...

I mean to be fair streets of rage is nothing but a fun runaround, so I should be ok.

URL: http://forum.audiogames.net/viewtopic.php?pid=341032#p341032





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Logan Scodini, author of Hummingbirds, has new games out

2017-12-04 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Logan Scodini, author of Hummingbirds, has new games out

Hi all,Both of these games are accessible, at least they appear so, but had issues with the Collared Prey combat on the Mac, might be better on Windows.https://www.loganscodini.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=341029#p341029





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Echos and echo dots: do you have any?

2017-12-04 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Echos and echo dots: do you have any?

Title pretty much says it all; do you own one of these and have anything you can tell me about them?  Are they worth having?  Would you recommend them to anyone?  Are they accessible and if so, by how much?  Set up process?  I really can't wait to hear from you if you have one... Go!

URL: http://forum.audiogames.net/viewtopic.php?pid=341028#p341028





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Ride, new code editor for blinds

2017-12-04 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: Ride, new code editor for blinds

almost all modern editors support code collapsing or code folding. personally I don't use it and I don't really know how customizable it is but, if code folding is the main use for this, mainstream editors already have this. Additionally mainstream editors are going to be much better supported with more features and up-to-date security enhancements.

URL: http://forum.audiogames.net/viewtopic.php?pid=341027#p341027





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: merry clickmas, save xmas by clicking!

2017-12-04 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: merry clickmas, save xmas by clicking!

Hello,Call me an idiot, but how do I Play this game? I see the Buttons make toy, wrap present and so on, but I can't click on any of them. They aren't formatted as links, so how to do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=341025#p341025





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Windows10 OCR introduced in latest NVDA Build

2017-12-04 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


  


Re: Windows10 OCR introduced in latest NVDA Build

Thank you so much.

URL: http://forum.audiogames.net/viewtopic.php?pid=341024#p341024





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-04 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Yo, Pragma, you really need to update the topic name to say Beta 55.You did it for every version in the past, so I was 3 versions behind without knowing it, since the game doesn't have automatic checking for updates on startup.I thought I should say something since 55 just came out and it still hasn't changed, but yeah, allot of people use the topic name as an indicator.

URL: http://forum.audiogames.net/viewtopic.php?pid=341022#p341022





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-04 Thread AudioGames . net Forum — New releases room : Dragomier via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

What you guys are forgetting is that even with how much the Out Of Sight Games team received from the Kickstarter, voice acting is not cheap. Can you imagine how much it would cost to have the same dialogue recorded twice in both male and female voices and how much extra coding time that would take? I'm personally okay with SAPI voicing the main character. In days past, RPG's had no voice acting to speak of, as is demonstrated with games like Paladin of the Sky, Manamon, etc. The old Zelda and Final Fantasy games were like this as well. I think they still are.

URL: http://forum.audiogames.net/viewtopic.php?pid=341023#p341023





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-04 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

25 days to releasei can't wait

URL: http://forum.audiogames.net/viewtopic.php?pid=341021#p341021





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : Lirin via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

@kevin.glaap Yeah, I checked it but maybe not enough. I'll try to check it again and see if I missed something there.

URL: http://forum.audiogames.net/viewtopic.php?pid=341020#p341020





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Windows10 OCR introduced in latest NVDA Build

2017-12-04 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Windows10 OCR introduced in latest NVDA Build

Yes, space on the ellement will activate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=341019#p341019





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: question regarding the bgt rotation package

2017-12-04 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: question regarding the bgt rotation package

The sound positioning is a fork of BGT's sound_positioning include, which is very much made for more 3rd person perspectives. You'd basically need to rewrite position_sound* functions to be more 1st person.Aprone put up a guide to this sort of sound positioning several years ago, if you can find it. BGT's lack of atan2 does make this more complicated, but IDR if the rotation package has a way around that problem.An alternative might be to set your sound_pool's pan_step to a higher value, but this wouldn't solve the problem, just make it slightly nicer. What you really want to do is set it so that pan corresponds to the angle, and volume to the distance. Right now, pan is for horizontal position, which is why it sounds like things are near the center of a field rather than close to your head.

URL: http://forum.audiogames.net/viewtopic.php?pid=341018#p341018





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

masterchief  .. hmm that's weird. but good to hear that you automatically knew how to solve it

URL: http://forum.audiogames.net/viewtopic.php?pid=341017#p341017





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : MasterChief via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

kevin.glaap wrote:masterchief. great to hear. I'm not fully convinced yet, but thanks. Maybe if other people make it.I agree.One thing though, the tts  doesn't seem to say the available places I can move to when I move between places, some times it does say, and some times it doesn't.I solve this by pressing escape and opening the communication mode and pressing m, this way it will say the available places again.

URL: http://forum.audiogames.net/viewtopic.php?pid=341015#p341015





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Logging BGT runtime errors using linux?

2017-12-04 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: Logging BGT runtime errors using linux?

Hello,I just did some searching, I might be able to give a few pointers. These are only ideas, maybe this doesn't work at all, but it is worth trying.Try intercepting the calls made to the display server with xtrace. You might also need xvfb, I have no idea, completely untested. From what I have red, you can log comunication between the x server and the app by typing:xtrace myappso this may be:xtrace wine myapp.exeHope this helps someone

URL: http://forum.audiogames.net/viewtopic.php?pid=341016#p341016





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-12-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Thanks lukas, I forgot about the various cheats in the game, good to know them.;

URL: http://forum.audiogames.net/viewtopic.php?pid=341013#p341013





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Adventure to Fate quest to the future update with Arcane archer

2017-12-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Adventure to Fate quest to the future update with Arcane archer

Hmmm, this is actually a new update, hence why it showed up in the ap store. I suppose I should've just appended the announcement to  the correct topic but hay it was late .I'll move the  topic to general game discussion if people think that would be a good idea, as I recall Kodp got a topic in new releases when they had their last update but I don't think there is a set rule on this. I do hope the interface is fixed since I too have found the game hard to play after the problems with ios 10 as has been said, though given how new this update is and that it specifically mentions fixes to display issues on older devices I can hope. Unfortunately I've not been able to try it myself owing to my phone not having a  and me not really fancying the idea of being plugged into a wall all the time when trying to use a touch screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=341012#p341012





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Adventure to Fate quest to the future update with Arcane archer

2017-12-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Adventure to Fate quest to the future update with Arcane archer

Hmmm, this is actually a new update, hence why it showed up in the ap store. I suppose I should've just appended the announcement to  correct topic but hay it was late .I'll move the  if people think that would be a good idea. I do hope the interface is fixed since I have found the game hard to play after the problems with ios 10 as has been said, though given how new this update is and that it says fixes to issues on older devices I can hope. Unfortunately I've not been able to try it myself owing to my phone not having a battery and  being away from it.

URL: http://forum.audiogames.net/viewtopic.php?pid=341012#p341012





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

question regarding the bgt rotation package

2017-12-04 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


question regarding the bgt rotation package

Hey all,I decided to play around with the rotation package released by Sam, and see what good or bad ideas would come of it.So as of right now I've got a very simple map system and the walking mechanics uses the rotation include. Everything works perfectly well and all, however I noticed one odd thing.If I am very near or on a sound source, 1 or less tiles, when I turn the player, there is little to no difference in pan/volume. When I'm far away, 2 or more tiles, I do notice some difference.I've tried modifying the pool attributes with no change to this strange behavior. Is there a reason this is happening?What could I do to make sounds rotate, even when the player is right on top of them? Since, you know, that's kind of how the human ear works, and besides, as of now, my little game sounds very weird with this strangely behaving system.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=341010#p341010





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

masterchief. great to hear. I'm not fully convinced yet, but thanks. Maybe if other people make it.

URL: http://forum.audiogames.net/viewtopic.php?pid=341009#p341009





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : MasterChief via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

kevin.glaap wrote:Masterchief ok so the labyrinth is one of the two puzzles I was worried about. So I can‘t give you a hint sadly. Otherwise I wouldn‘t be able to learn from your experience.Hi,finally I have managed to pass it.I confess I didn't have an idea how, but I think I understood a small thing.It was fun playing with the cams though.But from an accessibility point of view, I don't think there is anything you should worry about.

URL: http://forum.audiogames.net/viewtopic.php?pid=341008#p341008





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

rtt thanks .. glad you like it. the soundtrack for episode 0 is actually the same, just the voice for bradley has changed.i can't tell you why, because of spoilers.we are planning to have several endings. but we can't say more right now. sorry.as for your youtube question. we did contact all the big youtube people, but they get hundreds of requests like that every day.so I think they listen to other people more than developers sending them keys.

URL: http://forum.audiogames.net/viewtopic.php?pid=341007#p341007





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : RTT entertainment via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

Hi,  this game is very  sexy.  When I say that I mean it is  very well developed.  Off topic, why not contact  jacksepticeye and ask him to play this game on his YouTube channel. That would probably boost the games popularity as Jack is very well known in the YouTube community. Also, will the game have different endings? I remember hearing somewhere that you guys will make the ending is based on what the majority of the people chose. Please do not do this? If the game is meant to have different endings that would be very cool but if not that’s also fine . And what happened to the old soundtrack from episode zero? This one is very good, but I’m just wondering why it changed. And in the introduction of episodes zero when the guy start speaking, his tone has changed. He said the words differently in the demo of episodes zero then in the version that is on sale.

URL: http://forum.audiogames.net/viewtopic.php?pid=341006#p341006





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: vandettacrime a new browser based game by nonvisiongames

2017-12-04 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

hey what's that? it is a note ... let's read it: "hello This note is to tell you that the manic monday gift worth a cool 16 million pound is donated to the playerbase. Please tell everyone who registers during the upcoming 72 hours that they'll get this added by us manually. I have to run now, cause a hail of bullets is flying past my head and i should return fire.  you are doing a great job, keep up the awsome work. Make the vandetta crew proud of you. yours sincerely, vandetta crew" You stop reading the note and discover that a large trunk containing 8.000.000 pound cash is hidden behind a trashbin with another note on it, reading:"i have deposited the other 8.000.000 pound on your bank."

URL: http://forum.audiogames.net/viewtopic.php?pid=341004#p341004





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Laser Breakout

2017-12-04 Thread AudioGames . net Forum — General Game Discussion : abdullah_mohammad via Audiogames-reflector


  


Re: Laser Breakout

thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=341003#p341003





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Code 7 Episode 1 Looking for testers

2017-12-04 Thread AudioGames . net Forum — Developers room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 Episode 1 Looking for testers

Toto can you try pressing the left and right arrow keys after pressing en

URL: http://forum.audiogames.net/viewtopic.php?pid=341002#p341002





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector