Re: Security of login credentials on forum.audiogames.net
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector
Re: Security of login credentials on forum.audiogames.net yes it is and i agree URL: http://forum.audiogames.net/post/403279/#p403279 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Security of login credentials on forum.audiogames.net
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : EternalGamer via Audiogames-reflector
Security of login credentials on forum.audiogames.net Hi!Is it true that forum.audiogames.net does not force https, even on the login page, thus potentially exposing passwords?If so, I recommend this hole be closed asap so we can all live happily everafter.In the meantime, everyone should
Re: firefight's unbalancing issues
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: firefight's unbalancing issues One thing you could do is stop all this stuff having to do with levels and xp. That would work if your game was an rpg type game where you unlocked new features as you leveled and were able to do lots of other things besides pvp, which is not the case. In
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development Hey @1, i'd personally not recommend you thinking python is slow only cause sound rts, maybe sound rts has bad code optimizations, cause think about it, it was developing for 11years, correct me if i'm wrong. URL:
Re: firefight's unbalancing issues
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector
Re: firefight's unbalancing issues certainly, that would be a lovely change from senseless bang bang bang. URL: http://forum.audiogames.net/post/403277/#p403277 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development How do you choose the right language between csharp and python? Choose the one with which you are confortable with, the one you prefer, and stick with it. There is not a right or wrong choice. I could recommend you
Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here!
Re: The Great Toy Robbery version 2.04 for Windows and MacOS is now Here! Let me see what I can do about both of these issues. It'll take me a couple of days, but I may have an idea for how to deal with the wall stuff. Same with the connection issues. That was something I was supposed to
Security of login credentials on forum.audiogames.net
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : EternalGamer via Audiogames-reflector
Security of login credentials on forum.audiogames.net Hi!Is it true that forum.audiogames.net does not force https, even on the login page, thus potentially exposing passwords?If so, I recommend this hole be closed asap so we can all live happily everafter.Sorry for the alarmist tone but
Re: Having Trouble Playing STW
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector
Re: Having Trouble Playing STW my antivirus did the same thing. tedious little programs, aren't they? URL: http://forum.audiogames.net/post/403276/#p403276 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Share your names
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector
Re: Share your names well there is a long list:stw: assassintk: bla-blasbyw: rory103alter aeon: uh. I forget. main is sirus though. star wars MUD: sirus or darkkiller.quentinquentinC : rory101.the void: assassin.teamtalk: assassin, or lightning bolt productions. URL:
Re: magical ball and edge
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : zuckuss via Audiogames-reflector
Re: magical ball and edge See, for me, it is satisfying to cheat, and massacre tons of enemies at a time. I call it shooting butterflies with a machine gun if you can understand the analogy there. As to Carla, I just try, especially in level 12, to stay right behind her and let her kill
Re: Redspot, blood and paril. First public beta released!
2019-01-05
Thread
AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! best online fps URL: http://forum.audiogames.net/post/403290/#p403290 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: magical ball and edge
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector
Re: magical ball and edge How to get theese pieces of magichow can i know when it appear? URL: http://forum.audiogames.net/post/403303/#p403303 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Having Trouble Playing STW
Re: Having Trouble Playing STW Greetings. yeah it's most likely anti virus deleting the executable. I'd suggest as most people did adding the stw.exe file to exclusion. also, @ Mads why were you banned? URL: http://forum.audiogames.net/post/403308/#p403308 -- Audiogames-reflector
Re: forza motorsport 7
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : gamer95440 via Audiogames-reflector
Re: forza motorsport 7 HiFirst, I'm sory for my bad English, I'm french.I believe to understand that this game is playable for us? I don't understand how a rice gamer like that can be playable, but if someone can explain me, I'm funny!What is the special assists?IF I understand, I must
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone I was wondering if it would be possible in swamp to have the watch feature like in STW where you can watch another player. When I have nothing to do, it'd be nice to be able to see what others are up to. URL: http://forum.audiogames.net/post/403321/#p403321
I need help, again!
I need help, again! So try and run this code for me please:def trashy(message, move): message2 = "" for i in message: x = ord(i) message2= message2+chr(x+move) print(message2)numbermove = input("How much do you want to shift your letters by?")something = input("What is your
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development Nikita:I speak my opinion.I worked with Python and I can say that it is a good language for this.But for me, C# is the best programming language in audio games.This is convenient, in addition, you can develop audio
Re: Help me find games with a storyline.
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : Kamilana via Audiogames-reflector
Re: Help me find games with a storyline. Many thanks for the advice. But How can a blind play in Katawa Shoujo URL: http://forum.audiogames.net/post/403331/#p403331 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development hi,first things first:1. python is not slow by itself, it is the implementation that can make it slow.even your code in c++ can become slow, and this only and only is your implementationalthough python is
Re: vandettacrime a new browser based game by nonvisiongames
Re: vandettacrime a new browser based game by nonvisiongames HI all,On the 13rd day of Christmas vandettacrime gave to me:10.000.000 pound cash75 bullets80 credits3.000.000 pound bank6 hours of protection2 vipdays.Have a wonderful holiday season all.greetz pelantas URL:
Re: Let's play right or not right
2019-01-05
Thread
AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector
Re: Let's play right or not right no.the next poster have really bad reputation in blind comunity. I guess that's me URL: http://forum.audiogames.net/post/403353/#p403353 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Save data without creating a file
Re: Save data without creating a file Keep in mind that in a program, a variable only exists until the program closes. To save variables between runtimes you need to either save it to the registry or save it in a file. I highly highly recommend learning serialize and deserialize as they
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development What's the best language to use?That's easy. Ready for my answer?The one you feel the most comfortable with. There is no right or wrong way to do things. There are ways that are quote unquote better. But there is no
Re: SoundRTS, a real-time strategy audio game
Re: SoundRTS, a real-time strategy audio game @Tablen @ChrisA recent server (1.2-c12 for example) can host different mods by default. 1.2-a9 servers cannot. 1.1.1 servers cannot.Check the metaserver, relatively human readable (use control+u on Firefox for better
Re: Having Trouble Playing STW
Re: Having Trouble Playing STW hi Mads. you should be able to log in now. sorry about that. URL: http://forum.audiogames.net/post/403328/#p403328 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: SoundRTS, a real-time strategy audio game
Re: SoundRTS, a real-time strategy audio game @sanslash332Yes. After all, even if the currently controlled unit is ground-only, the cursor should always move freely from water to water. That probably won't be confusing. I'll try.A ford is shallow water, a place where you can cross a river
Re: CVAA Accessibility Rules Now In Effect
Re: CVAA Accessibility Rules Now In Effect Well that's exactly why I pointed out tts contracts as a possibility, but barring possible dirty laundry between Sony US vs Sony Japan if that's the case, I would say just go for an open source solution for crying out loud. Espeak, for example, is
Re: the TK server's down?
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector
Re: the TK server's down? @20 and 21, if I don't understand then explain it to me? and I didn't even look at yor name sooo... cmerry URL: http://forum.audiogames.net/post/403342/#p403342 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: the TK server's down?
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector
Re: the TK server's down? @20 and 21, if I don't understand then explain it to me? and I didn'tcop yor even look at your nae sooo... cmerry URL: http://forum.audiogames.net/post/403342/#p403342 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development If games are slow, it can also just be badly designed. For example, if you have a machine gun which fires 80 times a second, you can either send 80 network events every second or send one on event and one off event
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development A couple of things. regarding 18's post.BGT is not exactly abandoned, but development has been kept quiet. That's all I'll say here.Also as of Python v 3.6 you can now statically type variables. It can be a life
Re: Playstation Classic discussion
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Playstation Classic discussion Apples and starships? Both consoles are aimed at gaming; apples and starships have entirely different purposes to one another.For a console that came out in 94, I imagine the original ps being just as, if not more iconic than anything nintendo released
Re: Playstation Classic discussion
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Playstation Classic discussion rofl @JaceK,Thanks for filling in the gaps I left open. You're truly right on all counts. I was just amused by the apples and starships remark. Id' say it's more like comparing a car from a well known brand to one made by some company who's usually
Re: The Great Toy Robbery Stats and Achievements
Re: The Great Toy Robbery Stats and Achievements You immediately made me think T-rex with that last message, Liam. Bang a gong indeed. URL: http://forum.audiogames.net/post/403362/#p403362 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Return Of The King multilanguage version released
Re: Return Of The King multilanguage version released Nono, the game is not normal, really there is one strange thing. go to your folder with the game, and open run.bad in note pat, and delete start return of the king.exe and type this: start "Return Of The King" "Return Of The King.exe"
Re: Sister Alexia's voice actress
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector
Re: Sister Alexia's voice actress Like you’re much better, fox. URL: http://forum.audiogames.net/post/403285/#p403285 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development Liam, but what do you think of other programming languages, such as C++ or C#? URL: http://forum.audiogames.net/post/403288/#p403288 -- Audiogames-reflector mailing list
To Oriol: Website Issue
To Oriol: Website Issue So, if I go to your site, then click on map repository, I am taken here:http://oriolgomez.com/maps.phpHowever, I cannot look at or obtain any of the maps. I get the following error message:Currently available maps: Connection failed. Blame Kurek!Access denied for
Re: firefight's unbalancing issues
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector
Re: firefight's unbalancing issues I agree with post1. Honestly ff is seeming more and more like the 3d up. I haven’t played in quite a long time, but isn’t it kind of dum your dollar system assentially rewards people for playing your game for hours on end. I remember playing the game in
Re: Let's play right or not right
2019-01-05
Thread
AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector
Re: Let's play right or not right i'm sorry.next poster wants host something URL: http://forum.audiogames.net/post/403326/#p403326 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Having Trouble Playing STW
Re: Having Trouble Playing STW @7My username on there is Sylwin.As said, it might have been fixed, but it’d be great if you could find something out.Thanks for taking the time looking into it. URL: http://forum.audiogames.net/post/403325/#p403325 -- Audiogames-reflector mailing list
Re: Let's play right or not right
2019-01-05
Thread
AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector
Re: Let's play right or not right nope, this program has lagthe next poster have lenovo computer URL: http://forum.audiogames.net/post/403292/#p403292 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: firefight's unbalancing issues
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector
Re: firefight's unbalancing issues About rings, They shall be removed, It seems. Since people have deficulties getting them. And Charly, A lot of things changed, One being that salary system. It only rewards you when you fight, and the reward depends on how good you fight. We have to
Re: CVAA Accessibility Rules Now In Effect
Re: CVAA Accessibility Rules Now In Effect @Jack:It's all well and good saying oh go open source. But companies don't just leap to open source when there's money and contracts involved. Sony's done this for a reason and I've a hunch there's clauses locking them in to their TTS choices for
Re: CVAA Accessibility Rules Now In Effect
Re: CVAA Accessibility Rules Now In Effect Well that's exactly why I pointed out tts contracts as a possibility, but barring possible dirty laundry between Sony US vs Sony Japan if that's the case, I would say just go for an open source solution for crying out loud. Espeak, for example, is
Re: Sister Alexia's voice actress
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector
Re: Sister Alexia's voice actress Actually, if I recall correctly the link given for Ariane Vai went to a Facebook page dealing with a series of books, so I don't think that can be used to get in touch with her. As for Nate I think he'd make a good host for a You Don't Know Jack style game
Re: the TK server's down?
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector
Re: the TK server's down? Dude, your stupidity is hurting my eye balls. Don’t talk about shit you don’t understand. URL: http://forum.audiogames.net/post/403293/#p403293 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: CVAA Accessibility Rules Now In Effect
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect speaking of discord, it's getting better slowly that's for sure. i'm liking it a lot more these days. IMO there's much less reason to use the likes of teamtalk with discord including accessibility more now. URL:
Re: Playstation Classic discussion
Re: Playstation Classic discussion You can just put the games you want on it. URL: http://forum.audiogames.net/post/403298/#p403298 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Having Trouble Playing STW
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Having Trouble Playing STW pk? URL: http://forum.audiogames.net/post/403310/#p403310 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's play right or not right
Re: Let's play right or not right Fuck yes. That’s me all the way. URL: http://forum.audiogames.net/post/403315/#p403315 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Can someone post the star trek tv shows?
Re: Can someone post the star trek tv shows? Here's a direct link to the zip archive. I'll keep this up for a while.https://drive.google.com/uc?export=down … Epz9jVpOPq URL: http://forum.audiogames.net/post/403332/#p403332 -- Audiogames-reflector mailing list
Re: Jenux OS, The "Next Jen!"
Re: Jenux OS, The "Next Jen!" So, folks.What're the details I need to add the Jenux repo to my Antergos system I got up and going on bare metal? I'm assuming, and not tested, the freedos-accessible isn't in the main repos, right? If it is I stand corected however. URL:
Re: Dynamic Deck engine with sample game, by Aprone
Re: Dynamic Deck engine with sample game, by Aprone If Firefly is wanting multiple scripts to happen on each card, then Keith, I would imagine your solution would work quite well. If however Firefly is only wanting 1 thing to happen (like just [$p-1] or something) on each card, then the
Re: CVAA Accessibility Rules Now In Effect
Re: CVAA Accessibility Rules Now In Effect @Jack: For all we know that is exactly it, contracts that have region locking as a part of the deal. None of us have seen the contracts or gone over them, and none of us know the ins and outs of what was or wasn't agreed on though. For all we
Re: Forks, forks and again forks
Re: Forks, forks and again forks Yeah, what the fork, we should clean our history and don't continue to leave them, that is the reason they keep reapearing, or, I was forked again?I can't really see, so, if yes, fork you forkers. URL: http://forum.audiogames.net/post/403349/#p403349
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development I don't know enough about them to say. They were never things I dived too deeply in to. there are times I wish I had however. Maybe one day. URL: http://forum.audiogames.net/post/403291/#p403291 --
Re: Let's play right or not right
2019-01-05
Thread
AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector
Re: Let's play right or not right nope, this program has lagthe next poster have stw source URL: http://forum.audiogames.net/post/403292/#p403292 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Let's play right or not right
Re: Let's play right or not right Ahem. URL: http://forum.audiogames.net/post/403301/#p403301 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: firefight's unbalancing issues
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector
Re: firefight's unbalancing issues Lately, I've not been having so much fun in FF.I don't play much now, but the carrier missiles are gone how am I supposed to navigate all the way across the 999x999 map at a reasonable speed? Then, there are no bots at all, nothing to do if no one is
Re: Browser recommendation?
Re: Browser recommendation? Well, my sighted pal ran a few anti-spyware programs and cleaners, but couldn't find anything...yes, C-cleaner I have also used in the past, maybe it will help, thanks for the hint!As for adds, I did check, and deactivated-re-activated their blocking, did the
Re: Having Trouble Playing STW
Re: Having Trouble Playing STW @4No clue. It just says this character has been temporerily band or something. URL: http://forum.audiogames.net/post/403309/#p403309 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Dynamic Deck engine with sample game, by Aprone
Re: Dynamic Deck engine with sample game, by Aprone Hi Aprone!I got a little question:Could you add the syntax to create automatically changing variables after each card?I will try to explain it:The ship is consuming a certain amount of energy and the crew is consuming food after every
Re: Forks, forks and again forks
Re: Forks, forks and again forks AlirezaNosrati wrote:cuddley is 14 what do you expect from him?Lol. Even when I was 14 I would never spam the shit outa someone like that. IT's just futile. If I would it would not be in a group, and the receiving end would be doing it all the same and we
Re: magical ball and edge
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector
Re: magical ball and edge The only way to get them is by killing the magic ball as the magic ball sends out an attack the thunder which if blocked drops a piece of magic.Grryf URL: http://forum.audiogames.net/post/403318/#p403318 -- Audiogames-reflector mailing list
Re: Let's play right or not right
Re: Let's play right or not right no i don't wantthe next poster likes to eat chips URL: http://forum.audiogames.net/post/403329/#p403329 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development Liam,The best for Android is Kotlin. I don't know how Python or Xamarin works, But I heard that Xamarin works better.But I talked about monogame. URL: http://forum.audiogames.net/post/403334/#p403334 --
Re: Playstation Classic discussion
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Playstation Classic discussion You really can't compare ps1 games to nes and snes stuff. Its like comparing apples to starships. That said, I seen all kinds of terrible reviews on the systen. From the demos it seems like the menu doesn't have beeps or clicks. I am more interested in
Re: The Great Toy Robbery Stats and Achievements
Re: The Great Toy Robbery Stats and Achievements I regret not building a system to email me, ring my phone, sound the fire alarm, light fireworks, feed a puppy, and repeatedly bang a gong when someone unlocks everything. Ah well. Next time. URL:
Re: the TK server's down?
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector
Re: the TK server's down? Oh and another thing, learn to spell merry. URL: http://forum.audiogames.net/post/403296/#p403296 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Security of login credentials on forum.audiogames.net
Re: Security of login credentials on forum.audiogames.net Hi.I agree as well. But, the thing is: The moderators can't fix that on their own. They need to contact the guy who are hosting the site. URL: http://forum.audiogames.net/post/403295/#p403295 -- Audiogames-reflector mailing
Re: Security of login credentials on forum.audiogames.net
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : Mohammed-mufleh via Audiogames-reflector
Re: Security of login credentials on forum.audiogames.net I think this topic should be moved. URL: http://forum.audiogames.net/post/403294/#p403294 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Word game, say the first word that comes to your mind
Re: Word game, say the first word that comes to your mind Die. URL: http://forum.audiogames.net/post/403300/#p403300 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's play right or not right
Re: Let's play right or not right Those questions are not suitable @151 please do not sabotage the topic.The next poster always wake up late. URL: http://forum.audiogames.net/post/403307/#p403307 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Having Trouble Playing STW
Re: Having Trouble Playing STW @4No clue. It just says this character has been temporerily band or something.It must have happened while I wasn’t online since I logged out normally last I was on. I wasn’t banned and had no warnings at all.I haven’t checked since three days ago so I don’t
Re: Having Trouble Playing STW
Re: Having Trouble Playing STW wait that's strange LOL. you don't get banned for no reason. would you mind if I ask you for your stw character name so I can check what's up? you can pm me if you don't feel like publicly telling about it. URL:
Re: Playstation Classic discussion
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Playstation Classic discussion Seriously? Can any of those games compete with the iconic NES and SNES classic releases? Of those the only two that stick out to me personally are Twisted Metal and Final Fantasy VII, and that last one I'm not even sure of, as the one I saw was part of
Re: Dynamic Deck engine with sample game, by Aprone
Re: Dynamic Deck engine with sample game, by Aprone Hmm, you could use a variable and add it by 1 for every card, then have a free floating script that triggers when this variable is more than 0.In this script, you put everything you want to happen every turn, and at the end of the script
Re: firefight's unbalancing issues
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector
Re: firefight's unbalancing issues About rings, They shall be removed, It seems. Since people have deficulties getting them. And Charly, A lot of things changed, One being that salary system. It only rewards you when you fight, and the reward depends on how good you fight. We have to
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development At post1, You might want to check out munawar's BPC shared component dll library for C#, It has a tun of good things such as a nice key handler and a sound manager.But generally what I chose for game development is
Re: Let's play right or not right
Re: Let's play right or not right i evin dont know what is elton is about so, hahathe next person is a ghost URL: http://forum.audiogames.net/post/403343/#p403343 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Corruption of champions, adult sexual single player rpg
Re: Corruption of champions, adult sexual single player rpg Hi,I've found at least a temperary solution. Upon the suggestion that this is an nvda issue, I decided to run the game with a portable copy of nvda 2018.3.2. It does in fact work with this version, so this is a solution for the
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone Hey Aprone, I have an idea.Do you think it would be a nice idea to send each player a gift once a weak or month? I'd probably be more interested in playing if I knew there was a chance of me having some neat armor and items when I came back after a long
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone Hey Aprone, I have an idea.Do you think it would be a nice idea to send each player a gift once a weak or month? I'd probably be more interested in playing if I knew there was a chance of me having some neat armor and items when I came back after a long
Re: Playstation Classic discussion
Re: Playstation Classic discussion Right Nocturnus, but Sony was both ahead of its time and behind it. Ahead of it in what CDs could do compared to carts. But behind it in that they had no killer IP when the PS1 launched. Sure, in time they had good games.but also remember in 94-95,
Re: Considering quitting YouTube, what do you think?
2019-01-05
Thread
AudioGames . net Forum — Off-topic room : RTT entertainment via Audiogames-reflector
Re: Considering quitting YouTube, what do you think? I uploaded my next video yesterday. URL: http://forum.audiogames.net/post/403289/#p403289 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: High Level C# 3D Sound Libraries
Re: High Level C# 3D Sound Libraries For simple 3d sound, not to be confused with binaural sound, you can use monoGame or SFML. URL: http://forum.audiogames.net/post/403306/#p403306 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: To Oriol: Website Issue
Re: To Oriol: Website Issue Didn't he already say that the website is undergoing maintenance for a few days? URL: http://forum.audiogames.net/post/403305/#p403305 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: CVAA Accessibility Rules Now In Effect
Re: CVAA Accessibility Rules Now In Effect Nintendo is certainly worth a shot (there was a popup event to test the new Mario Party release in my area, and I did point out to them the lack of accessibility of the Switch. Incidentally, that whole thing arose since it was made clear how I was
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development so theoretically you actually can make android apps in Python. I haven't done a ton of research in to this, but it's apparently very possible. IOS on the other hand? Ooph.for IOS and android development Rubymotion
Re: CVAA Accessibility Rules Now In Effect
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect You seem to assume that the hardware they're refering to has to do with the chipset or the tts they're using. It could be something we're entirely unaware of. Not that it's any more believable... but I think this fixation you have with
Re: The right way. Choose between C# and Python for audio game development
Re: The right way. Choose between C# and Python for audio game development Liam, thumbs up for your post #9. Very well said sir! URL: http://forum.audiogames.net/post/403338/#p403338 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Help me find games with a storyline.
2019-01-05
Thread
AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Help me find games with a storyline. You can play the html version in your browser. It works like other browser games, except it is offline. URL: http://forum.audiogames.net/post/403347/#p403347 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: The Great Toy Robbery Stats and Achievements
Re: The Great Toy Robbery Stats and Achievements I believe I may be the first person to earn all 116 achievements. Observe:spoilersahoy!Achievements: 116 out of 116 unlocked.Welcome To The Robbery, launched the gameCheers, You know your own nameCan You Guess Who, Who are youSecret agent,
Re: Controlling a Sphero using Python?
Re: Controlling a Sphero using Python? Hmm, some reviews [here] of the Bolt seem to indicate that it can't be programmed directly from a PC, and whatever script you write has to be synced to the app. The Python SDKs were largely informal hacks by the community written for the SPRK+
Xbox one side scroller/brawler.
Xbox one side scroller/brawler. Hello.I know that some of you have manage to play different side scrollers and brawlers on the Xbox one without sight. Can I get a list of all the side scrollers and brawlers that are playable by someone that is totally blind? URL:
Re: asking a question
Re: asking a question Hm, says in the [system requirements] for Skype 8 that the minimum version supported is Windows 7. There is some chatter around of other people trying to get Skype running on WinXP though, there's a fairly recent blog post [here] where someone got it to work, he
Re: Is there a way that this profile can be deleted.
2019-01-05
Thread
AudioGames . net Forum — Site and forum feedback : microsoftsam203 via Audiogames-reflector
Re: Is there a way that this profile can be deleted. Aaron are you still here.Can you delete this account and its posts for me. URL: http://forum.audiogames.net/post/403451/#p403451 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Is there a way that this profile can be deleted.
2019-01-05
Thread
AudioGames . net Forum — Site and forum feedback : microsoftsam203 via Audiogames-reflector
Re: Is there a way that this profile can be deleted. Aaron are you still here.Can you delete this account and its posts for me? URL: http://forum.audiogames.net/post/403451/#p403451 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com