Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-30 Thread AudioGames.net Forum — New releases room: hanif


Re: Scrolling Battles 2

[[wow]]! this game is cooler than SB1! I like this very perfect game!I have a sugestion. can you add a range upgrade for your weapon? and can you add a cutscenes between levels?URL: http://forum.audiogames.net/viewtopic.php?pid=142726#p142726

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Re: [Audiogames-reflector] finally, sorry for delay, My new game. Wack a mole version 1. with bgt

2013-07-30 Thread AudioGames.net Forum — New releases room: selnahughds


Re: finally, sorry for delay, My new game. Wack a mole version 1. with bgt

This game is rocking and expecting some more games for more fun.where to buy prescription sunglassesURL: http://forum.audiogames.net/viewtopic.php?pid=142728#p142728

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Re: [Audiogames-reflector] warrior cats audio books

2013-07-30 Thread AudioGames.net Forum — Off-topic room: Narf


Re: warrior cats audio books

Hi dark,These books are set in the real world. The cats have enemies called Monsters. Monsters are cars, which run through the forest cutting down trees. The cats are made up of four Clans: Thunderclan, Shadowclan, windclan and Riverclan. there is a fifth clan called the Starclan, which consists of the ancestors of the four Clans. Later on in the series, there is a sixth clan called the Bloodclan. The Bloodclan is trying to become the most famous clan in the forest. The clan achieves this by killing all other Clans.URL: http://forum.audiogames.net/viewtopic.php?pid=142731#p142731

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: Dark


Re: ayakashi for IOS

Hi conner, how does combat work? I remember hearing of a similar game to this on applevis, but it was totally inaccessible due to silly combat and the need to click random stuff. is combat real time or turn based? and are all! the buttons labled, including things like using demon abilities?URL: http://forum.audiogames.net/viewtopic.php?pid=142737#p142737

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: connor142


Re: ayakashi for IOS

combat works like this. your demons battle automaticly, and when the attack vallew goes up, youre closer to winning. and no, this game is fully accessable and all the buttons are labeled. your demons skills, are used automaticly when fighting. just sit back and enjoy the fighting sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=142738#p142738

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: pelantas


Re: ayakashi for IOS

hii saw this game pop up on applevis before and till now it didnt sound very interesting to me. but now it has reached the forum of the audiogames.net community ...i should give it a go ...thanks for bringing it also to the aug.net communitygreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=142739#p142739

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Re: [Audiogames-reflector] how to buy a item in puppetnightmares

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: pelantas


Re: how to buy a item in puppetnightmares

hi@lukethanks for the explanation. i never got used to that though.makes a lot more sence. i just bought a new lvl 10 bow for my puppet what can wield bows.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=142740#p142740

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Re: [Audiogames-reflector] Wanting to put windows eight on my mac.

2013-07-30 Thread AudioGames.net Forum — Off-topic room: brad


Re: Wanting to put windows eight on my mac.

Hi.I didnt know you could get a 30 day free trile of vm where fusion.I found this out today, but when ever I click on the button to download the trile after loging in and all that. nothing happens.Ive checked my downloads folder in the doc and safari but no luck.Could you help sebie?I cant by it if i cant download the product.Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=142743#p142743

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[Audiogames-reflector] Finding and playing Infocom and other text adventures.

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: welshweyr


Finding and playing Infocom and other text adventures.

Hi,I cut my gaming teeth on text adventures, most memorably the Masterpieces of Infocom boxed set (when it came out in the early 90s as a compendium).The point is that Id love to revisit some of those games and, just maybe, finish some more of them. Can anyone advise me on any good conversion programmes and copies of the Infocom and other games which will run in them?I remember the Zork games, particularly Beyond Zork, were supreme fun, as well as one about King Arthur, a pirate one I dont remember the name of and one called Wishbringer.If it helps with your answers, Im running Windows 7 (64 byt) and use Jaws v.14 as my main screen reader. My computer has a 4X3GHZ processor and I cant remember how much RAM. Its a desktop. I have a good internet connection which seems to download at around 1.3 mbps.Thanks in advance.URL: http://forum.audioga
 mes.net/viewtopic.php?pid=142745#p142745

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Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-30 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: stereo mix on windows 7 64 bit

Yes, that can happen, too. If your computer is a Dell, go to Dells support site and find the downloads for your model; many other manufacturers have the same type of thing. It sounds like youre most likely out of luck to me.URL: http://forum.audiogames.net/viewtopic.php?pid=142746#p142746

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Re: [Audiogames-reflector] making JAWS speak native languages with eloquence, is it possible?

2013-07-30 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: making JAWS speak native languages with eloquence, is it possible?

As I said, you need a Sapi voice for your language. It will not happen through Eloquence, unless Eloquence already supports your language. End of story.URL: http://forum.audiogames.net/viewtopic.php?pid=142747#p142747

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

I dont know if someone released an open source engine or what happened here, but these little card games are popping up everywhere now. Granted this one has more story than the others, but so far it doesnt seem like anything special. Other than that its exactly like Legend of the Cryptids, Galaxy Saga, Immortalis, Dragon Lords, Final Fantasy Brigades, and any number of others. You can find at least a hundred of them by just looking up Trading Card game in the app store, which I find interesting since the cards cant be traded that I know of. Card RPG works as well. The cards are very simple, having only an attack and defense value, and possibly a special ability that usually doesnt do much of anything accept raise one stat or the other. Combat is very automatic, and very short in this game, the one thing it seems to have that the others dont is automatic advancement, in a lot of the others you have to tap the screen on one of the images to get it
  to continue. The games are made with varrying degrees of accessibility, Ive only found a few so far that are even worth playing, most others either get you stuck on certain screens, or have so many images that you have to flick through its not even worth it. At least Legends, Galaxy Saga and Ayakashi have descriptions for the cards, a lot of these games dont even have that.I personally think this game isnt really worth much. Its a lot like the open source engine that was released for people to make browser based games with, and Im not even talking about LOGD. Try games like Elite Avengers, Blade of Eternity, and just about 90% of all the other text games out there. It seems to be divided between that, LOGD, and a very tiny portion of custom built games. These card games are along the same lines, the only difference being that Ayakashi is the first Ive seen where the story continues beyond the tutorial, but still. Its really not
 hing special, and becomes very donation heavy just like all the others, wanting you to pay for cabal chains to catch demons, pay for rare card packs, etc.BTW Dark you probably saw my reviews on Legend of the Cryptids and Galaxy Saga. Legend is more playable than Galaxy, I started it because the card descriptions were neat. But after a while they both, and all the others, just degenerate into the same thing. They are all playable though, and not random if you know what youre doing, just like Haypi Monster.URL: http://forum.audiogames.net/viewtopic.php?pid=142748#p142748

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Re: [Audiogames-reflector] harry potter fanfiction suggestions?

2013-07-30 Thread AudioGames.net Forum — Off-topic room: burak


Re: harry potter fanfiction suggestions?

Hey, it says object not found.URL: http://forum.audiogames.net/viewtopic.php?pid=142751#p142751

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Re: [Audiogames-reflector] Revisiting singing screen readers

2013-07-30 Thread AudioGames.net Forum — Off-topic room: aaron


Re: Revisiting singing screen readers

Hi,That link should work. Sometimes I know the forum mangles links, so Ill post it again this time in a shortened form, with eloquence with backquote and song compatability. Just overwrite over your existing addon. This is done with the xed.cc shortener which is completely accessible.http://xed.cc/7e-pURL: http://forum.audiogames.net/viewtopic.php?pid=142752#p142752

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Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-30 Thread AudioGames.net Forum — New releases room: fatih


Re: Laser Breakout 1.2 has been released!

Hi,The english isnt there, but now it displays the japanese characters properly. But anyway, thanks for your help. Btw I cant find the options menu in the main menu. Is it somewhere other than the main menu?URL: http://forum.audiogames.net/viewtopic.php?pid=142754#p142754

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-30 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

hey guys! when I join a sniper mission I cant hear zombies voice. thats because I have deleted my 2.9d sounds? I still use the old old sounds. I only change hammers sounds. I guess everyone has such a ting. If you pick any broken weapon you ll lost one or two new items you just picked. the items must be in your inventory.well, i have to say this is a old bug. After I often login in the swamp ill lost my skill points. I need go to sub1 sub2 or sub3 to loged out and back in. then I can restore normal.Do you have such things? hope you understand what I said.URL: http://forum.audiogames.net/viewtopic.php?pid=142756#p142756

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Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-30 Thread AudioGames.net Forum — Off-topic room: dd


Re: stereo mix on windows 7 64 bit

so realtek doesnt support stereo mix?also, what if I want to use stereo mix for other things, eg skype if i want to show someone something?URL: http://forum.audiogames.net/viewtopic.php?pid=142758#p142758

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Re: [Audiogames-reflector] Can anyone provide a painless solution for this?

2013-07-30 Thread AudioGames.net Forum — Off-topic room: casta947


Re: Can anyone provide a painless solution for this?

Have you considered using Model Talker? It uses voice concatenation (string of your own recorded sounds) instead of formant model vocal tract synthesis.URL: http://forum.audiogames.net/viewtopic.php?pid=142764#p142764

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-30 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

As the server message says when you log in, sniper missions are still broken, and anyone who uses old sounds is encouraged to upgrade their sounds to the newest. You can then copy old sounds back in if you need to. As to the skill loss bug, I get that too, but logging out (closing the game) then re-launching it once or twice seems to work, no need to go to other maps.URL: http://forum.audiogames.net/viewtopic.php?pid=142767#p142767

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Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-30 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: Let's really dig in to Tolkiin and Lord of the Rings,

LOL. The American radioplay does have a small special place in my heart simply because it was my first true exposure to TOlkien (I hadnt really seen the 1970s cartoon of The Hobbit at that time), but now that Im older I cant help but notice the flaws. It wasnt just the mispronunciations of place and character names and the fact that with few exceptions they used American actors attempting and failing to do convincing English accents. They also often had one actor doing in some cases three or more different parts. Frodo and Saruman were played by the same guy, who also voices Halbarad the Ranger as well as some of the Orcs. Theoden and Boromir were also played by Eric Bauersfeld, who interestingly also played Admiral Akbar and Bib Fortuna in Return of the Jedi. Then in a few cases women played male parts. Both Bombur in The Hobbit and Meri in the Lord of the Rings were voiced by a woman named Pat Franklin. Heck, she even voiced Thranduil in The Hobbit.
  Then Tom Luice, who voiced Aragorn as I said earlier, also played Thorin in The Hobbit, though this was actually not a bad choice. He also voiced Treebeard in the LOTR play, but unfortunately they added an extremely anoying reverb effect to his voice for that role. To be fair though I really did like their chhoice of Gail Chugg as the narrator and the voice of Gollum. He did do a pretty fair job with Gollum as far as Im concerned. Not quite as good as Peter Woodthorpe but at the same time not bad at all. The real problem with that production though is that unlike the BBC, who would usually gather all the actors together for recording sessions, here each actor recorded his or her part separately and they were just edited together in post production. Unfortunately this is painfully obvious to the ear, especially on headphones. If you want though Dark you can find the American radioplay on Youtube. Youd have to listen to it in parts of course but it is there. I dont 
 know if The Hobbit is there but I know you can find LOTR.URL: http://forum.audiogames.net/viewtopic.php?pid=142784#p142784

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: ayakashi for IOS

Haypi Monster is only inaccessible in terms of breeding. That is doable but is very luck based without knowing what gender your monster is, so you end up wasting a lot of seal cards. Everything else is perfectly usable, the only reason I havent beaten all the scenes yet is because I just got kinda bored with it. There wasnt enough storyline to keep me interested, and without breeding, making powerful monsters is exceptionally hard.Ooo, crap. I think I just took credit for someone elses review. I forgot that I didnt do the Legends review, I only did Galaxy Saga, which is made by the same company. So if whoever did that review is on this forum, I apologize profusely for that. Very much my bad.The storyline in this game is ... well, its ok. I spent some of the morning playing a little more of it and got past the second chapter. It has quite a bit more story than I expected given the games varient, every quest within a chapter has some story
 line, and each chapter has an entire intro explaining what will happen. And Im only on the first story, which is kind of the introduction to the universe. I still dont see myself playing it for long though. I can already see that its going to get heavily unbalanced for people that donate, and thats unfortunate since there are some rather large PVP penalties, including losing silver, losing items youve earned trying to get demons, and some other things. On the plus side, you can only be attacked a limited number of times because you have to have enough defense spirit to run your team, but still, I dont like it when PVP games balance things towards donators and add penalties if you cant empty your pockets into the game.As a side note, Im pretty sure Jenleo was based more on the Alien Adoption Agency code, unless Im misremembering. But yeah, I think you get the idea of where I was going with all the pre-coded engines in my la
 st post. I didnt know that was based off an older version of Torn City, that would explain why I never liked that game, and why there are so many mobster varients of that code floating around.URL: http://forum.audiogames.net/viewtopic.php?pid=142786#p142786

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-30 Thread AudioGames.net Forum — New releases room: dd


Re: Swamp, zombie fps by Aprone

a reset will fix it, however thats just a one-time per level thingIve had it happen twice in a few days though, and still havent fixed itURL: http://forum.audiogames.net/viewtopic.php?pid=142787#p142787

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Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-30 Thread AudioGames.net Forum — New releases room: severestormsteve1


Re: Scrolling Battles 2

Niklas, what ou are suggesting mason do is like a mixture between AAC and Technishock. That might be fun though. Another thing I will say is that the cut seen idea sounds cool as well. As Im sure, he has cut seens for the boss number one defeet, and the mtg studios defeet. Also, there is chearing at the end... but it would be cool for you to add cut seens mason.URL: http://forum.audiogames.net/viewtopic.php?pid=142791#p142791

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Re: [Audiogames-reflector] Swamp Campaign Maker!

2013-07-30 Thread AudioGames.net Forum — New releases room: severestormsteve1


Re: Swamp Campaign Maker!

Gamedude, are you and CAE_Jones still combining the swamp map editor and campaign maker?URL: http://forum.audiogames.net/viewtopic.php?pid=142793#p142793

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Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-30 Thread AudioGames.net Forum — New releases room: fatih


Re: Laser Breakout 1.2 has been released!

hi,I can only go down two times from the main menü, and then I go then I can go only one time. When I press enter there comes an edit field.URL: http://forum.audiogames.net/viewtopic.php?pid=142794#p142794

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Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-30 Thread AudioGames.net Forum — New releases room: fatih


Re: Laser Breakout 1.2 has been released!

hi,I can only go down two times from the main menu, and then I can go only one time. When I press enter there comes an edit field.URL: http://forum.audiogames.net/viewtopic.php?pid=142794#p142794

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Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-30 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: Let's really dig in to Tolkiin and Lord of the Rings,

Oh yeah, those set to poetry were fantastic. And its awesome hering the good professor reciting Namarie in Quenya.URL: http://forum.audiogames.net/viewtopic.php?pid=142795#p142795

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Re: [Audiogames-reflector] Thoughts on instructions

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: Thoughts on instructions

Use html. Thats the standard, just be sure its accessible (test with NVDA for something free, or whatever you have on hand).URL: http://forum.audiogames.net/viewtopic.php?pid=142797#p142797

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Re: [Audiogames-reflector] Can anyone provide a painless solution for this?

2013-07-30 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: Can anyone provide a painless solution for this?

Word concatenation works for limited domain provided that you record the punctuation intonation. That is, you cant just record hello, you need hello., hello,, Hello?, and hello! at the least. If this is for getting your screen reader to sing, well, just sing yourself and get a song in literally 1/1000th the time. Any voice you record yourself wont be able to go very fast, either, and it really does take about 100 hours of recordings to get true naturalness. Someone should poke Philip-he did this.URL: http://forum.audiogames.net/viewtopic.php?pid=142798#p142798

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Re: [Audiogames-reflector] Swamp Campaign Maker!

2013-07-30 Thread AudioGames.net Forum — New releases room: gamedude


Re: Swamp Campaign Maker!

severestormsteve1, at this point we are still deciding, I will inform everyone when a decision is officially made. Most likely, they two programs will be combined.URL: http://forum.audiogames.net/viewtopic.php?pid=142799#p142799

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Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-30 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: stereo mix on windows 7 64 bit

As I said, virtual audio cable or one of twards pieces of software. It is not trivial. You can definitely leave yourself without working audio while you set it up. I know VAC, but explaining how to get it working via a forum post is way, way too hard-and Im not sure I could. These are pieces of software that let you map outputs of your sound card to inputs, i.e. the headphones are going to the microphone. It is powerful, but the price is that it is complex. The idea is that you send audio through a virtual audio cable as the default audio device; run the virtual audio cable repeater to hear it at the same time; go into your microphones properties, check listen to this device, and select the virtual audio cable as the device you want to listen to it on; and configure skype or other software to listen to the microphone corresponding to the virtual audio cable youre using. There is one other configuration that lets you
  do this without hearing your own voice, but lets not go there. There are other alternatives--Twards post--but I dont know them. I was sending Camlorn_audio to a teamtalk channel using this configuration for a quick live demo.URL: http://forum.audiogames.net/viewtopic.php?pid=142800#p142800

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Re: [Audiogames-reflector] i'm continwing having problems with Map editor

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: the terminator


Re: i'm continwing having problems with Map editor

hy. how i can make the program asigns borders for me?Michael Angel, a real terminator!add me at skype! raton.miguelito.glpsURL: http://forum.audiogames.net/viewtopic.php?pid=142801#p142801

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Re: [Audiogames-reflector] These audio captchas are really becoming nuisances!

2013-07-30 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: These audio captchas are really becoming nuisances!

All right, a few points.-I can solve the numeric captchas in 3 tries typically. I believe this is a result of my insanely insane speech speeds with the screen reader, but nevertheless it is solveable.-They were changed because someone managed to start recognizing the old ones with better than 90% accuracy.-and everyone on this thread should go tell NFB that this is a problem, and get them to jump on it. They probably already are, but add your support to it and try to get them to start a petition. The whole thing is a result of the Section 508 being woefully outdated, and were going to need to see new web accessibility laws in the next 5 to 10 years anyway. Whether or not you like NFB, they have the power to get things to happen.URL: http://forum.audiogames.net/viewtopic.php?pid=142802#p142802

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-30 Thread AudioGames.net Forum — New releases room: francipvb


Re: Swamp, zombie fps by Aprone

Hi aprone,I have a slow connection and I have some problems downloading from your server. Please release also in a patch form the swamp along with its main version to get the update more easy.Look at the JDownloader project, that uses SVN to host the binaries, so the update are simple as updating the local repository to get the application up to date.Think about it.CheersURL: http://forum.audiogames.net/viewtopic.php?pid=142805#p142805

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Re: [Audiogames-reflector] Thoughts on instructions

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Thoughts on instructions

@bladestorm, while instructions are being phased out on iphone games it is true, remember that for a sighted person on an iphone game, --- -and indeed if the game is properly constructed with vo, all information is present on matters like controls, stats etc, plus things like popups can be constructed, rather like what happens when you click on stats in something like Solara, or use the view stats button in choiceofgames titles. That may not be the same on a pc or mac game simply because a player might need to use controls. Also, for complex games where mechanics can be far more than what is immediatelly visible on screen, manuals are! still provided, look at Kodp or silver sword for an example, indeed its by reading the Silver sword manual that access suggestions can be made. I would also say that a tutorial and a manual (or readme), serve different purposes. Look at king of dragon pass or smugglers for an example. The tutorial lets you pick up the
  game and start playing giving you an initial setup and explaining some basic aspects, the same might be true in more action orientated games as well. If however the game goes beyond what is immediately obvious with controls, with more complex mechanics, or information that needs providing, or if there are sutomizable aspects such as setting controls, or matters that could do with more clarrification, then a manual is entirely necessary. This is why I personally would go for both a tutorial and! a readme, since they serve different purposes.Regarding formats, size etc, size doesnt matter to a screen reader, make it as you like, though since screen readers cant skim read, itd be good to have a way to skip between sections quickly, be this htmlified links, or even just a convenient find method such as putting ++ at the start of main sections and + at the start of subsections.I will agree that html is a preference, since screen readers
  have good ways of navigating html quickly and skipping to links, headings or what not, but its by no means manditory, and if youd prefer a simpler text doument thats fine to so long as the labeling for sections is reasonable. Such would be my thought anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=142806#p142806

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Re: [Audiogames-reflector] how to buy a item in puppetnightmares

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: how to buy a item in puppetnightmares

Hi Mike. Yes, the lists of items are for reference, but generally theres no need to go to the item list just! to see the stats, its quicker and easier to do this in the shop by clicking an item as I said. Indeed, Id personally advise not following thee item lists too closely unless you want to physically start building items, since generally speaking a shops stock will be random and your best off just finding out what items your particular soul puppet takes, then looking in the shop for good examples with stat boosts that match that puppet, in particular get used to comparing your puppets stats and the items in the shop.Also, remember that the item lists you see stats for are the items with no modifications and at default quality. In the shop, youll see a selection of different items with different properties, some of which might affect their stats. For example, troll skills tend to use their mgc stat, so a staff of magic might be 
 better for your troll than a similar staff of stone. As I said, a simple game puppet nightmares is not!URL: http://forum.audiogames.net/viewtopic.php?pid=142807#p142807

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Re: [Audiogames-reflector] Wanting to put windows eight on my mac.

2013-07-30 Thread AudioGames.net Forum — Off-topic room: Chris


Re: Wanting to put windows eight on my mac.

Hi.I tried to use vmware fusion but it wouldnt work on my mac. When I copied the .app file over to applications and tired to run it it said it could not open because it is not supported on this type of mac. Is it again, because I have a 2006 mac mini? If so thats really annoying as my trial expired and I didnt even get to try the product which is really unfair.As for the download thing, I dont know. I had to do it from a windows pc for some odd reason.URL: http://forum.audiogames.net/viewtopic.php?pid=142808#p142808

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Re: [Audiogames-reflector] Thoughts on instructions

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Thoughts on instructions

I didnt say instructions were being phased out, just the booklets. Most in game instructions are provided in the form of a tutorial these days, even for showing more complex mechanics. They just construct multiple tutorials. For example, its very possible to play King of Dragon Pass without the Manual, I did it. They make an approach to multiple type of gamers by using the tutorial to go into enough depth to figure out the game, but they offer a manual for people who want to really buckle down and read up more on the game. Im personally more of a pick it up and play gamer, the only thing I ever read documentation for on computer games, and the only reason I do it is because most dont have tutorial levels, is to find out what the controls are. Its a lot easier to pick up a console controller and hit buttons till you know what does what, than it is to press all the buttons on your keyboard till you figure things out, lol. But then again, you dont 
 have to do that on most console games these days, because the controls are explained when you first start the game, or are obvious like in fighting games.Either way, Id definitely be cool with a manual and a tutorial. Youd reach a wider audience that way, and a lot of blind gamers seem to like reading documentation before the play anyway, for some reason.URL: http://forum.audiogames.net/viewtopic.php?pid=142809#p142809

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Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: Laser Breakout 1.2 has been released!

When youre picking these options, do you have music playing? The main menu has a kind of electronic track playing.URL: http://forum.audiogames.net/viewtopic.php?pid=142810#p142810

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Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-30 Thread AudioGames.net Forum — New releases room: fatih


Re: Laser Breakout 1.2 has been released!

Yeah I have the music playing.URL: http://forum.audiogames.net/viewtopic.php?pid=142811#p142811

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Re: [Audiogames-reflector] latest facebook mobile layout, thoughts?

2013-07-30 Thread AudioGames.net Forum — Off-topic room: lml5280


Re: latest facebook mobile layout, thoughts?

Theres no way to mention in the mobile page, you can only tag. I actually just go to the regular site when I feel a real need to mention. While I hate the regular site, updating a status is pretty simple.URL: http://forum.audiogames.net/viewtopic.php?pid=142812#p142812

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Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-30 Thread AudioGames.net Forum — New releases room: assault_freak


Re: Laser Breakout 1.2 has been released!

The version that was uploaded is 1.10, which only has three options. computer, local and online play. It will attempt an update at the beginning of the game which should be what you want.URL: http://forum.audiogames.net/viewtopic.php?pid=142813#p142813

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Re: [Audiogames-reflector] Wanting to put windows eight on my mac.

2013-07-30 Thread AudioGames.net Forum — Off-topic room: brad


Re: Wanting to put windows eight on my mac.

Hi.I was able to download it and am trying it now.hmm chriss, maybe if you were able to update to mountain lion, it would work. Im sure of it.or if you cant do that, maybe downloading an earlyer version of vmwhere fusion would help.Oh, if you need to fill in more information to help with your profile, (look on the bottom of the screen or use the roter to find the text fields and then arro down to a edit box with no name), the first thing you put is your first name. in the second one, your address. thurd your last name. and forth your post code.I hope this helps, if you need any more help ask and Ill see what I can do for you. Im new to the mac myself so im sorrry if any info I give is wrong. I know how annoying or upsetting it is to read theres a new post on a forum and you go to look at it and it says something like I have more information on such and such, so you get exsighted just to find out it doesn
 9;t work or its wrong. so Ill try my best not to do that.Hope this helps.Brad.URL: http://forum.audiogames.net/viewtopic.php?pid=142814#p142814

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Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-30 Thread AudioGames.net Forum — New releases room: masonarm1999


Re: Scrolling Battles 2

Hey, that sounds like a nice idea. It is easily done.Ill think about it.URL: http://forum.audiogames.net/viewtopic.php?pid=142819#p142819

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[Audiogames-reflector] What the fuck? Is wrong with me.

2013-07-30 Thread AudioGames.net Forum — Off-topic room: thetruegamer


What the fuck? Is wrong with me.

Hi there.As I dont have much time left, I just want to express my frustration. My fucking frustration.(please note, this will contain a lot of obscene content)One would think that after the experiences experienced in the random ranting topic a while back, one would really think I was playing guitar and going out with friends right now.Hahahaha, you, were, wrong.Im not playing guitar, I just feel apathy. The only thing I feel is my dick scratching me all the time. I pull it so many times I swear its gonna fall off, besides, my spam is really, really, really fucked up.When I can, I play AA, but Im bored with it. Im bored with life in general. So what do I do then? I fucking troll.you tell raif, you wanna suck my cock?you tell raif motherufcker, cunt cunt cunt cunt cunt cunt.you tell raif why did you kick Tailure from chaos, you fucking whore?etc etc.I start on projects
 , but never finnish them. I thought this event would eliminate all fucking apathy and give me emotions but I feel nothing, or at least my emotions are very suppressed.Give me something, give me luck. Let her answer on fb, hell, anyone from the fucking camp. G. I take to smashing up my walls and being mean to my dog, although in the end it gives me no satisfaction.What a fucking psychopath I am ...URL: http://forum.audiogames.net/viewtopic.php?pid=142822#p142822

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Re: [Audiogames-reflector] Let's really dig in to Tolkiin and Lord of the Rings,

2013-07-30 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: Let's really dig in to Tolkiin and Lord of the Rings,

Thats the thing though. The American radioplay, done by a company called The Minds Eye, had repeat actors coming up for major parts. To befair they did have a very small budget but it was still jarring to here the actress who played Pippin also voicing Galadriel. Te the actor who did the narration and voiced Gollum also voiced Butterbur and Gimley. He also voiced the Nazgul, which was probably my biggest complaint since all he did was speak in a monotone with an added echo effect. Then Eric Bauersfeld voiced Boromir, Theoden and later the Herbmaster in Return of the King. Fortunately Bernard Mayes was just about what I would have imagined Gandalf as sounding like. Unfortunately they also pronounced Sauron as Saw Ron and Saruman was SuhRuman.URL: http://forum.audiogames.net/viewtopic.php?pid=142823#p142823

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Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-30 Thread AudioGames.net Forum — New releases room: severestormsteve1


Re: Scrolling Battles 2

In AAC, that was a zip archive. This game isnt nesisarily a game with a computer like story line. Initially, I thought the story line was nothing, just that the objec was to survive, rack up weapon damage, defeet the boss and stuff... I could be wrong though. What you are suggesting sounds like a great idea, but I dont think it would fit in with the title of the game.URL: http://forum.audiogames.net/viewtopic.php?pid=142824#p142824

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Re: [Audiogames-reflector] Swamp Campaign Maker!

2013-07-30 Thread AudioGames.net Forum — New releases room: severestormsteve1


Re: Swamp Campaign Maker!

That sounds good. Maybe you could inclued something like a main menu with create map, create campaign, load map, load campaign, options, save map, save campaign, exit. Oh yeah, how much would this cost?URL: http://forum.audiogames.net/viewtopic.php?pid=142825#p142825

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Re: [Audiogames-reflector] What the fuck? Is wrong with me.

2013-07-30 Thread AudioGames.net Forum — Off-topic room: Mord-Sith


Re: What the fuck? Is wrong with me.

Hey, dude, Id just like to say, in some ways, I get you, I can understand the bordem and a little bit of the isolation, though, you seem to have a bad case of that.Just... try not to do something drastic stop and think. It may not seem like there is alot to live for, or anything at all, but try and remember those good times you had at the camp, remember the fun and the good times. While that girl at the camp may not be the one for you, there may be some lucky girl out there who is for you and will make you feel like everything, there is a quote:To the world, you are one person, but to one person, you are the world,I will agree, yes, there are tons of assholes out there. Being blind is a huge fucking disadvantage when it comes to being social, becuase most of our contact is made through visual means. My Mom and DAd often wonder what happened to their little social boy, but people change. If its worth anything and you want to tal
 k, my skype name is Nalunarak feel free to add me and if you want to talk, Id be more than happy to.As far as going and making music-hanging out with friends, I really wish you lived near me because some friends and I are starting a band, making music with other people is an experience that truly needs to be felt to be believed and enjoyed.URL: http://forum.audiogames.net/viewtopic.php?pid=142826#p142826

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[Audiogames-reflector] Will someone please provide an english read me for bk2?

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Will someone please provide an english read me for bk2?

Hello there,As the topic says, I need a english read me for bk2. If anyone can write it or already has one, will you please send it?URL: http://forum.audiogames.net/viewtopic.php?pid=142828#p142828

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Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: Laser Breakout 1.2 has been released!

Try deleting your folder and reinstalling. You dont really have any data to lose, since there are no game saves or anything like that. The updater should run once you do that.URL: http://forum.audiogames.net/viewtopic.php?pid=142829#p142829

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Re: [Audiogames-reflector] Thoughts on instructions

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: ianr


Re: Thoughts on instructions

I vote for HTML with headings so the screen reader can jump between sections.And I recommend using markdown since it is a very simple text format that can be converted to HTML.I use markdown to write all my documentation and the PanDoc tool to convert it from markdown to HTML.Good luck!URL: http://forum.audiogames.net/viewtopic.php?pid=142830#p142830

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Re: [Audiogames-reflector] What the fuck? Is wrong with me.

2013-07-30 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: What the fuck? Is wrong with me.

I suffer from a similar problem, Gamer. I have several periods of emotional apathy where Im not as happy, sad, angry, and at times dont even care that I cant feel any of these things. For me its due to double clinical and chronic depression. So I understand where your coming from. And even if not everything, I at least know what its like. So if any of this rings a bell, Id appreciate a response.Hang in there man.URL: http://forum.audiogames.net/viewtopic.php?pid=142831#p142831

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Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-30 Thread AudioGames.net Forum — Off-topic room: dd


Re: stereo mix on windows 7 64 bit

yikes! that already scares the crap outa me guess Im out of luck thenURL: http://forum.audiogames.net/viewtopic.php?pid=142833#p142833

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Re: [Audiogames-reflector] Thoughts on instructions

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Thoughts on instructions

Yep, I think Adventure at C got it right, with a ReadMe explaining the controls, and a tutorial level making sure you have them down. That is how Bokurano Daiboukenn 2 does it as well, though its tutorial is more involved.URL: http://forum.audiogames.net/viewtopic.php?pid=142834#p142834

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Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-30 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: Scrolling Battles 2

Achievements? Achievements fit in with every game. I think its an awesome idea for any developer to use. Especially if the game has no storyline, it gives you something to work towards other than just an ending. I think itd be cool if you could unlock your weapons instead of just starting with them all, using a combination of buying them from the shop and unlocking them by completing goals in levels and just collecting them from various places in levels. I also think itd be cool if the shop was something you could only access outside of levels, like from the main menu.This is a really neat game though. I especially like how when you complete a level, youre literally warped to the next level, and you actually drop into the stage. Something about that just sounds really cool.BTW, Adventure at C: had more achievements than just defeating the viruses with the knife to protect the Zip archive.URL: http://forum.audiogames.net/viewtopic.php?pid=142835#p142835

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Re: [Audiogames-reflector] Thoughts on instructions

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Thoughts on instructions

Well bladestorm, Im not sure on Kodp, since a lot of questions about the seasons, correct rates of sacrifice, which god is which etc can all be found in the manual, indeed the same goes for a lot of more coplex games even now,  and whether that manual is a printed instruction booklet, a readme or an in game screen it is still there.But hay, theres no reason not to do both. Myself, I actually enjoy playing through the tutorial, then going back and reading the manual and letting it fill in the gaps, though where there isnt a tutorial Ill generally read the manual first since I find it a better introduction to go into a game knowing what Im doing, plus I do enjoy the anticipation .URL: http://forum.audiogames.net/viewtopic.php?pid=142836#p142836

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Re: [Audiogames-reflector] Thoughts on instructions

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Thoughts on instructions

Well bladestorm, Im not sure on Kodp, since a lot of questions about the seasons, correct rates of sacrifice, which god is which etc can all be found in the manual, indeed the same goes for a lot of more coplex games even now,  and whether that manual is a printed instruction booklet, a readme or an in game screen it is still there, heck the uba movelists most beatemups now contain are pretty much the same thing older games used to give in the instructions, its just an ease of space thing..But hay, theres no reason not to do both. Myself, I actually enjoy playing through the tutorial, then going back and reading the manual and letting it fill in the gaps, though where there isnt a tutorial Ill generally read the manual first since I find it a better introduction to go into a game knowing what Im doing, plus I do enjoy the anticipation .URL: http://forum.audiogames.net/viewtopic.php?pid=142836#p142836

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Re: [Audiogames-reflector] Wanting to put windows eight on my mac.

2013-07-30 Thread AudioGames.net Forum — Off-topic room: Chris


Re: Wanting to put windows eight on my mac.

Hi.No, I cannot upgrade to Mountain Lion, as the mac i have is too old.I would use virtual box, but it is not accessible though if anyone knows of and has an older version that is accessible please give me a link to it.As for an older version of fusion, I dont know where to get it.I dont really want fusion anyway, I want a free accessible virtualization program for the mac, just like I can on windows.URL: http://forum.audiogames.net/viewtopic.php?pid=142837#p142837

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Re: [Audiogames-reflector] Laser Breakout 1.2 has been released!

2013-07-30 Thread AudioGames.net Forum — New releases room: yukionozawa


Re: Laser Breakout 1.2 has been released!

I have fixed the update information. It should work now.I think Ive lost the source code of ver 1.2. I have to search it in my backups.URL: http://forum.audiogames.net/viewtopic.php?pid=142839#p142839

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Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-30 Thread AudioGames.net Forum — Off-topic room: severestormsteve1


Re: stereo mix on windows 7 64 bit

Dudes, you got it all wrong. I have a realtech audio sound card on a dell inspiron m5030 laptop, and when I got the thing it said that I only had the microphone. Then however, I tried to update the sound card driver through device manager and it said I was using the latest version. I went to dell.com, clicked on the drivers and downloads home, searched for my product, and downloaded the realtech driver. I turned the computer back on and wa la! There it was!So, dont give up DD, just if you have a dell do what camlorn said and look up the driver on either dell or some other provider that you use.PS. Camlorn, I really like your blog by the wayURL: http://forum.audiogames.net/viewtopic.php?pid=142838#p142838

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Re: [Audiogames-reflector] What the fuck? Is wrong with me.

2013-07-30 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: What the fuck? Is wrong with me.

You wouldnt happen to have any psychologists handy? Counselors, at least? The status hit associated with talking to professionals is slowly but surely fading away.If youve already done this without positive results... how many different professionals?At least in the US, theres this nasty tendency for psychologists to require that you basically do all the work, which is kinda lame. Maybe find one specializing in CBT, since thats actually done better than normal talking about it.URL: http://forum.audiogames.net/viewtopic.php?pid=142843#p142843

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Re: [Audiogames-reflector] latest facebook mobile layout, thoughts?

2013-07-30 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: latest facebook mobile layout, thoughts?

Which is just... not worth it, you know? Especially if its most appropriate in a comment.*SIGH*URL: http://forum.audiogames.net/viewtopic.php?pid=142844#p142844

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Re: [Audiogames-reflector] stereo mix on windows 7 64 bit

2013-07-30 Thread AudioGames.net Forum — Off-topic room: dd


Re: stereo mix on windows 7 64 bit

possibly a dumb question but how do I know what my computers manufacturer is?URL: http://forum.audiogames.net/viewtopic.php?pid=142846#p142846

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[Audiogames-reflector] Just got a xbox 36-0 and I've got sme questions

2013-07-30 Thread AudioGames.net Forum — Off-topic room: ghost rider


Just got a xbox 36-0 and I've got sme questions

Hey all, my mom just purchased me an Xbox 360 this morning. Im just wondering, is there a voice that I could install on the Xbox to help me navigate menus and surf the web? Because the Xbox came with a one month xbox live [[gold]] membership, so I can download some games, but I cant really do much because I cant tell where I am. thanks, and hope to here from you soon.URL: http://forum.audiogames.net/viewtopic.php?pid=142847#p142847

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Re: [Audiogames-reflector] new seeries of stages!

2013-07-30 Thread AudioGames.net Forum — New releases room: ghost rider


Re: new seeries of stages!

Downloading it now, sounds like funURL: http://forum.audiogames.net/viewtopic.php?pid=142849#p142849

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Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net Forum — New releases room: brad


Re: ayakashi for IOS

hi.Ah Ive figgered it out.you click on the text and it scrolls past.hmm this game is nice but like people have said its just another card game.still its kind of nice though.URL: http://forum.audiogames.net/viewtopic.php?pid=142850#p142850

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[Audiogames-reflector] sarah

2013-07-30 Thread AudioGames.net Forum — General Game Discussion: trolokXgames


sarah

Hello everyone. I have a full version of the game. was chapters 1 and 2. Now the third stuck. how to get to the fourth, and what to do there?URL: http://forum.audiogames.net/viewtopic.php?pid=142851#p142851

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-30 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

OK, yes! if you donated the broken items you willnt lost any item. I know this. however there are many new players around me. they dont know that. Whatever lost skill points or items, these problem dont happen in 2.8. oh, I forget to say whatever normal modeor hc mode all have that.URL: http://forum.audiogames.net/viewtopic.php?pid=142852#p142852

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Re: [Audiogames-reflector] Adventure At C:

2013-07-30 Thread AudioGames.net Forum — New releases room: chpross


Re: Adventure At C:

Hello!I have a problem whit this game:When i start playing, then the debugger from Microsoft will exit the game.The debuger is drwtsn32.exe here is the information from the debugger, but parts from the report are of german.AppName: aac.exe AppVer: 0.0.0.0 ModName: aac.exeModVer: 0.0.0.0 Offset: df6eException InformationCode: 0xc01d Flags: 0xRecord: 0x Address: 0x0040df6eSystem InformationWindows NT 5.1 Build: 2600CPU Vendor Code: 68747541 - 69746E65 - 444D4163CPU Version: 06A0 CPU Feature Code: 0383FBFFCPU AMD Feature Code: C1C3FBFFModule 1aac.exeImage Base: 0x0040 Image Size: 0xChecksum: 0x Time Stamp: 0x519bdf5eand here the information from the file C:\DOKUME~1\ADMINI~1\LOKALE~1\Temp\dc23_appcompat.txt-?xml version=1.0 encoding=UTF-16?DATABASEEXE NAME=aac.exe FILTER=GRABMI_FILTER_PRIVACY  MATCHING_FILE NAME=aac.exe SIZE=171580318 CHECKSUM=0x29E6DC56 MODULE_TYPE=WIN32 PE_CHECKSUM=0x0 LINKER_VERSION=0x0 LINK_DATE=05/21/2013 20:55:58 UPTO_LINK_DATE=05/21/2013 20:55:58 //EXEEXE NAME=kernel32.dll FILTER=GRABMI_FILTER_THISFILEONLY  MATCHING_FILE NAME=kernel32.dll SIZE=1063424 CHECKSUM=0x2E7379C2 BIN_FILE_VERSION=5.1.2600.5512 BIN_PRODUCT_VERSION=5.1.2600.5512 PRODUCT_VERSION=5.1.2600.5512 FILE_DESCRIPTION=Client-DLL für Windows NT-Basis-API COMPANY_NAME=Microsoft Corporation PRODUCT_NAME=Betriebssystem Microsoft® Windows® FILE_VERSION=5.1.2600.5512 (xpsp.080413-2111) ORIGINAL_FILENAME=kernel32 INTERNAL_NAME=kernel32 LEGAL_COPYRIGHT=© Microsoft Corporation. Alle Rechte vorbehalten. VERFILEDATEHI=0x0 VERFILEDATELO=0x0 VERFILEOS=0x40004 VERFILETYPE=0x2 MODULE_TYPE=WIN32 PE_CHECKSUM=0x106523 LINKER_VERSION=0x50001 UPTO_BIN_FILE_VERSION=5.1.2600.5512 UPTO_BIN_PRODUCT_VERSION=5.1.2600.5512 LINK_DATE=04/14/2008 02:21:52 UPTO_LINK_DATE=04/14/2008 02:21:52 VER_LANGUAGE=Deutsch (Deutschland) [0x407] //EXE/DATABASE---Can you help me?and Sorry for my english.Chris.URL: http://forum.audiogames.net/viewtopic.php?pid=142853#p142853

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-30 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

I just redownload the 2.9d sounds and I changed. then I lead a sniper mission, I still cant hear the noise from zombies. zombies stay there and they dont move. this is like I lost my skill points. zombies dont move too, perhaps they make noisy.URL: http://forum.audiogames.net/viewtopic.php?pid=142854#p142854

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-30 Thread AudioGames.net Forum — New releases room: welshweyr


Re: Swamp, zombie fps by Aprone

Aprone knows the zombies dont move. Thats why the message when you first log on to the server tells you that they dont move.URL: http://forum.audiogames.net/viewtopic.php?pid=142856#p142856

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