Re: Youtube Website, strange issue with search results

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Youtube Website, strange issue with search results me too. URL: http://forum.audiogames.net/viewtopic.php?pid=194096#p194096 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A new sound art project I've created

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: A new sound art project I've created Hi again, Im bringing this topic to the forefront because I am trying to find sounds, and basically do it the same Omar was doing, by downloading and extracting YouTube videos.Im trying to find sounds of X-ray machines, CAT scanners, PET and SPET

Re: Bug in Ultrapower

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Bug in Ultrapower make sure your up is update to date. the current version is 4.4 URL: http://forum.audiogames.net/viewtopic.php?pid=194098#p194098 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bug in Ultrapower

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Bug in Ultrapower make sure your up is up to date. the current version is 4.4 URL: http://forum.audiogames.net/viewtopic.php?pid=194098#p194098 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: some code factory games needed

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: some code factory games needed hola, any walkthrough for private detective school both in español/spanish and inglés/english?gracias!/thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=194099#p194099 ___ Audiogames-reflector

Re: A new sound art project I've created

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: A new sound art project I've created Hi,Try to look for the sound on www.freesound.orghthsocheat URL: http://forum.audiogames.net/viewtopic.php?pid=194100#p194100 ___ Audiogames-reflector mailing list

Re: A new sound art project I've created

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: A new sound art project I've created Thanks for that suggestion! O:-) I never tried this web site before. I know I asked this uestion beore, but I forgot the answer to it. Are royalty-free sounds basically free sounds obtained after you purchased a membership or something? I think

Re: A new sound art project I've created

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: A new sound art project I've created Youre welcome. URL: http://forum.audiogames.net/viewtopic.php?pid=194102#p194102 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pontes Media Downloader - a friendly youtube downloader - version 2.0

2014-11-06 Thread AudioGames . net Forum — Off-topic room : nelucampean via Audiogames-reflector
Re: Pontes Media Downloader - a friendly youtube downloader - version 2.0 Hello, againThanks to kool_turk, I\ve just coreected some minor bugs in Pontes Media Downloader that prevented downloading from some sites that are not officially supported by youtube-dl. If you are using the program

Re: my let's play bt sync folder and comments thread

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector
Re: my let's play bt sync folder and comments thread Hi, how I can use the code to download the btsink folder Ive tried to install bt sink but then I dont know how insert the key for accessing the folder.Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=194104#p194104

Re: my let's play bt sync folder and comments thread

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector
Re: my let's play bt sync folder and comments thread Hi, how I can use the code to download the bt sink folder? Ive tried to install bt sink but then I dont know how insert the key for accessing the folder.Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=194104#p194104

Re: some code factory games needed

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: some code factory games needed hilos secretos de villa del agua.is inglish? URL: http://forum.audiogames.net/viewtopic.php?pid=194105#p194105 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific hello guys!I think the same commands as the developers of NVDA were not implemented on purpose, to have the user did not decorate any q and a list of keys, facilitating learning software.NVDA is free, yes, but other things make it

Re: accessible bitcoin client on windows

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: accessible bitcoin client on windows Isnt the official client already accessible? Its just QT. If not, then of course theres always the command-line interface using RPC, which all clients should support. URL: http://forum.audiogames.net/viewtopic.php?pid=194107#p194107

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific hello guys!I think the same commands as the developers of NVDA were not implemented on purpose, to have the user did not decorate any q and a list of keys, facilitating learning software.NVDA is free, yes, but other things make it

Re: Bug in Ultrapower

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : adiluralbaev via Audiogames-reflector
Re: Bug in Ultrapower Hello!Socheat wrote:make sure your up is up to date. the current version is 4.4Thank you, everything turned out! URL: http://forum.audiogames.net/viewtopic.php?pid=194108#p194108 ___ Audiogames-reflector mailing list

Re: Chaos Versions for bokurano daiboukenn 2 and bokurano daiboukenn 3

2014-11-06 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Chaos Versions for bokurano daiboukenn 2 and bokurano daiboukenn 3 Please note that the official versions block loading any data saved by the chaose versions of Bokurano Daibouken. Make sure you backup your important save to avoid losing your data or making it useless. URL:

Bokurano Daibouken series : DB request

2014-11-06 Thread AudioGames . net Forum — Site and forum feedback : yukionozawa via Audiogames-reflector
Bokurano Daibouken series : DB request Hi.I know Japanese games has had their original jenl on this site. Could moderators please add BK series to DB if possible? There are some descriptions wrote by bladestorm, requesting adding them, so writing the entire descriptions arent required.

Bokurano Daibouken series : DB request

2014-11-06 Thread AudioGames . net Forum — Site and forum feedback : yukionozawa via Audiogames-reflector
Bokurano Daibouken series : DB request Hi.I know Japanese games have had their original jenl on this site. Could moderators please add BK series to DB if possible? There are some descriptions wrote by bladestorm, requesting adding them, so writing the entire descriptions arent required.

Bokurano Daibouken series : DB request

2014-11-06 Thread AudioGames . net Forum — Site and forum feedback : yukionozawa via Audiogames-reflector
Bokurano Daibouken series : DB request Hi.I know Japanese games have had their original jenl on this site. Could moderators please add BK series to DB if possible? There are some descriptions written by bladestorm, requesting adding them, so writing the entire descriptions isnt required.

a core-exile problem.

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector
a core-exile problem. I dont know aboutanyone else, but I am have a bit of a problem wiht coure-exiles. First of all, it take a long time for me to do anything in core-exiles after I login using IE. Plus, I cant seem to get access t anything under the tabs like system, account, and etc. I

a core-exile problem.

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector
a core-exile problem. I dont know about anyone else, but I am having a bit of a problem wihth core-exiles. First of all, it takes a long time for me to do anything in core-exiles after I login using IE. Plus, I cant seem to get access to anything under the tabs like system, account, and

Re: some code factory games needed

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector
Re: some code factory games needed How can you run private detective school on win 7? Can you write step by step here? I tryed a few times to play it but never worked. URL: http://forum.audiogames.net/viewtopic.php?pid=194112#p194112 ___

Re: Learning iTunes.

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Learning iTunes. LOL indeed Dark, you must be overjoyed!I too have bought a Stream, in the hope that I will now actually be listening to half the stuff I have on a fairly regular basis. I can use iTunes/iOS apps, but I do clearly need to be freed from some of the torture of it.

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Prometheus: The Eternal Wars uh. I had an account the other day and had just started playing. My internet went down so I assume I got disconnected. Im trying to log back in today and it says that my user name doesnt exist. Bummer URL:

Re: Learning iTunes.

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Learning iTunes. LOL indeed Dark, you must be overjoyed!I too have bought a Stream, in the hope that I will now actually be listening to half the stuff I have on a fairly regular basis. I can use iTunes/iOS apps, but I do clearly need to be freed from some of the torture of it.

Re: some code factory games needed

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: some code factory games needed hi!.No, i dont have any walkthrough unfortunately. ive finished the game long time ago, in 2008. there are a very old topic where ive posted some clues here and there, with the user seal i think. we where both stuck time after time, and in that topic we

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific hi about copy features so i say that every one is copping each other i am with n v d a since it is the lightest screen reader and the fastest for windows 8.1 and in the one think no one can beet n v d a that it can run in portable

Re: death match project alpha

2014-11-06 Thread AudioGames . net Forum — New releases room : animeshhh via Audiogames-reflector
Re: death match project alpha nice game URL: http://forum.audiogames.net/viewtopic.php?pid=194117#p194117 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman Mmm, I thought the whole point of leaving open the parser was that you *didnt* get the impression that you were trapped inside a limited mechanic? Obviously, the parser and the player disagree. I dont accept that limiting

androide help desk

2014-11-06 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector
androide help desk hi all i request u all to make this threat to help other in there androide qwirys URL: http://forum.audiogames.net/viewtopic.php?pid=194119#p194119 ___ Audiogames-reflector mailing list

Re: my let's play bt sync folder and comments thread

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: my let's play bt sync folder and comments thread hello, it works only with NVDA, and even then only with a lot of tinkering. while Setting up bt sync, object Navigation is your friend. URL: http://forum.audiogames.net/viewtopic.php?pid=194120#p194120

Re: accessible bitcoin client on windows

2014-11-06 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector
Re: accessible bitcoin client on windows I thought that stuff with qt-based guis were for the most part completely unusable (such as calibre, but it has an awesome command-line interface so its ok). URL: http://forum.audiogames.net/viewtopic.php?pid=194121#p194121

Re: frameworks to develop audiogames

2014-11-06 Thread AudioGames . net Forum — Developers room : Lex via Audiogames-reflector
Re: frameworks to develop audiogames camlorn wrote:Actually, Cython is a horrible thing for a certain type of application. If youre using it only for speed and not to bind C code youre fine. Otherwise, you *have* to use VS 2008 or VS 2010, which means that you cant use all the latest

Accessible C++ Compiler

2014-11-06 Thread AudioGames . net Forum — Developers room : Hayden via Audiogames-reflector
Accessible C++ Compiler Hello,Im looking into C++, but have so far had issues find a totally accessible compiler/IDE. The primary issues that Im currently having are finding a compiler wherein I can read any compilation errors that may arise, and also figuring out the most convenient way

Re: Bokurano Daibouken series : DB request

2014-11-06 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: Bokurano Daibouken series : DB request Hi Yukio. We do now have a genre category for Japanese games and several games such as Tia story have already been added, and Ive got the descriptions from bladestorm. The Bokurano Daibouken games are certainly going to get db entries, however Ive

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman Fundamentally Sebby, I think we approach the problem differently. I think of interactive fiction (any interactive fiction), as a game, a computer program. It is not a human, and no amount of if purist propergander will

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman The thing I dont like about gamebooks is that it is way to easy to cheat. What I mean is that if a player is not happy with the choice he/she made in the gamebook, all they have to do is hit the back button on their browzer

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Hi Diego, unfortunately, not all things are like you want. Jaws and window eyes copy features from others! No! when NVDA started existing, jaws had already 10 or 12 years since it was created. So, this is not, and will never be

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Well, if you did not complete character creation, your username surely doesnt exist.If you disconnected during creation, the game cleans half-created accounts, so to speak. URL: http://forum.audiogames.net/viewtopic.php?pid=194128#p194128

Re: Mortal Kombat x officially announced!

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mortal Kombat x officially announced! I agree. I will likely just buy the original, if at all... and hope that there are good unlockables. I didnt buy much dlc for MK 9 and may not for this one either... over the last few years Ive found MK has started losing its appeal. Its fun, but

Re: Accessible C++ Compiler

2014-11-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Accessible C++ Compiler Visual studio sort of works, but it depends which version. Every version has its own unique special big problems, and I sort-of-jokingly call it the choose your hell adventure game. The problem is that for stuff beyond the basics, Visual Studio is it for

Re: frameworks to develop audiogames

2014-11-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: frameworks to develop audiogames If youre wrapping C++ code without intermediate C layers, then you know what youre doing already and my comments are not aimed at you. Youre also building a library that will be basically useless in any other language that needs a C API, but hey-your

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman Mmm, interesting Dark. Do you also judge audio dramas by the quality of their sound effects? It seems to me that you are unwilling to acknowledge the ideal of parser IF , if not the implementation. To me, IF is no different

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman Mmm, interesting Dark. Do you also judge audio dramas by the quality of their sound effects? It seems to me that you are unwilling to acknowledge the ideal of parser IF , if not the implementation. To me, IF is no different

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Add_item_tts works for SAPI and for screen readers. Calling add_item is for playing sounds only.HTH URL: http://forum.audiogames.net/viewtopic.php?pid=194132#p194132 ___

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Add_item_tts works for SAPI and for screen readers. Calling add_item is for playing sounds only.If the menu is using SAPI instead of your screen reader, then BGT probably failed to find the required libraries.Try

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Prometheus: The Eternal Wars Oh. I didnt explain that very well I guess. I got through creation, salavaged a bit of debris, did a bit of flight training, wend and bought clothes and a gun and ammo. Id walked back to my ship and bam... disconnect. I Tried to log in earlyer and the game

Re: alter aeon help

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: alter aeon help Hi Atlan.Im sorry I didnt understand your post what exactly do you need help with? URL: http://forum.audiogames.net/viewtopic.php?pid=194134#p194134 ___ Audiogames-reflector mailing list

Re: Clok Mud

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Clok Mud Their is no btsync for either of the packs. Go get them off of the bbs. URL: http://forum.audiogames.net/viewtopic.php?pid=194135#p194135 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-11-06 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hello everyone. I need the shipdock map and its Entities please URL: http://forum.audiogames.net/viewtopic.php?pid=194136#p194136 ___ Audiogames-reflector mailing list

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Well, I turned Jaws on so that I didnt have to mess with Screen reader dependencies. Once I get it working with jaws Ill put the NVDA and SA files in the project. URL: http://forum.audiogames.net/viewtopic.php?pid=194137#p194137

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Well, I turned Jaws on so that I didnt have to mess with Screen reader dependencies. Once I get it working with jaws Ill put the NVDA and SA files in the project.Edit: Yay, finally got it working. Itd help if I actually called the Init

Re: alter aeon help

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector
Re: alter aeon help hi,i need help with the eq what is good for druids? and what are good areas for lvl 22? URL: http://forum.audiogames.net/viewtopic.php?pid=194138#p194138 ___ Audiogames-reflector mailing list

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Well, I turned Jaws on so that I didnt have to mess with Screen reader dependencies. Once I get it working with jaws Ill put the NVDA and SA files in the project.Edit: Yay, finally got it working. Itd help if I actually called the Init

Re: Accessible C++ Compiler

2014-11-06 Thread AudioGames . net Forum — Developers room : Hayden via Audiogames-reflector
Re: Accessible C++ Compiler Hi,Thanks; I appreciate the advice. I have no issue with using command prompt; I had a feeling that was the way to go with it. Ive found most everything it outputs is read very well. URL: http://forum.audiogames.net/viewtopic.php?pid=194139#p194139

Re: Accessible C++ Compiler

2014-11-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Accessible C++ Compiler That puts you in a minority. A very small one. Every other time Ive said this to a new blind programmer, the reactions have been interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=194140#p194140 ___

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,No, you dont have to, but I set it up so by default, the manager tells BGT to look in the lib directory, for my own convenience, if not necessarily for the convenience of others. To prevent this, use:speech.lib_directory = ;Let me know

Re: Braillemon status update!

2014-11-06 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Hi I like the game it would be nice if you could fight other gym masters besides just Blind Man Kyle. Also it be neat if you fought actuall trainers like Brock and Misty. Also it be nice if the pocadex wasnt pocamon1 2 etc but the actual names of the pockamon.

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Well, I turned Jaws on so that I didnt have to mess with Screen reader dependencies. Once I get it working with jaws Ill put the NVDA and SA files in the project.Edit: Yay, finally got it working. Itd help if I actually called the Init

Re: death match project alpha

2014-11-06 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, you can ignore that door. On red warp, the hacking doors lead into secret areas which contains a few useful, but not really awsome supplys, and sometimes theirs even a text log. The room I think your trying to get into is either the one on the ladder to

Re: Prometheus: The Eternal Wars

2014-11-06 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Oh, yes, we got attacked, but we did not get hacked. However, we did have to restore the database some time back, maybe that is why.To those who got worried by this message, rest assured. Your account information was not stolen, and is secure and

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific I personally use nvda on a full time basis, mainly because I dont need the extra features of the other screen readers, that and jaws and I didnt get along on my old desktop. And to point out, while we may make a lot of money in the

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-06 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Oh, just thought I would point out as well. This specific thing of sitting around paying off the government isnt just done by blind people, nore is it done by the majority, at least from what I know. I happen to go to the florida

Re: Braillemon status update!

2014-11-06 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Braillemon status update! Hi,Jeffb, regarding the Pokêdex, the actual names are shown in there when you caught the corresponding Pokêmon. But it doesnt get filled in the right order necessarily, since every Pokêmon has a set number. So, the first Pokêmon you get maybe is not number 1,

Re: 3 Kingdoms Mud

2014-11-06 Thread AudioGames . net Forum — New releases room : bladestorm360 via Audiogames-reflector
Re: 3 Kingdoms Mud As of today, you now start with some basic gear at login. It isnt anything special, but its something. You can still drop link and keep your equipment, but now if you log out and back in at any time, you start with some basic newbie gear. You can also use the gearup

Re: Angelgift Teaser

2014-11-06 Thread AudioGames . net Forum — New releases room : faelnar . christopher via Audiogames-reflector
Re: Angelgift Teaser Im so excited to play this game! URL: http://forum.audiogames.net/viewtopic.php?pid=194149#p194149 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Hunter and other licences

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector
Re: "Hunter" and other licences I bought super liam when on sale, and i dont regret this.May I ask where I can get the free version of super liam? Id love to play it again URL: http://forum.audiogames.net/viewtopic.php?pid=194150#p194150 ___

game request

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
game request Hello all. does anyone have the Japanese rpg cave of wonders? the link on the websight doesnt work. URL: http://forum.audiogames.net/viewtopic.php?pid=194151#p194151 ___ Audiogames-reflector mailing list

Re: Bug in Ultrapower

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Bug in Ultrapower lolL URL: http://forum.audiogames.net/viewtopic.php?pid=194152#p194152 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Braillemon status update!

2014-11-06 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector
Re: Braillemon status update! @Jef,You can in fact fight other gym leaders like Brock and Misty. Blind man Kyle is just there outside of Mt. Moon I think, to test you or something. URL: http://forum.audiogames.net/viewtopic.php?pid=194153#p194153

Re: alter aeon help

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: alter aeon help You can always use the areas level command to estimate which level is good for you. For example, type areas 22 to see areas thatre quite OK for lv22. As for druid eq, I cant help you. I myself cant manage equipment well... URL:

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured Id just create a lib directory, and put the files there, but that didnt work either. URL: http://forum.audiogames.net/viewtopic.php?pid=194155#p194155

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured Id just create a lib directory, and put the files there, but that didnt work either.Edit: Hmm. So my set_error_output log created the following log. Im

Re: Hooking Speech Manager class into Dynamic Menu

2014-11-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Hooking Speech Manager class into Dynamic Menu Hi,Unfortunately, this did not work. Alternatively, where is the lib directory? Figured Id just create a lib directory, and put the files there, but that didnt work either.Edit: Hmm. So my set_error_output log created the following log. Im

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-06 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi folks!I also buy game as well.I can say this game will make me play a lot same as swamp that on the computer one.But sadly stilll some bug though for IPhone 5.Hope the developer will take sometimes to fix it soon.But

Re: Pontes Media Downloader - a friendly youtube downloader - version 2.0

2014-11-06 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector
Re: Pontes Media Downloader - a friendly youtube downloader - version 2.0 Excellent, so far it works and no crashing.Ill keep the older version around just in case, but so far it looks like I wont need to go back to using that version. URL:

Re: Cyber Knights discussion

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector
Re: Cyber Knights discussion awe man sad you dont have it for IOS but keep up your hard work. URL: http://forum.audiogames.net/viewtopic.php?pid=194158#p194158 ___ Audiogames-reflector mailing list

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-06 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Yeah it really really worth it, the game is really awesome, but very buggy, alot of buggs in it, I contacted its developers, they said they are finding all the buggs and fixing them, and an update is coming very soon,