Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector


  


Re: Dentin, can we talk about this?

I havent played for a couple of years, with me not being very good at muds.Just going by your post, you sound like a petulant child chucking a tantrum when not getting your own way.I havent played for years so I dont know what things are like, I usually did my own thing anyway.Before playing I studdied the documentation extensively before even creating my character.I did this so I wouldnt have to ask pointless questions, questions that could easily be answered by reading the documentation, and I dont know what the documentation is like now, but they were helpfull back then.I think what got me playing was the excellent soundpack that was available at the time.One of these days, I might see if my character still exists, its been so long its probably been deleted.I just need to find me a good mud client thats easy to use.I use to like gMud, but not only is it ancient, it also wouldnt wor
 k with NVDA because NVDA doesnt have an option to set the screen echo to all.

URL: http://forum.audiogames.net/viewtopic.php?pid=197610#p197610




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Re: Confusion with snowrace

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Confusion with snowrace

Okay, Snow race now has an entry Here Thanks for the tricks guide Danny, Ive stuck a link on the entry. If there is anymore information on characters, stats, track types etc that could either be added to the game entry page, or put together into guides, let me know, still this should hopefully let more visitors to the site know about the game and give it a try, I just appologise for the length of time it took to gget done.

URL: http://forum.audiogames.net/viewtopic.php?pid=197611#p197611




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Ive heard the video that youve posted, and I think the fighting system looks good.

URL: http://forum.audiogames.net/viewtopic.php?pid=197612#p197612




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Re: my fighting/mainstream games recordings

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: my fighting/mainstream games recordings

ok thanks very much for the instructions.now I am at the second tutorial for alchemy.Ive hit the mandragoras, and it reveals an item.I mix the item and then hit another mandragoras, mix the item, and I dont know what to do next, because there is no mandragoras or an item that I must pick up.

URL: http://forum.audiogames.net/viewtopic.php?pid=197613#p197613




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Re: a funny video

2014-12-17 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: a funny video

hi,found this videoits insanely funnyhttp://www.youtube.com/watch?v=2lK_TknimS0

URL: http://forum.audiogames.net/viewtopic.php?pid=197614#p197614




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Hello.This is awesome! I really enjoy these voices and to know that I can download them for NVDA is just amazing.I love this screen reader!How do you guys find these awesome addons?Oh just a note; Id recommend contacting the developer on the site that Aaron has given if you find any bugs.Hopefully more voices will be added, these voices so far are awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=197615#p197615




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Re: Dentin, can we talk about this?

Well Rorri, actually, indeed you must explore most of times. I mean, whats the point of playing a MUD with everything done for you without you exploring and all? I know youve probably changed but see, you cant just go ask for everything and not try yourself. Sometimes, when others get help the answer explore had also been used, so its just that usual. Of course if the thing is hard to answer - for example - how much mana is restored back by life tapping 25 hp - and which is obviously not in the help page will obviously be answered since its logical of us to ask. Also, forgive me for telling them what youve actually said, but asking for a clan that lets you build in it is just not correct behaviour. I agree that other players might be too rude to you but think of it logically: will the clan elders let a first rank initiate (aka a very new member) go into the clan area and build around and all that? Of cou
 rse if you buy a private room or whatever youll be able to build in it but thats that. Also, literarily asking a member to help you to enrol into a clan is just weird. Go ask the elders if you want to join, and if the elder denies, try another clan. You might even decide to be clanless but thats besides th epoint now.Also, asking people to unban you from channels is just not right. I mean, if youre banned of course there are reasons, especially for some channels with players as owners. I dont know about chat or gossip since theyre owned by Dentin, though. There might be players who ban you for no apparent reasons, and if that happened, try to talk to them properly and ask them the reason they ban you, dont go to spam them or trash them.Well this post is getting long. Anyways, I do hope youll come to understand some things from this post.

URL: http://forum.audiogames.net/viewtopic.php?pid=197616#p197616




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Re: Dentin, can we talk about this?

@Coll, try the Mush-Z soundpack for Alter Aeon. It had a lot of sounds though keep in mind the download is quite large. Thats what most blind people use for playing AA anyways, you can of course grab other mud clients if you want.Well Rorri, actually, indeed you must explore most of times. I mean, whats the point of playing a MUD with everything done for you without you exploring and all? I know youve probably changed but see, you cant just go ask for everything and not try yourself. Sometimes, when others get help the answer explore had also been used, so its just that usual. Of course if the thing is hard to answer - for example - how much mana is restored back by life tapping 25 hp - and which is obviously not in the help page will obviously be answered since its logical of us to ask. As a side note, dont spam people if they dont want to help you and please try to keep down your swaring and cursing in
  channels. Also, forgive me for telling them what youve actually said, but asking for a clan that lets you build in it is just not correct behaviour. I agree that other players might be too rude to you but think of it logically: will the clan elders let a first rank initiate (aka a very new member) go into the clan area and build around and all that? Of course if you buy a private room or whatever youll be able to build in it but thats that. Also, literarily asking a member to help you to enrol into a clan is just weird. Go ask the elders if you want to join, and if the elder denies, try another clan. You might even decide to be clanless but thats besides th epoint now.Also, asking people to unban you from channels is just not right. I mean, if youre banned of course there are reasons, especially for some channels with players as owners. I dont know about chat or gossip since theyre owned by Dentin, though. There migh
 t be players who ban you for no apparent reasons, and if that happened, try to talk to them properly and ask them the reason they ban you, dont go to spam them or trash them.Well this post is getting long. Anyways, I do hope youll come to understand some things from this post.

URL: http://forum.audiogames.net/viewtopic.php?pid=197616#p197616




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Dentin, can we talk about this?

@Rori, this is exactly the same conversation we had several months ago, indeed a brief search found This topic where we had it, accept that now you have gone even further. Might I remind you that in that topic you said:Rory wrote:Hi. I sent dentin a mudmail, but he was not on so i will say it here. By the way this was like 2 days ago. I feel i have learned from being silenced this whole time, i feel ready to be unsilenced.Dark, that was convincing. Nockternise, whats your name on alter. Mines RorsterMight I suggest you go back to that topic, read the advice from nocturnus and others, and consider what your doing, sinse this sounds like exactly the same situation once again and I dont see why everyone should just repeat themselves giving you the same advice oncemore, advice which (if youve got int
 o this sort of fix), you probably havent taken, (if what Kenzon says is correct). As I said in that topic, the Alteraeon mods are a very reasonable bunch and dont just bully people as you put it, so obviously your doing something wrong,  indeed spamming the creator of the game with mails sounds pretty wrong to me. @cooltirk, I agree with Kenzon. MushZ is your best option, it outputs to Nvda I believe (htough you can also use Sapi as I do), and it virtually turns Alter into an audiogame, indeed playing it isnt so much like playing a mud as playing a full scale rpg with background sounds and music as well as the extremely good text descriptions and game mechanics. Regarding soloing, hay, Im a pretty solo type myself. I dont mind passing the time of day or dropping someone a heal spell, but grouping and clans just arent my thing, I prefer to explore on my own, but in alter that is fine just as long as you use the areas&
 quot; and where command to make sure you dont run into something higher level than you can handle.I admit Ive not played alter for a while, but thats more due to being destracted with other things than anything else, indeed in the recent updates list I notice a jobs system, and sinse that is one of the things I really wanted in the game Im very inclined to give Thelok another outing myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=197617#p197617




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Dentin, can we talk about this?

@Rori, this is exactly the same conversation we had several months ago, indeed a brief search found This topic where we had it, accept that now you have gone even further. Might I remind you that in that topic you said:Rory wrote:Hi. I sent dentin a mudmail, but he was not on so i will say it here. By the way this was like 2 days ago. I feel i have learned from being silenced this whole time, i feel ready to be unsilenced.Dark, that was convincing. Nockternise, whats your name on alter. Mines RorsterMight I suggest you go back to that topic, read the advice from nocturnus and others, and consider what your doing, sinse this sounds like exactly the same situation once again and I dont see why everyone should just repeat themselves giving you the same advice oncemore, advice which (if youve got int
 o this sort of fix), you probably havent taken, (if what Kenzon says is correct). As I said in that topic, the Alteraeon mods are a very reasonable bunch and dont just bully people as you put it, so obviously your doing something wrong,  indeed spamming the creator of the game with mails sounds pretty wrong to me. @cooltirk, I agree with Kenzon. MushZ is your best option, it outputs to Nvda I believe (htough you can also use Sapi as I do), and it virtually turns Alter into an audiogame, indeed playing it isnt so much like playing a mud as playing a full scale rpg with background sounds and music as well as the extremely good text descriptions and game mechanics. Regarding soloing, hay, Im a pretty solo type myself. I dont mind passing the time of day or dropping someone a heal spell, but grouping and clans just arent my thing, I prefer to explore on my own, but in alter that is fine just as long as you use the areas&
 quot; and where command to make sure you dont run into something higher level than you can handle.I admit Ive not played alter for a while, but thats more due to being destracted with other things than anything else, indeed in the recent updates list I notice a jobs system, and sinse that is one of the things I really wanted in the game Im very inclined to get reacquainted with Thelok,  well if I dont get too destracted playing swamp, .

URL: http://forum.audiogames.net/viewtopic.php?pid=197617#p197617




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Re: my fighting/mainstream games recordings

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: my fighting/mainstream games recordings

Hi Mr.bronete.I got Resident Evil: The darkside chronicles for ps3 a while ago, but Im having trouble on navigating the menus. Do you have any tips on how to do that, or do I need to give up? 

URL: http://forum.audiogames.net/viewtopic.php?pid=197618#p197618




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Re: Joining our Beta Testing Team

2014-12-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Joining our Beta Testing Team

Hi.Sounds interesting. I dont have time for testing this Christmas Holiday, but I look very much forward to check out what you come up with. Keep up the good Work Guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=197619#p197619




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Re: Joining our Beta Testing Team

2014-12-17 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Joining our Beta Testing Team

Hi,at EG: Thats an interesting idea to look on the system of inclusion, even though that game has still many bugs in it witch have to be squashed. But thats another topic.I just wanted to ask quickly, if there is a release date for the space shooter game witch was announced recently?I am quite curious about the games mechanics and gameplay.

URL: http://forum.audiogames.net/viewtopic.php?pid=197620#p197620




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Its worth noting that it wont cost just 99 euros. There are 2 types of licenses, basic and premium. The basic license, which is 59 euros gives you access to only a selection of voices, while premium gives you everything. IE, for UK English the basic license gives you Rachel and Peter, and Tyler for Australian in English both in regular and Colibri versions, while premium also includes Lucy and Graham for UK and Lisa for australian on-top of that. All languag3es seem to be included in both licenses so no having to pay more just to get a language here, and from what Acapela tolled me all the missing voices, like the German ones, will be added later.

URL: http://forum.audiogames.net/viewtopic.php?pid=197621#p197621




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

The new elven towers are kind of cool, but I dont really get the point of towers with sharp leaves. Even with the upgrades, their damage is still weaker than that of high guard towers, so I just end up using that instead.For towers that cloak, the towers themselves would be cloakable, otherwise they are almost useless as the fact that enemies can see the uncloaked tower will alert them to the fact that somethings there.Finally, dark elfs root systems and the plants they summon need rebalancing. Its insane that root systems themselves are invisible, attacking adjacent squares and they can summon plants onto an adjacent square. It makes it possible to spam other players with 100+ plants with not much warning.

URL: http://forum.audiogames.net/viewtopic.php?pid=197622#p197622




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

The new elven towers are kind of cool, but I dont really get the point of towers with sharp leaves. Even with the upgrades, their damage is still weaker than that of high guard towers, so I just end up using that instead.For towers that cloak, the towers themselves would be cloakable, otherwise they are almost useless as the fact that enemies can see the uncloaked tower will alert them to the fact that somethings there.Finally, dark elfs root systems and the plants they summon need rebalancing. Its insane that root systems themselves are invisible, dont seem to have any lifespan limits, can attack adjacent squares and they can summon plants onto an adjacent square. It makes it possible to spam other players with 100+ plants with not much warning.

URL: http://forum.audiogames.net/viewtopic.php?pid=197622#p197622




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Hi.Out of interest, what doesthe money go towards/ Does anyone know?

URL: http://forum.audiogames.net/viewtopic.php?pid=197623#p197623




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Probably for development costs (This does seem to be developped officially by Acapela group themselves). The side does state that 10 euros from every purchase gets donated to NVaccess as well, so if you buy these whenever the driver exits beta, youre also supporting NVDA development

URL: http://forum.audiogames.net/viewtopic.php?pid=197624#p197624




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Re: Issue with google translate

2014-12-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Issue with google translate

Hi,How about using instant translate for NVDA?

URL: http://forum.audiogames.net/viewtopic.php?pid=197625#p197625




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Skype 6.2 an later - problems that isn't there before...

2014-12-17 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Skype 6.2 an later - problems that isn't there before...

Hello there people,Recently my Skype updated itself to 6.22.something, and now I had a whole lot of problems (which is! pretty major if you think about it):1. Chat messages: NVDA wont read any incoming messages. it plays skype sounds but thats it. Now I could just use JAWS and install the scripts to fix this... Alright, lets go to some problems installing the scripts doesnt seem to fix:2. Unable to receive files: I know someone sent me files. Normally Id go to that message, tab to save as and then receive it normally but, with both JAWS and NVDA tabbing once wont do anything, and tabbing twice will skip you entirely to the message edit field. Ive found an article about this where the article said that the files will be automatically downloaded. Fine, then, it said to double click the message saying the person sent you the file and or right clicking it and find open, but how do they expect me to do that with a blind eye and well
  practically no control over the mouse as I cant really focus it properly?3. Advertisements: OK, I know Skype has advertisements - which I dont mind much - but! the advertisements are sometimes in between the chat edit box and the history! Now I could just tab and tab and tab and try to find the history and the chat edit box, but why couldnt they just make it like the old style where the advertisement will appear and then disappear, or at least make screen-readers not bother so much or just get them out of the way? Sometimes tabbing from them will land you in an unknown field where you cannot! really do anything, except tab and shift tab. And why the heck did it need to hang there when I tab once from the unknown field and only move when I tabbed twice. Same case with JAWS!Sorry for the rude language, Im just mighty annoyed with this now since my friend sent me something I so wanted (well notes for school) and I cant receive them
  just because of the stupid problems! If anyone could help It would be greatly appreciated, but I guess I must ask him to send it again because hes now offline... and I didnt even receive it yet in the first place...

URL: http://forum.audiogames.net/viewtopic.php?pid=197626#p197626




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : morpheus via Audiogames-reflector


  


Re: Dentin, can we talk about this?

Rhorae,Didn’t we just go through this a few months ago? And since then what have you learned?Absolutely nothing.You are still cursing up a storm, being disrespectful to others, to the gods and even more so to Dentin.Last night you were dropping the “F” bomb over and over, you were using racial slurs that begin with an “N” that Dentin filtered out long ago to stop its use and were once again being totally disrespectful. If this is how you act on less public channels, then how can you expect to be trusted on more public channels?You think dropping the “F” bomb every other word is cool, but in fact it makes you look like a juvenile fool.As I said several months ago, you really need to think of what you want out of the game. Being disrespectful, cursing people out, telling people you want to kill them, stab them in the face etc will only get you either ignored or the same treatment back.You were prevented from making new chars for once you were spammer flagged or silenced then you would just create a new char and start it all over again.You are the one that needs to do the thinking, Dentin has to think about the game as a whole and if one person is disrupting and ruining the fun for others then he is forced to take action to prevent it.

URL: http://forum.audiogames.net/viewtopic.php?pid=197627#p197627




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Re: Skype 6.2 an later - problems that isn't there before...

2014-12-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Skype 6.2 an later - problems that isn't there before...

hi,Try Skype 7.0 from Here.hth,socheat.

URL: http://forum.audiogames.net/viewtopic.php?pid=197628#p197628




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Re: Skype 6.2 an later - problems that isn't there before...

2014-12-17 Thread AudioGames . net Forum — Off-topic room : stefan_ilioaica via Audiogames-reflector


  


Re: Skype 6.2 an later - problems that isn't there before...

Hi,Personally, I downgraded from skype 6.22 to 6.21 and now everything is ok for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=197629#p197629




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Re: HRTF for sounds directly above, centred/level and below listener?

2014-12-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: HRTF for sounds directly above, centred/level and below listener?

Yeah. I realized very, very late last night that I typoed that. Its actually x =~3, which is the most cryptic way I can think of to reduce a number to its last multiple of 4. I mean, if you know the bit tricks and walk through it, fine, but why not just x = x-x%4 or 4*(x/4)? Either is clearer. Unfortunately, OpenALSoft isnt from 2010, its from 2003, so optimizations like that werent common. Nowadays, Id expect either of those lines to optimize out with a fair degree of certainty; now multiply that by the whole codebase and you begin to understand what this thing looks like internally. If you really need it, it should at least be put behind a macro or a function, though 2003 compilers probably didnt aggressive inline across translation units--another significant optimization thats somewhat newer, at least in practice.Libaudioverse will be released under a dual license: GPL and commercial.
  I will be charging for the commercial one with various pricing schemes that are yet to be decided-philosophically, making all my cool stuff free and open source for anything is nice, but Id also like things like an income and a retirement plan. I chose the GPL because its basically Libaudioverse the demo version for the commercial people and it will hopefully make this community start sharing code-people do a lot of hoarding around here, imho.For the record, Im working on a first person shooter as of now. Libaudioverse has hit the point where development may only proceed by me actually using it in stuff and seeing where it comes up short. Also, I need an actual game to test and improve my reverb--Ive got an algorithm started which looks like it will be good enough to literally let you hear walls, but I need a bunch of environments to test it in. It wont be online because thats not the point, but multiplayer is on the
  table as of now.

URL: http://forum.audiogames.net/viewtopic.php?pid=197630#p197630




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Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Site up dee ates dee cember 17th

I bet you thought that was a mistake. That old Dee ark had gone a bit dee ranged in dee brain! Well your wrong,  okay your wrong about the mistake bit, maybe not about the deranged bit. Eitherway, to dee is a special occasion, sinse weve got some quite dee lightful news. Namely that dee Database now has d games in. Dee games? I distinctly hear you declaim, What the dee kins is dis drivle! Well, to the romans,  such as dee ulious ceazar (come on, that was a quality joke!), D was the symbol for 500! Yes, that is right, the Db now caps out at a full five centuriess! And considering that there are still games to add, that is saying something for the state of au dee o games. Well here are the most recent round of updates, and dont worry, Ive finished with the D based puns now.  no really, honest Ive finished. What, your thinking Ill stick one in just at the end to annoy everyone even further. Really! would I do that? T
 hat would just be too much, after all moderation is the art of com ma dee. Dee o!  Updates by Dee ark. Swamp: changed license to subscription, updated description with some more recent gameplay features including the account system.  Castaways: changed license to subscription, slightly updated description.blindfold racer: page and description. Changed platform of Lost cities from Iphone to Ios.Bokurano Daiboukenn 1:Page and description.Bokurano Daibouken 2: Page and description.Paladin of the sky: page and description.The inquisitor: slight description cleanup.Added new link to the Nvda addon for Winfrotz, thanks to Trenton Goldshark for the tip.Pizza delivery: page and description.Bokurano Daiboukenn 3: Page, description and links..Shades of doom: fixed links to point to version 2.0, slightly updated description.She noire: page, description and links. T
 he ensign: page, description and links.Slightly expanded and cleaned up pages for Solara and the two Papasangre games, plus added more info on gameplay features to Solara description.Audio defense, zombie arena: page, description and links. BG 15 puzzle: added note on sapi use. BG Elevens solitare: page and description. BG 2048: page and description. BG Word yahtzee: page and description. AudioSpeed: page and description. Deathmatch: project alpha: page, description and links. Tia story 2: page and description. Traders of known space: page and description. The Inquisitor: Chapter 2 the village: page, description and links. New Tia story: Page and description. Snow race: Page and description. Hadean lands: page and description. BG Simon: page and description. The Inquisitor: chapter 3 sisters in dream: Page, description and links.Updates by Sander. Fixed link to 
 1000 Ad and expanded entry.

URL: http://forum.audiogames.net/viewtopic.php?pid=197631#p197631




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Re: HRTF for sounds directly above, centred/level and below listener?

2014-12-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: HRTF for sounds directly above, centred/level and below listener?

Yeah. I realized very, very late last night that I typoed that. Its actually x =~3, which is the most cryptic way I can think of to reduce a number to its last multiple of 4. I mean, if you know the bit tricks and walk through it, fine, but why not just x = x-x%4 or 4*(x/4)? Either is clearer. Unfortunately, OpenALSoft isnt from 2010, its from 2003, so optimizations like that werent common. Nowadays, Id expect either of those lines to optimize out with a fair degree of certainty; now multiply that by the whole codebase and you begin to understand what this thing looks like internally. If you really need it, it should at least be put behind a macro or a function, though 2003 compilers probably didnt aggressive inline across translation units--another significant optimization thats somewhat newer, at least in practice.Libaudioverse will be released under a dual license: GPL and commercial.
  I will be charging for the commercial one with various pricing schemes that are yet to be decided-philosophically, making all my cool stuff free and open source for anything is nice, but Id also like things like an income and a retirement plan. I chose the GPL because its basically Libaudioverse the demo version for the commercial people and it will hopefully make this community start sharing code-people do a lot of hoarding around here, imho.For the record, Im working on a first person shooter as of now. Libaudioverse has hit the point where development may only proceed by me actually using it in stuff and seeing where it comes up short. Also, I need an actual game to test and improve my reverb--Ive got an algorithm started which looks like it will be good enough to literally let you hear walls, but I need a bunch of environments to test it in. It wont be an MMO-style game because thats not the point, but online mul
 tiplayer is on the table as of now (Im using it to prototype a bunch of stuff for my next and hopefully last attempt at a WoW-style MMO, and the fallout is that that might be really easy to add).

URL: http://forum.audiogames.net/viewtopic.php?pid=197630#p197630




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Re: Issue with google translate

2014-12-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Issue with google translate

Hi.I think he already tried that.

URL: http://forum.audiogames.net/viewtopic.php?pid=197632#p197632




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Just [[wow]], Ive tryed them out and theyre really awesome, the same voices I was previously using for SAPI 5 and even more. But the problem is, unlike Vocalizer voices, those dont have the Acapella Arabic voices which I need in my dayly work since this is my first language, but Ill be still beneficiating from the other voices in my projects and studies. After all, good job for Acapella for making those as an Add-On.

URL: http://forum.audiogames.net/viewtopic.php?pid=197633#p197633




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : roro via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Hi Dark.First, thanks for the updates. But really, I want you to try to hear this text, with Vocalizer Expressive which Im currently using, half of the text is not comprehensible so I was forced to navigate and spell each word by itself. It isnt your style of writing though, so I dont know whats wrong, . But please adjust the topic since its first part doesnt make sense, at least for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=197634#p197634




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : roro via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Hi Dark.First, thanks for the updates. But really, I want you to try to hear this text, with Vocalizer Expressive which Im currently using, half of the text is not comprehensible so I was forced to navigate and spell each word by itself. It isnt your style of writing though, so I dont know whats wrong, . But please adjust the topic since its first part doesnt make sense, at least for me.Edit: I just got it, may be youre using an auto-correction program which changed the letter D to  dee  so should point that out.

URL: http://forum.audiogames.net/viewtopic.php?pid=197634#p197634




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Re: Many links broken in the DB

2014-12-17 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Many links broken in the DB

Funnily enough, both snake and audio quake were entries written quite early on in the sites development, so I think at that point the policy about new versions wasnt quite sorted out. I will fix both of these, but call me petty, but given the recent news update I dont want to start deleting game pages until ive added some more to take their place .I will however see if I can sort these out over the next few days. Actually Cara from the audeasy list gave me the propper site links for audio quake so updating that wont be difficult.

URL: http://forum.audiogames.net/viewtopic.php?pid=197635#p197635




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : Trenton Goldshark via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Youre very welcome!

URL: http://forum.audiogames.net/viewtopic.php?pid=197636#p197636




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Re: about the x-sight material

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: about the x-sight material

http://dcpendleton.co.uk is your guide. It contains all the games (actually 2), as abandonware and free of charge. You can find their links also in the database. This is what I can help you with.Have a peaceful day!

URL: http://forum.audiogames.net/viewtopic.php?pid=197637#p197637




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Re: Many links broken in the DB

2014-12-17 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Many links broken in the DB

Funnily enough, both snake and audio quake were entries written quite early on in the sites development, so I think at that point the policy about new versions wasnt quite sorted out. I will fix both of these, but call me petty, but given the recent news update I dont want to start deleting game pages until ive added some more to take their place .I will however see if I can sort these out over the next few days. Actually Cara from the audeasy list gave me the propper site Edit: Okay, the Audioquake links should work now. The download link leads to the dropbox folder with all the different versions for Windows, mac and Linux, sinse there are so many alternatives it didnt seem right just to pick the one.Ill see about removing the pages for snake and the older version of Agrip later as I said.

URL: http://forum.audiogames.net/viewtopic.php?pid=197635#p197635




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Re: Many links broken in the DB

2014-12-17 Thread AudioGames . net Forum — Site and forum feedback : frastlin via Audiogames-reflector


  


Re: Many links broken in the DB

Haha!So we will give you one new game for every broken game...Cause there are like 10-20 broken links, including all the Code Factory games.

URL: http://forum.audiogames.net/viewtopic.php?pid=197638#p197638




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

The fighting system in this series has always been good, especially because of the context sensative cinematic heat actions you can perform. I also love the audio in this game... badass is the only way I can describe this. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=197639#p197639




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Oh d r Roro, my computer must have some dee red full virus! i am dee vastated, dee pressed and dee sturbed, this must be dee work of dee dee vil! Oh woe is Dee!

URL: http://forum.audiogames.net/viewtopic.php?pid=197640#p197640




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Oh d r Roro, my computer must have some dee red full virus! i am dee vastated, dee pressed and dee sturbed, this must be dee work of dee dee vil! Oh woe is Dee! I am obviously dee omed!seriously, I thought it was pretty obvious that this was a joke, indeed I specifically wrote it as dee so that screen readers would pronounce all the puns correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=197640#p197640




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Re: Many links broken in the DB

2014-12-17 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Many links broken in the DB

The code factory games dont have broken links, they dont have any links and are listed as unknown, and Im not explaining yet again why Im not removing their entries.As to A new game for every not working one thats not what I meant, go and check the news.

URL: http://forum.audiogames.net/viewtopic.php?pid=197641#p197641




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Re: Issue with google translate

2014-12-17 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Issue with google translate

well, I think I found in some ways where was it coming from. my google is set to Google.al, and I clicked to Use Google.com, and its working fine now.anyway thanks for your suggestion.

URL: http://forum.audiogames.net/viewtopic.php?pid=197642#p197642




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Re: Skype 6.2 an later - problems that isn't there before...

2014-12-17 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Skype 6.2 an later - problems that isn't there before...

I am using skype 7.0, and its not showing any problems. (strangely enough). I use skype talking not skype scripts.I would suggest to take a look at skype talking, it might help.

URL: http://forum.audiogames.net/viewtopic.php?pid=197644#p197644




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : Ethin via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Lol. Thatis just... funny! Dee brain in dee head is dee work of dee dee vil! Yes! I dee am dee so dee ranged! Dark, me and dee o must be dee oo ombed!

URL: http://forum.audiogames.net/viewtopic.php?pid=197645#p197645




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Re: trivia crack on the pc?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: trivia crack on the pc?

@Keywasfull, no. Not that I know of, at least. Most, if not all, emulators are inaccessible because of the way it resents data to the screen. No, there is no program to make emulators accessible. It isnt possible with the technology we have right now

URL: http://forum.audiogames.net/viewtopic.php?pid=197647#p197647




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

I love mostly Rachel (English-UK), but I think Ill still be stuck to Ivona and vocalizer expressive voices. 

URL: http://forum.audiogames.net/viewtopic.php?pid=197646#p197646




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Re: I'm tired of windows switching back to microsoft anna

2014-12-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: I'm tired of windows switching back to microsoft anna

Im not sure, then. Are you sure there isnt a program that utilizes that particular voice? If there is a program that starts up when your computer starts, and it uses microsofot Anna, she will automatically be the new, default voice. Im not sure why windows does that. Its microsoct for ya.

URL: http://forum.audiogames.net/viewtopic.php?pid=197648#p197648




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Re: Prometheus: The Eternal Wars

2014-12-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!We have added horseback riding as pastime!Read the help file for more information.

URL: http://forum.audiogames.net/viewtopic.php?pid=197649#p197649




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Re: The blind swordsman - a flash audio only game

2014-12-17 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

Hi everyone,Im currently using JAWS for Windows and I tried to play this game but I was unsuccessful. How can I play this game if the website isnt designed with accessibility in mind? I heard reviews of this game and these are brilliant!Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=197650#p197650




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Re: Alter Aeon December 2014 Updates

2014-12-17 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Just curious, but why does the cleric require charisma now? What does charisma have to do with casting spells? I just dont see how charisma is involved with casting spells; charisma is usually used for shopkeepers and stuff like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=197651#p197651




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : aaron via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Hi,Ill join this topic too, haha.Dark, dis up d ate is de lightful so thanks for up dating de database. OK, I dont know if Im getting the hand of the d jokes but I thought Id try to join in anyway.Wait a sec, did I actually right the word hand? hahaha OK the brain must have gone on d overload or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=197652#p197652




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Re: The blind swordsman - a flash audio only game

2014-12-17 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

hiyou can download this game from.www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=197653#p197653




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Issue when trying to get a braille lite M40 to work with NVDA and BRLT

2014-12-17 Thread AudioGames . net Forum — Off-topic room : tbd via Audiogames-reflector


  


Issue when trying to get a braille lite M40 to work with NVDA and BRLT

Hi!I have an old braille lite M40 that I want to use with NVDA and BRLTTY on Windows.I’ve installed BRLTTY and all the drivers needed for my USB to serial converter to work. I’ve then tried to select brltty in NVDA, and I get some information on the display. However I can’t get any button on the display to work.What to do?Thanks in advance.Best regardsThomas

URL: http://forum.audiogames.net/viewtopic.php?pid=197654#p197654




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Re: Joining our Beta Testing Team

2014-12-17 Thread AudioGames . net Forum — New releases room : Audazzle via Audiogames-reflector


  


Re: Joining our Beta Testing Team

@crashmaster Unfortunately as of yet Kick Starter doesnt accept Paypal, we are however discussing the possibility of integrating our Kick Starter campaign with Paypal, we have found out that it is possible some other projects have done it in the past. So this is definitely something we are looking into now. Thanks for letting us know about this@EternalGamer it would be great if yo could post it on other sites, unfortunately though the game will only be available in English in the beginning, it will be launched worldwide so we will be looking at expanding to other languages in the future, we are having problems with the text to speech software in English so first we must overcome those difficulties.@Simba Our release date for beta testing is varied, we have submitted the app for review to Apple but are awaiting their approval. Whereas Android is a lot simpler and we will launching for Android on Friday. If you have subscribed we are just sending out confirmation
  emails with more information to everyone about it all.

URL: http://forum.audiogames.net/viewtopic.php?pid=197655#p197655




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Is heather in the bundle? I was always fond of that voice.

URL: http://forum.audiogames.net/viewtopic.php?pid=197656#p197656




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : morpheus via Audiogames-reflector


  


Re: Dentin, can we talk about this?

Rhorae,Didn’t we just go through this a few months ago? And since then what have you learned?Absolutely nothing.You are still cursing up a storm, being disrespectful to others, to the gods and even more so to Dentin.Last night you were dropping the “F” bomb over and over, you were using racial slurs that begin with an “N” that Dentin filtered out long ago to stop its use and were once again being totally disrespectful. If this is how you act on less public channels, then how can you expect to be trusted on more public channels?You think dropping the “F” bomb every other word is cool, but in fact it makes you look like a juvenile fool.As I said several months ago, you really need to think of what you want out of the game. Being disrespectful, cursing people out, telling people you want to kill them, stab them in the face etc will only get you either ignored or the same treatment back.You were prevented from making new chars for once you were spammer flagged or silenced then you would just create a new char and start it all over again.Rory,You are the one that needs to do the thinking, Dentin has to think about the game as a whole and if one person is disrupting and ruining the fun for others then he is forced to take action to prevent it.

URL: http://forum.audiogames.net/viewtopic.php?pid=197627#p197627




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : morpheus via Audiogames-reflector


  


Re: Dentin, can we talk about this?

Rory,,Didn’t we just go through this a few months ago? And since then what have you learned?Absolutely nothing.You are still cursing up a storm, being disrespectful to others, to the gods and even more so to Dentin.Last night you were dropping the “F” bomb over and over, you were using racial slurs that begin with an “N” that Dentin filtered out long ago to stop itsuse and were once again being totally disrespectful. If this is how you act on less public channels, then how can you expect to be trusted on more public channels?You think dropping the “F” bomb every other word is cool, but in fact it makes you look like a juvenile fool.As I said several months ago, you really need to think of what you want out of the game. Being disrespectful, cursing people out, telling people you wantto kill them, stab them in the face etc will only get you either ignored or the same treatment back.You were prevented from making new chars for once you were spammer flagged or silenced then you would just create a new char and start it all over again.You are the one that needs to do the thinking, Dentin has to think about the game as a whole and if one person is disrupting and ruining the fun for othersthen he is forced to take actions like this to prevent it.

URL: http://forum.audiogames.net/viewtopic.php?pid=197657#p197657




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Re: SwampMas approaches! Will you join in?

2014-12-17 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: SwampMas approaches!  Will you join in?

Well this sounds fun, hopefully you got my mail and the attachment wasnt too huge (if so let me know and Ill send it with ss). Hopefully lots of other people will join the hoard .

URL: http://forum.audiogames.net/viewtopic.php?pid=197658#p197658




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super egg hunt. the trofy guide.

2014-12-17 Thread AudioGames . net Forum — Articles Room : connor142 via Audiogames-reflector


  


super egg hunt. the trofy guide.

I will be updating this post as I discover more trofies, so check here often!disclaimer: this documentation contains spoilers and is not to be read if you want to find the trofies on your own. thank you!1. thank you. register the game to get this trofy immediately.2. down to the wire. get a clock while you have less than 3 seconds of time left.3. personal high score. get a new high score for the first time.4. fearsum phillip. get at least 168 egs on normal mode.5. normal. play normal mode for the first time.6. no beek for you. play a game without getting caught by the chicken.7. rest in peaces. kill 1 chicken.8. really happy liam. post on the scoreboards.9. champion. get number 1 on the normal scoreboard.10. you’re a quitter! press escape while playing a game.11. practice, practice, practice. get less than 10 egs on any mode.12. going egg hunting on friday. start the game on a friday.13. manic munday. start the game on a munday.14. clasic. get a score of at least 80 on clasic mode.15. blast from the past. play classic mode for the first time.16. classic king. get number 1 on the classic scoreboard17. chicken nuggets. get a score of at least 209 in chicken coop.18. super chicken. play chicken coop for the first time.19. wings anyone? kill 10 chickens.20. thres a croud. post on any scoreboard and get number 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=197571#p197571




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Dees is dee spickable! obviously dee dee zease iss spreh deeng! it it will be dee dee eth of us all, we will all soon be dee ceased, and humana dee as we know it will be dee stroyed! Oh will someone please think of dee chil dee ren, (well the ones whos names dont have dees in dem anyway). Seriously, the actual reason for the dee jokes is a good one. I was quite surprised when I came to edit the db last week, and saw we had 481 games, and thought I could make it a round 500 by christmas, (which will hopefully also go some way to making up for the lack of updates sinse august). Im pleased that I was able to add so many worthwhile games like Paladin of the sky and most of Ticon Blus stuff, it feels like were far more uptodate with what is going on in audiogames now.

URL: http://forum.audiogames.net/viewtopic.php?pid=197659#p197659




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super egg hunt. the trofy guide.

2014-12-17 Thread AudioGames . net Forum — Articles Room : connor142 via Audiogames-reflector


  


super egg hunt. the trofy guide.

I will be updating this post as I discover more trofies, so check here often!disclaimer: this documentation contains spoilers and is not to be read if you want to find the trofies on your own. thank you!1. thank you. register the game to get this trofy immediately.2. down to the wire. get a clock while you have less than 3 seconds of time left.3. personal high score. get a new high score for the first time.4. fearsum phillip. get at least 168 egs on normal mode.5. normal. play normal mode for the first time.6. no beek for you. play a game without getting caught by the chicken.7. rest in peaces. kill 1 chicken.8. really happy liam. post on the scoreboards.9. champion. get number 1 on the normal scoreboard.10. you’re a quitter! press escape while playing a game.11. practice, practice, practice. get less than 10 egs on any mode.12. going egg hunting on friday. start the game on a friday.13. manic munday. start the game on a munday.14. clasic. get a score of at least 80 on clasic mode.15. blast from the past. play classic mode for the first time.16. classic king. get number 1 on the classic scoreboard17. chicken nuggets. get a score of at least 209 in chicken coop.18. super chicken. play chicken coop for the first time.19. wings anyone? kill 10 chickens.20. thres a croud. post on any scoreboard and get number 3 21: not quite enough. post to any scoreboard and get number 2.21: 83 in a third. collect at least a thousand egs.22: rock around the clock. collect at least a hundred clocks.

URL: http://forum.audiogames.net/viewtopic.php?pid=197571#p197571




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Dees is dee spickable! obviously dee dee zease iss spreh deeng! it it will be dee dee eth of us all, we will all soon be dee ceased, and humana dee as we know it will be dee stroyed! Oh will someone please think of dee chil dee ren, (well the ones whos names dont have dees in dem anyway). Seriously, the actual reason for the dee jokes is a good one. I was quite surprised when I came to edit the db last week, and saw we had 481 games, and thought I could make it a round 500 by christmas, (which will hopefully also go some way to making up for the lack of updates sinse august). Im pleased that I was able to add so many worthwhile games like Audio defense, The ensign, Deathmatch, Paladin of the sky and most of Ticon Blus stuff, it feels like were far more uptodate with what is going on in audiogames now.

URL: http://forum.audiogames.net/viewtopic.php?pid=197659#p197659




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Re: Site up dee ates dee cember 17th

2014-12-17 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: Site up dee ates dee cember 17th

Dees is dee spickable! obviously dee dee zease iss spreh deeng! it it will be dee dee eth of us all, we will all soon be dee ceased, and humana dee as we know it will be dee stroyed! Oh will someone please think of dee chil dee ren, (well the ones whos names dont have dees in dem anyway). Seriously, the actual reason for the dee jokes is a good one. I was quite surprised when I got back to to edit the db last Friday, and saw we had 481 games, and thought I could make it a round 500 by christmas, (which will hopefully also go some way to making up for the lack of updates sinse august). Im pleased that I was able to add so many worthwhile games like Audio defense, The ensign, Deathmatch, Paladin of the sky and most of Ticon Blus stuff, it feels like were far more uptodate with what is going on in audiogames now.

URL: http://forum.audiogames.net/viewtopic.php?pid=197659#p197659




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Re: Alter Aeon December 2014 Updates

2014-12-17 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Cleric spells arent so much spells as requests to the gods. You sacrifice some mana and ask for a blessing. If youre not charismatic, the gods either wont talk to you, or youll accidentally insult them and you dont get what you asked for.

URL: http://forum.audiogames.net/viewtopic.php?pid=197660#p197660




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Hi.As far as I know, she is, yes.

URL: http://forum.audiogames.net/viewtopic.php?pid=197661#p197661




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Dentin, can we talk about this?

I should really get back to playing alter Aeon as well. All the new stuff sounds awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=197663#p197663




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Yes, its right. We will probably remove the carnivorous plants from the dark elves, or replace them by thorny plants. Even in this case, the number of plants must be reduced. I agree also a lifespan limit for the root system.About the vermins, this race has a geographic handicap. In player vs player game, we can be sure that when the colony is discovered, the opponents will attack all the nearby squares. Its for this reason this race may seem to have many advantages. Perhaps too ?About the not cloakable tower, you talk probably the foggy tower. This tower is not cloakable because the opponents sees the fog. I think it makes sense.Otherwise, what do you think if the mage tower and the mage are added to the elementals ? Its just an idea for the moment. We can imagine that the mage can upgrade to elementalist mage, and this evolved mage has special abilities. He has a basic ability in his element, and 3 others that result from combination with t
 he other elements. Of course, the combined abilities require having the tower of the other element.

URL: http://forum.audiogames.net/viewtopic.php?pid=197662#p197662




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Hi.I have a question, is it worht buying these voices? They sounds great well the inflection is still not what I like but thats just me, but what Id like to know is wil new voices be added, or will we just have these voices?For example, french, jerman, and will happy, will sad, will bad guy, will little creature.

URL: http://forum.audiogames.net/viewtopic.php?pid=197664#p197664




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Dentin, can we talk about this?

Rory, you spam profanities and insults, as well as continuously hound me for channel unbans when Ive explained to you repeatedly why I wont unban you. Youre so persistent that of the thousands of people on Alter Aeon, you are one of two people who Ive had to block tells from. You apparently dont even try to understand the explanations that are giving to you; worse, you dont remember them from hour to hour.Until you can act like an adult, you have to play in the spamflagged kiddie pool. Be glad youre still able to play the game at all; it is the opinion of the other moderators that I should permanently kick you from the server instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=197665#p197665




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Maybe for the foggy tower, but then it really limits its usefulness. The same for the elven solar towers. I havent played against an elemental lately, so cant comment on mage, but it would fit.

URL: http://forum.audiogames.net/viewtopic.php?pid=197666#p197666




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Re: Anime discussion

2014-12-17 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector


  


Re: Anime discussion

I dont quite agree with your stance on dubs, but that I do. Anime tends to be well... enthusiastic about its sfx and musical cues.Even without KM, theres a truly staggering amount of great anime out there. You got your melodramatic shoujo romances, your testosterone-drenched shonan action adventure, gritty science fiction like Ghost in the Shell or Psychopass, Magical Girls and their girly badassness, your romantic comedies that are a dime a dozen, relaxed and upbeat slice of life affairs, the breathtaking films from Studio Ghibly that rival some of Disneys best... what newcomers dont understand I think is anime just isnt a gimmick. Its a medium to itself and not giving any anime a chance is like never watching a single cartoon for all the myriad genres and styles.

URL: http://forum.audiogames.net/viewtopic.php?pid=197667#p197667




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Re: Anime discussion

2014-12-17 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Anime discussion

Im assuming you meant my last post. what I meant was that there are limits to only watching shows that are dubbed... because that lessens the librarily significantly. But I agree though... even without the KM player there are tons of shows out there that are watchable and fantastic. I dont have anything opposed to a good dub, I just havent found many of them... maybe I should try and be a little less of a purist about it. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=197668#p197668




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Re: Anime discussion

2014-12-17 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Anime discussion

Sorry for the double post... but I forgot to say that I agree with your statement about not giving anime a chance like not watching a single cartoon as wel as all the genres you listed.

URL: http://forum.audiogames.net/viewtopic.php?pid=197669#p197669




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

Hi,I think they would like to add more voices in the future. Were missing quite a few good ones, like the will badguy voice, the creature voice (more for novelty purposes though) and the child voices.

URL: http://forum.audiogames.net/viewtopic.php?pid=197670#p197670




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hey hey! The idea with the element mage is realy great. And i love the two new races as well. I think, its OK that every building can generate stumps cause the upgrading needs much time so it isnt realy a big advantage. But you need it to let your colony grow, so its good the way it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=197671#p197671




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Re: SwampMas approaches! Will you join in?

2014-12-17 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: SwampMas approaches!  Will you join in?

Hello all,Heres two versions of the original song. First, to help with the melody, note that it takes a while to start as theres some intro, then for osme reason silence during it:https://www.youtube.com/watch?v=qyMOaROAz9IAnd second, the song with the exact same lyrics, but done in a funny and rather joyous way, this is hilarious, the banjo on the left, and the guy in the center with his funny comments and stuff!https://www.youtube.com/watch?v=sX0ehZan4lk

URL: http://forum.audiogames.net/viewtopic.php?pid=197672#p197672




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Re: SwampMas approaches! Will you join in?

2014-12-17 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: SwampMas approaches!  Will you join in?

Hello all,Heres two versions of the original song. First, to help with the melody, note that it takes a while to start as theres some intro, then for osme reason silence during it:https://www.youtube.com/watch?v=qyMOaROAz9IAnd second, the song with the exact same lyrics, but done in a funny and rather joyous way, this is hilarious, the banjo on the left, and the guy in the center with his funny comments and stuff! Why does he say tn lords lepping, not leaping?https://www.youtube.com/watch?v=sX0ehZan4lk

URL: http://forum.audiogames.net/viewtopic.php?pid=197672#p197672




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Re: a funny video

2014-12-17 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: a funny video

Hi,[[wow]], the previous video is an awesome parody. Lots of autotune and stuff, but thats what makes it so funny, especially with the silly lyrics.Now, time for a hopefully funny video to get us into the festive spirit, and with swampmas approaching I think this is also cool:https://www.youtube.com/watch?v=HJSBXt_VOOA

URL: http://forum.audiogames.net/viewtopic.php?pid=197673#p197673




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

[[wow]] that elemental mage idea is cool, unfortunately though, last time I looked at the fire elementals damage, speed and range well it just seemed insane, soI think unless that gets fixed a bit then the mage will just make it all even more overpowered.And I have played as elementals, I do know how long it takes to get a fire elemental, even so, the thing is basically unstoppable, Im pretty sure it can even hit air targets.Anyway, really liking the new races, only a few things to say about them, especially since I havent played dark elves much yet.1. The supply tunnels can spawn inside walls if the wall is 2 units thick, I dont know if its possible to prevent this... But since the termites obviously cant fly, they cant get out and they just sit there.2. Either the larva spawning building, or the larva them selves should really have a way to use rally to, I find my self missi
 ng that ability allot with that race.3. While I realize that the crab mentioned in the vermin race may mean something else in french, the fact that one of the types is shell shooter crab makes me think its not, and that it really is a crab of some kind, to me, that doesnt make sense, with all the insects and such, I suggest having spiders instead, I mean, I feel like we have allot of flying insects, and that were kind of missing out on the hole spider thing, which is always cool and creepy to have.If a spider is added in place of the crabs, which I personally really hope it is, then Ive thought of 2 skills that would be very cool for them, though I dont know if they are possible code wise, but here they are.Skill 1: A skill that lets the spider return to which ever is the closest building that makes them, maybe a spider nest? from anywhere on the map very quickly, using a string of web like a zip line. Maybe this cou
 ld be done by making the speed increase and then making the spider automatically return, taking only 0.25 seconds to move through each square on the way back, until they arrive for instance?Another idea is to have them drop an anchor by starting the web spinning with 1 skill, then start spinning out a line of web that shows up as an invisible friendly unit behind them where ever they go, that goes away either if they die, or if they use it to return to where they put their anchor.This would also be a cool way to tell if there was spiders near by. skill 2: A way to spin a web in the same square that makes all enomy units, including the spider since it has to hold it, either stop completely from attacking and moving for a certain amount of time, or just slow down allot to almost stopped, possibly by adding time to attack speed, and reducing movement speed? 
 this way you could send in more units if you were fast enough, and attack them before they get out of the web, but either way the spider will probably die if any are left over, and it couldnt be too long because that wouldnt be fare.It would also be cool if the spiders had upgrades to make them better like the crabs do now, especially if they all had venum, so that when ever they attacked a unit, it would start a decay factor that would last for a certain amount of seconds, and the more upgraded the spider was, the more damage it would do, and the longer and more powerful the decay would be, if thats possible.I also realize that this messs up the hole ranged attack unit thing, but, maybe that could be the vermin weakness? I mean they are supposed to be smaller right? The mushrooms could always be replaced with something like a torantula? they fire barbed hairs... Termites also spit acid. To me those make more sense than she
 ll throwing. Just a thought though.4. I think the musketos, sorry I dont know how to spell that, but rules.txt says they are called, moustique, in french, but anyway, I think they should have detectors, because thats how they find people, they see infrared light and smell blood, and I think maybe the firefly should keep its ajacent square site, but not detector. Though thats not really a huge deal if they keep it either, just throwing it out there.5. I dont think any structures accept ones that are specifically trees, e.g. fruit trees, twinkling trees, honey trees, carniverus trees, voratious trees, and devowerar trees should be able to make stumps, so no termite nests, mud rooms, or mushroom galories, it just doesnt make much sense.Also I was wondering if it would be possible to make the stumps generate where you want them in the square, like if I wanted to make a carniverus tree on a path to get 
 units as they come in? or if I wanted to build an important building as far away as the opening to the square as possible, to give my units more time to kill the attacker before it got there? right now they all are in the middle, which is nice because they dont take up any space, but at the same time its limiting.6. I think the dark archers should start out with detector, but not with invisible and 

Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

[[wow]] that elemental mage idea is cool, unfortunately though, last time I looked at the fire elementals damage, speed and range well it just seemed insane, soI think unless that gets fixed a bit then the mage will just make it all even more overpowered.And I have played as elementals, I do know how long it takes to get a fire elemental, even so, the thing is basically unstoppable, Im pretty sure it can even hit air targets.Anyway, really liking the new races, only a few things to say about them, especially since I havent played dark elves much yet.1. The supply tunnels can spawn inside walls if the wall is 2 units thick, I dont know if its possible to prevent this... But since the termites obviously cant fly, they cant get out and they just sit there sadly, missing the party.2. Either the larva spawning building, or the larva them selves should really have a way to use rally
  to, I find my self missing that ability allot with this race.3. While I realize that the crab mentioned in the vermin race may mean something else in french, the fact that one of the types is shell shooter crab makes me think its not, and that it really is a crab of some kind, to me, that doesnt make sense, with all the insects and such, I suggest having spiders instead, I mean, I feel like we have allot of flying insects, and that were kind of missing out on the hole spider thing, which is always cool and creepy to have.If a spider is added in place of the crabs, which I personally really hope it is, then Ive thought of 2 skills that would be very cool for them, though I dont know if they are possible code wise, but here they are.Skill 1: A skill that lets the spider return to which ever is the closest building that makes them, maybe a spider nest? from anywhere on the map very quickly, using a string of web like a zip l
 ine. Maybe this could be done by making the speed increase and then making the spider automatically return, taking only 0.25 seconds to move through each square on the way back, until they arrive for instance?Another idea is to have them drop an anchor by starting the web spinning with 1 skill, then start spinning out a line of web that shows up as an invisible friendly unit behind them where ever they go, that goes away either if they die, or if they use it to return to where they put their anchor.This would also be a cool way to tell if there was spiders near by. skill 2: A way to spin a web in the same square that makes all enomy units, including the spider since it has to hold it, either stop completely from attacking and moving for a certain amount of time, or just slow down allot to almost stopped, possibly by adding time to attack speed, and 
 reducing movement speed? this way you could send in more units if you were fast enough, and attack them before they get out of the web, but either way the spider will probably die if any are left over, and it couldnt be too long because that wouldnt be fare.It would also be cool if the spiders had upgrades to make them better like the crabs do now, especially if they all had venum, so that when ever they attacked a unit, it would start a decay factor that would last for a certain amount of seconds, and the more upgraded the spider was, the more damage it would do, and the longer and more powerful the decay would be, if thats possible.I also realize that this messs up the hole ranged attack unit thing, but, maybe that could be the vermin weakness? I mean they are supposed to be smaller right? The mushrooms could always be replaced with something like a torantula? they fire barbed hairs... Termites also spit acid. To me those
  make more sense than shell throwing. Just a thought though.4. I think the musketos, sorry I dont know how to spell that, but rules.txt says they are called, moustique, in french, but anyway, I think they should have detectors, because thats how they find people, they see infrared light and smell blood, and I think maybe the firefly should keep its ajacent square site, but not detector. Though thats not really a huge deal if they keep it either, just throwing it out there.5. I dont think any structures accept ones that are specifically trees, e.g. fruit trees, twinkling trees, honey trees, carniverus trees, voratious trees, and devowerar trees should be able to make stumps, so no termite nests, mud rooms, or mushroom galories, it just doesnt make much sense.Also I was wondering if it would be possible to make the stumps generate where you want them in the square, like if I wanted to make a carniver
 us tree on a path to get units as they come in? or if I wanted to build an important building as far away from the opening to the square as possible, to give my units more time to kill the attacker before it got there? right now they all are in the middle, which is nice because they dont take up any space, but at the same time its limiting.6. I think the dark archers should start out with detector, 

Re: Skype is not working on my Lenovo laptop

2014-12-17 Thread AudioGames . net Forum — Off-topic room : ALittleGamer via Audiogames-reflector


  


Re: Skype is not working on my Lenovo laptop

Hello all,I just reinstalled the windows and this problem is gone. Sorry for the late reply, I just forgot this forum:D.

URL: http://forum.audiogames.net/viewtopic.php?pid=197675#p197675




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

[[wow]] that elemental mage idea is cool, unfortunately though, last time I looked at the fire elementals damage, speed and range well it just seemed insane, soI think unless that gets fixed a bit then the mage will just make it all even more overpowered.If you did that, then I think bringing back magic missile for its basic attack would be good, as well as, like you said, having an upgrade to make the mage be able to use spells from water, fire, air, and earth.And I have played as elementals, I do know how long it takes to get a fire elemental, even so, the thing is basically unstoppable, Im pretty sure it can even hit air targets.Anyway, really liking the new races, only a few things to say about them, especially since I havent played dark elves much yet.1. The supply tunnels can spawn inside walls if the wall is 2 units thick, I dont know if its possible to prevent this... But since the
  termites obviously cant fly, they cant get out and they just sit there sadly, missing the party.2. Either the larva spawning building, or the larva them selves should really have a way to use rally to, I find my self missing that ability allot with this race.3. While I realize that the crab mentioned in the vermin race may mean something else in french, the fact that one of the types is shell shooter crab makes me think its not, and that it really is a crab of some kind, to me, that doesnt make sense, with all the insects and such, I suggest having spiders instead, I mean, I feel like we have allot of flying insects, and that were kind of missing out on the hole spider thing, which is always cool and creepy to have.If a spider is added in place of the crabs, which I personally really hope it is, then Ive thought of 2 skills that would be very cool for them, though I dont know if they are possible code w
 ise, but here they are.Skill 1: A skill that lets the spider return to which ever is the closest building that makes them, maybe a spider nest? from anywhere on the map very quickly, using a string of web like a zip line. Maybe this could be done by making the speed increase and then making the spider automatically return, taking only 0.25 seconds to move through each square on the way back, until they arrive for instance?Another idea is to have them drop an anchor by starting the web spinning with 1 skill, then start spinning out a line of web that shows up as an invisible friendly unit behind them where ever they go, that goes away either if they die, or if they use it to return to where they put their anchor.This would also be a cool way to tell if there was spiders near by. skill 2: A way to spin a web in the same square that makes all eno
 my units, including the spider since it has to hold it, either stop completely from attacking and moving for a certain amount of time, or just slow down allot to almost stopped, possibly by adding time to attack speed, and reducing movement speed? this way you could send in more units if you were fast enough, and attack them before they get out of the web, but either way the spider will probably die if any are left over, and it couldnt be too long because that wouldnt be fare.It would also be cool if the spiders had upgrades to make them better like the crabs do now, especially if they all had venum, so that when ever they attacked a unit, it would start a decay factor that would last for a certain amount of seconds, and the more upgraded the spider was, the more damage it would do, and the longer and more powerful the decay would be, if thats possible.I also realize that this messs up the hole ranged attack unit thing, but, maybe that could be th
 e vermin weakness? I mean they are supposed to be smaller right? The mushrooms could always be replaced with something like a torantula? they fire barbed hairs... Termites also spit acid. To me those make more sense than shell throwing. Just a thought though.4. I think the musketos, sorry I dont know how to spell that, but rules.txt says they are called, moustique, in french, but anyway, I think they should have detectors, because thats how they find people, they see infrared light and smell blood, and I think maybe the firefly should keep its ajacent square site, but not detector. Though thats not really a huge deal if they keep it either, just throwing it out there.5. I dont think any structures accept ones that are specifically trees, e.g. fruit trees, twinkling trees, honey trees, carniverus trees, voratious trees, and devowerar trees should be able to make stumps, so no termite nes
 ts, mud rooms, or mushroom galories, it just doesnt make much sense.Also I was wondering if it would be possible to make the stumps generate where you want them in the square, like if I wanted to make a carniverus tree on a path to get units as they come in? or if I wanted to build an important building as far away from the opening to the square as possible, to give my units more time to kill the 

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-17 Thread AudioGames . net Forum — New releases room : ALittleGamer via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

What the... Duck? Eset smart security blocks the website for me:D.

URL: http://forum.audiogames.net/viewtopic.php?pid=197676#p197676




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

[[wow]] that elemental mage idea is cool, unfortunately though, last time I looked at the fire elementals damage, speed and range well it just seemed insane, soI think unless that gets fixed a bit then the mage will just make it all even more overpowered.If you did that, then I think bringing back magic missile for its basic attack would be good, as well as, like you said, having an upgrade to make the mage be able to use spells from water, fire, air, and earth.And I have played as elementals, I do know how long it takes to get a fire elemental, even so, the thing is basically unstoppable, Im pretty sure it can even hit air targets.Anyway, really liking the new races, only a few things to say about them, especially since I havent played dark elves much yet.1. The supply tunnels can spawn inside walls if the wall is 2 units thick, I dont know if its possible to prevent this... But since the
  termites obviously cant fly, they cant get out and they just sit there sadly, missing the party.2. Either the larva spawning building, or the larva them selves should really have a way to use rally to, I find my self missing that ability allot with this race.3. While I realize that the crab mentioned in the vermin race may mean something else in french, the fact that one of the types is shell shooter crab makes me think its not, and that it really is a crab of some kind, to me, that doesnt make sense, with all the insects and such, I suggest having spiders instead, I mean, I feel like we have allot of flying insects, and that were kind of missing out on the hole spider thing, which is always cool and creepy to have.If a spider is added in place of the crabs, which I personally really hope it is, then Ive thought of 2 skills that would be very cool for them, though I dont know if they are possible code w
 ise, but here they are.Skill 1: A skill that lets the spider return to which ever is the closest building that makes them, maybe a spider nest? from anywhere on the map very quickly, using a string of web like a zip line. Maybe this could be done by making the speed increase and then making the spider automatically return, taking only 0.25 seconds to move through each square on the way back, until they arrive for instance?Another idea is to have them drop an anchor by starting the web spinning with 1 skill, then start spinning out a line of web that shows up as an invisible friendly unit behind them where ever they go, that goes away either if they die, or if they use it to return to where they put their anchor.This would also be a cool way to tell if there was spiders near by. skill 2: A way to spin a web in the same square that makes all eno
 my units, including the spider since it has to hold it, either stop completely from attacking and moving for a certain amount of time, or just slow down allot to almost stopped, possibly by adding time to attack speed, and reducing movement speed? this way you could send in more units if you were fast enough, and attack them before they get out of the web, but either way the spider will probably die if any are left over, and it couldnt be too long because that wouldnt be fare.It would also be cool if the spiders had upgrades to make them better like the crabs do now, especially if they all had venum, so that when ever they attacked a unit, it would start a decay factor that would last for a certain amount of seconds, and the more upgraded the spider was, the more damage it would do, and the longer and more powerful the decay would be, if thats possible.I also realize that this messs up the hole ranged attack unit thing, but, maybe that could be th
 e vermin weakness? I mean they are supposed to be smaller right? The mushrooms could always be replaced with something like a torantula? they fire barbed hairs... Termites also spit acid. To me those make more sense than shell throwing. Just a thought though.Another idea is to use the termite acid idea for ranged units, but also make the termites be able to be created anyware, not just tunnels, then, make the supply tunnel either have a skill that teleports all of the units in its square to the other end of the tunnel, or, let a player load units into the termite nest, and they can go into the tunnel that way, unless the tunnel hasnt been created yet, and then they all go at once when it does get created.4. I think the musketos, sorry I dont know how to spell that, but rules.txt says they are called, moustique, in french, but anyway, I think they should have detectors, because thats how they find people, 
 they see infrared light and smell blood, and I think maybe the firefly should keep its ajacent square site, but not detector. Though thats not really a huge deal if they keep it either, just throwing it out there.5. I dont think any structures accept ones that are specifically trees, e.g. fruit trees, twinkling trees, honey trees, carniverus trees, voratious trees, and devowerar 

Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Dentin, can we talk about this?

My my, doesnt this sound like a broken record?

URL: http://forum.audiogames.net/viewtopic.php?pid=197677#p197677




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Re: Does Anyone play Sryth anymore?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Does Anyone play Sryth anymore?

I still play Sryth even after ten years and will continue to do so as long as the GM keeps up with the excellent content. As for your question I briefl tried playing Sryth on IOS but I found it a lot clunkier to do on a touch screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=197678#p197678




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hey so if anyone wants to know how to fix Pra12 before the next update and doesnt know how to modify maps, heres how.1. Navigate to where ever your sound RTS 1.29 Alpha 9 Crazy mod 9.0 Beta 6 folder is located. Since this particular build was only available in zip format and not a packaged exicutable, Im assuming most of you know where you unzipped it.But just encase, if your on windows vista or above, its probably in your downloads folder, and if your on XP or below, its probably in your my documents folder, possibly under a downloads sub folder depending on your web brouzer of choice.2. Inside the main Sound RTS folder is a sub folder called multi. Enter it and find the file called Pra12. I suggest using rapid presss of the P key to find it since their are going to be allot of files in here.4. Once youve located the Pra12 map file, open it, its a regular text file
 , which you may not see if you have extentions hidden, so it should open just fine, if not, use the applications menu bar, go to open with, and choose notepad.5. Use the find feature with control F, and paste or type the following into the box that comes up, making sure to use underlines instead of spaces, as well as no capitalization, if your typing it in manually, before pressing enter.south_north_bridges6. Navigate to the end of the line with the end key, then erase the. c40. portion of it, including the space before.7. Double check your work, making sure the line in question now says the following. If it does, press control S to save the document.south_north_bridges c5 c10 c15 c20 c25 c30 c358. Enjoy playing Pra12 with no issues. Though please note that in the map selection menu within the game its self, the sound before the map name pra12 will now likely be an error sound, aposed to a 
 heartbeat sound as before, but do not be alarmed, that simply means that the map has been modified from what it was originally, which is what we want, and this will not effect you at all.Please enjoy Praggmas excellent map, Pra12.

URL: http://forum.audiogames.net/viewtopic.php?pid=197679#p197679




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hey so if anyone wants to know how to fix Pra12 before the next update and doesnt know how to modify maps, heres how.1. Navigate to where ever your sound RTS 1.2 Alpha 9 Crazy mod 9.0 Beta 6 folder is located. Since this particular build was only available in zip format and not a packaged exicutable, Im assuming most of you know where you unzipped it.But just encase, if your on windows vista or above, its probably in your downloads folder, and if your on XP or below, its probably in your my documents folder, possibly under a downloads sub folder depending on your web brouzer of choice.2. Inside the main Sound RTS folder is a sub folder called multi. Enter it and find the file called Pra12. I suggest using rapid presss of the P key to find it since their are going to be allot of files in here.3. Once youve located the Pra12 map file, open it, its a regular text file,
  which you may not see if you have extentions hidden, so it should open just fine, if not, use the applications menu bar, go to open with, and choose notepad.4. Use the find feature with control F, and paste or type the following into the box that comes up, making sure to use underlines instead of spaces, as well as no capitalization, if your typing it in manually, before pressing enter.south_north_bridges5. Navigate to the end of the line with the end key, then erase the. c40. portion of it, including the space before.6. Double check your work, making sure the line in question now says the following. If it does, press control S to save the document.south_north_bridges c5 c10 c15 c20 c25 c30 c357. please note that in the map selection menu within the game its self, the sound before the map name pra12 will now likely be an error sound, aposed to a heartbeat sound as before, but do not be alarmed, 
 that simply means that the map has been modified from what it was originally, which is what we want, and this will not effect you at all.Please enjoy Praggmas excellent map, Pra12.

URL: http://forum.audiogames.net/viewtopic.php?pid=197679#p197679




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Re: Skype 6.2 an later - problems that isn't there before...

2014-12-17 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Skype 6.2 an later - problems that isn't there before...

I suggest you take a look at these links, they might be what youre looking for:How to undo the Skype update and go back to version 6.21 .How to disable ads in Skypes chat windowHow to Right Click using the KeyboardFor right clicking you can also use the application key if you have one, its located between AltGR and CTRL (to the right of the spacebar).Hope this helps 

URL: http://forum.audiogames.net/viewtopic.php?pid=197680#p197680




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Re: Skype 6.2 an later - problems that isn't there before...

2014-12-17 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Skype 6.2 an later - problems that isn't there before...

I suggest you take a look at these links, they might be what youre looking for:How to undo the Skype update and go back to version 6.21How to disable ads in Skypes chat windowHow to Right Click using the KeyboardFor right clicking you can also use the application key if you have one, its located between AltGR and CTRL (to the right of the spacebar).Hope this helps 

URL: http://forum.audiogames.net/viewtopic.php?pid=197680#p197680




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Pragma: How to execute the crazy mod in SoundRTS9beta6? it only starts the normal SoundRTS program, not the mod.Help!

URL: http://forum.audiogames.net/viewtopic.php?pid=197681#p197681




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Re: The blind swordsman - a flash audio only game

2014-12-17 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

sswwaaiikkee thanks for the link

URL: http://forum.audiogames.net/viewtopic.php?pid=197682#p197682




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

since when? Dude the entire thing is only the mod, your probably not in the right folder, just exicute soundrts.exe and you should be good to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=197683#p197683




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Re: New acapela NVDA addon in development, and currently open beta

2014-12-17 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector


  


Re: New acapela NVDA addon in development, and currently open beta

O, I like child voices including Ella, Josh, Emilio, Valeria, Rosy, Harry, Liam, Olivia, Lee and Jonas.those are for U.S. english, U.K. english, North american Spanish, whitch is my ferst language, australian english and german. I want to create a new voice with the name of Luis, ferst attemp to create the panamenian spanish language, for those, like me, that are in Panama, my natal contry

URL: http://forum.audiogames.net/viewtopic.php?pid=197684#p197684




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector


  


Re: Dentin, can we talk about this?

no rorry is an idiot

URL: http://forum.audiogames.net/viewtopic.php?pid=197685#p197685




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Re: Ultra SF4 general game layout questions.

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Ultra SF4 general game layout questions.

Well, now that the omega patch is out, time to dive in1 I havent figured out how to select that edition of the characters yet, and I do not have a movelist for the omega editions... so Im asking for your help! I cant search the internet on my own... and the only movelist thats around as a downloadable pdf is not accessible. Lets pool efforts and hunt one down together! 

URL: http://forum.audiogames.net/viewtopic.php?pid=197686#p197686




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Re: SwampMas approaches! Will you join in?

2014-12-17 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: SwampMas approaches!  Will you join in?

Thanks to Buzz and Dark for being the first guys to send me recordings. Here is the current version with all 3 of us, and maybe singing along to this copy will help others more than try to just sing along to my original version. More voices in the crowd can sometimes boost our own confidence when singing, haha. www.kaldobsky.com/audiogames/SwampMas3.mp3Keep the recordings coming people!

URL: http://forum.audiogames.net/viewtopic.php?pid=197687#p197687




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Re: SoundRTS and the CrazyMod (update 8.3)

2014-12-17 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

it depends on where you downloaded it though. YOU have to download it from the crazy mod web site.

URL: http://forum.audiogames.net/viewtopic.php?pid=197688#p197688




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Re: Does Anyone play Sryth anymore?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Holden via Audiogames-reflector


  


Re: Does Anyone play Sryth anymore?

Unfortunately it isnt possible or very possible on ios8. Its as if certain page elements arent visible. When i click the save button for instance i have difficulty finding the save now button.

URL: http://forum.audiogames.net/viewtopic.php?pid=197689#p197689




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Re: Braillemon status update!

2014-12-17 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Braillemon status update!

Ive found another bug with the daykare man.I I left a level 17 Zubat and a level 18 Geodude, and when I take back them, only its first moves have power points, the other ones says 0 aut of 0 power points

URL: http://forum.audiogames.net/viewtopic.php?pid=197690#p197690




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Re: Pokemon X/Y, anyone playing?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Pokemon X/Y, anyone playing?

excellent job with this guide. I only had slight trouble getting the ultra ball from that guy but the rest was cake. Keep it up!

URL: http://forum.audiogames.net/viewtopic.php?pid=197691#p197691




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Re: Dentin, can we talk about this?

2014-12-17 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Dentin, can we talk about this?

Who are you to tell me what i am, arobic. I mean, whats your name. If your someone like kaden who i hate, then just... leave me alone. If your lokar, well then we can talk. If your anyone else i sejust you stop because as i have said to other players this is the reason im still doing this, people tell me to stfu when i just log on and say yo or something. But guys, im really not that bad. I mean, i completed some quests on my own with out player help. And also, why dont you give me a chance? Seriously. Why, does everyone just focus on negitive things! Yeah, i swear. And yeah, i spam. I am trying to stop those and yeah ill admit im not that nice on thte game but, why cant you all just unban me, leave me alone for a while, and maybe it will just settle down! As someone said once on gossip, guys, he wants our atention, so if you ignore his messages hell stop after a while. Why cant you do that!

URL: http://forum.audiogames.net/viewtopic.php?pid=197692#p197692




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