Re: Any games where i can just kill kill kill all day?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Any games where i can just kill kill kill all day? If you have a PC capable of running it or a console Mortal Kombat 2011 is pretty good for this. URL: http://forum.audiogames.net/viewtopic.php?pid=203321#p203321 ___ Audiogames-reflector

Re: Audio chatting with Braille Sense User on Google Talk

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Audio chatting with Braille Sense User on Google Talk Hello,Short answer: "technically" no, but it can still be done.Long Answer:You can download the "last" available version of Google Talk "for pc, " here:http://dl.google.com/googletalk/googletalk-setup.exeFor iOS, the only app in the

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector
Re: Zhengdu screen reader The file in your link is a zip file. It's not seen as a file to import with ZD. URL: http://forum.audiogames.net/viewtopic.php?pid=203320#p203320 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Audio chatting with Braille Sense User on Google Talk

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Audio chatting with Braille Sense User on Google Talk Hello,Short answer: "technically" no, but it can still be done.Long Answer:You can download the "last" available version of Google Talk "for pc, " here:http://dl.google.com/googletalk/googletalk-setup.exeFor iOS, the only app in the

Re: Audio chatting with Braille Sense User on Google Talk

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Audio chatting with Braille Sense User on Google Talk Hello,Short answer: "technically" no, but it can stillbe done.Long Answer:You can download the "last" available version of Google Talk "for pc, " here:http://dl.google.com/googletalk/googletalk-setup.exeFor iOS, the only app in the i

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Zhengdu screen reader Use my link, and just hit the import button don't need to do anything with the settings file other than import URL: http://forum.audiogames.net/viewtopic.php?pid=203318#p203318 ___ Audiogames-reflector mailing list A

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help Depends on what you mean by better. It's just as crazy as 3, in fact 3 is actually easier because there is a full stereo field for you to utilize. as for SF games in general and 4 in particular... well, can't say more than what everyone else ha

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Japanese games Translation projects True dark. Again, while I don't mind going through the hastle to play games, and don't personally think it's all that complicated... I can again see why you and some others would feel this way. Not what I personally think, but to each their own, of co

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : blackmagicgirl via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone For once in my life I find myself actually mostly agreeing with Defender. I love swamp, it's amazing, and I'm so grateful to Aprone for having put in all the time and effort to make this amazing game for us. but, the only way I have fun anymore is by stay

Audio chatting with Braille Sense User on Google Talk

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Locutus via Audiogames-reflector
Audio chatting with Braille Sense User on Google Talk Heyas folks. Was wondering if any of you had any advice about this... I've recently been talking through my Google Hangouts app on my IPhone to a friend of mine using Google Talk on her Braille Sense U2. Lately we've been thinking of doi

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
Re: Zhengdu screen reader hi keyIsFullthanks for the typ.cheers. URL: http://forum.audiogames.net/viewtopic.php?pid=203313#p203313 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector
Re: Zhengdu screen reader Hi, the zip file that was given to us for the English settings seems to have a password associated with it. Is there any way to get that? thx. URL: http://forum.audiogames.net/viewtopic.php?pid=203311#p203311 ___ Aud

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
Re: Zhengdu screen reader hi. keyIsFullthanks pela dica.cheers. URL: http://forum.audiogames.net/viewtopic.php?pid=203312#p203312 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
Re: Zhengdu screen reader Hi Trenton. the screen reader national product of Brazil it is called: vv. Virtual vision.cheers. URL: http://forum.audiogames.net/viewtopic.php?pid=203310#p203310 ___ Audiogames-reflector mailing list Audiogames-r

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector
Re: Zombie Arena - Concept Demo hi soundworx! i am always love your games and forever will love it! the game is the best! URL: http://forum.audiogames.net/viewtopic.php?pid=203309#p203309 ___ Audiogames-reflector mailing list Audiogames-refle

Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector
Re: Monthly chat February 2015 I've started a pretty nice book lineup, starting with Discworld (finally). The books are really  cool and full of great ideas, and remind me a lot of Hitchhiker's Guide to the Galaxy. I finished Iron Druid last month, great set of books, can't wait for eight a

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : kaigoku via Audiogames-reflector
Re: Zhengdu screen reader I love it already! Thank you very much for sharing. Do you think you can do a podcast over it so that more blind people can be aware of it? URL: http://forum.audiogames.net/viewtopic.php?pid=203307#p203307 ___ Audiog

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help is it actually better though? URL: http://forum.audiogames.net/viewtopic.php?pid=203306#p203306 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: BGT pack stuff and custom classes and functions

2015-02-01 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: BGT pack stuff and custom classes and functions I tried that and it said it couldn't return that. I've got menuX, maybe I can just add a counter and count up the aray. URL: http://forum.audiogames.net/viewtopic.php?pid=203305#p203305 ___

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help It's available in both PS3, and 360 platforms, but not as a physical disks. You can only get it as a digital download from their respective stores. URL: http://forum.audiogames.net/viewtopic.php?pid=203304#p203304 _

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help I've heard that the second marvel vs capcom was the best. But is it available for xbox 360? URL: http://forum.audiogames.net/viewtopic.php?pid=203303#p203303 ___ Audiogames-reflector mailing list

Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: Learning PB? That was one of my first exampples. I don't have the source anymore, but I might be able to remember how I did it. I haven't mest with console in a long time though. URL: http://forum.audiogames.net/viewtopic.php?pid=203302#p203302 _

Re: Prometheus: The Eternal Wars

2015-02-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!We have just implemanted an option in ship options which lets you toggle whether or not hyperspace jumps are confirmed before making the jump. This means that you will be able to abort the jump if the destination is not the one to which you would like

Any games where i can just kill kill kill all day?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Any games where i can just kill kill kill all day? Hi.I want to play a game, online or offline doesn't matter, where i can just kill verias things with different guns and swards. Is there any games like this? Where i can just kill for as long as i want? With no levels? Also side scrolling a

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector
Re: Zombie Arena - Concept Demo Hi soudnworx.I think the game is good, but is there a way to turn the music down? Its very loud and i find im getting eatin very quickly or i just can't hear the walking sounds. Also is there a story mode yet? Or just arena URL: http://forum.audiogames.net/v

Re: Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: Zombies Live Is Broken Please Help! Dude, wait about 5 seconds and you can get into the game. Be warned though, those people seem to be idiots when it comes to blindness, and you'll be lucky if you can play for more then 1 or 2 weeks with out getting annoyed with the amount of unlabled

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help I like Super Street Fighter 4, Marvle VS Capcom 3,on the other hand is a game I really never picked up. I've actually read articles that say UMVC3 is one of the hardest games to play. Even for sited people. URL: http://forum.audiogames.net/vie

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help My friend has it currently because he's borrowing but I have super street fighter 4 arcade edition. And marvel vs capcom 3, when I played it at a friends, is a cool concept, but its real hard to get used to. I lose all the time, and the tag in

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Zhengdu screen reader The brazille screen reader that was talked long ago on the Global Voice, is called "Dosvox."Not to be confused with either Chromevox, or DOSBox. URL: http://forum.audiogames.net/viewtopic.php?pid=203295#p203295 ___ A

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone truecraig wrote:Okay, firstly a SCS question that may be a bug or a misunderstanding on my part.I'm setting a number like so:set var rand=[random/1/10]debug=[rand]if rand>2 then if rand<5 then radio=Something happensMy understanding is that this should execut

Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector
Re: Monthly chat February 2015 @Dark, I can highly, highly, up in outer space recommend the Kingkiller Chronicles. The Slow Regard of Silent Things is a novella you should read after the two books. It takes place near the relative beginning of The Wise Man's Fear. I'll be interested to see

Re: Prometheus: The Eternal Wars

2015-02-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We're, once again,  here to bring some changes for the fellow community!*Shields have been renamed to defense systems and merged with cloak.*You can no longer land on asteroids that are being harvested. Appologies for the fix taking so long!Cheers!

Trying To Play Epitaph Online Again

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Trying To Play Epitaph Online Again Hello Everyone.Well I'm trying and failing to play epitaph online again and I need a little help. I completed the apartment and now I'm in that safe house. I was looking at quests  and it says I've been briefed but not completely. I hate this kind of syst

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help Which version of Street Fighter do you have?Anyways, most street fighter moves are pretty simple.There are a few different types of movesets for the game.Some people require you to do quarter circle moves, some require you to hold back or down

Re: Can someone please sendspace some old P C S Games?

2015-02-01 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: Can someone please sendspace some old P C S Games? Long time ago, Phil was going to release the DOS games as freeware, and was one day going to update snipe hunt, which I truly liked that game, even though it was in "Demo" form.All of these dos games could be ported to HTML5 in fact wit

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Chaining ifs like that appears to be buggy for me, so I use a variable to keep track of how many conditions are true instead.So I'd try:set var rand=[random/1/10]debug=[rand]set var truth=0if rand>2 then add truth by 1if rand<5 then add truth by 1if truth=2 t

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? O, yeah.  Perhaps it's worth actually letting the user use Libaudioverse as a decoder on account that I'll eventually have to talk to all the OS APis.  Have you considered integrating ogg yourself?  Shouldn't be very hard, though other formats lead down the road

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Japanese games Translation projects The encoding is the issue, yes. The history of character encoding is kinda messy and filled with people completely failing to remember that there are more people who will want to use computers eventually.The important thing, if we use the Google Trans

Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Marvel VS CapCom 3 and Street Fighter Help Marvel Vs Capcom (the original) was much more accessible: there wasn't a ton of noise, the BGM volume was easy enough to find, and stereo was a non issue. The only serious problem was normal jumps being silent (to the extent that just using ant

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Okay, firstly a SCS question that may be a bug or a misunderstanding on my part.I'm setting a number like so:set var rand=[random/1/10]debug=[rand]if rand>2 then if rand<5 then radio=Something happensMy understanding is that this should execute only when rand

Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. @Gellman: cool.The important reason to do this for me is use on GPT-partitioned disks, where you just can't let the Windows installer perform the partitioning. But if it is possible to launch GUI setup from PE, this w

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The main challenge when it comes to integration is not getting audio out of it, it's feeding the audio sources into it. In the examples that I provide as part of the distribution, I use the decoding capabilities of each respective audio library to get

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The main challenge when it comes to integration is not getting audio out of it, it's feeding the audio sources into it. In the examples that I provide as part of the distribution, I use the decoding capabilities of each respective audio library to get

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Clok Mud You can do whatever you want, with whatever you find. Clok wiki helps a lot with that. Also, joining a guild is the other best way to gain more riln. Crafting helps too, and there're many interesting places to hunt for materials and riln. URL: http://forum.audiogames.net/viewt

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio.  If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point.  This is pro

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio.  If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point.  This is pro

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio.  If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point.  This is pro

Can someone please sendspace some old P C S Games?

2015-02-01 Thread AudioGames . net Forum — New releases room : pianomagic88 via Audiogames-reflector
Can someone please sendspace some old P C S Games? Hi all,Way back in 1998, I played games like Pz97, Mobius Mountain, BreakOut and Haze Maze. I would absolutely love to play these games again, or to at least have the zip files with the wav files in them for nestalgia. Could someone please

Can someone please sendspace some old P C S Games?

2015-02-01 Thread AudioGames . net Forum — New releases room : pianomagic88 via Audiogames-reflector
Can someone please sendspace some old P C S Games? Hi all,Way back in 1998, I played games like Pz97, Mobius Mountain, BreakOut and Haze Maze. I would absolutely love to play these games again, or to at least have the zip files with the wav files in them for nestalgia. Could someone please

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Progress blastbay games? Hi,Yeah phillip, sorry to see you stop developing audiogames comersially, but I understand. Would it be possible to hear the storyline of parilous hearts if your not going to be working on it anymore or put out the source code for others to tinker with? Just cur

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? Thank you, Aaron! I've had lots of fun making games over the years, and while I won't be doing it as a business anymore I will still be putting out the occasional tidbit every now and then.Kind regards,Philip Bennefall URL: http://forum.audiogames.net/viewtopic

Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Monthly chat February 2015 Well for me, I'm still rehearsing for my drama group once a week, and recently, as of the time of this writing today in fact, I went to see a film called Into The Woods, based on the musical from the 1980's, about fairytale characters. It was enjoyable, I came

Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Marvel VS CapCom 3 and Street Fighter Help ello everyone. So, let me start out by saying I have played Mortal Kombat and Injustice for the past 2 years quite avidly and have grown used to the style of gameplay where things are much easier to follow, moves are easier to pull off, and your ch

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Clok Mud Hello Everyone.Well I'm starting to play clok mud again and I was wondering how to get started. I've done some logging and foraging in haiban but I haven't done anything else because I'm not sure what to do. First of all when I get tired where do I go? I haven't found any hotel

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! sounds.pack is still there. URL: http://forum.audiogames.net/viewtopic.php?pid=203271#p203271 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Progress blastbay games? Hello Philip,It's nice to hear from you. I was wondering if you might end up discovering this topic.As someone who has been active in the Audiogame player community since 2004, it has been nice to watch your company grow from pb-games to blastbay over the years.

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! Nope, it happened to me too even with the sounds.pack file in the folder. URL: http://forum.audiogames.net/viewtopic.php?pid=203270#p203270 ___ Audiogames-reflector mailing list Audiogames-ref

Re: Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Zombies Live Is Broken Please Help! Thank you dark I'll give it another try today. URL: http://forum.audiogames.net/viewtopic.php?pid=203269#p203269 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! did you delete the sounds URL: http://forum.audiogames.net/viewtopic.php?pid=203268#p203268 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! as soon as I press enter on the logo to skip it, the main menu music begins fading\ and the game exits/ URL: http://forum.audiogames.net/viewtopic.php?pid=203267#p203267 ___ Audiogames-reflect

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! as soon as I press enter on the logo to skip it, the main menu music begins fading\ and the game exits/ URL: http://forum.audiogames.net/viewtopic.php?pid=203266#p203266 ___ Audiogames-reflect

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Clok Mud I use the logging axe both for logging and for chopping wood, and really I don't see why putting it on my belt doesn't help with encumberance. Btw, thanks for the gear, that will come in handy though for the minute I've put the rapier into storage and am just using the staff as

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The time and effort required to integrate Elias in a new engine is a problem that we are currently trying to address, because it limits adoption among developers. In the latest package that you can find on the website I have included some ready to use

Want to try the Spanish version of run for your life?

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Want to try the Spanish version of run for your life? Hi!Do you want to try the Spanish version of run for your life?http://oriolgomez.com/corre_por_tu_vida.zip URL: http://forum.audiogames.net/viewtopic.php?pid=203262#p203262 ___ Audiogames-

Re: Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Zombies Live Is Broken Please Help! When I tried the game out, once you went through the video you could login etc, though admitedly that was a while ago and storm8 aren't great for access, (they ignore all e-mails and forum contact about the subject). URL: http://forum.audiogames.net/

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Japanese games Translation projects Well it's precisely because! people have trouble that there are so mentions of these games on the audeasy list, Bryan and Tom have both said they don't go in for the translation for the same reason as myself, namely all the hassle, and after all it ma

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! No it doesn't. You just need to arrow down to start game.Also, I will add difficulty levels. I'm keeping this difficulty level as it is, as an advanced difficulty level. I'll make more though.want to try the spanish version of run for your l

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! No it doesn't. You just need to arrow down to start game.Also, I will add difficulty levels. I'm keeping this difficulty level as it is, as an advanced difficulty level. I'll make more though. URL: http://forum.audiogames.net/viewtopic.php?

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As for Elias, well, if I can buy music for it directly that might be something.  Given the number of people around here who are willing to put $99 into their development efforts, the pool of other people using that music is probably almost zero anyway.  I still

Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Zombies Live Is Broken Please Help! Hello Everyone.Well I just got zombies live for my 5th generation ipod with ios 8.13 and it doesn't work at all. When I start the game voiceover says video like it does when I'm watching movies but then nothing happens. It plays music and I touch differen

Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Learning PB? You could do that. As long as you dedicate yourself to it, you can do it. URL: http://forum.audiogames.net/viewtopic.php?pid=203257#p203257 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud It can be, though this seems to ease a little with the armour use skill, unless that's just from my mercenary having armour mastery. In any event soft leather will give you a little encumbrance and hard leather a fair amount, though I'd be tempted to leave the logging axe behin

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
Re: Zhengdu screen reader THe screen reader works with windows 8.1. Spi4 and sapi5 voices are supported. URL: http://forum.audiogames.net/viewtopic.php?pid=203255#p203255 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector
Re: Zombie Arena - Concept Demo No, it's from sound ideas extension 1 disk 6050. URL: http://forum.audiogames.net/viewtopic.php?pid=203254#p203254 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: showdown cannot be played any more

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: showdown cannot be played any more You sure it isn't just your computer? Do you have a screen reader up? I'm able to play it and all the other games with no problem as long as I don't have other high-ram being used URL: http://forum.audiogames.net/viewtopic.php?pid=203253#p203253 _

The cube?

2015-02-01 Thread AudioGames . net Forum — Off-topic room : audiogames . net fan via Audiogames-reflector
The cube? So I have the cube, the twitter client, and I am trying to authorize the application, but whenever I hit the authorize app button in the twitter website, it brings me to the standard this page can not be displayed page in internet explorer. Can anyone help? URL: http://forum.audi

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Zhengdu screen reader All of you that asked for a direct link, here you go. Will give you two files. The screen readerhttps://dl.dropboxusercontent.com/u/199 … .4.9.1.exeand a modified config that you can import and get English right on the fly.https://dl.dropboxusercontent.com/u/199 …

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector
Re: Zhengdu screen reader Do I can use Sapi 5 with it? URL: http://forum.audiogames.net/viewtopic.php?pid=203250#p203250 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! In the latest version, the logo plays and then the main menu music plays, fades out, and the game is quit without an error URL: http://forum.audiogames.net/viewtopic.php?pid=203249#p203249 ___

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector
Re: Zhengdu screen reader please give a direct download link here. I tried downloading it with bing translator, but when I click on the download link I get some news articles. URL: http://forum.audiogames.net/viewtopic.php?pid=203248#p203248

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
Re: Zhengdu screen reader waw,ok pitermach.thanks.cheers. URL: http://forum.audiogames.net/viewtopic.php?pid=203247#p203247 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Zhengdu screen reader It sounds similar to how Cobra is with updates,Although Cobra works on Windows 8.0 and later, they are not natively supported. URL: http://forum.audiogames.net/viewtopic.php?pid=203245#p203245 ___ Audiogames-reflecto

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Clok Mud It's weerd, I've bought leather armor and now I'm told I'm encumbered even though my sac doesn't have an axe in it. Very, very weerd sinse I assumed wearing armor would be okay, (it's not as if I'm wearing steel anyway). most of the things I have really don't weigh much, about

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Japanese games Translation projects I actually have almost never seen any mention on the audyssey list about the Japanese games, but maybe I just haven't looked carefully. And actually Dark, it isn't anything to do with the key presses themselves... a Japanese keyboard is needed, for so

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Japanese games Translation projects The problem assault freak is a lot of people look at the guide and go "no way!" effectively. I've heard several people mention this on audeasy, but it's difficult to say which bit, which is why i'd like to so much see a simpler option, eg, a one progr

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Japanese games Translation projects Well, if there's an API key that requires purchase I'm not sure how expensive it would be, since the instant translate addon which presumably used the same API was developed by one or two people. I'm curious to see what kind of temporary solution emer

Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers In the end I gave up and just went the _javascript_ route. *sigh* When the page loads it shows up as arrows, after you click a button they get converted to words which can be read by a screen reader (amusingly, it's done on the fly rather th

Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Learning PB? I already listened to steven's example in ep 19 of his podcast and have done it, I was thinking of making a basic console where you can actually type commands next, once I stop listening to the pg13 letsplays, which might take a while... URL: http://forum.audiogames.net/vi

Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Learning PB? @audiogames.net fan, I'd recommend you start simple. First, look at code examples like this one for hello world:OpenConsole ()PrintN ("Hello, world!")CloseConsole()Unlike BGT, there is no main function that is needed. URL: http://forum.audiogames.net/viewtopic.php?pid=2032

Re: Adventure At C:

2015-02-01 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Adventure At C: Hay. I'm not sure where to post this, as I don't think theOnlyPKMNmaster even looks at this topic anymore, but I just found a bug in AAC that could brake custom stages.If a stage transition is placed on a nothingness or corrupt sector tile, nothing happens if the player

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector
Re: Zhengdu screen reader I'm running it on the Windows 10 technical preview, so even newer than 8.1 and I'm not seeing any problems. URL: http://forum.audiogames.net/viewtopic.php?pid=203237#p203237 ___ Audiogames-reflector mailing list Audi

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I probably do David, but it doesn't make me wrong, either way, for the record your not even that bad, so don't think that's directed towards you, I mean sure you do some of the same things sometimes, and some days are worse than others, but that's the price y

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud Backpacks can hold larger items than your sack, there's a limit on the size of item each container can hold. I believe backpacks can go up to large while sacks or satchels only go up to medium. I mostly just use the sack for keeping the herbs seperated, because I want to keep t

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Zombie Arena - Concept Demo O goody! I'm s board!I'll start putting some things together, I like the pistol sound you have though, is it from GTA? URL: http://forum.audiogames.net/viewtopic.php?pid=203234#p203234 ___ Audiogame

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector
Re: Zombie Arena - Concept Demo Thanks for the suggestions! Yeah, I was trying to figure out some new sounds, and I know the music's not the best. I was actually planning to add those exact two weapons you suggested Defender. Any sound help would be appreciated. URL: http://forum.audiogam

Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Hayri Tulumcu via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. how can i create the talking win PE URL: http://forum.audiogames.net/viewtopic.php?pid=203232#p203232 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
Re: Zhengdu screen reader Hi twinn92. thanks for the translations of the manuals. good work. cheers. URL: http://forum.audiogames.net/viewtopic.php?pid=203231#p203231 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
Re: Zhengdu screen reader Hi guys. I would like to try this screen reader, but I do not think that supports windows 8.1. in manuals only talked about Windows 7, XP. someone already tested in Windows 8? if someone test in Windows 8, do me a favor and tell me if works well. cheers. URL:

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Japanese games Translation projects Writing the program wouldn't be that hard. I'd do it right now if I knew how to use the Google Translate API (I assume it also requires an API key, which might require purchase).Something that uses a lookup table would be easier to code, but is where

Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. @SocheatI tried to send you a PM but the system reported that your mailbox was full, so I deleted the message. URL: http://forum.audiogames.net/viewtopic.php?pid=203228#p203228 ___

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