Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Survive the Wild!

hi adil, i think you seems have misunderstanding, sam didnt say that, this mean hes not know when server will be online

URL: http://forum.audiogames.net/viewtopic.php?pid=219919#p219919




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Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings all! Ive fixt targetting with turrets and enemy targetting, ive also fixt the glitch where player verses player combat in deep space wasnt being effected by shields if you were doing a turret battle. Im still working on the crash problem, but I think ive at least gotten it closer to the old methid of crashing by saving everyones chars, as aposed to the hanging process way. Well need to find out once I get up layter today. In other news, for thoughs intrested, im considering giving a toor of the phoenix arizona to people intrested in joining the federation navy. When its docked, youll have a chance to see its 13 decks. One more thing, ive fixt the sluggishness in ship acceleration and movement time. Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=219931#p219931




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Re: Materia Magica

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : lilah via Audiogames-reflector


  


Re: Materia Magica

Hello,I am a blind Materiamagica player and with the new Mush VI client I feel I am able to do so much more than I ever thought possible. The new client has put me on an equal footing with the sighted players in the game. There is so much to do in Materiamagica that I never get bored. I sail my own pirate ship, go on runs with other players, quest, run my own bazaar shop, participate in both clan and alliance events and sometimes just sit and talk with the many friends I have made in game and these are just a few of the things you can do in MateriaMagica. When I first started playing the game MM did not have a specific client which could be used easily by the visually impaired community. Most of us bought VIPMud and made our own aliases and triggers as we learned to play. We did ok but we had a huge learning curve. Once the new mush client for VI players came out we have access to an in game mapper, speed walks from town to town, tutorials
  on how to make our own personalized triggers and aliases, shortcut keystrokes for checking our stats and reading clan messages and other important in game messages. We have a sight impaired relay channel set up specially to help each other in game. These are just a few of the features available in the Mush Client VI package. Mudding has been so much more enjoyable for me since this program came available!

URL: http://forum.audiogames.net/viewtopic.php?pid=219939#p219939




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Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: brave of cloudia discussion topic

hello.if someone post brave of cloudia in dropbox, i promise i wil post cave of marvel.

URL: http://forum.audiogames.net/viewtopic.php?pid=219940#p219940




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Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : ryok via Audiogames-reflector


  


Re: UltraPower

Hello mason and all.I dont advise on making the game payed yet.I think that you should add more features in order for you to make the game more a peeling to the gamer where theyll consider paying for it.The current ones are great however, If Im a gamer who wants to play this game for the first time, Id pay but then Id get bored quickly.You can take swamp as an example.Swamp was released on 2011 I believe. (please correct me if Im mistaken). it wasnt made payed until The beginning of 2014.my suggestion for you is to wait for a bit.regards.Ahmad.

URL: http://forum.audiogames.net/viewtopic.php?pid=219918#p219918




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

I dont see what you mean about the attack button not being labeled. The one thing I have found not to work, tested with the illusionist Is the holding of the mimic Button to see what an enemy skill does exactly.  Im having a lot of fun at the moment grinding the lower battles for bonus loot. Already found a ring and an amulet which I hadnt before :d

URL: http://forum.audiogames.net/viewtopic.php?pid=219942#p219942




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

I mean the button to initiate your attacks/spells/abilities for the turn, not the physical attack one sinse your correct that is fine. I dont know whether its called target or activate or attack or what, but its currently unlabeled and only findable sinse its one flick to the left ofwhere it says npc 1 thats the control Im talking about, sorry I didnt make that clearer.

URL: http://forum.audiogames.net/viewtopic.php?pid=219945#p219945




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Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Survive the Wild!

hi adil,   do you understand,  sam says, nss server machine is down, do you know what he meant?   use this mean ns hosting server, and hes offline now

URL: http://forum.audiogames.net/viewtopic.php?pid=219919#p219919




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Re: Creating a save file in BGT

2015-06-14 Thread AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector


  


Re: Creating a save file in BGT

This is the same for menus?I have a cortyard where you move with arrow keys, and I have also some other locations like bedroom, kitchen which are menu based, and there you can change some variables as well.Sorry if some of those questions sounds stupid, but Im not very experienced in programming, and Im making it just for fun in my free time.

URL: http://forum.audiogames.net/viewtopic.php?pid=219928#p219928




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Re: Is there any facebook manager?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector


  


Re: Is there any facebook manager?

Thanks for all the answers guys. I kind of solved the problem, but I hope this topic can help someone else.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=219929#p219929




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Re: Site and forum faq.

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Site and forum faq.

Site and forum frequently asked questions. Contents 1: who does what on the forum?2: Who does what on the website?3: What are the different rooms on the forum for? 4: Hay, my topic got moved! 5: What are the rules for this forum?6: Am I allowed to disagree with other people on the forum? 7: I think someone is insulting me, what should I do? 8: Someone swore! 9: Can I get a copy of a commercial audio game without paying for it?10: But why is pirating or cracking games bad?  after all I dont have the money to afford those expensive games. 11: What is a private message.12: I found a private message that went against the rules, what should I do?13: I got banned from an online game, can I ask the creator to remove my ban sinse she/he is also on the forum?14: How do I find new posts and topics?15: Can i reply to topics via e-mail?16: What is offtopic posting? 17: Can I create a new thread on the forum or do I have to revive an old one? 18: If I reply to an old news post, how does it affect the news on the front of site?19: What languages can I use on this forum? 20: What is spam, and what are spambots? 21: I found a post that I think is spam, what should I do? Should I report it? 22: What is bbcode and how do I use it? 23: What is user Karma?24: What are these weerd ranks that appear under peoples names?25: What is a poll and how do I create one?26:Can I change my user name on the forum?27: So no posting audio game cracks, but what about links to download free music or audiobooks? 28: Can I post practice games, or alpha or beta versions of games? 29: Can I discuss mainstream games? 30: Can I discuss games that need a screen reader? 31: Can I discuss games that need a specific! screen reader such as jaws? 32: Can I discuss games for other operating systems than windows? 33: Why isnt game X in the Database? 34: Why isnt there some news about game x? 35: I am currently developing a game, can you add a page for it to the site database?36: Where can I find game x? 37: I am looking for games in genre x, can you help? 38: When will game X be released?39: Is there a new version of game x?40: What do the genre types and license types in the database mean? 41: What does the favourites function do? 42: The database link to game X is broken, can you fix it? 43: Game X isnt being sold anymore and the site is gone, are we allowed to post a crack then? 44: Can feature x be added to the database? 45: Can I be a moderator/news poster/contribute to the db? 46: Why are darks news posts so insane? 47: Who are the Agnet cyberelves? 1: who does what on the forum? Richard and Senderman are the main webmasters of the forum, Dark is the administrator, and the moderators are Aprone, Aaron, Lukas, and Arqmeister. 2: Who does what on the website ? Richard and Sander set the thing up on behalf of the Game accessibility special interest group, and did all the php magic that controls the game database, as well as occasionally adding entries to the database themselves. Dark posts news on the front of site and also maintains the database, and is being assisted in this by Staindadict, Aaron and Arqmeister. Cae Jones, Aaron, Gorthalen the Dragon and Bryan P help out by posting news topics.Cx2 is a long standing forum member who used to work both as a mod and database maintainer, but for his own reasons decided to step down from this position in late 2011, still youll find some game entries that are his work. Nocturnus also worked as a moderator, news poster and writer for the database but again decided to step down from this position in 2014.3: What are the different rooms on the forum for? @General game discussion=anything and everything to do with accessible games. Opinions, reviews (audio or text), requests for help with particular games, requests for help with research or development advice etc. The only game related stuff that doesnt belong in general discussion are topics that directly relate to newly released or discovered accessible games, or topics discussing coding and game development in extreme technical detail. @New releases room=Any new releases of accessible games to be downloaded, found on portable devices or played online. muds, audio games, or screen reader friendly games such as interactive fiction. If its an accessible game and a new release, a new version of an accessible game, or indeed a new discovery this is where to announce it and invite new players.@Development room=Any particularly technical questions or discussion on game development, programming languages, game engines etc including code examples.@Off topic room=Anything not to do with games. Favourite books or music, non game related computer questions, discussions of vi issues or random plots to devour other members belong here. @Ag news room=A room for important news in the world of audio games. News posters are the only people allowed to post topics in this area, though anyone is allowed to reply to those topics with comments. 

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: bokurano daiboukenn 3

While you dont have to kill the rocks in 2.3, they are the quickest way to level up for a while. I found that they gave more XP for less work than anything in stage 3. I dont remember how they compare to stage 4. Once you can replay parts of stage 5 without trouble, though, theres better level-grinding there.If you got the small iron balls from 1.1, I think you can aim them at specific heights. If they cant reach height 8 from the ground, try throwing them while jumping. (I wish Id thought of that sooner; the bees are kinda annoying.)

URL: http://forum.audiogames.net/viewtopic.php?pid=219932#p219932




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Question about goldwave

2015-06-14 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Question about goldwave

Hi, I have a question. What does the zoom level do? is it something relevant to the sound?

URL: http://forum.audiogames.net/viewtopic.php?pid=219923#p219923




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Re: Name change request

2015-06-14 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Name change request

Bing bang bong, there we go! by the magic of administration tis done.

URL: http://forum.audiogames.net/viewtopic.php?pid=219924#p219924




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Re: dm project alpha problen

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: dm project alpha problen

@dougless, that is very strange. Make sure it is a U S B headset or externnel soundcard, since I here internnel soundcards have the most problems. @king gamer, you can get the game by checking in the audiogames.net database or this link https://dl.dropboxusercontent.com/u/266 … setup.exe, and its prequel, dmnb can be gotten at https://dl.dropboxusercontent.com/u/266 … bsetup.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=219930#p219930




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Re: Question about goldwave

2015-06-14 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Question about goldwave

Thank you for your answer Defender.

URL: http://forum.audiogames.net/viewtopic.php?pid=219936#p219936




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Re: Is there any facebook manager?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Is there any facebook manager?

[[wow]], we can use facebook in command-line? I never knew that.

URL: http://forum.audiogames.net/viewtopic.php?pid=219938#p219938




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Re: Keyboard Controls for action/adventure games

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Keyboard Controls for action/adventure games

I like what most console emulators do, with arrows for movement, enter for start, and a s z x for the normal face buttons, like a b y x, then q and w then e and r for the r and l buttons.

URL: http://forum.audiogames.net/viewtopic.php?pid=219944#p219944




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-14 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Sorry if this question has already been answered. What are the effects of teslacoil and tornado?

URL: http://forum.audiogames.net/viewtopic.php?pid=219943#p219943




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Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

Ah youre right. Sorry I didnt realise that, guess Ive just been hitting it on instinct. Haha. Youre right though, it would be good to get that cleared up , also the progress bar type thing.a s I still get confused as to who they all pertain to .

URL: http://forum.audiogames.net/viewtopic.php?pid=219947#p219947




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Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Survive the Wild!

Hi!revan wrote:hi adil, i think you seems have misunderstanding, sam didnt say that, this mean hes not know when server will be onlineClearly, thanks. Sorry for my English.

URL: http://forum.audiogames.net/viewtopic.php?pid=219920#p219920




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Re: entombed, need help on killing the drake

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: entombed, need help on killing the drake

The drakes firebreath damage is also directly related to its size, so shrink helps there too. I once got through the drake fight without a scratch by growing an ogre brawler, shrinking the drake and repeatedly knocking it to the floor so it took its turns getting up rather than reathing fire or attacking.

URL: http://forum.audiogames.net/viewtopic.php?pid=219921#p219921




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Re: The Active SoundScape Engine

2015-06-14 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: The Active SoundScape Engine

Oh shit. Now this is not good.

URL: http://forum.audiogames.net/viewtopic.php?pid=219925#p219925




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Re: Name change request

2015-06-14 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Name change request

Bing bang bong, there we go! by the magic of administration tis done.I actually wonder if I should update the site and forum faq with a question about changing usernames sinse it does come up occasionally.

URL: http://forum.audiogames.net/viewtopic.php?pid=219924#p219924




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Re: extremely disturbing news

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector


  


Re: extremely disturbing news

What he do or say when talking to his close friends is entirely his business, but when it goes publicly to a forum like this, no, I dont think weve gone too far.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=219926#p219926




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Re: Prometheus: The Eternal Wars

2015-06-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!You will need to download the newest soundpack fromwww.prometheus-enterprises.com/soundpacks/as the folder structure has drastically changed.

URL: http://forum.audiogames.net/viewtopic.php?pid=219927#p219927




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Re: Name change request

2015-06-14 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: Name change request

Hello,That is a good call, as Ive been confused with you in the past which was a little awkward haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=219934#p219934




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Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Accessible, and free twitter apps client for pc?

hi everyone,Could anyone suggests me a free, and accessible twitter apps client for pc? Which one is the best for blind twitter users?Any helps would be greatly appreciated.Best!Socheat

URL: http://forum.audiogames.net/viewtopic.php?pid=219937#p219937




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

The Tesla coil launches lightning that can kill one zombie when its at mid range, and then arc across to kill any zombies near that one, the higher level the coil the more zombies it gets. The tornado blows all zombies away from you so if their close theyll be blown back, the higher level it is the longer it lasts and the more it blows back. Btw, if you hit the specials tab in the armery, you should be able to double tap on each special to get a description, just like with the weapons.hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=219946#p219946




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Re: Trying to Play Ultra Streetfighter Four

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Trying to Play Ultra Streetfighter Four

Hi. Does anyone know if classic street-fighter games are accessible too? I would love to get into more mainstream games but I only have consoles up to the wii.

URL: http://forum.audiogames.net/viewtopic.php?pid=219948#p219948




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Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Survive the Wild!

Hi again!samtupy1 wrote:I wish I had the kind of money for a data center but that probs wont happen for some time lol.It turns out that the server will not work a few days?

URL: http://forum.audiogames.net/viewtopic.php?pid=219914#p219914




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Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: UltraPower

@SLJ, the game isnt payed yet. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219916#p219916




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Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Accessible, and free twitter apps client for pc?

Id be interested to know myself. There was once one called quitter which I remember, particularly sinse it was one of the first programs to use the Supernova Api to directly output to Supernova,but when I tried to search for it it seemed to have vanished, or at least the thing I found was something very different. The downloads page over at whitestick.co.uk mentions an accessible twitter client called Chicken nugget which is also commercial, homepage is here but again Im not certain on quality or whether this is any good, and particularly with it being a commercial peace of software Id appreciate some opinions before I go trying it myself. ive also not investigated twitter on my Iphone either, though being that I only have my wireless keyboard with me some of the time Id probably prefer it for pc, particularly sinse itd be nice to be able to access the audiogames.net twitt
 er feed and let people know about smaller updates like when i write db entries.

URL: http://forum.audiogames.net/viewtopic.php?pid=219941#p219941




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Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Survive the Wild!

Hi!revan wrote:hi adil, i think you seems have misunderstanding, sam didnt say that, this mean hes not know when server will be onlineThank you. Sorry for my English.

URL: http://forum.audiogames.net/viewtopic.php?pid=219920#p219920




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Re: Materia Magica

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Materia Magica

ah Iyara, that makes sense, indeed a specifically designed client for the game would definitely be a good thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=219922#p219922




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Re: Materia Magica

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Materia Magica

ah Iyara, that makes sense, indeed a specifically designed client for the game would definitely be a good thing and also something wed very much appreciate knowing about so thanks for the info, indeed I will look at the quick start guide and edit the database page accordingly.

URL: http://forum.audiogames.net/viewtopic.php?pid=219922#p219922




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Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings all! Ive fixt targetting with turrets and enemy targetting, ive also fixt the glitch where playser verses player combat in deep space wasnt being effected by shields if you were doing a turret battle. Im still working on the crash problem, but I think ive at least gotten it closer to the old methid of crashing by saving everyones chars, as aposed to the hanging process way. Well need to find out once I get up layter today. In other news, for thoughs intrested, im considering giving a toor of the phoenix arizona to people intrested in joining the federation navy. When its docked, youll have a chance to see its 13 decks. One more thing, ive fixt the sluggishness in ship acceleration and movement time. Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=219931#p219931




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Re: Name change request

2015-06-14 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: Name change request

Hello,@Aaron B: That is a good call, as in the past Ive confused with you, people thought I was the one developing psycho strike. Of course I corrected them very quickly haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=219934#p219934




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Re: Question about goldwave

2015-06-14 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Question about goldwave

It changes how much of the sound is in the cursors focus, so basically if the zoom was set at one second and you hit shift right arrow to move your start marker once, than it would go forward through the sound one full second from the very beginning, and if you set your zoom to 0.5 seconds, and hit control shift left arrow to move your finish marker once, then you would go backward through the sound 0.5 seconds.For the average ambient sound effect track, E.G. 15 seconds to 2 minutes in length, it probably doesnt need to be changed at all, but if the file is instead, say, a song that is 3 and a half to 5 minutes long, you may want to use shif tup arrow to change the zoom level to maybe 5 or 10 seconds to skip to the part you want to work on faster, than use shift down arrow to select smaller and smaller parts, like if you wanted to cut out a piece of it that sounded natural and not choppy and suddenly cut off it both ends.

URL: http://forum.audiogames.net/viewtopic.php?pid=219935#p219935




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Re: Materia Magica

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Iyara via Audiogames-reflector


  


Re: Materia Magica

I apologize if I posted in the wrong place, but some things about Materia Magica have evolved over the years and I wanted to share those changes. Also you are right, my mentioning the Moongate web client was confusing and I have edited the post to remove that reference.The download we are offering is actually pretty exciting to my mind. One of our blind players teamed up with another player who is a talented coder, and they developed a set of plugins for MUSHclient that organize and present the game output in a way that allows her to play and compete on equal footing with the sighted players. This set of plugins has been packaged up, along with some fairly extensive tutorials, and the entire bundle can be downloaded, unzipped, and is already installed when MUSHclient is opened. This setup dramatically changes the game experience from what you would get using a stock, out-of-the-box client, and is now used by the majority of our blind players.I
  hope this has clarified things a bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=219905#p219905




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Re: Is Learning 2 Programming languages at once possible?

2015-06-14 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

I was trying to learn three at once and still kind of doing it.1. BGT. That is my comfort zone.2. Python. Because of NVDA.3. Apple Scripting. Because of Voice Over on the Mac as well as Keyboard Maestro.

URL: http://forum.audiogames.net/viewtopic.php?pid=219906#p219906




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Re: Anyone want to help with free music loops?

2015-06-14 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector


  


Re: Anyone want to help with free music loops?

So I may be asking a question that may be already answered here. But I want three small pieces of music for my project Im working on. one for winning, one for losing, and one to represent a draw which can be used if the player presses escape to abort a game.So for three examples:1. You win the game.A. The announcers says: Player has one the game.B. Someone says: Yeaeaeaeaeaeaeaeaeaeaeaea!!!C. You hear the crowd cheering and the winning music plays a happy melody.2. You lose the game.A. Announcer says: Player has lost the game.B. Someone says: Bo...C. You hear the crowd booing and the losing music plays a sad melody.3. You press escape to abort the game and return to the main menu.A. The announcer says: Player has aborted the game.B. Someone says: OK. Whatever. Bye.C. You hear generic crowd ambiance fade in a
 nd out and some generic music plays to represent neither winning or losing.

URL: http://forum.audiogames.net/viewtopic.php?pid=219907#p219907




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Re: Online game in bgt!

2015-06-14 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector


  


Re: Online game in bgt!

Ooo. Can you imagine a racing game with that? I am making a simon game bassed off BGTs memory train tutorial and Im not liking what Im hearing. Because I want to do a multiplayer mode that will go up to four players. So if I cant do it, then All I can say is screw it. And remove the multiplayer item from the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=219910#p219910




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Re: Song at the first level in beatstar of blast from the past

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Song at the first level in beatstar of blast from the past

Hello Hanif, thanks for your reply. I will check that out.

URL: http://forum.audiogames.net/viewtopic.php?pid=219915#p219915




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Re: You know you've been playing too much Survive the Wild when...

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector


  


Re: You know you've been playing too much Survive the Wild when...

40. According to you, nothing around you exists unless you hear bloop blip

URL: http://forum.audiogames.net/viewtopic.php?pid=219909#p219909




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hello.I have a little problem setting up the game properly.When I hit enter on the pokemon.ahk file, windows doesnt know what it should do with that file.I listened to that mp3 file in the directory, but I couldnt get any info from that file either.Can someone please help me with that? I really want to try out that game and see how good it is.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=219917#p219917




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Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

I wish I had the kind of money for a data center but that probs wont happen for some time lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=219908#p219908




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Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: UltraPower

hi why is the server down?

URL: http://forum.audiogames.net/viewtopic.php?pid=219913#p219913




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

how come i cant get back to the forest and to root 33 or violet city after i go to a new place? or it could just be me getting myself lost

URL: http://forum.audiogames.net/viewtopic.php?pid=219911#p219911




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Re: Online game in bgt!

2015-06-14 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: Online game in bgt!

A simon game, might... not be insainly hard, but it would be different. Thats for sure. I find that doing both online and offline modes for a game is just streesull beyond belief.

URL: http://forum.audiogames.net/viewtopic.php?pid=219912#p219912




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Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: brave of cloudia discussion topic

hello. the instalation file is protected, it dont let me execut.

URL: http://forum.audiogames.net/viewtopic.php?pid=219957#p219957




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

i have one. it keeps dying when i face the gym leader and is their a way for me to get back to azalea with out going through the forest? it says no path when i go in and i cant find any trees to kut down.

URL: http://forum.audiogames.net/viewtopic.php?pid=219965#p219965




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

ambro86 wrote:Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc? In this way I think that the navigation will be more efficient.Sounds like an awesome idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=219975#p219975




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

where can i find some fighting pokemon? im at golden rod city.

URL: http://forum.audiogames.net/viewtopic.php?pid=219951#p219951




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Re: dm project alpha problen

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: dm project alpha problen

hello[ a-t ] dany can you release a version with this problen fixed? this game wil have a continuation?

URL: http://forum.audiogames.net/viewtopic.php?pid=219953#p219953




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hey simba! You need to install the Programm autohotkey first.

URL: http://forum.audiogames.net/viewtopic.php?pid=219959#p219959




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Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

you cant actually kill those ones, they look the same as the bees that drop stuff later but you cant actually kill them, Ive gone in there jumping with the gravity killer and no goedit: I stand corrected! lol you can

URL: http://forum.audiogames.net/viewtopic.php?pid=219966#p219966




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc?

URL: http://forum.audiogames.net/viewtopic.php?pid=219973#p219973




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hello, I would to ask if is possible to add in the script a sound like in Paladin to listen the sound of the walls, in the way you know that you have a wall on the right ecc?

URL: http://forum.audiogames.net/viewtopic.php?pid=219973#p219973




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Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Accessible, and free twitter apps client for pc?

Get either the qube or tw blue

URL: http://forum.audiogames.net/viewtopic.php?pid=219949#p219949




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Re: Prometheus: The Eternal Wars

2015-06-14 Thread AudioGames . net Forum — New releases room : waders1987 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

I have the BT Sync folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=219956#p219956




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

You could have went up to dark cave before going west to cherrygrove, and got a geodude. Im not sure now that youre already in goldenrod.

URL: http://forum.audiogames.net/viewtopic.php?pid=219963#p219963




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Re: Braillemon status update!

2015-06-14 Thread AudioGames . net Forum — New releases room : Kotek via Audiogames-reflector


  


Re: Braillemon status update!

Oh awesome! Thanks!On another note, in regards to the move self-destruct, the pokemon using it is supposed to faint regardless of whether or not the move hits. However when I used dig and evaded the attack, the self-destructing pokemon didnt faint. It only did so when it hit my pokemon.

URL: http://forum.audiogames.net/viewtopic.php?pid=219977#p219977




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Re: extremely disturbing news

2015-06-14 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector


  


Re: extremely disturbing news

Well, as I recall, speeder was the one who notified of it to us I mean, I understand. He gets scared that masans been hacked. Then he figures out its a prank, so he has to post here. But still it wasnt a public prank.

URL: http://forum.audiogames.net/viewtopic.php?pid=219955#p219955




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Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Accessible, and free twitter apps client for pc?

tweenisnt bad, there is an addon for it but it might have stopped working.

URL: http://forum.audiogames.net/viewtopic.php?pid=219962#p219962




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

My game time was 45 minutes and 17 seconds, but thats because I didnt explore everything like I usually do.@flame_elchemist, Just try to level it up. Go north from goldenrod and fight all the trainers on the route and the national park. If only there was a way to trade you something. Id let you borrow my level 85 starter

URL: http://forum.audiogames.net/viewtopic.php?pid=219968#p219968




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Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

if memory serves you cant actually aim the small iron balls, they just fly straight forwarddont quote me on that though

URL: http://forum.audiogames.net/viewtopic.php?pid=219966#p219966




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Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: brave of cloudia discussion topic

hello[ a-t ] fati it doesnt work. Mabe you can upload the fowder of the game alreade instaled?

URL: http://forum.audiogames.net/viewtopic.php?pid=219970#p219970




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Re: Trying to Play Ultra Streetfighter Four

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Trying to Play Ultra Streetfighter Four

All street fighter games are playable, as are basically 99% of all fighting games. I say 99% for insurance in case Im wrong... but to date I have actually never come across a fighting game that was not playable.

URL: http://forum.audiogames.net/viewtopic.php?pid=219972#p219972




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Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


Re: brave of cloudia discussion topic

https://dl.dropboxusercontent.com/u/92091836/boc038.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=219954#p219954




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Re: Swamp, zombie FPS by Aprone

2015-06-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.A friend of mine is having a quite annoying issue in Swamp: Suddenly, his client stops responding and just closes. He gets the usual not responding dialog. When this happens on missions, he loose all his stuff when he logs in again. This happens quite often for him. Any clue on whats going on?

URL: http://forum.audiogames.net/viewtopic.php?pid=219960#p219960




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Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-14 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hey victorius, I put it on dropbox for you: https://dl.dropboxusercontent.com/u/519 … 9beta9.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=219961#p219961




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Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


Re: brave of cloudia discussion topic

I dont know, I had no problems while running the file. Maybe you can change the owner from the propertiessecurity tab.

URL: http://forum.audiogames.net/viewtopic.php?pid=219967#p219967




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Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

you cant actually kill those ones, they look the same as the bees that drop stuff later but you cant actually kill them, Ive gone in there jumping with the gravity killer and no go

URL: http://forum.audiogames.net/viewtopic.php?pid=219966#p219966




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc? In this way I think that the navigation will be more efficient.

URL: http://forum.audiogames.net/viewtopic.php?pid=219973#p219973




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Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector


  


Re: Accessible, and free twitter apps client for pc?

Hey folks. It seems that Tw Blue is nolonger been supported.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=219980#p219980




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Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: UltraPower

Hi.I hear the rumors that all the passwords for our accounts are stored in plain text and not encrypted. Mason, is this true? If not, what encryption is made to keep the passwords safe.

URL: http://forum.audiogames.net/viewtopic.php?pid=219987#p219987




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Re: Smugglers 5 invasion released

2015-06-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Smugglers 5 invasion released

Ah good, glad I wasnt the only one. I knew the race thing wasnt a bug, what I meant was that to actually activate the second story, I had to click one of the older ones and say no for the screen to properly refresh.Also just a quick question Dark, thank you so much for that systems guide, its invaluable. It goes from 17 to 19 though; is there a system missing? Ive been through it several times and everything seems to be in order so I think thats just a number discrepancy

URL: http://forum.audiogames.net/viewtopic.php?pid=219990#p219990




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

Hi Jwoodill, are you the creator of the script? If yes when I said Paladin I mean Paladin of the sky, in which you have a sound of walls, so you can orientate in complicate areas and dungeons. In Pokemon there are caverns ecc, in which the wall sound would be very useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=219979#p219979




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Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Pokemon Crystal + scripts for interfacing with NVDA

No I didnt make the script.

URL: http://forum.audiogames.net/viewtopic.php?pid=219981#p219981




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Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: bokurano daiboukenn 3

The bees in 2.3 can actually drop things on you, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=219982#p219982




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-14 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

As I can see the advantages of using GuideDog Games I dont think its worth it when it comes to games that are $5. Also comparing this to the Gamer Accounts makes sense but again the whole Swamp thing was on a much larger scale! Correct me if Im wrong but I just dont see something like that happening on a game that doesnt connect to a server. Using Alter Aeon with GuideDog Games makes sense as you are actually connecting to a online system. I know that online functions may come soon and this is just the first time thing switching to this system but for this type of game to have to be connected to the internet it really takes away from the portability of the game. Games that use keys and such can be hacked I understand that but it does not explain why it has to be connected to the server all the time. I could see maybe once a week you would have to check it or even if you just had it log in at the start of the game. It just seems kind of a silly thing for a g
 ame thats 5 dollars.

URL: http://forum.audiogames.net/viewtopic.php?pid=219986#p219986




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Re: Paladin of the Sky, new full length audio game RPG

2015-06-14 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi,spoilersIn the hidden flor, go to the hidden lounge, in the north-east of the lounge, youll find a door, this door leads you to the forgotten storage which youll continue your story line there.sreliopsUhm, youve done well, let me say youve just completed hmmm, I think half of the story, good luck to you.If you have any questions, Ill be more than happy to answer you.Hope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=219989#p219989




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Re: Paladin of the Sky, new full length audio game RPG

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hello, this message will contain spoiler about The Infected Crualclaw and the way I defeated him, finally! SoSPOILERSo I used Gabriel to defeat the boss, and I brought him to level 100. Then I upgraded his health to 4900. I saw that Gabriel is the most affordable to upgrade in statistics shhop. So also for Slj that has the problem to fight the other boss, in which you have to use final shot, you can use Gabriel. In addition Im playing Paladin using virtualized Windows in Vmware, so is harder, because audio has a little lag.

URL: http://forum.audiogames.net/viewtopic.php?pid=219991#p219991




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Re: ? getting started in Pokemon

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: ? getting started in Pokemon

Its a dropbox folder. Theres a topic about it. If you want to join, contact whoevers managing that folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=219958#p219958




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Re: help with Audacity

2015-06-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: help with Audacity

It is possible, what you would have to do is import that other file and it will end up on another track then go up to track 1 and hit enter on it til it says select off then go back down to track 2 and make sure its selected then hit end and then hit alt G for generate and S for silence and then you enter a value that is the length of the first file, then its good. but, it wont be very natural sounding.

URL: http://forum.audiogames.net/viewtopic.php?pid=219964#p219964




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Re: Name change request

2015-06-14 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Name change request

Okay, I have now updated the site and forum faq with a question related to how to get names changed, its number 26.

URL: http://forum.audiogames.net/viewtopic.php?pid=219969#p219969




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Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Well, if theyre at height 8 and you cant reach them, then they cant hurt you... just irritate. lol You can throw all strategy items at different angles, but your technology and attack both have to be at a certain level, if I remember right... I just dont remember what that level is.  If the bees are at a point where they can hit you, then just use the rope you got from stage 1-2 since that weapon attacks at an upward angle.

URL: http://forum.audiogames.net/viewtopic.php?pid=219974#p219974




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Re: Is there any facebook manager?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector


  


Re: Is there any facebook manager?

yes, theres a guide on the vinux wiki on how to set it up. A PKGBUILD is also available for arch, in the aur, link is: https://aur.archlinux.org/packages/fbcmd/The homepage for the project is: http://fbcmd.dtompkins.comhth

URL: http://forum.audiogames.net/viewtopic.php?pid=219976#p219976




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preview! SoundRTS, the starwars mod!

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


preview! SoundRTS, the starwars mod!

Hello to all you lovely people of the forum.As you may or may not remember, a long long long long time ago, in a far distant planet of the galaxy named forum, there was a topic. From this topic the rebble and empire alliance received a desperate distress call for a starwars mod for soundRTs.So with help from the force lords from Nathan Tech, the rebbles and empire alliance seased there poker game erm, i mean fighting, and grouped together to make this mod.Starwars mod version 1.0 by nathan tech!Pick your side, rebble or empire, pick from over 10 different unit types and here the realistic battle sounding attacks as each unit follows your orders to concor the universe. Control sly sith and justifiable jedi as they participate in this force shaking mod.Sounds great, dont it?Theres only one problem. Its not being released until the end of July.But but! before you hit backspace on your keyboard and begin to charge me with your torches and pichforks id like to offer this recorded preview I did of a basic run threw of a few of the mods abilities.Check it out now:https://dl.dropboxusercontent.com/u/212 … ration.mp3Hope you enjoy and we are simply on the edge of our seats waiting for your reviews and comments.Grab your sabers, hop in your fighters, and lets make war in the stars!

URL: http://forum.audiogames.net/viewtopic.php?pid=219978#p219978




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Re: ? getting started in Pokemon

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: ? getting started in Pokemon

Hello@blindncool I am very interested to join, as I can join?greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=219983#p219983




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Re: dm project alpha problen

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: dm project alpha problen

Unfortunitly, since much of the game was ritten with the free sl audio engine the engine that is the cause of the sound problem, im afrade that im unable to fix it at the current time.

URL: http://forum.audiogames.net/viewtopic.php?pid=219988#p219988




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Re: Paladin of the Sky, new full length audio game RPG

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hello, this message will contain spoiler about The Infected Crualclaw and the way I defeated him, finally! SoSPOILERSo I used Gabriel to defeat the boss, and I brought him to level 100. Then I upgraded his health to 4900. I saw that Gabriel is the most affordable to upgrade in statistics shhop. So also for Slj that has the problem to fight the other boss, in which you have to use final shot, you can use Gabriel.

URL: http://forum.audiogames.net/viewtopic.php?pid=219991#p219991




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Very disappointed by some people here.

2015-06-14 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Very disappointed by some people here.

Hello,I am writing this post to share with you one of the worst experiences with blind people I’ve heard in the recent years.Well, As most of you on this forum, I graduated from my primary special school full of blind people and visually impaired ones. I didn’t really enjoy living in that environment and when I went to a public school, everything changed completely. In my country, each blind student after graduating from a special school has to follow the same route as others, Going to a public one.When I was at the special school, we had a girl in our class who was, let’s say, not mentally disordered, but mentally disorganised, and shy. She had trouble learning brail since the very first years of school, and therefore problems everywhere, in studying and doing homeworks. But we helped her as much as we could with the view to making her feel similar to others, or at least just leaving away her opinion of being the worst student in our class. The years wore on, and we soon had to pick a public school, then go and study there.Well, for a long time I didn’t talk with her, neither I’m doing now, but a guy who studied at her school told me what was going on with that girl. She was treated as a ritired person, completely shy and out-of-the-way. They had a very dark opinion that the girl was completely useless and very few people made an attempt to help her. Most of the students there didn’t give a hand to her and she was generally accompanied by any teacher or her parents. Even last week when all high school students in our country had to fill in the final test on literature, the teacher assistant placed her in the cornor of the room and filled in the test himself, without even telling the girl that he was doing it, but just reading her some questions so as to give her the impression like that was the whole test. One day, while the girl was getting downstairs alone, she crashed in to the wall and a guy was looking forward to seeing and recording it with his iPhone. Later on, the video was posted on Facebook on a page with more than one million fans and the video was taken as something funny.I got very disturbed when I heard all these stories and it makes me feel shocked when I recall it again. Are these people humans or what the fuck are they supposed to be?To my surprise, from the beginning my experience at the public school was simply unforgettable, I participated in activities, did a lot of projects, and was named as one of the best students in my class. I had many people who loved me, both students and teachers, and we regret that soon we aren’t going to be together anymore. I honestly didn’t ever need to move alone in that school because if in my class there were no one, others would be immediately found there to give me a hand.I fully understand that you are responsible for what kind of impression people have on you, but I can’t intirely understand that if a person, apart from blindness has some other disabilities should not be left completely alone and ignored by others, especially when being in school. That isn’t even fair. I welcome your opinions and hope none of your blind friends will come across this kind of experience.Have a good time all.

URL: http://forum.audiogames.net/viewtopic.php?pid=219992#p219992




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Re: Very disappointed by some people

2015-06-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Very disappointed by some people

So disappointing to see that girl being treated as being less important than the rest of us, that just aint fair at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=219996#p219996




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bgt, sound pool, refering to individual sounds?

2015-06-14 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


bgt, sound pool, refering to individual sounds?

Ok, Im sorry if this is a really really stupid question and it most likely is.Im confused with sound pool, mostly, referring to objects in it. See, the way I have it set in breached skies (yell at me now), is I manage sounds individually.Ive been looking at converting it to sound pool but Im confused, how do I refer to individual sounds should I want to just pause/destroy or whatever, to just one sound?I have a couple ideas, one involving using an int variable to manage one category of sounds, meaning, should I be done with ambiance for, say, the spooky village, I can then reuse the same one for the haunted town.Another Ive had is using an array (yikes), and I could I believe should I pull this off correctly (yikes again), where by I could store the sound slot in an index of the array.Thanks in advance everyone!

URL: http://forum.audiogames.net/viewtopic.php?pid=219998#p219998




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Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

hey all.the servers down because nikola will be in winter a lot of months. Im so sorry but i guess theyre A lot of months because well, its winter isnt it?m afraid we need to wait a little.see ya.

URL: http://forum.audiogames.net/viewtopic.php?pid=220003#p220003




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Re: Palladin Cheats

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector


  


Re: Palladin Cheats

hey.paladin cheats? cheata?dont cheat! na, thats a joke.all the cheatties ive fownd trakin the intanet, are here.When playing the game in hard mode, there will be a hidden set of two dice located right of the save point in the Entrance and Exit area.treasures.1. Dropped passport, in the entrance and exit area. You can hear this one right from where you start.2. Golden spoon, found in the cafe on floor 1 along the south wall.3. Clear vile, found in the world lounge in the northwest area.4. Future key, found in the gateway lounge out in the open.5. Baloon, found in the helium lounge towards the middle.6. Antique watch, obtained by searching the cabins. One of the NPCs gets enraged and battles you, defeating him gets you the watch. I think you have to do this one before the ship is under attack, but its easy enough to do with Ross at level 5 or so.7. Silver dollar, found in the casino nea
 r the teleporter to the secret place.8. Useless litter, found in the falcon dining area (the one the group has breakfast in). This one is time sensitive, get it before the first dream sequences or its gone forever.9. Ear ring, found in the dinner time restaurant on the north side.10. Legendary hockey puck, won from the director if you defeat him when he challenges you to an air hockey match. If you lose that match, this one becomes unavailable as well.Then there are several in the drug dealers hideout:11. Bronze Vile, obtained by going straight right when you enter the hideout instead of north towards the door to the second area.12. Unknown substance, youll notice this as you return from where the bronze vile was and head north.13. Used needle, its the item you can hear in the location where you found the substance but its behind a wall so youll have to circle around a bit to reach it.14. Jason
 s watch, near the door leading to the drug factory portion of the dungeon.Then thats it until you return from Heaven and the second dream sequences:15. Coffee mug, found in the ships control room but only after the attack. The control floor is the next floor after recreation floor 4. Once there head through the door on the righthand side. This becomes unavailable after the events in the employees lounge.16. Candle stick, found in the employees lounge.Then the last few are in Lower Chamber 4 (after unlocking the second key fragment door.Gruffs T-Shirt, Jadons wedding ring and hockey metal: explore the maze (but dont take the teleporter) and you should come across these three in short order.Then take the teleporter and instead of going through the door to fight Jadon, follow the path until it leads to an opened room. In the corners of this room youll find the unknown pendant and cell phone.The ot
 her two are the black metal and the paladin employees card, not listed here because acquired during required scenes making them impossible to miss.If you have a total of 23 before the boss battle in Lower Chamber, then youre covered.now, if you wanna alter ya speed you can use cheat engine wilst I personally dont just recommend it.nice playin!

URL: http://forum.audiogames.net/viewtopic.php?pid=220004#p220004




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Re: Palladin Cheats

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Palladin Cheats

Hello@the terminator can tell me the cheaters in Spanish?Because you are Ecuadorian, and perhaps has translated into Spanish cheats and well written.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=220005#p220005




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Re: A small example game in pure basic

2015-06-14 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector


  


Re: A small example game in pure basic

hi all.nice gamy steve. Thanks! can I learn a little pb from yours? thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=220007#p220007




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