Re: Survive the Wild!

2015-08-25 Thread AudioGames . net Forum — New releases room : Akire17 via Audiogames-reflector


  


Re: Survive the Wild!

Hello Mayana. Good day. Can I ask another question? I already successfully created a compass. Thanks again for your assistance. Now I'm trying to go to the radiated city. I already built my boat. But the problem is I don't know how will I use it to travel across the ocean. Can you tell me how to do it? Where should I go first to be able to launch the boat? Thank you so much.

URL: http://forum.audiogames.net/viewtopic.php?pid=229278#p229278




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net Forum — New releases room : muhammad gagah via Audiogames-reflector


  


Re: Survive the Wild!

hi, I also experienced runtime error,This happened after I login the STWI am use windows 10 32 bit.Call stack size: 6File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 1532 (1)Function: void game()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 114 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 97 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 322 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=229277#p229277




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Re: Clok Mud

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

Whoa, I use jaws! I really wanna experiment vip soundpack and see if it's easier to make some triggers. I'm not good at coding, but may be if I struggle, I might be able to make out something. I can probably make mushclient triggers.I have a huge bunch of sounds. I can't upload them all at once. Sharing sound mods is the great way to share it.

URL: http://forum.audiogames.net/viewtopic.php?pid=229276#p229276




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Re: A Small Mush-Z Problem

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: A Small Mush-Z Problem

my main is necro warrior, but my strongest ones are warrior thief and druid cleric, heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=229275#p229275




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Re: games for iPod touch 5

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: games for iPod touch 5

Hello Igoreha.Okay here's games some ar free some aren't.all choiceofgames and hosted games, papa sangre 1 and 2, the nightjar, the inquisitor 1 2 and 3 and inquisitor's heartbeat, zany touch, nebula game, blindside, earmonsters, solara, king of dragon pass, a dark room, the ensign, blindrunner, blindscape, smack me, sixthsense, audio defense, blindfold racer, mudrammer (for muds), pocketmud (for muds) frotz (for text adventures), audio run, stem stumper, worder, wordzinga, lords and knightsAnd that's about all I can think of right now if I think of anymore I'll post here again but those games should keep you busy for a while.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=229274#p229274




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Some news for anyone else who is a street fighter fan. For anyone who preordered on ps4 and is aware of the beta program, the beta went live today for a stress test in North America, and will be running again tomorrow from 4 PM to midnight PDT that is pacific time. I got a chance to record one online match, and though neither my opponent and I are very good, I ended up losing after a close fight. The beta is currently online only, so even downloading the client doesn't matter most of the time since it'll just tell you that the game can't be played when it tries to connect to the servers. Enjoy the recording!https://dl.dropboxusercontent.com/u/339 … meplay.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=229273#p229273




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Re: Poll for upcoming robot battles game: Text to speech or voice files?

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Poll for upcoming robot battles game: Text to speech or voice files?

You can easily make it self voiced and let the game say 1000 points. Just look at the older audiogames... 

URL: http://forum.audiogames.net/viewtopic.php?pid=229272#p229272




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games for iPod touch 5

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : igggggoreha via Audiogames-reflector


  


games for iPod touch 5

hi all! i bought iPod and can you tell what about accessible games on this platform?  i will accept all you advices with pleasure. thanks and best regards!

URL: http://forum.audiogames.net/viewtopic.php?pid=229271#p229271




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Re: A Small Mush-Z Problem

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector


  


Re: A Small Mush-Z Problem

I'm a warrior cleric. I third in thief, but I haven't tickled with it much.

URL: http://forum.audiogames.net/viewtopic.php?pid=229270#p229270




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Re: Python Accessible GUI

2015-08-25 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Python Accessible GUI

PyQt is free as long as you don't charge for it. It is under a GPL license/commercial license, so if you wish to sell your game or what ever, you need to pay. PySide is not actively developed anymore.If you want something active, use PyQT. It works on all major operating systems (Yes, even IOS and Android) and NVDA at least works OK with it. If you want an example of a program that uses QT, checkout:https://en.wikipedia.org/wiki/Category: … at_uses_QtQT comes with a whole lot of goodies including a web browser and db support as well as the ability to use censers and blootooth.It is currently one of the most robust and accessible cross-platform frameworks out there (if not the only one that goes on IOS and Android).But frankly, if you are creating a game, you don't really want native UI support. You want a blank screen where you can grab user input, use accessible_output and play sounds.PyQt is really tedious, but it gets you into good coding practice if you use it like the guides say to. Checkout:http://zetcode.com/gui/pyqt5/But you only want this after you finish something like Learn Python the Hard Way.

URL: http://forum.audiogames.net/viewtopic.php?pid=229269#p229269




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Re: Python Accessible GUI

2015-08-25 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Re: Python Accessible GUI

I definatly want something that is free. I am taking a class on python and I need some alternitive to tkinter. Is PyQT free? I looked it up, but it wasn't clear weather I had to pay for it or not. Does PySide work with python3, it wasn't clear. What is patreon? I Googled it, but I couldn't find anything related to python.

URL: http://forum.audiogames.net/viewtopic.php?pid=229268#p229268




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey i am getting a runtime error and it closes after a few minutes of play with the new update on windows10 64 bit. Call stack size: 7File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 353 (1)Function: void netloop()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 1381 (1)Function: void game()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 114 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 97 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 322 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=229267#p229267




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Re: Prometheus: The Eternal Wars

2015-08-25 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello.My goodness I haven't been on prometheus in ages sounds like it's still just as awesome as ever. I'll try to get on in the next few days.

URL: http://forum.audiogames.net/viewtopic.php?pid=229266#p229266




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Re: Requesting a sound affect

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Requesting a sound affect

Hello Severestormsteve.Well I'll have a look around I might have something like that. Btw, I'm glad to hear your still working on your racing game.

URL: http://forum.audiogames.net/viewtopic.php?pid=229265#p229265




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Re: new python module for simplifying some tasks

2015-08-25 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: new python module for simplifying some tasks

Hello,You can also use CX_FreezeAt audiogames.net fan, awesome job, I don't even know how to open the URL... I think that you have everything you need to make a text adventure! Just use a while loop.

URL: http://forum.audiogames.net/viewtopic.php?pid=229264#p229264




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Re: Python Accessible GUI

2015-08-25 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Python Accessible GUI

Hello,PyQT or PySide are more up to date. PyQT is the most, but if you wish to do anything where you are not willing to give out the source code, you need to pay $500 or so.You could, however, do a project on patreon and it would be fine!

URL: http://forum.audiogames.net/viewtopic.php?pid=229263#p229263




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Re: Boston Pokemon Tournament Near-Massacre - Seriously

2015-08-25 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Boston Pokemon Tournament Near-Massacre - Seriously

Not to mention Boston seems to be a commonplace for supposed big massacres like this. At the Boston marathon the culprits managed to pull it off, but not for the Pokemon tournament, fortunately. People gotta learn that all that unnecessary violence does is screw a lot of people over. There's nothing rewarded about it as they may believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=229262#p229262




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Requesting a sound affect

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Requesting a sound affect

Hello all,Would someone please provide me a sound affect similar to the one used for breaking (holding down the break) in top speed 3? I really like that sound and need something like it for the racing project I'm working on. I'd really appreciate if one of you could help me with this. If you don't feel comfortable putting the link on the topic you may Email me, just don't PM because I don't check those often.Thanks in advance,Steven.

URL: http://forum.audiogames.net/viewtopic.php?pid=229261#p229261




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Re: Poll for upcoming robot battles game: Text to speech or voice files?

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: Poll for upcoming robot battles game: Text to speech or voice files?

Ok, listen closely. What ever you do, do not, and i mean do not, make it self voicing. Those games sound so choppy when reading numbers because if your score is 1000 it will say you have 1, 0, 0, 0, points. If this were from a screenreader, or jaws, it would say: you have 1000 points. See my point? And oh yeah make it run with jaws i hate using sapi but i will if i have to its just annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=229260#p229260




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Re: I am thinking about the Audiogame, suggestions and advices please

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: I am thinking about the Audiogame, suggestions and advices please

Yeah mortal kombat sounds cool. I've got a dude who's sighted and i might ask him to code that but he uses c++ and isn't very good at it but.

URL: http://forum.audiogames.net/viewtopic.php?pid=229259#p229259




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Re: bokurano daiboukenn 3

2015-08-25 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

no, lol those are not the requirements for the weapon

URL: http://forum.audiogames.net/viewtopic.php?pid=229258#p229258




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Re: Audio games in the Web Browser

2015-08-25 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Audio games in the Web Browser

Did anything ever come of this? I'd definitely appreciate some sort of JS sound engine at least somewhat comparable to the old IE6  player, in terms of ease-of-use.

URL: http://forum.audiogames.net/viewtopic.php?pid=229257#p229257




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Re: bokurano daiboukenn 3

2015-08-25 Thread AudioGames . net Forum — New releases room : garrett via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Hi Yukio. I heard in the weapon adviser that to get the super nocama card, you have to go to 0-4 right after you beat the game for the first time. I've beaten the game myself, but I've beaten it more than once in 1 save. Can you make an easier way to get the weapon?

URL: http://forum.audiogames.net/viewtopic.php?pid=229256#p229256




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Python Accessible GUI

2015-08-25 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Python Accessible GUI

Hi, I am learning Python and I just learned that tkinter doesn't seem to be accessible with Jaws. I heard that WX Python is accessible, but it seems that the programmers of the module stopped working on the project. Is there another accessible module I can use to build GUIs? To clear up questions later, I am running a windows 8 64 bit machine.TJ Breitenfeldt

URL: http://forum.audiogames.net/viewtopic.php?pid=229255#p229255




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Re: bokurano daiboukenn 3

2015-08-25 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: bokurano daiboukenn 3

To avoid the double sparks, just don't move when it charges. The only one tile you are standing when it starts charging is out of the attack range.

URL: http://forum.audiogames.net/viewtopic.php?pid=229254#p229254




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Re: Braillemon status update!

2015-08-25 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

The new navagation menu sounds awesome! I can't wait for the next update! Keep up the great work!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=229253#p229253




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hellothanks @jyro22 and I got the confirmation email.I look forward to their games, best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=229252#p229252




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

i really do love the game too aprone. i was actually rather proud of myself. i just got back home from class and thought i'd play a few tt games. i actually saw a way i could use the plus rule and took it. i ended up winning because of it.it does take a bit of understanding to get right, but once you get it, its a powerful rule and you could easily come back and win if you are behind.

URL: http://forum.audiogames.net/viewtopic.php?pid=229251#p229251




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Re: Prometheus: The Eternal Wars

2015-08-25 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hey hey!Is the mush-Soundpack still supported? I can only download a little bit broken file.

URL: http://forum.audiogames.net/viewtopic.php?pid=229250#p229250




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

Awesome, I can't wait to try this one. I've never played anything like this, it will be fun to check out.Aprone just keeps on truckin'!

URL: http://forum.audiogames.net/viewtopic.php?pid=229249#p229249




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

I've never played King of dragon pass, but from the description  it might not be quite what I meant about faith in a game.  Now I'm only taking a guess, because I might be totally misunderstanding how Kodp handles it.I've played quite a few mainstream games where your people must pray, sacrifice, or complete quests with the goal of pleasing the in-game gods.  Even though some of those games rely heavily on that sort of concept, I don't consider those to be examples of a developer capturing faith in a bottle.  As an example, if a game's story tells me that my character is afraid to venture down a certain dark alleyway, I can accept that for being the reason the game won't let me go down it, but it isn't that I'm actually afraid in real life as I play the game.  Along those same lines, if one of those mainstream games requires me to periodically sacrifice humans to the god Bubba, to gain favor with it, that does
 n't make me feel any sort of real life beliefs.  I don't have to believe that Bubba exists in the game or not... it's just a game mechanic meant to be accepted.  There would be no reason to make the decision to doubt or believe in its existence within the game's universe.In Paw Prints I'm trying to make people genuinely form a belief about which of the religion settings is true.  I think this is only possible because the game has 4 options and lets you know that only 1 is true.  I can tell I'm not getting my thoughts written out how I want, but I'm not quite sure how.  Oh well, I shouldn't stress over it since this whole reply is based on a guess about how King of dragon pass works (which I've never played).

URL: http://forum.audiogames.net/viewtopic.php?pid=229248#p229248




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

Hey Aprone. Well yes, I'm not a game developer, but I've been in contact with games and developers enough time to say that my "madness" grew I honestly agree with you and would like to add in my own point of view. I see games as a form of art. We have many art elements such as music, literature, visual art for those able to see, and the list goes on... Many games does not receive the deserved care and we end up having lots of clones with different names instead of the message from the developers.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=229247#p229247




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Re: Talking dosbox release 2

2015-08-25 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Talking dosbox release 2

Hi.I really really am adicted to drone. It's an awesome text adventure. I don't really like text adventures much but this one is very adictive.

URL: http://forum.audiogames.net/viewtopic.php?pid=229246#p229246




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

@Aprone, as to whether faith and religion can work in games, one word for you Kodp! or rather four words in one acronym, King of dragon pass! That is of course a very different game to pawprints, and it takes the religion idea in a different direction  than  the one you have, but  if anything shows faith in a game can go together that certainly does. Actually in one respect at least Kodp is similar to pawprints in that there are no numbers in the games' events and no "wolf does so many damage" type of situations, everything needs to be thought of carefully in god terms, eg, i your ancestor's are narked with you you might find your clan having bad luck, while a shrine to the adventurer goddess is almost a necessity before you send your people out exploring, and the myths and your understanding of the culture of the Orlanthi people plays a major part in the game. Kodp is actually not the only game I've seen it in either, not done i
 n such an unknowable way, though Kodp is the only one I've seen that takes the faith aspect in quite such a random direction.So, can faith, or some relationship with the unknowable force of the universe be done in a game? certainly it can. As to cardgames and the like, well to an extent I do see your point sinse it's difficult to make yahtzee involving on anything more than a ceribral level, however there are atmospheric touches that can be added to any game to make it more expressive. Jim Kitchin's Hangman is a wonderful example, sinse yes, it's hangman with the classic rules and makes no bones about it, but it has some very hilarious sounds for when you get the man (or lady), hanged, as well as levels of difficulty that reflect parts of a person not just so many guesses taken. Of course you can do more with atmosphere in some games than others just from the nature of the game, however Tripple Triad actually does better than most puzzl
 e games on that score, sinse after all why do the tyles have creatures from swamp and towers of war and what not, and what about the rather amusing story about your main characters' douchebuggerance at the convention? Heck as I said, if you really! want togo down the shonan route (the anime route as you might say), and go crazy with the story with demons and aliens and robots and girls with tentacles challenging you to battles that would rock too . On the subject of smaller games, one thing to remember is that what is small to a developer might not seem so to users. The perfect example is disney's frozen where they asically wrote about a million or so lines of code to simulate a weather system and the chrystalization of unique snowflakes so that there are apparently over fourty thousand unique snowflakes in the film, and all of them get acted upon by this
  amazingly complex weather symulatinng program. And yet, to most people watching the film it would just be "well there is the snow!" while they focus on the action . Of course this is disney who wouldn't know the term overkill if you wrapped it around a neuclear bomb, but you see my point. Castaways is a pretty big! game, so is lunimals. From a player's perspective they both take quite some understanding and playing. Of course, so is Swamp, but you see my point.

URL: http://forum.audiogames.net/viewtopic.php?pid=229245#p229245




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hi Gyro.The extra content and modding capabilities sound awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=229244#p229244




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hi Gyro.It sounds awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=229244#p229244




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@blindndangerous, if you are bored there are usually always lots of maps to explore in stw. Just so you can have a list: main land, abandend camping ground, desert, rocky spring, deep deep ocean, shalow ocean, radiated city, fishing village, gass station, general store, swamp, big lake, pine forest, dirt nothingness, mountin, nasty marsh, beautiful forest landskape ... and I probably forgot some maps ...

URL: http://forum.audiogames.net/viewtopic.php?pid=229243#p229243




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

Smoothgunner, I guess I can see why people would shoot down the idea of one built into Swamp.  In the past I shot down having card games built in, where people could sit at the safe zone an play them with each other.  Those guys probably remembered that old conversation and felt your new suggestion would be rejected too.Triple triad is using tiles instead of cards, for 2 reasons.  First, I wanted to make it feel a little less like you're just playing one of the existing Triple triad games out there on the internet.  Different for the sake of being different I suppose.  The second reason is that I made a trading card game already, set in the Castaways universe.  Actually instead of saying I made it, I should say it's done to the point where I can play it, but it lacks many needed accessibility features.  Another problem was that the matches took too long for my taste, and the game was set aside to work on one of the emergency Swam
 p patches people were bugging me about.  I assume one of these days I'll go back to rebalance it and to add in the rest of the accessibility features.  Such a shame that the game was so close to being finished when it got set aside.  That was the 3rd week in January, of this year, because I wrote the game while I was on vacation in Florida.  [[wow]], I didn't realize that game has just sat there for 7 months!  That's just plain depressing.

URL: http://forum.audiogames.net/viewtopic.php?pid=229242#p229242




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

[ a-t ] Fabian, a new confirmation has been sent to you. I apologize for the technical issues. If you can reply to let me know if you have received it, that would be great. Thank you! Technically it will still be August as of next Monday, thanks for your patience and support! Sit tight and get ready we have lots of cool stuff to share and show.Some cool notes about Edge of Winter!The game will include hints that explain things which you will be able to switch on or off.The game will be custom and mod friendly, so many things can be changed such as music and timers.The game will contain a mystery content folder with some interesting bonus content for you to see.I'll announce what the bonus content is later today along with a special video. I'll post this contentboth here and on the game page. I will update the format of the game page as well. Thanks!Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=229239#p229239




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

well said aprone I had to thumbs up your last commentyou have a very creative mind and not one dimensional which I respectfunny thing is months ago I made a post in the general topics section, about trading cards, and a card battling system be implamented into swamp, I was laughed at and said that idea wouldn't not come to pass haha and look what we have here.yes the game is not in the swamp universe, but it is a card game well tile game with swamp characters so hey close enough, I knew something could be made out of my idea that's why I made the post in the first place

URL: http://forum.audiogames.net/viewtopic.php?pid=229240#p229240




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Re: Clok Mud

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Clok Mud

Only thing you need to know about VIP is that if you use NVDA, you'll need the VIPMud NVDA addon.  Then set everything to no speech and you'll be fine.  If you use JAWS, VIP works out of the box with it.  Let me know if you have any trouble.  Merin's pack is up on the BBS.  I'd love to update the VIP pack at least with better sounding sounds.  I'm not sure if you can do possitioning, but I can ask.  I'd use mushclient, but another mud I play has a much better pack made for VIP.

URL: http://forum.audiogames.net/viewtopic.php?pid=229241#p229241




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

[ a-t ] Fabian, a new confirmation has been sent to you. I apologize for the technical issues. If you can reply to let me know if you have received it, that would be great. Thank you! We'll be updating the game page with all new content, including later tonight. Stay tuned for a cool sneak peak.Technically it will still be August as of next Monday, thanks for your patience and support! Sit tight and get ready we have lots of cool stuff to share and show.As for making our system more automated and unlockable, I'll be working on this as quickly as possible for you!Some cool notes about Edge of Winter!The game will include hints that explain things which you will be able to switch on or off.The game will be custom and mod friendly, so many things can be changed such as music and timers.The game will contain a mystery content folder with some interesting bonus content for you to see.I'll announce what the bo
 nus content is later today on the website.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=229239#p229239




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Survive the Wild!

I have no idea what DMNB is, but I think most of that stopped because of the paid system in Swamp, and Dentin doesn't take crap on alter.  Thanks also for the directions, because I've been pretty bored on STW because I have no idea what to do.  So cross the desert.  Guess that's my next task.

URL: http://forum.audiogames.net/viewtopic.php?pid=229238#p229238




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey sam this game is great! lots of fun! keep up the good work its the best game I found so far and really adicting!

URL: http://forum.audiogames.net/viewtopic.php?pid=229237#p229237




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Survive the Wild!

hey also we should i think have some powerful A-I characters we have to fight and maybe get extra resources from. A-I characters something like heroBrine in mineCraft, make the game more fun like A-I characters that spontaniously come after players on the server and you have to fight them to survive.

URL: http://forum.audiogames.net/viewtopic.php?pid=229236#p229236




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Re: Talking dosbox release 2

2015-08-25 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

how did you get vocal eyes to work? it did not work for me. i am using the dosbox that talks through NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=229235#p229235




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Re: Swamp Campaign Scripting (SCS)

2015-08-25 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

@Chris, I came to report that same bug. Guess you got there first.add item zone1 1 Broken ankle at Indie driveWill allow me to pick up an Indie drive at Indie drive.Now, I'm not sure if I can wear this Indie drive, or swing it at zombies like the incredible hulk or something, but either way, it's not what I thought it would do. Just thought Aprone or someone should know.

URL: http://forum.audiogames.net/viewtopic.php?pid=229234#p229234




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-25 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

I had no idea anyone posted about this! But I'm glad to see people are excited for this.Yeah, you need the dev version to use features that are still in development. SO I should stress that this is still being worked on. I've already started work on dev 7. The map packs and scripts included are also being worked on by their respective authors. As such, the game doesn't get shipped with any multiplayer map packs, mostly because this has only just gone to map pack creators. I'm working on one myself, but I realized I need a few more features to be done first.If you look under the "download a map pack" option, you should see some map packs that are ready to go. Not all support multiplayer yet. It's up to the map pack author to make it so, if it's appropriate.@connor142, that sounds like you both had different settings for your battle log. Under preferences, you can choose whether to read out actions as they happen, o
 r to list them out in the battle log at the end of a turn. I suspect you and he both have different settings. I could've gone for one set experience for multiplayer, but I decided to respect people's choice in this. Maybe I should put something about it in the user docs.

URL: http://forum.audiogames.net/viewtopic.php?pid=229233#p229233




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Re: Need some Recommendations for a scanner.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Need some Recommendations for a scanner.

Also on android I'm using google goggles which does a good job sometimes. I may approach the phone close to the screen of my laptop when I sign it out to change between users. For example, I was trying to turn on Narrator, but it didn't. Then I took a picture of the screen with my phone, and it read: "Ivona voice Amy UK has expired. Please visit ivona.com

URL: http://forum.audiogames.net/viewtopic.php?pid=229232#p229232




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Re: accessible games for XBox1

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: accessible games for XBox1

I know, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=229231#p229231




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Re: Need some Recommendations for a scanner.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Need some Recommendations for a scanner.

Right, I would use such a thing to scan menus at a restaurant, read my mail, etc. But not 400 page textbooks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229230#p229230




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Re: Talking dosbox release 2

2015-08-25 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


  


Re: Talking dosbox release 2

@Jack COM8 and COM9 are just the ports on your host computer that COM0COM controls. In the DOSbox machine, you only have COM1.I actually have a bunch of screenreaders installed on my DOSbox, including vocaleyes, provoice, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=229229#p229229




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Re: Talking dosbox release 2

2015-08-25 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Talking dosbox release 2

I'm trying to install vocal eyes 3.0 demo for anyone who wants to use that in dosbox, but the only com choices it gives me when choosing the comPort for bns are com1, 2, 3 and 4, then lpt1, 2, 3 and 4. Any way to get it to use com8 and 9?

URL: http://forum.audiogames.net/viewtopic.php?pid=229228#p229228




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Re: bokurano daiboukenn 3

2015-08-25 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

loved that last roulette by the way, yukioand also the last stage was very good, I always wondered how exactly to avoid the double spark attack

URL: http://forum.audiogames.net/viewtopic.php?pid=229227#p229227




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Re: accessible games for XBox1

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: accessible games for XBox1

SLJ, the older dragon ball Z games, like dragon ball Z budokai tenkaichi 3 for the wii and the PlayStation 2, all of them have spoken menus, but not all of them, but most of them have.the screen where it has a spoken menu is at the main menu, story select, tournament, settings, and other that I don't know.for most console games, learning the menu structure is required, and lots of patience are needed to complete the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=229226#p229226




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

Hi.Well, if you hit a sealing with your hand, what sound does it make?  A thump, or bang sound, right?As for the footsteps, at the moment they don't sound like footsteps to me at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=229225#p229225




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Re: I am thinking about the Audiogame, suggestions and advices please

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : nin via Audiogames-reflector


  


Re: I am thinking about the Audiogame, suggestions and advices please

what about a game like mortal kombat? with multiple characters and with fighting combos and such? maybe you could design your own character as you wish and advance in level by fighting other players online and doing various missions that involve fighting. that would be a game that I would like to play very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=229224#p229224




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Re: Need some Recommendations for a scanner.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Need some Recommendations for a scanner.

Brad, it's 400 pages mate, and it's not a book, there are many.So I think there should be something more professional than KNFB reader. In daily usage, it's a good recommendation though.

URL: http://forum.audiogames.net/viewtopic.php?pid=229223#p229223




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

Thanks Dark.    I guess you're right about it not being a "small" game, but it's back to what I'm used to calling a small game.  Anything I can put together in a weekend falls into that category for me, even if I can spend more time on it later to polish it up.Thanks for the complement about uniqueness.  I often get suggestions from people, wanting me to make things that are basically the same as what we already have around here, and wondering why I hadn't thought of it already.  Those guys don't understand that I'm ignoring those "obvious" game ideas on purpose.  In almost all of my games, I start out with some concept or game mechanic that I think needs introducing/expanding, and a game is designed around it.There are a few exceptions, but they are obvious exceptions.  That puzzle divi
 ded game was just something tiny that had no real deeper plan to it, and pet rock and dark ruse were both just jokes.  haha.  This one is another exception because I was just remaking someone elses original design, though I did see how making it would fit into a larger plan I'm working on.It's better suited for the Paw Prints thread, but that game had one huge element that I centered the game around.  Game developers are always looking for ways to bottle emotions into their project.  With the proper plan, you hope that you can make your players feel actual fear before turning a corner, true excitement when they win, and perhaps sadness with story elements.  It's not always easy (I've never played a Yahtzee game that made me afraid), but I do think it's on the mind of all game developers as they work on their projects.Before Paw Prints, I'd often thought about adding faith to that list of feelings.  Can a game 
 be designed in such a way, that you can invoke a true feeling of faith?  I formed my own opinions about what might help that work... an extremely harsh environment, drama, a lack of concrete numbers (wolf bites you for 22 damage points), a system that is shrouded in mystery (randomness around ever corner), and finally a set of religious rules that can be interpreted in a variety of different ways.Who knows, it might not work at all, but it was worth a shot.  There aren't enough players yet to see it take shape, but eventually I guessed that people would begin falling into camps, convinced that they had figured out which is the correct religion in the game.  Without any concrete proof of who is actually right, their experiences in the game are all they can go on.  Some will be correct and some will be wrong, and knowing that there actually IS a correct answer should help the whole thing move along faster than it otherwise would.ROFL, I can tell 
 how this sounds a bit over the top.  Trying to plan out stuff like this might just be the madness contracted by game developers.  Someone can prepare my rubber room and straight jacket for me.  

URL: http://forum.audiogames.net/viewtopic.php?pid=229222#p229222




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Re: Microphone problem with RealTek Audio Manager

2015-08-25 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Microphone problem with RealTek Audio Manager

Good news. I seemed to fix the problem. When you connect a device, it asks you, what did you plug in? I checked a box that says mic in and I unchecked all of the other boxes, so that must have done the trick.

URL: http://forum.audiogames.net/viewtopic.php?pid=229221#p229221




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Re: bokurano daiboukenn 3

2015-08-25 Thread AudioGames . net Forum — New releases room : Hayden via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Yeah. I did noticed the super yoyo as well as the jump shoes; the one I wasn't sure of was the super buster blade. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229220#p229220




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

Well, from testing it myself, to be fair the biggest problem here is not so much the beeping (once you know what they mean it's pretty easy to read actually), it's the fact that there are too many clues at once. It seems that as soon as there's more than one on screen it becomes a horrible mess. That may be why the smaller viewport originally worked better.I'm not a good test subject though. I already know the level layouts quite well, so I can't tell when clues aren't being helpful enough because my mind ends up filling it with its prior knowledge of what's supposed to be there. This pretty much needs to be done with people who have never seen the layouts before.Should I give a try to the original smaller viewport again so as to reduce the amount of clues rendered at the same time? (for reference, it's the same viewport used in video mode when zooming is enabled and I know the game is beatable with that smaller range)On
  the sounds: I guess wind could work for gaps (not sure if it'd be too quiet, would need to try myself), but thump thump sound for ceilings? How does that one even make sense? Unless it's just for the sake of being abstract, I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=229219#p229219




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

Hey all! Aprone, thanks for the game. I'm going to test it right now.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=229218#p229218




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Re: Need some Recommendations for a scanner.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Need some Recommendations for a scanner.

Hi.Ah, I didn't think of that.

URL: http://forum.audiogames.net/viewtopic.php?pid=229217#p229217




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Re: Microphone problem with RealTek Audio Manager

2015-08-25 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Microphone problem with RealTek Audio Manager

Hmm, I'll have to remember where I saw it, but I can't remember. I might have to re-update my drivers or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=229216#p229216




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

Hi sik.Have you played your game and beaten it on this mode with your eyes closed or a blindfold on?If not, I'd recommend trying it and then perhaps you can see what we mean by the beeps are hard to understand.I would have the following sounds:1. A tone or arpeggio sound, that goes up for up slopes and down for down slopes.For example; if you heard A G E C loop, you no that's a slope you can run down, but if you heard C E G, you'd be able to run or go up the slope. (I myself don't have perfect pitch but hope you can understand what I mean.)2. how about a thump thump sound for sealings, and a wind sound for gaps?3. A hazard could be perhaps an electrical sound.4. A ping ping ping, sound for items would be good.These are just ideas but I feel it can be done, you just need to change the sounds from beeps.Again, play your game with a blindfold on and the audio vidio mode active, I'm sure you
 9;ll see why the beeps are not helpful at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=229215#p229215




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Re: Need some Recommendations for a scanner.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Need some Recommendations for a scanner.

I would steer away from that, because you really really do not want to be using your phone to scan a book of 400 pages. You'll want a full sized scanner. As for recommenddations, It's been too long. I used to have a scanner, but I don't remember what it was, brand, model number... Just been like 10 hears so I forgotten about it. But if the reviews are good, and its capable of decent OCR, go for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=229214#p229214




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

@36 Yeah, It's been my observation that many games with communities surrounding them are always hounding the developer(s) for updates, shoving ideas at them, etc. Sometimes you gotta do stuff you want to do, lol. Because giving them what they want all the time, they will get used to that. When they see you have a life outside of swamp, then they might just back off a bit, but probably not far, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=229213#p229213




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

Nearly all of the beeps are the map silhouette (it's the sonar), good luck coming up with anything even remotely clear for those, e.g. what kind of sound should the corners around a gap make? Or a slope? (if somebody has any better suggestions than generic beeps, go ahead)So far it's:Fast soft beep: corner (gap or ceiling)Slow soft beep: slopeFast harsh beep: enemy or projectileSlow harsh beep: static hazardSquare wave beep: itemAnyway back on track, may I get some more accurate feedback? Like what specifically is wrong. For example: is the viewport too large to the sides? Vertically? I recall getting some positive feedback in the initial tests but the viewport made it harder to notice enemies, but after changing the viewport it seems it's pretty much unusable. Those initial tests had some severe case of sonar overload (which I wouldn't be surprised if i
 t kept hiding the enemies), maybe I should retry the old viewport range...Also what retro mode are you all talking about, the CGA mode cheat? Because that's not really going to be helpful here, it's just a toy cheat... Also note that there are two separate cheats (one which simulates CGA graphics, one which turns all sounds into PC speaker sounds), there's actually a video showing how it's meant to sound like: CGA and PC speaker cheats videocrashmaster wrote:One thing other than the interface for audio is that when you quit the game sounds stick there until you either quit or continue they should either continue playing or stop while the game is paused or a pause music plays or something.Oh right, I completely forgot to clear the sonar beeping during the pause screen... (the game keeps rendering everything while paused)<
 /p>

URL: http://forum.audiogames.net/viewtopic.php?pid=229212#p229212




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Re: Need some Recommendations for a scanner.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Need some Recommendations for a scanner.

Hi.I'd go for KNFB reader, the latest version allows you to put a book in a scan stand and take pictures of every page as they're turned.Or you could go for the system access option, i've not used that one and would recommend the KNFB reader. I'm not sure if they'd let you use your phone in school though, so perhaps that suggestion isn't very helpful.

URL: http://forum.audiogames.net/viewtopic.php?pid=229211#p229211




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Well done Mayana and KeyIsFull.  Key, finding a broken leg is a bug, but someone finding their way back is not a bug.  There is a chance that if someone gets lost, they will survive and show back up somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=229210#p229210




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Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Sol 1.2 is out with experimental audio mode support

Hi.I understand crashmaster and think the fact the dev is trying to make his game accessible is awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=229209#p229209




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Re: UltraPower

2015-08-25 Thread AudioGames . net Forum — New releases room : kruf via Audiogames-reflector


  


Re: UltraPower

Hum... sorry but, we have bad cheaters in this game: You hit mx1 21074 defense, impacting 15 HP.What ? is it realy possible ?Someone tell this to mason  please ?

URL: http://forum.audiogames.net/viewtopic.php?pid=229208#p229208




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Re: Braillemon status update!

2015-08-25 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Thanks for reporting the eevee bug, just fixed that. And don't worry about it, sometimes we forget about the details. The bug's been fixed so that's what counts 

URL: http://forum.audiogames.net/viewtopic.php?pid=229207#p229207




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

woot, beat the game on day 56 with a score of 956. I had 1 senior and 1 teen make it to the end of the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=229206#p229206




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Hmm, It looks like one of my characters, while searching for stuff, found a  broken leg

URL: http://forum.audiogames.net/viewtopic.php?pid=229205#p229205




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : YoungMan via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

great game. more and more people manage to finish.

URL: http://forum.audiogames.net/viewtopic.php?pid=229204#p229204




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Re: which mixer should i buy for general usage/ Also a soundcard question.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : the_ruler_of_dark_forces via Audiogames-reflector


  


Re: which mixer should i buy for general usage/ Also a soundcard question.

I am also in search for a new mixer.If you want to use it with the computer, I guess the mixer with usb is much better, so you can use it also as an audio interface.

URL: http://forum.audiogames.net/viewtopic.php?pid=229203#p229203




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Hmm, I think I found a bug. There was a blizard at the crash site, and I sent one of my characters on to the next area. It said that "even though it was a bad idea, he traveled out into the blizard. We don't know where he is now." Apparently, he still made it to the first ridge. I think he was supposed to have died, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=229202#p229202




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Well, it seams even I finally managed to beat this game. I finished after 46 days, with 2 people and a score of 547 (I think it was that number ...). Now the harder part ... finding the longer ending.

URL: http://forum.audiogames.net/viewtopic.php?pid=229201#p229201




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

@Aprone, on the smaller games issue I don't think pawprints is a small game . Admitedly it's not the size of swamp, but it's still pretty major and has a lot to it to get used to, which is one reason I've not posted in that topic. I will say though it's great to see some new releases from you. All your games have been amazingly unique, Swamp included, and I really like the fact that your already huge output is getting huger, indeed it's great to finally get to play tripple triad sinse I've seen the game in both ff8 and xenogears.

URL: http://forum.audiogames.net/viewtopic.php?pid=229200#p229200




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Re: Braille plus emulater!

2015-08-25 Thread AudioGames . net Forum — Off-topic room : guilevi via Audiogames-reflector


  


Re: Braille plus emulater!

@techmaster20 do you still have the source code for the firmware? I just bought a second hand BraillePlus and it could be interesting to screw around with the software.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=229199#p229199




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Re: Boston Pokemon Tournament Near-Massacre - Seriously

2015-08-25 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Boston Pokemon Tournament Near-Massacre - Seriously

Hello,Some people never learn. Pokémon is a game designed for fun, why someone would want to ruin a tournament is beyond me.

URL: http://forum.audiogames.net/viewtopic.php?pid=229198#p229198




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Need some Recommendations for a scanner.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Need some Recommendations for a scanner.

Hello everyone,The school, exactly the university is starting, and I'm looking for a scanner. There will be books around 400 pages, and I really need a good scanner which can scan my books without destroying them. Also it would be good if the scanner supported many languages, including my native language, Albanian. I got a suggestion from someone who told me to go for an Opticbook 3800, but I'm not really sure since I have no experience with scanners, although opticbook 3800 was a good choice for students and scanning books. I read a review from PC mag.com which showed this scanner as a normal, good scanner. It also suggested that this is not a good scanner if you like to get a clear coloured image, but it did a good performance with OCR (Optical Character Recognition).OCR is in fact what I need, cause it will be mainly used for books and not old photos.So what do you think? should I spend 290 dollars on it?Every answer is appreciated and welcomed
 .Cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=229197#p229197




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

i meant no extra information that we don't already know is available

URL: http://forum.audiogames.net/viewtopic.php?pid=229196#p229196




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Re: Clok Mud

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

Here you are, Clokkpack mod!https://www.dropbox.com/s/sostb90q3l97p37/clok.rar?dl=0Installation guide :1. Unzip the Clok.rar file you downloaded, you'll get the Clok folder with everything inside. (I have removed some unnecessary stuffs from Sneak's original Clokpack).2. Put the Clok folder anywhere you want. (Specificly anywhere you might have to access farely often. I recommend mush-z directory\worlds).3. Now go inside the Clok folder, scroll down to the bottom and you'll see a file called Clokworld.lua. This is the script file that you'll need the path. Press alt+d, and press shift+down and control+c to coppy whatever path you see there. The path ends at Clok folder.4. Open Clok.mcl using notepad or wordpad. Try to find a line that says script_filename= "blah blah blah blah". Delete whatever path that is in that line, and place the path you g
 ot from Clokworld.lua in step 3. After you place the path, check if the last line ends at Clok, with no \clokworld.lua after. Type down \clokworld.lua, and save the file then go back out. Now your Clok world can access Clokworld script!Side note :*Make sure options 7, 13 and 14 is off, cause it'll be spammy and annoying for visually impaired people to navigate around. We have better ways.*Make sure options 11 is on, 12 and 19 is off. If it doesn't follow this order, the battle sounds will not play.I'm always up for any suggestion/comment, and will improve the realism of the sonds in the pack constantly. Keep in mind that this mod was originally made for myself, so there might be something odd. Just drop the word if you feel like some sounds shouldn't have been there.*All credit goes to Sneak, the original maker of this pack. I just changed the sounds to make it seem far diffrent from Alter Aeon crappy ones, (yeah, I modded Alter Ae
 on sounds too).

URL: http://forum.audiogames.net/viewtopic.php?pid=229195#p229195




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Whilst I admit the headings are frustrating with all the text under each heading, no information is currently available. only information already presented to us. how far will the demo let you go? id i'd know there'd be a demo i'd have held off preordering

URL: http://forum.audiogames.net/viewtopic.php?pid=229194#p229194




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Re: bbs games

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : bladestorm360 via Audiogames-reflector


  


Re: bbs games

bladestorm360 wrote:To add Parameters, you have to run it from a command prompt. I usually just run the applications themselves or the batch files, most of the games don't need parameters to run, like usurper, battle of the arts and darkness.

URL: http://forum.audiogames.net/viewtopic.php?pid=229193#p229193




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

To travel back just go to where you set someone to travel away, and press enter until you get to travel twords the crash site.There are some shortcuts, you can find them all listed in the changelog from what I remember.

URL: http://forum.audiogames.net/viewtopic.php?pid=229192#p229192




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : YoungMan via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

are there any shortcut to assign tasks?so far I have to use the arrow keys and look through the list and press enter to go through the assign menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=229191#p229191




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : YoungMan via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

how to travel back? I don't see that option. let's say, I have 1 person who has a broken arm, and I left him behind. How to travel back and help him once I have a splint?

URL: http://forum.audiogames.net/viewtopic.php?pid=229190#p229190




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Re: bokurano daiboukenn 3

2015-08-25 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Or do you mean high jump shoes? I used the weapon once or twice to avoid fireballs.

URL: http://forum.audiogames.net/viewtopic.php?pid=229189#p229189




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

YoungMan, well done!  The difficulty affects the score of course, but the main thing is your people.  Each person who died is worth some points, and the further they traveled before they died, the more points they were worth.  Various items you find are worth some points, but not very many.  The big thing that really affects your score is how many people were alive when you won.  Just as with the dead people, the further they have traveled the more points they are worth.  Oh, living seniors some extra points, and children are worth even more.  That extra bonus is because seniors and children aren't as easy to keep alive until the end.Now if you had a person at the last location and then walked them back to the crash site before you end the game, then they will be worth a lot less points.  Especially as players get better at the game and start to care about their scores more, it will make sense to travel back to rescue injured peo
 ple you had to leave behind.  If you can bring more of them to the outskirts of Giion before ending the game, you'll increase your overall score.

URL: http://forum.audiogames.net/viewtopic.php?pid=229188#p229188




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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-25 Thread AudioGames . net Forum — New releases room : YoungMan via Audiogames-reflector


  


Re: Paw Prints.  A turn-based strategy roleplaying game, by Aprone.

Congratulations!  You have won on day 72.You ended with a score of 551.  Difficulty was set to baby steps(very easy).  Perk used was Java man.  Fault used was Homeless.  Your people were Labyrinthians.Game over.  Thank you for playing Paw Prints, by Aprone(Jeremy Kaldobsky).thanks Aprone for this awesome game. Any idea what affects the score?

URL: http://forum.audiogames.net/viewtopic.php?pid=229187#p229187




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

Firence, I can put a language file into this game.  It had completely slipped my mind.  I'll probably add that tomorrow after I wake up.Yujin, excellent suggestion, and I just finished adding that.  I didn't notice Firence's language file suggestion in time, or I would have coded it into this new update as well.Orin, the AI issue is for a 3rd small game I'm working on.  The larger stuff is still on my list, but I was talked into taking a short break from big projects (Swamp and Castaways 2) to crank out some of these smaller games.  Frankly I have loved getting back to small games these past 2 weeks.  I say it so much that half of you are probably sick of hearing it, but I really hate being tied down by Swamp.  Even with normal everyday stuff I was able to program 2 games and almost a 3rd in this time, because I've ignored 99% of everything Swamp related people have emailed and messaged me.  I think tha
 t's a good example to show just how much time I normally have to spend on that stuff, and in the end I have nothing cool/fun to show for the time and effort spent.  At least when I'm working on other projects, I have something to show for it at the end.Ironcross, the game's rules take some getting used to.Well done Stefan.    Here's an update:Changes from 0.5c to 0.5d- Pressing Z during a battle shows you the current score.

URL: http://forum.audiogames.net/viewtopic.php?pid=229186#p229186




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Re: Survive the Wild!

2015-08-25 Thread AudioGames . net Forum — New releases room : parnooson1234 via Audiogames-reflector


  


Re: Survive the Wild!

hi i has ban or not? i trying to enter stw.exe but tell i was has bannet

URL: http://forum.audiogames.net/viewtopic.php?pid=229185#p229185




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which mixer should i buy for general usage/ Also a soundcard question.

2015-08-25 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector


  


which mixer should i buy for general usage/ Also a soundcard question.

HI guys. I'm thinking about buyinga mixer but I don't know which one shouldI buy.I need me one that can connect 6 to 8 devices.Also, I need to buy an external sound card which I can conect things to it and stream them in stereo.thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229184#p229184




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