Re: DeathMatch, a new beginning

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: DeathMatch, a new beginning

my e mail is keny.prajwal...@gmail.com can i join?

URL: http://forum.audiogames.net/viewtopic.php?pid=237408#p237408





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Re: DeathMatch, a new beginning

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector


  


Re: DeathMatch, a new beginning

danny, I would like to join the testing team!My email is jesse.le...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=237407#p237407





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

it is a bug, ghost mode! sometimes the game decides that you can walk through doors, walls, any obstacle.I managed to get the rusty (or it is rusted) key, but ghost mode was activated and i started to walk through everithing damn bug! i was very close to discover a new area!

URL: http://forum.audiogames.net/viewtopic.php?pid=237409#p237409





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Re: New horror and adventure sidescroller, The gate!

2015-11-05 Thread AudioGames . net Forum — New releases room : Hrvoje via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Ah, finally, beaten the game. The Hades was damn hard, even on easy. It took me many retries and I lost my last 9 lives to defeat him. I finished with no lives and about I think 3 arrow pouches.And the ending is, omg, sad! It just makes you feel like a loser, and not like a winner.

URL: http://forum.audiogames.net/viewtopic.php?pid=237411#p237411





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Re: DeathMatch, a new beginning

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: DeathMatch, a new beginning

i will join danny

URL: http://forum.audiogames.net/viewtopic.php?pid=237406#p237406





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Re: Goodreads: Social Network for Readers

2015-11-05 Thread AudioGames . net Forum — Off-topic room : arcadia via Audiogames-reflector


  


Re: Goodreads: Social Network for Readers

Has anyone ever tried to import a book? i read a book last year that goodreads didn't have, but I found it on amazon, so I think i can import it and not have to enter all the information.

URL: http://forum.audiogames.net/viewtopic.php?pid=237412#p237412





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

i think i've finished the demo.spoilers!.i've freed filch from his cell in the dungeon, and now he wants to meet me in the kitchen.I've opened another cell door and the game ended there.Can i go to the kitchen in demo mode?.end of spoilers.

URL: http://forum.audiogames.net/viewtopic.php?pid=237414#p237414





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Re: searching for a Team.

2015-11-05 Thread AudioGames . net Forum — Developers room : bitti via Audiogames-reflector


  


Re: searching for a Team.

OK guys. I think we should get together in a skype conference and discus our next steps. You can give me oyur skype names via a private message.

URL: http://forum.audiogames.net/viewtopic.php?pid=237415#p237415





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Re: New horror and adventure sidescroller, The gate!

2015-11-05 Thread AudioGames . net Forum — New releases room : Hrvoje via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Ah, finally, beaten the game. The Hades was damn hard, even on easy. It took me many retries and I lost my last 9 lives to defeat him. I finished with 1 life remaining and about I think 3 arrow pouches.And the ending is, omg, sad! It just makes you feel like a loser, and not like a winner.

URL: http://forum.audiogames.net/viewtopic.php?pid=237411#p237411





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Re: media player suggestions

2015-11-05 Thread AudioGames . net Forum — Off-topic room : arcadia via Audiogames-reflector


  


Re: media player suggestions

Thanks for the tips. I hadn't heard of this media player classic thing. Control up and down doesn't seem to change the volume for me in vlc, I don't know why. when i change the volume from the menus, that works, and the rest of the keystrokes work too.

URL: http://forum.audiogames.net/viewtopic.php?pid=237410#p237410





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Re: New horror and adventure sidescroller, The gate!

2015-11-05 Thread AudioGames . net Forum — New releases room : Hrvoje via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Ah, finally, beaten the game. The Hades was damn hard, even on easy. It took me many retries to defeat him. I finished with no lives and about I think 3 arrow pouches.And the ending is, omg, sad! It just makes you feel like a loser, and not like a winner.

URL: http://forum.audiogames.net/viewtopic.php?pid=237411#p237411





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Re: Avalon RPG

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Avalon RPG

Can i somehow get the farming-skills without joining a guild? I wanna decide this Guild-stuff later.HAHA, i had a funny funny bug about a locked door in the school-tutorial. A god had to come and fix it. I was soo mad about it and blaming myself for not getting the clue! But it wasnt my mistake.

URL: http://forum.audiogames.net/viewtopic.php?pid=237413#p237413





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

[[wow]]! great changelog! realy great! there're a lotta things i were dreaming of! sorry guys, i almost never write just to thank someone or something like that, and hte next is a few suggestions to sam:1. i think, metal arrows is better to call darts, cause they are usualy small and made of metal. and dart guns realy exist and have a usage. and, yeah, can you emagine its power after combining a dart with a sleeping pile? 2. bikes don't take energy? just believe me, they take a lot of energy! but... umm... horses may be? one more animal, easy to shoot, easy to shoot you while riding it, and it doesn't take your energy. it probably has its own energy, but much more than humans have, of course) and after all, dead horse is the source of meat.3. just hope, forging will require a hammer. after all of i seen in this game 4. i think, this one will be the last... no offense to you, i'll just be honnest. cutting down trees by using spears was very very very stupid idea, thanks to abdulrahman. especialy after having an axe.alright i'm out. i spend more time on the game this days, and i start to love the way it changes again. good job!and yeah, almost forgot. i've been saying that a lot of times, but... i totaly dislike the pk flag. listen, you have the pk system, but you add shields. what for? i were against that most of time, but now that'll be much better to have a safezone where noone can attack. even let it be a hole main land, it won't be too big for the territory we have now. players who play just for talking can just stay there, cause the main part of the island has everything to survive very well. but desert, or city... there's no people, a great place for silent and brut
 al killing and looting. i remember when sometimes we had a big mess in the stores and of course a lot of adrenaline. goddam nostalgia, brochachos 

URL: http://forum.audiogames.net/viewtopic.php?pid=237429#p237429





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Re: What is a amulet?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: What is a amulet?

Hello,I believe an amulet is something that is made out of stone or metal, and is usually something someone wears. In fantasy stories these amulets usually have powers, but I don't know if real amulets still exist or not. I think the closest thing to an amulet might be a necklace.

URL: http://forum.audiogames.net/viewtopic.php?pid=237421#p237421





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Re: How to make an amulet?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: How to make an amulet?

Hello,Are you talking about a game, or about making actual real amulets?If a game, which game are you talking about?

URL: http://forum.audiogames.net/viewtopic.php?pid=237420#p237420





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Re: media player suggestions

2015-11-05 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: media player suggestions

Hi,If you are using jaws, it is not supposed to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=237422#p237422





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Re: WiFi, android, and infernal troubles?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : john5884 via Audiogames-reflector


  


Re: WiFi, android, and infernal troubles?

You could also try changing the channel your router is using. Some years ago my laptop with its original adapter and my previous router was very sluggish on its WiFi..ramalan menurut nama

URL: http://forum.audiogames.net/viewtopic.php?pid=237403#p237403





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Re: Vinux 5.0, Release Announcement!

2015-11-05 Thread AudioGames . net Forum — Off-topic room : john5884 via Audiogames-reflector


  


Re: Vinux 5.0, Release Announcement!

I have not used Vinux but since it is based on Ubuntu you should have a menu item called System Settings. In those settings you can find the settings for Startup and Shutdown.ramalan nama lengkap

URL: http://forum.audiogames.net/viewtopic.php?pid=237405#p237405





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Re: windows xp vm with NVDA?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : john5884 via Audiogames-reflector


  


Re: windows xp vm with NVDA?

It's because you're using VM. VM doesn't reallocate the USB devices. There might be a setting to change that, but I'm not sure..ramalan nama

URL: http://forum.audiogames.net/viewtopic.php?pid=237404#p237404





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Re: good html 5 and javascript speech tutorial

2015-11-05 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: good html  5 and _javascript_ speech tutorial

Hi, thanks for mentioning this breakout game, very interesting, especially because it mentions some speech solutions (not many, and not perfect ones, unfortunately).http://blogs.msdn.com/b/davrous/archive … p-svg.aspx I don't know a perfect solution for speech in a web page.A better-than-nothing solution might be to use speak.js, espeak ported to _javascript_:https://github.com/mattytemple/speak-jsIt works, surprisingly. Just like espeak in its time, if it's the only solution it's much better than nothing. There is also the recorded speech solution...There is aria, and it might be the best solution in the long run, but you lose control on the speech (maybe the players will prefer to have control), and you have to know if each screen reader is actually supporting aria. I have tested NVDA and this demo:http://accessibility.athena-ict.com/ari … ive3.shtmlThe rude alert isn't working. The polite alert is working.https://dev.opera.com/articles/introduc … -wai-aria/

URL: http://forum.audiogames.net/viewtopic.php?pid=237424#p237424





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Re: Avalon RPG

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Avalon RPG

hi firefly,You will get the farming and labor skills automaticly i think, since both aren't linked to any guild. these are skills every character gains.i experienced that my character gains knowledge in farming or labor when i was idle.i got a notification telling me one of the two has improved. I got these from time to time.but it also can occur that you are busy with something and the knowledge improves. i haven't discovered exact times yet, but it happens from time to time for sure.hthgreetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=237416#p237416





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What is a amulet?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : john5884 via Audiogames-reflector


  


What is a amulet?

What is a amulet? can anyone tell me waiting your quick answer?ramalan nama anda

URL: http://forum.audiogames.net/viewtopic.php?pid=237401#p237401





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How to make an amulet?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : john5884 via Audiogames-reflector


  


How to make an amulet?

How to make an amulet? and what is the purpose of amulet?ramalan berdasarkan nama

URL: http://forum.audiogames.net/viewtopic.php?pid=237402#p237402





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

[[wow]] that is super sweet yukio, can't wait for the translation!

URL: http://forum.audiogames.net/viewtopic.php?pid=237423#p237423





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-05 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

When you pass a turblence, the navigator system will make a different sound. Take advantage of it.In the testing version here, the Skyracer interface has already been fully translated. Hopefully, it'll be available in this year.

URL: http://forum.audiogames.net/viewtopic.php?pid=237418#p237418





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Re: Audio rally racing for IOS

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Audio rally racing for IOS

hiI don't think so, since the ios games from tyconblue all react to gestures and touching. the other platforms like the mac, you can connect a bluetooth keyboard to and it will work fine, but for the IOS platform it won't work i think.hthgreetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=237417#p237417





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Re: Mush-Z Client for alter aeon isn't starting.

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Mush-Z Client for alter aeon isn't starting.

don't know what to tell you then. I don't really play altar, and when I did, I didn't have problems with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=237419#p237419





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Re: DeathMatch, a new beginning

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector


  


Re: DeathMatch, a new beginning

hello danny, i have heard from a friend that you were talking on the prometheus channel that you were about to make the new dmnb shareware. Is it true? And if it is, will there be a trial period, or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=237448#p237448





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A way for topic creators to close their topics for replies?

2015-11-05 Thread AudioGames . net Forum — Site and forum feedback : severestormsteve1 via Audiogames-reflector


  


A way for topic creators to close their topics for replies?

Hi all,I think this should be a good idea, if someone creates a topic on the forum and they don't want further replies, but would still like it to stay there.

URL: http://forum.audiogames.net/viewtopic.php?pid=237457#p237457





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Re: creating a hierarchy

2015-11-05 Thread AudioGames . net Forum — Developers room : Rocky Waters via Audiogames-reflector


  


Re: creating a hierarchy

Given the number of hands, ranking them looks tricky. Perhaps as suggested, test for the 9 differing hand types then assign a value on the hand.  this value will differ for each hand type.perhaps:def testFlush(hand):    if hand[0][1] == hand[1][1] and hand[0][1] == hand[2][1] and hand[0][1] == hand[3][1] and hand[0][1] == hand[4][1]         return TrueUsing a dict, perhaps inefficient, but you could assign the value poe(10, 12) to an ace down to pow(10,0) for a 2.  Thus a flush with an ace would always outrank a hand with a king etc. I would be interested to see an efficient test for a full house.

URL: http://forum.audiogames.net/viewtopic.php?pid=237449#p237449





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

but i think the safe zone is better, cause you won't be safe all the time, it makes the game fun, doesn't it?) if you don't wanna fight, then just sit on a tree

URL: http://forum.audiogames.net/viewtopic.php?pid=237451#p237451





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

A tree can be cut down, a wall shot through, a shilld will break. I think we will never agree about that, but hey, there are still people who have pk on. kill those. Those who have it off clearly don't want to fight, and if they ever will, they can turn it on. Safe xone isn't something I like, because then people would need to stay there if they wanted not to be killed. They would not want to go anywhere else, because where they are is safe.

URL: http://forum.audiogames.net/viewtopic.php?pid=237453#p237453





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: Survive the Wild!

hi all, darth, totally disagree! sam, your awesome! grate changelog! i can't can't can't wait wait wait till the next update comes out! pk flag is wanderfull! safe zone is causing problems, because where you will find a tree in the gas station? i don't know

URL: http://forum.audiogames.net/viewtopic.php?pid=237452#p237452





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Re: what do you think of a tts preschool album?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

high,I just aquired a new mac computer and installed 2 virtual machines capable of running the software used to contribute to and maintain the album. Ray, did you get started with your work? also, does anyone know how to get machingboard to sing? Mockingboard was a sound card manufactured for the apple 2 in 1983. it has both music and speech synthesis and the speech part can sing (I know that because it is demonstrated in the pack in demo software). while the music part was heavily used and supported (especially by larger companies like EA and Oregen) the speech part was sadly overshadoed by the echo 2 and such that was rarely used. If anyone could do a mockingboard version of there are 7 days let me know. I am sure that louis briant and jasan smith might have the knowhow since they are quite familiar with the apple 2, as louis hoasts source code for nearly all the apple 2 games (at least those programmed in basic) and jasan has the preconfigured apple emulator. 
 BTW, Gross's version of merry had a little lamb was for echo2.also, to anyone who has a doubletalk somewhere, could you get it to sing that song as well? Patrick perdue got it to sing a paroty of daisy bell so I know that is possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=237447#p237447





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

A tree can be cut down, a wall shot through, a shilld will break. I think we will never agree about that, but hey, there are still people who have pk on. kill those. Those who have it off clearly don't want to fight, and if they ever will, they can turn it on. Safe xone isn't something I like, because then people would need to stay there if they wanted not to be killed. They would not want to go anywhere else, because where they are is safe.But no one said that the safe xone will be in the gass station, @cruiser destroyer. Probably it would be main land (we can also call it main lag. when I die I try to get away from there asap, because my net isn't magical).

URL: http://forum.audiogames.net/viewtopic.php?pid=237453#p237453





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Re: DeathMatch, a new beginning

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector


  


Re: DeathMatch, a new beginning

hello danny, i have heard from a friend that you were talking on the prometheus ooc channel that you were about to make the new dmnb shareware. Is it true? And if it is, will there be a trial period, or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=237448#p237448





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net Forum — New releases room : angel_diva22 via Audiogames-reflector


  


Re: Survive the Wild!

Yes, I love the change log as well, and the pk flag. It is wonderful.Portia.

URL: http://forum.audiogames.net/viewtopic.php?pid=237450#p237450





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Re: Mush-Z Client for alter aeon isn't starting.

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Mush-Z Client for alter aeon isn't starting.

hi,I am using windows 10 64 bittry to uninstall and reinstall againi didn't get that issuemake sure you uninstalled successfullyand don't forget to check your local  disc  c or whateverhope this helps

URL: http://forum.audiogames.net/viewtopic.php?pid=237446#p237446





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector


  


Re: Survive the Wild!

yeah, i was talking about sz on the main lag  well, the game seems a bit boring to me. and if you turned pk on first, you're already dead, you know

URL: http://forum.audiogames.net/viewtopic.php?pid=237454#p237454





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Re: New horror and adventure sidescroller, The gate!

2015-11-05 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

its probably the same, at least that's what I'd expect from the content from vg storm so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=237456#p237456





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Re: creating a hierarchy

2015-11-05 Thread AudioGames . net Forum — Developers room : Giovani via Audiogames-reflector


  


Re: creating a hierarchy

Hi people!It'll be a great to create such engine, like creating a card storry games, like story nexus games.But, specially for the blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=237455#p237455





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Re: Survive the Wild!

2015-11-05 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector


  


Re: Survive the Wild!

I think using a spear is fun to cut down trees, but spears weren't really designed for that, so I'm glad that the axe has finally been introduced. Great change log over all. Since there is the ability to make hammers, we can forge blades out of metal using them over a fire. So, that will be awesome for sure! As for the safe zone, I'm not sure if I agree with that. This isn't Swamp or Ultrapower, where the safe zone heals you and allows you to buy items, so that probably isn't necessary. Finally, I think shields should protect against all attacks, including knives, spears, arrows, and bare hands.

URL: http://forum.audiogames.net/viewtopic.php?pid=237459#p237459





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-05 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

oh yes that will be super awesome to have.

URL: http://forum.audiogames.net/viewtopic.php?pid=237458#p237458





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Re: Monthly chat November 2015

2015-11-05 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Monthly chat November 2015

When I was in LA I think it was around one of the peers they had an arcade or 2 and I remember people were going crazy on DDR. They are still around in amusement parks and peers and boardwalks and such. If you like games and the idea of video games and such you should read Ready Player One by Ernest Cline. In this book there is a sort of vertual reality gaming world and the maker of this world is dieing but before he dies he creates a large treasure hunt in his gaming world. Now this gaming world has tuns and tuns of gaming planits and so many different arieas. One such planit is an intire plannit of arcades. The person that wins this scavinger hunt gets his whole fortion + the game world. There is also an evil power hungry corperation that wants to find win this fortion so they can start charging for the free vertual world. This book has so many refferences to games, and movies so many things. It's a great book!

URL: http://forum.audiogames.net/viewtopic.php?pid=237461#p237461





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Broken Link to Acefire Game

2015-11-05 Thread AudioGames . net Forum — Site and forum feedback : LivingForGod1991 via Audiogames-reflector


  


Broken Link to Acefire Game

Hi. I just tried to download Acefire and got a 404 not found error when I tried both the download link and the link to the website. Is this game still available? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=237460#p237460





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Re: anybody have a copy of the bgt installer?

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: anybody have a copy of the bgt installer?

Hi all,The BGT installer is now back on the server and it has been added to the white list in their scanner. Sorry for the trouble!Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=237462#p237462





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Looking for backlinks seo

2015-11-05 Thread AudioGames . net Forum — Articles Room : csdelisi via Audiogames-reflector


  


Looking for backlinks seo

not found what is the backlinks seo? W

URL: http://forum.audiogames.net/viewtopic.php?pid=237463#p237463





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Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Accessible Paint Programs?

The Swamp Map Editor lets the user edit a 2D array of tiles, with defined terrains/collision sounds (which play when the cursor moves over them).  It doesn't provide continuous feedback about surrounding tiles, but it does support the placement of fixed looping sounds, the changing of blocks of tiles at once, copy/paste, and an optional mode that prevents the cursor from moving through wall tiles. It's made to work with the game Swamp, so probably wouldn't be very usable without it.Do you mean using 8x8 tiles for game assets? Or parsing only 8x8 grid segments of larger images at a time in an editor?Something like the latter.That grey scale low resolution JRPG reminds me of some of the more impressive games people would talk about for the TI84 (Might have been TI86-89, I don't remember exactly).

URL: http://forum.audiogames.net/viewtopic.php?pid=237475#p237475





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Re: windows xp vm with NVDA?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: windows xp vm with NVDA?

OK then. maybe you could create a sepparate repository for user submitted midis.

URL: http://forum.audiogames.net/viewtopic.php?pid=237477#p237477





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Re: A way for topic creators to close their topics for replies?

2015-11-05 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: A way for topic creators to close their topics for replies?

Hello,I think the main problem with that is the topic would very quickly disappear due to it not getting any replies, and the forum displaying topics by the date of when the last post was.

URL: http://forum.audiogames.net/viewtopic.php?pid=237471#p237471





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Re: What is a amulet?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: What is a amulet?

Hello,I am not entirely sure if it's spam or not. Although, there is a link in the post, the person is also asking a question as well. Does anyone know where the link leads?

URL: http://forum.audiogames.net/viewtopic.php?pid=237472#p237472





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Re: windows xp vm with NVDA?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: windows xp vm with NVDA?

My local mirror doesn't contain any of the user uploads or the upload form because I want to have an exact mirror of the archive on my machine. Sorry about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=237474#p237474





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Re: Monthly chat November 2015

2015-11-05 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Monthly chat November 2015

Remember, remember...the fifth of November...

URL: http://forum.audiogames.net/viewtopic.php?pid=237479#p237479





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Re: Broken Link to Acefire Game

2015-11-05 Thread AudioGames . net Forum — Site and forum feedback : FabiG94 via Audiogames-reflector


  


Re: Broken Link to Acefire Game

Hellodirect link:https://www.blindworlds.com/sites/defau … fire_0.rarthe jaws scrip is the translation to spanish.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=237485#p237485





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Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Accessible Paint Programs?

There are certainly a wide variety of art styles and skill levels to consider, but even simple black and white asthetics can still be quite evocative. Hm, I've never used the Swamp map editor, how does it work?(Maybe drawing from old-school VRAM-saving tricks could be useful? IE, how everything in the 16bit era used 8x8 tiles?)Do you mean using 8x8 tiles for game assets? Or parsing only 8x8 grid segments of larger images at a time in an editor? I'm reminded of a game two guys are working on using grey scale artwork with a total resolution of 64x64 pixels that got some fairly positive feedback. Its a jrpg called Nightpearl, link to their thread here. It looks pretty good, though the incredible low resolution is a little unusual.

URL: http://forum.audiogames.net/viewtopic.php?pid=237473#p237473





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

I like the portal idea, but there could be special rooms where that might not work. Maybe teleportation misfires, or teleport encounters etc?

URL: http://forum.audiogames.net/viewtopic.php?pid=237478#p237478





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Re: Monthly chat November 2015

2015-11-05 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: Monthly chat November 2015

I have been busy for the last week. Lots of school work. Geography is the most I'm getting in. I don't know why the teachers even bother to teach most of the stuff we won't use our entire life. But that's for another post. Anyway, I had about a weekend full of guists plus a party I was invited to. I am currently playing games from Choice of Games, their games are very accessible and I would recommend it to any who likes text adventures.

URL: http://forum.audiogames.net/viewtopic.php?pid=237482#p237482





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

That would be because either you're probably not at the right door or you actually have to press Enter on the door to unlock it.

URL: http://forum.audiogames.net/viewtopic.php?pid=237484#p237484





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

I am at the right door but when I select the silver key from my inventory and press enter at the door, it says nothing happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=237488#p237488





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

[[wow]], translation for the whole BK3? or what? if yes, You made my day super extremely fantastic. I'll pay for it for sure or donate for this work! so great!

URL: http://forum.audiogames.net/viewtopic.php?pid=237466#p237466





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Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Accessible Paint Programs?

I think it really depends on both the complexity of the image, and the visualization abilities of the artist. On the one hand, the Swamp Map Editor seems to work well enough for arbitrarily large maps. On the other hand, I tried putting a screenshot from Sonic 3 through my image viewer and couldn't make Knuckles or Tails of it (the start of Angel Island Act 1, after the intro scene. Lots of trees and such making it confusing.).People have suggested the Swamp Map Editor as a foundation for an accessible Paint program before. I think it'd be a nice start, but the hard part will still be anything with curves or complex details (so most things we'd need artwork for in the first place).(Maybe drawing from old-school VRAM-saving tricks could be useful? IE, how everything in the 16bit era used 8x8 tiles?)

URL: http://forum.audiogames.net/viewtopic.php?pid=237467#p237467





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Re: good html 5 and javascript speech tutorial

2015-11-05 Thread AudioGames . net Forum — Developers room : StarTrekCafe via Audiogames-reflector


  


Re: good html  5 and _javascript_ speech tutorial

hi. well take a look at that, and also see if i can find an accessible space invaders game. did find a flash tutorial, but will be a challenge to convert to html and speech. okay, hate the espeech engine, will be using it for all browsers, firefox, internet explorer, google chrome, microsoft edge, android, ios, safari, linux, blackberry, etc.any other tips or tricks, let me know. almost completed learning and writing the code for this accessible breakout game, given a good few ideas. and then. will then start my game project for my programming course. thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=237476#p237476





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Re: Vinux 5.0, Release Announcement!

2015-11-05 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: Vinux 5.0, Release Announcement!

Have they fixed the bug where it mutes the entire system after the install?

URL: http://forum.audiogames.net/viewtopic.php?pid=237481#p237481





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Re: Audiocraft Prototype + Source Code

2015-11-05 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: Audiocraft Prototype + Source Code

Keep up the good work, man! We're one step closer to an accessible mind craft! Best of luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=237480#p237480





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Re: Monthly chat November 2015

2015-11-05 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: Monthly chat November 2015

I have been busy for the last week. Lots of school work. Geography is the most I'm getting in. I don't know why the teachers even bother to teach most of the stuff we won't use our entire life. But that's for another post. Anyway this weekend was full of guists plus a party I was invited to. Before I ramble on I am currently playing games from Choice of Games, their games are very accessible and I would recommend it to any who likes text adventures.

URL: http://forum.audiogames.net/viewtopic.php?pid=237483#p237483





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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

[[wow]] cool, so street fighter V will have a story mode? if yes, will it be an adventure style or only scenes and fights?

URL: http://forum.audiogames.net/viewtopic.php?pid=237487#p237487





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hi all, I thought we were supposed to get an update today that fixed the saving issue. I really want to play this game, but it's hard to when were not able to save and come back to it. When I come back to it, I cannot access my inventory. It opens, but nothing is spoken.

URL: http://forum.audiogames.net/viewtopic.php?pid=237490#p237490





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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

The street fighter v beta on ps4 has just been updated with a tutorial... no actual fighting can be done right now, but the good news is, the tutorial seems to take some footage from the story mode... which is definitely looking more substancial than that of Capcom's previous offerings. If the story mode turns out to be like the tutorial, then I'll be a very happy camper indeed! Only three more months, folks!

URL: http://forum.audiogames.net/viewtopic.php?pid=237486#p237486





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Re: A way for topic creators to close their topics for replies?

2015-11-05 Thread AudioGames . net Forum — Site and forum feedback : Mirage via Audiogames-reflector


  


Re: A way for topic creators to close their topics for replies?

I like the idea, simply because if you started a topic with one intention, and it disintegrated into drama or something undesirable, you wouldn't need to wait for a moderator to fix it.  Posters should have some control of their content, with moderators having the final say for consistency.

URL: http://forum.audiogames.net/viewtopic.php?pid=237489#p237489





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Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Accessible Paint Programs?

Hmm, sounds like a vector art approach similar to Inkscape, though I don't think thats accessible. Povray3D might also be accessible since it uses a programing like script system to raytrace images mathematically, although theres no clear way to percieve the results. I've been poking around with a tool that breaks down an image into its component RGB values and allows users to move pixel by pixel, each represented by 3 tones for each color value. The biggest issue though is scaling, its difficult to properly convey a large, or even medium scale image. The tool itself would likely function best as a pixel art tool for creating 64x64, 32,32, or less scaled art, which isn't so bad because pixel art is still pretty popular and in heavy use in the indie scene.I think maybe something like a hybrid of techniques and inputs could be used to put together a kind of multitool, not sure. Also super cute video, hehe.

URL: http://forum.audiogames.net/viewtopic.php?pid=237464#p237464





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Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Accessible Paint Programs?

Hmm, sounds like a vector art approach similar to Inkscape, though I don't think thats accessible. Povray3D might also be accessible since it uses a programing like script system to raytrace images mathematically, although theres no clear way to percieve the results. I've been working on a tool that breaks down an image into its component RGB values and allows users to move pixel by pixel, each represented by 3 tones for each color value. The biggest issue though is scaling, its difficult to properly convey a large, or even medium scale image. The tool itself would likely function best as a pixel art tool for creating 64x64, 32,32, or less scaled art, which isn't so bad because pixel art is still pretty popular and in heavy use in the indie scene.I think maybe something like a hybrid of techniques and inputs could be used to put together a kind of multitool, not sure. Also super cute video, hehe.

URL: http://forum.audiogames.net/viewtopic.php?pid=237464#p237464





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Re: A way for topic creators to close their topics for replies?

2015-11-05 Thread AudioGames . net Forum — Site and forum feedback : GeneWarner via Audiogames-reflector


  


Re: A way for topic creators to close their topics for replies?

I've used quite a few forum packages and administered some of them. The only thing along this line I've ever seen is that the topic starter could delete their topic if there were no replies.I believe it would probably take some custom coding to make closing your topics an available option to regular forum members.

URL: http://forum.audiogames.net/viewtopic.php?pid=237469#p237469





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

[ a-t ]@mr.brunete, i try to use the silver key at the door, but after i select it from my inventory, it says nothing happened. What should i do?

URL: http://forum.audiogames.net/viewtopic.php?pid=237470#p237470





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Re: Broken Link to Acefire Game

2015-11-05 Thread AudioGames . net Forum — Site and forum feedback : GeneWarner via Audiogames-reflector


  


Re: Broken Link to Acefire Game

I don't know the history, but from my interest in their X Wheel game I learned that X Site Interactive has long been out of business so all their software should be listed as abandonware.

URL: http://forum.audiogames.net/viewtopic.php?pid=237468#p237468





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Re: A way for topic creators to close their topics for replies?

2015-11-05 Thread AudioGames . net Forum — Site and forum feedback : GeneWarner via Audiogames-reflector


  


Re: A way for topic creators to close their topics for replies?

I've used quite a few forum packages and administered some of them. The only thing along this line I've ever seen is that the topic starter could delete their topic if there were no replies.I believe it would probably take some custom coding to make closing your topics an available option to regular forum members.Since it isn't very often that I've needed to close a topic I started, when the need does come up, I usually use the report feature to ask the forum moderators to close the topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=237469#p237469





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Re: DeathMatch, a new beginning

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

At this stage, that is undecided. If it was made subscription baste, i'd of course offer a trial period.

URL: http://forum.audiogames.net/viewtopic.php?pid=237465#p237465





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Re: searching for a Team.

2015-11-05 Thread AudioGames . net Forum — Developers room : mackrishi via Audiogames-reflector


  


Re: searching for a Team.

Hi, I can do music and sound effects. and I can even design my own sounds from scratch if you need any. and I can also be a tester.

URL: http://forum.audiogames.net/viewtopic.php?pid=237510#p237510





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

The most curious. It is that last night I was looking for the link to buy the game and it was gone.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=237513#p237513





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hi, I'm glad so many people are enjoying playing. Thanks!First of all, the ghost mode as well as journal and inventory loading issues have all been resolved now. I'm posting a new demo version. This newest demo version also has the window named correctly as well as additional objects and a secret. And yes, all future games will release by surprise suddenly. I sent you an email Fabi! Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=237514#p237514





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Re: OneDrive Users: Changes for the Worse

2015-11-05 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: OneDrive Users: Changes for the Worse

To be honest, if the company can't manage to keep their own plan up, they shouldn't even try. And this, people, is why, despite claims of free recycling services, I still just use external drives. Why not? They're not subscritpion based, in eed you could buy yourself your own cloud drive structure and set it up yourself for pretty cheep in the long run.

URL: http://forum.audiogames.net/viewtopic.php?pid=237493#p237493





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

As I said, you weren't at the right door. As for updates I have a feeling it'll come when we're least expecting it. I've pretty much learned that whenever Jyro gives a release time the best way to cope is add an indefinite length of time to that. As for me I'm seriously considering purchasing since the story and concepts are definitely interesting, but I'd much prefer to see some of these bugs fixed before I fork over any dough.

URL: http://forum.audiogames.net/viewtopic.php?pid=237499#p237499





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

thanks for that MR.brunete.anyway, after talking to isabela, do I need to get the items from the cabinet? if yes, where is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=237498#p237498





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@hanifget the Apple from the table in the bedroom you start in, then, leave that room, and in the hallway, there is another door. inside that room, is the cabinet.

URL: http://forum.audiogames.net/viewtopic.php?pid=237502#p237502





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Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

How long will it take to come out?

URL: http://forum.audiogames.net/viewtopic.php?pid=237509#p237509





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Re: Is it possible to create my very own sounds?

2015-11-05 Thread AudioGames . net Forum — Developers room : mackrishi via Audiogames-reflector


  


Re: Is it possible to create my very own sounds?

these libraries are good but I've hurd them for far too much in games. it's time for a change in this. That's why I became a sound designer. I do music, sound, amung a bunch of other things.

URL: http://forum.audiogames.net/viewtopic.php?pid=237511#p237511





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Re: Let's talk about audiogame development environments

2015-11-05 Thread AudioGames . net Forum — Developers room : mackrishi via Audiogames-reflector


  


Re: Let's talk about audiogame development environments

Hi guys, anyone herd of game maker studio?

URL: http://forum.audiogames.net/viewtopic.php?pid=237512#p237512





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Hi, I'm glad so many people are enjoying playing. Thanks!First of all, the passable and journal and inventory loading issues have all been resolved now. I'm posting a new demo version.This newest demo version also has the window named correctly as well as additional objects and secret area. And yes, all future games will release by surprise suddenly. I sent you an email Fabi! Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=237514#p237514





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Re: New horror and adventure sidescroller, The gate!

2015-11-05 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

actually, there was 1 time that I was fighting enemys near a bird, and the bomb went off and they all vanished. They probably got killed by the bomb or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=237515#p237515





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Jyro, does "I'm posting" mean the demo is already uploaded and available at the same link as before, or that it's actually going to take a bit longer until we really see it, like the last time?Thanks,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=237516#p237516





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Re: Hero zero, the game for real heroes! iOS version

2015-11-05 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Hero zero, the game for real heroes! iOS version

any plans for a TVOS apple tv 4th gen version of this app?

URL: http://forum.audiogames.net/viewtopic.php?pid=237494#p237494





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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Noone knows this yet...

URL: http://forum.audiogames.net/viewtopic.php?pid=237496#p237496





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Re: Mush-Z Client for alter aeon isn't starting.

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Mush-Z Client for alter aeon isn't starting.

Did you install it in admin mode?  It might be that your non-admin account can't write to it because the system thinks it belongs to the admin user.

URL: http://forum.audiogames.net/viewtopic.php?pid=237501#p237501





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Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Accessible Paint Programs?

Hm, tried digging up a copy of the Swamp editor but all the links appear to be broken.It sounds somewhat similar to what i'm working on, being based on the interface for AudioRTS. It renders a 20x15 grid of 32x32 tiles representing pixels, theres a scan line function where it will sequentially play a horrizontal row, then move down and play the next row, etc. I also plugged in a Meijer scanner for a whole image snap shot, but i'm not sure if the qualities worth it. The size limit isn't capped so you could concievable make a 2000x2000 or 4000x4000 image, and you can load existing image formats from other sources and save as png's.Its still abit rough, but I hope to include an eye dropper tool for sampling colors on the image to paint elsewhere, cut/paste, area fill, and color customization. Still working on the representation for the RGB values though, using pitch, volume, or time.

URL: http://forum.audiogames.net/viewtopic.php?pid=237503#p237503





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Re: Accessible Paint Programs?

2015-11-05 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Accessible Paint Programs?

Here's a link to the Swamp Map Editor, but it has no graphics.When I was working with my image viewer, I found that straight RGB values were actually pretty hard to interpret on their own, so I made it possible to assign sounds to specific colors. I basically just used a text file full of color name / RRGGBB pairs, has the program match RGB values to labels as closely as possible (permitting shade factor and darker/brighter variations), and the user could assign sounds to individual colors just by saving .wav in the sounds directory. I'm not really sure how important this feature is, since I never released a version anyone could work with, but it seems like it could help.

URL: http://forum.audiogames.net/viewtopic.php?pid=237506#p237506





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

One would have thought Jyro would have learned by now not to set such confident release dates. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=237505#p237505





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Raspberry Pi, anny tips?

2015-11-05 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


Raspberry Pi, anny tips?

Hi all,I've recently become interested in using the Raspberry Pi even if just for some experimentation...I'm just wondering if any of you guys are using it and if there are any good ways of getting speech up and running out of the box?Is Raspian the best choice or do you guys recommend using something different?I was looking at the Raspberry VI site, but it doesn't seem to offer a tun--according to the blog it seems to have been redone several months back, so they may be just getting things up and running.Let me know.Thanks,,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=237508#p237508





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apple tv 4th gen and TVOS9.0

2015-11-05 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


apple tv 4th gen and TVOS9.0

hey i got the new apple tv 4th gen. looking forward to some great audio games to play since it has a nintendo wii-like controller mics touchpad and physical buttons all in one. voiceover works great on it. it has 64gigs storeage, 2gigs ram, dual core CPU and quad core GPU. runs TVOS9.0 and its app store already has over 1000 apps and games.

URL: http://forum.audiogames.net/viewtopic.php?pid=237492#p237492





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Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@hanif.get the silver key from Artemis, go back to the stairs, climb down, and in that hall, is the door to open with the silver key

URL: http://forum.audiogames.net/viewtopic.php?pid=237495#p237495





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Re: DeathMatch, a new beginning

2015-11-05 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector


  


Re: DeathMatch, a new beginning

dont make it pade version it will d crese players value

URL: http://forum.audiogames.net/viewtopic.php?pid=237507#p237507





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Re: New horror and adventure sidescroller, The gate!

2015-11-05 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

I agree with Jade, particularly about grounded enemies being able to fall into pits or get crushed by rocks. Nor should they be immune to the Bird Bombers' boms if they happen to be caught in the blast radius. As for reloading the bow I would think he'd do it automatically the way Link presumably does in every Legend of Zelda game.

URL: http://forum.audiogames.net/viewtopic.php?pid=237500#p237500





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