Re: a problem with paladin of the sky

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : bucklee12 via Audiogames-reflector


  


Re: a problem with paladin of the sky

press Windows-r, type: syswow64then, navigate to: speech\speechux\sapi.cpl and set there your default espeak synth.hthM.

URL: http://forum.audiogames.net/viewtopic.php?pid=250084#p250084





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Re: Third party blind-accessibility for SFV

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Third party blind-accessibility for SFV

Yep, PC! I'm hoping that they might be able to extend it to cover menu navigation, but it sounds like the approach they're using is a pretty huge amount of work, so might not be possible.Is there anything at all during gameplay that's missing audio cues? When time is running out for example, or when the the EX gauge is full? Is that what you meant by meter? I couldn't make out a sound for it. Can you tell which player's V is full through stereo?

URL: http://forum.audiogames.net/viewtopic.php?pid=250087#p250087





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Re: Third party blind-accessibility for SFV

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Third party blind-accessibility for SFV

Yep, PC! I'm hoping that they might be able to extend it to cover menu navigation, but it sounds like the approach they're using is a pretty huge amount of work, so might not be possible

URL: http://forum.audiogames.net/viewtopic.php?pid=250087#p250087





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Re: shadow rine full voice version released

2016-02-12 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: shadow rine full voice version released

Hi,I've beaten the game after killing Rudolph, but how can I go back to the temple where I've came from? Didn't discover anyway to do that til now.

URL: http://forum.audiogames.net/viewtopic.php?pid=250077#p250077





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Re: getting a new iPhone, some help needed, please

2016-02-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: getting a new iPhone, some help needed, please

Getting the stuff I wanted to play in the right order rather than whatever silly order Itunes wanted was a nightmare, especially for audiobooks, and this wasn't helped when apple in their infinite kindness killed the sidebar labels in Itunes 12.Plus I also have rather  more than 64 mb of books and music too and so didn't want all that sinking nonsense. Compared to just plugging in my victor stream and going "copy" in whatever folders I like, Itunes was hell! and don't speak of getting stuff out of it that has already been eaten by the itunes monster (one of my lady's folders was  successfully buggered by her sister's attempt to copy it and Itunes grabbitude).Then again I've had that conversation before. If people want to try Itunes fare enough, but after hitting the thing with a crowbar for two solid years and still! finding it a  major inconvenience, I'd not recommend it to anyone, hence why I don
 39;t want to buy or download anything in it and  am interested in the dropbox thing for getting stuff out of it's clutches.

URL: http://forum.audiogames.net/viewtopic.php?pid=250078#p250078





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Re: An intresting brouser based game i found!

2016-02-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: An intresting brouser based game i found!

Is there a capture alternative? those things are hellish and I've never got any of those addons or whatever to work. if the staff will create  accounts for  vi players on login or better still use an accessible capture that would be good. Btw, is this game a torn city mod? I've come across several and what you said about muggings and crimes sounds as if it could be.

URL: http://forum.audiogames.net/viewtopic.php?pid=250079#p250079





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Re: Does anyone have the mudder mud client for mac?

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Does anyone have the mudder mud client for mac?

Hello guys,here you go, please keep in mind it is a zip file, so you have to extract it still on the mac:https://dl.dropboxusercontent.com/u/93041784/Mudder.ziphthgreetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=250086#p250086





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Re: Third party blind-accessibility for SFV

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Third party blind-accessibility for SFV

Kind of... It will not be part of the game, a separate company is building an add-on to provide it.It's not somethung that could apply to other games though, its a pretty extreme amount of effort and technical challenge for them to get it to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=250080#p250080





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Re: Survive the Wild!

2016-02-12 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector


  


Re: Survive the Wild!

ok, so, i'm really mad.I'm mad because i had 14 dfc's and i got into a pk fight, little did i know, that person i would be fighting would have speed hack on. So i try to run off and my client crashes. next thing i know, i'm on the beach with no dfc's and all my items gone. i don't think i'll be playing until speed hacking gets fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=250089#p250089





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Re: music beeper, another random fun thing that I made

2016-02-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: music beeper, another random fun thing that I made

Ahh, nice to see the return of making music on a pc speaker. I'm downloading this beepishly beepish program!

URL: http://forum.audiogames.net/viewtopic.php?pid=250092#p250092





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Re: new Free Game Engine by Amazon

2016-02-12 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector


  


Re: new Free Game Engine by Amazon

Slight correction:Screen reader on Fire Tablets, is called "Voice View."

URL: http://forum.audiogames.net/viewtopic.php?pid=250028#p250028





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Re: chat on some programming languages

2016-02-12 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: chat on some programming languages

Something to keep in mind is that I ran into problems with case sensative files at times, so it might not hurt to double check the capitalization of your file extentions and names. Now, assuming your using the latest Pyinstaller lets say you want to pack a zip file containing your music and want to load it at run time, you start by adding this function to your py script:def resource_path(relative_path):
""" Get absolute path to resource, works for dev and for PyInstaller """
if hasattr(sys, '_MEIPASS'):
return os.path.join(sys._MEIPASS, relative_path)

return os.path.join(os.path.abspath("."), relative_path)This finds the absolute path to the temporary folder created at run time when running the executable, and where the zip file should end up. Next we load and unpack the audio files, in this example i'm using one of my own OpenAL functions to load the sound into self.sound, if your using a different method you may need to use resource_path(fileName) to link to the file.import zipfile
import os
import sys

myzipfile = zipfile.ZipFile(resource_path('data.zip'),'r')

#if you have a password on the zip, this line sets the zipfile password for reading, otherwise exclude.
#myzipfile.setpassword('password')

for fileName in myzipfile.namelist():
if fileName == 'sound.wav':
myzipfile.extract(fileName,resource_path(''))
self.sound = load_sound(fileName)
os.remove(resource_path(fileName))After that we run Pyinstaller.py to generate a spec file and apply the tag to pack it as a single file:pyinstaller.py --onefile --noconsole yourprogram.pyThen we edit the spec file and put in the line to include our zip file between the "pyz = PYZ" and "exe = EXE" lines:a.datas += [('data.zip','C:\folder\\data.zip', 'DATA')]Then we recompile the spec file:pyinstaller.py yourprogram.specThis will grab and include the zipfile into the final executable and unpack it into the temporary folder created when the program is run. There are a few extra steps you can take to protect the zip by compiling your main script as a PYC binary and using a separate loader script, or running it through an obfusticator to make the script less
  readable in case anyone tries to extract it and lookup the password.Edit: If anyones curious here's the OpenAL loader class i'm using, which unfortunately only works with wav files:import wave
import os
import sys

class load_sound(object):
def __init__(self,filename):
self.name = filename
#load/set audio file
if len (sys.argv) < 2:
print ("Usage: %s wavefile" % os.path.basename(sys.argv[0]))
print ("Using an example wav file...")
dirname = os.path.dirname(os.path.realpath(__file__))
##dirname += '/data/'
fname = os.path.join(dirname, filename)
else:
fname = sys.argv[1]

wavefp = wave.open(fname)
channels = wavefp.getnchannels()
bitrate = wavefp.getsampwidth() * 8
samplerate = wavefp.getframerate()
wavbuf = wavefp.readframes(wavefp.getnframes())
self.duration = (len(wavbuf) / float(samplerate))/2
self.length = len(wavbuf)
formatmap = {
(1, 8) : al.AL_FORMAT_MONO8,
(2, 8) : al.AL_FORMAT_STEREO8,
(1, 16): al.AL_FORMAT_MONO16,
(2, 16) : al.AL_FORMAT_STEREO16,
}
alformat = formatmap[(channels, bitrate)]

self.buf = al.ALuint(0)
al.alGenBuffers(1, self.buf)
#allocate buffer space to: buffer, format, data, len(data), and samplerate
al.alBufferData(self.buf, alformat, wavbuf, len(wavbuf), samplerate)

def delete(self):
al.alDeleteBuffers(1, self.buf)

URL: http://forum.audiogames.net/viewtopic.php?pid=249986#p249986





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Re: Paladin of the Sky, new full length audio game RPG

2016-02-12 Thread AudioGames . net Forum — New releases room : Veronika . Hanackova via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

I killed Piere, but i dont see any post game

URL: http://forum.audiogames.net/viewtopic.php?pid=250088#p250088





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Re: Does anyone have the mudder mud client for mac?

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector


  


Re: Does anyone have the mudder mud client for mac?

thanks man

URL: http://forum.audiogames.net/viewtopic.php?pid=250090#p250090





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Re: Game Recommendations

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : jameskyle via Audiogames-reflector


  


Re: Game Recommendations

Thanks for the recommendations. I'll look into some of these over the weekend.

URL: http://forum.audiogames.net/viewtopic.php?pid=250091#p250091





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Re: Prometheus: The Eternal Wars

2016-02-12 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

i cannot wait for the new prometheus. the first day it opens, i may well do a live stream comparing the 2, and showing off all the improvements, hope i can get some other promo players to join me on that, or at least to listen. Who knows, maybe we'll get some new players into the game like that. i may stream promo classic right now, intact.

URL: http://forum.audiogames.net/viewtopic.php?pid=250093#p250093





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Re: chat on some programming languages

2016-02-12 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: chat on some programming languages

Something to keep in mind is that I ran into problems with case sensative files at times, so it might not hurt to double check the capitalization of your file extentions and names. Now, assuming your using the latest Pyinstaller lets say you want to pack a zip file containing your music and want to load it at run time, you start by adding this function to your py script:def resource_path(relative_path):
""" Get absolute path to resource, works for dev and for PyInstaller """
if hasattr(sys, '_MEIPASS'):
return os.path.join(sys._MEIPASS, relative_path)

return os.path.join(os.path.abspath("."), relative_path)This finds the absolute path to the temporary folder created at run time when running the executable, and where the zip file should end up. Next we load and unpack the audio files, in this example i'm using one of my own OpenAL functions to load the sound into self.sound, if your using a different method you may need to use resource_path(fileName) to link to the file.import zipfile
import os
import sys

myzipfile = zipfile.ZipFile(resource_path('data.zip'),'r')

#if you have a password on the zip, this line sets the zipfile password for reading, otherwise exclude.
#myzipfile.setpassword('password')

for fileName in myzipfile.namelist():
if fileName == 'sound.wav':
myzipfile.extract(fileName,resource_path(''))
self.sound = load_sound(fileName)
os.remove(resource_path(fileName))After that we run Pyinstaller.py to generate a spec file and apply the tag to pack it as a single file:pyinstaller.py --onefile --noconsole yourprogram.pyThen we edit the spec file and put in the line to include our zip file between the "pyz = PYZ" and "exe = EXE" lines:a.datas += [('data.zip','C:\folder\\data.zip', 'DATA')]Then we recompile the spec file:pyinstaller.py yourprogram.specThis will grab and include the zipfile into the final executable and unpack it into the temporary folder created when the program is run. There are a few extra steps you can take to protect the zip by compiling your main script as a PYC binary and using a separate loader script, or running it through an obfusticator to 
 make the script less readable in case anyone tries to extract it and lookup the password.Edit: If anyones curious here's the OpenAL loader class i'm using, which unfortunately only works with wav files:import wave
import os
import sys

class load_sound(object):
def __init__(self,filename):
self.name = filename
#load/set audio file
if len (sys.argv) < 2:
print ("Usage: %s wavefile" % os.path.basename(sys.argv[0]))
print ("Using an example wav file...")
dirname = os.path.dirname(os.path.realpath(__file__))
##dirname += '/data/'
fname = os.path.join(dirname, filename)
else:
fname = sys.argv[1]

wavefp = wave.open(fname)
channels = wavefp.getnchannels()
bitrate = wavefp.getsampwidth() * 8
samplerate = wavefp.getframerate()
wavbuf = wavefp.readframes(wavefp.getnframes())
self.duration = (len(wavbuf) / float(samplerate))/2
self.length = len(wavbuf)
formatmap = {
(1, 8) : al.AL_FORMAT_MONO8,
(2, 8) : al.AL_FORMAT_STEREO8,
(1, 16): al.AL_FORMAT_MONO16,
(2, 16) : al.AL_FORMAT_STEREO16,
}
alformat = formatmap[(channels, bitrate)]

self.buf = al.ALuint(0)
al.alGenBuffers(1, self.buf)
#allocate buffer space to: buffer, format, data, len(data), and samplerate
al.alBufferData(self.buf, alformat, wavbuf, len(wavbuf), samplerate)

def delete(self):
al.alDeleteBuffers(1, self.buf)

URL: http://forum.audiogames.net/viewtopic.php?pid=249986#p249986





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Re: new Free Game Engine by Amazon

2016-02-12 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector


  


Re: new Free Game Engine by Amazon

Slight correction:Screen reader on Fire Tablets, is called "Voice View."

URL: http://forum.audiogames.net/viewtopic.php?pid=250028#p250028





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Re: has someone a menu guide for killer instinct?

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : castlephoenix2015 via Audiogames-reflector


  


Re: has someone a menu guide for killer instinct?

Hello, just a quick question about one of your old posts, I was wondering if  you can share if you fix it and how. Your post read like this:JAWS---A file required by the driver ELOQ.JLS for Eloquence Software could not be loaded.One or more shared components are missing.Please reinstall this product in an effort to resolve the problem.Thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=250094#p250094





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

I am also curious what the highest craft level you can do.

URL: http://forum.audiogames.net/viewtopic.php?pid=250101#p250101





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Re: a problem with paladin of the sky

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : enes via Audiogames-reflector


  


Re: a problem with paladin of the sky

hi,done. Can I also make it save speech rate?

URL: http://forum.audiogames.net/viewtopic.php?pid=250099#p250099





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Re: shadow rine full voice version released

2016-02-12 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: shadow rine full voice version released

Well folks, I think I got it now. It overwrites the save with another one that starts the game from the begining with some new stuff such as the shop.

URL: http://forum.audiogames.net/viewtopic.php?pid=250100#p250100





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

ignatriay wrote:I found a miss labled room. It is the final room of the final boss of the game, which is in room 2, in the final floor of the fifth arena. In sted of saying boss room, it says shrouded lair.n  I don't think that's a bug. I believe the wise guy,ever can understand his name, cause I'm using a Braillenote with a few dots missing saying that "Thanatos is hiding himself on an invisible path throu he lava.

URL: http://forum.audiogames.net/viewtopic.php?pid=250096#p250096





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Re: Paladin of the Sky, new full length audio game RPG

2016-02-12 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

You'll find it in >>>spoilerYou'll find it in the north west part of wing 1.reliops

URL: http://forum.audiogames.net/viewtopic.php?pid=250098#p250098





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : ignatriay via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Mitch wrote:ignatriay wrote:I found a miss labled room. It is the final room of the final boss of the game, which is in room 2, in the final floor of the fifth arena. In sted of saying boss room, it says shrouded lair.n  I don't think that's a bug. I believe the wise guy,ever can understand his name, cause I'm using a Braillenote with a few dots missing saying that "Thanatos is hiding himself on an invisible path throu he lava. Yay.  You're right. That is an invisible path, so it makes sense that the boss is hiding himself. I mean, if it said boss room, it would totally give itself away. Thanks for clearing it up. ☺️

URL: http://forum.audiogames.net/viewtopic.php?pid=250097#p250097





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Re: the lords of the rings it is playable?

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : castlephoenix2015 via Audiogames-reflector


  


Re: the lords of the rings it is playable?

Hello, just a quick question about one of your old posts, I was wondering if  you can share if you fix it and how. Your post read like this:JAWS---A file required by the driver ELOQ.JLS for Eloquence Software could not be loaded.One or more shared components are missing.Please reinstall this product in an effort to resolve the problem.Thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=250095#p250095





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Re: New game - the return of the king

2016-02-12 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: New game - the return of the king

no problem smile

URL: http://forum.audiogames.net/viewtopic.php?pid=250082#p250082





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Re: Third party blind-accessibility for SFV

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Third party blind-accessibility for SFV

If it's anything like MK x and Injustice, then we don't need it.. street fighter already has more detail than both those games. Each of the six attacks has a different sound, so do meter levels when they're full, when the v gage is full, etc. But this is very exciting.. thanks for sharing this! I'm gessing this is for the pc version of the game... might have to pick up a copy to access it and transfer the knowledge to the ps4 version. Looking forward to seeing what develops.. and looking forward to playing it next Tuesday!

URL: http://forum.audiogames.net/viewtopic.php?pid=250081#p250081





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Re: a problem with paladin of the sky

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : enes via Audiogames-reflector


  


Re: a problem with paladin of the sky

hi,How would I do that?

URL: http://forum.audiogames.net/viewtopic.php?pid=250083#p250083





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New Vipgameszone Project: Vipgameszone Game Club

2016-02-12 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


New Vipgameszone Project: Vipgameszone Game Club

HelloI received an email from Vipgameszone this morning about a new project them.here the email:Hi all!We have started a new project. Vipgameszone Game Club invites you to play HTML5 online games. All games are suitable for desktop or laptop computers and for mobile computing devices.Check out link below and enjoy.http://vipgameszone.com/club/Best regardsVipgameszone team.

URL: http://forum.audiogames.net/viewtopic.php?pid=250115#p250115





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Re: Looking for Giftanum

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Looking for Giftanum

here the linkhttps://www.blindworlds.com/sites/defau … ftanum.rargreetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=250114#p250114





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Choice of Games: The Daring Mermaid Expedition and Wizardly Level C

2016-02-12 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Choice of Games: The Daring Mermaid Expedition and Wizardly Level C

Choice of Games just announced two new games, the officially-labelled The Daring Mermaid Expedition, and the Hosted Game title called Wizardry Level C.As usual, pick the games up for iOS or play in the browser. Not on Steam.Here's the relevant bits of the email announcement (I tried getting a link to it, but it just didn't work, so it's copy-pasted):Today, Choice of Games is proud to announce two new games. First, The Daring Mermaid Expedition, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It's 33% off until February 19th!Second, we’re announcing that Wizardry Level C is now available under our “Hosted Games” program for iOS, Android, and the Chrome Web Store.A scientifically inaccurate romp, plus pirates!Take a scientifically inaccurate romp in pirate-infested waters! Will you prove to the Royal German Marinological Society that mermaids really exist?The Daring Mermaid Expedition is a 71,000-word interactive novel by Andrea Phillips, author of “The Daring Adventures of Lucy Smokeheart.” Your choices control the story. It’s entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination.You are an up-and-coming researcher, tasked with proving the existence of mermaids in order to be admitted to the exclusive Royal German Marinological Society. With a member of the Society as your patron, you’ll brave pirate attacks and dubious academics to fight your way to Broken Shell Island and scientize the mythical mermaid kingdom. Play as a vengeful mermaid-hater, dispassionate scientist, or soft-hearted daydreamer. Or just chuck it all and embrace piracy on the crew of the infamous Lucy Smokeheart herself!Will you join the illustrious ranks of the Society, or wind up in prison for scientific fraud? Spend the rest of your life living underwater, or be devoured by carnivorous fish-people?You’re on a mermaid expedition—it’s time to sink or swim.Ten distinct endings to discover!Develop statistics like academic rigor, credibility, and blood loss!100% gender-neutral. Play whatever gender and sexuality you choose! We’re not the boss of you!Dozens of achievements! Or maybe one dozen. Or more? Actually we’re not sure how many, we lost count! But there are definitely achievements!Guaranteed to be at least 92% scientifically and historically inaccurate!Navigate tricky interpersonal situations with wit, charm, or awkwardness!Seduce your patron – or become bitter academic rivals! Wizardry Level CA world of magic is just a page turn awayWizardry Level C is a 100,000-word interactive novel by Jac Colvin. The discovery of an old magic book turns your life upside down. Will you succeed in becoming a guild wizard? Or instead travel a different path, striking out on your own, moving to a different plane of existence or perhaps not even remaining human?Jac developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and we’ll publish it for you, giving you a share of the revenue your game produces.We hope you enjoy playing The Daring Mermaid Expedition and Wizardry Level C. We encourage you to tell your friends about them, and recommend the games on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

URL: http://forum.audiogames.net/viewtopic.php?pid=250116#p250116





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Re: Nintendo: It's time to be accessible.

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector


  


Re: Nintendo: It's time to be accessible.

Hi.The upcoming Nintendo Console, codenamed the NX, does not run Android, as stated by a Nintendo employee last year in June.

URL: http://forum.audiogames.net/viewtopic.php?pid=250111#p250111





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Re: New game - the return of the king

2016-02-12 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: New game - the return of the king

hi where can i download the new patch? i am level 14 summoner

URL: http://forum.audiogames.net/viewtopic.php?pid=250112#p250112





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Re: Does anyone have the mudder mud client for mac?

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Does anyone have the mudder mud client for mac?

thanks for the download link.best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=250113#p250113





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Re: Nintendo: It's time to be accessible.

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Nintendo: It's time to be accessible.

Thanks for clearing that up.

URL: http://forum.audiogames.net/viewtopic.php?pid=250117#p250117





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Re: Third party blind-accessibility for SFV

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Third party blind-accessibility for SFV

Yes, you can. Timer can be set to infinite, but a cue would be nice... ahd the ex gage is also called the super meter or just meter. Most fighting games use this terminology to simplify things, since each game has their own meter or meters with a different name. Covering menus  shouldn't be that difficult, though since the menu options are read out anyway once you click on them it's already kind of there... though having things read out as you navigate would be nice. Like I said, may have to pick up the pc version to check it out. My main platform will be ps4 though.

URL: http://forum.audiogames.net/viewtopic.php?pid=250105#p250105





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

darkblade 98 wrote:I found a mislabeled item in the infinity shop. The game says the wand is a medium item. Was this supposed to happen? That means that their is nothing for the caster classes in weapons. Just thought I'd share it.What version of the game are you testing? It was fixed to my knowledge in a previous update, and it shows light to me.  If you didn't delete older versions and re-install fresh Touch said you would be finding the same bugs that were already fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=250106#p250106





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Re: how can i download the Grizzly Gulch Western Extravaganza?

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : RichYamamoto via Audiogames-reflector


  


Re: how can i download the Grizzly Gulch Western Extravaganza?

The games Grizzly Gulch and Chillingham are abandoned. I know for a fact that grizzly gullch works wonderfully with Windows 8.1, and surprisingly, I got it to work on windows 10. It would be great if we could still be able to download them.

URL: http://forum.audiogames.net/viewtopic.php?pid=250109#p250109





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Google now launcher

2016-02-12 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


Google now launcher

Hello everione!I restored my phone and google now launcher is strange.When I try to move an app giving 2 taps holding and dragging my finger across the screen, the talkback not pronounce anything, and when I try to access the Local Context menu to remove a shortcut for example only appears the  granularities.My phone is a moto e with android 5.0.2, talkback and google now launcher updated .Wath can I du??

URL: http://forum.audiogames.net/viewtopic.php?pid=250102#p250102





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Looking for Giftanum

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : RichYamamoto via Audiogames-reflector


  


Looking for Giftanum

Hi,Does anyone know where I can find GiftAnUm audio game?

URL: http://forum.audiogames.net/viewtopic.php?pid=250108#p250108





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Nintendo: It's time to be accessible.

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Nintendo: It's time to be accessible.

Hello.For a while now, I have been playing Nintendo games on my Wii and Wii U. The sad thing is, very few were accessible. The ones that were the most accessible weren't made by Nintendo: they ware made by Sega. Luckily, I was able to play Super Smash Brothers for Wii U. Well, I was able to play it. But Not navigating the menus.After hearing about Microsoft's  and Sony's improvements to accessibility, I feel that Nintendo can do the excact same thing.Nintendo has the vocal synthesizer, which they used in games like Wii Party U and Tomodachi Life. They also have the audio capibilities that can be used.And if rumors are true about the next  Ninteneo console, it will run on an  Android-based system, they can use Talkback.I believe that as a community, we will be able to  advocate  and be able to make a change.If anyone has suggestions on  how to go about this, or knows here  we can email
  Nintendo, I would love to hear your thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=250107#p250107





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Re: Survive the Wild!

2016-02-12 Thread AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector


  


Re: Survive the Wild!

hiyeah true conner!  some players have  hundreds death free cards! so, they can't die neverlike one of the admins but i don't wanna right he's name because it's not good.my openian about coins is:in the real world, every one can buy the  stuf and more! so if players can buy items with coins, they will be better than now,  why? because some players gonna pk but some one don't has any death free card, he's enemy will distroi him and what can he do? nothing! if he  gonna tell admins, they'll tell him so he had death free cards, and something like that!also this game is survive the wild, but teleporters and death free cards doesn't exist in the jungles, so it's not surviving the wild! you added the pk system! so if a player don't wanna die, he can tern on he's/she's pk! but with death free cards some players will shop hundreds death free cards, and  they will b
 e not die! and they will be king of the game!now about the gifts:i really wanderful why you added the  gift limits per day?it's not like the death free cards!  if you remove this fiture, every players can take gifts as they want! but in death free card,  only some of the players can buy them! maybe some one don't have very much monny to buy this item a lot! or maybe some one can't buy a paypal! maybe in some countrys paypal is expansib! so what they can do?please, think about this comment!and sorry for my english

URL: http://forum.audiogames.net/viewtopic.php?pid=250110#p250110





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Google now launcher

2016-02-12 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


Google now launcher

Hello everione!I restored my phone and google now launcher is strange.When I try to move an app giving 2 taps holding and dragging my finger across the screen, the talkback not pronounce anything, and when I try to access the Local Context menu to remove a shortcut for example only appears the  granularities.My phone is a moto e with android 5.0.2, talkback and google now launcher updated .Wath can I du??

URL: http://forum.audiogames.net/viewtopic.php?pid=250103#p250103





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : ignatriay via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

In battle arena it was level 30, but I think that in this one, it might be level 28, or level 26. Because to get to level 27, it is a huge amount of experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=250104#p250104





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Re: Google now launcher

2016-02-12 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Google now launcher

Hi Diego, I am not sure how to help you with your question because I use samsung with its launcher called touchwhiz home, and what I'd recommend you to do is to go to this group which is an android group that helps people who use accessibility services on android. it is called eyes-free, and you can join the group by clicking on this link:https://groups.google.com/forum/#!forum/eyes-freeHope it helps. Cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=250118#p250118





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Re: Looking for Giftanum

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Looking for Giftanum

Be advised, the high score server no longer exists last time I checked, and years ago the domain was owned by a domain snarfing company that served ads. At that time, if you tried to post your high score or in any other way interact with the high score system, the game would crash, and would not reopen until you deleted a certain data file, unfortunately I don't remember the name of the file you had to delete. So don't do anything related to high scores!

URL: http://forum.audiogames.net/viewtopic.php?pid=250119#p250119





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Re: Paladin of the Sky, new full length audio game RPG

2016-02-12 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

As to finding things in cabins, you'll have to search all the cabins every time you play. With every new game, the locations of all items found in the cabins is randomized, which means nobody can tell you where to find things in cabins, because it's different with every game.

URL: http://forum.audiogames.net/viewtopic.php?pid=250120#p250120





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Re: Survive the Wild!

2016-02-12 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector


  


Re: Survive the Wild!

If there wasn't a gift limit, people could just collect gifts all day and no one else could get them. 16 per day is a pretty generous limit.

URL: http://forum.audiogames.net/viewtopic.php?pid=250121#p250121





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

nolly wrote:Actually, I can do it anywhere in the game. This is just the only place I've found that has a perk. For example, when you start a new game it will tell you that ahead is a door and you need a bronze key one room before the door. If I have the bronze key and approach it from the south, I can get past the space before the door, past the door and get into the first combat north of the next floor before it forces me to acknowledge that I need a key. It really doesn't affect the game very much, and for me it's taught me to slow down while moving, which is a good thing.Even though I can swiftly get past rooms after combat or certain dialogue boxes, it won't work for traps. The trap will deal out damage regardless of if I pass it quickly or slowly.Hey Nolly thanks again for pointing out this bug. It does appear to be only when using voiceover because you are still able to
  press the screen below for a second or so. I do have a fix in mind and have it added to my notes for the next update.

URL: http://forum.audiogames.net/viewtopic.php?pid=250122#p250122





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

ignatriay wrote:I found a miss labled room. It is the final room of the final boss of the game, which is in room 2, in the final floor of the fifth arena. In sted of saying boss room, it says shrouded lair.I think I did mislabel it but turns out as others have pointed out it seems to work since hes kind of hiding at this point in the game. Thanks for finding it though!

URL: http://forum.audiogames.net/viewtopic.php?pid=250123#p250123





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Mitch wrote:Do you think after you finished the game with one character the infinite arena can be open to all of your characters?I was thinking about doing this and still can I am leaning towards yes but I want to get a little more feedback once the game launches. It is a lot easier to level up in the infinite arena since you can get some really good items and gold.

URL: http://forum.audiogames.net/viewtopic.php?pid=250124#p250124





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

darkblade 98 wrote:I found a mislabeled item in the infinity shop. The game says the wand is a medium item. Was this supposed to happen? That means that their is nothing for the caster classes in weapons. Just thought I'd share it.You dont have the latest version of the game it is fixed in the last 2 versions and the final app store version.

URL: http://forum.audiogames.net/viewtopic.php?pid=250125#p250125





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

The highest level you can craft at is level 26. Its like a million exp to get to level 28? I put it that way because I might add 2 more levels down the road which would mean more crafts monsters maybe a new zone who knows. I gotta see how the game does before investing that much more time haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=250126#p250126





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

The highest level you can craft at is level 26. Its like a million exp to get to level 28? I put it that way because I might add 2 more levels down the road which would mean more crafts monsters maybe a new zone who knows. I gotta see how the game does before investing that much more time haha.If I missed any questions let me know. By the way the game passed review and I put a request in Apple to be featured so the release date is pending on that. They usually want 3 weeks lead time which seems like a lot I told them I would be fine releasing on the 24th or the 3rd. The good news for you guys is I already have promo codes of the official game so i believe you can start working on the real game and real leader board before anyone else does. I will get the testers theirs and then will be posting randomly for others. The only lame thing about the promo codes is you cant leave rating/reviews on the game if you use one.

URL: http://forum.audiogames.net/viewtopic.php?pid=250126#p250126





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Dungeon Crawl, Stone Soup!

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : niall via Audiogames-reflector


  


Dungeon Crawl, Stone Soup!

Greetings fellow adventurers! I've noticed that no one around here seems to be into Dungeon Crawl Stone Soup, so I thought I'd try introducing it. In short, it's one of those roguelike games, made in an old school style, but it continues to be actively developped by what seems to be a dedicated team and is one of the most popular titles among sited roguelike enthusiasts. I will warn you that it is not specificly designed with the blind in mind, so it can be very frustrating at times, but I have, with lots of trial and error, managed to beat the game on a few occasions, but have still only scratched the surface of what this game has to offer. It has roughly 20 races and classes, a completely different randomized dungeon every time, around a dozen different dungeon branches with different themes and special monsters, 15 different Gods with their own rewards and punishments for their followers, and more besides. But the game is tough and unforgiving. In most cases, if you die once, that's it for you and you'll have to start all over again. I'm not sure about other screenreaders, but it works well with NVDA, but not with jaws. I'm afraid I can't vouch for voice over users. The game doesn't have any sound packs, though I've heard it's possible to design one, and you have to be pacient with lots of text and maps and such, but it has very seffisticated auto explore and find functions, so unlike other roguelikes you will never get lost. The learning curve is more than a little steep, so if anyone is interested we could hang out on skype and I can help you get started. If you have plenty of time to burn, and are itching to try a tough strategy RPG that will chew you up and spit you out again, then join me in the dungeon!Here's a dropbox link to the latest version, unzip the folder and enjoy!Greetings fellow adventurers! I've noticed that no one around here seems to be into Dungeon Crawl Stone Soup, so I thought I'd try introducing it. In short, it's one of those roguelike games, made in an old school style, but it continues to be actively developped by what seems to be a dedicated team and is one of the most popular titles among sited roguelike enthusiasts. I will warn you that it is not specificly designed with the blind in mind, so it can be very frustrating at times, but I have, with lots of trial and error, managed to beat the game on a few occasions, but have still only scratched the surface of what this game has to offer. It has roughly 20 races and classes, a completely different randomized dungeon every time, around a dozen different dungeon branches with different themes and special monsters, 15 different Gods with their own rewards and punishments for their followers, and more besides. But the game is tough and unforgiving. In most cases, if you die once, that's it for you and you'll have to start all over again. I'm not sure about other screenreaders, but it works well with NVDA, but not with jaws. I'm afraid I can't vouch for voice over users. The game doesn't have any sound packs, though I've heard it's possible to design one, and you have to be pacient with lots of text and maps and such, but it has very seffisticated auto explore and find functions, so unlike other roguelikes you will never get lost. The learning curve is more than a little steep, so if anyone is interested we could hang out on skype and I can help you get started. If you have plenty of time to burn, and are itching to try a tough strategy RPG that will chew you up and spit you out again, then join me in the dungeon!Here's a dropbox link. Unzip the folder and enjoy!https://dl.dropboxusercontent.com/u/756 … -win32.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=250127#p250127





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Dungeon Crawl, Stone Soup!

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : niall via Audiogames-reflector


  


Dungeon Crawl, Stone Soup!

Greetings fellow adventurers! I've noticed that no one around here seems to be into Dungeon Crawl Stone Soup, so I thought I'd try introducing it. In short, it's one of those roguelike games, made in an old school style, but it continues to be actively developped by what seems to be a dedicated team and is one of the most popular titles among sited roguelike enthusiasts. I will warn you that it is not specificly designed with the blind in mind, so it can be very frustrating at times, but I have, with lots of trial and error, managed to beat the game on a few occasions, but have still only scratched the surface of what this game has to offer. It has roughly 20 races and classes, a completely different randomized dungeon every time, around a dozen different dungeon branches with different themes and special monsters, 15 different Gods with their own rewards and punishments for their followers, and more besides. But the game is tough and unforgiving. In most cases, if you die once, that's it for you and you'll have to start all over again. I'm not sure about other screenreaders, but it works well with NVDA, but not with jaws. I'm afraid I can't vouch for voice over users. The game doesn't have any sound packs, though I've heard it's possible to design one, and you have to be pacient with lots of text and maps and such, but it has very seffisticated auto explore and find functions, so unlike other roguelikes you will never get lost. The learning curve is more than a little steep, so if anyone is interested we could hang out on skype and I can help you get started. If you have plenty of time to burn, and are itching to try a tough strategy RPG that will chew you up and spit you out again, then join me in the dungeon!Here's a dropbox link. Unzip the folder and enjoy!https://dl.dropboxusercontent.com/u/756 … -win32.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=250127#p250127





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Re: Dungeon Crawl, Stone Soup!

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : niall via Audiogames-reflector


  


Re: Dungeon Crawl, Stone Soup!

Oops, sorry about the repeated post, no idea how that happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=250128#p250128





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Re: How to recover lg phone lost data/ file ?

2016-02-12 Thread AudioGames . net Forum — Off-topic room : alva114 via Audiogames-reflector


  


Re: How to recover lg phone lost data/ file ?

It is possible to recover deleted data before it is overwritten by a new data. If you are data isn’t overwritten then you can recover it with the help of LG Android Data Recovery which is for all Android phone users. This tool will help you to recover deleted SMS, contact back from Android phone on your Mac system.http://www.androiddata-recovery.com/lg- … covery.php

URL: http://forum.audiogames.net/viewtopic.php?pid=250165#p250165





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : ignatriay via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Could someone give me a list of items that give you more stamina? I already know about the boots of quickness, boots of speed, demon boots, bottled stamina, bottled energy, and amulet of sacrifice.   Are there more items besides those that give you more stamina?

URL: http://forum.audiogames.net/viewtopic.php?pid=250163#p250163





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Re: Making Music with something other than BGT

2016-02-12 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Making Music with something other than BGT

I've heard good things about Zel.ELIAS sounds like it's meant to control dynamic arrangements, rather than to create music per se. It's the sort of thing I'd save for a big project intended to feel cinematic. Maybe it includes some composition tools I'm not aware of?

URL: http://forum.audiogames.net/viewtopic.php?pid=250164#p250164





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Re: Making Music with something other than BGT

2016-02-12 Thread AudioGames . net Forum — Developers room : ammericandad2005 via Audiogames-reflector


  


Re: Making Music with something other than BGT

there is also the soloud music engine, which unlike elius might actually work in xp (elius destroyed xp support in bgt)

URL: http://forum.audiogames.net/viewtopic.php?pid=250161#p250161





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Re: Dungeon Crawl, Stone Soup!

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: Dungeon Crawl, Stone Soup!

OK, Going to try this out. would anyone be interested in doing a dos or c64 style soundpack for it?

URL: http://forum.audiogames.net/viewtopic.php?pid=250162#p250162





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Re: Dungeon Crawl, Stone Soup!

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : niall via Audiogames-reflector


  


Re: Dungeon Crawl, Stone Soup!

The first thing you should know is nvda can't seem to read it when you first open the game. If you press incert t to check the title, all you'll see if the path, C:\ whatever. So you need to alt tab out of the window and back in again until NVDA reads the title, which should be something like dungeon crawl stone soup 0.17.1. Getting your first character started should be fairly intuitive from there, but once you get the game started press x to go into an observation mode. Use the arrow keys to look around, but keep in mind that your stats are in a collumn on the right side of the screen. You will appear as an [ a-t ] att sign, and most early monsters will appear as a g, r, l or s. If you missed some of the latest messages in the game, press control shift P, and it'll give you a log of all the most recent goings on.

URL: http://forum.audiogames.net/viewtopic.php?pid=250131#p250131





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Re: An intresting brouser based game i found!

2016-02-12 Thread AudioGames . net Forum — New releases room : liseo via Audiogames-reflector


  


Re: An intresting brouser based game i found!

i will ask and see i think so tho i just solved it using rumola but if people cant use it  or wotn or what ever  ide rather use webvisum but i am having problems downloadload and installing it  they all have isues  this is not a torn citty mod i tryed torn citty and it started being accessable but because of its citty map  turned out nt to be which suw. I rote to the devs but i got no reply there.

URL: http://forum.audiogames.net/viewtopic.php?pid=250138#p250138





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Re: Dungeon Crawl, Stone Soup!

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: Dungeon Crawl, Stone Soup!

Wish they had a game for the web similar to this though...

URL: http://forum.audiogames.net/viewtopic.php?pid=250137#p250137





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Re: Making Music with something other than BGT

2016-02-12 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: Making Music with something other than BGT

as I said, I think if you want to program music, you would want mml. If you want techno and chiptune, xpmck would be the program for you. It can do genesis and PC Engine, which are good consoles in that field. NES is good too, with ppmck you can do a lot of things with it, especially with all the expansion chips available.

URL: http://forum.audiogames.net/viewtopic.php?pid=250140#p250140





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Oh well, no marching fourth with this game.I love the attack names for Randall the Creator: Lag: a stunning attack (the lag is real, in a sense). Do you hink you could  put a level setter for the monsters in the infinite arena? Like having a Final Thanatos,  and a sludge monster, but the sludge monster was harder to kill?

URL: http://forum.audiogames.net/viewtopic.php?pid=250141#p250141





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Re: Prolonged periods of downtime?

2016-02-12 Thread AudioGames . net Forum — Site and forum feedback : Trajectory via Audiogames-reflector


  


Re: Prolonged periods of downtime?

It's just the forum. The home page loads fine. Click forum, it waits about 30 seconds and times out with a cloudflare error.

URL: http://forum.audiogames.net/viewtopic.php?pid=250134#p250134





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Re: Survive the Wild!

2016-02-12 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector


  


Re: Survive the Wild!

kianoosh shakeri wrote:hiyeah true conner!  some players have  hundreds death free cards! so, they can't die neverlike one of the admins but i don't wanna right he's name because it's not good.my openian about coins is:in the real world, every one can buy the  stuf and more! so if players can buy items with coins, they will be better than now,  why? because some players gonna pk but some one don't has any death free card, he's enemy will distroi him and what can he do? nothing! if he  gonna tell admins, they'll tell him so he had death free cards, and something like that!also this game is survive the wild, but teleporters and death free cards doesn't exist in the jungles, so it's not surviving the wild! you added the pk system! so if a player don't wanna die, he can tern on he's/she's pk! but with death free cards s
 ome players will shop hundreds death free cards, and  they will be not die! and they will be king of the game!now about the gifts:i really wanderful why you added the  gift limits per day?it's not like the death free cards!  if you remove this fiture, every players can take gifts as they want! but in death free card,  only some of the players can buy them! maybe some one don't have very much monny to buy this item a lot! or maybe some one can't buy a paypal! maybe in some countrys paypal is expansib! so what they can do?please, think about this comment!and sorry for my englishHello,You are confusing using coins in the game to buy items and using real money to buy expansion packs. When you buy death free cards and teleporters, you are spending real money to buy essentially what amounts to cheat packs. Coins on the other hand would be used to buy regular items within the game, such as rev
 olver ammo, pop cans, energy and health drugs, band-aids, etcetera. So, players won't necessarily be much more powerful than other players. That will depend on how long their character has survived and how many items they have.

URL: http://forum.audiogames.net/viewtopic.php?pid=250133#p250133





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Re: requesting ideas for a new game by UltraSound

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

it's just that I want to be productive. I want to be able to make some game that somebody will like and thank me for developing it. but it is true. I am good at nothing, @post 4. I'm just going to stop writing this post because I'm starting to cry. But here's something you should know. I'm never coming out of this depression, it will only lessen. It's consumed my mind, to the point where even my thoughts are filtered by it.

URL: http://forum.audiogames.net/viewtopic.php?pid=250142#p250142





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Re: requesting ideas for a new game by UltraSound

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

@post11 opinions may differ on this. While I haven't had depression as bad as it seems to be for you, I can tell you that unless you want a world full of stress trying to add development on top of that is not a good idea. Remember I was rather like you at that age, I thought my depression would never go away and that i'd be stuck where I was forever. If you want to be productive in the world of game development and you want other people to enjoy your work, you first have to enjoy it enough to want to work on it. As key said earlyer, game development is about creating fun for not only the players but yourself as well. Unless you find a way to think positively about the game your working on and fight against that depression, your not gonna enjoy it, hents its not going to get very much work put into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=250146#p250146





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Re: getting a new iPhone, some help needed, please

2016-02-12 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: getting a new iPhone, some help needed, please

so hi, yeah, I got the iPhone 6 now on my hands, it's pretty cool, fast, reliable, thin, lovely, amazing. It's the perfect size I want it to be. I turned on the device, waited for 15 seconds and pressed the homebutton three times, Samantha, as usual said, "Voiceover on".I configured some options on the roter section which seem to be very handy for me, especially speech rate, languages, paragraphs, words, characters and selection mode. I got accustomed to Voiceover's gestures pretty quickly and now I can use it without any issues so far. Of course, changing from one operating system to another can be a little difficult, yes, I still look for the back button on the bottom right side of the phone like I used to do on my samsung mobile, but using the gesture that Dark gave me speeded things up a little. Now I have to create an apple ID using my phone to avoid a hectic option that doesn't show up during the process of creating the account. In the pay
 ing methods, there are three options I suppose, "mastercard, Viza and none". The none alternative does not show up there, so I will use my device to complete it. Some of my friends reported that it works when you create the ID via iPhone. I will also try uploading some of my favourite songs on dropbox and see if I can copy them to my device.Again, thank you all for your help, I really appreciate it. Wish you all a Good time.Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=250147#p250147





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Re: Prometheus: The Eternal Wars

2016-02-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello!A few new changes to the old version (will also be on the new one):* You can now mine as many minerals per slot as you wish. The slots can still be upgraded in terms of how many slots your ship has, but other than that, mining has less limits.* The 'reload' command now tells what kind of launchers (missile, torpedo or both) it's reloading. Also fixed a very weird bug that let you reload time after time.* The 'breathe' command for pyrians now lets you breathe fire at other pyrians should they have PVP enabled.* Pyrians can now light cigarettes and candles with their ability to breathe fire.* Fixed mapping in certain places, and also made the charge readout tell that the solar receptors are active (if they are).* Improved matching! You can now type 'look chair', for instance, and the game will match to the first chair (if available) no matter how many chairs there are. So it won't say 'I don
 't know which "chair" you mean' any longer.* I interduce to you stinky people, perfumes! Enjoy the body oils, more types to come!!!* redid a rewording somewhere, now it looks all sorts of neat. Thanks person for pointing it out!* Added a specific amount to perfume bottles, they get recycled when empty.And surely some more I forgot to include here.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=250129#p250129





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Re: music beeper, another random fun thing that I made

2016-02-12 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: music beeper, another random fun thing that I made

I like this! W! I guess it's time to botch up the Super Mario Bros theme song...

URL: http://forum.audiogames.net/viewtopic.php?pid=250132#p250132





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Re: Undead Assault: Concept Demo release on February 22nd

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

Hi.Well, as long as I don't need advanced programing to translate the game, I am ok with your idea, let's see what connor says. If he agrees, we could split up our work.

URL: http://forum.audiogames.net/viewtopic.php?pid=250135#p250135





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Re: introducing Skyline Audio

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


Re: introducing Skyline Audio

Sorry to revive this very very old topic but the game's link is down. Can you post it again?

URL: http://forum.audiogames.net/viewtopic.php?pid=250136#p250136





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Re: Paladin of the Sky, new full length audio game RPG

2016-02-12 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

hi,Also, how can the undisturbed sanctuary be passed? That area is enormous and contains many dead ends and open areas

URL: http://forum.audiogames.net/viewtopic.php?pid=250143#p250143





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Re: Undead Assault: Concept Demo release on February 22nd

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

well yes, of course. i allready messaged you manuel.

URL: http://forum.audiogames.net/viewtopic.php?pid=250144#p250144





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Re: music beeper, another random fun thing that I made

2016-02-12 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: music beeper, another random fun thing that I made

time for me to botch up there are 7 days!

URL: http://forum.audiogames.net/viewtopic.php?pid=250145#p250145





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Re: An intresting brouser based game i found!

2016-02-12 Thread AudioGames . net Forum — New releases room : liseo via Audiogames-reflector


  


Re: An intresting brouser based game i found!

ok so you don't need a capture to creat an account only to log in i can ask about this to if youwish me to.

URL: http://forum.audiogames.net/viewtopic.php?pid=250139#p250139





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Re: Dungeon Crawl, Stone Soup!

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Dungeon Crawl, Stone Soup!

This sounds like something I've been wanting to play for ages, do you have any access ability tips to help get started ? 

URL: http://forum.audiogames.net/viewtopic.php?pid=250130#p250130





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

The highest level you can craft at is level 26. Its like a million exp to get to level 28? I put it that way because I might add 2 more levels down the road which would mean more crafts monsters maybe a new zone who knows. I gotta see how the game does before investing that much more time haha.If I missed any questions let me know. By the way the game passed review and I put a request in Apple to be featured so the release date is pending on that. They usually want 3 weeks lead time which seems like a lot I told them I would be fine releasing on the 24th or the 3rd. EDIT: Turns out I submitted the wrong version of the game so I had to reject and resubmit the game. I really screwed myself here. I am just going to set the date for release on the 3rd of march odds are after this screw up I wont be getting featured. Anyways the promo codes are going to be delayed a little bit too but once it passes review I will give you guys some codes.

URL: http://forum.audiogames.net/viewtopic.php?pid=250126#p250126





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Re: Help with Black Board

2016-02-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Help with Black Board

I haven't used it since 2006 so I really don't remember it.

URL: http://forum.audiogames.net/viewtopic.php?pid=250152#p250152





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Re: Third party blind-accessibility for SFV

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Third party blind-accessibility for SFV

hello allthis sounds very impressive.lucky not buy the game for ps4.I will follow this topic attentive.king regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=250155#p250155





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Re: Dungeon Crawl, Stone Soup!

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : niall via Audiogames-reflector


  


Re: Dungeon Crawl, Stone Soup!

I'm not really sure how it would work as a web based game, do you mean you wish you could play it online with your friends?

URL: http://forum.audiogames.net/viewtopic.php?pid=250154#p250154





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Re: Swamp, zombie FPS by Aprone

2016-02-12 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hiya Jennifer, too right. like all the previous posts have said, Aprone has done the right thing. when it comes down to it, swamp can wait. you're way more important then a game. yes, we all love Aprone's games, and would hate to see them go down at any time. but you are far more important then a simple time waster. after all. that's what a game is. a time waster. lol. Hope you get yourself back on top of your health. if needs be, make aprone code something to do it for you! ahaha. i sware, that man can do nearly anything when he puts his mind to it when it comes to coding. lol.good luck to both of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=250156#p250156





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Re: music beeper, another random fun thing that I made

2016-02-12 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: music beeper, another random fun thing that I made

OK, output is silent under vmware fusion, so this program is useless under xp on a mac, as it doesn't seam to recognise the mac's speaker and doesn't bother to use the soundcard beeper driver. there should be a way to force the beeper driver in xp so this doesn't happen again.

URL: http://forum.audiogames.net/viewtopic.php?pid=250148#p250148





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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Me too.I don't know if I'll pick it up day 1 or not, but I will certainly be picking it up in the future for PC.

URL: http://forum.audiogames.net/viewtopic.php?pid=250150#p250150





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Re: Google now launcher

2016-02-12 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Google now launcher

you should just get nova launcher, its more accessible and has some nice features.

URL: http://forum.audiogames.net/viewtopic.php?pid=250151#p250151





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Re: An intresting brouser based game i found!

2016-02-12 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: An intresting brouser based game i found!

Well, in the login page, does audio captcha available?

URL: http://forum.audiogames.net/viewtopic.php?pid=250158#p250158





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Re: Prometheus: The Eternal Wars

2016-02-12 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

So what makes the new version so vastly different that there has to be a classic version?

URL: http://forum.audiogames.net/viewtopic.php?pid=250159#p250159





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Re: Third party blind-accessibility for SFV

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Third party blind-accessibility for SFV

Hello,I'm looking forward to this, although I'm wondering how he's going to find out what info to put into the game speech option, and also who he's asking from the community to help, if anyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=250149#p250149





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Re: music beeper, another random fun thing that I made

2016-02-12 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: music beeper, another random fun thing that I made

hi, sam, kindly repost link, download program says, cannot find server, when trying to  use your link, i'd love to grab a coppy of your ap. thx. can u pop us a fresh link?

URL: http://forum.audiogames.net/viewtopic.php?pid=250157#p250157





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Re: Cleft of Dimensions: Anyone played it?

2016-02-12 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Cleft of Dimensions: Anyone played it?

A post in New Releases is never too old, especially my topic on this game. I haven't logged on for a while, but I might get time to over the weekend.The intro quest requires you to have a few levels I think, so Dark, you may as well advance a bit because I couldn't even nick the Runaway Five boss.

URL: http://forum.audiogames.net/viewtopic.php?pid=250160#p250160





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Re: Nintendo: It's time to be accessible.

2016-02-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Nintendo: It's time to be accessible.

Nintendo are bound by the same laws and Microsoft and Sony

URL: http://forum.audiogames.net/viewtopic.php?pid=250153#p250153





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