Re: shadow rine full voice version released

2016-05-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: shadow rine full voice version released version 3.09 is out with some minor features, the biggest of which for me is the change of the music track labeled as kyoushuu in the extra menu translated as assault, or in game terms that badass track that plays during mid-boss fightsit's the

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-05-14 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Hi daigonite, any updates on the project? URL: http://forum.audiogames.net/viewtopic.php?pid=260479#p260479 ___ Audiogames-reflector mailing list

Re: searching through an array of strings?

2016-05-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: searching through an array of strings? Awesome! That's a huge confidence boost for me, knowing that I understand it enough to be able to give you exactly what you needed. Glad to help. URL: http://forum.audiogames.net/viewtopic.php?pid=260478#p260478

Re: A recording of redspot, the newest FPS!

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector
Re: A recording of redspot, the newest FPS! Prepare for another eppick recording, whare me, blaze and Justin T set up a giant rigging system of the new bullet bomb, and set off a giant explosion, that shall for ever go down in redspot history. Bullet bombs are giant computerized bombs that

Re: Psycho Strike - New Strategy/Action game

2016-05-14 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi all. I unfortunately am unable to register my version of the game. I bought it and have the Emails for proof if needed. Could anyone please help me? Thanks a lot in advance. URL: http://forum.audiogames.net/viewtopic.php?pid=260476#p260476

Re: Psycho Strike - New Strategy/Action game

2016-05-14 Thread AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Odd, because when I played it, I usually got to level 100 before I unlocked the AI mode. URL: http://forum.audiogames.net/viewtopic.php?pid=260475#p260475 ___ Audiogames-reflector mailing list

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone @smoothgunner, thanks so much for the tutorial.. This game was confusing the hell out of me. lolI have a better understanding of it now, was able to pass level two by myself. Still don't understand the track switches though. Can anyone

Re: searching through an array of strings?

2016-05-14 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: searching through an array of strings? Hey,Thanks for the quick reply!I'm happy to say this is what I was looking for! Thanks a bunch sneak! URL: http://forum.audiogames.net/viewtopic.php?pid=260473#p260473 ___ Audiogames-reflector

Re: searching through an array of strings?

2016-05-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: searching through an array of strings? Look at the help file in the bgt manual on string_contains.Just change it to return string_contains(arrayString[x], "Diana"); That should return the position where the character set starts in the string. URL:

Re: Final fantasy record keeper for IOS

2016-05-14 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Final fantasy record keeper for IOS as for me, the game no longer works on my 4s after upgrading to iOS 9 URL: http://forum.audiogames.net/viewtopic.php?pid=260471#p260471 ___ Audiogames-reflector mailing list

Re: Debugging Easter Eggs in games?

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : Mohamed the weirdo via Audiogames-reflector
Re: Debugging Easter Eggs in games? Must be that I'm holding down the keys in the wrong order or something. It still doesn't quite work. URL: http://forum.audiogames.net/viewtopic.php?pid=260470#p260470 ___ Audiogames-reflector mailing list

Re: searching through an array of strings?

2016-05-14 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: searching through an array of strings? hello,This does work, and does partially solve the problem, however I completely forgot to mention I need to find the actual position in the array where the string is found, since that is what I am dealing with. Lol, its what happens when I write

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? Guilevi, I do usually leave in the graphics, with some modifications.  During the process of turning the game into an accessible one, I tend to overhaul the graphics code to make it more suitable for low vision players.  So while the graphics do

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : Aprone via Audiogames-reflector
Re: Message to the audio games community Who would ever pay a monthly fee to play games?  Oh wait... forget I said anything!  This is a wonderful idea!  URL: http://forum.audiogames.net/viewtopic.php?pid=260467#p260467 ___

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : guilevi via Audiogames-reflector
Re: What was the first game you ever made? @Aprone that's interesting. I never really thought your games started out as graphic-only. Do you keep the graphics around on all of your titles though, like the last one you released?My first actual game was a MOO which never got released to the

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : FabiG94 via Audiogames-reflector
Re: Message to the audio games community HelloI coincide with richard.We should do a campaign in change.org, or to look supported in the same steam forums.But if we remain seated without doing anything, steam it will never change.greetings and thanks. URL:

Re: Message to the audio games community

2016-05-14 Thread AudioGames
Re: Message to the audio games community Hi everyone,Thanks for your replies. If you're interested, have a look at the following article published a couple of days ago on Gamespot:http://www.gamespot.com/articles/consol … 0-6439754/The game industry, like many other industries, is most

Re: SoundRTS

2016-05-14 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS OK, I didn't realize that the main style.txt has been modified. It's not recommended. Anyway, it's strange that the definition in the main style.txt seems to disappear. I'll try to check the code about that.About chapter 8, if you attack b1 with the archers, they can do that

Re: searching through an array of strings?

2016-05-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: searching through an array of strings? If you mean how to search each entry in the array to see if it contains a phrase or character then yes there is.I realized after posting that I should've commented this out to explain what I'm doing. //This declares the array of type string called

Re: searching through an array of strings?

2016-05-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: searching through an array of strings? If you mean how to search each entry in the array to see if it contains a phrase or character then yes there is.I realized after posting that I should've commented this out to explain what I'm doing. //This declares the array of type string called

Re: shadow rine full voice version released

2016-05-14 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released That's what I'm talking about. Go to the cave where the gas is and poisonous water, and you should fight the boss for that particular area. The serpent, not the gate keeper... but I might be wrong. It's been way too long since i played that part.

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : aaron via Audiogames-reflector
Re: Message to the audio games community @figment: I'm seriously hoping that things might start to change and perhaps listing some games might be a start, as we can gather solid evidence that developers are taking time to add screen reader support to their games and give links to the

Re: searching through an array of strings?

2016-05-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: searching through an array of strings? If you mean how to search each entry in the array to see if it contains a phrase or character then yes there is.string[] arrayString(5);arrayString[0]="Hi my name is George.";arrayString[1]="Hi my name is Alex.";arrayString[2]="Hi my name is

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : aaron via Audiogames-reflector
Re: Message to the audio games community @figment: I'm seriously hoping that things might start to change and perhaps listing some games might be a start, as we can gather solid evidence that developers are taking time to add screen reader support to their games and give links to the

Re: Spoiler Tag

2016-05-14 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector
Re: Spoiler Tag Hello,There is also another way as well for screen reader users, if you write the letters on a separate line of the word spoiler, the person has a chance to press control quickly and stop speechspoileraheadI download preludimals today, no I'm not going to put anything about

Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-14 Thread AudioGames . net Forum — Off-topic room : Mohamed the weirdo via Audiogames-reflector
Re: What is the most funny/anoying thing you can do with eliquents? It doesn't work on Humanware notetakers. Also, has anyone noticed that their seem to be almost two or 3 versions of eloquence that behave differently? The one from JAWS doesn't pause at all. The one that's on embedded

Re: Debugging Easter Eggs in games?

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : bobbleheadmastr via Audiogames-reflector
Re: Debugging Easter Eggs in games? yeah you can't upgrade your stats or build and play custom stages URL: http://forum.audiogames.net/viewtopic.php?pid=260457#p260457 ___ Audiogames-reflector mailing list

Re: Any talking program I can use to deal with my bios settings?

2016-05-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Any talking program I can use to deal with my bios settings? I hate to break it to ya, Mohammad, but the existence of such programs is just wishful thinking. The system bios is beyond the control by any operating system installed on the system. The only exception would be Toshiba,

Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: What is the most funny/anoying thing you can do with eliquents? I myself used NVDA with the Eloquence driver to do this test and to see if it worked, and was happy to find that it did, in fact, work. This works with both the unofficial Eloquence driver and the Code Factory driver,

Re: Spoiler Tag

2016-05-14 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector
Re: Spoiler Tag Dark you make a very good point.  The linear nature of screen readers does help quite a bit, and if no other solution ever presents itself in a convenient way, it should work. URL: http://forum.audiogames.net/viewtopic.php?pid=260455#p260455

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 himetal gear solid 3is for pc? URL: http://forum.audiogames.net/viewtopic.php?pid=260454#p260454 ___ Audiogames-reflector mailing list

Re: Spoiler Tag

2016-05-14 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: Spoiler Tag Some boards have a spoiler tag function in bbuilt, but punbb doesn't appear to (or at least there's nothing in the admin settings regarding one). It's possible there's an extention kicking around somewhere however that could be installed, otherwise it'd be up to custom

Re: Audio Fortress 2

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Audio Fortress 2 read first post URL: http://forum.audiogames.net/viewtopic.php?pid=260452#p260452 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

searching through an array of strings?

2016-05-14 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
searching through an array of strings? Hello all,Is it possible to search through an array of strings using wildcards in bgt?I'm creating a very basic parser, and I need to be able to find where things get placed. I've tried the array.find function, but the value needs to be static for

Re: Audio Fortress 2

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: Audio Fortress 2 hey i installed steam. its asking for this  team fortress 2  what is that? that is game? URL: http://forum.audiogames.net/viewtopic.php?pid=260450#p260450 ___ Audiogames-reflector mailing list

Re: a blind legend is out

2016-05-14 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: a blind legend is out walk and go there  ware is watter strate and see her voice follo her URL: http://forum.audiogames.net/viewtopic.php?pid=260449#p260449 ___ Audiogames-reflector mailing list

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone Smoothgunner, just choose level editor on the main menu.  While working on your custom map, pressing Space will bring up a menu of map properties, including its name and description.  If you want to further customize the map with extra

Re: Spoiler Tag

2016-05-14 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector
Re: Spoiler Tag I've had a few times in the past where such a feature would have come in handy.  I have no idea what would be involved in adding this, if it's even possible without more work than it's worth. URL: http://forum.audiogames.net/viewtopic.php?pid=260447#p260447

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? I do have a testing team, but usually they aren't brought in until I have a functioning game.  When I work on a new game, I start out by building it with simple graphics and no accessibility.  Once things are working how I want, I go back and add

Spoiler Tag

2016-05-14 Thread AudioGames . net Forum — Site and forum feedback : Xoren via Audiogames-reflector
Spoiler Tag Whilst writing a post for Aprone's Preludeamals game, I came across a need for a tag which would conceal the text until clicked on. I've seen spoiler tags used in various forums, and they do work well with JAWS and NVDA (admittedly the only two screen readers with which I've

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone aprone is the feature in the game now that we can customize our own maps for other players to play? seeing how you broke it down like that, I definitely want to make one, I already have some ideas URL:

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone ok here is a tutorial of level one and the basics of the game. if you guys like it and want a more advance one that will speak about how switches work, and what the different track tiles and pieces do in the game, let me know and i'll be

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector
Re: What was the first game you ever made? well,  you're the first fully sight person that i saw in the audiogames.net comunity. also, how can you develop your audiogame as a fully sighted person if you can't use them vithout graffics? do you have a testing team? URL:

Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: What is the most funny/anoying thing you can do with eliquents? I myself used NVDA with the Eloquence driver to do this test and to see if it worked, and was happy to find that it did, in fact, work. This works with both the unofficial Eloquence driver and the Code Factory driver,

Any talking program I can use to deal with my bios settings?

2016-05-14 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector
Any talking program I can use to deal with my bios settings? Hi allCan you guide me into a program that I can use it to deal with my bios settings? Since there are some settings I want to adjust, and such programs will surely be needed. Your help will be appreciated. URL:

Re: Debugging Easter Eggs in games?

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: Debugging Easter Eggs in games? Mohamed the weirdo wrote:Good thing I have a copy of Grizzly Gulch and chillingham to test these things on. As for the adventure at c: easter egg, strange, all it does is install and uninstall the key hook for JAWS.Strange, it's working fine with me. Ok

Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: What is the most funny/anoying thing you can do with eliquents? I used NVDA with the Eloquence driver to do this test and to see if it worked, and was happy to find that it did, in fact, work. This works with both the unofficial Eloquence driver and the Code Factory driver, which was

Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: What is the most funny/anoying thing you can do with eliquents? I used NVDA with the Eloquence driver to do this test and to see if it worked, and was happy to find that it did, in fact, work. URL: http://forum.audiogames.net/viewtopic.php?pid=260439#p260439

Re: A recording of redspot, the newest FPS!

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: A recording of redspot, the newest FPS! Man but there are lots of such games out there. Anyways, good luck. And people, regarding sounds, Sam has lots of sounds, and he has a good sound designing skills, so he can do the job well. We're all have sounds and have those great sound

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone Stewie, I can't remember how I originally solved it, but I loaded it up to solve it again.  It took me 42 redirections!  haha!Possible spoiler ahead for anyone wanting to do level 16 without even tiny bits of advice:The trick I used myself

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone On the latest version, the toggle switches appear to be broken. They will toggle the setting, do so again on the next press, but will not change the track piece after that.Also can I have a hint for mission 16? I am currently struggling.

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? CAE you brought up a good point, I answered my own topic as though it was about computer games only, when in fact I didn't really specify the type of game in the thread title.  As a kid I also remember making my own board and card game, usually

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone I was just loading up level 14 to remember how I solved it, so I could maybe give Nin some tips.  Next thing I know, he solved it!    Well done man!I'm not sure yet if I'm going to add more official levels, but I can say for sure that Kai

Re: SoundRTS

2016-05-14 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS O, thanks soundMud, i found what is the error in the mod.The modder, includes the definition of the resources and their extraction places out of the mod, placing it on the main rules and main style.txt.But... ¿not is supposed if you define something in style.txt, and you don't

Re: shadow rine full voice version released

2016-05-14 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: shadow rine full voice version released Assault, actually not, after that you need to go to the location where Rurai  was killed before, this room full of gas. URL: http://forum.audiogames.net/viewtopic.php?pid=260432#p260432 ___

Re: shadow rine full voice version released

2016-05-14 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released The wind forest is to the north of the city, out the front gate. But if you've opened the cave and defeated the boss there, that should be all you have to do... after that everyone should be congregated on the balcony in the fortress on the upper

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : arjan via Audiogames-reflector
Re: Message to the audio games community @figment, I'm sure all of us would love to hear a good alternative that also enables people to play the games. Correct me if I'm wrong, but so far most people who dislike tolerance for accessible steam-based games have themselves done nothing to

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : arjan via Audiogames-reflector
Re: Message to the audio games community @figment, I'm sure all of us would love to hear a good alternative that also enables people to play the games. Correct me if I'm wrong, but so far most people who think tolerance for accessible steam-based games have themselves done nothing to

Re: Project C.A.T.

2016-05-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: Project C.A.T. I've made a couple entries since the first post. Check them out below.https://sites.google.com/site/projectca … ent-status URL: http://forum.audiogames.net/viewtopic.php?pid=260429#p260429 ___ Audiogames-reflector mailing

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : hb123 via Audiogames-reflector
Re: Message to the audio games community hello. You have to take into considoration that this is not about valve. This is so much bigger than one gaming company. Just because a few of them haven't shown any interest, doesn't mean that all of them will be that way. Look at SG. It's a start,

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : guilevi via Audiogames-reflector
Re: Message to the audio games community @Figment, please don't take this as an offense. I am not trying to start a flame war or anything remotely similar. Nobody said we agree with what Valve is doing. Nobody said it was OK for Valve to ignore our requests. But this is not about Valve. We

Re: SoundRTS

2016-05-14 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS Here are some incomplete replies.About the overreacting units in chapter 8, after some experiments I have noticed that the problem could be solved by lowering the archers range to less than a third of a square, instead of half a square. Maybe I will just restore the ranges to

Re: Bokurano Daibouken 3 : secondary topic

2016-05-14 Thread AudioGames . net Forum — New releases room : marro via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Try to craft it again URL: http://forum.audiogames.net/viewtopic.php?pid=260425#p260425 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A recording of redspot, the newest FPS!

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: A recording of redspot, the newest FPS! I know you  might refuse this, sam, but in an efford to make this a better game, I am offering an abundance of sounds for you. I know you have at least 2 tb of ownage sound libs, but I have some stuff that yu might not have. You might not like

Re: compiling soundRTS on OSX

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: compiling soundRTS on OSX I'm not a terminal geek, so I have no clue on how to do this. I don't know how to fix it if I brake anything while trying this, so I hope a more experienced terminal user wanna try it out.It would be awesome if the game would work on the Mac though, because it

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector
Re: What was the first game you ever made? well, my first kind of audio game was my first code which i don't have it anymore. but sam tupy still has it if he didn't lose  it and if he wants i would like him to post a link to the sourcecode so you guys can look  at it. it's called super

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector
Re: What was the first game you ever made? well, my first kind of audio game was my first code which i don't have it anymore. but sam tupy still has it if he didn't lose  it. it's called super man. well, it's not about the heroe. was just something which was like a shooter. but i gave it

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: What was the first game you ever made? I think my first fully functional audio game is the brain warp re-creation mind warp, which can be found at the link Below.https://dl.dropboxusercontent.com/u/818 … ndWarp.zipI think it displays all text to the title bar, and the message strings

Re: Final fantasy X X 2 it is playable?

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Final fantasy X X 2 it is playable? Feel free to give it a try and tell us if it's playable or not. URL: http://forum.audiogames.net/viewtopic.php?pid=260420#p260420 ___ Audiogames-reflector mailing list

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone hello sswwaaiikkee , ill make a recording today of how the game works, I dig it that much lol and [[wow]] man at the two players that made it to level 14 already, I'm stuck on 10, I think I understand what to do just was to tired last night

Alter Aeon Necromancer Update

2016-05-14 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector
Alter Aeon Necromancer Update This major update focuses on the Necromancer class, with improvements to minions, utility spells, and more!Add level 8 obscure spell 'strawman'.Add level 16 obscure necromancer skill 'harvest bone'.Add level 21 necromancer spell 'spectral ward'.Add level 24

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 Metal gear solid and metal gear solid 2 are playable with guides, and I think metal gear 3 is mostly playable as well. URL: http://forum.audiogames.net/viewtopic.php?pid=260417#p260417

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector
Re: What was the first game you ever made? Hello,It depends what do you mean exactly by the first game.My first real audio game was fast2type, 2007. Unless we count the web version that was in french, 2002.You can find it there http://old.quentinc.net/jeux/clavier-fou/That's also quite a

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 himaybe who can ricomendation good game i mean how splinter cell or metal gear or sniper or agentbut i no this games is not accessible sow URL: http://forum.audiogames.net/viewtopic.php?pid=260415#p260415

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone himaybe who can recording level 1 2 and 3?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=260414#p260414 ___ Audiogames-reflector mailing list

Re: shadow rine full voice version released

2016-05-14 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: shadow rine full voice version released Thanks! forgot about that really. Now trying to get to the wilderness but well, no idea with who I need to talk. There's one NPC in the fermat city and she's finding someone powerfull enough for something but apparently, I'm not. Anyone knows

Re: resources for picking up indian languages

2016-05-14 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector
Re: resources for picking up indian languages Funnyly enough, I happen to be a indian and yet I can write out English much better than I ever could Hindi. The only thing I can do in Hindi is to speak it,but then there's hardly any material or such that is in Hindi over here or that one gos

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone I just finished challenge 14, damn this was hard, it took me several hours to finish it, I had to use like 5 switches to get everything going properly... URL: http://forum.audiogames.net/viewtopic.php?pid=260411#p260411

Re: Message to the audio games community

2016-05-14 Thread AudioGames . net Forum — AudioGames - News room : Figment via Audiogames-reflector
Re: Message to the audio games community I'm very disappointed that so many visually impaired people are saying that it OK for Valve to show its intolerance of and lack of consideration for the visually impaired by refusing to make Steam accessible despite repeated attempts to inform then

Re: Debugging Easter Eggs in games?

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : Mohamed the weirdo via Audiogames-reflector
Re: Debugging Easter Eggs in games? Good thing I have a copy of Grizzly Gulch and chillingham to test these things on. As for the adventure at c: easter egg, strange, all it does is install and uninstall the key hook for JAWS. URL:

Re: Bokurano Daibouken 3 : secondary topic

2016-05-14 Thread AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic hi there.well, I've ended the super wolfe mode, but sadly, I can't craft the water master.because of water launcher2, when I got craft that, it will don't come to my weapons list.should I pm it to ukio, or you can help me about that?thank ya.

Re: Bokurano Daibouken 3 : secondary topic

2016-05-14 Thread AudioGames . net Forum — New releases room : marro via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic 25.2 is also a goood one URL: http://forum.audiogames.net/viewtopic.php?pid=260407#p260407 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

sbp brekage

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
sbp brekage hello, me and aaron made a recording of us both on sbp. It's not a walkthrough or letsplay, more of seeing how badly the game can break. Disclaimor: This is not a personal thing against mason or his game, his game is actually quite good for the entertainment you can have with

sbp brekage

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
sbp brekage hello, me and aaron made a recording of us both on sbp. It's not a walkthrough or letsplay, more of seeing how badly the game can break.https://www.dropbox.com/s/jlsxx3axvnbkf … e.mp3?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=260406#p260406

Re: Debugging Easter Eggs in games?

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: Debugging Easter Eggs in games? In adventure at c, when you're in any stage, hold down left alt, right control, and f2 and then press space. An edit box will appear. Type the following:agxvtdazzy15352And then press enter. Here you go. A debug menu with lots of cheats. Note that you'll

JAWS17.0 with Adobe Reader

2016-05-14 Thread AudioGames . net Forum — Off-topic room : Sokun Prom Vireak via Audiogames-reflector
JAWS17.0 with Adobe Reader Hi, everybody, I have little problem with long PDF Document in Adobe Reader when I use it with JAWS17.0. The problem is that whenever the visual cursor stands on the first line of the page and I move one line, it unsupposedly  move back to the top of the previous

Re: shadow rine full voice version released

2016-05-14 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector
Re: shadow rine full voice version released You must go to the cave where you found Rurai. URL: http://forum.audiogames.net/viewtopic.php?pid=260403#p260403 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: shadow rine full voice version released

2016-05-14 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: shadow rine full voice version released OK, quick question: I played SR and completed it but probably I forgot about something.SPOILERSI defeated the boss in the cave in the fermat lake after opening the door with switches to use. My characters returned in from of the forest and as I

Re: Audio Fortress 2

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Audio Fortress 2 hithis game work for jaws? or nvda?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=260401#p260401 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: What was the first game you ever made? Depends how loosely you classify something as a game. And if it has to be quasi-finished.I tried making Powerpoint Presentations and websites into games via things like the hidden slide feature and links, before I managed to program anything. The

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: What was the first game you ever made? My first game... Rock Paper Scissors I think. It was about a year and 5 months ago and I created it in the span of an hour. Basically you'd just choose rok paper or scissors from a menu and the computer would randomly choose. Then it would just

Re: bk3 walkthrough?

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : prajwal via Audiogames-reflector
Re: bk3 walkthrough? ya ishan i will help you URL: http://forum.audiogames.net/viewtopic.php?pid=260398#p260398 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Arbitrary Forum Rule

2016-05-14 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector
Re: Arbitrary Forum Rule Regarding flamewars and the like, I watched a space moo topic as carefully as I could when I was moderating on here and yet was unable to prevent it from escalating as quickly as it did; sometimes topics just spiral completely out of control before the mods are

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone i'm stuck on challenge 14 now, I can't figure how i'm supposed to kill the rats and recharge at the same time, that stage has a ridiculously low starting energy level compared to how much you have to change path. any hints would be

Re: Preludeamals, a puzzle solving game by Aprone

2016-05-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Preludeamals, a puzzle solving game by Aprone Awesome game aprone, one of these that has a basic idea but a really scarily addictive gameplay, also great proof that these sorts of puzzles are indeed doable in audio with the right overview. It's a  shame I'm so bad at this sort of thing

Re: Debugging Easter Eggs in games?

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: Debugging Easter Eggs in games? Grizzly Gulch and Chillingham have lots of debug/cheat commands. Try F5 when you're in a sequence that requires fighting, gathering bugs, etc. and it should complete it for you. Hit S in the bank in Gulch, one time only per visit, to get an extra hundred

Re: a blind legend is out

2016-05-14 Thread AudioGames . net Forum — New releases room : dannydanial012 via Audiogames-reflector
Re: a blind legend is out Hey guys can u help me ? Loius said..go hiding behind the waterfall..before the soldier kill me...but ..how to pass that ? Should i walk behind me or just walk straight ? Can someone help me ? Plz i really love this game..i cant hear loius so well URL:

Re: help with miriani

2016-05-14 Thread AudioGames . net Forum — General Game Discussion : abdullah_mohammad via Audiogames-reflector
Re: help with miriani it's oki am also not knowing if it is really the sound pack of mush client or notpeople help please URL: http://forum.audiogames.net/viewtopic.php?pid=260393#p260393 ___ Audiogames-reflector mailing list

Re: a blind legend is out

2016-05-14 Thread AudioGames . net Forum — New releases room : dannydanial012 via Audiogames-reflector
Re: a blind legend is out Hey guys can u help me ? Loius said..go hiding behind the waterfall..before the soldier kill me...but ..how to pass that ? Should i walk behind me or just walk straight ? Can someone help me ? Plz i really love this game URL:

Re: Braillemon status update!

2016-05-14 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Braillemon status update! Why is it that in the new beta, you can only get into safron city from the west gate? The other 3 gates are blocked off so you have to take huge detours to get back to the west gate. URL: http://forum.audiogames.net/viewtopic.php?pid=260391#p260391

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