Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike OK, could you check this savegame?x tells me that i explored all, but there is no way down.Did you allready remove the hidden tiles?https://dl.dropboxusercontent.com/u/238 … broguesave URL: http://forum.audiogames.net/viewtopic.php?pid=277490#p277490 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! I'm glad I could help.Yeah, I like doing that also. That's how I did my last two playthroughs, using a team of Manamon not normally available until much later in the game. Keeps things interesting. I started my first playthrough on July 20, so I've had over a month of fun with Manamon. Almost done with my fourth playthrough, and even thinking about doing a fifth. Haha. URL: http://forum.audiogames.net/viewtopic.php?pid=277489#p277489 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! I'm glad I could help.Yeah, I like doing that also. That's how I did my last two playthroughs, using a team of Manamon not normally available until much later in the game. Keeps things interestin. I started my first playthrough on July 20, so I've had over a month of fun with Manamon. Almost done with my fourth playthrough, and even thinking about doing a fifth. Haha. URL: http://forum.audiogames.net/viewtopic.php?pid=277489#p277489 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Thanks a lot for all your help. I just don't like having to start with the same old manamon. Half the fun for me is in using manamon I like, rather than being stuck with Wormer/Owlaw/Jiminar/Cacone/Squirmunk/Chingle/Murkit/Vibrogen/starter. That's not exactly a bad spread of manamon available, but I've either exhausted them (the starters) or they're not good (basically everything else). I know Fiendour works. I know Mondevol works. I also know Dragomier works, to a point at least. As for Garganchan, Pandourbit and Submenno? Not sure. I've played with all of them except Garganchan, but that was back when I knew less about the game (Pandourbit was one of the first manamon I ever used, and I had it trained so, so, so badly). I'm really excited to see this thing bust out Spirit Force and Earthquake with high attack.Charge Tackle went from 10 power to 30, and accuracy of 90 to 100. This is much better. Power-up Punch in pokemon is guaranteed attack boost, and it's 40 power, but that move is arguably too good, so we'll see if Charge Tackle ever gets used. Early on (my Feefeye just learned it at level 14), it might actually work. URL: http://forum.audiogames.net/viewtopic.php?pid=277488#p277488 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike firefly82 wrote:Hi Lazycat!You know, german and english keyboard.There are actually four ways to perform that same function. Period, comma, less-than, and greater-than key. You should know when you got the right key as it will at least target stairs or dungeon entrance if there is nothing else. URL: http://forum.audiogames.net/viewtopic.php?pid=277487#p277487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Seven Shores, another little phone/browser game by Aprone
Re: Seven Shores, another little phone/browser game by Aprone @Aprone, when you have some time, I'm actually not in a hurry at the second, one reason for the humungus site update yesteerday. I can actually see how Victor did so well, since thus far I've mostly been killed by attacking things, get tough enough to take on fights and you'd be going fine, since once you'd got a bunch of loyal shops you could just cruise aroundbeing given things. There are several checks you could bring in both to stop this sort of thing, and stop the game getting uninteresting. Firstly, how about some pirates? After all a ship cruising around with all that cargo would attract some interest. Secondly, how about some long term goals that require a large amount of resources to complete. For example,we keep seeig those ancient ruins that are obviously full of loot, well how about repopulating them? or starting an archaeological dig? or how about building or crewing your own ship supply yard or tavern. I also definitely like the idea of combining things with blazing in some way, and again that would limit things since if your crew occasionally toddled off xploring (likely having to take some food, coal, lumber, gold and tools with them), obviously you couldn't build up that huge a crew streight off. Either way, lots of places to go with the game. URL: http://forum.audiogames.net/viewtopic.php?pid=277486#p277486 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! In that case, reconnect. Same IP. URL: http://forum.audiogames.net/viewtopic.php?pid=277485#p277485 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Game clock reads forty-eight minutes, eleven seconds, and I've got a team of six and the first stadium beaten. Whipped Hydrake with Skirial (got a critical hit with Wind Force and one-shotted it).All ready to go then. URL: http://forum.audiogames.net/viewtopic.php?pid=277484#p277484 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: One Question about Draconis
Re: One Question about Draconis Glad it worked out Dragomier, enjoy Change reaction. Draconis make some pretty awesome games actually, I'd especially recommend their pinball titles. URL: http://forum.audiogames.net/viewtopic.php?pid=277483#p277483 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
Re: Announcing the audiogames archive @Figment, to my knolidge the only versions of the 1000 miles games available for pc have been those in rs games and Quentin C playroom, (though note you can play the rs one against computer opponents if you wish). That being said, there is the game blindfold Roadtrip for Ios, which works extremely well and has both a default version and a version with friends.If your looking for a single player Pc version, I suggest you contact Ian Humphries of Spoonbill games, since he has made a lot of cardgames and could likely put one together relatively easily, he's also good about taking game suggestions from players.As to "the purpose of the archive" obviously John's the best person to answer that but I thought the purpose was simply to host lots of audiogames files, particularly to abandoned projects in one place, and give good information about developers and their history, this it does extremely well, and as I said I do plan to include as many links to t he archive on the audiogames.net database, especially to those games that need hosting (I've already updated the Bpc titles and several others). URL: http://forum.audiogames.net/viewtopic.php?pid=277482#p277482 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike Hi Lazycat!Interesting! I am not sure but i think in this first game your keys didnt work. but also maybe it is possible i pressed the wrong keys. You know, german and english keyboard. This i have to test!I cant say it too often! Thanks a lot for this fun!This community could need so many more guys like you! URL: http://forum.audiogames.net/viewtopic.php?pid=277481#p277481 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
Re: Announcing the audiogames archive Aww, the really old Accessible games aren't in there. i'm talking about the ones written by joker Dog. Accessible Battleship, Star Fight, etc. Of course those would be demos since they were commercial. URL: http://forum.audiogames.net/viewtopic.php?pid=277480#p277480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! No problem. I'll be here. URL: http://forum.audiogames.net/viewtopic.php?pid=277479#p277479 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Righto. Thanks for the trades.Now I'm going to speed-run through till the first stadium. It might take me an hour or so. Once I finish it I'll be able to trade back, so I'll try and have six you can have in return.Sorry for the pain in the neck. URL: http://forum.audiogames.net/viewtopic.php?pid=277478#p277478 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Whoops, looks like the local IP address changed on me. I had to redefine the port forwarding rule. It should work now. URL: http://forum.audiogames.net/viewtopic.php?pid=277477#p277477 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Alright, I'll PM soon with connection info. URL: http://forum.audiogames.net/viewtopic.php?pid=277476#p277476 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike firefly82 wrote:There were some items on the first floor wich i couldnt pick up.That's what new period or comma key is for. Those items were likely closed in a treasure room, in which case they would be standing on a candle lit altars. So, if you used comma or period key to cycle through important targets one of them would be a locked iron door, or heavy portcullis, or wooden barricade, or something like that. And then there would be one more important target depending on what is blocking the entrance to the treasure room. It could be a door key next to some kind of trap, it could be a door key in a cage, it could be a pressure plate, or it could be a lever, or something like that. To activate a pressure plate throw a dart or some other item on it. To activate a lever just walk into it. If it was a wooden barricade blocking the entrance, then there would be incendiary darts or fire potion somewhere on th at same floor so you can burn it down. firefly82 wrote:ignore all the happenings a walk straight to the desired target?Pressing ENTER will make you walk straight to target and ignore monsters, unless they are standing on the pathway. It's only x key that will fight monsters, but only if they are right next to you, and otherwise x key will ignore monsters as well.firefly82 wrote:And left arrow will read out the letter to select the item.I see you want to use that shortcut to throw items. That's pretty good idea actually, I'll make that. URL: http://forum.audiogames.net/viewtopic.php?pid=277475#p277475 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Okay, thanks kindly.Team is ready, by the way. They're all at level 12. I decided on a Harry Potter theme for fun, regarding naming.Hermione the MondevolGrawp the FeefeyeVoldemort the GhouladKrum the Reefe (remember when he half-transforms himself into a shark?)Peeves the PandourbitDraco the Drabao (though I may change the name to Norbert or Norberta, for the Norwegian Ridgeback, since thst'a bit more obscure).I can't host, Jason, so you'll have to let me know your IP and if you're still able/willing.Thanks for those stats on Bellaard. Makes him sound like he's a bit slow, but hits reasonably hard. Physical defense is a touch on the weak side. But at least now I know. URL: http://forum.audiogames.net/viewtopic.php?pid=277474#p277474 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: top speed 3 vehicle creation
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector
Re: top speed 3 vehicle creation Ýe, you can find it in the manual ò the game. URL: http://forum.audiogames.net/viewtopic.php?pid=277473#p277473 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Grand Theft Auto V
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : speeder via Audiogames-reflector
Re: Grand Theft Auto V now having a problem where gta launcher asks me if I want to enable cloud saves. I don't, so I use nvda ocr to click local saves only. then I get to a dialog that asks me to confirm... which nvda cloud ocr reads... problem with cloud ocr? it has no way to route your mouse to the focused item; and regular teseract ocr doesn't read any text in that window... jaws ocr reads everything except cancel and confirm so I can't click on them... how the fuck do I choose confirm so I can actually play the damned game? URL: http://forum.audiogames.net/viewtopic.php?pid=277472#p277472 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: i think last ultra power: old version of ultra power
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector
Re: i think last ultra power: old version of ultra power I'm imagining what we would have in the future, different games all made with the ultra power source cause the easy way is the best, right? URL: http://forum.audiogames.net/viewtopic.php?pid=277471#p277471 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike Hey Lazycat!First: Thanks for this new update!!!Looks like i have to test it very closely!1: There were some items on the first floor wich i couldnt pick up. They were out of reach but i explored the hole floor. HAHA, i wanted to return later when i maybe had found a potion of levitation. But as life goes, i got killed, haha. My point: Why couldnt i get the items? They were laying on something. Is this the reason? And now the important question: Maybe it would be god to have also the unpicked items on the selecting list.2:This is only an idea, i will try to explain the situation:I saw a potion of strength and wanted to get it. It was 20 tiles away. While i was on my way to the potion a lot of monsters show up. And now my sugestion: Would it be OK to add something like shift-enter wich will ignore all the happenings a walk straight to the desired target?3: I got an idea for a little changing of the inventory.I think it would be got to do it as follow:Up and down arrow selecting the items. Right arrow will read the discription of the selected item. And left arrow will read out the letter to select the item. I mean a-z. URL: http://forum.audiogames.net/viewtopic.php?pid=277470#p277470 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike Hey Lazycat!First: Thanks for this new update!!!Looks like i have to test it very closely!1: There were some items on the first floor wich i couldnt pick up. They were out of reach but i explored the hole floor. HAHA, i wanted to return later when i maybe had found a potion of levitation. But as life goes, i got killed, haha. My point: Why couldnt i get the items? They were laying on something. Is this the reason? And now the important question: Maybe it would be god to have also the unpicked items on the selecting list.2:This is only an idea, i will try to explain the situation:I saw a potion of strength and wanted to get it. It was 20 tiles away. While i was on my way to the potion a lot of monsters show up. And now my sugestion: Would it be OK to add something like shift-enter wich will ignore all the happenings a walk straight to the desired target? URL: http://forum.audiogames.net/viewtopic.php?pid=277470#p277470 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! For the record, the stat guy tells me its health is perfect, strength is near perfect, defense and magical attack are reasonable but a bit lacking, magical defense is reasonable/closer to great than not, and speed is not so good. URL: http://forum.audiogames.net/viewtopic.php?pid=277469#p277469 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Bellaard is level 72.Health: 222, trained 0Strength: 172, trained 12Defens.: 132, trained 93Magic attack: 168, trained 89Magic defense: 150, trained 79Speed: 119, trained 72(Keep in mind, this was my first playthrough, and this was the Chingle I got from the bellmaster, so its stats probably aren't the best.) URL: http://forum.audiogames.net/viewtopic.php?pid=277468#p277468 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Bellaard is level 72.Health: 222, trained 0Strength: 172, trained 12Defens.: 132, trained 93Magic attack: 168, trained 89Magic defense: 150, trained 79Speed: 119, trained 72 URL: http://forum.audiogames.net/viewtopic.php?pid=277468#p277468 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! If you're still around, Jayde, I'd be happy to help you out with those trades.I'll be available for a while, so let me know. Also, getting those Bellaard stats now. URL: http://forum.audiogames.net/viewtopic.php?pid=277467#p277467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
Re: Announcing the audiogames archive Age of Slaughter was made by the developer Chaos Productions. URL: http://forum.audiogames.net/viewtopic.php?pid=277466#p277466 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: top speed 3 vehicle creation
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : michie via Audiogames-reflector
Re: top speed 3 vehicle creation I'm not sure, but I think there is some information about it in the manual. Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=277465#p277465 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
top speed 3 vehicle creation
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : michie via Audiogames-reflector
top speed 3 vehicle creation How do I create a vehicle in top speed 3? URL: http://forum.audiogames.net/viewtopic.php?pid=277464#p277464 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game) So what is the MUD you're working on called? Have you thought of making a client for, say iOs with soudn fx and other cool stuff? Don't know if it's worth your time, I just like to throw ideas out there.I'm really excited for your other projects when they, "come to fruition". URL: http://forum.audiogames.net/viewtopic.php?pid=277463#p277463 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game) So what is the MUD you're working on called? Have you thought of making a client for, say iOs with soun fx and other cool stuff? Don't know if it's worth your time, I just like to throw ideas out thehe. URL: http://forum.audiogames.net/viewtopic.php?pid=277463#p277463 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike Hello folks. Lazycat, thanks alot for this.Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=277462#p277462 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Question about the braille note apex
Question about the braille note apex Hi everyoneI tried to extract a zip file on a braille note apex. Can I fix this error? Unable to access file or folder for writing URL: http://forum.audiogames.net/viewtopic.php?pid=277461#p277461 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike Update v23, 03 September 2016.Windows update download: https://sourceforge.net/projects/brogue … te_win.zipLinux update download: https://sourceforge.net/projects/brogue … lin.tar.gzNew in this update... Adjust music and sound effects volume with F5 and F6 keys. In the main menu open saved game with o key. Also in the main menu, use h key for high score table. When at high score table screen use arrow keys to scroll through entries. Doors can be targeted with TAB key. Beside monsters coming into the character's view the game will now also announce important tiles, such as levers and pressure plates, which when activated can open previously closed pathways or lift up cages from treasure room keys. These important tiles and items can now also be targeted with period or comma key along with staircases, even if they are not in the character's field of view, so before descending down to a deeper floor you would want to use this function to check if there is anything important you might have missed on the current floor. Selecting an item in the inventory will now tell you weapon class, as well as required strength for weapons and armor. It will also tell you whether the item has aura of evil magic or good magic, if it has previously been identified by drinking potion of detect magic. New readme.txt file explains all the keys and their functions.I think this is now complete and the next release will be the last one. So if there is anything you think might still be added, changed, or improved, now is the time to tell me about it. URL: http://forum.audiogames.net/viewtopic.php?pid=277459#p277459 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! I thought I'd have both mondevol and erroir on my team, and it kinda worked, but it seems like I could do better. Erroir does hit hard, er, when his move hits, but he seems kind of fragile. Not as fragile as jimitron, but still kinda fragile. And, he's fast! Plus power surge was kind of nice when I went through the group fights throughout the game. URL: http://forum.audiogames.net/viewtopic.php?pid=277460#p277460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike Update v23, 03 September 2016.Windows update download: https://sourceforge.net/projects/brogue … te_win.zipLinux update download: https://sourceforge.net/projects/brogue … lin.tar.gzNew in this update... Adjust music and sound effects volume with F5 and F6 keys. In the main menu open saved game with o key. Also in the main menu, use h key for high score table. When at high score table screen use arrow keys to scroll through entries. Doors can be targeted with TAB key. Beside monsters coming into the character's view the game will now also announce important tiles, such as levers and pressure plates, which when activated can open previously closed pathways or lift up cages from treasure room keys. These important tiles and items can now also be targeted with period or comma key along with staircases, even if they are not in the character's field of view, so before descending down to a deeper floor you would want to use this function to check if there is anything important you might have missed on the current floor. Selecting an item in the inventory will now tell you weapon class, as well as required strength for weapons and armor. It will also tell you whether the item has aura of evil magic or good magic, if it has previously been identified by drinking potion of detect magic. There is a new readme.txt file which explains all the keys and their functions. URL: http://forum.audiogames.net/viewtopic.php?pid=277459#p277459 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector
Re: Announcing the audiogames archive Hi. John, thanks for the runnable version. URL: http://forum.audiogames.net/viewtopic.php?pid=277458#p277458 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! To me, Dussoket wins out. Bigger attack, better defenses, plus it gets Shadow Claw and Oblivion Slash, as well as Sneer to lower defense and Charge of Fury for some fun if you're weak and want to hit really hard out of nowhere. Probably the best straight-up electric type out there. Mondevol tanks better. Jimitron is faster. Erroir might (key word, might) hit a little harder. But Dussoket does all those things quite well, which makes it the champ in my book. URL: http://forum.audiogames.net/viewtopic.php?pid=277457#p277457 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game) Mitch wrote:Questions. Are you finished with this project now or are you still gonna release some updates to it? Also, will there be an adventure to fate wiki with monster info and skills? If you are still doin it, could you consider making the death ooze a pet? It would be really fun for a gam bling pet. Either that or you could pick who goes first, the player or the pet. Also, where is the Dragon Glass item in the Frozen Wastelands? If I'm not mistaken, it would be a superb shield for the arcane archer.I'm going to be honest with you as an indie Dev I have to move on to the next project in order to keep making games. I'm lucky to make $6 a day off this game so investing much more time just doesn't Keep me afloat. I do plan on doing a few more pets and bug fixes here soon but this might be it. I'm focusing on these two new projects( 1 iOS and another pc) and then I plan on doing a battle arena type free game with all the classes, monsters, items and characters from the first 2 games. From here on out all my games will work with VoiceOver do everything will work for you guys it just might be diff types of games. URL: http://forum.audiogames.net/viewtopic.php?pid=277456#p277456 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: i think last ultra power: old version of ultra power
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: i think last ultra power: old version of ultra power Well, I hate to step into this topic, but do ya guys remember The sticky topic that Dark sticked it in this room? It's just unstick about 2 days or so, and now, a topic about up, bring back again. I mean, what's the points? Wouldn't you guys want ultrapower to die? URL: http://forum.audiogames.net/viewtopic.php?pid=277455#p277455 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector
Re: Announcing the audiogames archive Speaking as a fan of DOS games in general, I'm happy to see some of the older PCS titles available. I've thought about collecting more DOS games myself, which are playable for folks with proper emulators. There are definitely many, some quite complex, compared to the average audio game. URL: http://forum.audiogames.net/viewtopic.php?pid=277454#p277454 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Yeah I'm not quite to exp trick territory yet. I mean I can do it sort of with the mon I have access to, but that only nets a few k at a time I think, not quite the same tigrath seems like a ninny to me. his oblivion slash was missing all over the place and didn't seem to be able to kill stuff in one hit like irroadium did. but omg... you get him at level 70, and he's kinda just there until he hits 75 and then the real fun begins. So, mondevol is nice, how about between dussocket and error? Which one wins out? URL: http://forum.audiogames.net/viewtopic.php?pid=277453#p277453 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Got new IPhone. Fixing to set up.
Re: Got new IPhone. Fixing to set up. Surprise! Surprise! Surprise!What do you think a smart phone is? ;-)If I ever decide to upgrade my iPhone 5s, it will be to an iPhone SE, or what ever is the same size as the 5s. URL: http://forum.audiogames.net/viewtopic.php?pid=277452#p277452 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Got new IPhone. Fixing to set up.
Re: Got new IPhone. Fixing to set up. Surprise! Surprise! Surprise!What do you think a smart phone is? ;-) URL: http://forum.audiogames.net/viewtopic.php?pid=277452#p277452 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence When I played Entombed, the was a note somewhere that using SAPI was preferred because the program would have no way of knowing when the screen reader was finished speaking. Perhaps if the screen reader APIs were used, that might not be a problem.For JAWS:In the Eloquence folder, eci.dllin the FSAPI folder, fsapi.dllI would guess that the Eloquence dll documentation isn't available to end users, but I'd be willing to bet that the FSAPI dll documentation is. I'll have to take a look on Freedom Scientific's web site.I know very little about NVDA and even less about Python, so it would probably be best if someone more familiar with those does the work an a SAPI to NVDA bridge.Since I used to develop and maintain a DRM system, I believe I have the skill, if not the knowledge of SAPI, but that can always be learned. With no other legal options to get a DRM free Eloquence for SAPI available, I'd be willing to look at what it might take to create a SAPI to JAWS bridge.Suggestion: If we want to pursue this idea of a SAPI bridge to our screen readers, we should consider starting an appropriately titled thread. URL: http://forum.audiogames.net/viewtopic.php?pid=277449#p277449 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Righto, so I need another favour of the so-called babysitting variety. Any of you game?I'm going to be going on a plane trip from Ontario to Alaska starting tomorrow evening. All my packing is done and everything, so tonight I've got some time. I can use Manamon to keep myself awake during a couple of layovers I've got. But rather than just grind like I've been doing, I want to do a new playthrough with a team consisting of a few old favourites and a couple of new hopefuls.So here's what I need:1. Someone who can host, as I can't2. Someone who will be around a bit tonight and would be willing to first receive and then trade me back my manamonThe team is going to look like this:FeefeyeDrabaoMontorGhouladReefePandourbitI would love to use Mortrex on this team, but by the time Spirost evolves into Aperishian, it'll be tomorrow and I won't have the internet. Not unless one of you good people is willing to trade me a particularly well-bred Mortrex you aren't using in the process of that babysitting thing. By well-bred, I mean no bad stats...doesn't have to be perfect, but the higher the better. It'll be way way too strong, but I'll box it until I'm at a point where I can use it.I intend to nickname and breed my manamon so they're unique, and to attach items and equipment to them. They will probably be level 5, but I might make them level 10 so my actual grinding is minimized in a new playthrough.Any takers? You folks must think I'm ridiculous, but this is honestly my best bet for staying awake and doing something semi-enjoyable. URL: http://forum.audiogames.net/viewtopic.php?pid=277451#p277451 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: 1 thing holding me back from switching to Linux.
Re: 1 thing holding me back from switching to Linux. OK, speaking of that, can you please give me linux virtual machines?Is that I cannot I say, i'm nervous to install Linux in my hd because the I don't know, I cannot switch back to windows! URL: http://forum.audiogames.net/viewtopic.php?pid=277450#p277450 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence I think the timing issue is just something that might have to be lived with. When I played Entombed, there was a comment that using a SAPI voice was preferred because the game had no way to know when a screen reader was finished speaking.For JAWS:In the Eloquence folder, eci.dllin the FSAPI folder, fsapi.dllI would guess that the Eloquence dll documentation isn't available to end users, but I'd be willing to bet that the FSAPI dll documentation is. I'll have to take a look on Freedom Scientific's web site.I know very little about NVDA and even less about Python, so it would probably be best if someone more familiar with those does the work an a SAPI to NVDA bridge.Since I used to develop and maintain a DRM system, I believe I have the skill, if not the knowledge of SAPI, but that can always be learned. With no other legal options to get a DRM free Eloquence for SAPI available, I'd be willing to look at what it might take to create a SAPI to JAWS bridge.Suggestion: If we want to pursue this idea of a SAPI bridge to our screen readers, we should consider starting an appropriately titled thread. URL: http://forum.audiogames.net/viewtopic.php?pid=277449#p277449 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! If you can mention how you trained it (since the game will tell you), then yes, that will give me an idea of what to expect.Promolder/Craggallem is actually not half bad. Needs a stronger stone move, but being immune to electric, resistant to standard and air and poison...well, that gives some handy tanking options, especially early on. Craggallem's not ungodly slow (I think Pandourbit is slower), but yeah...double weakness to plant and water is very dangerous. You bring it in when you know it's safe, you take it out when you know it's not.It's quite tedious trying to raise manamon before you finish the master stadium. Once you have access to the postgame there's a route with level 60-65 manamon on it, plus if you have something with Oblivion Slash (Tigrath, Dussoket, Irroadium at level 75), you can do the EXP trick. You can literally get 17000-18000 exp for one of your weaker manamon. It starts being a bit of a drag after around level 40-42 or so, but it takes so much less time that a little more grinding, or taking it through the master stadium with an EXP Pal for a few easy levels, becomes potentially worth it.Just tried out Titomaton. It's...meh. I can't really complain, since it does get Superspark and it uses its decent special attack. It has a lot of HP and special defense, and it's surprisingly not slow (Jimitron is faster, but Titomaton has about 95 speed at level 50). Only thing is, it's part steel type. This means it's even weaker to earth, plus it's also weak to fire, and the only steel move it's got so far is Iron Tackle, which comes off its pathetic attack stat. Really wish there were a couple of special-type steel moves to let more specially-oriented manamon shine. Ditto physical sound moves. There aren't any at this point. Either way, this one's not bad, but I still think I like Dussoket, Mondevol and even Erroir better.Ugh. Slowly, slowly gettin g to the point where I've trained everything up into the mid-40s or thereabouts to see how good it is. It's a slog, but you know me...always digging for information.There's one main difference between Ghoperto (two, really). One is Avenging Spirit, which is an awesome ability. The other is that Ghoperto actually has decent defenses, and probably won't die in one hit. You can use the Sing+Night Terror combo with Fly, it's true. If this think had Spirit Force, it'd be just about perfect. I was dubious when I first saw it, but its stat spread, while not insanely good, is certainly not bad. Hits respectably hard too. URL: http://forum.audiogames.net/viewtopic.php?pid=277448#p277448 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! @Jayde: I have a Bellaard on my first playthrough save file, but it's trained. I think it's level 75 or so. I could reopen it and get the stats on it, if you think it'll help you. URL: http://forum.audiogames.net/viewtopic.php?pid=277447#p277447 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Here's what I mean when I say I don't get how to grind up some mon efficiently. Here we have a deciced, level 15, and I want to level it quickly. that's easy enough for a while, stick an exp pal on it and kill stuff in the area before the master stadium. But that starts to drag on as it gets into the 40's. so we have tangeria sea, where everything is ice and water, so that means I do ineffective or neutral damage only. We have the tangeria tower, which is nice, but killing hundreds of things per level surely does get old in a big hurry. We have malorene valley. The air stuff dies in one hit, so that's nice. But we have redonkius, one powerkick and I'm dead. We have miterosier, one hit from white lance and I'm dead. There's bearran, which I don't have anything to kill it quickly so it's just tit for tat until something dies. It's why I just go ahead with what I've already got instead of trying out others or just waiting ar ound for people on here to share their findings of what works and what just doesn't. Kinda curious about enchantethol, meteor rush, toxic tail I think and daring comeback, but blah! it has to be leveled up. Some I just know about from reading here and seeing on playthroughs. Snowmonno is just, no! Lots of hp, gd! No defense, baaad... Viralite can cause problems if it's not killed quickly, but it's also pretty easy to kill. So I don't even bother with those. Ghoperto looks like another one of those that can cause problems if not killed quickly, but is likewise pretty easy to kill. Does it get anything besides sing and night terror, and fly? Promolder seems like another nono. Oh, that yummy weakness to plant and water, so it's just another easy kill. URL: http://forum.audiogames.net/viewtopic.php?pid=277446#p277446 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Seven Shores, another little phone/browser game by Aprone
Re: Seven Shores, another little phone/browser game by Aprone Viktor I've never come close to what you've accomplished, haha! You clearly have this game figured out sir. I'm not sure what you mean about the "your xy" thing. If possible can you paste one of those pages here for me to read?Well you definitely have proven that more difficult places need to be added, or something.Dark, I still need to email you. I've been out of the house all day so I haven't had a chance to do so. URL: http://forum.audiogames.net/viewtopic.php?pid=277445#p277445 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence Yes, and since the NVDA and possibly JAWS API's are able to allow an application to speak through the respective screen readers, it could be very possible. NVDA's API is a DLL, I'm not sure about JAWS, though. Speaking of which, have there ever been games that spoke through it? The most I've seen is a key hook installed, but I've never actually seen a game speak with it. @Cris, Screen reader API's, as far as I know, do not have a way to tell a program when they are speaking and when they are done, so timing the output could be an issue with this kind of bridge if it was developed. URL: http://forum.audiogames.net/viewtopic.php?pid=277444#p277444 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence Yes, and since the NVDA and possibly JAWS API's are able to allow an application to speak through the respective screen readers, it could be very possible. NVDA's API is a DLL, I'm not sure about JAWS, though. Speaking of which, have there ever been games that spoke through it? The most I've seen is a key hook installed, but I've never actually seen a game speak with it. URL: http://forum.audiogames.net/viewtopic.php?pid=277444#p277444 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Does anyone know if Fingon learns anything after Storm Rush? It got Hone Blade, and I'm hoping and praying it eventually gets Hydrofang or something like that...but the more time goes by, the more I don't think that's gonna happen. Fingon's got nice stats too. Nothing utterly mind-blowing, but almost everything is over 100 at level 52, without training, and HP is in the 140 range. All it would need is Drench and it would be a very, very solid water type. HydroFang+Hone Blade would be even sweeter, though it's coming off the lower of the two attack stats.Sluggugg is busted. I was kind of blown away at first when I saw that special defense, which is pretty sweet. Then I saw it had like 66HP. At level 44. Sorry, that's just way, way too little. It does get Flame Blizzard at level 39 and Black Bite earlier on, and it also learns Toxic Spray, but you can't live if you don't have HP.Not trying to be overly mean with any of these, jus t detailed and very straightforward. Submenno, the more I see of it, is impressing me. Decent attack, Frigid Touch+Hydrofang+Powerfang, can't be hurt by water attacks (so it would team well with something that hates water), plus it's fairly quick.Loxeas, I hear ya about Bellaard, that's half the reason I wanted to see the stats on one. When I made my so-called dream team, I traded my gift Chingle away as one of the manamon in order to get my six back, so now I don't have one anymore, or else I'd just find out for myself.At this point, I'm considering level 50 a good arbitrary place to train to. I can get there in no time at all most of the time. I'm also figuring that anything above 100 in a given stat at level 50, untrained, is quite good. Anything above 80 is decent and/or serviceable. Anything below that is a potential liability. As far as HP goes...I'd say anything about 130-135 is pretty good, and anything below that, partic ularly if coupled with low defense/special defense, leads to problems.This is very, very rough as guidelines go, but it's telling me what's good and what's not. When I see a Fyrate with 116 attack at level 48, for instance, I know that's pretty good. Or when I see a Viralite approaching level 45 with less than 40 in -both defenses, and barely 100HP, I know that's one for the scrap-heap. URL: http://forum.audiogames.net/viewtopic.php?pid=277442#p277442 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Got new IPhone. Fixing to set up.
Re: Got new IPhone. Fixing to set up. Ok. Thanks. I will put that in as soon as all of my data copies over. I am going to have to get used to have no keypad on my phone. Of course I am used to the touch screen of other IOS devices, but this is the first touch screen phone I had. I am going to have to get used to it. Thing looks like a computer to me. rofl. URL: http://forum.audiogames.net/viewtopic.php?pid=277443#p277443 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Got new IPhone. Fixing to set up.
Re: Got new IPhone. Fixing to set up. The number you are looking for is *3001#12345#* URL: http://forum.audiogames.net/viewtopic.php?pid=277441#p277441 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence Yes, Nvda does have an api as well. What we'd need to do is set up a bridge to communicate between the api and sapi. URL: http://forum.audiogames.net/viewtopic.php?pid=277440#p277440 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: One Question about Draconis
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector
Re: One Question about Draconis It turns out it took about 5 minutes. It was in my spam folder URL: http://forum.audiogames.net/viewtopic.php?pid=277439#p277439 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Just picked up the update. Thanks, Aaron, for 1, reconsidering Meteor Rush, and 2, being more detailed in the change log. I know we've been on your case for the latter a lot. It was definitely not my intent to be annoying or rude about it.As for Bellaard, I've never trained one past simply transforming Chingle, but I do tend to groan inwardly when I have to face one, because they seem to be fairly bulky, can inflict 2 statuses, and attack with 2 types (3 if you count the fact Heaven's Winds is also part air). They're absolutely wrecked by undead, but other than that, I've rarely been able to one-shot them. URL: http://forum.audiogames.net/viewtopic.php?pid=277438#p277438 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BrogueSpeak, an accessible roguelike
Re: BrogueSpeak, an accessible roguelike zkline wrote:More manual navigation is probably important at later levels, but I haven't reached that point yet.I can't think of any other situation where manual navigation is important except when facing multiple monsters in order to avoid getting surrounded. What is really important to be good at this game is how you handle items. For example, are you going use invisibility or speed potion and keep fighting some monster, or jump down into chasm to avoid the fight and save that potion for later on. But mostly it's all about what items you are going to enchant that will determine how well you are going to be able to fight deeper level monsters. By the way, don't spend your enchant scrolls on too many different items, it's best to concentrate enchants on two or three items and make them really powerful. Also, consider enchanting offensive staves, like fire-bolt, lighting, conjur ation and poison, rather than some middle class weapon or armor.And one more tip, the most powerful weapon can be your ally, but you need to have wand of empowerment to make it strong first. The trick is to keep it alive until it gets strong, and also that wand of empowerment has only one charge which can only be reloaded with scrolls of enchantment. So if you invest your enchants in empowering your ally and it dies anyway, then all those enchant scrolls were wasted. Still, even monkey ally empowered five or more times will be strong enough to fight for you the most dangerous monsters one on one. URL: http://forum.audiogames.net/viewtopic.php?pid=277437#p277437 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: So long, blazblue.
Re: So long, blazblue. Noel's English voice actor actually made an unofficial shortened version of Love so Blue (Noel's theme with vocals), and expressed her hope of companies supporting English dubs of video game soundtracks like BlazBlue. I don't know if the lyrics match the Japanese at all, but it's still pretty cool.http://www.youtube.com/watch?v=d6RVWd5oiow URL: http://forum.audiogames.net/viewtopic.php?pid=277436#p277436 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! A few more findings:First, Duskond. Oh, Duskond, the possibilities were here, but they just didn't play out. I got all excited when he tried learning a new move at level 49. It was...drumroll please...Fear Feed. When he's already got both Scourge Tail and Night Stick, which are both 70-power physical shadow moves, by the way. Both of Duskond's attack stats are very respectable and his speed is decent, but his defenses are fairly low (especially special defense), so this one's going on the heap with the others. If I want a shadow type, which I don't, I'll stick to Mortrex. Duskond is just way too simple a one-trick pony. Elvond destroys it, balance-wise.And then I made the mistake of wasting twenty minutes of my life trying to train Viralite. Just to put this in perspective, guys, he's level 44, has 100HP, 36 defense and 38 special defense. I don't care how many abilities you have that let you dodge stuff (he's got two, but one requires that he get hit), but one hit and this ghost-air type is dead meat. His highest stat is 86 attack, which is fairly decent, but he has exactly one good move to use with it. Fly. For other coverage, you've got Toxic Spray, Soul Ripper (30% accurate instant-kill move that's undead type), Magic Lights, Knockout Venom and Bizarre Illusion (causes berserk if it hits, which it often doesn't). All luck-based. All on a manamon who's even more fragile and apt to die than Myaneko. Which tells me something, and it's not pretty. There's a very good reason Viralite aren't commonly found on tamer teams; you see a few, but they die fast and they usually pose no threat. Boost this guy's defenses to about double what they are now, and he might become a world-class annoyer; as he stands though, he's just begging for a hit of anything that isn't standard, fighting or earth to rip him to pieces.All that said, however, I do appreciate the update, and the fact that the change log is a little more descriptive than in days past. Thanks for the update to Charge Tackle...this might make it more usable, but I'm not sure. Meteor Rush being a special attack is all kinds of good for Orystar and Enchandithol (I think Enchandithol learns it), though it will hurt Grandlan a little. His special attack isn't as good. That's okay though. When you make tweaks to moves, not everyone can win.Starting to run out of manamon I haven't tested either this run or in runs past. BTW, Loxeas, for whenever you see this, you were right. Garganchan is not all that bad. Slow as dirt, but hits like a truck and actually gets pretty good defenses on top of that. Kinda reminds me of Pandourbit that way, but with better coverage.If someone's got a Bellaard handy, particularly one that isn't heavily trained or that you'd be willing to mention how you trained it, could you tell me its stats (including level)? I'm trying to see where it actually figures in. I remember it being decidedly average at almost everything, but I might be wrong about that.Only things I really haven't played with too much are Sluggugg, Magmazire, Blazond, Deciced, Fingon, Junanchel and Mortrex. Well, I've used Mortrex before, but only got it to level 40-45 or so, and that was when everything it bloody well learned was physical even when it shouldn't have been. Would love to take another one for a spin eventually. URL: http://forum.audiogames.net/viewtopic.php?pid=277435#p277435 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: Announcing the audiogames archive It took a while but I worked my way through all the developers listed in the archive. Unless it is not listed, nobody makes an accessible single player version of the Mille Bornes card game.What is the real purpose of this archive? To list the games people can get, or that you can host, or to list all audio games regardless of their availability?I ask because I noted that you didn't list any of Spoonbill's games, and while you may not be allowed to host them on the archive, they are available from Spoonbill's site. , it seems to me like a disservice not to list their games.I thought this was an archive of available of audio games? That being said, what is the point of listing a developer, and then not listing any of their games?And finally, I noticed that the Blindside and Grail to the Thief games aren't listed. There may not be any playable demos, but they are still audio games that are available. URL: http://forum.audiogames.net/viewtopic.php?pid=277434#p277434 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Got new IPhone. Fixing to set up.
Got new IPhone. Fixing to set up. I have owned IOS devices for a while now. I picked up a IPhone 6s today. I am going to restore the Backup of my IPod touch to my IPhone. I am thinking that this should go off without a problem seeing that both has the same amount of storeage. I have the IPod touch fifth gen. Anyway, what was the number to change the bars to the DB display I have heard about in other podcast? Will there be any problems when it comes to the restore proccess I am going to follow? I am sure I will come up with other questions later, but this should be enough for now. URL: http://forum.audiogames.net/viewtopic.php?pid=277433#p277433 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Can you imagine if most if not all of the luck were taken out of the game, or at least made much more insignificant? I'd love to see my attacks miss a lot less frequently than they do. But I also know that a lot of the strategy for beating irroadium revolves around luck. If paralyzed, does he skip enough attacks? If confused, does he hit himself enough? If you're using ice attacks, do any of them freeze him? If so, how long does he stay frozen? And then, for anyone on your team not immune to shadow, how many oblivion attacks missed and gave you the time you needed rather than hitting you and killing you outright? That's all luck. You're certainly not going to brute force your way through him without a lot of grinding. Like days and days of grinding. I prefer strategy over luck for the simple fact that you can control strategy. But currently, my strategy for beating irroadium is luck, which is definitely a problem URL: http://forum.audiogames.net/viewtopic.php?pid=277432#p277432 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence I believe there is, at least there is a folder within JAWS called FSAPI, Freedom Scientific API?, there is also an Eloquence folder so direct access to Eloquence might be possible.And so as not to forget NVDA usersNVDA, more than likely has an API too. URL: http://forum.audiogames.net/viewtopic.php?pid=277430#p277430 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence I belive there is, at least there is a foldr within JAWS called FSAPI, Freedom Scientific API?, there is also an Eloquence folder so direct access to Eloquence might be possible. URL: http://forum.audiogames.net/viewtopic.php?pid=277430#p277430 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF)
Re: We are developing a fps audio game using 3D sound (HRTF) What language will it be coded in? Maybe Peter Meijer's image to sound techniques could make an useful addon, depending on rendering output. I don't have a whole lot of experience in 3D but I have an open source prototype demonstrating the concept over here if your interested in having a look. URL: http://forum.audiogames.net/viewtopic.php?pid=277431#p277431 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Guys, there's been a new update. And the changelog is more descriptive as well. This might be a good sign for the future. Dare I hope? URL: http://forum.audiogames.net/viewtopic.php?pid=277429#p277429 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: a strange thing with my PS4
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: a strange thing with my PS4 You turn it on the same way every time... with the ps button. Doesn't matter what mode it's in. URL: http://forum.audiogames.net/viewtopic.php?pid=277428#p277428 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Another nice accessible roguelike
Re: Another nice accessible roguelike Hello folks. Thanks again Firefly.Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=277427#p277427 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Another nice accessible roguelike
Re: Another nice accessible roguelike Hi Haramir! As i said in my first post, you have to start the game and wait for HMM 30 seconds. Then press alt-tab three or four times. I think the prompt should show up now.In case you downloaded the wrong version, here is a dropbox-link to the wright one. I uploaded it for you.https://dl.dropboxusercontent.com/u/238 … -win32.zipTell me if it worked!Best wishes and happy gaming! URL: http://forum.audiogames.net/viewtopic.php?pid=277426#p277426 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence I agree with the idea of cobbling together scripts for Jaws and NVDA to send SAPI output through NVDA. I would love to play something like Entombed or the Spoonbill games with MacinTalk Alex. I'm just concerned about the timing that is used in SAPI. Would it be harder to time events if NVDA was receiving data from SAPI or would it behave the same as a standard SAPI voice? URL: http://forum.audiogames.net/viewtopic.php?pid=277425#p277425 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
Re: Announcing the audiogames archive I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive.Edit: Success.Please note that the archive's version will be distributed as a .7z archive, rather than an installer.The source will be included and unmodified.Edit 2:Ok, 99% unmodified, I've moved all .bgt files to their own source directory so the game's folder isn't quite as cluttered.To execute, run age of slaughter.exe.http://www.agarchive.net/games/other/ag … aughter.7z URL: http://forum.audiogames.net/viewtopic.php?pid=277418#p277418 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Seven Shores, another little phone/browser game by Aprone
Re: Seven Shores, another little phone/browser game by Aprone I think you just need some luck at the beginning so you can buy 5 more people and buy 2 ship-upgrades, after that you can afford the next update very fast and fill your crew up and with 20 people and 100 ship hit points nothing can really kill you. URL: http://forum.audiogames.net/viewtopic.php?pid=277424#p277424 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Oh dear. I must've missed those and/or forgot about them. They ring a faint bell though.I've been experimenting with Sansurgion...and guys, this one's not bad. At level 50 he's got 155HP, 111 defense and 118 special defense. Attack and speed are 86, special attack is 98 (though it doesn't really get any good special attacks to use). Learned Pollution Solution at 50, and it's also got Ooze Blast and Takedown. This might be the best poison type in the game, unless you folks know of something that eclipses it. Poison is kind of a bum type, but this is another "poor man's Fiendour"...won't utterly destroy what it hits, but doesn't die by being flicked either.Myaneko...I'm sorry, but it's brutal. Loads of HP, nice speed, crappy everything else. And it gets so many attacking moves off crappy stats. Its only saving grace is Retribution.At this point, I'm just testing out manamon to see their stat s preads and their movelists where possible, rather than restart yet again with no further ideas. I've only got a few left.Trumer appears to be a bust. Nice HP, everything else is average, and insect-poison makes it weak to all kinds of stuff.Stone Avalanche is a nice move though. URL: http://forum.audiogames.net/viewtopic.php?pid=277423#p277423 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king Hi!Can you upload the latest version on my mega? Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=277422#p277422 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
Re: Announcing the audiogames archive I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive.Edit: Success.Please note that the archive's version will be distributed as a .7z archive, rather than an installer.The source will be included and unmodified. URL: http://forum.audiogames.net/viewtopic.php?pid=277418#p277418 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Seven Shores, another little phone/browser game by Aprone
Re: Seven Shores, another little phone/browser game by Aprone 7000 food, 600 material? If you don't mind me asking, how'd you do that? I allways die before I could get that much. Guess I'm just terrible then? URL: http://forum.audiogames.net/viewtopic.php?pid=277421#p277421 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Seven Shores, another little phone/browser game by Aprone
Re: Seven Shores, another little phone/browser game by Aprone Hi,the game say's "your xy" to everything if you are on one of your own things but (i mean in the list of things for the next roll). Right now i have more then 7 food and more then 600 of every material, maybe a more dangerous land should be added or something like that? Or something you can invest in? URL: http://forum.audiogames.net/viewtopic.php?pid=277420#p277420 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence Does JAWS have an API that allows external applications to use it? Because if it does, you, in theory, could hack together a SAPI voice that somehow sends text to it through the API, and allows SAPI to speak with it. There is in fact an NVDA addon I've seen that allows you to use Macintalk with NVDA, and it bridges itself in the same way. Basically, it sends text as TCP packets, and the Python server on the mac handles it, and outputs the text through Macintalk. And if that was coded for JAWS as a SAPI voice, there wouldn't be many legal issues because you still need JAWS for it to function. URL: http://forum.audiogames.net/viewtopic.php?pid=277419#p277419 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
Re: Announcing the audiogames archive I have a key for bgt 1.0, and will give age of slaughter a shot using that.If I manage to get it to compile, I'll post here and re-upload it to the archive. URL: http://forum.audiogames.net/viewtopic.php?pid=277418#p277418 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Jayde, the guide says there's "nothing of interest" in the mayor's house. I'm afraid that's not quite true, unless a rare jewel, an antique jewel, a pile of 1 gold, and maybe another item or two don't interest you. URL: http://forum.audiogames.net/viewtopic.php?pid=277417#p277417 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Another nice accessible roguelike
Re: Another nice accessible roguelike Hello folks! Firefly, I managed to download, but can't play the game. I'm using NVDA, but the game speaks nothing when I hit enter on the exe file. Maybe I got the wrong package, but I don't know. Can someone help?Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=277416#p277416 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF)
Re: We are developing a fps audio game using 3D sound (HRTF) Hello folks! Yeah, welcome aboard! I thank you for this project, it reminds me of good old games I used to play with my dady. Can't wait to see it working. Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=277415#p277415 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the "lucky cop" is ready to download!
2016-09-02
Thread
AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector
Re: the "lucky cop" is ready to download! I haven't worked with game pad things in bgt, But I'll try it too.The only thing that is chopping my head is my person class. It's weapon sometimes get some unknoan bugs ok I'll try to add them in the next version. Oh god the next version will be cool I hope. URL: http://forum.audiogames.net/viewtopic.php?pid=277414#p277414 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New mud: Harshlands
Re: New mud: Harshlands if you want it to say something you choose speak some text that next box is what you want it to speak URL: http://forum.audiogames.net/viewtopic.php?pid=277413#p277413 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: Announcing the audiogames archive umm, use bgt v 1.0 guys to run age of slodder... URL: http://forum.audiogames.net/viewtopic.php?pid=277412#p277412 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Buying Eloquence
Re: Buying Eloquence Here's a thought, though doing it is beyond me. And that is to create a bridge that would allow the Eloquence that comes with JAWS to be used as a SAPI 5 voice.Then I'd tell Code Factory what they can do with their DRM laced copy of Eloquence. URL: http://forum.audiogames.net/viewtopic.php?pid=277411#p277411 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Announcing the audiogames archive
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: Announcing the audiogames archive OK, at least for me, that will limit the usefulness of the archive. I pay more attention to what games are available than to who wrote what game. I treat movies the same way, the story the movie tells is more important than which studio made it or who acted in it.The game I'm looking for is a card game called Mille Bornes, or 1000 Miles in QuentinC's Playroom. Before I lost my vision I had a version of the game where you played against a computer opponent. I can't begin to count the number of hours I spent playing that game, so I'm hoping somebody has made an accessible version of it. URL: http://forum.audiogames.net/viewtopic.php?pid=277410#p277410 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: i think last ultra power: old version of ultra power
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: i think last ultra power: old version of ultra power Hello,if we are talking about ultrapower again and since Aaron is a moderator and has not removed the topic yet, I hope I will be permitted to say a few things:1. I feal that calling me a copycat, at least, is somewhat incorrect. Although I certainly used code I probably shouldn't have used, I never said that it was mine. I didn't modify the readme either, so if at all, I was not claiming credit for what someone else wrote.2. I just did some searching on my external drive, and I do have a copy of ultrapower source code, with my modifications, server version 13.31, the last server version without massive bugs. So if *everybody* including mason is ok with it, I am willing to host a server on a fast vps, put up the sourcecode again, maybe write some documentation about missing info, and fix critical bugs, No new features!3. For everyone who doesn't know, if you ever played ultrapower and used an important password, make sure to change it immedi ately. This does not include server version 13.0 or client version 11.0 or above. In those first versions I made, I changed the way passwords were stored. Previously, they were encrypted with a key, which was also leaked along with the sourcecode. The first thing I did was to store the passwords as hashes, which is basically a way wherein you can convert an entered password to a hash, but you can't convert a hash back into a password, technically you can, but you would need to bruite force it, and sha512, a widely used algorithm, takes approximately 5 dollars to crack per password.4. The only reason I started messing with ultrapower, was to satisfy the 8 something players that were online at servers at the time. What's also not found often in audiogames is that you could host your own server. I know, topspeed and rtr and sound rts allow you to host your own server, but ultrapower was, as far as I know unique in that it allowed you to host your own server and that it was a sidescroller with a large number of items. IOk, I'm sure I forgot about halfe of the things I wanted to say, but at least this is a start. URL: http://forum.audiogames.net/viewtopic.php?pid=277409#p277409 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the "lucky cop" is ready to download!
Re: the "lucky cop" is ready to download! may I suggest another thing for the future? It would be nice to have an options menu. And could support for gamepads be added, too? Maybe with additional force feedback support? If force feedback isn't possible, that's okay but I think gamepad support and the options menu would be nice. URL: http://forum.audiogames.net/viewtopic.php?pid=277408#p277408 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! I've seen the bug you mentioned in a previous post. the mon makes the dying sound but keeps doing damage and taking damage and playing the dying sound. On a move like shred that hits more than just two or three times, this is actually kind of funny. I'm guessing banyardan's plantness is what makes it less usable in the end game. Maybe I'm doing it all wrong but I just see too many things that take it out with one hit. I'm curious about other manamon but I just could not be bothered to grind them up. URL: http://forum.audiogames.net/viewtopic.php?pid=277407#p277407 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Street Fighter V Official thread
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Street Fighter V Official thread The pack installs the same way as any other DLC, dude. URL: http://forum.audiogames.net/viewtopic.php?pid=277406#p277406 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: So long, blazblue.
2016-09-02
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: So long, blazblue. Oh good! glad to see the patition actually had an impact. And opinions from the voiceactors would definitely say something... lol. URL: http://forum.audiogames.net/viewtopic.php?pid=277405#p277405 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need some songs from rhythm rage: the retro world pack
2016-09-02
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AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector
Re: need some songs from rhythm rage: the retro world pack And here is the soundtrack for Memories 2.http://sndup.net/2nd5/d.Edit: is anyone interested in a zip file of all the Retro World tracks that I have found? I was thinking of creating one, with mostly the original files. However, most of them are .nsf or .xm, which means you'd need to have something like VLC to play them. I could convert them, but that would result in strange channel issues that aren't in the original files. Is anyone interested? URL: http://forum.audiogames.net/viewtopic.php?pid=277395#p277395 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Another nice accessible roguelike
Re: Another nice accessible roguelike Hey Firefly!Thanks for this!To handle those (foul language) captchas, you might want to look at Captcha Be Gone (https://captchabegone.com/), it's not free but is very reasonable and has no limit to the number of captchas you can solve.You don't have to type "http://" because the browser adds it for you because it is required, so the actual link is:http://crawl.develz.org URL: http://forum.audiogames.net/viewtopic.php?pid=277404#p277404 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG!
Re: VGStorm Presents Manamon, a new fully featured RPG! Ooh, glad to hear more updates are on the way and that meteor rush is being changed. I guess you've kept up a stream of emails? No, Oristar doesn't get Wind Force, unless that's also changing, which I suppose it always could. But Meteor Rush swapping over will make life easier.Hmm. Simmulon doesn't have any ability that locks it into moves or something, does it? I never really looked... I otherwise don't understand why Tunnel would randomly do that with Simmulon but nobody else. URL: http://forum.audiogames.net/viewtopic.php?pid=277403#p277403 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector