Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

I want to buy it, but I will wait I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=342031#p342031





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

What happens if I forget to collect a password along the way? It looks like I didn't get the override password for the hostel robot, thus impending my progress.Now I'm stuck because the game saved there.

URL: http://forum.audiogames.net/viewtopic.php?pid=342030#p342030





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

[[wow]]thanks post 1,178

URL: http://forum.audiogames.net/viewtopic.php?pid=342029#p342029





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Spoiler labyrinthAs soon as the message that the pathway is almost open comes, you have to use space only one more time to unlock the exit. However you have to move to a specific location first.Hitting space always rotates ALL cameras by the way.

URL: http://forum.audiogames.net/viewtopic.php?pid=342026#p342026





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Sir badger .. no you don’t have to buy again. Depending where you bought it you might need to redownload.

URL: http://forum.audiogames.net/viewtopic.php?pid=342027#p342027





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Flame elchemist .. what system are you using? Do you have the default system sapi voices installed?

URL: http://forum.audiogames.net/viewtopic.php?pid=342028#p342028





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

One button press supers are becoming a thing now, unfortunately... and this game is playable, moreso than tekken for some because it will likely be in stereo. I love both these series, so am looking forward to 6 when it comes out.. and will be playing tekken 7 to death until then. Reversal edge does look like an interesting concept, but if they aren't done properly there will be balance issues galore.

URL: http://forum.audiogames.net/viewtopic.php?pid=342025#p342025





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site down

2017-12-13 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


site down

Did anyone notice that the site was down for a fuew weeks I am unable to access this site on my desktop but I will have to go back and check it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=342024#p342024





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Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Wastelander, I suggested the witches a while ago and you said that witches will be added as far as I understood in the latest Update. That was as we talked about implementing more women in the game and that Magic also could fit in.

URL: http://forum.audiogames.net/viewtopic.php?pid=342023#p342023





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Re: Swamp, zombie FPS by Aprone

2017-12-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.Will the stream be recorded? It's difficult for me to tune in because of the different timezone.

URL: http://forum.audiogames.net/viewtopic.php?pid=342022#p342022





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

Dang, what is with the strange cylinder? I can't work out how long I can run before I have to jump or die, and jumping all the time doesn't help either!

URL: http://forum.audiogames.net/viewtopic.php?pid=342021#p342021





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Yeah, thats where I get stuck to.What I have found out.spoilerspace1, your objective is to unlock d243.To do this you need to unlock 241 but also clear the path to 42  and somehow get to 41.If you travel up from 11, 21, 31, several things happen.1.  obviously the cameras are not the only security in the room, there is probably some ground level motion detecter system, hit 21 and you are noticed and at 31, the system is alerted.Once you unlock 42 and get a message about a clear path, alarms go off, one assumes that if you unlock 41 and d243 that you will trigger whatever the final sequence of measures the system does, and one of these is probably to make it impossible for you to reverse your way back not that you will really want to.All rooms 53 and 52 rows are dead ends.You can unlock 41 without unlocking 243 but you need to unlock both then get to 41.So far is my solution.1.  walk round the grid, trigger the events by going up to 31,.This will trigger the system but on the other hand its not stopped my character as such.2.  Walk to 33 then unlock 42.You should get a message about things being almost clear.Here are the rotations if you rotate any square numbered 2, it will either unlock that square or unlock any numbered square with 1 in it.If you unblock anything with 1 it will do the same to a numbered square with 3 and any 3 with 2.This can be forward and or behind.The acceptions are 43 and 53 which can do behind only.Also ajacent squares can be affected so be carefull.Once you change a tile, the rotation of that square will be disabled and another location opened up.The acceptions to this rull are d241, cf11, cf12, cf13, cf23 and cf33 as well as cf43.In fact you have an easy path out to d241 which you can not lock for whatever reason, why the patients have not escaped to241 is unknown.By the way all hell breaks loose when you get close to cf41 and the alarm once you clear 42, suggests that d241 is actually an exit for something else, maybe hardly used or seldomly used and that d243 is the actual entrance and exit.With the voice, I suggest you wait till you are told to hit control v, hit enter, wait for the menu, then hit control v, basically the music.Its interesting to note that I scrolled through the eps I could play this morning, and ep4 has a different soundtrack to the main menu theme, more forboding and final, so obviously something of real note happens in that epesode or several things.I must say that code7 reminds me of system shock.In systemshock, for selfish reasons, someone decided to gain access to the ai, something he shouldn't have done and messed with it the ai crashed and went nuts.From ep0 you can sort of piece it together to a point.We never get names, but obviously the station you start on has limited resources.There were probably rules that it could not support a family or any extras immediately to a certain point.Someone chose to ignore that.This caused a baby to potentially appear, they didn't have enough power and so something had to happen.Now, it suggests at this point that someone tried to change the rules and got in to the ai.They mucked about probably without any idea what they were doing to cover things up or change the rules.The ai continues to try to do its program, but in a mangled state it becomes evil.We never learn or rather havn't learned exactly what happened but I bet you its something like this.In ep1 the main enemy seems to be colbern, he has his own demons and frustrations, he seems to have also gone into things he is not supposed to, he is not stable and others know about it but are not as yet able to handle him.The only difference from this and systemshock2 was that in system shock1 the ai got destroyed.In systemshock2 we find that the ai or one part survived till it was activated by mistake.In this game you at the cost of most of your memmory become the ai.There are a lot more dramas to the main one though.And questions.What is the phantom plague, is it man made or is it something else.Earth is obviously on the verge of running out of being usable to us humans, things are going tits up in a hurry.The code7 virus created by the ai you managed to destroy is in fact not the main issue at all, but one of many issues earth is pritty much doomed right now code7 adds to the list of at least 3-4 other things that seem to be going on.We get hinted at least 2 of the things.Judging with the stress in some of the people we meet, we can assume that everyone and everything is close or beyond the breaking point, and things are about to explode.One thing though without someone to help you or control, you are basically unable to continue to far yourself only jumping round active networks.Its true you can hack locks, get into other systems, store information and a few more things but you can not physically control anything that is not networked or not active at any one time.As for the preasure.+100 then -100 first th

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

so, bit confused. I bought the game while back and we were told it wasn't fully accessible but would be. do I have to buy it again or what?

URL: http://forum.audiogames.net/viewtopic.php?pid=342019#p342019





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Re: 195 airs an exclusive interview with Joseph Bein

2017-12-13 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

Hello Everyone,First of all, thank you all for your interest.Okay so yes, there will be an archive of the interview made available for those of you who are not able to tune in, although we truly hope that you will.Second, the interview will be airing at noon eastern, on Sunday December the 17th.If you have any other questions, please feel free to post on here, or follow us on twitter which is @195_theglobe.comIf you have any questions for me personally as I am the one who is conducting the interview,  feel free to tweet me @silvermoon1022thank you all so much for your support.I hope to hear from you all soon, and hope you will listen in during our 24 hour marathon.

URL: http://forum.audiogames.net/viewtopic.php?pid=342017#p342017





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-12-13 Thread AudioGames . net Forum — New releases room : Shermanator via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi,Long rant below. My apologies in advance.I am playing this game on a iPhone 6, running os 11 with all the updates. I have nothing running that shows up in the app switcher.just in case you did not know, a new release came out this week. and I am here to post my comments on it.now in my situation I am near resetting, but not quite there yet. I have 8 quests, one of which is 5000 automations and only got 3700 of that done so far. so out of the other 7 quests at the time of the update I had 3 left to do. Those being:1 million logs. Of which I only needed to sell 90k more. so I ran 3 production slots to finish that off.I need to sell 150k wool and 350k clothes. I have 33 slots in the farm producing the wool I need. And I have 93 slots in workshop to produce the clothes.so seeing the change log for this update I was elated. It is very difficult working with the workshop's 93  slots. I could only work in there if absolutely no slots was running or the storage was full.I am extremely disappointed with this update and I will tell you why. but in the future, to me and my suggestion to all, is to never update in the middle.Work until your ready to reset. Then update. or reset your game then update, but do not do it in the middle.here is a look at the change log and my comments:1. Improved performance in locations with many production slotsmy opinion is that its far worse after the update,  not better. As I mentioned I have 33 slots in farm, 93 slots in workshop. After fiddling around with it for a brief period of time opening, closing, and even restarting my phone, I was able to select the restart all button to get them to start producing. But just to open those locations took longer than before. now normally I use voice over but that seemed to be highly non responsive in the workshop. I had to turn on the accessibility voice to maneuver round in there. but no way I would be able to select a production slot and do anything to it. but eventually I did get those to start producing. So I went over to the lumber yard to turn on 3 slots. Nope. couldn't do it. had to wait till my storage was full then I was able to select just those 3 slots to start producing. What a nightmare.2. new options in the setting menuNo comment needed here.3. Save game to cloudgood option to have. have not tested it to see if it works or not.4. fixed rare occurrence where selling were selling in the city does not workI don't think I have ever encountered this. There has been times I have sold products and it does not tell me how much gold it made. But that's all.5. fixed where some quests were not showing up in the reset screening some languagesNever noticed anything like this in English so no comment here.6. build number shows on main screennice to know.7. number formatting improved for voice outputyippee! The numbers read like their supposed to now. This is a very good thing. Appreciated.So overall I rate this update a 2 out of 5. its sluggish and the most notable improvement of working with areas with large production slots falls way short of its expected goal.Before I started to write this, I had almost 2 billion gold. around this point I take my 4 boosts, put on real estate mogul, and go buy some production slots. After setting those 4 boosts I was off. I started in the lumber yard. After tapping twice on it, it opened. but to move in there was non existent. It jumped around at its free will. I would swipe down and end up jumping about 3 or so times before it stopped. but usually this took 10 or more seconds for me to even get a voice output as to what it was doing. if I switched to the accessibility voice I could some what move normally. Finally got down to the bottom but you think I could double tap on the buy production button? If you said yes your wrong. I tapped like 50 times and could not get it to buy a slot. And if I switch back to voice over it seemed like it was locked up. It wasn't until 35 minutes later and another reboot of my phone before I could purchase the slots And also by this time my storage was full so I think that had something to do with it also.now for a pre-update gripe. I have noticed the occurrence of this happening has increased lately. And the only common denominator is the workshop. I noticed it before when I had to sell 1 million clothes and 1 million fabric. but now having to sell 2 million clothes it seems to have occurred more times than before. What happens is the game will lock up. then if you check all boosts are done. All production slots have run out of time, and your storage is full. Quite a few times I have started the workshop first. Because if I start the farm it makes it so much harder to start the workshop. then I go and start the farm. after I set up my 4 boosts to work on 1 loom and 3 master worker. some time after doing all that I may check something and it locks up and kicks me out,or the storage is full instantly and all slots 

Re: 195 airs an exclusive interview with Joseph Bein

2017-12-13 Thread AudioGames . net Forum — Off-topic room : SilverMoon via Audiogames-reflector


  


Re: 195 airs an exclusive interview with Joseph Bein

Hello Everyone,First of all, thank you all for your interest.Okay so yes, there will be an archive of the interview made available for those of you who are not able to tune in, although we truly hope that you will.Second, the interview will be airing at noon eastern, on Sunday December the 17th.If you have any other questions, please feel free to post on here, or follow us on twitter which is @195_theglobe.comIf you have any questions for me personally, feel free to tweet me @silvermoon1022thank you all so much for your support.I hope pe to hear from you all soon, and hope you will listen in during our 24 hour marathon.

URL: http://forum.audiogames.net/viewtopic.php?pid=342017#p342017





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

So I've heard that there will be a guard feature called reversal edge that protects against almost any high mid or low attacks with the press of only 1 button. Not sure if this is some sort of meeter-spasific maneuver or what, but it sounds like an interesting concept. And apparently when you let go of the button your char will retaliate. Can't wait to learn more about these new features. Also critical edge is coming back, but it'll only take a 1 button press this time similar to tekken's rage moves.

URL: http://forum.audiogames.net/viewtopic.php?pid=342016#p342016





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Re: Accessing the BGT Documentation?

2017-12-13 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Accessing the BGT Documentation?

I don't think there's anything out of date about the tutorials that isn't out of date about BGT itself, but maybe I missed something? If you want to go looking for files directly, you're looking for bgt.chm, in the main bgt directory. It's a compiled html file, where the topics are in a tree view and the actual text in a separate pane, and you switch between the two with f6.There is one big problem, where NVDA won't read titles in the tree view. IDR if this is MVDA in general, or if it's 64Bit vs 32Bit or a specific OS, or what.

URL: http://forum.audiogames.net/viewtopic.php?pid=342015#p342015





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

spoilers for the pressure puzzleChanging the modifier away from 0 triggers the pressure change, but its relative to the current value. So just keep inputting -20 or so until they're close to being equal, then input numbers closer to 0.end spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=342014#p342014





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Re: Accessing the BGT Documentation?

2017-12-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Accessing the BGT Documentation?

It's located under BGT->Help or something like that. Fair warning: The tutorials are most likely seriously out of date.

URL: http://forum.audiogames.net/viewtopic.php?pid=342013#p342013





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : MasterChief via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

Well,if you play online a lot, then getting gems honestly isn't that hard.But if you don't play online, I'd say try to open as many safety deposit boxes as you can.Speaking about online, I have opened a server for many games competition mode if anyone would like to join.

URL: http://forum.audiogames.net/viewtopic.php?pid=342012#p342012





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Accessing the BGT Documentation?

2017-12-13 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector


  


Accessing the BGT Documentation?

I have decided to give BGT a shot. However, when I downloaded the program, I was unable to find any of the documentation/tutorials for  the software.I’ve heard on various boards on this site, as well as on the official blast bay website, that there is very good documentation. Unfortunately, for the life of me, I can’t seem to find it.Any help would be greatly appreciated.Thanks,Ultradude306

URL: http://forum.audiogames.net/viewtopic.php?pid=342008#p342008





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

LOL me too.

URL: http://forum.audiogames.net/viewtopic.php?pid=342010#p342010





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

So, I bought the season pass, Yay!I guess this puzzle is pretty easy, but I'm meh at math, so can anyone give me hints, or spoil it for me, how can I balance out the two numbers when pressurizing the medical bay?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=342011#p342011





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Re: Cyber assault mud

2017-12-13 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Cyber assault mud

Can anyone give me the sound pack for this game? I don't mind using either Mush or VipMud, though if I'd have to choose I prefer Mush, if only for the fact that it doesn't say "blank" every time control is pressed.

URL: http://forum.audiogames.net/viewtopic.php?pid=342009#p342009





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Accessing the BGT Documentation?

2017-12-13 Thread AudioGames . net Forum — Developers room : ultradude306 via Audiogames-reflector


  


Accessing the BGT Documentation?

I have decided to give BGT shot. However, when I downloaded the program, I was unable to find any of the documentation/tutorials for  software.I’ve heard on various boards on this site, as well as on the official blast bay website, that there is very good documentation. Unfortunately, for the life of me, I can’t seem to find it.Any help would be greatly appreciated.Thanks,Ultradude306

URL: http://forum.audiogames.net/viewtopic.php?pid=342008#p342008





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Re: japanese games, untranslated menus

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: japanese games, untranslated menus

hi theretake a look here:https://blindgamers.com/Home/JGTUserGuide

URL: http://forum.audiogames.net/viewtopic.php?pid=342007#p342007





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Re: Soulcalibur 6 (or soul calibur vi) announced

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : ultradude306 via Audiogames-reflector


  


Re: Soulcalibur 6 (or soul calibur vi) announced

I’ve heard rave reviews about this game Series,  but really don’t know much about it, other than that it’s 3-D.Not entirely sure how playable  the game is, with my only other experiences in 3-D fighting games not going so well (Tekin).   Sounds like from the discussion on this thread, I’d imagine this game should be relatively accessible from a game play/combat standpoint?

URL: http://forum.audiogames.net/viewtopic.php?pid=342005#p342005





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

I agree with you, Bookrage. It should only have to be paid once, as you only have to pay once for the boards. I've only been able to collect enough gems for the water and cave boards so far and am reluctant to spend them on anything else until I have the castle board for just this reason. It feels like throwing them away for no reason...

URL: http://forum.audiogames.net/viewtopic.php?pid=342006#p342006





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Man, I'm not even really sure what class to go with. I do like magic and swords and all that type of mid-evil stuff. Guys, just like you all, I really can't wait for the game to be released!!! I probably will be out of contact with everyone on the 29th. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=342004#p342004





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Re: Cyber assault mud

2017-12-13 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Cyber assault mud

type toggle autogaiin, mirage.Sheesh, I need to update my soundpack already!

URL: http://forum.audiogames.net/viewtopic.php?pid=342002#p342002





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

@orko,I think that kind of mindset is precisely  why playing mainstream games was always ok for me personally, because even though I've always been totaly blind, I just, always knew it'd never be my high point in life.  Fun?  Absolutely, but altogether possible?  Not so much, which is why not beating JD was never a big disappointment

URL: http://forum.audiogames.net/viewtopic.php?pid=342003#p342003





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Re: Clicker/iddle games

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clicker/iddle games

Okay I confess I was a wee bit disappointed with fairy tale clicker.The forest bit where you were getting more characters was lovely (I laughed a lot at what you find after the prince and princess, but I'll let people discover that for themselves),  however that ends fairly soon and your basically left with a production cycle that is fairly rigid and means lots of sitting around. Actually the hardest thing in this one is that there is very little by way of stat information, just what each group of production units are producing and requiring each second, meaning you can't rely on a stat display as in most of these styles of games and need to calculate for yourself.I also noticed that as with many of these styles of games, things got less interesting as they went on, though in Fairytale clicker this was a bit too extreme. Basic resources are relied on too heavily, there is no interplay between higher and lower level resources, eg, you cannot sacrifice a higher level resource for a lower level one, meaning some high level resources, and indeed producers are pretty pointless (I was sort of wondering where my people were storing all the stuff!). There was  very little by way of upgrades or items, no way to get rid of production units, no saving (when I accidently closed the game), and as I found when I sat around waiting to max out basic units with no more story for about an hour, no ending, or even a congrats message either even when you have fulfilled the ending conditions. I thought this one might be like a dark room for pc, though obviously with a much lighter theme  but it turns out not unfortunately. Nice for going through the forest tutorial and at least for a little time after that while your not sitting  for long periods waiting for money or magic dust (which are the only things you have to wait for), but a mild disappointment over all, then again, i get that the game was supposed to be experimental, so maybe if the developer put a bit more time into it or a similar project it might be somewhat different.

URL: http://forum.audiogames.net/viewtopic.php?pid=342001#p342001





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Re: suggestion for two new games

2017-12-13 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: suggestion for two new games

hello,for the truck simulator: for physics, we can use bullet to create the mechanics (how two cars collide to each other, etc)@aaron, top speed uses directX and a hand-written car and trac class which uses its hand written class which i dont know uses what to load and read/write to files

URL: http://forum.audiogames.net/viewtopic.php?pid=342000#p342000





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

I remember playing Judgement Day when I was 10 years old; laughing my head off at the movies in the theater and not really knowing what I was doing. It was one of the first Audiogames I have ever played, and it will probably always be pretty special to me.P.S. I still have never unlocked all of the content in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=341999#p341999





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Re: Audio games in the Web Browser

2017-12-13 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio games in the Web Browser

Thanks for the feedback! I knocked the music volume down. I also did a lot of background work around minification and cache busting, you mentioned about sizes for files which prompted me to put the time into minification.Ah when you say it that way it makes sense. And with wavs, 2 similar sounds would need all the size of each, whilst 2 similar sounding ocelator sounds would only need the difference between the first and second. So quite a bunch of space saving there. I might keep that as an option for quick sounds. Thanks. Useful to know.

URL: http://forum.audiogames.net/viewtopic.php?pid=341998#p341998





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

to be honest, I don't play the game more than once per day and play all over the place, so right now I've only just got the underground, though I have both the beach and the forest, and I'm pretty good at the mosquito game so I'll probably be in the city before too long. In terms of battle, I've just opened up the grass arena but I know I'll slaughter the guys there with my flying deck.  As for board mode, they need more than four boards. I hav the woods and the underwater stages right now. And I think in terms of number of minigames unlocked I'm somewhere around 30 (maybe 1-2 less) But I'm really itching for more.Also, one thing I think they should change in the rewards room is some of the stuff for minigames. I think it should cost one gem to play an unlocked minigame, but you should only have to pay that once, same with minigame party and so on. It is kind of a kick in the pants to spend 8 gems to play a few minigames you've unlocked just once.

URL: http://forum.audiogames.net/viewtopic.php?pid=341997#p341997





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : MasterChief via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

bookrage wrote:I've said this before but as was  brought up by Masterchief, It would be cool to have a CPU ally you could do on battle single-player, I have said before that 2-type arenas would be cool after the Grand council, but in addition to that,  you get a CPU controlled ally to take into the new gyms with you. Perhaps they could be unlockables and in each gym you fight teams of two different types, like a grass/bug arena where you fight a bug-grass combo team each time or something like that, ultimately this ends in the second grand council where you fight enemies that are tag-teaming you and your computer ally you bring in.Exactly, or maybe when you just want to play, you can have a costum mode where you play more than game in online, but this would be offline.I am talking about something like the many game party you get from the  rewards mood, but it would be for battles, and you can add ai and stuff like that.It doesn't have to be in the rewards room though.

URL: http://forum.audiogames.net/viewtopic.php?pid=341996#p341996





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : MasterChief via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

The Imaginatrix wrote:Got pretty far in the city just now and unlocked a few games. Didn't make it to the end though, mostly because I lost several games at least once or got super low scores on them. That one with the remote control car was a bit frustrating and the one with the cameras in the studeo. The skyscraper one was what got me in the end.Gah, it's so cute that the dialogues call remote control cars "Small cars"! I know it might have been a slight mistranslation but it's too adorable not to keep! xDOh,that game is fun, easy but still gives me the headache sometimes haha.I managed to get 20 though.Now I am trying with the battle mode, so far I've unlocked 10 gyms and have all cards of 9 of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=341995#p341995





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

i can't turn on the acsessibility mode. i did control+V and nothing happened when i pressed n for new game.

URL: http://forum.audiogames.net/viewtopic.php?pid=341994#p341994





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi, I need help with one of the puzzlesspoilersI can't seem to figure out the cameras puzzle for the science facility. I can get to a point where it tells me a path is available in one rotation (though its pretty much turning them randomly and hoping to get there). Is there a pattern to it or some information I'm missing?end spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=341993#p341993





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Re: Warsim, text based randomly generated stratogy

2017-12-13 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

ps guys, just found out the release had an issue with loading save files, I've released a hotfix on itch.io steam and also for dark, just use the same link in the email, sorry guys! 

URL: http://forum.audiogames.net/viewtopic.php?pid=341992#p341992





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Re: get started with amazon echo

2017-12-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: get started with amazon echo

There are only two buttons on top of the first generation Echos, one button is the action button, the only thing I know it does is if you hold it down for several seconds, it restarts the initial set up procedure. The other button toggles the microphones on and off. The volume control is the top inch of the cylinder, above the light ring.

URL: http://forum.audiogames.net/viewtopic.php?pid=341991#p341991





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Re: Swamp, zombie FPS by Aprone

2017-12-13 Thread AudioGames . net Forum — New releases room : WintergreenKitty via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Alright folks, so we have a potential target day for the first Swamp live-stream, and that would be tomorrow evening!  Usually, Thursdays are not a day I have available for live-streaming, but turns out that Thursday and Friday are switched around this week.  Whether or not tomorrow evening will work out is going to very heavily depend on how much under the weather I am feeling.  Feeling pretty awful this evening, but really counting on some improvement by tomorrow.  I will be sure to announce on here tomorrow afternoon if the live-stream tomorrow night will be happening.  The stream will start between 10:00PM and 11:00PM Eastern time.  This will be the general start time for all of my live-streams.  Really hoping to get this show on the road tomorrow, and looking forward to seeing you all there.@ZK, happy to hear it friend, and you are most certainly welcome to join in on any viewer missions when you're available.  I too was very pleased to hear about Twitch being accessible, as that makes this idea actually possible.  Twitch is where my live-streaming commitments lay, so alas, having to use a different platform for broadcasting really just isn't an option for me.  With respect, I really do hope you are mistaken about Discord, as it is an incredibly useful community building platform.  If Discord just isn't in the cards for accessibility, then hopefully the Twitch desktop app is, as it has a lot of the same features for communities offered by Discord.  If neither of those are an option, then we'd have to resort to something like Team Speak or Mumble, and that would be substantially less favorable.  I suppose, with time, we shall find out.

URL: http://forum.audiogames.net/viewtopic.php?pid=341990#p341990





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Re: get started with amazon echo

2017-12-13 Thread AudioGames . net Forum — Off-topic room : Dranelement via Audiogames-reflector


  


Re: get started with amazon echo

The button with the dot on it is an action button, I have know idea what it's for, honestly. The volume up and down buttons are above and belove that, the ones closest to it on the circle. I think the last button opposite is the mute button? Not sure, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=341989#p341989





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Ah, I see. It makes sense now, thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=341988#p341988





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

robjoy.. well it‘s not a typo.. it‘s just that the letters are glitching every few seconds randomly to simulate an old malfunctioning computer screen and sometimes the voice says it in the moment one of the letters is gone.

URL: http://forum.audiogames.net/viewtopic.php?pid=341987#p341987





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Slight spoilers ahead:I'm playing Episode 1 and there is a typo when only 4 hours left for the virus to reach Earth. (Seonds instead of seconds.)Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=341986#p341986





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Actually the whole class part is the most enjoyable for me about Video games. I love well crafted and really unique class gameplay. When every class feels very different and has its very specific pros and cons it is the most exciting for me to sort that out. And that is the most motivating thing for me for a replay.If that would be the case in AHC, I'd be so damn happy.But it is also a ton of extra work to Balance that and to make it work, especially in turn based combat mechanics. So I won't be to disapointed if AHC can't deliver that.Tl. dr.:I'd probably go with necro as well for the first run. They often have the most unique spell/skill set. But we don't really know every class to choose from yet. If by any reason there is a Monk class, I'd totally pick that 

URL: http://forum.audiogames.net/viewtopic.php?pid=341985#p341985





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Re: Audio games in the Web Browser

2017-12-13 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Audio games in the Web Browser

hahaha!!! I love it, it is like ciclepath. The background music is a little loud IMO, but it is great!There is no way that a generated sound would be half as big as a wav file. The nice thing about them though is that you can change them really easy. For example, one goat could sound one way, and you could have another goat, with most of the coding, but one line change the goat to sound much deeper and with the vibrato farther apart. It is best for quick sounds like gun shots and footsteps though.

URL: http://forum.audiogames.net/viewtopic.php?pid=341984#p341984





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

@NocturnusYou're not alone. I have tinnitus in my right ear which makes aiming in games like Judgement Day interesting, plus my reflexes have never been good enough to excel at games, but none of that has stopped me from enjoying them. Like you, I just realize that I am never going to beat some of these games, so I just enjoy what I can do with them.

URL: http://forum.audiogames.net/viewtopic.php?pid=341983#p341983





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Re: get started with amazon echo

2017-12-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: get started with amazon echo

I had to call Amazon customer service to find out what they do. The manual tells you but it uses a drawing to show you which button is which, not too useful when you can't see the drawing.

URL: http://forum.audiogames.net/viewtopic.php?pid=341982#p341982





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Re: Sport games for Amazon Echo.

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: Sport games for Amazon Echo.

Just go into the Amazon Alexa app and go to skills then select categories, then games, and if they have the games broken up into genres, go from there. If not, you might have to just search for sports you are interested in, then among the skills related to that sport, if there are any, games should be listed.

URL: http://forum.audiogames.net/viewtopic.php?pid=341981#p341981





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

On a side note.. I've added a link to the accesible shop on the beginning of our website www.code7-game.comIs that the first thing you hear and can you easily access that shop like that?

URL: http://forum.audiogames.net/viewtopic.php?pid=341980#p341980





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Re: Echoes from Levia: Soulbound is getting near!

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Echoes from Levia: Soulbound is getting near!

Just wondering, are there any plans to make an audio demo or something for what the actual gameplay will be like? I'm personally interested in the mechanics the game will have, combat especially . I've listened to the trailer which sounds cool, but doesn't really give much of an idea of the game itself, just a cutscene.

URL: http://forum.audiogames.net/viewtopic.php?pid=341979#p341979





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Well.You can either right click the links and open in another tab works in waterfox, or right click the links, coppy them and paste in the address bar, it does not hinder me.Sometimes opening a link in a new tab on this site causes waterfox to crash itself and freeze but doing the address bar method works just as well and so well its fine and dandy.I brought the game back in october when it just released, its really good to have had early testing, I really enjoyed what I played.The maze is like a rubix cube, its really challenging quite hard to nut out.Sadly while I had made time last week, several things in my life changed such that its now time to get ready for christmas in ernist, shopping last week and yesterday, the tree this friday, food shopping today, I have a few library books I really should read and get finnished, and so on and so on.I will return to this game later on sadly its going to be after the heroes call rpg runthrough and probably eurofly2 release, and thaumistry which I havn't really doodled with as such.At least I have choice of some really great games.Its really good you can even have accessibility type things in unity even though it aint perfect.On the subject of steam, yeah the drm in it plus the inaccessibility of the client.I actually brought a few books on audible, I downloaded them, read them tethered to my laptop the only device I had but to be honest I didn't enjoy the audible system at all, the last books I have are drm hacks via a vpn and to be honest I really hate drm content.I want my stuff whereever I want and whenever I want.Which is why I am sad at the loss of the ms music store.Its also why I really push for games I can play without client software.The only software that I would concidder is guidedog, but not much is released on there and they don't support paypal, you also need a good net connection, to play the things but they work.Now its a pitty the blind don't have an accessible steam platform that you could play everywhere but still.The next thing I want when you have everything done on the games eps is the soundtrack to the entire thing on bandcamp would gladly get that.

URL: http://forum.audiogames.net/viewtopic.php?pid=341978#p341978





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Re: Bokurano Daibouken 3 : secondary topic

2017-12-13 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hello,Stage 24-3 is royally pissing me off. I've spent about an hour and a half trying to figure the damn thing out. I went to each dial and set them to 0, 8, 9, 5, and 3. Each time I set a dial, I went to the disk and was transported back to 500. I fell down to the required level and repeated the process. When I was done, I tried walking to the door at (100, 500) and was blown up. What am I doing wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=341976#p341976





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Re: Bokurano Daibouken 3 : secondary topic

2017-12-13 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hello,Stage 24-3 is royally pissing me off. I've spent about an hour and a half trying to figure the damn thing out. I went to each dial and set them to 0, 8, 9, 5, and 3. Each time I set a dial, I went to the disk and was transported back to 500. I fell down to the required level and repeated the process. When I was done, I tried walking to the door at 500 and was blown up. What am I doing wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=341976#p341976





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

I've said this before but as was  brought up by Masterchief, It would be cool to have a CPU ally you could do on battle single-player, I have said before that 2-type arenas would be cool after the Grand council, but in addition to that,  you get a CPU controlled ally to take into the new gyms with you. Perhaps they could be unlockables and in each gym you fight teams of two different types, like a grass/bug arena where you fight a bug-grass combo team each time or something like that, ultimately this ends in the second grand council where you fight enemies that are tag-teaming you and your computer ally you bring in.

URL: http://forum.audiogames.net/viewtopic.php?pid=341977#p341977





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Sport games for Amazon Echo.

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Sport games for Amazon Echo.

Hello.I would love to be able to play some sport games on the Echo.Can I get a list of some sport games?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=341975#p341975





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Re: First signs of IE becoming unusable?

2017-12-13 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector


  


Re: First signs of IE becoming unusable?

Hi.for me, IE works great.I'm using firefox, but I have no issues with IE.cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=341974#p341974





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Re: Turn Based Story Telling

2017-12-13 Thread AudioGames . net Forum — Off-topic room : bookrage via Audiogames-reflector


  


Re: Turn Based Story Telling

to join a game go to looking for players and apply to one, a lot of people expect art for avatars for your character but they're also accepting if they hear you can't see so well, also you can join multiple games, especially if you  buy a membership, which can be for as little as $3 per month if you go monthly. Also some people go faster than others, but it is slow sometimes and I'm part of 13 games, running 7. But go to "browse Games" and go to looking for players and try to apply to an open one or look on the forums for "looking for group"but I have a forum thread in the new releases room so either get in touch with me privately on there "I am Rattannah there) on here privately, or I've got a thread on it about a month old in the New Releases room if you'd like to learn more or talk about it more. I'm not going to hijack this thing any longer.

URL: http://forum.audiogames.net/viewtopic.php?pid=341973#p341973





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

@Omer Sure you can, just press shift with the enter key and your allies will be listed as well so that you can make some good moves (IE. increasing their level, letting them draw cards) or even some ugly, nasty ones if you so wish 

URL: http://forum.audiogames.net/viewtopic.php?pid=341972#p341972





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Re: get started with amazon echo

2017-12-13 Thread AudioGames . net Forum — Off-topic room : janagirl via Audiogames-reflector


  


Re: get started with amazon echo

Thank you all for your answers. Now my echo is configured and it's running wonderful, alexa is such a good voice!But there are four Buttons on the top of the echo. Could someone explain them, please?

URL: http://forum.audiogames.net/viewtopic.php?pid=341971#p341971





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

yup, necro for my first run as well 

URL: http://forum.audiogames.net/viewtopic.php?pid=341969#p341969





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Re: Audio games in the Web Browser

2017-12-13 Thread AudioGames . net Forum — Developers room : truecraig via Audiogames-reflector


  


Re: Audio games in the Web Browser

@frastlin: Interesting. But then... if it's complicated and I can imagine the code to output it properly isn't small, does pulling down the code that makes the sound soon reach the size of the file itself anyway Or is there still a massive saving? Strings would still take up space, and it all has to come down sometime. But then I've not seen what ocelator code looks like. And you can always minify it.Interesting to know, thanks! So you can move that around, right?My first proper game rather than just monkeying around is done. I do need to find new running sounds for long term but apart from that it's there. Thought I'd share it here as it was kind of a product of our discussion and your suggestion to use Sono.https://craigbrett17.github.io/audiogam … unner.htmlIt's just a little endless runner game and is really just for fun. It taught me a lot getting here, so it's helped me even if nobody really likes it. Don't know how widely to share or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=341970#p341970





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Here are my initial thoughts and bug reports, sadly.@Kevin, I really believe that the speech tags will work, so this should be a great fix for everyone. The voices option is a good idea, even if you have to type in the voice name, it is better than nothing. If you can do the same with the rate, and send it with every text you speak, this should not take more than a few minutes to implement.The accessibility mode is not remembered across sessions, this would be nice if it saved.Some bugs.Please note, this might contain spoilers for some.DON'T READ below this, slight spoilers.In the medical bay, if you adjust the pressure too much, it will still say that the door is unlocked. Then, it will set the mode to Automatic, however when you press enter on it, it will say that it has been set to automatic again.If you set the correct pressure, it will revert back to automatic, however the pressure will not be equal. This definitely needs checking.There is an instance, when you can tell Sam that one of the robots is not active. I suppose that that message will not go through, probably because someone is monitoring our conversation, but I'll see as we progress. At any rate, at this point, there seem to be an inaccessible something that pops up, because you need to press one of the number keys twice for it to work. I believe it was number 3.The notes app just says G, but it does not seem to have anything, other than accepting the escape key to close it. It would be nice to write down things in here, in case this is not the intended option.I should add more, as I continue playing.Whoops, I forgot the most important one: when the robot tries to enter while Sam overrides the door, you can go to the Robot section, then override, if you do not have the correct password, and you type, 1234, for example, the game will lose speech. It will not react to anything.Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=341966#p341966





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Re: TextSpaced sci-fi text-based MMO

2017-12-13 Thread AudioGames . net Forum — New releases room : TextSpaced via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Hi guys,We have had TextSpaced in open beta now since October 1st and are happy that we have reached 600 active players. I thought it would be good to detail how all the suggestions in this thread have helped shape the game this far.Is there a way to see where star systems are in relation to each otherA text map was added to the helm.Once I buy this scout ship though, what else is there to do? Mining is getting kind of dull...Lot's more mission types have been added, more ships to strive for, more story and master skills - more everything really.a way to designate a sector to easily return to it...Lots of smart macros were added to the game including one for waypoints, type "waypoint 1" to go to your first waypoint for example.Yeah the random race assignment kind of made me sad because I was looking forwards to playing a droidThere is a special story to meet the "life broker" who will provide services you may find interesting.but there didn't seem to be any information about the book apart from the title...Books now contain lore, you can review the lore from the "books read" section. Additionally some books contain special notes and ancient books can be purchased at the Mechanical Fleet or found.I'm bout 2000 rl hours from a shipright...Travel was changed so its now instant if you have enough charge.Basically do I need a bigger ship or can I build a hideout with a scout?The material requirements were lowed for a hideout and additional structures added to help in starting out building your faction.Is it actively being worked on in terms of content? If it is, are there change logs, or some sort of way to be alerted of changes to the game?All the change logs are here: https://textspaced.zendesk.com/hc/en-us … ouncements and the help centre is always having new articles added. Features have been planned for the next 5 years and TextSpaced has it's first intern to help out.I'd vote terraforming, just for the awesome lore implications that has.Terraforming has been made an explorer master skill.does textspaced have any of my favorite weapon -- the grey gooAn exotic weapon was created called MEHEM.what about colonising missions and you can have taxation on colonies within your faction? then once you have enough colonists you can create jobs for them IE ship building or mining for the faction.The master skill of colonist was added to the game, once you choose colonist as your master skill you can create colonies and try to help them thrive. If you manage to start a settlement, get it to colony status then ultimately civilisation status, you'll see NPC ships appearing under your own faction name.well why not have npc fighter wings and npc capital ships?Replication bays are being added to the game so that you can covert a bay on your ship to a replication bay and have your own fleet of ships (biggest ship has 8 bays)Would it give you all too much work if the game accepted typed input and not only menu input for the options? That way, instead of needing to go through "Helm." -> "Dock", you could only type in "Dock"Lots of smart macros have been added including the "dock" smart macro.1 of the things you could do was to post advertisements for things wanted or for products etc that you could sell.There are a couple of player created mission types now, and a mission from the Descendants that asks for players to craft a specific weapont resulted in my character obtaining a strange glowing cube, but I can't see it anywhere. Would it be possible to add some sort of personal inventoryA personal inventory was added and new suits and weapons can be purchased from a faction owned fortress.as far as I'm aware, you can't sell shipsShips can now be sold at the Shipwright. Spare ports (up to 9) can also be stored at a Shipwright.You can't buy resources, only sell themYou can now buy commodities. If you become a master miner you can also buy and sell ingredients, which are further divisions of a commodity. The ingredients work on a separate exchange which is far more localised and prone to change - this empowers you to find your own trade routes, buy low and sell high as well as benefit more from mining.Are there message boards, public advertisement things, etc?Being able to use in-game credits to have your faction show in a 'promoted' section is coming very soon.these minefields a lot less of a spamming/trolling hazardMinefields have be re-tooled so that they deny capture of structure. Once ship on structure/structure on ship combat is present, they will also deal heavy damage to ships attacking structures.Been kind of sitting here for about a day, waiting for an engineer ship to load...this sucks.All ships can now be purchased at any time, some requiring certain skills to be met. Also, if you spend enough time in a ship you can unlock an enhanced version.or, failing that, better scanners so I can see farther out to make the tedium more barable?A map was added and a new type of ship

japanese games, untranslated menus

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


japanese games, untranslated menus

hello!so, i'm playing morokuma's japanese text games but, how can i translate the menus?i can't turn the untranslated menus into japanese text able for google to translate it correctly.also, how do i configure the control plus comma shortcut in qtranslate?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=341967#p341967





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Here are my initial thoughts and bug reports, sadly.@Kevin, I really believe that the speech tags will work, so this should be a great fix for everyone. The voices option is a good idea, even if you have to type in the voice name, it is better than nothing. If you can do the same with the rate, and send it with every text you speak, this should not take more than a few minutes to implement.The accessibility mode is not remembered across sessions, this would be nice if it saved.Some bugs.Please note, this might contain spoilers for some.DON'T READ below this, slight spoilers.In the medical bay, if you adjust the pressure too much, it will still say that the door is unlocked. Then, it will set the mode to Automatic, however when you press enter on it, it will say that it has been set to automatic again.If you set the correct pressure, it will revert back to automatic, however the pressure will not be equal. This definitely needs checking.There is an instance, when you can tell Sam that one of the robots is not active. I suppose that that message will not go through, probably because someone is monitoring our conversation, but I'll see as we progress. At any rate, at this point, there seem to be an inaccessible something that pops up, because you need to press one of the number keys twice for it to work. I believe it was number 3.The notes app just says G, but it does not seem to have anything, other than accepting the escape key to close it. It would be nice to write down things in here, in case this is not the intended option.I should add more, as I continue playing.Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=341966#p341966





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

hello,can we abel to attack our team member?well, i know some cards useful for your teammate if you abel to use on themnot sre we can do that but, erjjust wanted to ask thatthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=341965#p341965





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Re: suggestion for two new games

2017-12-13 Thread AudioGames . net Forum — Developers room : techmaster20 via Audiogames-reflector


  


Re: suggestion for two new games

Hmm. I like the trucking idea. The funny thing is, regarding the post that said, take Euro fly and remove flying and make it trucks, and then call it Euro Truck. There's already a game called Euro Truck Simulator. If this gets made, I'd  like to see a multi player, where you could compete, kind of like the TV shows.

URL: http://forum.audiogames.net/viewtopic.php?pid=341964#p341964





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

All I know is that this was the first game that ttruly taught me that I had to deal with life; given most of my hearing has gone and my reflexes aren't what they used to be owing to possible nerve damage and such I'll never beat it.

URL: http://forum.audiogames.net/viewtopic.php?pid=341963#p341963





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

toto great to hear and good to know that our accessible shop site works for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=341962#p341962





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

o sorry its okI m download torrent file and download fine

URL: http://forum.audiogames.net/viewtopic.php?pid=341961#p341961





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

I m buy this sitehttp://code7-game.com/accessiblebuy.html

URL: http://forum.audiogames.net/viewtopic.php?pid=341960#p341960





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

toto .. thanks for buying. where did you buy it? the downloads are all hosted on the servers of the website you purchase it from. on our own website it's connected to Humble Store.

URL: http://forum.audiogames.net/viewtopic.php?pid=341959#p341959





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

hiok I m buy and pay pal work fine for mebut very slow download

URL: http://forum.audiogames.net/viewtopic.php?pid=341957#p341957





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

hmmm I m love ranger

URL: http://forum.audiogames.net/viewtopic.php?pid=341958#p341958





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Chris .. sorry these are the limitations of the engine. I'll try to look into the speed for the next episode, but right now there's sadly not much I can do.Also, I have to tell the system what voice to use and I can't get a list of available voices so sadly you have to input it manually. We've added that input feature because of the feedback we got from you in the testing phase.

URL: http://forum.audiogames.net/viewtopic.php?pid=341956#p341956





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Here are my initial thoughts. I'm playing this on macOS High Sierra.I noticed that the game started out using Karen. I had to go under settings and manually type the voice name I wanted to use. Is there a way to adjust this so the user can select a voice or use the system default? I also noticed that the speech rate cannot be adjusted. It is too slow for my liking. I tried adjusting the system speech rate under System Preferences, but that didn't help.I have also noticed that the accessibility mode isn't remembered between sessions. I must press control v every time I launch the program.I'm glad the accessible version is finally available. I'll play the game and will report back with my thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=341955#p341955





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I might go necro to actually

URL: http://forum.audiogames.net/viewtopic.php?pid=341954#p341954





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Here are my initial thoughts. I'm playing this on macOS High Sierra.I noticed that the game started out using Karen. I had to go under settings nad manually type the voice name I wanted. Is there a way to adjust this so the user can select a voice or use the system default? I also noticed that the speech rate cannot be adjusted. It is too slow for my liking. I tried adjusting the system speech rate under System Preferences, but that didn't help.I have also noticed that the accessibility mode isn't remembered between sessions. I must press control v every time I launch the program.Having said that, I'm glad the accessible version is here. I'll be playing the game and will report back here with my thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=341955#p341955





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Re: Release Date Announcement for A Hero's Call

2017-12-13 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

It's a line from Teenage Mutant Ninja Turtles III: The Radical Rescue, an old Game Boy game, quite possibly one of the hardest Ninja Turtles video games and quite a departure from what those games usually were. The line was spoken by Master Splinter when you rescued him from one of the later bosses. Obviously the line was supposed to be "Focus your powers and prepare for battle," but whoever was in charge of the dialogue must have dropped the ball on that one. Getting back on the topic of AHC, I'll probably go Mage, at least on my first playthrough.

URL: http://forum.audiogames.net/viewtopic.php?pid=341953#p341953





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi.[[wow]]. Really awesome stuff for sure. I look so much forward to give this a try...

URL: http://forum.audiogames.net/viewtopic.php?pid=341952#p341952





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kyle12 via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Just to say that clicking buy now on ICHIO pops up a sort of web dialog/frame at the bottom of the page that is fully accessible when you scroll down. Worked brilliantly for me using google chrome and firefox ESR.

URL: http://forum.audiogames.net/viewtopic.php?pid=341951#p341951





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

I remember very well the release of Judgementday, and how excited people was world wide. Many people world wide played the game to death, hunting all those awesome trophies... 

URL: http://forum.audiogames.net/viewtopic.php?pid=341950#p341950





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

Jd was I think the first major audiogame release I had to wait for after joining the community and playing through most of the then 140 or so games in the database back in 2006. One irony however is I didn't heavily get involved with the game or earn a lot of trophies until three years later, when i wound up sitting on a boat, travelling down the river Nyal in Egypt wondering what to do on a very hot afternoon with my laptop on my knee. I was there for 10 days holiday, and having  spent several days running around pyramids and other interesting things, the boat we were staying on was heading back to Luxaw, giving us a day's break just to sun and enjoy ourselves. Having spent a wonderfully decadent afternoon sitting in the on board hot tub with a large cocktail in hand, I wanted something relaxing to do.as I was reading one of the Starwars Thrawn books by timothy Zahn, the idea of space bombardments sort of was on my brain. That was the first time I think that |I finished hard mode, clocked several minigames  and got a lot of the trophies in one go .I installed Judgement day quite recently on this desktop, and not only was I very pleased that it ran fine on windows 10, but it was also lots of fun. Also, I was quite happy that I got through hard mode comparatively easily as compared to that first time, so nice to think I hadn't lost too much of any edge I might have previously had .

URL: http://forum.audiogames.net/viewtopic.php?pid=341949#p341949





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Re: Happy Birthday Judgment Day

2017-12-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Happy Birthday Judgment Day

I remember buying this on day of release and having so much fun with it, the trophies are a blast to collect. Got to play in the morning before school but didn't manage to beat it, went straight back to the game when I'd finished school for the day!

URL: http://forum.audiogames.net/viewtopic.php?pid=341948#p341948





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@Orko: which browser are you using?

URL: http://forum.audiogames.net/viewtopic.php?pid=341947#p341947





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Orko .. only Steam uses a download client. Everything else is just direct download options. I think that our own accessible shop is probably the best option because you just have to input your mail address and then you get a download link, but we are really curious on how to make that part more accesible too.

URL: http://forum.audiogames.net/viewtopic.php?pid=341944#p341944





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Re: Restricted/new users: introduce yourself!

2017-12-13 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Dark via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Forum user dark has indeed done that . Hope you have fun on the forum and find our site and the games and such interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=341945#p341945





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

@Kevin Yes, I assumed right then. You can embed these speech tags straight in the string that you send to the external function, and the speech synth will process it accordingly, you do not need access to the speech object at all.Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=341946#p341946





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Orko .. only Steam uses a download client. Everything else is just direct download options. I think that our own accessible shop is probably the best option because you just have to input your mail address and then you get a download link.

URL: http://forum.audiogames.net/viewtopic.php?pid=341944#p341944





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

OK, I will look at the other options, however, if any of the other shops use a download client, I won't use them.I tried the more options link on the accessible shop page looking for a PayPal option and that link did nothing too.No game is worth this much hassle just to buy it, so I'm giving up and passing on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=341942#p341942





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

OK, I will look at the other options, however, if any of the other shops use a download client, I won't use them.

URL: http://forum.audiogames.net/viewtopic.php?pid=341942#p341942





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Re: Crazy Party: mini-games and card battle! (beta55)

2017-12-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta55)

Got pretty far in the city just now and unlocked a few games. Didn't make it to the end though, mostly because I lost several games at least once or got super low scores on them. That one with the remote control car was a bit frustrating and the one with the cameras in the studeo. The skyscraper one was what got me in the end.Gah, it's so cute that the dialogues call remote control cars "Small cars"! I know it might have been a slight mistranslation but it's too adorable not to keep! xD

URL: http://forum.audiogames.net/viewtopic.php?pid=341943#p341943





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Re: Turn Based Story Telling

2017-12-13 Thread AudioGames . net Forum — Off-topic room : LordLundin via Audiogames-reflector


  


Re: Turn Based Story Telling

@Dark first I wasn't mad at you for disrupting my narrative; it was obviously not planned out and I was disrupting your own narrative which isn't an issue because that's kinda the point of these stories imho, but I thought the way you were taking it was more interesting. I just woke up from the most beautiful dream ever and I wanted to preserve some of the spirit but the premis was wrong to begin with and my mind was hazy.Also in regards to your latest contribution --- yepp, now I'm definitely out of this until we resume into the actual dungeon and I've learned some of the boss's abilities. I'm not very good, or actually I'm totally worthless at making up technological gismos and their descriptions, as opposed to classical magic settings in which case I'd say I'm really damn gifted.@Bookrage yepp, I had a look at the storium website and completed the tutorial, but I have no idea how to join another game. Also it seemed to be a little too slow-going for my taste but I quite like the concept.

URL: http://forum.audiogames.net/viewtopic.php?pid=341941#p341941





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

robjoy .. the problem is that we have no control over the Unity implementation of how the speech is called. We are just calling an external function. I will look into it again for the next episode though.

URL: http://forum.audiogames.net/viewtopic.php?pid=341940#p341940





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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-13 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

This is for the Mac only, of course, Windows has symilar speech tags. So even if it is not possible programmatically to call the rate setter on an NSSpeechSynthesizer (see https://developer.apple.com/documentati … 450-rate), you can send a [[rate X]] with each string spoken, where X represents a number, in this case words per minute. In my case, this would be around 690-700.On Windows, this is controlled by speed, I believe. (see https://supportdesk.win911.com/support/ … to-speech)Theoretically, this should still work.Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=341939#p341939





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