Re: Let's play right or not right

2019-03-16 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: Let's play right or not right

yes, i'm happy.the next person played mortal kombat x with me today.

URL: https://forum.audiogames.net/post/419688/#p419688




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: software to rip audio stream out of video files?

2019-03-16 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: software to rip audio stream out of video files?

Isn't this illegle? How ever you say it, against the law?

URL: https://forum.audiogames.net/post/419687/#p419687




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Top Speed 3 Port

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Top Speed 3 Port

If I'm not mistaken, it's 59603. I'm not sure if it's TCP, UDP, or both, so I suggest forwarding both. An online port scan suggests that it may be TCP, but the game might use UDP for other things. Nyanchan would know for certain.

URL: https://forum.audiogames.net/post/419686/#p419686




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: I recommend tactical battles

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector


  


Re: I recommend tactical battles

@defender, very strange, since  the TBServer process is still running and was started on October 16.I tested connecting to it and it worked just fine for me.I'm not sure why you wouldn't have been able to connect all those different times.Are you able to connect to it now? As I said, nothing has changed since October 16.@zakc93, cool, though I am unsure what kind of maps he was working with.It sounds like they were maps to represent the layout of a playground.Since you took part in the study, can you describe some of the techniques he used to make maps more understandable?Or how about you Defender, since it looks like you participated as well.I'll certainly read his findings if he publishes them.Or better yet, try his digital map prototype if he publishes that.I've brainstormed some map ideas for a game like Risk, which is played on a rough map of the world.Obviously that gets interesting since each territory/country is of a different size, and is certainly not laid out in a grid.Though I think grids work pretty well for many types of games.@Cody_91, I hear ya.The unit time limit is intended to keep a multiplayer game moving.It wouldn't be necessary for single player, and could probably even be turned off in multiplayer if 2 friends trusted each other to keep the game going.Chess is often played with timers, especially if the 2 players are in a tournament, so I think this fits that analogy well.

URL: https://forum.audiogames.net/post/419685/#p419685




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Cheatomatic alternatives

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : Origine via Audiogames-reflector


  


Re: Cheatomatic alternatives

Ah, cheat engine! nostalgic over here. I used to cheat on so many games that my game was actually trying to cheat. After you succeed, you loose all fun and interest in the game though, so I stopped cheating.@13, CE sees the whole virtual address space of a process. You are right, we have no idea on which address points to the health and that address will change (well it depends on compilation options, but will most likely). However, what you can do is you can search that virtual address space. Say you first keep only addresses with value 80 because you have 80 health. Of course, a lot of addresses will just so happen to have value 80. Then you loose health to 70. You make a subsequent search saying off all addresses which value was 80, now give me all addresses where value is now 70. If you are badlucky, other addresses will also happen to have value of 70 and were 80 before, but it's unlikely and will be more and more unlikely as you make next scans until you narrow down the list of addresses to one address which must be the address pointing to health.This is the basics, but there are more advanced techniques as games also have techniques not to be hacked. CE has a tutorial if I recall which gives you a starting point.

URL: https://forum.audiogames.net/post/419684/#p419684




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: lost city is discontinued

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: lost city is discontinued

I hope that in discontinuing this project you will be more free to improve your coding and project management skills. Who knows, in a few years you could be making some of the next high quality audio games.

URL: https://forum.audiogames.net/post/419683/#p419683




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: lost city is discontinued

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : Mohammed-mufleh via Audiogames-reflector


  


Re: lost city is discontinued

DHT him self, i guess.

URL: https://forum.audiogames.net/post/419682/#p419682




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

my skype is back, try log in ing guys i can send messages hre

URL: https://forum.audiogames.net/post/419681/#p419681




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : DaddySpice via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

yup same here. I did use skype 8 during the short time 7 was offline, and I still love skype 7 a lot more.

URL: https://forum.audiogames.net/post/419680/#p419680




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The space bar1.2 released

2019-03-16 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector


  


Re: The space bar1.2 released

i'm geting it, s good

URL: https://forum.audiogames.net/post/419679/#p419679




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: lost city is discontinued

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: lost city is discontinued

whos dht productions

URL: https://forum.audiogames.net/post/419678/#p419678




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: lost city is discontinued

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: lost city is discontinued

whats dht productions

URL: https://forum.audiogames.net/post/419678/#p419678




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Let's play right or not right

2019-03-16 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: Let's play right or not right

no, I dontthe next poster is happy cause skype7 works fine

URL: https://forum.audiogames.net/post/419677/#p419677




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : mahdi-abedi via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

hey allskype7 works fine: it was offlyne for hoursi'm using skype7 normaly

URL: https://forum.audiogames.net/post/419676/#p419676




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: how to remove avast anti virus on my computer using NVDA or JAWS?

2019-03-16 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector


  


Re: how to remove avast anti virus on my computer using NVDA or JAWS?

I received a message. when I hit the yes button.it saysCannot import C:\Users\IIE\Documents\activate audio in safe mode\activate audio in safe mode\Activate Sound in SafeMode.reg: Not all data was successfully written to the registry.  Some keys are open by the system or other processes, or you have insufficient privileges to perform this operation.

URL: https://forum.audiogames.net/post/419675/#p419675




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

I downloaded from coffeemud.org and it looks identical to the server at coffeemud.net.

URL: https://forum.audiogames.net/post/419674/#p419674




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Cheatomatic alternatives

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Cheatomatic alternatives

Just for the sake of it, I've decided to cheat Manamon. Got a bunch of gold and credits. Lol. Thanks to Carlitos

URL: https://forum.audiogames.net/post/419673/#p419673




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


software to rip audio stream out of video files?

2019-03-16 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


software to rip audio stream out of video files?

Hi, I am looking for a software that is able to get the audio from video files without a loss in quality. batch rips prefered.For example audio from many .mp4 files at once. anyone know of something that's easy to work with, preferbly free, and does all of what I want it to? Thanks!

URL: https://forum.audiogames.net/post/419672/#p419672




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: bringing audio to life - rory soundtheme generator

2019-03-16 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

released again, same link as @1

URL: https://forum.audiogames.net/post/419671/#p419671




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

yes, and for clarification, once the enemy has a lower attack, it will stay down for the rest of the fight. the spells don't really wear off. they last the whole battle. the wording is just a little confusing because I think that Keeweed didn't want to have people thinking that if they increased their speed with a mushroom that it would be for the rest of the game, or if you get hit by a sorcerer spell, it is "temporary" in the sense that after the battle your stats return to normal. There is a legend in the inventory screen, but still not immediately clear, not to hard to figure out with a bit of gameplay though.

URL: https://forum.audiogames.net/post/419670/#p419670




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Shuffle Cars, by Nathan Tech

2019-03-16 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Shuffle Cars, by Nathan Tech

suggestion, I think there should be a hot key that takes you to the slot where your car is, and a hot key that takes you to the empty square, so you won't have to arrow all around the track to try and find it. also as dark suggested, a trophy/achievement system should be in place as well, and even unlockables

URL: https://forum.audiogames.net/post/419669/#p419669




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: devil may cry 5 has an objective locator.

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: devil may cry 5 has an objective locator.

game is pretty bad ass, and is very playable to me, granted its only the beginning portion, so I wouldn't recommend anyone coughing up 60bucks to get it, but I think its worth a $20 purchase in the future even if the full version has unplayable parts, still a fun game to cut up and blast enimies

URL: https://forum.audiogames.net/post/419668/#p419668




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: compiling code?

2019-03-16 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: compiling code?

Yep, Cython is probably the only way to do so, and even this is still no 100% guarantee, since its still a Python interpreter required to run the code and there are ways to hack and retrieve code by manipulating the Python interpreter. But if you don't use Cython or some other transpiler to secure and speed up stuff, you'll always be able to read the byte code from within the executable or library zip file and thus get at least the byte code of your source code. There is almost no way around that when using Python. Python is just interpreteted and all interpreted languages are unsafe compared to directly machine-interpreted code.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/419667/#p419667




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

@69, no clue why, its just what they decided to do. If I were them I'd put it through a lot of QA before I released it but I'm not them. Its stable -- or as stable as it can be right now anyway... I've never seen it crash or over-use resources. The resource issue is an electron problem and unrelated to Skype, so the team that works on Skype can't do anything about that. The tam that works on Electron though can... I do believe they're working on that, not sure when it'll be finished though.

URL: https://forum.audiogames.net/post/419666/#p419666




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: compiling code?

2019-03-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: compiling code?

The only you can do this is to cythonize your code. Cythonization involves a program called cython, which takes python code and translates it into C code which is then compiled and linked into your executable. I'm not too sure on how you actually do it, but I know that Carter's done it.

URL: https://forum.audiogames.net/post/419665/#p419665




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Let's play right or not right

2019-03-16 Thread AudioGames . net Forum — Off-topic room : arturminyazev via Audiogames-reflector


  


Re: Let's play right or not right

i like it, and guys, stop talking about skype 7!the next poster likes gta series

URL: https://forum.audiogames.net/post/419664/#p419664




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

So, the big question, why are they forcing a preview software package down our throats then?And yes, I do get this massive massive CPU usage in Slack and whatsapp as well. Whatsapp and slack make it so typing is almost impossible.

URL: https://forum.audiogames.net/post/419663/#p419663




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: potentially contravirtial: should we purge the forum of 0posters

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : Malia via Audiogames-reflector


  


Re: potentially contravirtial: should we purge the forum of 0posters

Nah, I see the logic, but say someone gets an account mainly to give karma, that or they mean to post but just don't get around to it. That is why we have restricted accounts at first.

URL: https://forum.audiogames.net/post/419662/#p419662




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: compiling code?

2019-03-16 Thread AudioGames . net Forum — Developers room : nathon via Audiogames-reflector


  


Re: compiling code?

Hi,How can we make sure our code is 100% protected, as much as a developer can make it using pyinstaller etc?The last thing I wanna hear is that somebody used pyinstaller extractor and got my source code...

URL: https://forum.audiogames.net/post/419661/#p419661




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Have I been called as a hero again? lol

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Have I been called as a hero again? lol

Maybe it's what happens when you have to unlock your game again after switching networks or, what ever does it.

URL: https://forum.audiogames.net/post/419660/#p419660




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

We all knew it was going to eventually happen. When Microsoft controls all the servers and the system itself, what do you expect? I don't like the new Skype 8 either, although I've gotten used to it. If you really don't like it, switch to another VOIP service or make your own. Microsoft isn't going to change this any time soon, despite the numerous complaints from sighted people.My major problems with Skype are that it doesn't support stereo audio, and you can't disable the audio processing to send unmodified audio from your recording devices. Maybe I've spent too long using Zoom and Team Talk, but there really is a noticable improvement in audio quality on both of those systems. Why Microsoft hasn't addressed this when they could choose to do so at any time is beyond me.

URL: https://forum.audiogames.net/post/419659/#p419659




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: how to remove avast anti virus on my computer using NVDA or JAWS?

2019-03-16 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: how to remove avast anti virus on my computer using NVDA or JAWS?

What you have to do, or what I had to do, is boot into safe mode, then the uninstaller became a standard accessible one from microsoft. However, you'll need a tool to activate audio in safe mode, and here it is.https://od.lk/d/NTdfNzE0MDUwNjBf/activa … c6849e.zipLet me know if you need anything else

URL: https://forum.audiogames.net/post/419658/#p419658




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Shuffle Cars, by Nathan Tech

2019-03-16 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Shuffle Cars, by Nathan Tech

it will be nice if every cars has it's own sounds though...

URL: https://forum.audiogames.net/post/419657/#p419657




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : Malia via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Okay, so you lose out on a potentially interesting game because of Mason's tendancies as a dev. Big deal, you'll be okay. I get that money is a different story, but honestly, I would say by this point hundreds of posts on this forum have something to do with Mason. This is exactly what isn't going to help. The more attention you give this, the angrier he'll get and be even more fueled to make bad decisions. I'm not saying condone his behavior, but I guarantee if you stop paying any attention whatsoever to his products, you won't be getting all wound up and upset, and he doesn't have to bight off way more than he can chew, it's a win-win. You'll be seeing a lot more results if this all just stops.

URL: https://forum.audiogames.net/post/419656/#p419656




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : DaddySpice via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

this popcorn is great. anyone want some? making extra.

URL: https://forum.audiogames.net/post/419655/#p419655




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : DaddySpice via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

yeah I didn't have that curser bug when I tried it out last year. not sure what that's all about.

URL: https://forum.audiogames.net/post/419654/#p419654




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Interest in an Open Source MIDI File Reading Library?

2019-03-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Interest in an Open Source MIDI File Reading Library?

@10, ah. Very nice. So your library acts as the "abstraction" for MIDI file reading, and the data read can then be sent on to MIDI drivers. I like that. Would be happy to make a test program to show how something like rtmidi could be used for those who like "practical" things like that.

URL: https://forum.audiogames.net/post/419653/#p419653




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


how to remove avast anti virus on my computer using NVDA or JAWS?

2019-03-16 Thread AudioGames . net Forum — Off-topic room : baby via Audiogames-reflector


  


how to remove avast anti virus on my computer using NVDA or JAWS?

hi! I have a problem!I can not remove avast anti virus from my computer!i want to be deleted the avast anti virus because I can not download music and apps!it deletes my music and apps even without a virus!I tried to delete but NVDA did not read the instructionseven the jaws! do not even read the instructions for removing the avast!do I have to change the settings of the jaws to read the instructions on how to remove the avast?if i have to change the jaws settings, what is it and where can i find it?

URL: https://forum.audiogames.net/post/419652/#p419652




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Let's Remove Mason From This Place

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Let's Remove Mason From This Place

This is simple, I'd be all for highlighting positive developers and ignoring the less than good ones, but in this case, I just think Mason needs to be removed from this place, and never allowed back.Vote yes if you agree that he shouldn't be allowed to post here for at least a year, possibly longer, and no we can't make it happen, but we can drum up support, and maybe numbers will reach him, who knows, but in the meantime, none of us need him, and I'm sure few of us want him or anything associated with him.(Link removed by moderator)

URL: https://forum.audiogames.net/post/419590/#p419590




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

I don't doubt for a second that the moment he decides to release scrolling battles 23.2.164, we'll have a myriad of displeased customers publicly refusing to pay, or at least voicing concerns. Which is totally fine. Just as long as it doesn't devolve into Mason the good for nothing piece of useless dogshit, or personal attacks or character assassination or really anything stated in the rules, we should be all good. Mistakes speak extremely loudly, and even more so when looking at 5+ years of inconsistencies. It sort of bothers me as well, but what can ya do? This sort of thing happens all the time.Picture this. You decide to stop off at a restaurant advertising good juicy steak burgers. Don't read yelp reviews, don't listen to the various murmurs, couldn't care less about rumors. You just want a fackin burger with fries. Sit down, order, wait 2 hours to get your food only to find the worst tasting burger along with maybe 10 small fries. You'd be pretty pissed. You're not likely to recommend or choose that establishment in the future. You might write a negative review yourself. Is this restaurant a scam? No, it most certainly is not. Is what Mason is doing a scam? No, it most certainly is not. It's only giving customers the short end of the stick, and you learn your lesson never to go back. This is in one way crucial. If Mason begins to try and correct his mistakes, it'll undoubtedly require a great deal of promotion. Many will refuse to touch anything he creates, yet it only takes one to obtain and really enjoy the game. He'll post recordings or stats, what have you. Slowly but surely others will follow suit, however, as they always have and most likely always will.

URL: https://forum.audiogames.net/post/419651/#p419651




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: potentially contravirtial: should we purge the forum of 0posters

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : baby via Audiogames-reflector


  


Re: potentially contravirtial: should we purge the forum of 0posters

should delete accounts without posts at least one!

URL: https://forum.audiogames.net/post/419650/#p419650




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

I'd like to point out that the CPU usage spiking is most likely due to electron and not due to Skype itself. Electron has resources issues like that (I believe that if you did the same thing in Slac, Discord and so on, you'd get identical results). As for split screen view, I don't think Skype 8 has it yet (in the electron version anyway), but the electron version has the capability of creating new windows. I don't know, however, whether that would double the CPU usage or make the resource usage spike dramatically. And yes, Skype 8 is pretty much alpha software; in the electron window it does say "Skype preview" so...@jade, I sincerely apologize if my attempts to explain my stance of "use the latest versions of everything" failed your expectations. I have always had a problem with using deprecated and/or out of date software, as I am one who is greatly concerned about the security of my computer. This attitude also (might) stem from the fact that I love Arch Linux and I, on that particular OS, always have the latest software. There are of course drawbacks to this, one of which is that I suffer he bugs and issues earlier than everyone else who doesn't use Arch Linux, but I am glad to suffer those bugs because I am happy to help out and contribute.I have heard some interesting issues with Skype 8 that people have had, one of which is the fact that people claim that it jumps their cursor around all over the place. I haven't suffered most of the issues I've heard about "everyone" supposedly having, which is odd. Perhaps I've been blessed? I also learned new things about the keyboard shortcuts for Skype -- thanks!

URL: https://forum.audiogames.net/post/419649/#p419649




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Well I'm not fond of letting him just be how he is and people not knowing may have got screwed by buying into his games. OK, so no, we can't expect a game to be up forever and a day, that's not realistic; but what should be expected is to not have a situation where someone is so emotionally unstable and flaky where that intersects with finances. Making things free, then paid, then free then paid, or being wishy washy with what paid accounts get you, that type of thing is not a good business practice to me. SO, how do we let potential people know this person is a particular problem. We end up with newcomers to audio games all the time, and if someone comes along and sees, oh cool, this game looks neat, then decides to buy it, or upgrade their account or what have you... That burns me. I wish we had a way to let people know this person isn't to be trusted.As to the fighting, that was more meant towards users than mods, but yeah I hate that IRL too like if people are fighting and someone tries to keep the peace, like why, let them fight, I'm interested where this is going to go, I'm like loving it and I'm in my element right now and you're ruining it for me. Also if I'm the one fighting with someone, I want to do it without having people all up in my grill trying to stop it.

URL: https://forum.audiogames.net/post/419648/#p419648




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: I recommend tactical battles

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: I recommend tactical battles

@24Yeah I'm just not used to the hole, make a few moves, really thinking each one through from multiple angles, save the game, come back to it in a day or two and play the map over a long period of time thing.Maybe when I get older and more patient I won't mind so much LOL.But, it does sound like you'd enjoy TOC then if you like that kind of thing.@26Yeah that should run the game just fine, just make sure you don't have a ton of other programs going at the same time that aren't totally necessary

URL: https://forum.audiogames.net/post/419647/#p419647




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Thanks Xoren, thumbs up. You managed to put it better than I would've. I was actually AFK for a bit so your post saved me a bit of time. It's also worth saying, he was warned today in response. Don't get us wrong, we understand and in many cases strongly feel your disagreement. But that doesn't mean a public lynching is in any way warranted. It's the basic job of admins to make sure things are running smoothly. If that includes warnings, the closing of topics, or even bans? So be it. You might not like what someone says, or the way they look, or the things they do, or the clothes  they wear. Yet unless they're either being of direct harm or a rule is agreed upon to prohibit the offense, acting without merit is essentially heavy-handed oppression. I hardly think such is in the least bit fair. I'm of the belief that a good admin doesn't act based on his personal opinions. Acting on my personal opinion would call for temporarily prohibiting all posts by Mason, not in the rules. Of course it might also call for outright banning or adding a hothead or overly-opinionated tag to the profiles of individuals here who find it so difficult to maintain a calm, constructive conversation without going slightly overboard, and a decent number of our members might agree with me. Of course, OP might find an angry access denied message or restricted tag when he next logs in so I must refrain because then I'd be an iron-fisted dictator.Ironcross, you ask why we try and put a stop to fighting or hostility of which no constructive result can be possible? I honestly would've thought the answer to be common sense or at least overwhelmingly obvious. We merely want to create an open, welcoming environment for everyone to be free to discuss games. Disagreements are more than allowed, and even a natural part of life. We don't want this forum to become a place known for insane negativity. By allowing the sort of heat and character assassination seen today, we'd be turning away a good many potential players and developers alike. I hardly think you'd be fond of being on the other end of the crippling effect. You could be in the microscopic minority who think otherwise , but I can assure you most don't think the same way. Consider yourself glancing at a new community, wanting to demonstrate some cool concept or masterpiece of great  portions. Something you had spent a great deal of time perfecting. Something you were proud of and wishing to receive suggestions on. What would you think if your first view was of flaming? Now consider the inverse to be true. What if the community seemed welcoming, ready to play and civilly point out shortcomings.To those that say we aren't sufficiently handling the recent influx in outright hostility, I'd be curious how you feel we should be going about keeping peace without handing out warnings and putting our feet down so to speak.

URL: https://forum.audiogames.net/post/419646/#p419646




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

Oh. you said sending files, a really practical way of sending files in skype7 was to right click the file you want to send, click send to, then skype. Can you do that with8? Nope. And global shortcuts are gone as well. No more sound customization either. Also when someone calls you a window pops up, which interrupts whatever you're doing, an annoyance when gaming. You answer the call, alt tab back real quick, and a second window which contains call controls pops up right in front of you to interrupt your game once again. Those are my irritations.

URL: https://forum.audiogames.net/post/419644/#p419644




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : DaddySpice via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

pretty sure skype 8 don't even have split windows and shit like that yet. if it does I'll update right now.

URL: https://forum.audiogames.net/post/419645/#p419645




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

I just did a call to a friend not too long ago. It was different, but its not even close to the end of the world. Answering was too easy, too. I really really am failing, and miserably, at understanding what the huge irritation with this is. We even sent files to each other, no problems, only smoothness.

URL: https://forum.audiogames.net/post/419643/#p419643




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: compiling code?

2019-03-16 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: compiling code?

That is where specfiles come into play.If you open program.spec you will see a line that looks like this:datas=[],If you change that to this for example:datas=[["sounds/*", "sounds/*"]],It will ensure your sounds folder, and  subdirectories or files are included into your .exe file.simply save the file, then run pyinstaller program.spec to recompile.this is explained further here:https://pythonhosted.org/PyInstaller/spec-files.html

URL: https://forum.audiogames.net/post/419642/#p419642




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Limits on OpenAL sound playback?

2019-03-16 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector


  


Re: Limits on OpenAL sound playback?

Going back to the original issue of getting an out of memory error:You were probably creating a fresh buffer for every one of your 300 sources and reloading the same sound data into it.Instead you should be using a single buffer for the fence post sound data, then associating it with all your 300 sources.In that way you only need to load the sound data into memory once, not 300 times.Consider a 10 second fence post mono sound with 16 bit depth at 48000Hz.That would be 10 seconds * 2 bytes * 48000 = 96 bytes, or lets just round it to 1 megabyte.So you could either use 1MB for all 300 sources, or more likely you used 300MB to cover those 300 sources.Imagine that your fence post sound was 30 seconds long, then you would quickly approach a gigabyte of memory usage.C# programs will crash with an out of memory exception around 1GB, regardless of you having 32GB of ram on your system, unless you specify different configuration options.Similar default constraints probably exist with other programming languages, such as Rust.Though as you and others have said, there are much better solutions than creating 300 fence post sources, such as your ray casting solution where you move 4 sources around the listener.I used something similar to handle river, stream, and pit sounds in A Hero's Call.In addition to reusing the same buffer on multiple sources, you can deallocate the buffers and sources yourself for sounds that are very distant, as others have already suggested with the tiling/sector/proximity based/distance culling solutions.Or another great solution is to switch from loading the entire sound file into a buffer and instead use streaming buffers so that only a portion of the sound is ever loaded at once.For my next project, I am currently using OpenALSoft, with 5 streaming buffers per sound, each of which holds up to 20ms of stereo data, which is 3840 bytes per buffer, or 19200 for all 5 buffers, basically just under 20KB.This keeps sounds playing well and avoids buffer underruns.It also has the benefit that each sound only consumes about 20KB of memory, including long sounds, such as music files that can be several minutes long.And long sounds get loaded very quickly because from the time your code decides to start playing the sound, it only has to wait for the first 20KB to be uncompressed into memory, while loading the entire music file might take multiple seconds and be very noticeable to your users.You can also combine streaming with the distance culling solutions if you have really huge maps.Worth noting that keeping your streaming buffers filled is usually done with an additional thread that can wake up every 10ms or so and refill them as needed.The FMOD Studio and FMOD low level APIs can handle streaming for you, which does make your life easier.OpenAL expects you to handle streaming yourself, which is more work for you, but also gives you a bit more control.You probably don't need this control right now, so maybe FMOD would provide a better experience.FMOD will also handle more audio file formats without you needing to manually include libsndfile, libopus, or others.I also believe FMOD "virtualizes" sounds that are too far away to be heard, which saves some CPU, but that wasn't your issue, running out of memory was your issue.I don't consider OpenAL to have big limitations, in fact we were using it for A Hero's Call for much of the development, and only switched to FMOD near the end primarily to allow our sound designer to use the FMOD Studio tool.I prefer OpenALSoft's license over FMOD's, but FMOD's is pretty reasonable for most people.I'll be using OpenALSoft on my next project, along with libopus, so I consider them to be pretty reasonable libraries, but I've had a lot of experience with OpenALSoft at this point and I actually have a reason to handle the streaming manually.Hope my ramblings are a bit helpful.

URL: https://forum.audiogames.net/post/419637/#p419637




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sunrise Waterfall Version 3.0

2019-03-16 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Sunrise Waterfall Version 3.0

It certainly will. YAY!

URL: https://forum.audiogames.net/post/419640/#p419640




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Multiple copies of A Hero's Call?

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector


  


Re: Multiple copies of A Hero's Call?

do i have to buy the game again? I switched computers and cannot seem to find my original purchase email. and will it work on windows 10 32bit intel atom z8350 processor? I am currently running an RCA cambio tablet with cheap keyboard so i would need to get a full sized bluetooth keyboard for gaming, if such a keyboard exists and i can get it off amazon.

URL: https://forum.audiogames.net/post/419641/#p419641




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : an idiot via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Honestly, I think both of those topics have  potential for drama. I made my thoughts on what Mason was doing very clear today, but this is not the way to go about dealing with it.  Get the data if you want but honestly I’m not sure how much it would matter. The moderators are not trying to close every topic that pops up, they’re just trying to keep a bad mess from getting worse.  I’m not sure if you saw how quickly things progressed today, but another one of those topics is the last thing we need right now. As for people  fighting, this is audio Games.net, not audio flames.net. This point has been brought up countless times before, but what would you think if you were a new audio game developer coming on to this forum only to see a 100 post long topic that became Ground Zero along time ago,  and hasn’t stopped even though there are more than enough moderators and all you probably have to do is press the close button? What impression would that leave? Thing is, letting that sort of thing continue is a bad idea for multiple reasons.

URL: https://forum.audiogames.net/post/419639/#p419639




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : turtlepower17 via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

I'm curious, how would putting an untrusted developer status on someone's profile fix this problem? The issue with this community is that, if we allow that to happen once, certain members would be clamoring for the flag to be added to other devs' profiles that they don't personally like, or because they charge too much for their games, etc. I don't feel that the moderators can, or should, make decisions about which claims are valid and which aren't, since much of the drama that happens is usually off forum. Now, I agree that in this particular case, Mason did shoot himself in the foot, but I don't necessarily think that drawing a line between devs the community trusts and ones they don't will do anything but incite more drama as people fight over who should be allowed to have that coveted status.On the other hand, while I have no personal stake in what happens to Mason since I never really played his games except for the original Scrolling Battles, I'm shocked and disgusted by his conduct on the forum today. That's not at all how a developer should act. Where I make note of that in my mind, and vow to never financially support him, others may draw the line at different places. So, what's a valid response here? Personally, he's had two warnings, I can't imagine that anyone who cares about serving the community would want to be banned, so is that enough? Who knows? What I do know is that we're going down a slippery slope here, and I don't think putting black marks on people's profiles is the right way to go about it.

URL: https://forum.audiogames.net/post/419638/#p419638




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Limits on OpenAL sound playback?

2019-03-16 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector


  


Re: Limits on OpenAL sound playback?

Going back to the original issue of getting an out of memory error:You were probably creating a fresh buffer for every one of your 300 sources and reloading the same sound data into it.Instead you should be using a single buffer for the fence post sound data, then associating it with all your 300 sources.In that way you only need to load the sound data into memory once, not 300 times.Consider a 10 second fence post mono sound with 16 bit depth at 48000Hz.That would be 10 seconds * 2 bytes * 48000 = 96 bytes, or lets just round it to 1 megabyte.So you could either use 1MB for all 300 sources, or more likely you used 300MB to cover those 300 sources.Imagine that your fence post sound was 30 seconds long, then you would quickly approach a gigabyte of memory usage.C# programs will crash with an out of memory exception around 1GB, regardless of you having 32GB of ram on your system, unless you specify different configuration options.Similar default constraints probably exist with other programming languages, such as Rust.Though as you and others have said, there are much better solutions than creating 300 fence post sources, such as your ray casting solution where you move 4 sources around the listener.I used something similar to handle river, stream, and pit sounds in A Hero's Call.In addition to reusing the same buffer on multiple sources, you can deallocate the buffers and sources yourself for sounds that are very distant, as others have already suggested with the tiling/sector/proximity based/distance culling solutions.Or another great solution is to switch from loading the entire sound file into a buffer and instead use streaming buffers so that only a portion of the sound is ever loaded at once.For my next project, I am currently using OpenALSoft, with 5 streaming buffers per sound, each of which holds up to 20ms of stereo data, which is 3840 bytes per buffer, or 19200 for all 5 buffers, basically just under 20KB.This keeps sounds playing well and avoids buffer underruns.It also has the benefit that each sound only consumes about 20KB of memory, including long sounds, such as music files that can be several minutes long.And long sounds get loaded very quickly because from the time your code decides to start playing the sound, it only has to wait for the first 20KB to be uncompressed into memory, while loading the entire music file might take multiple seconds and be very noticeable to your users.You can also combine streaming with the distance culling solutions if you have really huge maps.Worth noting that keeping your streaming buffers filled is usually done with an additional thread that can wake up every 10ms or so and refill them as needed.The FMOD Studio and low level APIs can handle streaming for you, which does make your life easier.OpenAL expects you to handle streaming yourself, which is more work for you, but also gives you a bit more control.You probably don't need this control right now, so maybe FMOD would provide a better experience.FMOD will also handle more audio file formats without you needing to manually include libsndfile, libopus, or others.I also believe FMOD "virtualizes" sounds that are too far away to be heard, which saves some CPU, but that wasn't your issue, running out of memory was your issue.I don't consider OpenAL to have big limitations, in fact we were using it for A Hero's Call for much of the development, and only switched to FMOD near the end primarily to allow our sound designer to use the FMOD Studio tool.I prefer its license over FMOD's, but FMOD's is pretty reasonable for most people.I'll be using OpenALSoft on my next project, along with libopus, so I consider them to be pretty reasonable libraries, but I've had a lot of experience with OpenALSoft at this point and I actually have a reason to handle the streaming manually.Hope my ramblings are a bit helpful.

URL: https://forum.audiogames.net/post/419637/#p419637




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: compiling code?

2019-03-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: compiling code?

It worked! Thank you! Now why can't google provide that answer?Is there a way of moving the required folders into it as the dist is created? I had fatal errors until I realized that... I didn't have my sounds in the folder.Is there also a way to write that fatal error to a file?

URL: https://forum.audiogames.net/post/419636/#p419636




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: I recommend tactical battles

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector


  


Re: I recommend tactical battles

has anyone made a dragonball z map pack for tacticle battles? also will it run on windows 10 32bit on a tablet with intel atom z8350 processor and 2gigs ram with 32gig storeage plus a micro sd card? because that is what i have for a computer right now. but this keyboard is cheap so may not be good for gaming... but the tablet supports bluetooth, it is an RCA cambio tablet. so are there any good bluetooth keyboards out there for gaming?

URL: https://forum.audiogames.net/post/419635/#p419635




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

You actually want coffeemud.org to download the server. There's 2 different versions, so instead of sending you a direct link I'll let you read up on them and decide which one you want. The download links are toward the bottom of the page and there are a ton of guides and documentation. This is the same server hosted on coffeemud.net, but you can run it on your own computer.

URL: https://forum.audiogames.net/post/419634/#p419634




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Actually, the annoying thing is when people try to put a stop to it, why, let it run out. Why should anyone care if people are fighting, don't go into those topics then.

URL: https://forum.audiogames.net/post/419633/#p419633




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: compiling code?

2019-03-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: compiling code?

So here's a problem: I have the build folder, and the only thing that sounds close to my executable is simon.exe.manifest. Is that it? I also have a warning file with 7745 characters that python can't find... Is that normal? I can post both the log of me running the command and the warning file if need be.

URL: https://forum.audiogames.net/post/419632/#p419632




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Typerspeed 1.05 released with much needed fixes

2019-03-16 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Typerspeed 1.05 released with much needed fixes

@8, well, that's obviously your perrogative, but curse words are in the dictionary, are they not? I don't think they should necessarily be excluded if you were going to accept new lists. Jim Kitchen's Concentration game, for example, had an adult list and a standard list. Of course, most kids who played it most likely used the adult list, gee, I don't know how I know that, but as long as you're giving a choice, that's about all you can do. I'm assuming your objection is that children might play it, right? I was very strongly opposed to the people who said Psycho Strike was a vile game which would corrupt children, and that was one of the arguments I used to explain why they were wrong, that Jim Kitchen had been producing adult games for years and nobody made a peep about that. Anyway, as I said, if you have a problem with it for whatever reason, you do you, I really do enjoy your game, and in fact I'm wondering if you would consider making an anagrams game in this style, or consider adding that as an additional option. I'd love to see how many anagrams I could make out of a word in 35 seconds, or on a timer in general. The only accessible version of that I've ever seen was on the old AllInPlay system, which is long dead.

URL: https://forum.audiogames.net/post/419630/#p419630




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Shuffle Cars, by Nathan Tech

2019-03-16 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: Shuffle Cars, by Nathan Tech

yay!  

URL: https://forum.audiogames.net/post/419631/#p419631




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: compiling code?

2019-03-16 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: compiling code?

hello there!First, congratulations for plucking up the courage to use python, I respect you right away.Second, lets talk about pyinstaller, your new best friend.First things first, don't compile your program into a .exe file until you know it works.So, instead of running pyinstaller myprogram.pyrun: python mypogram.pythis will tell you all of the problems you have.Done that already? Fantastic!Lets talk about a few things about pyinstaller. Here is what I use to compile my python programs:1, if its in development:pyinstaller program.py --onefile2. If its not:pyinstaller program.py --onefile --windowed.But what does this mean?--onefile: this means compress my project into one file only.--windowed: This means make sure that, when the program is run, the python window is hidden.So, why exclude off windowed when in development?Because then you can run your pyinstaller, then do cd dist, and then program.exethat way, if your program freezes, tracebacks or errors, you can see why it did and what the problem is.GOOD TIMES!A note about certain modules:Certain modules, such as accessible_output2, and sound_lib may require you to copy them into the dist folder, I recently discovered a way in which you can write it into the specfile to make it compile them in, but that's a story for another day.Hope this helps, and my pm/email is open to further assistance if you so need. My greatest respect for using python

URL: https://forum.audiogames.net/post/419629/#p419629




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: hiss and noise removing in audio with out artifacts?

2019-03-16 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: hiss and noise removing in audio with out artifacts?

I have most experience with the vst, the standalone is a little weird as you say. A lot is doable though if you tab around. I remember you can set selection start and end times and frequencies there, and I think the brackets also set markers similar to Gold Wave but I do remember it being finnocky.

URL: https://forum.audiogames.net/post/419628/#p419628




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Cutting code from the scripts in python?

2019-03-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Cutting code from the scripts in python?

@post 6, It's not difficult... if you know about it. I didn't. thanks for the enlightenment.

URL: https://forum.audiogames.net/post/419626/#p419626




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : Mitch via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

I agree with Carter and Xoren. It seems to me that the "community consensus" is a public execution of sorts. Even if people have done some stupid things in the past (which it seems like that's the case), you're making yourself look like an utter fool publicly calling people out. Ironcross, I find it hard to believe that that topic is anything that will not incite drama, just due to the nature of it. I'm a high schooler, and sometimes it seems people who are much older than me have much less maturity. I hate drama, and I hate posting this, but can we just stop with this crap? this just annoys me to no end, and I sometimes I feel ashamed that the vocal minority can be so toxic.

URL: https://forum.audiogames.net/post/419627/#p419627




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Typerspeed 1.05 released with much needed fixes

2019-03-16 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Typerspeed 1.05 released with much needed fixes

I mean, @post 8, you could not play that version? If the word listing was a thing, the users could upload their files and give disclaimers as to any offensive content they have. That's just me, though. If you follow the ideas in post 4 with pressing enter, you could add in double words. You'd just use a sentence which includes that word. i.e: Turn right in 3 miles, or You write an essay about your break over the summer. Since the user can press enter to start typing there's no chance of them losing time because they're listening to the sentence.Good job on your first python project, I'm getting there, slowly. Hopefully, in about 3048574 years I'll release it.I'm kidding, but it really hasn't been that easy so far. For me, everything that has a 99% chance of working will not. Heh.

URL: https://forum.audiogames.net/post/419625/#p419625




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : Xoren via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

To date, all the posts I've seen that start up drama about this Mason individual have been made by others, by things he's done off the forum, not as a forum member. He hasn't participated in character assassination posts, hasn't been part of any deliberate pirating rings, hasn't been linked to any moderator impersonation scams, etc. While I respect that you guys are annoyed with him for stuff he's done on his own games and services, that's stuff he's done on his own games and services. You're basically saying... This person pushed me in the school playground, can we please ban him from the YMCA?(Edit) I went back to look at a few topics, and while Mason definitely isn't clean, I'm actually gonna give him the benefit of a doubt here, since any responses he made (be they warranted or not), were in answer to a multitude of other criticisms, insults, and other negative statements about him. If I were the victim of such a stream of negativity, I'd probably be tempted to respond in kind.Honestly I think a certain sect of forumites seem to have a personal beef with either Mason, the moderators, or both. You guys keep questioning decisions they make on some of the loosest grounds. You're doing your best to discredit the moderators, moderators most of us agreed we needed more of. They do their job, and as a reward, they're criticized for it.All the childish, judgemental, elitist, self-important, high and mighty behaviour exhibited by some few of the forum members of late have been rather frustrating, and it seems to be those members who post the most. I guess we really can't just be a forum who respects one another's opinions, right? Because to some of you, if they're not using your programming language, or upgrading like you think they should, or linching the people you think they aught to be, they're clearly idiots who don't know what they're doing, be they forum member or moderator.I read the topic linked to in post 1, and it is if nothing else the straightest form of character assassination, the perfect tinder to kindle the flames of drama. Lately, several topics have been of this nature. Are we a forum for people who enjoy gaming, or are we a forum of middle school children who just can't stop bickering?I for one emphatically support Jade's decision to close the referenced topic. Please. Lets all remember that we're a community brought together for the enjoyment of audio games, rather than for the perpetual conflagration of fires, just because person B decides they don't like the same kind of socks you like. The world is a wide place, boys and girls. People are allowed to do things as they will sometimes, having their own opinions and such, too. I know, it's shocking!Kai

URL: https://forum.audiogames.net/post/419624/#p419624




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Typerspeed 1.05 released with much needed fixes

2019-03-16 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Typerspeed 1.05 released with much needed fixes

I mean, @post 8, you could not play that version? If the word listing was a thing, the users could upload their files and give disclaimers as to any offensive content they have. That's just me, though. Good job on your first python project, I'm getting there, slowly. Hopefully, in about 3048574 years I'll release it.I'm kidding, but it really hasn't been that easy so far. For me, everything that has a 99% chance of working will not. Heh.

URL: https://forum.audiogames.net/post/419625/#p419625




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : Xoren via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

To date, all the posts I've seen that start up drama about this Mason individual have been made by others, by things he's done off the forum, not as a forum member. He hasn't participated in character assassination posts, hasn't been part of any deliberate pirating rings, hasn't been linked to any moderator impersonation scams, etc. While I respect that you guys are annoyed with him for stuff he's done on his own games and services, that's stuff he's done on his own games and services. You're basically saying... This person pushed me in the school playground, can we please ban him from the YMCA?Honestly I think a certain sect of forumites seem to have a personal beef with either Mason, the moderators, or both. You guys keep questioning decisions they make on some of the loosest grounds. You're doing your best to discredit the moderators, moderators most of us agreed we needed more of. They do their job, and as a reward, they're criticized for it.All the childish, judgemental, elitist, self-important, high and mighty behaviour exhibited by some few of the forum members of late have been rather frustrating, and it seems to be those members who post the most. I guess we really can't just be a forum who respects one another's opinions, right? Because to some of you, if they're not using your programming language, or upgrading like you think they should, or linching the people you think they aught to be, they're clearly idiots who don't know what they're doing, be they forum member or moderator.I read the topic linked to in post 1, and it is if nothing else the straightest form of character assassination, the perfect tinder to kindle the flames of drama. Lately, several topics have been of this nature. Are we a forum for people who enjoy gaming, or are we a forum of middle school children who just can't stop bickering?I for one emphatically support Jade's decision to close the referenced topic. Please. Lets all remember that we're a community brought together for the enjoyment of audio games, rather than for the perpetual conflagration of fires, just because person B decides they don't like the same kind of socks you like. The world is a wide place, boys and girls. People are allowed to do things as they will sometimes, having their own opinions and such, too. I know, it's shocking!Kai

URL: https://forum.audiogames.net/post/419624/#p419624




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


compiling code?

2019-03-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


compiling code?

So I've been working on something for a few weeks and I believe it's ready to see the light of day, not by the community, but for me. Trouble is, I don't know how to create an executable. Googling "creating an executable in python" Brought me to py installer. Here's a thing, when I run the commands I get about 7700 of characters warning me about not finding this or that module. It gets so bad that pressing enter on the supposed executable just brings in fatal error, which crashes and screws off. So, help? I'm really getting tired of asking. How do I set the paths for the script? Is there a nicer thing out there that all of you use to create your compiled code?

URL: https://forum.audiogames.net/post/419623/#p419623




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Have I been called as a hero again? lol

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Have I been called as a hero again? lol

@4: I don't know that it's overrated. Emphasis on the 's, which should have been "is" but I wasn't thinking this far ahead. The original thread, though, which was literally pages of people going "This is going to be so awesome!" "Yeah, I know!" "Yeah! So good!" until the best comparison became one of those comparisons I really hate it when people make over something they are mildly annoyed at. It was kinda ... troubling, but also annoying, because it was drowning out any real discussion or news.I felt like the preemptive worship died down when it actually came out, and if it seems overrated, it's probably residue from the pre-release hype.Ah, who'm'I kidding? I stopped following the discussion when I counted how many "I'm so excited!" back-and-forth replies I could find in the then-last couple pages, realized I was better off waiting for it to come out, then wanted to avoid spoilers. So maybe that's why I'm under the impression that people realized it was a computer game and not a gallon of Ecstasy.

URL: https://forum.audiogames.net/post/419622/#p419622




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: lost city is discontinued

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: lost city is discontinued

yeah, I still question where this will end up

URL: https://forum.audiogames.net/post/419621/#p419621




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : MasterOfDeath via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Exactly. But ey, if they mark him as an untrusted developer, it also would mean that they let him to not come back anymore. Because just think with others' head. We see an untrusted developer, why would we even bother looking at his games or anything. So he would feel like hes thrown out this way, too.

URL: https://forum.audiogames.net/post/419620/#p419620




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: I recommend tactical battles

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Re: I recommend tactical battles

realy i need a help. when i choose a episode 1 at star Wars the clone wars and i wait on introduction story i hear: did'nt find a script flag summon... how to solve this?

URL: https://forum.audiogames.net/post/419619/#p419619




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

It has more to do with making a black mark against a developer who isn't worthy to be here. OK, so don't ban him, but note on his profile something he can't remove that he's an untrusted developer. I also never said that you guys were obligated to follow the poll, I said the opposite, that we couldn't make you do it. I just wanted the information, and I will have the information, I just won't be using this as a medium for collecting it, but I'm still collecting it.

URL: https://forum.audiogames.net/post/419618/#p419618




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: hiss and noise removing in audio with out artifacts?

2019-03-16 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: hiss and noise removing in audio with out artifacts?

I actualy have it,  although the program it self seems to be a little spotty with accessibility in some places. Any tips?

URL: https://forum.audiogames.net/post/419617/#p419617




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: potentially contravirtial: should we purge the forum of 0posters

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : turtlepower17 via Audiogames-reflector


  


Re: potentially contravirtial: should we purge the forum of 0posters

I agree with deleting them rather than banning. If it is a legitimate person and not a spambot, that way they're free to sign up again and hopefully contribute.

URL: https://forum.audiogames.net/post/419616/#p419616




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: hiss and noise removing in audio with out artifacts?

2019-03-16 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: hiss and noise removing in audio with out artifacts?

I second the recommendation for RX but it's pricy, and I don't have the full version. I just know what I managed to do with the demo version and if you tweak settings right it can really do a lot of good, provided you give it quality starting material to work with that isn't completely drowned out by noise.

URL: https://forum.audiogames.net/post/419615/#p419615




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

Hi so wear can I donload the windows thing from coffeemud.net? I want to try and start by tonight. If you can send me a direct link to download it, I'd really appreciate it.

URL: https://forum.audiogames.net/post/419614/#p419614




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : MasterOfDeath via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

But can't you realise that all these closed topics are because of Mason himself? Don't you realise that he is causing all of this drama? So yeah, Ironcross was right again.

URL: https://forum.audiogames.net/post/419613/#p419613




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Typerspeed 1.05 released with much needed fixes

2019-03-16 Thread AudioGames . net Forum — New releases room : Ceiling Feeling via Audiogames-reflector


  


Re: Typerspeed 1.05 released with much needed fixes

The issue I have with a text file is that people can right stuff into that file. I don't want people flooding the game with curse words and stuff like that. That's just not right in my honest opinion.keithwipf1 wrote:I guess you can parse a file like thistry: wordfile=open("wordlist.txt", "r")except IOError: print("No word list. Please make one if you want words")#We can now check if the word list was successfully loaded or not by using if wordfileif wordfile: loader=wordfile.read() loader=loader.splitlines() #This means you put one line per word. for i in loader: # Loop through the lines  if len(i)>50:   print "{0} is too long so it was skipped".format(i)  word_list.append(i) # word_list should be  an array of strings that you defined, that already contains you're starting words. Now it should contain all the words from the file as well.This code should be able to load the list of words, remove any words that are too long, and add the rest to you're list.

URL: https://forum.audiogames.net/post/419612/#p419612




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

Admittedly I only use Skype to chat some people, I haven't made a call in a while, and I've never done it with Skype 8. Hmm, I might try one tonight though. I kinda want to catch up with a buddy I haven't spoken to in a while. It will be interesting.I upgraded a few months ago after reformatting my PC. This was the last week of December, iirc it was around the time when you had to install a special version of Skype 7 for it to work, so I had to make a choice. Go hunting for that version, or download Skype 8 and get used to that. I chose the latter because I really wasn't in the mood to hassle through unfamiliar web sites. I've had bad experiences with that. I'll do it if I really want something that I can't get any other way, but with Skype, I'd rather just do things the proper way. The last thing I want is to be typing a message in the middle of a great conversation and then all of a sudden they pull the plug on old Skype. I was expecting Skype 8 to be Discorde's little brother. And Discord can be insane to use. On Windows it has a fair amount of unlabeled stuff and focus jumps around a lot, and on IOS, Ugh. At least I can use Skype on my phone and my computer with the same ease.Now I'm not trying to say good riddens to Skype 7. Jayde I fully agree with you about how people can do what they like so long as they cause no harm. But here's where I take issue. Some people seem completely unable to accept that things will change. They don't stop at delay; they fight it to the last breath and don't seem to proactively do something when they are pushed against a wall. That is their right of course to feel however they choose, and I do get where they're coming from, but that approach holds us back.When skype 7 was starting to be phased out for real, several people weren't responding to my messages for days. And when they did, the response was "Sorry I didn't see this because skype 8 sucks." Or, I'd be bombarded with messages about how they needed my help getting Skype 7 working, which I knew nothing about since I had already upgraded, and when I tried to tell them that I'm on 8, they act like I'm on some other planet for putting up with it. This happened to me like 3 times.On a slightly unrelated note, due to Twitter's relatively new API stuff, conversations with third party clients are as slow as can be, and it impedes conversation and that is where I draw my line. When I have simply had enough with Twitter, I will normally say something like "Hey this delay is getting old, do you have Skype? Or what other app do you want to use?" But when people were venting to me about Skype, they would just leave it at that. I always have to ask them "What apps do you like better? Work with me here. I can probably work with you.. I have been asking people about Facebook, and I might try that since I have multiple personal and professional reasons to do so. I have tried Hangouts, Viber, and Whatsapp on my phone, and I use all three occasionally. If I was asked to use the Twitter web interface, I would try. And like I say, I can do discord well enough to get by, and I'm willing to try others. But I sometimes feel like I get little in return for the hours I spend asking about and adapting to the needs of others.Of course, everyone is different, I get it. So I don't take it personally. At the end of the day, I'm just annoyed at the absence of something with a simple interface like Skype 3.8. Anyone remember that?) To my knowledge, it made everyone happy.I sort of see Ironcross's angle of looking at things, to a point. The way I see it, Microsoft will do what they want and discontinue Skype 7 whenever they please, and will focus on Skype 8 and their vision of it, in whatever way they choose. They care about accessibility and fixing bugs for the majority, but their vision comes forward, and that is what they will support the most. You have equal right to support or not to support it. As an example, I don't mind Skype 8 so I use it. I do mind Twitter's API changes so I stopped using that. But that's pretty much the extent of my control. I could, perhaps, try to persuade a big company to change something, but I suspect I would not get far at all.I fully understand why someone would say "If it ain't broke, don't fix it. Why discontinue Skype 7?" When someone says that to me, I normally like to do research and figure out reasons for the change, because I believe good reasons and solid justification is more worth finding than assumptions and cynical conspiracy theories. But I also know those conspiracy theories will happen no matter what. So to sum up, I can't win, pretty much. Therefore I just go with the flow as much as I can, and accept the good and the bad when I'm ready. Sometimes I have the luxury of choosing when I do things, but sometimes I am forced into things. When you are able to choose, it is no doubt a better experience, but regardless of how you are introduced to change, 

Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Here's the deal. I'm unfortunately on Jaydes side with this one. Your not simply gathering community consensus. Your essentially attempting to get a user banned from this forum. Not with a formal appeal mind you, but with an informal poll. Right after everyone was practically at each others throats in the midst of a discussion disagreeing, for the thousandth time, with Mason and his actions. So if I'm reading you correctly, you propose we take the word of a bunch of pissed off players. We take action here on the forum for matters that occur elsewhere. Nowhere, and I've been over and over and over that document, do we have a rule that says:Thou Shouldst refrain from unrightfully banning players, and being flaky/undecided, and running games with less than ideal administration, and being unwanted by members of this here forum. Such will, at bidding from the community at large, result in a permanent ban or other draconian form of punishment.We hope you enjoy your stay!Sorry, but no.Sorry, but post two really made me laugh out loud. All topics that get discussed... Get closed? Sorry? I'm afraid I might ask you to provide some examples here to back up your claim. In the course of a week, at least five separate topics were created that needed closure. Three dealing with Mason and that were the product of much mud slinging. Two asking mods to go ahead and outright ban a member of the forum, Mahdi and now Mason. I think we can all agree Mahdi is pretty annoying, indeed he's currently skating on extremely thin ice. As in he's been banned once before and either starts or ignites pointless disagreements. However, that doesn't by any means spell out the need for immediate action, most certainly that which violates rules. Mason's decisions off forum are widely disputed, I have a lot that could be said on the matter that wouldn't exactly be in his favor. Still, we have no reason to go ahead and entirely avoid the clear rules and regulations. Think Mason should receive a warning or punishment? Cool. Create a topic and professionally outline your reasoning as opposed to creating a poll demanding us mods violate our rules, cool. If you go back and look at the Mahdi topic, I went ahead and let the discussion continue for a time for this exact reason. but enough pointless bashing, flaming, and mud slinging has occurred already. And was it not matters off-forum that lead to the infamous Walter ban?

URL: https://forum.audiogames.net/post/419607/#p419607




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Have I been called as a hero again? lol

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Have I been called as a hero again? lol

yes I was also called a couple days ago lol! I wonder if it's a bug or if someone is randomly purchasing AHC for people? lol

URL: https://forum.audiogames.net/post/419610/#p419610




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Cutting code from the scripts in python?

2019-03-16 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Cutting code from the scripts in python?

Tolk has some serious trouble with its dll. Usually tolk should provide several solutions to searching for its dll or selecting them during runtime or some other way. You are right, it is just possible to add the path to the overall system paths within python to fix this. However, its not best practice to run any script from within the python directory, but from within the script directory instead. Whats so hard about opening a cmd from within the script folder (Windows 10 even has menu items within the start menu when pressing alt I believe) and just writepython my_script.pyfrom within the cmd afterwards? That would solve all your problems. You could also create shortcuts on your desktop which run the corresponding python command to start your script. The advantage of shortcuts is that you can manually select the working directory the script should be run in.Best Regards.Hijacker

URL: https://forum.audiogames.net/post/419608/#p419608




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Typerspeed 1.05 released with much needed fixes

2019-03-16 Thread AudioGames . net Forum — New releases room : Ceiling Feeling via Audiogames-reflector


  


Re: Typerspeed 1.05 released with much needed fixes

If you read the read the readme file, it tells you exactly how to choose an option. But thanks for telling me how to remove that stupid pygame message. It was annoying me too.The Dwarfer wrote:Hi,this is an awesome first project!  I can't remember what my first Python thing was, but it definitely wasn't something like this or any game for that matter.  Rock on!Let me suggest a few things, though.1. When you first start up the game, there is a bunch of clutter because the game starts up, and then you get the, "Welcome to pygame 1.9.4! Visit the pygame community" followed by this really long URL. It actually prints two lines. And to prevent Pygame from doing that, you can go toc:\python37\lib\sight-packages\pygameReplacing python37 with your python ver directory.Then, go to __init__.py, and remove the last two lines. They're both print statements that print the above messages. You can always read them to be double sure before deleting though.2. Maybe make it so it spells every word, and uses commas between the letters?3. In addition to number 2, make it so that a word is announced, and then the timer doesn't start until the user presses enter to signify they're ready to type the word.4. When the game first launches, and maybe the main menu does read, but perhaps it's due to me skipping the URL that I don't hear what my options are. I interrupt the pygame welcome message with the arrow keys, and it just says choose an option, not what options are available to me.Thanks, and best of luck!

URL: https://forum.audiogames.net/post/419609/#p419609




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Here's the deal. I'm unfortunately on Jaydes side with this one. Your not simply gathering community consensus. Your essentially attempting to get a user banned from this forum. Not with a formal appeal mind you, but with an informal poll. Right after everyone was practically at each others throats in the midst of a discussion disagreeing, for the thousandth time, with Mason and his actions. So if I'm reading you correctly, you propose we take the word of a bunch of pissed off players. We take action here on the forum for matters that occur elsewhere. Nowhere, and I've been over and over and over that document, do we have a rule that says:Thou Shouldst refrain from unrightfully banning players, and being flaky/undecided, and running games with less than ideal administration, and being unwanted by members of this here forum. Such will, at bidding from the community at large, result in a permanent ban or other draconian form of punishment.We hope you enjoy your stay!Sorry, but no.Sorry, but post two really made me laugh out loud. All topics that get discussed... Get closed? Sorry? I'm afraid I might ask you to provide some examples here to back up your claim. In the course of a week, at least five separate topics were created that needed closure. Three dealing with Mason and that were the product of much mud slinging. Two asking mods to go ahead and outright ban a member of the forum, Mahdi and now Mason. I think we can all agree Mahdi is pretty annoying, indeed he's currently skating on extremely thin ice. As in he's been banned once before and either starts or ignites pointless disagreements. However, that doesn't by any means spell out the need for immediate action, most certainly that which violates rules. Mason's decisions off forum are widely disputed, I have a lot that could be said on the matter that wouldn't exactly be in his favor. Still, we have no reason to go ahead and entirely avoid the clear rules and regulations. Think Mason should receive a warning or punishment? Cool. Create a topic and professionally outline your reasoning as opposed to creating a poll demanding us mods violate our rules, cool. If you go back and look at the Mahdi topic, I went ahead and let the discussion continue for a time for this exact reason. but enough pointless bashing, flaming, and mud slinging has occurred already.

URL: https://forum.audiogames.net/post/419607/#p419607




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : DaddySpice via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

I can confirm that skype 7 works again

URL: https://forum.audiogames.net/post/419606/#p419606




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : SkyLord via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

sad.

URL: https://forum.audiogames.net/post/419605/#p419605




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : MasterOfDeath via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

This is simply hilarious...

URL: https://forum.audiogames.net/post/419604/#p419604




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Agreed, I didn't even incite anything, just asked a question.

URL: https://forum.audiogames.net/post/419603/#p419603




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : MasterOfDeath via Audiogames-reflector


  


Re: Gathering Community Consensus is Now Not OK

Agreed. It's quite fun that nowadays all topics that should be discussed, get closed. Sometimes for me it seems like moderators even don't wanna confront these problems.

URL: https://forum.audiogames.net/post/419602/#p419602




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: lost city is discontinued

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : Mohammed-mufleh via Audiogames-reflector


  


Re: lost city is discontinued

Wait, its still the same as zommbie areena, i don't know why you have to make it a big deal affter all eg, transfering it to someone else, can that person even develep?

URL: https://forum.audiogames.net/post/419601/#p419601




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: potentially contravirtial: should we purge the forum of 0posters

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Re: potentially contravirtial: should we purge the forum of 0posters

I agree, purge them.

URL: https://forum.audiogames.net/post/419600/#p419600




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

I agree with you on that. It was unnecessary but you know there are always these kinds of people who think this way and won't be calm until they harm the likers of skype7. Of course that was much much better but what could we do?

URL: https://forum.audiogames.net/post/419599/#p419599




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The space bar1.2 released

2019-03-16 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: The space bar1.2 released

In this game, you have to press the space bar or enter as fast as you can. You have 60 seconds by default to do it.

URL: https://forum.audiogames.net/post/419597/#p419597




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Gathering Community Consensus is Now Not OK

2019-03-16 Thread AudioGames . net Forum — Site and forum feedback : ironcross32 via Audiogames-reflector


  


Gathering Community Consensus is Now Not OK

OK folks, here's the situation, it is now not OK to gather community input regarding a problem that affects all of us. See this post for details. I don't even know what to say, I literally have no words.

URL: https://forum.audiogames.net/post/419598/#p419598




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: surprise from microsoft: bye skype 7!

2019-03-16 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: surprise from microsoft: bye skype 7!

See, I agree with you in theory, MasterOfDeath. I wasn't the one who began this topic.But when someone comes in and basically spits spite, I'm going to take issue with that, given I was one of the vocal supporters of the fact that Skype 7 was still working. And still is, let's remember that. After the scare, it's still up.You don't get away with essentially laughing at me (or rather, at a group of which I'm a part) and get a free pass just because it's not personally targeted. I'm not in the least trying to claim any straight-up malice here, and I know it's not personal to me at all. But I came in here and said what I did because frankly I have yet to receive a good answer as to why people are actively glad that support of a harmless thing was supposedly discontinued. It's not hurting anyone. It's doing no harm of any kind. The upgrade is not a straight-up, no-doubt-about-it benefit. So why the freaking glee? It just feels needlessly antagonistic, and so I responded to it by challenging those responsible to answer for their actions. Is that wrong?

URL: https://forum.audiogames.net/post/419596/#p419596




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: The space bar1.2 released

2019-03-16 Thread AudioGames . net Forum — New releases room : an idiot via Audiogames-reflector


  


Re: The space bar1.2 released

Can you add a  description of the game in your post? Not putting a description in the new releases room is a habit that too many people are repeating far too often

URL: https://forum.audiogames.net/post/419595/#p419595




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


  1   2   3   4   5   >