Re: Monthly chat April 2019

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Shin_Goenitz via Audiogames-reflector


  


Re: Monthly chat April 2019

hi and thanks for the reply and the recommendations!I'll create a separate topic. I just asked here to be sure if it would pass since I was unsure if you guys got 10 of those a week! a damn shame about the BSC games though, Troopanum 2 was one of my favorites! Insanely fun all around!Ah, the Brexit thingy is as humorous as it's utterly depressing. Maybe you guys will join some sort of companionship with us since Norway never have been a part of the EU? We have a sweet deal though, and the EU have implied that you guys are not going to get that same privilege if you actually go through with it. That's unfortunately what we get when old white men scared of those "brown people" are dictating how society aught to work, and I haven't mentioned the fact that their worldview mostly are based on kneejerk reactions and outdated thinking to begin with.Anyways, sorry to hear about your situation man, that's bureaucracy at its worst right there! I'm assuming she's American based on your earlier writings? I've heard of Americans that have faced similar stuff around here as well when finding a Norwegian boyfriend/girlfriend. I hope you'll sort it out!Haha, after my previous post I read through my post history and it's astounding to see how much my English has improved since then. I knew it was worse, but some of it was textbook Engrish and it was really apparent that I was a kid and not an adult. Brought back some memories though!Other than that I've been on a reading binge lately and read Irvine Welsh's Trainspotting in English (I read it in Norwegian back in 2015) but wanted to read the real deal, so to say. It was challenging in a positive way to read it narrated in Scots for the most part since I had to concentrate to understand it. It turned out fine though since I generally have a knack for understanding accents and dialects, if I should say so myself :dOther than that I plowed through Hunter S. Thompson's The rum diary and am going for some of his other work next. Don't know why I haven't checked him out earlier since it sure was right up my alley!As with musical ventures I've decided to start actually making music, probably hip hop with some influences from reggae/dancehall and possibly some drum and bass under a different pseudonym. I've studied music myself back in the day, but I had much more doubts about my musical talent to actually go into it full time but after 5 years of studying both sociology and political science I've decided that normal academia is not for me. I'm an artist at heart and want to exploit that to the fullest from now on! I've also been a music nerd my entire life and listen to a lot of stuff, I'm  a pretty good singer and got perfect pitch so the only thing I need now is equipment to bring out all of my ideas for people to hear and I'm really looking forward to that! I'm applying for a bachelors degree in journalism and are there by moving to Oslo this summer just to have something to fall back on but maybe my initial reluctance to actually make something have made me better music wise? I think so, since my voice has improved a lot as well as my ability to structure songs and such.Anyways, sorry for the stream of consciousness rambling, I got a bit carried away, haha!

URL: https://forum.audiogames.net/post/426720/#p426720




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Re: Monthly chat April 2019

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Shin_Goenitz via Audiogames-reflector


  


Re: Monthly chat April 2019

hi and thanks for the reply and the recommendations!I'll create a separate topic. I just asked here to be sure if it would pass since I was unsure if you guys got 10 of those a week! a damn shame about the BSC games though, Troopanum 2 was one of my favorites! Insanely fun all around!Ah, the Brexit thingy is as humorous as it's utterly depressing. Maybe you guys will join some sort of companionship with us since Norway never have been a part of the EU? We have a sweet deal though, and the EU have implied that you guys are not going to get that same privilege if you actually go through with it. That's unfortunately what we get when old white men scared of those "brown people" are dictating how society aught to work, and I haven't mentioned the fact that their worldview mostly are based on kneejerk reactions and outdated thinking to begin with.Anyways, sorry to hear about your situation man, that's bureaucracy at its worst right there! I'm assuming she's American based on your earlier writings? I've heard of Americans that have faced similar stuff around here as well when finding a Norwegian boyfriend/girlfriend. I hope you'll sort it out!Haha, after my previous post I read through my post history and it's astounding to see how much my English has improved since then. I knew it was worse, but some of it was textbook Engrish and it was really apparent that I was a kid and not an adult. Brought back some memories though!Other than that I've been on a reading binge lately and read Irvine Welsh's Trainspotting in English (I read it in Norwegian back in 2015) but wanted to read the real deal, so to say. It was challenging in a positive way to read it narrated in Scots for the most part since I had to concentrate to understand it. It turned out fine though since I generally have a knack for understanding accents and dialects, if I should say so myself :dOther than that I plowed through Hunter S. Thompson's The rum diary and am going for some of his other work next. Don't know why I haven't checked him out earlier since it sure was right up my alley!As with musical ventures I've decided to start actually making music, probably hip hop, reggae/dancehall and possibly some drum and bass under a different pseudonym. I've studied music myself back in the day, but I had much more doubts about my musical talent to actually go into it full time but after 5 years of studying both sociology and political science I've decided that normal academia is not for me. I'm an artist at heart and want to exploit that to the fullest from now on! I've also been a music nerd my entire life and listen to a lot of stuff, I'm  a pretty good singer and got perfect pitch so the only thing I need now is equipment to bring out all of my ideas for people to hear and I'm really looking forward to that! I'm applying for a bachelors degree in journalism and are there by moving to Oslo this summer just to have something to fall back on but maybe my initial reluctance to actually make something have made me better music wise? I think so, since my voice has improved a lot as well as my ability to structure songs and such.Anyways, sorry for the stream of consciousness rambling, I got a bit carried away, haha!

URL: https://forum.audiogames.net/post/426720/#p426720




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Re: Monthly chat April 2019

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Shin_Goenitz via Audiogames-reflector


  


Re: Monthly chat April 2019

hi and thanks for the reply and the recommendations!I'll create a separate topic. I just asked here to be sure if it would pass since I was unsure if you guys got 10 of those a week! a damn shame about the BSC games though, Troopanum 2 was one of my favorites! Insanely fun all around!Ah, the Brexit thingy is as humorous as it's utterly depressing. Maybe you guys will join some sort of companionship with us since Norway never have been a part of the EU? We have a sweet deal though, and the EU have implied that you guys are not going to get that same privilege if you actually go through with it. That's unfortunately what we get when old white men scared of those "brown people" are dictating how society aught to work, and I haven't mentioned the fact that their worldview mostly are based on kneejerk reactions and outdated thinking to begin with.Anyways, sorry to hear about your situation man, that's bureaucracy at its worst right there! I'm assuming she's American based on your earlier writings? I've heard of Americans that have faced similar stuff around here as well when finding a Norwegian boyfriend/girlfriend. I hope you'll sort it out!Haha, after my previous post I read through my post history and it's astounding to see how much my English have improved since then. I knew it was worse, but some of it was textbook Engrish and it was really apparent that I was a kid and not an adult. Brought back some memories though!Other than that I've been on a reading binge lately and read Irvine Welsh's Trainspotting in English (I read it in Norwegian back in 2015) but wanted to read the real deal, so to say. It was challenging in a positive way to read it narrated in Scots for the most part since I had to concentrate to understand it. It turned out fine though since I generally have a knack for understanding accents and dialects, if I should say so myself :dOther than that I plowed through Hunter S. Thompson's The rum diary and am going for some of his other work next. Don't know why I haven't checked him out earlier since it sure was right up my alley!As with musical ventures I've decided to start actually making music, probably hip hop, reggae/dancehall and possibly some drum and bass under a different pseudonym. I've studied music myself back in the day, but I had much more doubts about my musical talent to actually go into it full time but after 5 years of studying both sociology and political science I've decided that normal academia is not for me. I'm an artist at heart and want to exploit that to the fullest from now on! I've also been a music nerd my entire life and listen to a lot of stuff, I'm  a pretty good singer and got perfect pitch so the only thing I need now is equipment to bring out all of my ideas for people to hear and I'm really looking forward to that! I'm applying for a bachelors degree in journalism and are there by moving to Oslo this summer just to have something to fall back on but maybe my initial reluctance to actually make something have made me better music wise? I think so, since my voice have improved a lot as well as my ability to structure songs and such.Anyways, sorry for the stream of consciousness rambling, I got a bit carried away, haha!

URL: https://forum.audiogames.net/post/426720/#p426720




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Re: Minefield concept demo

2019-04-13 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Minefield concept demo

Well the only other person who actually did stuff was brandon, and i don’t think he could have lifted those sounds. I’m also pretty sure i remember liam saying they were freesound during a stream. I’ll have to do some searching.

URL: https://forum.audiogames.net/post/426721/#p426721




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Re: Monthly chat April 2019

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Shin_Goenitz via Audiogames-reflector


  


Re: Monthly chat April 2019

hi and thanks for the reply and the recommendations!I'll create a separate topic. I just asked here to be sure if it would pass since I was unsure if you guys got 10 of those a week!Ah, the Brexit thingy is as humorous as it's utterly depressing. Maybe you guys will join some sort of companionship with us since Norway never have been a part of the EU? We have a sweet deal though, and the EU have implied that you guys are not going to get that same privilege if you actually go through with it. That's unfortunately what we get when old white men scared of those "brown people" are dictating how society aught to work, and I haven't mentioned the fact that their worldview mostly are based on kneejerk reactions and outdated thinking to begin with.Anyways, sorry to hear about your situation man, that's bureaucracy at its worst right there! I'm assuming she's American based on your earlier writings? I've heard of Americans that have faced similar stuff around here as well when finding a Norwegian boyfriend/girlfriend. I hope you'll sort it out!Haha, after my previous post I read through my post history and it's astounding to see how much my English have improved since then. I knew it was worse, but some of it was textbook Engrish and it was really apparent that I was a kid and not an adult. Brought back some memories though!Other than that I've been on a reading binge lately and read Irvine Welsh's Trainspotting in English (I read it in Norwegian back in 2015) but wanted to read the real deal, so to say. It was challenging in a positive way to read it narrated in Scots for the most part since I had to concentrate to understand it. It turned out fine though since I generally have a knack for understanding accents and dialects, if I should say so myself :dOther than that I plowed through Hunter S. Thompson's The rum diary and am going for some of his other work next. Don't know why I haven't checked him out earlier since it sure was right up my alley!

URL: https://forum.audiogames.net/post/426720/#p426720




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Re: Monthly chat April 2019

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Shin_Goenitz via Audiogames-reflector


  


Re: Monthly chat April 2019

hi and thanks for the reply and the recommendations!I'll create a separate topic. I just asked here to be sure if it would pass since I was unsure if you guys got 10 of those a week!Ah, the Brexit thingy is as humorous as it's utterly depressing. Maybe you guys will join some sort of companionship with us since Norway never have been a part of the EU? We have a sweet deal though, and the EU have implied that you guys are not going to get that same privilege if you actually go through with it. That's unfortunately what we get when old white men scared of those "brown people" are dictating how society aught to work, and I haven't mentioned the fact that their worldview mostly are based on kneejerk reactions and outdated thinking to begin with.Anyways, sorry to hear about your situation man, that's bureaucracy at its worst right there! I'm assuming she's American based on your earlier writings? I've heard of Americans that have faced similar stuff around here as well when finding a Norwegian boyfriend/girlfriend. I hope you'll sort it out!Haha, after my previous post I read through my post history and it's astounding to see how much my English has improved since then. I knew it was worse, but some of it was textbook Engrish and it was really apparent that I was a kid and not an adult. Brought back some memories though!Other than that I've been on a reading binge lately and read Irvine Welsh's Trainspotting in English (I read it in Norwegian back in 2015) but wanted to read the real deal, so to say. It was challenging in a positive way to read it narrated in Scots for the most part since I had to concentrate to understand it. It turned out fine though since I generally have a knack for understanding accents and dialects, if I should say so myself :dOther than that I plowed through Hunter S. Thompson's The rum diary and am going for some of his other work next. Don't know why I haven't checked him out earlier since it sure was right up my alley!

URL: https://forum.audiogames.net/post/426720/#p426720




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Re: Minefield concept demo

2019-04-13 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Minefield concept demo

I would say a definite no to freesound, as I'm pretty sure Liam did the Evil Santa voice. Guess someone else who touched the game probably added it in.

URL: https://forum.audiogames.net/post/426719/#p426719




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Re: Scrolling battles pro

2019-04-13 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Scrolling battles pro

The maps guide is kind of, well not really a thing for now. I’ll get to it once minefield is better.

URL: https://forum.audiogames.net/post/426718/#p426718




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Re: Scrolling battles pro

2019-04-13 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Scrolling battles pro

It couldn’t have been. That can’t actually happen, the limit is 150. Points were removed though, so it would be less than it was.

URL: https://forum.audiogames.net/post/426717/#p426717




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Re: upload audio to youtube

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: upload audio to youtube

I've used Adapter on macOS to do it, but I can't figure out how to click the start button in the Windows version. What I essentially do is press the browse button to import the file, and then choose MP4 as the destination file type. The program converts the file into an MP4 video file that YouTube accepts. If anyone can figure out how to do this on Windows, please let me know.

URL: https://forum.audiogames.net/post/426716/#p426716




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Re: Scrolling battles pro

2019-04-13 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: Scrolling battles pro

Hello evryone. Bopitmaster34 was right about adding a builder menu.And there is a problem i'm facing or lets say a bug.Yesterday i logged on to chris's server, i played a bit, but i found out that the see range was 24, but before, or in versions 2.3.0 or so, it was 204, if i remembered, what happened?

URL: https://forum.audiogames.net/post/426715/#p426715




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Re: Trimps

2019-04-13 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Trimps

You can tell if you've gotten the perk both from the log if you have the story turned on and by clicking the "View Perks" option in the table where you can save/export/change settings etc. The unlocked perks are at the top of the list in the dropdown panel, and you can spend any helium you had left over on them, but only from previous runs. That's how I'm benefiting from Carpentry right now.

URL: https://forum.audiogames.net/post/426714/#p426714




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Re: discord

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector


  


Re: discord

Hi.@Chris, it only supports mono audio.As for audio quality, I've heard reports that users get distorted voice qualities in voice calls. I haven't been on any voice calls as of yet so I can't confirm, but some Twitch/YouTubers that I'm friends with have Discord and the people in the call sometimes sound distorted.As for server participant limits, let me copy/paste what's on the Discord Wiki:◾ A user cannot be on more than 100 servers. Once this limit is hit, any server invite will display as "Invite Expired".◾ Servers have no theoretical member limit - there are servers with tens of thousands of users (75k+ in once instance).◾ Servers reaching 5,000 simultaneous online members will need to contact Support to be moved to hardware supporting larger servers - this is when members start getting "Server Unavailable" errors.◾ A server can have at most 500 channels - text, voice, and categories combined. Once 500 channels are reached, no more channels can be created.◾ A server can have at most 250 roles.◾ A server can have at most 50 regular and 50 animated emojis.◾ Servers reaching 1,000 members have the offline members list removed.◾ Message limit: 2,000 characters. (note: user/channel/role mentions and emojis contain more characters than are shown)◾ TTS message limit: 200 characters.◾ Pinned messages limit: 50 messages◾ Reactions per message: 20 reactions.◾ Maximum attachment size: 8 MB (or 8388608 bytes to be exact).◾ Maximum attachment size with Nitro: 50 MB (or 52428800 bytes to be exact).◾ Minimum time for idling: 10 minutes.◾ Username/nickname: 32 characters.◾ Channel topic size: 1,024 characters.

URL: https://forum.audiogames.net/post/426713/#p426713




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-13 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

The game is updated there, I updated it

URL: https://forum.audiogames.net/post/426712/#p426712




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Re: Scrolling battles pro

2019-04-13 Thread AudioGames . net Forum — New releases room : bopitmaster34 via Audiogames-reflector


  


Re: Scrolling battles pro

You should add a builder menu so we don't  have to edit the map ourselves

URL: https://forum.audiogames.net/post/426710/#p426710




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-13 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Do you update the version on Humble Bundle? I refuse to use Steam for a variety of reasons, DRM and the fact they seem to have no interest in making the platform more accessible being my top two.

URL: https://forum.audiogames.net/post/426711/#p426711




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-13 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Do you update the version on Humble Bundle? I refuse to use Steam for a variety of reasons. DRM and the fact they seem to have no interest in making the platform more accessible for screen reader users are my top two.

URL: https://forum.audiogames.net/post/426711/#p426711




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Re: Manamon request

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : TimothyJohn via Audiogames-reflector


  


Re: Manamon request

I have one. 

URL: https://forum.audiogames.net/post/426709/#p426709




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Re: discord

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: discord

I installed the Windows client and I'm extremely confused. All it is is a web page with a search box to find servers? How is the audio quality? How many participants can you have? Does it support stereo sound?

URL: https://forum.audiogames.net/post/426708/#p426708




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Re: Music notation

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Music notation

I went to the link in post six where you said 300eEros, but it said 403 forbidden. So I went to the original site and went to download the file. I didn't see any mention of NVDA or plug-ins other than JAWS scripts. Unless, you are saying that the NVDA plug-in is but an add-on available after purchase.

URL: https://forum.audiogames.net/post/426707/#p426707




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Re: using Rea Samplomatic to "sing" with samples?

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: using Rea Samplomatic to "sing" with samples?

I once asked how to make a soundfont based on the old Windows 2000 ding sound in G5. But, if this plugin just does what I've been able to do manually with my DAW by making multiple copies of that file with differing notes, then cutting, copying, pasting, and mixing with proper fades, wouldn't it just be the same as making a sound font?

URL: https://forum.audiogames.net/post/426706/#p426706




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Re: Question from an OpenAL rookie

2019-04-13 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Question from an OpenAL rookie

Don't have much experience with C#, but you can find a few examples [here]. You'll want the [OpenAL-Soft] version to work with. Feel free to check out the developer guide [here], and EFX guide for reverb and such [here]. If it helps any, I have a number of example scripts written in python for hrtf, efx, recording, and positional audio, which you can find [here]. It also includes a collection of hrtf tables with links and guides on where to get and compile them yourself.

URL: https://forum.audiogames.net/post/426705/#p426705




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Re: I have a deaf and blind friend.

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: I have a deaf and blind friend.

I am blind and hard-of-hearing, and pardon if this comes off as sounding blunt, but if anything it's probably because of ignorance.. I have experienced some internalised ableism by some blind people, such as excessive yelling, sounding angry, or otherwise making me feel as if it were my fault that I couldn't hear them the first time.I also have an older brother who is profoundly deaf and blind since birth, but unlike I, he never developed oral language skills, so his behaviur is the only means of communication.Look at post 16 in the thread entitled Blind and Sighted Mindsets, or something like that.

URL: https://forum.audiogames.net/post/426704/#p426704




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Re: Any amatuer/ham operators out there?

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Any amatuer/ham operators out there?

Hello, de KJ7ERC.I have EchoLink on my devices, but I haven't yet had a chance to get a radio, not even a Baofeng UV5R or the Kenwood TH D74A. I am an ARRL and HandiHam member, though.I got my licence three days before my birthday, which was definitely a wonderful surprise. I got to visit a Ham Radio Outlet store, too.What is the Peanut app for Windows?

URL: https://forum.audiogames.net/post/426703/#p426703




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Re: upload audio to youtube

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: upload audio to youtube

I have to look for a similar programme because I know people have used either Stereo Mix, or the equivalent on their audio interfacess to record Eurofly with or without commentaries.

URL: https://forum.audiogames.net/post/426702/#p426702




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Re: creating translations for bokurano debouken1 and 2?

2019-04-13 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: creating translations for bokurano debouken1 and 2?

I know about that. its the storry I wanna translate

URL: https://forum.audiogames.net/post/426701/#p426701




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Re: World building

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: World building

I like to build the hell out of my world, whatever it may be.I'll be one of those with the volumes of notes no one will ever see.The reader may or may not need to know, but I need to know.Then as I begin to write, the knowledge is there for me, and I can distribute the important bits of it to the reader, like little snacks. :-)I have always believed that the better grasp I have on my project, the better it will be, even if only 1% of what I know actually gets included in the version that goes out to the public.

URL: https://forum.audiogames.net/post/426700/#p426700




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Re: Minefield concept demo

2019-04-13 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Minefield concept demo

I think those sounds are in freesound, i’m not sure since i wasn’t the one who added those. I’m thinking of re doing those anyway with my own voice, problem is my yeti has quite a lot of echo and stuff. Anyway.

URL: https://forum.audiogames.net/post/426699/#p426699




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Re: creating translations for bokurano debouken1 and 2?

2019-04-13 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: creating translations for bokurano debouken1 and 2?

When bk2 starts and you hear the logo, press e. This will enable a mostly complete English translation. However the story isn't translated.

URL: https://forum.audiogames.net/post/426698/#p426698




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Re: discord

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: discord

It's a chat client for gamers, which just about every gamer uses, besides us because blind people can't play games, don't'cha know?

URL: https://forum.audiogames.net/post/426697/#p426697




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Re: new iOS release, zombies, run!

2019-04-13 Thread AudioGames . net Forum — New releases room : nina0116 via Audiogames-reflector


  


Re: new iOS release, zombies, run!

There really aren't bonuses or rpg stats to worry about, however as you run or walk as the case maybe you will pickup supplies you can then use to build your base.  I've been playing this "game" for a cupple of years, and even though I took a break when I moved from my apartment to a moble home, I was still able to reach season 2 mission 3.  I use to write about my runs on facebook, and if I can find a way to run again I will probably continue doing that.

URL: https://forum.audiogames.net/post/426696/#p426696




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-13 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

Hi.What are the system requirements? Here the game it's so slow... I'm with an I7 prosessor and 12 gb of ram...

URL: https://forum.audiogames.net/post/426695/#p426695




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Re: java access

2019-04-13 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: java access

You won't get access to 64 bit java apps because NVDA isn't technically 64 bit, though it sort of is in a weird way hybridized. So, even with the java access bridge, you only get 32 bit apps working.

URL: https://forum.audiogames.net/post/426694/#p426694




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creating translations for bokurano debouken1 and 2?

2019-04-13 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


creating translations for bokurano debouken1 and 2?

so, like in bk3, can someone create translations for bk 1 and 2?if I knew japanies, would help. maybe someone should start it?and could someone derickt me to a learning japanies gide?

URL: https://forum.audiogames.net/post/426692/#p426692




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Re: Installing Classic Troopanum (new version)

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Re: Installing Classic Troopanum (new version)

Hello. @TurtlePower, you can make it work by doing the following:Make sure vbrunSp6.exe and the windows audio media distributables are installed. Then download the Visual Basic 6 Run-time+ zip file from Source Forge, extract it, and install the necessary files. This, if done correctly, assuming you have installed .Net Framework with one of AProne's games, will enable the running of the original Troopanum's Pipe's shortcuts with administrator. I know I got the new Classic Troopanum to run under Windows 7. Usually anything that runs on 7 can run on 10, with some tweeks. I wonder what is unusual here. Let me know if you get any errors.

URL: https://forum.audiogames.net/post/426691/#p426691




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Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

I play online every week without issue.

URL: https://forum.audiogames.net/post/426690/#p426690




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Re: Alter Aeon April 2019 Update

2019-04-13 Thread AudioGames . net Forum — New releases room : gisco_tn via Audiogames-reflector


  


Re: Alter Aeon April 2019 Update

Yes, we plan on adding level 38 mage and cleric skills.

URL: https://forum.audiogames.net/post/426689/#p426689




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Re: Minefield concept demo

2019-04-13 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Minefield concept demo

Urm, how'd you manage to get Evil Santa into the game, did Liam give you permission for that? That would be a name that sure wasn't dropped in the credits.Oh yeah, if you couldn't tell, I beat the game. Lol. The lead-up was harder than the boss I will say, but that'll be different likely when the boss gets redone and the game gets more balance.

URL: https://forum.audiogames.net/post/426688/#p426688




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Re: Minefield concept demo

2019-04-13 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Minefield concept demo

Urm, how'd you manage to get Evil Santa into the game, did Liam give you permission for that? Oh yeah, if you couldn't tell, I beat the game. Lol. The lead-up was harder than the boss I will say, but that'll be different likely when the boss gets redone and the game gets more balance.

URL: https://forum.audiogames.net/post/426688/#p426688




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seeking help with the quest program from textadventures.co.uk

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector


  


seeking help with the quest program from textadventures.co.uk

Hi all, there are two versions of quest found at http://www.textadventures.co.uk and I am unable to use any of them. The program has unlabeled edit boxes and is virtually impossabil to navigate and use and as far as the online editor, I cant tell what goes where. Can someone please help me do extencive research into this problem? It is supposed to be accessabil for blind users. But it has plagued me for months. And I'm unable to reach Alex Warren to report the problems I am having. If someone can help me, please send me a skype invite at mysticfire.gam...@gmail.com Thank you.p.s. Are their clients used to also create text games?

URL: https://forum.audiogames.net/post/426687/#p426687




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Re: Where is the start/menu button on the nintento switch

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Where is the start/menu button on the nintento switch

Hi,Please consider this topic as not created, i found the button i was looking for Greetz mike

URL: https://forum.audiogames.net/post/426685/#p426685




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Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector


  


Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

I agree with the last post, although I could never seem to get online play to work with that particular game anyway. It always crashed before it would connect.

URL: https://forum.audiogames.net/post/426684/#p426684




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Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

Agreed with #5.

URL: https://forum.audiogames.net/post/426683/#p426683




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Re: Installing Classic Troopanum (new version)

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector


  


Re: Installing Classic Troopanum (new version)

Can the original Troopanum even run under Windows 10? As far as I can recall, even under Windows 7, that version wouldn't unpack its sounds. If you can, I would seriously love to know how you did it, because I liked the sounds far better in that version. Ditto with the original Pipe. I hate Plumber Joe, to be honest. He's obnoxious AF. Lol.

URL: https://forum.audiogames.net/post/426681/#p426681




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Re: bgt1.0?

2019-04-13 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: bgt1.0?

I solved it by just putting the old bgt on an external hartdrive

URL: https://forum.audiogames.net/post/426682/#p426682




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Question from an OpenAL rookie

2019-04-13 Thread AudioGames . net Forum — Developers room : lightsome via Audiogames-reflector


  


Question from an OpenAL rookie

Greetings from Prague!I should develop an audiogame in c# as part of my bachelory thesis and because I'm under time pressure I need to learn 3d sound programming as quickly as possible. After a frenetic internet investigation and a little experimenting I finally made decission to learn OpenAL via OpenTK wrapper. I am interested in HRTF and all the effects like reverb or distance attenuation. Which OpenAL extension should I use? Do you know about a good tutorial on the internet? Would you write a demonstrative code snippet for me?

URL: https://forum.audiogames.net/post/426680/#p426680




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Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

I disagree with that though. I don't like that they just decided for everybody not to allow it. I could certainly see their reasons, but it's for us to decide. So, the better course of action I think would have been to create an option under race settings, default it to off, which says something about allow custom vehicles in multiplayer. If you host, that setting gets applied. But, if me and a few people want to have fun and we know the things are imbalanced, that's our choice.

URL: https://forum.audiogames.net/post/426679/#p426679




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Manamon request

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : princess gogo via Audiogames-reflector


  


Manamon request

hi all,i looking for manamon data file with completed manapedia,because i can't trade online,if you want to help, please send me an email: haggora1...@gmail.combest regards

URL: https://forum.audiogames.net/post/426678/#p426678




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Re: java access

2019-04-13 Thread AudioGames . net Forum — Off-topic room : arturminyazev via Audiogames-reflector


  


Re: java access

Slender, thanks a lot!

URL: https://forum.audiogames.net/post/426677/#p426677




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Re: java access

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: java access

Please note that if you are using NVDA, you must use the 32-bit Java runtime. For Windows 7 and later, you can enable the Java Access Bridge from the Ease of Access control panel. Alternatively, you can use jabswitch.exe to enable it manually, by going to the bin directory in your Java installation and typing jabswitch.exe /enable.

URL: https://forum.audiogames.net/post/426674/#p426674




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Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector


  


Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

And for a good reason too. As the FAQ states, since custom cars can be as powerful as you want them to be, you could make your own super car and win every race.

URL: https://forum.audiogames.net/post/426676/#p426676




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Re: bgt1.0?

2019-04-13 Thread AudioGames . net Forum — Developers room : Slender via Audiogames-reflector


  


Re: bgt1.0?

Yes, unfortunately you may not be able to easily solve that, especially since BGT adds context menu items for .bgt files.

URL: https://forum.audiogames.net/post/426675/#p426675




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Re: java access

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: java access

Please note that if you are using NVDA, you must use the 32-bit Java runtime. For Windows 7 and later, you can enable the Java Access Bridge from the Ease of Access control panel. Alternatively, you can use jabswitch.exe to enable it manually.

URL: https://forum.audiogames.net/post/426674/#p426674




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Re: World building

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector


  


Re: World building

Totally agree Dark.To the genre thing: yeah, there are a bunch of unclassifiable games out there. I only meant to give examples. If you read "Save the Cat" by Blake Snider, he has a whole chapter on non-traditional genre writing. As far as that question goes, it doesn't matter what you define your project as as long as it makes sense to you.Though I think your example of Final Fantasy would fall under steampunk if I'm not mistaken. But, like I said, it only has to make sense to the project developer. It's only to keep them in a frame of mind--not to provide publishing material. If someone wants to call their project a "farmer goes dragon slaying adventure," I don't see anything wrong with that.Also, I never meant for all the questions to be answered. Obviously there a bunch of questions dealing with the rest of a world that would have no baring on a project that only exists in one city. Many questions are context dependent. That should be obvious.I tried to put the questions in a certain order so that if one was answered one way than other questions below it would be clearly not applicable.It should be pretty clear how much a project needs to be developed. If you need things to think about for how much you want to define your world then these questions are collected here. People who don't need detail aren't obligated to some or any of these questions. I'm just trying to give people things to think about. And if you're developing an RPG, or other deep story type projects, then world building is often critical to a good story--not always but often.Not all these things will even come up in the game. I think Lucas did more world building than you realize behind the scenes. It's not always about what's said directly in a story or glimpsed in the background, but world building helps any storyteller ground their story in a believable world rather the end user gets to see all the dials, switches, and sticky notes that went into the project or not.Brandon Sanderson has boxes of notes and notbooks filled with esoteric details on his Cosmeer that the reader will never even know about through his stories--same with George Martin, Tolkien, Herbert, and a ton of others.PS. Martin already knows who will sit the Iron Throne, and has since he began writing Game of Thrones because of world building.

URL: https://forum.audiogames.net/post/426673/#p426673




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Re: World building

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector


  


Re: World building

Totally agree Dark.To the genre thing: yeah, there are a bunch of unclassifiable games out there. I only meant to give examples. If you read "Save the Cat" by Blake Snider, he has a whole chapter on non-traditional genre writing. As far as that question goes, it doesn't matter what you define your project as as long as it makes sense to you.Though I think your example of Final Fantasy would fall under steampunk if I'm not mistaken. But, like I said, it only has to make sense to the project developer. It's only to keep them in a frame of mind--not to provide publishing material. If someone wants to call their project a "farmer goes dragon slaying adventure," I don't see anything wrong with that.Also, I never meant for all the questions to be answered. Obviously there a bunch of questions dealing with the rest of a world that would have no baring on a project that only exists in one city. Many questions are context dependent. That should be obvious.I tried to put the questions in a certain order so that if one was answered one way than other questions below it would be clearly not applicable.It should be pretty clear how much a project needs to be developed. If you need things to think about for how much you want to define your world then these questions are collected here. People who don't need detail aren't obligated to some or any of these questions. I'm just trying to give people things to think about. And if you're developing an RPG, or other deep story type projects, then world building is often critical to a good story--not always but often.Not all these things will even come up in the game. I think Lucas did more world building than you realize behind the scenes. It's not always about what's said directly in a story or glimpsed in the background, but world building helps any storyteller ground their story in a believable world rather the end user gets to see all the dials, switches, and sticky notes that went into the project or not.Brandon Sanderson has boxes of notes and notbooks filled with esoteric details on his Cosmeer that the reader will never even know about through his stories--same with George Martin, Tolkien, Herbert, and a ton of others.

URL: https://forum.audiogames.net/post/426673/#p426673




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java access

2019-04-13 Thread AudioGames . net Forum — Off-topic room : arturminyazev via Audiogames-reflector


  


java access

hello i have a java app, and this is not accessiblei herd about the java access function that make java apps accessible. how i can enable this feature?

URL: https://forum.audiogames.net/post/426672/#p426672




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Re: Return Of The King multilanguage version released

2019-04-13 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Someone mind giving a link to the latest version? Thanks.

URL: https://forum.audiogames.net/post/426671/#p426671




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Re: Pokémon crystal access

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Pokémon  crystal  access

ok I starded the game I wasnt understanding that you need to click the pokemon europe version but now I understand thanks.

URL: https://forum.audiogames.net/post/426670/#p426670




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Re: bgt1.0?

2019-04-13 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: bgt1.0?

A ok thx. It worked, A strange thing though is that the new and the old bgt seam to intercept each other. Even if they are installed in different directories, in the moment where you install old bgt new bgt dies.

URL: https://forum.audiogames.net/post/426668/#p426668




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Re: Trimps

2019-04-13 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

hmmm ok. i went to z22. for some reason it's cycled round and gone back to the start of 22. any ideas?

URL: https://forum.audiogames.net/post/426667/#p426667




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Re: Pokémon crystal access

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Pokémon  crystal  access

@7Could you please be a bit more specific about your issue with VBA? Here are the step by step instructions on loading the game file and the lua.1. Run vba.exe.2. Press control+o to open the open game file dialogue.3. Select the "Pokemon - Crystal Version (USA, Europe).gbc" file from the file list [if this is the first time you have launched the .exe file and have not modified the folder, that .gbc file should be your only option].4. Select and prress enter on that file [from now on, you can quickly launch the game file in VBA by pressing control+f1, assuming this is the only game you play with VBA].The game will now make strange 8-bit sounds.Now to get the .lua file up and running.1. Press alt+t to jump to the tools menu.2. Press l to jump to the "LUA Scripting" submenu.3. Click the first option "New Lua Script Window..." or press n.4. Navigate to the browse button or type the full directory the .lua file is located.5. Select and press enter on the "pokemon.lua" file in the list if you have clicked the browse button.6. NVDA focus will return to the main new LUA Script window. Navigate to the run button and press enter.7. Wait until your screen reader announces "ready" and press escape to close the windows.The game should now be running with the LUA script.

URL: https://forum.audiogames.net/post/42/#p42




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

@26, apologies, I had not taken into account you meant the origin of [0, 0]. I understand now. And I think you misunderstood my thing about orientation. Orientation is not needed to know the distance of something. However, in most sound libraries, they either place hard restrictions on orientation vectors (i.e. both must be perpendicular to each other) and error if that isn't the case, or they put those restrictions but cause "undefined behavior" when you fail to give them the right orientation. (I've never seen a sound library that does the second, but FMOD definitely does the first, and I think OpenAL does too.)I do apologize  for the no/know thing, the phrasing was confusing.@redfox, as I said in 25, start small: try creating mazes. That particular activity is energising because you can toy with the algorithms and create new, interesting things. Then once you've got a maze generator you like written in your game (and yes, write it yourself), add onto it. And build up from there. But start small. Here's a list of algorithms you might want to try:Aldous Broder: Starting at an arbitrary location in the grid, move randomly from cell to cell. If moving to a previously unvisited cell, carve a passage to it. End when all cells have been visited. (This one is highly inefficient but is one of the more easier ones.)Backtracking generator: Starting at an arbitrary location, perform a random walk, avoiding previously visited cells. When no more moves are possible, backtrack to the most recently visited cell and resume the random walk from there. The algorithm ends when it tries to backtrack from the cell where it started.Binary tree: For each cell in the grid, randomly carve either north or east. (I would highly recommend you try this one first; it is by far the simplest and fastest algorithm.)Recursive division: Begin with an open grid, with no internal walls. Add a wall that divides the grid in half, with a passage through it linking the two halves. Repeat on each side of the grid, recursively, until no open areas remain.Ellers: Consider the grid one row at a time, sequentially. Assign the unvisited cells in the current row to different sets. Randomly link adjacent cells that belong to different sets, merging the sets together as you go. For each remaining set, choose at least one cell and carve south, adding that southern cell to the set as well. Repeat for every row in the grid. On the final row, link all adjacent cells that belong to different sets.Growing tree: This algorithm is a generalization of the Prim's algorithms. Start by creating a set and adding an arbitrary cell to it. Then, choose a cell from the set. If the cell has no unvisited neighbors, remove it from the set; otherwise choose one of the unvisited neighbors and link the two together. Add the neighbor to the set. Repeat until the set is empty.Hunt-and-kill: Starting at an arbitrary location, perform a random walk, avoiding previously visited cells. When no more moves are possible, scan the grid, looking for an unvisited cell next to a visited cell. If found, connect the two, and resume the random walk. The algorithm terminates when it cannot find any unvisited cells.Kruskal: Begin by assigning each cell to a different set. Randomly link two adjacent cells, but only if they belong to different sets. Merge the sets of the two cells. Repeat until only a single set remains.Prims (simplified): Initialize a set with an arbitrary cell. Randomly choose a cell from the set. If it has no unvisited neighbors, remove it from the set. Otherwise, choose one of the cell’s unvisited neighbors, link the two together, and add the neighbor to the set. Repeat until the set is empty.Prims (true): First, assign every cell a random weight, and initialize a set with an arbitrary cell. Choose the cell with the greatest weight from the set. If it has no unvisited neighbors, remove it from the set. Otherwise, choose one of the cell’s unvisited neighbors, link the two together, and add the neighbor to the set. Repeat until the set is empty.Sidewinder: Consider the grid one row at a time. For each row, link random runs of adjacent cells, and then carve north from a random cell in each run. Treat the northern row specially, linking all cells into a single corridor. (Another easy one.)Wilsons: Choose an arbitrary cell and add it to the maze. Starting from any other cell, perform a loop-erased random walk until you encounter a cell belonging to the maze, and then add the resulting walk. Repeat until all cells have been added.You can also make your own, if you are so inclined. Don't be bothered if its slow, though -- that happens to everyone! I won't tell you how to create a grid; I'll leave that up to your creative and intelligent mind. And if your chosen one ends up to be too complicated for you, try another one.

URL: https://forum.audiogames.net/post/426662/#p426662




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

@26, apologies, I had not taken into account you meant the origin of [0, 0]. I understand now. And I think you misunderstood my thing about orientation. Orientation is not needed to know the distance of something. However, in most sound libraries, they either place hard restrictions on orientation vectors (i.e. both must be perpendicular to each other) and error if that isn't the case, or they put those restrictions but cause "undefined behavior" when you fail to give them the right orientation. (I've never seen a sound library that does the second, but FMOD definitely does the first, and I think OpenAL does too.)I do apologize  for the no/know thing, the phrasing was confusing.@redfox, as I said in 25, start small: try creating mazes. That particular activity is energising because you can toy with the algorithms and create new, interesting things. Then once you've got a maze generator you like written in your game (and yes, write it yourself), add onto it. And build up from there. But start small. Here's a list of algorithms you might want to try:Aldous Broder: Starting at an arbitrary location in the grid, move randomly from cell to cell. If moving to a previously unvisited cell, carve a passage to it. End when all cells have been visited. (This one is highly inefficient but is one of the more easier ones.)Backtracking generator: Starting at an arbitrary location, perform a random walk, avoiding previously visited cells. When no more moves are possible, backtrack to the most recently visited cell and resume the random walk from there. The algorithm ends when it tries to backtrack from the cell where it started.Binary tree: For each cell in the grid, randomly carve either north or east. (I would highly recommend you try this one first; it is by far the simplest and fastest algorithm.)Recursive division: Begin with an open grid, with no internal walls. Add a wall that divides the grid in half, with a passage through it linking the two halves. Repeat on each side of the grid, recursively, until no open areas remain.Ellers: Consider the grid one row at a time, sequentially. Assign the unvisited cells in the current row to different sets. Randomly link adjacent cells that belong to different sets, merging the sets together as you go. For each remaining set, choose at least one cell and carve south, adding that southern cell to the set as well. Repeat for every row in the grid. On the final row, link all adjacent cells that belong to different sets.Growing tree: This algorithm is a generalization of the Prim's algorithms. Start by creating a set and adding an arbitrary cell to it. Then, choose a cell from the set. If the cell has no unvisited neighbors, remove it from the set; otherwise choose one of the unvisited neighbors and link the two together. Add the neighbor to the set. Repeat until the set is empty.Hunt-and-kill: Starting at an arbitrary location, perform a random walk, avoiding previously visited cells. When no more moves are possible, scan the grid, looking for an unvisited cell next to a visited cell. If found, connect the two, and resume the random walk. The algorithm terminates when it cannot find any unvisited cells.Kruskal: Begin by assigning each cell to a different set. Randomly link two adjacent cells, but only if they belong to different sets. Merge the sets of the two cells. Repeat until only a single set remains.Prims (simplified): Initialize a set with an arbitrary cell. Randomly choose a cell from the set. If it has no unvisited neighbors, remove it from the set. Otherwise, choose one of the cell’s unvisited neighbors, link the two together, and add the neighbor to the set. Repeat until the set is empty.Prims (true): First, assign every cell a random weight, and initialize a set with an arbitrary cell. Choose the cell with the greatest weight from the set. If it has no unvisited neighbors, remove it from the set. Otherwise, choose one of the cell’s unvisited neighbors, link the two together, and add the neighbor to the set. Repeat until the set is empty.Sidewinder: Consider the grid one row at a time. For each row, link random runs of adjacent cells, and then carve north from a random cell in each run. Treat the northern row specially, linking all cells into a single corridor. (Another easy one.)Wilsons: Choose an arbitrary cell and add it to the maze. Starting from any other cell, perform a loop-erased random walk until you encounter a cell belonging to the maze, and then add the resulting walk. Repeat until all cells have been added.You can also make your own, if you are so inclined. Don't be bothered if its slow, though -- that happens to everyone! I won't tell you how to create a grid; I'll leave that up to your creative and intelligent mind. And if your chosen one ends up tobe too complicated for you, try another one.

URL: https://forum.audiogames.net/post/426662/#p426662




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

@26, apologies, I had not taken into account you meant the origin of [0, 0]. I understand now. And I think you misunderstood my thing about orientation. Orientation is not needed to know the distance of something. However, in most sound libraries, they either place hard restrictions on orientation vectors (i.e. both must be perpendicular to each other) and error if that isn't the case, or they put those restrictions but cause "undefined behavior" when you fail to give them the right orientation. (I've never seen a sound library that does the second, but FMOD definitely does the first, and I think OpenAL does too.)I do apologize  for the no/know thing, the phrasing was confusing.@redfox, as I said in 25, start small: try creating mazes. That particular activity is energising because you can toy with the algorithms and create new, interesting things. Then once you've got a maze generator you like written in your game (and yes, write it yourself), add onto it. And build up from there. But start small. Here's a list of algorithms you might want to try:Aldous Broder: Starting at an arbitrary location in the grid, move randomly from cell to cell. If moving to a previously unvisited cell, carve a passage to it. End when all cells have been visited. (This one is highly inefficient but is one of the more easier ones.)Backtracking generator: Starting at an arbitrary location, perform a random walk, avoiding previously visited cells. When no more moves are possible, backtrack to the most recently visited cell and resume the random walk from there. The algorithm ends when it tries to backtrack from the cell where it started.Binary tree: For each cell in the grid, randomly carve either north or east. (I would highly recommend you try this one first; it is by far the simplest and fastest algorithm.)Recursive division: Begin with an open grid, with no internal walls. Add a wall that divides the grid in half, with a passage through it linking the two halves. Repeat on each side of the grid, recursively, until no open areas remain.Ellers: Consider the grid one row at a time, sequentially. Assign the unvisited cells in the current row to different sets. Randomly link adjacent cells that belong to different sets, merging the sets together as you go. For each remaining set, choose at least one cell and carve south, adding that southern cell to the set as well. Repeat for every row in the grid. On the final row, link all adjacent cells that belong to different sets.Growing tree: This algorithm is a generalization of the Prim's algorithms. Start by creating a set and adding an arbitrary cell to it. Then, choose a cell from the set. If the cell has no unvisited neighbors, remove it from the set; otherwise choose one of the unvisited neighbors and link the two together. Add the neighbor to the set. Repeat until the set is empty.Hunt-and-kill: Starting at an arbitrary location, perform a random walk, avoiding previously visited cells. When no more moves are possible, scan the grid, looking for an unvisited cell next to a visited cell. If found, connect the two, and resume the random walk. The algorithm terminates when it cannot find any unvisited cells.Kruskal: Begin by assigning each cell to a different set. Randomly link two adjacent cells, but only if they belong to different sets. Merge the sets of the two cells. Repeat until only a single set remains.Prims (simplified): Initialize a set with an arbitrary cell. Randomly choose a cell from the set. If it has no unvisited neighbors, remove it from the set. Otherwise, choose one of the cell’s unvisited neighbors, link the two together, and add the neighbor to the set. Repeat until the set is empty.Prims (true): First, assign every cell a random weight, and initialize a set with an arbitrary cell. Choose the cell with the greatest weight from the set. If it has no unvisited neighbors, remove it from the set. Otherwise, choose one of the cell’s unvisited neighbors, link the two together, and add the neighbor to the set. Repeat until the set is empty.Sidewinder: Consider the grid one row at a time. For each row, link random runs of adjacent cells, and then carve north from a random cell in each run. Treat the northern row specially, linking all cells into a single corridor. (Another easy one.)Wilsons: Choose an arbitrary cell and add it to the maze. Starting from any other cell, perform a loop-erased random walk until you encounter a cell belonging to the maze, and then add the resulting walk. Repeat until all cells have been added.You can also make your own, if you are so inclined. Don't be bothered if ts slow, though -- that happens to everyone! I won't tell you how to create a grid; I'll leave that up to your creative and intelligent mind.

URL: https://forum.audiogames.net/post/426662/#p426662




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

@26, apologies, I had not taken into account you meant the origin of [0, 0]. I understand now. And I think you understood my thing about orientation. Orientation is not needed to know the distance of something. However, in most sound libraries, they either place hard restrictions on orientation vectors (i.e. both must be perpendicular to each other) and error if that isn't the case, or they put those restrictions but cause "undefined behavior" when you fail to give them the right orientation. (I've never seen a sound library that does the second, but FMOD definitely does the first, and I think OpenAL does too.)I do apologize  for the no/know thing, the phrasing was confusing.@redfox, as I said in 25, start small: try creating mazes. That particular activity is energising because you can toy with the algorithms and create new, interesting things. Then once you've got a maze generator you like written in your game (and yes, write it yourself), add onto it. And build up from there. But start small. Here's a list of algorithms you might want to try:Aldous Broder: Starting at an arbitrary location in the grid, move randomly from cell to cell. If moving to a previously unvisited cell, carve a passage to it. End when all cells have been visited. (This one is highly inefficient but is one of the more easier ones.)Backtracking generator: Starting at an arbitrary location, perform a random walk, avoiding previously visited cells. When no more moves are possible, backtrack to the most recently visited cell and resume the random walk from there. The algorithm ends when it tries to backtrack from the cell where it started.Binary tree: For each cell in the grid, randomly carve either north or east. (I would highly recommend you try this one first; it is by far the simplest and fastest algorithm.)Recursive division: Begin with an open grid, with no internal walls. Add a wall that divides the grid in half, with a passage through it linking the two halves. Repeat on each side of the grid, recursively, until no open areas remain.Ellers: Consider the grid one row at a time, sequentially. Assign the unvisited cells in the current row to different sets. Randomly link adjacent cells that belong to different sets, merging the sets together as you go. For each remaining set, choose at least one cell and carve south, adding that southern cell to the set as well. Repeat for every row in the grid. On the final row, link all adjacent cells that belong to different sets.Growing tree: This algorithm is a generalization of the Prim's algorithms. Start by creating a set and adding an arbitrary cell to it. Then, choose a cell from the set. If the cell has no unvisited neighbors, remove it from the set; otherwise choose one of the unvisited neighbors and link the two together. Add the neighbor to the set. Repeat until the set is empty.Hunt-and-kill: Starting at an arbitrary location, perform a random walk, avoiding previously visited cells. When no more moves are possible, scan the grid, looking for an unvisited cell next to a visited cell. If found, connect the two, and resume the random walk. The algorithm terminates when it cannot find any unvisited cells.Kruskal: Begin by assigning each cell to a different set. Randomly link two adjacent cells, but only if they belong to different sets. Merge the sets of the two cells. Repeat until only a single set remains.Prims (simplified): Initialize a set with an arbitrary cell. Randomly choose a cell from the set. If it has no unvisited neighbors, remove it from the set. Otherwise, choose one of the cell’s unvisited neighbors, link the two together, and add the neighbor to the set. Repeat until the set is empty.Prims (true): First, assign every cell a random weight, and initialize a set with an arbitrary cell. Choose the cell with the greatest weight from the set. If it has no unvisited neighbors, remove it from the set. Otherwise, choose one of the cell’s unvisited neighbors, link the two together, and add the neighbor to the set. Repeat until the set is empty.Sidewinder: Consider the grid one row at a time. For each row, link random runs of adjacent cells, and then carve north from a random cell in each run. Treat the northern row specially, linking all cells into a single corridor. (Another easy one.)Wilsons: Choose an arbitrary cell and add it to the maze. Starting from any other cell, perform a loop-erased random walk until you encounter a cell belonging to the maze, and then add the resulting walk. Repeat until all cells have been added.You can also make your own, if you are so inclined. Don't be bothered if ts slow, though -- that happens to everyone! I won't tell you how to create a grid; I'll leave that up to your creative and intelligent mind.

URL: https://forum.audiogames.net/post/426662/#p426662




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Re: Pokémon crystal access

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Pokémon  crystal  access

hi I know that this question was askt in this topic but I cant start the game do you can give me more detail instructions for doing it?

URL: https://forum.audiogames.net/post/426664/#p426664




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

@26, apologies, I had not taken into account you meant the origin of [0, 0]. I understand now. And I think you understood my thing about orientation. Orientation is not needed to know the distance of something. However, in most sound libraries, they either place hard restrictions on orientation vectors (i.e. both must be perpendicular to each other) and error if that isn't the case, or they put those restrictions but cause "undefined behavior" when you fail to give them the right orientation. (I've never seen a sound library that does the second, but FMOD definitely does the first, and I think OpenAL does too.)I do apologize  for the no/know thing, the phrasing was confusing.@redfox, as I said in 25, start small: try creating mazes. That particular activity is energising because you can toy with the algorithms and create new, interesting things. Then once you've got a maze generator you like written in your game (and yes, write it yourself), add onto it. And build up from there. But start small.

URL: https://forum.audiogames.net/post/426662/#p426662




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Where is the start/menu button on the nintento switch

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Where is the start/menu button on the nintento switch

Hi all,I have ordered mk11 for the switch this evening, and i encounter a small problem. When i want to reach the options menu in mk11, i need to ress the start button? On the xbox one it is called the menu button, i don't know on how it is called on the ps4, but yeah. Where can i find this start/menu button on the nintendo switch?Greetz mike

URL: https://forum.audiogames.net/post/426661/#p426661




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Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

no

URL: https://forum.audiogames.net/post/426660/#p426660




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

@26, apologies, I had not taken into account you meant the origin of [0, 0]. I understand now. And I think you understood my thing about orientation. Orientation is not needed to know the distance of something. However, in most sound libraries, they either place hard restrictions on orientation vectors (i.e. both must be perpendicular to each other) and error if that isn't the case, or they put those restrictions but cause "undefined behavior" when you fail to give them the right orientation. (I've never seen a sound library that does the second, but FMOD definitely does the first, and I think OpenAL does too.)I do apologise for the no/know thing, the phrasing was confusing.

URL: https://forum.audiogames.net/post/426662/#p426662




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Re: discord

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: discord

It's a chat client for gamers.

URL: https://forum.audiogames.net/post/426659/#p426659




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Re: Pokémon crystal access

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon  crystal  access

You forgot backspace, which is the gameboy select button. This is important because you can register some key items like the bike and fishing rod to this button for quick use.

URL: https://forum.audiogames.net/post/426658/#p426658




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Re: audacity has a problem with every lame i give him

2019-04-13 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: audacity has a problem with every lame i give him

I am downloading it, the page audacity gets them from looks very suspicius though. So first they say their files are safe, in the same moment they tell you to always check them.

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Re: Free captcha solving chrome extension

2019-04-13 Thread AudioGames . net Forum — Off-topic room : kianoosh via Audiogames-reflector


  


Re: Free captcha solving chrome extension

Hi there. I've read that it can collect any data that:triggered by _javascript_ onchange, or onreset events:triggered by (a) _javascript_ onclick event:triggered by a _javascript_ onsubmit event. Does this mean that it can collect and send you what we right inside the input boxes such as passwords, and it can track our web browsing?May I know which part of the sourcecode handles this data collection please?

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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

steam is actually the best option right now, because i'm pushing updates there every couple of hours

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bonus stages in bk 2

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


bonus stages in bk 2

hi I beet bk 2 but I can not unlock the stage wear you fight with the search and destruction robots do you can tell me how to unlock it?

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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-13 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

yes you also get a steam key

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Re: Mortal Kombat 11

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : Gilly B via Audiogames-reflector


  


Re: Mortal Kombat 11

All welcome to add me on PSN.

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Simple NVDA questions from a novice user

2019-04-13 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Simple NVDA questions from a novice user

Hello. So I'm relatively new to NVDA, and I'm trying to check my davice specifications, as well as update my software. I had used the disk cleanup tool because I only had a 32 gb eMMC drive, and Windows was taking up 25 GB of it. When NVDA gets to groupings so as the device specifications, is there a way to actchally read those? I primarily use tab and the arrow keys, and the only thing that comes up is to rename the PC.Regarding updating Windows 10,  I had, when cleaning up the disk, checked the windows update button. Was I not supposed to do this? When I go to Settings > Windows Updates, and I set four updates, a feature update, another Microsoft update, and two Intel updates. It doesn't seem to do anything when I press enter or space on those updates, and I don't know what I'm doing wrong.OK, I'm almost done with my incessant questions. I've been looking around for a Windows keyboard shortcut guide ghn NVDA, I can look at the user guide for that), but I can't seem to find a complete one. Does anyone know of one that I can google to find it?Thanks, and I hope that I'm not asking too much.

URL: https://forum.audiogames.net/post/426650/#p426650




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Re: Trimps

2019-04-13 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

how do you know if you have the pirks from completing challenges? i did the disaplin one but can't really tell if i have got the pirk from it. also can you run them multiple times?

URL: https://forum.audiogames.net/post/426649/#p426649




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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2019-04-13 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

doesn't humble bundle give you a steam cd key? i've purchased some games from humble bundle and it gives me cd key to enter on steam.

URL: https://forum.audiogames.net/post/426648/#p426648




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Re: help?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: help?

it's sad though they didn't add graphics to the game.

URL: https://forum.audiogames.net/post/426647/#p426647




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A couple of questions in python

2019-04-13 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


A couple of questions in python

I'll keep this short and sweet, mostly because I don't have a lot of time to write a paragraph per question like I usually do.1: What is the point of properties in a class?2: Why do people sometimes inherit from an object class? I mean something like this:class stuff(object):Typing dir(object) revealed it's documentation, which wasn't helpful.3: Sometimes, I see something like this:def func(*args, **kwargs):Or something of that similar nature. What are the args and the kwargs?

URL: https://forum.audiogames.net/post/426646/#p426646




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Re: This forum's copyright and cracks discussion problem

2019-04-13 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: This forum's copyright and cracks discussion problem

Ignorance, arguably, is an excuse in certain situations. If you lack certain info and are called to task for it, maybe you had no idea that there was a problem at all. Example for the sake of thoroughness, even if it's silly: you routinely hang around on the south side of a huge, fenced building with no signage. There's a gate on this side, and at some point, the ball you and your friends are kicking around zips over the fence. Well, you go and stroll in the gate and grab your ball. Next thing you know, you're being jumped for trespassing even though the gate was open and there was no "no trespassing sign". That sign was on the north side of the building where you had never been before.Again, silly example, but the point is that sometimes you can be reasonably believed not to have known something was wrong. A greater-picture perspective is necessary before saying "ignorance is not an excuse".That said, it doesn't apply here. Not at all. Even if you want to use the language barrier argument - which I don't buy in this instance, by the way - the user has had almost a dozen brushes with this problem, and past a certain point, the exact wording he used really isn't the point. The point is that he has shown a cavalier attitude toward cracking, and is trying to encourage others to do the same thing. This isn't okay, and this is why he got banned. If this had been the first ever brush with the whole cracking issue for a given user, then okay, yeah, totally different story. I might have issued a caution for it, or at least stepped in to say "Hey, actually, no, that's kinda not how that works". But this was another good-faith thing. It's pretty clear what Tmstuff was up to.

URL: https://forum.audiogames.net/post/426645/#p426645




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Re: HElp with Making Megamek/Battletech ACcessible

2019-04-13 Thread AudioGames . net Forum — Developers room : zkline via Audiogames-reflector


  


Re: HElp with Making Megamek/Battletech ACcessible

Fixed the git link. I didn't realize it had a period at the end and thus lead nowhere. Oops.

URL: https://forum.audiogames.net/post/426644/#p426644




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Re: Pokémon crystal access

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : DJEPIC via Audiogames-reflector


  


Re: Pokémon  crystal  access

@3,Here is a download link:https://clk.ink/GU7iLQZ@4Ah, the VBA controller layout. You'll just have to get used to that.The controls are as follows:z=Primary Action [activates menu options] [equivilant to enter].x=Secondary Action [ exits] [equivilant to escape].enter=Start [as the name suggests, used to start games. Also used to show the "Pokemon Trainer" menu. [No equivilant].This is everything you should need to play the game.Website: https://clk.ink/S9uD6ph

URL: https://forum.audiogames.net/post/426643/#p426643




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Re: help?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : braille0109 via Audiogames-reflector


  


Re: help?

Basically, AHC is looking for a graphics card, or at least it's proper driver. Either that, or your hardware is too old to run the thing.

URL: https://forum.audiogames.net/post/426642/#p426642




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Re: Dreamland-official version

2019-04-13 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: Dreamland-official version

try copying it with the chinese keyboard selected then paste it into google translate

URL: https://forum.audiogames.net/post/426641/#p426641




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net Forum — Developers room : braille0109 via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

warning warning! response coming from a none-programmer!1) no VS know. Carefully analysing the grammar, everyone would know you must no, as in n o, is not a correct English term. So, even without me looking at that, it was totally obvious to be k n o w. but then, maybe it's just me.2) However, getting a co-dev, telling the co-dev what to do, in other words, a form of a do what I tell you... Well good luck finding someone who basically jumps around according to your commands, in something where they're supposedly co-devs. That would worry me in terms of team work and communication.3) Religiously studying the code, sure, that works, but you'd probably ask for clarification, and at that point, as others have said, the co-dev is then doing most of it. And to then get a one time payment, and do what they're told... Again, I wish I could hope for success, but things just aren't there at the moment. Also, you're looking for, as you've put it, an advanced, or at least a more advanced dev. That's fine, nothing wrong with it. But if you struggle with certain aspects of coding, don't you guys think someone could submit something real advanced, claiming they've written it, and find an explanation online? surely you'd want to understand what has been submited?

URL: https://forum.audiogames.net/post/426640/#p426640




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Re: Free captcha solving chrome extension

2019-04-13 Thread AudioGames . net Forum — Off-topic room : oliver . edholm via Audiogames-reflector


  


Re: Free captcha solving chrome extension

hadi.gsf wrote:You are god.I had a question about your OCR add on. as a PC gamer, I was wondering if there are any plans to  add features so that we could OCR the screen and get a navigatable text window similar to the built in OCR feature?Sometimes i don't get good results with windows 10 OCR + NVDA, I feel like your add on would be more accurate recognizing game menus, UI items and such.edit: as a side note, xbox gamers also use the windows 10 stream feature to OCR the console's screen.Haha, thank you so much  Regarding doing OCR + Computer Vision on the layouts this is definitely something I've thought about and I'm working towards. Please contact me at oliver.edh...@gmail.com if you'd like to discuss more, since I'm sighted it would be useful to get a more in depth understanding of the problems.

URL: https://forum.audiogames.net/post/426639/#p426639




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Re: discord

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: discord

I agree with posts 5 and 13. Labeling unlabeled buttons is extremely easy. I'm also not a fan of the term "legally blind" because you're not really blind.What is Discord anyway? Isn't it some kind of VoIP service? Does it support stereo audio and the ability to send uncompressed audio like Zoom and TeamTalk?

URL: https://forum.audiogames.net/post/426638/#p426638




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Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : braille0109 via Audiogames-reflector


  


Re: Is It Posseable To Play with Custum Vehicles online on Ts3?

Hi, short answer, no, it is not possible, only custom tracks can be used, but not vehicles.

URL: https://forum.audiogames.net/post/426637/#p426637




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Is It Posseable To Play with Custum Vehicles online on Ts3?

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : Mohammed-mufleh via Audiogames-reflector


  


Is It Posseable To Play with Custum Vehicles online on Ts3?

Hi there, i was wandering is it posseable to play with custum Vehicles on the molteplayer mode of top speed 3? The problem is they do not show up in the list, just the standered ones show up.

URL: https://forum.audiogames.net/post/426636/#p426636




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Mortal Kombat 11

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Mortal Kombat 11

Hello AG community.I'm making this post so then later on i can update it with all the information that we all need to play this amazing game to its full potential.At the moment the post is horribly punctuated. Will be fixed.About gameAll-new story modeContinue the epic saga through a new cinematic story that is more than 25 years in the making. Players will take on the role of a variety of past and present characters in a time-bending new narrative that pits Raiden against Kronika, the Keeper of Time who created existence at the dawn of history.All-New Custom Character Variation SystemOffers nearly infinite customisation options, giving players more control and providing a deeper and more personalised experience than ever before. Players can customise their fighters with a variety of Skins, Gear, Special Abilities, Intro and Victory Cinemas, Taunts and Brutalities that can be earned via gameplay.New & Returning Fan-Favorite CharactersChoose from a roster of fighters with unique abilities and Fatalities, with new characters, such as Geras, a powerful and loyal servant of Kronika who can manipulate time, along with fan-favorite characters, including, Baraka, Raiden, Skarlet, Scorpion, Sonya Blade and Sub-Zero and more.More Modes, Challenges & RewardsPacked to the brim with multiple modes, including the Towers of Time, which builds upon NetherRealms’s past games, allowing players to test their skills through various challenges, providing more ways than ever to continue the Mortal Kombat 11 experience.All-New Crushing Blows & Iconic FatalitiesShowcasing brutal battles like never before with enhanced graphics and animations.Release date: april 23, 2019PlatformsXbox, PS4, PC, Switch.Game menu guide and how to activate voice guideI will update this section to include a complete menu guide if i find any, with credits mentioned of course.Mortal kombat 11 has a new accessibility option that let's you hear the menu items by a pre recorded voice. Smoothgunner has posted a guide on how to activate it during beta in this topicIf this method is changed in the game then i'll update this with new info.ControlsXboxX: front punch, notation: 1.Y: back punch, notation: 2.A: front kick, notation: 3.B: back kick, notation: 4.RB: Amplify, interact.RT: block.LB: throw.LT: flip stance.PS4]Square: front punch, notation: 1.Triangle: back punch, notation: 2.Cross: front kick, notation: 3Circle: back kick, notation: 4.R1: amplify, interact.R2: block.L1: throw.L2: flip stance.PCWill be updated.Character MoveLists and combosI have an excellent link on reddit for you guys. He wrote all the special moves for the beta characters and a lot of great combos, If possible, please go upvote his post and write a comment if you appreciate what he's done. I'm sure he'll continue updating his post if he finds out that he's helping an entire community by doing so.https://www.reddit.com/r/MortalKombat/c … 11_kombos/that being said. this section will be updated.  again if i find more resources.Super helpful links to more guides and tutorials and other stuffFighting Game Terminology:https://www.reddit.com/r/MortalKombat/c … rminology/Mortal Kombat 11 Gameplay Mechanics GUIDE:http://theperfectlegend.com/2019/04/08/ … ics-guide/Blind youtubers covering Mortal KombatIn progress.

URL: https://forum.audiogames.net/post/426605/#p426605




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Re: Free captcha solving chrome extension

2019-04-13 Thread AudioGames . net Forum — Off-topic room : GauravSharma via Audiogames-reflector


  


Re: Free captcha solving chrome extension

Thanks a lot for this! question. can this extention be used with Opera as well? I'm an opera user, and since Opera runs on the same chromium web engine, so...

URL: https://forum.audiogames.net/post/426635/#p426635




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Way of the Passive Fist

2019-04-13 Thread AudioGames . net Forum — General Game Discussion : Kyleman123 via Audiogames-reflector


  


Way of the Passive Fist

So I recently picked up Way of the Passive Fist on Steam. It is 90% off through Tuesday April 16 which makes it only $1.49. I saw Liam streaming it a few months back and was wondering if people had ani hints or tips to get going? I've looked for menu guides or move lists but I can't find anything. Any help would be appreciated.

URL: https://forum.audiogames.net/post/426634/#p426634




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Re: audacity has a problem with every lame i give him

2019-04-13 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: audacity has a problem with every lame i give him

Yeah, so look it up on google, lame for audassety, and use the official site.

URL: https://forum.audiogames.net/post/426633/#p426633




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

Ok.Thank you all for feedback, and I will try and work on thse things.

URL: https://forum.audiogames.net/post/426632/#p426632




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Re: audacity has a problem with every lame i give him

2019-04-13 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: audacity has a problem with every lame i give him

if i press that it sais it is missing thehelp file or so

URL: https://forum.audiogames.net/post/426631/#p426631




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Re: Free captcha solving chrome extension

2019-04-13 Thread AudioGames . net Forum — Off-topic room : hadi . gsf via Audiogames-reflector


  


Re: Free captcha solving chrome extension

mazen wrote:Can you please make it for microsoft edge also? Thanks so muchMicrosoft is redesigning edge on the chromium engine, Don't quote me on this but the chrome  extension might also work with the new edge that is about to be released this year.

URL: https://forum.audiogames.net/post/426630/#p426630




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