Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Mortal Kombat 11

That one is unlocked by default, lol not really what we're discussing.Has anybody figured out how to reconfigure the controls on PC? I don't mind hooking up my DS4, but sometimes I'd want to be able to play on keyboard, especially if I'm not at home. And the defaults are... not good. 

URL: https://forum.audiogames.net/post/429179/#p429179




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-04-24 Thread AudioGames . net Forum — New releases room : cyco via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Do anyone know if there are going to be anything added to the game? I would love to see more areas added.

URL: https://forum.audiogames.net/post/429178/#p429178




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Re: masonasons.me is now secured with https!

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: masonasons.me is now secured with https!

Will those of us who have purchased Tomb Hunter will not be able to unlock the full game?

URL: https://forum.audiogames.net/post/429177/#p429177




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Re: masonasons.me is now secured with https!

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector


  


Re: masonasons.me is now secured with https!

Sir Mason, We have a problem. SBYW won't conect to the server. Could it have possybly been as a result of this change?

URL: https://forum.audiogames.net/post/429176/#p429176




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Re: Trimps

2019-04-24 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Trimps

@keithwipf1 If you mean the trimp challenge, the reward is a perk which I'll get soon. Okay, the way challenges work at the moment, is that when you do a first level challenge, you get a perk from it. However, if you click on "challenge 2" you can do a challenge 2, which is running the same challenge again to earn extra helium and a health and damage percentage bonus for your trimps awarded every tten zones of the challenge. I will say some fixes to this menu would be handy, since at the moment it's not %100 clear  your looking at challenge 2's or the standard menus, indeed I wonder why challenges are listed as "challenge 2" and not as something like "bonus challenges" or the like, unless there is a version 3 and so on down the line. anyway, right now I'm just trying to  earn perks and helium myself and working on unlocks. I'd like to get to zone 90 this time if I can, considering I did make it to 80 last time, though things can get pretty tough pretty fast. Still as I have to go out today I should come back to seeing my trimps pretty stacked.h and I just earned the achievement for slaying an improbability in one hit, ha! Yee gods I love the way you feel so over powered in this game .

URL: https://forum.audiogames.net/post/429175/#p429175




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Re: Trimps

2019-04-24 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Trimps

@keithwipf1 If you mean the trimp challenge, the reward is a perk which I'll get soon. Okay, the way challenges work at the moment, is that when you do a first level challenge, you get a perk from it. However, if you click on "challenge 2" you can do a challenge 2, which is running the same challenge again to earn extra helium and a health and damage percentage bonus for your trimps awarded every tten zones of the challenge. I will say some fixes to this menu would be handy, since at the moment it's not %100 clear  your looking at challenge 2's or the standard menus, indeed I wonder why challenges are listed as "challenge 2" and not as something like "bonus challenges" or the like, unless there is a version 3 and so on down the line. anyway, right now I'm just trying to  earn perks and helium myself and working on unlocks. I'd like to get to zone 90 this time if I can considering I did make it to 80 last time. h and I just earned the achievement for slaying an improbability in one hit, ha! Yee gods I love the way you feel so over powered in this game .

URL: https://forum.audiogames.net/post/429175/#p429175




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

I've actually been considering the switch as well. I was wondering if any of you Android folk who have also used jailbroken iOS know if there is an accessible program like Activator on Android?My research turned up an app called Tasker. Has anyone used that?I'm kind of glad this topic came up again because I really didn't want to create another thread about switching to Android since there have already been a lot of them.

URL: https://forum.audiogames.net/post/429174/#p429174




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-24 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

@148 I love the machine  gun. I can just blast away and kill so many at once. the gun is so so slow. I also never  got the sniper rifle. I was at 78 or what ever when I saved. But on the mac it didn't take long to get either.updae: i ust tried again and still never got any of the other weapons. just the bat, the knife, the gun and the fists. Hre is a dropbox link, feel free to fast forward. lol1https://www.dropbox.com/s/8ilcfamhyu1uo … 9.mov?dl=0

URL: https://forum.audiogames.net/post/429115/#p429115




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Re: FMOD with Resonance Audio in Csharp

2019-04-24 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector


  


Re: FMOD with Resonance Audio in Csharp

Oh! Interesting, very interesting!So, first. You should upload the code to a git repository; is more easy share it, track the changes, push new code, and other things So, about the code itself...How can work that struct distribution?Checking the same struct in to the fmod source code, the variables that are a triplet (like position x, position y and position z) instead to be three different variables, are an array of size 3. Curious that it can work having  a different structure.Of course, if you reduce bot structures to bytes, probably you got the same result  but well. You do it... Awesome So, if you check my code, apparently you got a different way to dump the struct in to a byteArray; in my case I used other code. But we got the same result So, I suppose that a good next step is get a small program that use bot plugins and can change it properties dynamically.The only sad of resonance audio, is that you can't have various rooms with exits, or different configurations. you have to configure your engine to change the ambience when well, your character enters in to a different ambient.Thanks Lightsome for your work. We got a complete example using resonance audio in c# Now, is time to merge bot works in to one big example ¡thanks!

URL: https://forum.audiogames.net/post/429173/#p429173




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Mortal Kombat 11

One brutalitie that I know how to do is. When the computer have only one hit left you can upper cut him or her. And the announce will say brutalitie. That's work for all Characters. I know only one so far.

URL: https://forum.audiogames.net/post/429172/#p429172




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Omar Alvarado via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

A lot of people seem to have problems with soft braille keyboard but if you can get it to install, it works wonders.I'm using a motorola moto play 6 and I seriously can't imagine myself going back to iOS for a very long time.I've been trying out envision AI for the past two days and although it's been rather hit or miss, I do see it as a great substitution for seeing AI on ios. I don't know if it's because I'm still running it on a trial, though it does seem to be missing a few things, like color, light and currency detection.I use eloquence mostly because it is the only synth I know of that supports reading emoji. I wish there was a modern port of eSpeak that did...That being said, I can't really recommend motorola. They've done away with there update policy completely, and now at this point your lucky if you get security patches.If you don't care about that, then sure, go with the moto play 6. Otherwise, look elsewhere. Also, why in the world has everyone fallen in love with samsung? I could get a used essential phone, or one plus 5 for two samsung galaxy s8 phones and get pretty much similar performance.Also if you intend to use soft braille with a samsung device, not even recent phones give you enough precision that the keyboard needs to work so there's that option gone. I'm lucky this phone I use does.That being said, there are a couple things to get  used to. Samsung is the only company that does the two finger double tap, and as far as I know, it's only specific to samsung's own apps. Also one last thing you might have to take some time to get used to is precision. Where as iOS is a lot more forgiving, talk back still requires some serious precision with your gestures that comes with time.I hope this helps you in some way. If you can find the right phone that isn't too loaded down, and that has decent hardware, you will have an amazing experience with android.Good luck!

URL: https://forum.audiogames.net/post/429171/#p429171




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Re: Help with Mortal Kombat X.

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Help with Mortal Kombat X.

Oooh may i jump in here?Could someone give me a good link for a movelist?

URL: https://forum.audiogames.net/post/429170/#p429170




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Re: Adding visual sources to Open Broadcaster Software Studio

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


Re: Adding visual sources to Open Broadcaster Software Studio

the display capture let you to capture your game play so just go for it.wanna see how it work? here is my tutorial.https://www.youtube.com/watch?v=l4RbXw0Ktaw

URL: https://forum.audiogames.net/post/429169/#p429169




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

I'm thinking about getting a Google Pixel phone at some point. Has anyone used them and how are they?

URL: https://forum.audiogames.net/post/429168/#p429168




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Re: Problem with survive the wild

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : Aamir via Audiogames-reflector


  


Re: Problem with survive the wild

ok I have temporarily changed your map let me know if that works for you.

URL: https://forum.audiogames.net/post/429167/#p429167




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Re: Nice post & conference talk from Adriane Kuzminski

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Nice post & conference talk from Adriane Kuzminski

Listening to the talk and reading the post, both are great! Making progress! Slowly but surely!

URL: https://forum.audiogames.net/post/429166/#p429166




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Re: discord

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: discord

well, ya know, people have to have a place to vent ya know, they wanna play their BS games about saying their doing shit and then not doing it time and time again, tough shit. There's a difference though in going right on their subreddit and using that tone and doing it here though.

URL: https://forum.audiogames.net/post/429165/#p429165




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Re: Items, maps, and saving?

2019-04-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Items, maps, and saving?

The example actually does address resetting, you'll notice that both the map and player classes load with a default set of items and starting positions baked in, but when the save file is loaded it changes those default settings to the currently saved state. If you wanted to start a new game, you just wouldn't overwrite those default settings. In your case, you have map and item files that you load to start new games, your baseline if you will. Those maps should be read only, any changes to them should only exist in the save game files, otherwise you won't be able to reset the games state back to its original settings. I mean, that could be an interesting mechanic, but I get the impression thats not what your going for.Alternatively you could use procedural generation to randomize maps and item data, in which case you wouldn't need to have map files as each new game could exist only in save game data. Anyway, if you have two maps, and elements of those maps can change and stay consistent between them, then yes you need to preserve both maps state information. If your only saving dictionary keys for maps that have been changed from their default, then there isn't likely to be an issue with your suggested approach. You can help efficiency by only saving specific changes to that state data to save files, but any changes to the original map and item lists should only be in the save files.The amount of memory usage is also hard to tell without benchmarking, but unless your making maps that are rediculously huge it shouldn't be much of an issue. But, if it is, try setting a specific maximum size of each map, and then when moving from one map to another, save the current maps state to either a temporary file or a save game file and load the new map into memory overwriting and replacing the current map.

URL: https://forum.audiogames.net/post/429164/#p429164




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Help with Mortal Kombat X.

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Help with Mortal Kombat X.

How do I get to the How do you get to the options screen? How do you set the display health on/off?

URL: https://forum.audiogames.net/post/429163/#p429163




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Help with Mortal Kombat X.

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Help with Mortal Kombat X.

How do I get to the options screen on Mortal Kombat X?

URL: https://forum.audiogames.net/post/429163/#p429163




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Re: masonasons.me is now secured with https!

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : Mohammed-mufleh via Audiogames-reflector


  


Re: masonasons.me is now secured with https!

i do not know as battle constante's website uses the https protocall but its BGT anyway, does this mean that SBYW can no longer be played?

URL: https://forum.audiogames.net/post/429162/#p429162




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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2019-04-24 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Classic dungeon crawls are coming to 6 Swords. Along with incremental discoveries you can make in them to unlock chapters of a full length novel. This is a big expansion so I want to do a beta test on it first. If you are interested, drop me a line at j...@111george.com, let me know if you use Alexa or Google Home, and give me the e-mail address you have linked to your device.This won't affect your normal characters!

URL: https://forum.audiogames.net/post/429161/#p429161




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Re: Help with maths

2019-04-24 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: Help with maths

Another good resource for learning maths is this YouTube channel which has videos of an Australian high school teacher teaching his students maths concepts. This teacher was named the 2018 Australian Local Hero.

URL: https://forum.audiogames.net/post/429160/#p429160




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: Mortal Kombat 11

Does anyone  know how to clear equipped abilities?  I  want to create custom variations, but I can't  figure out how to remove the abilities already there since selecting them doesn't work.

URL: https://forum.audiogames.net/post/429159/#p429159




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Mortal Kombat 11

I don't think that will work on myxbox. Not sure I have all to 100 percent. I stream to my pc so that works. Can I dl this to my pc with out paying for it? That is, is it a cross play thing? Or what ever it is called? Similar to KI and forza?

URL: https://forum.audiogames.net/post/429158/#p429158




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Re: discord

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: discord

That was a statement rather than a theory, devs 100% do come here It's always best to assume others are reading.

URL: https://forum.audiogames.net/post/429157/#p429157




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

what android mobile phone are you using? I used samsung and a motorola thingy. They booth worked quite well. I went back to ios though because of the software update situation on android.

URL: https://forum.audiogames.net/post/429156/#p429156




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Re: Ah Damn It!

2019-04-24 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: Ah Damn It!

I think you should make this a cross platform game so that Mac users can  Play it as well.

URL: https://forum.audiogames.net/post/429155/#p429155




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Re: Ah Damn It!

2019-04-24 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector


  


Re: Ah Damn It!

Unfortunately I have no other ideas as to why you are getting this error. If you haven't, attempt to disable your antivirus and see if that makes it go away. The error you are getting has nothing to do with my code, and thus it is very difficult for me to help you debug. All I can do is give educated guesses about the internal workings of python or pyinstaller. As I said, I think the most likely culprit is your antivirus, because the game extracts files to a temporary directory to run. In a way the executable you run is a self extractor that extracts a couple hundred small files into a temp dir then executes the proper  code. Try disabling your antivirus then running it and see if it works

URL: https://forum.audiogames.net/post/429154/#p429154




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Mortal Kombat 11

hi everyone,just a quick note. for those who have the game sound very quiet, activate loudness equalicer. this will increase the general volume of windows 10 at least, giving mk 11 a boost in volume.on win 10:type sound on the search box, press enter. look for your device, press the equivalent to right click, go to enancements tab and from the list, press spacebar on loudness equalicer.i think the english name for the option is loudness equalicer, sorry if i'm wrong but my pc is in spanish.i did it and it works great, but i had to lower the nvda's voice volume, and the system sound volume a bit.

URL: https://forum.audiogames.net/post/429153/#p429153




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Re: Never had I ever!

2019-04-24 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Never had I ever!

Played all of the mk games since Deadly Alliance, which was a gift that my Dad got from someone at work who was getting rid of it and then gave it to us as they knew I liked fighting games. Beat the whole of Deadly Alliance with my Dad, konquest, krypt and all. Then for Deception and Armageddon, stuck to ladder endings.I am still liking the new series, although I did find mk11's announcement/reveal a little underwhelming. I still enjoy the game for what it is though. Just hope they can sort out some of the balancing.I am also looking forward to the up and coming Samurai Shodown, but I don't know if it's going to be listed as shodown (just with an o) or showdown (with a w)Never had I ever played a magic the gathering game in person.

URL: https://forum.audiogames.net/post/429152/#p429152




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Re: graphic audio deathlands question

2019-04-24 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: graphic audio deathlands question

Hi,Though now there is a 30% discount on series sets. But after book 125, graphic audio have been producing all the books.  The series is 821 hours to be exact.

URL: https://forum.audiogames.net/post/429151/#p429151




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Re: Trimps

2019-04-24 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@greensatelliteYou're awesome, those perks have been annoying me for a while now.Does anyone know what the trimps challenge's other reward is?

URL: https://forum.audiogames.net/post/429150/#p429150




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat 11

You can also get a lot of brutals through towers of time.in regards to endings:  SPOILERS ahead!_one_ = loose to chronica outright, no rounds one.another beat her twice and loose once, the other beat her without losing a single round.

URL: https://forum.audiogames.net/post/429149/#p429149




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Mortal Kombat 11

You can perform fatalities without unlocking for sure. But brutalities, if MKX is any indication, are locked until you actually get them. Which is... kinda dumb IMO. But, I wouldn't know if they changed that for 11.

URL: https://forum.audiogames.net/post/429148/#p429148




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Mortal Kombat 11

In regards to fatalities and brutalities being locked in the crypt, I wonder if it is like in mk 9, where you can still perform them if you know the buttons, or can you not perform them till they are unlocked.

URL: https://forum.audiogames.net/post/429147/#p429147




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Re: Te Wordiest of them All?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: Te Wordiest of them All?

Damn! Now the question is... can anybody top that? lol

URL: https://forum.audiogames.net/post/429146/#p429146




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

Or you do what I did in store, lol since I bought my Galaxy S8 straight from Samsung, I just asked the sales guy at the counter to turn out voice assistant for me, I believe either it comes preset as the accessibility shortcut or it asks you when you turn it on for the first time. That's assuming you're actually going to the store though...But yeah, what's been said pretty much covers everything, Gboard is really good. The Samsung keyboard I find the keys themselves seem to be very, very small... combined with how smooth the phone is... for me it was almost too smooth.  But once I switched to Gboard actually typing precisely got a lot easier.

URL: https://forum.audiogames.net/post/429145/#p429145




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Re: discord

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: discord

maybe... but doubtful any Discord ones do, at any rate, a forum isn't directly addressing them so...

URL: https://forum.audiogames.net/post/429144/#p429144




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Re: for loop not working - bgt

2019-04-24 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: for loop not working - bgt

You don't need the parentheses around the b/2.so just dofor(int a=0; a

URL: https://forum.audiogames.net/post/429143/#p429143




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Re: discord

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: discord

@38 developers do come here

URL: https://forum.audiogames.net/post/429142/#p429142




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Mortal Kombat 11

@162 I've ben doing  the towers of time myself. I'm on the second objective. So that's easy enough for me to do and it gives me practice.

URL: https://forum.audiogames.net/post/429141/#p429141




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Re: Very Strange Computer Issue

2019-04-24 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: Very Strange Computer Issue

a little off topik, but I am also havving a problem with my computerif I open an app like mooveymaker, camra, or tri to do a vidio call on skype, the computer just randomly restarts.I doen't evon know how to fix it, I am stumped.

URL: https://forum.audiogames.net/post/429140/#p429140




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

regarding keyboards, I think this is a pretty complete discussion for many alternatives. My conclusion is that voice dictation is just a blast to use and works amazingly well 98% of the time. Combining this with editing text and the keyboard auto suggestions (which really are good at learning how you express yourself) probably is satisfactorily enough for me.Regarding the setup process, the more modern android ones out there are easy to set up.. you have to hold the power button until the boot menu appears, then place two fingers on the screen and wait about 3 to 5 seconds and the screen reader should be running. The initial screens are accessible and all, but entering your credentials and data can be slow, so its better to have some sighted help setting it up for you. If you want to do it entirely by yourself of course  Its doable, but not that convenient.

URL: https://forum.audiogames.net/post/429139/#p429139




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

regarding keyboards, I think this is a pretty complete discussion for many alternatives. My conclusion is that voice dictation is just a blast to use and works amazingly well 98% of the time. Combining this with editing text and the keyboard auto suggestions (which really are good at learning how you express yourself) probably is satisfactorily enough for me.

URL: https://forum.audiogames.net/post/429139/#p429139




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Re: Help with maths

2019-04-24 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: Help with maths

me?I hate math!math? peh!not my thing.however, I am kind a good at algebra and intigersI suk at fraktions I hate fraktions!

URL: https://forum.audiogames.net/post/429138/#p429138




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Mortal Kombat 11

@cycospoilerspaceI don't know how many endings story has, but I know how to get two of them:1: beat kronika,and 2. Lose to kronika.The other endings I know about, are from the classic towers mode. Do you also know if there are any more story endings?

URL: https://forum.audiogames.net/post/429137/#p429137




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for loop not working - bgt

2019-04-24 Thread AudioGames . net Forum — Developers room : MinecraftDude14f via Audiogames-reflector


  


for loop not working - bgt

i tried to usefor(int a=0; a<(b/2); a++) {}but compiler said expected }

URL: https://forum.audiogames.net/post/429136/#p429136




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Re: Restricted/new users: introduce yourself!

2019-04-24 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : MinecraftDude14f via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

@aaron ty for unrestrict

URL: https://forum.audiogames.net/post/429135/#p429135




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Mortal Kombat 11

@threeblacknoisesthank you, updated.@stirlockgo to customize, then character, OCR and pick your character, then select variation or go right to create a new one, which is not required for AI,  then after you are inside the variation,  switch tabs and go right i think three times. i am not sure, maybe four times, and then you'll have the sliders for the AI. adjust them and go back.I do not know how you guys go to different tabs with console. i use PC and it's done with E and Q keys.also note, that the tutorial towers can't be done with the AI, and personally i am stuck at tutorial #3 and i can't progress do to the AI being slightly hard.also p.s.  if you want your AI to fight, select your character, and while focusing on the variation press square/x, or A on keyboard and you'll turn on AI mode.

URL: https://forum.audiogames.net/post/429134/#p429134




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Nice post & conference talk from Adriane Kuzminski

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Nice post & conference talk from Adriane Kuzminski

Posted on a blog for mainstream game audio folk:https://blog.audiokinetic.com/blind-acc … r-players/

URL: https://forum.audiogames.net/post/429133/#p429133




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Re: graphic audio deathlands question

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector


  


Re: graphic audio deathlands question

Deathlands is a massive series written by many, many authors. Recently, Graphic Audio have obtained exclusive rights to the series and so they will be the exclusive producers of any new books, but before that happened the series was ongoing for about 30 years. The basic plot is that in 2001, a nuclear war broke out. About 100 years later, a group of survivers wander the wastelands of the United States, I think trying to find a place to settle or something. The series is over 800 hours long in its entirety, and, at normal price, costs over $2600 on Graphic Audio, at least. I have only read about 5 books. 

URL: https://forum.audiogames.net/post/429132/#p429132




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Re: Animal Acres, a largely accessible and very fun virtual pet game

2019-04-24 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Animal Acres, a largely accessible and very fun virtual pet game

just a little update for you guys since I am getting back into this game. the creator has put out a google survey for us to answer what we would like in the game going forward and thought you guys might like to know.Also, for those of you who haven't signed up but are considering it. My username is Rattannah and a referral would be great.

URL: https://forum.audiogames.net/post/429131/#p429131




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Re: Te Wordiest of them All?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: Te Wordiest of them All?

Lahl, omfgity omfg omfg omfg.

URL: https://forum.audiogames.net/post/429130/#p429130




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Mortal Kombat 11

Do anyone know how to get all of the different endings to the story mode? I saw them on youtube.com.

URL: https://forum.audiogames.net/post/429129/#p429129




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Re: The Grail ords, a text-based browser game

2019-04-24 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: The Grail ords, a text-based browser game

got enough to get a grail stamina potion from my eggs and also got 36 eggs overall so got 36 of those candies, though Prelenes are kind of a weird choice for a basic sweet.

URL: https://forum.audiogames.net/post/429127/#p429127




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

@20, it defaults to https, your web browser and things just may need time to get the changes all set.SBYW server will not work, however TH should be working.

URL: https://forum.audiogames.net/post/429128/#p429128




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Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : tangela via Audiogames-reflector


  


Re: Creating an RPG audio game using Sable (video 10), by Ebon Sky Studios

Hi, I have several ideas for games which I'm hoping to make with this tool, and am extremely enthusiastic about its continued development. Reading this thread, I do find I have a few questions. I made notes of things which were said in the thread that I wished to comment on, but unfortunately don't have full post numbers for each sourced comment. It has been mentioned that two extremely important features were not in the initial concept, these being dialogue trees and recruitable companions. These are both fairly standard in the rpg landscape, and in truth, I feel would be essential for any of the stories I could imagine building. This is mitigated somewhat by "@number 205, it’s a good question. So currently in Sable it is set up that the player sets the parties name at the start of the game, but this is just because this is how it will work in crimson  eclipse. We do however have plans to add a feature so the creator  could  choose to specify an actual name for their party members, as I appreciate  sometimes the creator may not want the player choosing the party members names for story purposes. So come the release of Sable both methods will be available dependant on what the creator of the game wishes to use." Would you also be able to select the mandatory class/gender/etc of these pre-made party members? I could see the dialogue trees fitting well with the prompt-based system Sable already employs. Something like, "Do you wish to allow possible responses to this dialogue/event? Yes/no?" Then either "list how many dialogue options you wish to have?" As a text field accepting numerical input. Then a final prompt for filling in each possible choice and the ability to set lines of dialogue as response. This would also potentially enable branching narrative options, something else which I feel would be important in many rpg's. a trigger  event that would move the player either to a different map or location has come up previously... I would love to see this make it into the final release, and in fact would say this is nearly as high a priority as the other concepts mentioned here. I recognize that these are all slightly more advanced features, but they impart a much greater sense of narrative control and deeper lore/worldbuilding for the player if implemented.

URL: https://forum.audiogames.net/post/429125/#p429125




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

It appears the website is defaulting to HTTP unless you type https://masonasons.me. Is it possible to have it automatically use HTTPS no matter what?It also appears the servers for SBYW and Tomb Hunter are broken as well.

URL: https://forum.audiogames.net/post/429126/#p429126




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Mortal Kombat 11

It's just a shame brutalities are locked in the krypt, so we won't be able to get them.

URL: https://forum.audiogames.net/post/429123/#p429123




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

Hi,Thankfully I do have a little bit of expeerience with using talkback so i'm not coming in completely clueless or anything. Another question, how much, if any, sited help will I need during the setup process? My main concern is the keyboard, if it's really as bad as some say it is, will it at least be good enough to get me through the setup process until I can get a better one? What is the default one like anyway, I herd it's sort of like the ios one but with tutch typing always enabled, which in theory should at least be ok for a little while since that's generally how I type on the iphone anyway.

URL: https://forum.audiogames.net/post/429122/#p429122




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Re: Minefield concept demo

2019-04-24 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Minefield concept demo

Hi.Well I have played the beta for ages now, eventually you get to many mines, maybe you could use them to your advantage or be able to get rid of them.In fact the item which gives you another mine should be able to give you something to get rid of mines like a gun to shoot mines or disarm mines, or something.If I get a mine, I want to use it, how about this, maybe you can convert mines into well explosives to throw at things, maybe its the only way to beat the boss, and maybe since he is so big and ugly its going to take many shots to kill him, and maybe you kill him and he splatters and blows up himself and a hole in the wall and then you can go home etc.

URL: https://forum.audiogames.net/post/429124/#p429124




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

Hi,Thankfully I do have a little bit of expeerience with using talkback so i'm not coming in completely clueless or anything. Another question, how much, if any, sited help will I need during the setup process? My main concern is the keyboard, if it's really as bad as some say it is, will it at least be good enough to get me through the setup process until I can get a better one? What is the default one like any, I herd it's sort of like the ios one but with tutch typing always enabled, which in theory should at least be ok for a little while since that's generally how I type on the iphone anyway.

URL: https://forum.audiogames.net/post/429122/#p429122




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat 11

Also, can I just say how great the tutorial mode is?  Not only is it useful, but I'm learning to recognise a lot of different basic attack sounds due to having to experiment a little.  that guide I spoke about that's being developed is nearly done, he's just waiting on krypt information for brutals and fatals.  I'm off tomorrow, so are there any characters people would like ability lists for?   I can't give the commands, but there are normally only several special move combinations anyway.

URL: https://forum.audiogames.net/post/429121/#p429121




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Re: Minefield concept demo

2019-04-24 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Minefield concept demo

Nooo not an installer. I hate installers. 

URL: https://forum.audiogames.net/post/429120/#p429120




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masonasons.me is now secured with https!

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


masonasons.me is now secured with https!

Hi guys,So in light of the many issues going on with masonasons.me this and last week, I've finally decided to quit my windows server and launch a much cheaper linux server. This means that I've gone through and encrypted the server with a Let's Encrypt ssl certificate, meaning all access to the sight is secure. Unfortunately, this means that any game I've made before shooter and in BGT will no longer be able to access the data on the website, I believe. If I am wrong, let me know.

URL: https://forum.audiogames.net/post/429119/#p429119




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Re: Problem with survive the wild

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : berdberd via Audiogames-reflector


  


Re: Problem with survive the wild

No internet problems and I am sure about that. I logged off in the wolf map

URL: https://forum.audiogames.net/post/429118/#p429118




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Re: Minefield concept demo

2019-04-24 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: Minefield concept demo

Hi,I've converted the game completely to installer. The link in post 1 has been updated to reflect this. I've also made a page for the game on my website, you can find it at,http://cmerry.tk/minefield

URL: https://forum.audiogames.net/post/429117/#p429117




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat 11

Just a quick heads up, the IGN wiki pages have the character ability moves in order.  I just checked a couple.

URL: https://forum.audiogames.net/post/429116/#p429116




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-24 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

@148 I love the machine  gun. I can just blast away and kill so many at once. the gun is so so slow. I also never  got the sniper rifle. I was at 78 or what ever when I saved. But on the mac it didn't take long to get either.

URL: https://forum.audiogames.net/post/429115/#p429115




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

I've just enabled HTTPS access on the website, so hopefully that fixes things.

URL: https://forum.audiogames.net/post/429114/#p429114




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-24 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

@155,  or you can hit shift command period in the~ directlry or anyware in fact, and see all hidden files and folders.

URL: https://forum.audiogames.net/post/429113/#p429113




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

I used microsoft edge to download shooter and I got no problems at all. Just sayin' 

URL: https://forum.audiogames.net/post/429112/#p429112




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-24 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hi Chris,The data is stored in ~/.shooter, a hidden directory on Mac OS. You can get there by pressing Cmd+shift+g and typing ~/.shooter. Hope this helps.

URL: https://forum.audiogames.net/post/429111/#p429111




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Mortal Kombat 11

Anyone know how to set AI settings? Currently the best way to do towers of time is just have an AI complete them for you. Best set up over all is put 30 points each in combo and rushdown. So if we can figure out how to do that that would be great.

URL: https://forum.audiogames.net/post/429110/#p429110




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Where does the game store save data in macOS? I know Windows stores it under the data folder in the same directory as the executable. Is it stored somewhere in Application Support?

URL: https://forum.audiogames.net/post/429109/#p429109




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Re: Sounds of a Marsquake

2019-04-24 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Sounds of a Marsquake

emotion is the basis for all music, evoking emotion in the listener is the very purpose of music existing.

URL: https://forum.audiogames.net/post/429108/#p429108




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : guiador via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

Do not compare one operating system with another. Even within Android there are substantial differences between brands and devices.

URL: https://forum.audiogames.net/post/429107/#p429107




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-04-24 Thread AudioGames . net Forum — New releases room : Luel via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

I was afraid I missed something and reverted back to an earlier save file.I am redoing Theatre right now.Thank you for the help.

URL: https://forum.audiogames.net/post/429106/#p429106




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

I'd go withletsencrypt, IMO... at least you have control of itthen.

URL: https://forum.audiogames.net/post/429104/#p429104




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Re: Te Wordiest of them All?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Te Wordiest of them All?

Jesus.

URL: https://forum.audiogames.net/post/429105/#p429105




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Re: Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Switching from IOS to android, any tips?

What support are you talking about? Is it software, technical? Help in general?Anyway, once you buy and set up your new Android device, you need to think out of the box. You have to understand that Android is not iOS and so you will need to start everything from scratch. There will no longer be a "double tap with two fingers" gesture that will be applicable to so many popular applications. There will also not be something close to a roter on Android, or to be more precise, there will be a simpler idea of roter. If you swipe up or down on the screen, you automatically select an item type to move with. It could be a character, word, line, link, heading, list, and so on. To move with that type of item, you swipe left or right. On iOS, however, it's a different thing.The keyboard you're looking for is called Google Keyboard, or GBoard. There is another alternative called Blind Accessibility Keyboard which costs something like 3.9 dollars and is especially designed for blind and visually impaired users.Since you're switching to Android, you may also consider buying Eloquence. It is perhaps the best TTS for use with Talkback as it is really responsive. You also have other options such as Acapela Voices, Vocalizer expressive voices, and so on.If you used Braille Screen Input on the iPhone, there is no such thing on Android. There are some keyboards like Swift Braille Keyboard, Soft Braille Keyboard, Advanced Braille keyboard and so on. There is always the same problem going on: you have to disable Talkback to write with them, and second is that the Braille Keyboard should be the only input tool to use. If you used a Braille Display on the iOS, you need to install Google Braille Back once you buy your Android device.My suggestion if you're buying an Android device is, if you really want to have an iPhone-like experience, buy yourself a Samsung device. Most of the new phones come with Voice Assistant installed, most if not all of them have a direct access option which allows you to turn on and off an accessibility service by tripple tapping the home button. The camera app on Samsung devices offers you voice feedback on the position of the person in front of the camera. There are also some other things I can't remember that are pretty accessible on Samsung devices but it's been a long time since I've used a Samsung Device myself.Hope this helps.Cheers!

URL: https://forum.audiogames.net/post/429103/#p429103




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Re: question about oh shit

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : MichaelJ via Audiogames-reflector


  


Re: question about oh shit

Thanks

URL: https://forum.audiogames.net/post/429102/#p429102




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : mazen via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

Cloudflare gives a free SSL cert

URL: https://forum.audiogames.net/post/429101/#p429101




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: Mortal Kombat 11

I have an address actually to an accessibility department. I've ben in contact with them at least once, no response as of yet but they are taking feedback. In fact ian hamelton was gave that gav the address to a friend of mine who then gave it to me with his permission of corse. I really hope that our feedback is heard. I get the feeling it is.

URL: https://forum.audiogames.net/post/429100/#p429100




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

@14, I did. And it wasn't a Python game, it was a BGT game. Never fear, though, as all future projects will no longer be in BGT. Finally, right?

URL: https://forum.audiogames.net/post/429099/#p429099




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

@13, it may, but you may need to prove to them somehow that its not. I'm not sure why they determined hat a Python game was a virus... very odd, that.

URL: https://forum.audiogames.net/post/429098/#p429098




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Re: Te Wordiest of them All?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Te Wordiest of them All?

And that, ladies and gentlemen, was just a test. A button check, if you will. Now check this out.Hold my beer.I delight in discussion, in debate, even in disagreement. I enjoy endless, effortless, eloquent exchanges of every extent. Proper or pointless, pithy or plebeian, I profess to be a proponent of practically all prospective paradigms and prevarications. Assaying silly sallies, sordid sorties, speculative speech, salient salutations to all and sundry, I may be a stickler for style and steadfast stances, may stand steady as steel in the study of all situations sociological, yet still I stay my saner self from stymying staid or stupid stopgap stressors set on straining the status quo. Terrible tales tell of tyranny, wicked words without weight, vicious and vindictive verbosity veering for vendetta. Truth, though, is thorough and treads the distance, tossing these thousands of threats and toxic threads throughout the theories of theists and nontheists alike, tainting them thus. Likewise, lies look less like lions when lain alongside long-winded logs of logistical largesse but little legibility. Clear and carefully-crafted communication is key to creating credibility and calculated calm, a concept to keenly consider when contemplating conciliation or continuation of any conversation.

URL: https://forum.audiogames.net/post/429097/#p429097




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Re: Te Wordiest of them All?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Te Wordiest of them All?

And that, ladies and gentlemen, was just a test. A button check, if you will. Now check this out.I delight in discussion, in debate, even in disagreement. I enjoy endless, effortless, eloquent exchanges of every extent. Proper or pointless, pithy or plebeian, I profess to be a proponent of practically all prospective paradigms and prevarications. Assaying silly sallies, sordid sorties, speculative speech, salient salutations to all and sundry, I may be a stickler for style and steadfast stances, may stand steady as steel in the study of all situations sociological, yet still I stay my saner self from stymying staid or stupid stopgap stressors set on straining the status quo. Terrible tales tell of tyranny, wicked words without weight, vicious and vindictive verbosity veering for vendetta. Truth, though, is thorough and treads the distance, tossing these thousands of threats and toxic threads throughout the theories of theists and nontheists alike, tainting them thus. Likewise, lies look less like lions when lain alongside long-winded logs of logistical largesse but little legibility. Clear and carefully-crafted communication is key to creating credibility and calculated calm, a concept to keenly consider when contemplating conciliation or continuation of any conversation.

URL: https://forum.audiogames.net/post/429097/#p429097




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Re: Te Wordiest of them All?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Te Wordiest of them All?

My vote goes for Jayde.

URL: https://forum.audiogames.net/post/429096/#p429096




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Re: Gaming on the mac

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: Gaming on the mac

@5 agreed. I'm also working on mac titles, and I believe that most of my future projects will work on this platform!

URL: https://forum.audiogames.net/post/429095/#p429095




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Re: Gaming on the mac

2019-04-24 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: Gaming on the mac

i'm not using mac OS, but mac needs so many games cause i know 3 games for blinds in mac and it's so sad cause windows have hundreds of games and mac, only some of them.Aa and off topic: is your site down?

URL: https://forum.audiogames.net/post/429094/#p429094




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Re: graphic audio deathlands question

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Diegogaribay via Audiogames-reflector


  


Re: graphic audio deathlands question

wow how can their be that many books in one series!! is it any good, like how does it all start?

URL: https://forum.audiogames.net/post/429093/#p429093




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Switching from IOS to android, any tips?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector


  


Switching from IOS to android, any tips?

Hi,So, tomorrow i'll be getting my new phone. I've thought long and hard about what I want, and I think android is the best choice. Apple's devices are getting more and more overly expensive, there support is horrible, jailbreaking is pretty much not a thing any more, etc etc. Are there any apps and stuff you think I might need? I've herd the default android keyboard isn't that good, a friend of mine has another thing he uses but I can't remember what it's called. Also, what phones do you think are the best accessibility wise? I'm looking at the 1+ since that's what I have most expeerience with, but i've also considered samsung and possibly the google pixal.Thanks in advance.

URL: https://forum.audiogames.net/post/429092/#p429092




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-04-24 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I don't know which ones you've found but likely you're missing the one that's closer to where the shaman is since it's well out of the way. If it's not that then I'll list the other two in case. One's in or near a chief's tent and one is in the palace.

URL: https://forum.audiogames.net/post/429091/#p429091




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Re: preserving the BMMV TV shows

2019-04-24 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: preserving the BMMV TV shows

If I had an account there, I know I could do that, but then again I don't have an account there.  kool_turk wrote:The first turtles movie is on Sero.I think the only way to get that one would be to record it, because everything on there is encrypted.

URL: https://forum.audiogames.net/post/429090/#p429090




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Re: Adding visual sources to Open Broadcaster Software Studio

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Adding visual sources to Open Broadcaster Software Studio

I'm using the latest 64-bit version of OBS studio. I suppose I can capture the entire screen. Is the single window capture feature not accessible?

URL: https://forum.audiogames.net/post/429089/#p429089




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Re: Te Wordiest of them All?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Te Wordiest of them All?

Didn't we have a drinking game centered around this at one point? Pretty sure I destroyed all your livers last year already. Heh.

URL: https://forum.audiogames.net/post/429088/#p429088




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Re: Te Wordiest of them All?

2019-04-24 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Te Wordiest of them All?

This will be a long, long, interesting fight lol.I am not good these, so I will be happy to be a spectator and say:Round 1, fight!

URL: https://forum.audiogames.net/post/429087/#p429087




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Re: problem with masonasons.me and firefox

2019-04-24 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: problem with masonasons.me and firefox

@12 a couple of days ago I did just that. Hopefully soon it stops doing this.

URL: https://forum.audiogames.net/post/429086/#p429086




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