Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

well i finally finished the metal challenge. so my next target is to reach z35 so i can portal and then do the size challenge.

URL: https://forum.audiogames.net/post/430245/#p430245




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flight simulators aside from euro fly?

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : blindaudiogamer via Audiogames-reflector


  


flight simulators aside from euro fly?

hi, I am looking for other accessible flight simulators. any suggestions?

URL: https://forum.audiogames.net/post/430244/#p430244




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Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : togira ikonoka via Audiogames-reflector


  


Re: Trimps

Ok I just finished zone 20 now, IT's time for DOA. I still have to wait to upgrading the eq though, and indeed metal challenge is not as bad as I thought, farming in maps is even quicker than setting up a bunch of miners, lol. And with not have miners to worried about, I manage to assign workers to trainer, farmer and lumberjack more than before, indeed I got about 100 trainers now, which I feel proud of since I got this much only when I reached around zone 26 before the reset 

URL: https://forum.audiogames.net/post/430243/#p430243




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Re: Mortal Kombat 11

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Mortal Kombat 11

I so hope that we will receive a storie transcript in the near future like with the last ffew nrs titles, it really helped me understand what was going on in mkx when there was no speach at all.Greetings Moritz.

URL: https://forum.audiogames.net/post/430242/#p430242




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Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Trimps

With perky, you don't have to worry about most of the fields.  I think they're for more advanced things.  Just paste your save file, select your target zone and hit calculate.

URL: https://forum.audiogames.net/post/430241/#p430241




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-29 Thread AudioGames . net Forum — New releases room : SerenaMoana via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

wow some cool new sounds in there by the sounds of things. can't wait to get my hands on it

URL: https://forum.audiogames.net/post/430240/#p430240




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Re: Shooter Concept Demo (Windows and Mac!)

2019-04-29 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Shooter Concept Demo (Windows and Mac!)

Hey guys. I got a little something for ya.The next version of Shooter isn't quite ready yet, still needs a bit more testing. But I do have some audio from it here. The description tells you a few of the new things. But basically, walking around and shooting isn't always the main goal anymore, as you're no longer the only one doing it. You'll see!http://anyaudio.net/listen?audio=TESkKcYvFSpTpS

URL: https://forum.audiogames.net/post/430239/#p430239




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Re: 2D Platformer 5.1.0

2019-04-29 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: 2D Platformer 5.1.0

Sorry about that. Google flagged it as a virus, and was threatening to take down my site if I didn't remove it.

URL: https://forum.audiogames.net/post/430238/#p430238




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Re: Want Backpack Studio On Android? Let's Vote For It!

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Want Backpack Studio On Android? Let's Vote For It!

How, exactly, is having a program do all the mastering and mixing for you a good thing when making podcasts? How does it even work? Does it upload your podcasts to the cloud? Allow you to manually control transitions?And, finally, how exactly is this a good thing to have on a phone? Apple devices (and android ones) are known to have half-ass microphones, and the way this website is constructed it sounds like it will do advanced audio filtering and other stuff to make you sound professional.I just find this hole thing suspect when I don't know exactly how its doing the remastering and remixing and so on. It sounds like a bad idea to shove all of that onto a phones processor; those processors ar powerful but not as good as a desktop processor (for obvious reasons).

URL: https://forum.audiogames.net/post/430237/#p430237




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Re: Want Backpack Studio On Android? Let's Vote For It!

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Want Backpack Studio On Android? Let's Vote For It!

How, exactly, is having a program do all the mastering and mixing for you a good thing when making podcasts? How does it even work? Does it upload your podcasts to the cloud? Allow you to manually control transitions?And, finally, how exactly is this a good thing to have on a phone? Apple devices (and android ones) are known to have half-ass microphones, and the way this website is constructed it sounds like it will do advanced audio filtering and other stuff to make you sound professional.

URL: https://forum.audiogames.net/post/430237/#p430237




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Re: for loop not working - bgt

2019-04-29 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: for loop not working - bgt

What is the type of c? Is it an int? A double? A float? An unsigned int? A class? A handle?If the type of c is not a signed or unsigned type, you'll get an error.

URL: https://forum.audiogames.net/post/430236/#p430236




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News from Valiant galaxy associates

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


News from Valiant galaxy associates

I was having a poke around the db, and went  onto the valiant galaxy associates site, remembering the fun I had with traders of known space. Turns out they have some really interesting news about some upcoming projects, which include yes, a 4x space strategy game, and a good commercial expantion to traders of known space, which both sound awesome. See Said news here I actually ought to reinstall their games on this machine and check things out since I do remember quite enjoying traders, and Yellow bonnet for what it was, and interceptor, though short did provide some great atmosphere.

URL: https://forum.audiogames.net/post/430235/#p430235




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Re: What happened to the emulators pack?

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector


  


Re: What happened to the emulators pack?

Hi.@arturminyazevThis pack was a collection of emulators for several systems. It featured a menu system one could use to choose an emulator and launch that particular emulator.There were two versions of the pack, light and full. The light version contained only the emulators, and the full version had the emulators and some playable games for that particular system. I believe it was removed because it would take up too much space on the original poster's Dropbox or wherever they were hosted at, or because it had a version that contained copyrighted games and thus would get the original poster in big trouble.As KenshiraTheTrinity said, the emulators within are probably outdated anyways, as such newer better ones exist out there (I don't know what emulators were contained in the package).

URL: https://forum.audiogames.net/post/430234/#p430234




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Help with pyinstaller

do the following:pyinstaller --onefile script.py>a.txt 2>&1then, copy the contents of a.txt here for us to check your error. it seems that you got an error during the build with pyinstaller.

URL: https://forum.audiogames.net/post/430233/#p430233




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Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Trimps

@Aaron77, I could never get perky to right work for me for some reason since I didn't really get those boxes, so I just tended to go with ideas. @The Imaginatrix,  several suggestions. Firstly, as Aaron77 said, I always tend to be relatively even with my workers, since generally you need all resourcess for various things, since even at higher levels, lots of tributes are the way to get gems, and to assign many important workers like trainers, whilst wood is handy for gim upgrades and those all important gymistics. Usually I tend to have my workers evenly spread, and then run metal maps, plus I have heirlooms that give metal boosts. As to how to up production, Carpentry  indeed your best bet. The wiki suggests putting half of all your helium into it, which I've found the best option myself, though there are a lot of useful perks. Looting, motivation,  and when you have it meditation are all great production boosters and shouldn't be ignored. Also don't forget that shieldblock is only good for under zone 60. Lastly, remember wormholes. If I'm intending to go past zone 60, I always buy the 25 wormholes,  helps me stay ahead of the increasing coordination costs for longer and uptodate with weapon prestieges, though if I'm just doing a pure farming run up to 60 and back, I'll generally not bother.In general it seems the game is designed for you to need to farm up to zone 60 for a while completing many challenges before you can go on, and even going on will prove difficult, heck I admit myself often whether I portal or not is more dependent upon whether I can spend the couple of hours micromanaging a run up to zone 60, rather than whether my progress has slowed down  enough, which is why I tend to like to pick an arbitrary, number. Then again, one awesome thing about trimps is that its setup to be as idle or not as you want it to be, and you can be as active as you feel like, since if you are going to be busy for the next few hours, well you might as well just wait for that prestiege anyway.

URL: https://forum.audiogames.net/post/430232/#p430232




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Re: Exotic foods from around the world that you like or eat?

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Exotic foods from around the world that you like or eat?

Hmmm, i'll definitely try one if I get the chance, though oddly enough given this topic we actually had bamby burgers yesterday, that is vennison burgers, and yee gods they were loverly!Venison is something I do like, though I don't get to have it quite as often as I'd really want to.

URL: https://forum.audiogames.net/post/430231/#p430231




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Re: Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ios games.

Chris is correct, I've tried many of the blindfold games to write pages, for them in the database, and where there is a free practice mode its usually so limited as to be relatively unplayable long term, just intended for  to get an idea of the game. Often they're limited to 10 or 25 plays max and you need to purchase the game to lift that limit. This I don't mind in and of itself, though I do wish they didn't charge extra for base customisations such as naming your character or other players or making some basic alterations in game settings, and it is true that many of the games use the phone's controls in quite a unique way. There was a point that both adventure to fate games worked very well with voiceover and I played them extensively, but the developer hasn't updated them for quite a long time, and the way they display doesn't quite match up with what vo is doing anymore, which is a shame since they were awesome. Silver sword on the other hand never got its access finished, battles were still a case of trying to read super fast scrolling text and make guesses, it wouldn't have been difficult just give us a battle log of each round's options, but the developer of silver sword was never very committed to accessibility anyway, and now he's completely bowed out. NEver mind, between the KODP games,  A dark room and the ensign and Path of adventure and even land of livia and Time crest, we've got a good selection of rpgs available for Ios, with likely more on the way, heck I haven't even started to investigate six ages yet. oh, and of course that's not to speak of what developers like woodside and jsentre might come up with in the future. Knight commander is already an amazing game with turn based combat, and if they worked on an rpg it could rock, whilst A few minutes of glory is an awesome challenge to your rapid fire strategy skills.

URL: https://forum.audiogames.net/post/430230/#p430230




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Re: Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ios games.

Chris is correct, I've tried many of the blindfold games to write pages, for them in the database, and where there is a free practice mode its usually so limited as to be relatively unplayable long term, just intended for  to get an idea of the game. Often they're limited to 10 or 25 plays max and you need to purchase the game to lift that limit. This I don't mind in and of itself, though I do wish they didn't charge extra for base customisations such as naming your character or other players or making some basic alterations in game settings, and it is true that many of the games use the phone's controls in quite a unique way. There was a point that both adventure to fate games worked very well with voiceover and I played them extensively, but the developer hasn't updated them for quite a long time, and the way they display doesn't quite match up with what vo is doing anymore, which is a shame since they were awesome. Silver sword on the other hand never got its access finished, battles were still a case of trying to read super fast scrolling text and make guesses, it wouldn't have been difficult just give us a battle log of each round's options, but the developer of silver sword was never very committed to accessibility anyway, and now he's completely bowed out. NEver mind, between the KODP games,  A dark room and the ensign and Path of adventure and even land of livia, we've got a good selection of rpgs available for Ios, with likely more on the way, heck I haven't even started to investigate six ages yet.

URL: https://forum.audiogames.net/post/430230/#p430230




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Re: why do i get a 400 bad request aror when loging in

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector


  


Re: why do i get a 400 bad request aror when loging in

And this is why I don't use cloudflare. I honestly don't think there is anything that can be done, but maybe there is but I just don't know about it. I get that shit every time I log in and it's ah, yeah. I'll say no more. Lol. I've heard good shit about cloudflare however, I've seen nothing but problems with it.

URL: https://forum.audiogames.net/post/430229/#p430229




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Re: 2D Platformer 5.1.0

2019-04-29 Thread AudioGames . net Forum — New releases room : MinecraftDude14f via Audiogames-reflector


  


Re: 2D Platformer 5.1.0

when i tried to connect, i got a 404 errorNot Found
The requested URL /softs/2DP510.zip was not found on this server.

Apache/2.4.25 (Debian) Server at masonasons.me Port 443i really wanted to play because i wanted to have some fun in my free time

URL: https://forum.audiogames.net/post/430228/#p430228




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Re: for loop not working - bgt

2019-04-29 Thread AudioGames . net Forum — Developers room : MinecraftDude14f via Audiogames-reflector


  


Re: for loop not working - bgt

but now i need for(int a=0; aand it still dosen't work

URL: https://forum.audiogames.net/post/430227/#p430227




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defense shops in shadow rine.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector


  


defense shops in shadow rine.

Hi. Where can I buy defense items in shadow rine?

URL: https://forum.audiogames.net/post/430226/#p430226




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Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Trimps

You could try using perky: https://grimy.github.io/perks.htmlYou export your save file, paste it into the text box and it will look at your perks and give you suggestions.  I like using it as a guide, though I don't ever follow its suggestions 100%.

URL: https://forum.audiogames.net/post/430225/#p430225




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Want Backpack Studio On Android? Let's Vote For It!

2019-04-29 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Want Backpack Studio On Android? Let's Vote For It!

Greetings all,If you haven't heard about Backpack Studio (formally BossJock) on IOS before, you can learn more about it via the Official Web SiteThough if you're an Android user like me, and you want Backpack to arrive on Android in the future, please vote it up by doing so via their Let's Vote! page.Make sure to click the "Vote" button, and not the "Vote" link.Same goes for the "Results" button vs the link.

URL: https://forum.audiogames.net/post/430224/#p430224




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Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Trimps

A couple of days, longer if I'm pushing past z40. I did the Meditate challenge before this last Balance run and portaled at z 38 because I didn't see the point in continuing, but in all the Balance challenges before this one I pushed myself as far as I could, until I was making no headway through zones and could neither gather enough resources to prestige eq in a reasonable amount of time, or had no gems left to build enough collectors or other buildings to bolster my numbers of Trimps.The only reason I would pile workers into one resource was because if I didn't, I'd be waiting for twelve hours for everything to fill up again, or one hour or more for just one upgrade, and that gets really dull after a while. Running maps doesn't seem to get me as much of a resource as I would like, even if I get a garden map and leave it running for a couple of hours at a highish level with loot maxed! I really feel like I'm missing something awesome that'll boost my production rate. And yes, I've got bounty. I only forgot it once after learning it existed.

URL: https://forum.audiogames.net/post/430223/#p430223




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-29 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

Aren't google going to limit the hell out of that? Best not to have it there IMO.

URL: https://forum.audiogames.net/post/430222/#p430222




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Re: Commentary Screenreader: do we have vO equivalend for Android?

2019-04-29 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Commentary Screenreader: do we have vO equivalend for Android?

Commentary Screen Reader, Now In The Play Store!https://play.google.com/store/apps/deta … nr.talkmanNB. Some folks seem to be having issues running it however, thus best to grab the latest beta within the Telegram group for now.

URL: https://forum.audiogames.net/post/430221/#p430221




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Re: Ah Damn It!

2019-04-29 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector


  


Re: Ah Damn It!

Yeah we could do prerecorded speech, or make each powerup have a separate sound. I am thinking of the latter, because then it may be possible to add translations in the future

URL: https://forum.audiogames.net/post/430220/#p430220




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Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Trimps

You probably shouldn't pile all your workers into metal production before zone 60.  Food and wood is equally as important.  In fact, food may actually be more important just because building more tributes means faster gem production, and several high level buildings require large amounts of gems.Wood is essential for gym upgrades, and for building hundreds of gyms.  I usually never take damage between zones 45-55, because you receive those gym upgrades every 5 zones.  The biggest problem is actually dealing damage, at least for me.  How long would you say each of your runs is?

URL: https://forum.audiogames.net/post/430219/#p430219




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Re: question regarding reaper and envelopes

2019-04-29 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: question regarding reaper and envelopes

I don't have a control surface, for me it's manually. It matters not whether ripple is on or off really, and that doesn't impact envelopes directly anyway.

URL: https://forum.audiogames.net/post/430218/#p430218




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Re: question regarding reaper and envelopes

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Omar Alvarado via Audiogames-reflector


  


Re: question regarding reaper and envelopes

manual, like described in the formerly paid reaper courses.And yes, I have tried mixing with items set to items always mix with ripple on and it does things I don't want it to, though I understand why it does it.

URL: https://forum.audiogames.net/post/430217/#p430217




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Re: Strange problem with Mortal Kombat 11 on Xbox One.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : MasterChief via Audiogames-reflector


  


Re: Strange problem with Mortal Kombat 11 on Xbox One.

If they are storing progress on their servers then installing the whole game won't do.

URL: https://forum.audiogames.net/post/430216/#p430216




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Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Trimps

Okay, can anyone give me any tips on getting resources faster. I've done several balance challenges at this point, and made it to zone 60 all of once, out of sheer tenacity, because even with thirteen levels in Carpentry I was crawling uphill to get there. I immediately miss the boost to gathering from the balance stacks once it goes away. I end up with three or four tiers of prestiges I can't take advantage of because I don't have enough metal, even when I pile all my workers into mining. I know that after z60, Trimps breed and gather slower, but as I said, I've not gotten beyond z60 yet. I would like to this time, but not if it means waiting hours at a time for enough metal to build up that I can use to prestige my eq.Also, is it worth spending enough metal to get each piece of eq to lv 9 every time? I know most prestiges are ten/eleven times better than the lowest level of the current tier, so I usually pack enough wood/metal into the eq to get it to level 9, unless I can aford the next tier already.

URL: https://forum.audiogames.net/post/430215/#p430215




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Re: Questions regarding a Good Capture Card and Editing Software

2019-04-29 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Questions regarding a Good Capture Card and Editing Software

following,as I bought an el gato card.

URL: https://forum.audiogames.net/post/430214/#p430214




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Re: question regarding reaper and envelopes

2019-04-29 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: question regarding reaper and envelopes

uh... can you describe the process for this? how are you doing your automation is it manual or using a device?Ripple does not have much to do with this, IMO

URL: https://forum.audiogames.net/post/430213/#p430213




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-29 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

@34, @35, you've said everything that I've wanted to say.

URL: https://forum.audiogames.net/post/430212/#p430212




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-29 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

fighter2005 wrote:guys guys guys! You can stop, I need talk here for this topic. dudes, I'm hate clonesYet here we are.fighter2005 wrote:I'm make this clone 3 mounths ago.So? We're dealing with a pure and simple logic error, one not effected by the linguistic barrier in the slightest. You hate apples, yet you eat  and sell them on the street corner despite many opportunities to pick another line of work.

URL: https://forum.audiogames.net/post/430210/#p430210




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Re: Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Ios games.

The Blindfold games aren't really free. They're free to try, but you have to purchase in app purchases if you want to continue playing indefinitely.

URL: https://forum.audiogames.net/post/430211/#p430211




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-29 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

fighter2005 wrote:guys guys guys! You can stop, I need talk here for this topic. dudes, I'm hate clonesYet here we are?fighter2005 wrote:I'm make this clone 3 mounths ago.So? We're dealing with a pure and simple logic error, one not effected by the linguistic barrier in the slightest. You hate apples, yet you eat  and sell them on the street corner despite many opportunities to pick another line of work?

URL: https://forum.audiogames.net/post/430210/#p430210




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: Harsher action for copy paste

Can we not turn this into a coding debate, pretty please?Why do topics like this always have to become political.To rail this back on track, I reemphasise, my problem is even when a developer doesn't hide the fact his or her game is not new, and it is merely a different game with a few, ultimately minor, tweaks.Soltuions to this, what I feel is a problem, is what I was looking for.

URL: https://forum.audiogames.net/post/430208/#p430208




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Re: Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: Ios games.

If only 'Future Fate' and 'Silversword' didn't have the menu info merged with the area info and a good log section for dialog and battle. I only have a hard time in Future Fate navigation in the frozen area. And having to keep turning around for Silversword not knowing the layout is very slow going. I could imagine a great game in the style of Future Fate but in a larger scale!

URL: https://forum.audiogames.net/post/430209/#p430209




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Re: Crazy party.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Crazy party.

You may have to contact your ISP and have them do it for you.In other news, it appears we may be getting some form of a Crazy Party central server. I have been discussing this topic for a while in the Crazy Party Skype group, and it appears the regular game might be modified to allow people to run it in a central server mode of sorts. There's no guarantee this is actually coming, but I hope it can be pulled off in the not too distant future. It sounds much better than rewriting the multiplayer system from scratch or developing a server application. We'll see what happens.

URL: https://forum.audiogames.net/post/430207/#p430207




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Re: question regarding reaper and envelopes

2019-04-29 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: question regarding reaper and envelopes

It does it to me too and I don't know why. It seems to be when I copy and paste on that same track, but it might be from other causes too, but I have no idea about a solution.

URL: https://forum.audiogames.net/post/430206/#p430206




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darklord mud

2019-04-29 Thread AudioGames . net Forum — New releases room : piller223 via Audiogames-reflector


  


darklord mud

Hi all I was on the tmc (Top mud sites and I found this game called dark lords. Not sure what it is about yet but I'll start playing and let you know if it is accessible But, here is the link if you want to try and play it along side me.http://www.topmudsites.com/forums/muddi … d=Darklord

URL: https://forum.audiogames.net/post/430205/#p430205




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question regarding reaper and envelopes

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Omar Alvarado via Audiogames-reflector


  


question regarding reaper and envelopes

hey all,So this is an issue I've been having for a very long time, about as long as I've been using envelopes in reaper, actually.I do a lot of mixing of sounds in reaper, and in order for them to mix properly I have to disable ripple editing to prevent fading where it isn't supposed to fade.Only problem with that is any envelopes I define anywhere absolutely explode out into a billion versions of themselves spanning a period of time. I think I can see why it does it, but how do I make it not do that?I need to be able to mix sounds reliably and also not fuck over my envelope points, which is really the only reason I adjust the ripple editing behavior. Anyone out there having similar issues and know of any workarounds?FYI, this happens with any envelope, volume, effects, pan, etc.Thanks!

URL: https://forum.audiogames.net/post/430204/#p430204




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Re: Ah Damn It!

2019-04-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Ah Damn It!

Yeah you can also get cheap but still decent chargers on amazon, they are off brand, but as long as they are somewhere between dirt cheap and basically the same price as the ones from Apple, you should be okay if the reviews look good and legit.I've done that before my self like three times now.  No fucking way I'm paying 100 bucks for a god damn laptop charger.And point taken about the field size.I would prefer a prerecorded voice my self, since if you have your speech off, you'd need to turn it on and then use that key while not picking up any more items, then turn it off again.  That's kinda hard int he thick of things.  Plus, by the time things get quiet enough to understand it, you may have picked up another item again. Have you considered using a system more like the older games, troop2, super deekout ETC, where you can use items you've picked up when ever you want?  That way you can use them more effectively...  You could use the number row, letters, or page up and down or something with the item name voiced as you scroll to it.Maybe this would take too much out of the randomness though I don't know, but at least then you could choose when to use things like super speed and possession.

URL: https://forum.audiogames.net/post/430203/#p430203




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Re: Ah Damn It!

2019-04-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Ah Damn It!

Yeah you can also get cheap but still decent chargers on amazon, they are off brand, but as long as they are somewhere between dirt cheap and basically the same price as the ones from Apple, you should be okay if the reviews look good and legit.I've done that before my self like three times now.  No fucking way I'm paying 100 bucks for a god damn laptop charger.And point taken about the field size.I would prefer a prerecorded voice my self, since if you have your speech off, you'd need to turn it on and then use that key while not picking up any more items, then turn it off again.  That's kinda hard int he thick of things.  Plus, by the time things get quiet enough to understand it, you may have picked up another item again.

URL: https://forum.audiogames.net/post/430203/#p430203




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Harsher action for copy paste

@31, if you can prove that none of what I've said is practical, please do so.

URL: https://forum.audiogames.net/post/430202/#p430202




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Re: Biohacker Beats: Music of the MicroBiome

2019-04-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Biohacker Beats: Music of the MicroBiome

Yeah but you could do essentially the same thing by just writing a formula your self and maybe randomizing it right.  I guess it's kinda interesting from an artistic point of view?  Especially if it's used to get people to donate to a useful cause.It does make you wonder though, the sounds that we know inherently to represent certain rare or abstract concepts (you can especially see this in ambient tracks from movies and shows like documentaries) must come from somewhere originally.  Maybe things like this are where some of those ideas came from, rather than just the internal interpretations of artists who were told about or shown the material by scientists.

URL: https://forum.audiogames.net/post/430201/#p430201




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Re: Biohacker Beats: Music of the MicroBiome

2019-04-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Biohacker Beats: Music of the MicroBiome

Yeah but you could do essentially the same thing by just writing a formula your self and maybe randomizing it right.  I guess it's kinda interesting from an artistic point of view?  Especially if it's used to get people to donate to a useful cause.It does make you wonder though, the sounds that we know inherently to represent certain rare or abstract concepts (you can especially see this in ambient tracks from movies and shows like documentaries) must come from somewhere originally.  Maybe things like this are where some of those ideas came from, rather than just the internal interpretations of artists who were told about or shown the material.

URL: https://forum.audiogames.net/post/430201/#p430201




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Re: WebAccessibilizer - accessibilize any page without programming

2019-04-29 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: WebAccessibilizer - accessibilize any page without programming

Damn, from the description this seems like something I was looking for a long time. I will check it now.

URL: https://forum.audiogames.net/post/430200/#p430200




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Re: Dreamland-official version

2019-04-29 Thread AudioGames . net Forum — New releases room : arturminyazev via Audiogames-reflector


  


Re: Dreamland-official version

hellowhere i can find baggages?

URL: https://forum.audiogames.net/post/430199/#p430199




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WebAccessibilizer - accessibilize any page without programming

2019-04-29 Thread AudioGames . net Forum — Off-topic room : vortex1024 via Audiogames-reflector


  


WebAccessibilizer - accessibilize any page without programming

Hello,I recently found out about a great tool which isn't popularized enough on the internets, in my view, so I decided to present it here.WebAccessibilizer allows you to add accessibility to a page without programming knowledge.How? Basically, you focus on the element you desire and apply the change you want. What changes can you make? A whole lot of them, including automatically reading the item when it changes, reading or focusing it with the press of a keystroke, hiding it, giving it a label or a new type, and executing custom _javascript_ code, if you're into that sort of thing.For example, I made a litttle script that tells me the exchange of my local currency to euro when I press alt+s, so as I don't have to hunt for it on the page.If you want to find out more, go to:https://www.stsolution.org/WebAccessibilizer/It seems new features were added to it since i last checked it out, you can upload the modifications you make for everyone to use and, of course, can download what others have done. It seems  only french sites are posted for now, since the developer is francophone.

URL: https://forum.audiogames.net/post/430186/#p430186




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Re: Exotic foods from around the world that you like or eat?

2019-04-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Exotic foods from around the world that you like or eat?

They better be, considering how bad yack's smell.

URL: https://forum.audiogames.net/post/430198/#p430198




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Re: I want to download a whole package from freesound, not just one sound.

2019-04-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: I want to download a whole package from freesound, not just one sound.

To be fare, that filter link that now just brings you to all results on the page from the same pack does confuse things if you were using the site before it became a thing.

URL: https://forum.audiogames.net/post/430197/#p430197




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Re: Making things right with apologies

2019-04-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Making things right with apologies

I think you guys are kinda missing the point.  The issue is not simply playing another gender, but catfishing people because you know you'll get shit out of it or you find it amusing to mess with their emotions.  Just because their being stupid/desperate doesn't mean your not an asshole.  I think Brandon explained it really well already.

URL: https://forum.audiogames.net/post/430196/#p430196




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Re: Which Language Should I Start With?

2019-04-29 Thread AudioGames . net Forum — Developers room : ksapergia via Audiogames-reflector


  


Re: Which Language Should I Start With?

@9 and @10, thanks for the comments about my music. I'm glad you enjoy those tracks as much as I had fun writing them. While I haven't produced any game music for a few years now, I'm still available to work on this type of project. See my business site, KJS Productions, for more information.Thanks again.Yours Sincerely,Kelly Sapergia

URL: https://forum.audiogames.net/post/430195/#p430195




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Re: My worst encounter with crazy people [cross post from Reddit]

2019-04-29 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: My worst encounter with crazy people [cross post from Reddit]

Yep it is, it's another one from TV break in.

URL: https://forum.audiogames.net/post/430194/#p430194




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Re: Two questions about twitch.tv

2019-04-29 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Two questions about twitch.tv

Find the frame, by hitting M until it stops, that's the video player, then b for button until you find one that says continue watching.Secondly, livestreamer is a python package you can get. You have to get it, it directs you to a page that won't work, but in the URL you land on that the page generates, you will find in that a valud Oauth token which you need to put into a file which you need to create inside your %appdata%\livestreamer directory called livestreamer.rc. Once that's done, you can grab a twitch URl, and make sure to have VLC, and you can can do livestreamer  audio_only or something like that to grab only that to your VLC.It's been a while and I don't have this set up right now, so sorry, but I can't get more specific.

URL: https://forum.audiogames.net/post/430193/#p430193




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Harsher action for copy paste

@29 *sigh* Yes, but none of it is practical for this situation. You seem to take great pleasure in coming up with these crazy, far out abstract, an infinitely ant fucked to death solutions that might work in theory, but aren't effective enough to put into practice for the thing in question.

URL: https://forum.audiogames.net/post/430192/#p430192




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Harsher action for copy paste

I would say that, while your gathering evidence and trying to get ahold of the original game's creator, the link should be removed ASAP.  If it's a false alarm, an apology can be given and the link reinstated.  Otherwise, for every minute that link is up, the BS is spreading.Something in the guidelines you have to read when signing up specifically about stolen code/assets would be good too, so you can't plead innocents.It does get confusing though when you don't have people with the time/knowledge of the original to comb through and see if the code is the same, because then you only have the word of the supposed original creator to go on, and often times their is drama involved between the two parties that makes everything they say suspect.  Not to mention that some projects use code snippets from multiple games, some of which could be open source or freely offered classes from the past, and the people sharing the clones take every advantage they can to confuse the issue.Also, stolen sounds.  Unless it's a commercial game, or care was taken to protect the sounds, instead of just leaving them out their for everyone, or if the original game was using stolen sounds to begin with (not always easy to tell if you don't recognize them) then it should probably be against the rules.It gets into a gray area though when some of the sounds of the original are from other properties, but not all, does that automatically make it okay to take all of them, even if the sounds are protected? I mean oh shit and ah dammit did it...And reusing sounds from the same library, while foolish, can't always be helped especially if the dev doesn't play many other audio games and wouldn't know, so you could get false alarms.Not to mention the fact that so many respected devs already use stolen sounds to begin with...I think it also lies on the original devs to somehow mark their projects, particularly open source stuff, so that we know.  Something that can't easily be removed like hashing or some form of hidden text in the code it's self or the file's metadata like what producers do with their music tracks.The key would be to share it only as needed, privately, such as with mods, so that the info doesn't leak and people start figuring out how to remove it.  That still requires the original dev to be available for questioning though...I guess I would just do more research on how other sites handle this issue, but it's clear that the community doesn't appreciate clones regardless.  Maybe we've blown it out of proportion though and we should just let it slide and allow the idiots to have their fun, unless they are obviously cloning commercial products and can't defend them selves satisfactorily.After all, if you already know people are going to be suspicious, then it would behoove you to get your shit straight before posting, so that you can say exactly where everything came from and have it confirmed.  Laziness is really no excuse...

URL: https://forum.audiogames.net/post/430191/#p430191




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Harsher action for copy paste

I would say that, while your gathering evidence and trying to get ahold of the original game's creator, the link should be removed ASAP.  If it's a false alarm, an apology can be given and the link reinstated.  Otherwise, for every minute that link is up, the BS is spreading.Also, something in the guidelines you have to read when signing up specifically about stolen code/assets would be good, so you can't plead innocents.It does get confusing though when you don't have people with the time/knowledge of the original to comb through and see if the code is the same, because then you only have the word of the supposed original creator to go on, and often times their is drama involved between the two parties that makes everything they say suspect.  Not to mention that some projects use code snippets from multiple games, some of which could be open source or freely offered classes from the past, and the people sharing the clones take every advantage they can to confuse the issue.Also, stolen sounds.  Unless it's a commercial game, or care was taken to protect the sounds, instead of just leaving them out their for everyone, or if the original game was using stolen sounds to begin with (not always easy to tell if you don't recognize them) then it should probably be against the rules.It gets into a gray area though when some of the sounds of the original are from other properties, but not all, does that automatically make it okay to take all of them, even if the sounds are protected? I mean oh shit and ah dammit did it...And reusing sounds from the same library, while foolish, can't always be helped especially if the dev doesn't play many other audio games and wouldn't know, so you could get false alarms.Not to mention the fact that so many respected devs already use stolen sounds to begin with...I think it also lies on the original devs to somehow mark their projects, particularly open source stuff, so that we know.  Something that can't easily be removed like hashing or some form of hidden text in the code it's self or the file's metadata like what producers do with their music tracks.The key would be to share it only as needed, privately, such as with mods, so that the info doesn't leak and people start figuring out how to remove it.  That still requires the original dev to be available for questioning though...I guess I would just do more research on how other sites handle this issue, but it's clear that the community doesn't appreciate clones regardless.  Maybe we've blown it out of proportion though and we should just let it slide and allow the idiots to have their fun, unless they are obviously cloning commercial products and can't defend them selves satisfactorily.After all, if you already know people are going to be suspicious, then it would behoove you to get your shit straight before posting, so that you can say exactly where everything came from and have it confirmed.  Laziness is really no excuse...

URL: https://forum.audiogames.net/post/430191/#p430191




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Harsher action for copy paste

I would say that, while your gathering evidence and trying to get ahold of the original game's creator, the link should be removed ASAP.  If it's a false alarm, an apology can be given and the link reinstated.  Otherwise, for every minute that link is up, the BS is spreading.Also, something in the guidelines you have to read when signing up specifically about stolen code/assets would be good, so you can't plead innocents.It does get confusing though when you don't have people with the time/knowledge of the original to comb through and see if the code is the same, because then you only have the word of the supposed original creator to go on, and often times their is drama involved between the two parties that makes everything they say suspect.  Not to mention that some projects use code snippets from multiple games, some of which could be open source or freely offered classes from the past, and the people sharing the clones take every advantage they can to confuse the issue.Also, stolen sounds.  Unless it's a commercial game, or care was taken to protect the sounds, instead of just leaving them out their for everyone, or if the original game was using stolen sounds to begin with (not always easy to tell if you don't recognize them) then it should probably be against the rules.It gets into a gray area though when some of the sounds of the original are from other properties, but not all, does that automatically make it okay to take all of them, even if the sounds are protected? I mean oh shit and ah dammit did it...And reusing sounds from the same library, while foolish, can't always be helped especially if the dev doesn't play many other audio games and wouldn't know, so you could get false alarms.Not to mention the fact that so many respected devs already use stolen sounds to begin with...I think it also lies on the original devs to somehow mark their projects, particularly open source stuff, so that we know.  Something that can't easily be removed like hashing or some form of hidden signing in the code it's self or the file's metadata like what producers do with their music tracks.The key would be to share it only as needed, privately, such as with mods, so that the info doesn't leak and people start figuring out how to remove it.  That still requires the original dev to be available for questioning though...I guess I would just do more research on how other sites handle this issue, but it's clear that the community doesn't appreciate clones regardless.  Maybe we've blown it out of proportion though and we should just let it slide and allow the idiots to have their fun, unless they are obviously cloning commercial products and can't defend them selves satisfactorily.After all, if you already know people are going to be suspicious, then it would behoove you to get your shit straight before posting, so that you can say exactly where everything came from and have it confirmed.  Laziness is really no excuse...

URL: https://forum.audiogames.net/post/430191/#p430191




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Harsher action for copy paste

I would say that, while your gathering evidence and trying to get ahold of the original game's creator, the link should be removed ASAP.  If it's a false alarm, an apology can be given and the link reinstated.  Otherwise, for every minute that link is up, the BS is spreading.Also, something in the guidelines you have to read when signing up specifically about stolen code/assets would be good, so you can't plead innocents.It does get confusing though when you don't have people with the time/knowledge of the original to comb through and see if the code is the same, because then you only have the word of the supposed original creator to go on and often times their is drama involved between the two that makes everything they say suspect.  Not to mention that some projects use code snippets from multiple games, some of which could be open source or freely offered classes from the past, and the people sharing the clones take every advantage they can to confuse the issue.Also, stolen sounds.  Unless it's a commercial game, or care was taken to protect the sounds, instead of just leaving them out their for everyone, or if the original game was using stolen sounds to begin with (not always easy to tell if you don't recognize them) then it should probably be against the rules.It gets into a gray area though when some of the sounds of the original are from other properties, but not all, does that automatically make it okay to take all of them, even if the sounds are protected? I mean oh shit and ah dammit did it...And reusing sounds from the same library, while foolish, can't always be helped especially if the dev doesn't play many other audio games and wouldn't know, so you could get false alarms.Not to mention the fact that so many respected devs already use stolen sounds to begin with...I think it also lies on the original devs to somehow mark their projects, particularly open source stuff, so that we know.  Something that can't easily be removed like hashing or some form of hidden signing in the code it's self or the file's metadata like what producers do with their music tracks.The key would be to share it only as needed, privately, such as with mods, so that the info doesn't leak and people start figuring out how to remove it.  That still requires the original dev to be available for questioning though...I guess I would just do more research on how other sites handle this issue, but it's clear that the community doesn't appreciate clones regardless.  Maybe we've blown it out of proportion though and we should just let it slide and allow the idiots to have their fun, unless they are obviously cloning commercial products and can't defend them selves satisfactorily.After all, if you already know people are going to be suspicious, then it would behoove you to get your shit straight before posting, so that you can say exactly where everything came from and have it confirmed.  Laziness is really no excuse...

URL: https://forum.audiogames.net/post/430191/#p430191




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Re: Question regarding Changing an SSD inside a Dell Precision Laptop

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Re: Question regarding Changing an SSD inside a Dell Precision Laptop

OK. If I ac't actually replace it, then I'll just ask for the NVME version instead, because I know it will ' quicker.

URL: https://forum.audiogames.net/post/430190/#p430190




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Re: Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : ambs1985 via Audiogames-reflector


  


Re: Ios games.

Thanks Dark.  I knew of some of those titles but not a lot of them. I have a friend on YouTube who does a couple overviews of games such as  Timecrest,  crafting kingdoms and I believe there is a couple more. I will definitely have a lot of things to look into, but feel free to message me if you think of more. I am usually dealing with  insomnia  so could use things to do. I think that the Blindfold Games are free, but if you want certain packs from them or extra gold depending on what they are then  you have to pay.

URL: https://forum.audiogames.net/post/430189/#p430189




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Re: Question regarding Changing an SSD inside a Dell Precision Laptop

2019-04-29 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Question regarding Changing an SSD inside a Dell Precision Laptop

M2 drives are their own interface, I don't think they make SATA versions of those. They do make SATA SSDs of course, but if it has an M2, they're supposed to be pretty friggin' quick. I am not a hardware expert, so could stand to be corrected if I'm wrong about that, but I've never heard of a SATA M2.

URL: https://forum.audiogames.net/post/430188/#p430188




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Help with pyinstaller

First, read the pyinstaller docs. If wanting to compile a script that shows a window, you include pygame so I'm assuming this is the case, add the --windowed or --noconsole flag. Doesn't matter, whatever you prefer typingSecond, the warn file in ./build likes to be much louder than is entirely necessary. Send everything to your clipboard by redirecting stderr, and then paste here so we can better help you.pyinstaller --onefile --windowed game.py 2>&1 | clip

URL: https://forum.audiogames.net/post/430187/#p430187




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Help with pyinstaller

First, read the pyinstaller docs. If wanting to compile a script that shows a window, you include pygame so I'm assuming this is the case, add the --windowed or --noconsole flag. Doesn't matter, whatever you prefer typingSecond, the warn file in ./build likes to be much louder than is entirely necessary. Send everything to your clipboard by redirecting stderr, and then paste here so we can better help you.on windows:pyinstaller --onefile --windowed game.py 2>&1 | clip

URL: https://forum.audiogames.net/post/430187/#p430187




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WebAccessibilizer - accessibilize any page without programming

2019-04-29 Thread AudioGames . net Forum — Off-topic room : vortex1024 via Audiogames-reflector


  


WebAccessibilizer - accessibilize any page without programming

Hello,I recently found out about a great tool which isn't popularized enough on the internets, in my view, so I decided to present it here.WebAccessibilizer allows you to add accessibility to a page without programming knowledge.How? Basically, you focus on the element you desire and apply the change you want. What changes can you make? A whole lot of them, including automatically reading the item when it changes, reading or focusing it with the press of a keystroke, hiding it, giving it a label or a new type, and executing custom _javascript_ code, if you're into that sort of thing.If you want to find out more, go to:https://www.stsolution.org/WebAccessibilizer/It seems new features were added to it since i last checked it out, you can upload the modifications you make for everyone to use and, of course, can download what others have done. It seems  only french sites are posted for now, since the developer is francophone.

URL: https://forum.audiogames.net/post/430186/#p430186




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Re: Displaying playtime?

2019-04-29 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Displaying playtime?

Assuming you have a player class with an instance for each player. Simply initialize a timer in the constructor. Then call player.playtimer.elapsed to get playtime in milliseconds.I'd then write a ms_to_human function using simple math, nobody wants to see that they've been playing for 162000 MS. It might be a good exercise depending on your level of experience.

URL: https://forum.audiogames.net/post/430183/#p430183




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Re: Displaying playtime?

2019-04-29 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Displaying playtime?

Use percents.For example, to get the number of:seconds: (ms/1000)%60minutes: (ms/1000/60)%60hours: (ms/1000/60/60)%24days: (ms/1000/60/60/24)then, to present the info, I'd do something likestring info;if (days!=0)days+=days+" days, ";if (hours!=0)hours+=days+" days, ";etc, so you don't end up with 0 days, 0 hours, 0 minutes, etc.

URL: https://forum.audiogames.net/post/430185/#p430185




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Re: Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Ios games.

Hmmm, Ios lacking in games? Currently Ios has the most games available besides windows, and new releases are pretty common, though sadly due to Apple's policy of update or die, a lot of  aren't playable anymore.Some of my favourites include the arcade zombie game feer, The absolutely awesome but difficult rpg/stratogy King of dragon pass, the simpler but no less fun rpgs A dark room, land of livia nano empire, and the recently released Path of adventure. Strategy wise there is crafting kingdom and knight commander if you like managing resources.There is then game world and dice world if your looking for games to play with friends, the fantastic range of gamebooks available from choiceofgames and delight games, the puzzle/card game lost cities,  the very good narative adventure time crest and if you want more  or arcade titles the large range from blindfold games aka kid friendly software (though some of these can be expensive). For immersive audio adventures, though we've lost some classics there is always a blind legend and blindscape, plus the audio adventures in the ear play ap,a nd if your looking for more arcade games audio hub 2 is worth a look. And these are just some selections off the top of my head, if I think I can probably come up with more. Suffice it to say, there is certainly no shortage of Ios games available. For further information, feel free to ask, and remember there is always The applevis site which deals with Ios related matters directly. hth.

URL: https://forum.audiogames.net/post/430184/#p430184




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Re: Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Ios games.

Aren't that many really, a few, a lot if you consider blindfold stuff, I don't though. Dice World, Hooboodle, Feer, Crafting Kingdoms, Bitlife. There are more obviously, especially if you want to take the trouble to get the older stuff onto your phone that isn't in the app store any more.

URL: https://forum.audiogames.net/post/430181/#p430181




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Re: Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Ios games.

I reckon there's tons more than you think. Check applevis for a whole big list of them.

URL: https://forum.audiogames.net/post/430182/#p430182




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Harsher action for copy paste

@27-28, very valid points. See post 25 for the code issue; there is no definitive way to determine if code has been stolen. The only way to determine that (and even then that's not foolproof) is to employ all the items I listed in post 12. And even then you'll miss some. Code theft is so ridiculously hard to prove because everyone will compile the code into machine language, rendering most comparison methods impractical, impossible to employ or completely invalid. If I disassemble two BGT games and compare the first 131072 lines of asm and they match, that doesn't mean that the code was stolen by any stretch of the imagination; it just means that both of those games happen to have the same code up to that point in the sections that those 131072 lines happen to cover. Add to that the fact that every modern compiler will include files in the compilation process that hardcodes strings that are not from your application in there (which are from other libraries or from the OS) and you've got yourself a downright mess. The only way to do that is to compare, side-by-side, asm diffs, but who wants to sit and do that? Your source code may be 20-100 pages of source code alone, but the asm output would be 8-10 times that length. As an example, lets say you have a BGT program that's 15000 lines long. Your looking at a disassembly output of about 12-15 lines long, if not longer. Do you really think any programmer is going to sift through all of that disassembly just to determine if a game was stolen? Yeah, if your willing to pay a CSA to do it for you. But you'll be spending a shit ton of money because CSAs don't come cheap. And no amount of action by the community will change this fact -- if you want to determine if your code is stolen, be ready to pay a computer software analyst well over $5000.00 for it, if not more. And be ready to open your computer up to their scans and other analytic techniques. Then just hope to god that the other person who you believe stole your code is willing to do the same.As for the sounds issue, this gets a bit easier since there are tools explicitly designed to analyze audio streams. If your able to access the sounds of the target game and you have the sounds of your game, run an audio analysis tool over both and compare the two. If they match, there's a pretty good chance that the sound was taken either from your game or from the same sound library you use. (Don't compare the checksum, that is no indicator here.) You could, of course, listen to the audio file as well, which may be an indicator as well.

URL: https://forum.audiogames.net/post/430175/#p430175




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Re: Second Castaways 2 public beta

2019-04-29 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Second Castaways 2 public beta

add me to the list, I will also log in on the first

URL: https://forum.audiogames.net/post/430180/#p430180




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Harsher action for copy paste

@27-28, very valid points. See post 25 for the code issue; there is no definitive way to determine if code has been stolen. The only way to determine that (and even then that's not foolproof) is to employ all the items I listed in post 12. And even then you'll miss some. Code theft is so ridiculously hard to prove because everyone will compile the code into machine language, rendering most comparison methods impractical, impossible to employ or completely invalid. If I disassemble two BGT games and compare the first 131072 lines of asm and they match, that doesn't mean that the code was stolen by any stretch of the imagination; it just means that both of those games happen to have the same code up to that point in the sections that those 131072 lines happen to cover. Add to that the fact that every modern compiler will include files in the compilation process that hardcodes strings that are not from your application in there (which are from other libraries or from the OS) and you've got yourself a downright mess. The only way to do that is to compare, side-by-side, asm diffs, but who wants to sit and do that? Your source code may be 20-100 pages of source code alone, but the asm output would be 8-10 times that length. As an example, lets say you have a BGT program that's 15000 lines long. Your looking at a disassembly output of about 12-15 lines long, if not longer. Do you really think any programmer is going to sift through all of that disassembly just to determine if a game was stolen? Yeah, if your willing to pay a CSA to do it for you. But you'll be spending a shit ton of money because CSAs don't come cheap. And no amount of action by the community will change this fact -- if you want to determine if your code is stolen, be ready to pay a computer software analyst well over $5000.00 for it, if not more. And be ready to open your computer up to their scans and other analytic techniques. Then just hope to god that the other person who you believe stole your code is willing to do the same.As for the sounds issue, this gets a bit easier since there are tools explicitly designed to analyze audio streams. If your able to access the sounds of the target game and you have the sounds of your game, run an audio analysis tool over both and compare the two. If they match, there's a pretty good chance that the sound was taken either from your game or from the same sound library you use. (Don't compare the checksum, that is no indicator here.)

URL: https://forum.audiogames.net/post/430175/#p430175




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Displaying playtime?

2019-04-29 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Displaying playtime?

So I have timer playtime; and I want t to tell you how long you have been playing in minutes and seconds... Any thoughts?P.s. This is bgt, but if you can just explain how you might do it in another language that is fine.

URL: https://forum.audiogames.net/post/430178/#p430178




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Ios games.

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : ambs1985 via Audiogames-reflector


  


Ios games.

So I know that there are like endless games for windows, but iOS seems to be a little bit lacking in conversations in terms of gaming. I understand why, it’s not near as big and popular but I am curious to know what games everybody enjoys using on their eye devices. I don’t have any genre limitations since I will try anything.

URL: https://forum.audiogames.net/post/430179/#p430179




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Re: Ah Damn It!

2019-04-29 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Ah Damn It!

@91, if you want or need help, I am more than happy to. I know you probably won't but if you need, I have a mac here that is already set to compile.

URL: https://forum.audiogames.net/post/430177/#p430177




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Harsher action for copy paste

@27-28, very valid points. See post 25 for the code issue; there is no definitive way to determine if code has been stolen. The only way to determine that (and even then that's not foolproof) is to employ all the items I listed in post 12. And even then you'll miss some. Code theft is so ridiculously hard to prove because everyone will compile the code into machine language, rendering most comparison methods impractical, impossible to employ or completely invalid. If I disassemble two BGT games and compare the first 131072 lines of asm and they match, that doesn't mean that the code was stolen by any stretch of the imagination; it just means that both of those games happen to have the same code up to that point in the sections that those 131072 lines happen to cover. Add to that the fact that every modern compiler will include files in the compilation process that hardcodes strings that are not from your application in there (which are from other libraries or from the OS) and you've got yourself a downright mess. The only way to do that is to compare, side-by-side, asm diffs, but who wants to sit and do that? Your source code may be 20-100 pages of source code alone, but the asm output would be 8-10 times that length. As an example, lets say you have a BGT program that's 15000 lines long. Your looking at a disassembly output of about 12-15 lines long, if not longer. Do you really think any programmer is going to sift through all of that disassembly just to determine if a game was stolen? Yeah, if your willing to pay a CSA to do it for you. But you'll be spending a shit ton of money because CSAs don't come cheap. And no amount of action by the community will change this fact -- if you want to determine if your code is stolen, be ready to pay a computer software analyst well over $5000.00 for it, if not more. And be ready to open your computer up to their scans and other analytic techniques. Then just hope to god that the other person who you believe stole your code is willing to do the same.

URL: https://forum.audiogames.net/post/430175/#p430175




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Harsher action for copy paste

@27-28, very valid points. See post 25 for the code issue; there is no definitive way to determine if code has been stolen. The only way to determine that (and even then that's not foolproof) is to employ all the items I listed in post 12. And even then you'll miss some. Code theft is so ridiculously hard to prove because everyone will compile the code into machine language, rendering most comparison methods impractical, impossible to employ or completely invalid. If I disassemble two BGT games and compare the first 131072 lines of asm and they match, that doesn't mean that the code was stolen by any stretch of the imagination; it just means that both of those games happen to have the same code up to that point in the sections that those 131072 lines happen to cover. Add to that the fact that every modern compiler will include files in the compilation process that hardcodes strings that are not from your application in there (which are from other libraries or from the OS) and you've got yourself a downright mess. The only way to do that is to compare, side-by-side, asm diffs, but who wants to sit and do that? Your source code may be 20-100 pages of source code alone, but the asm output would be 8-10 times that length. As an example, lets say you have a BGT program that's 15000 lines long. Your looking at a disassembly output of about 12-15 lines long, if not longer. Do you really think any programmer is going to sift through all of that disassembly just to determine if a game was stolen? Yeah, if your willing to pay a CSA to do it for you. But you'll be spending a shit ton of money because CSAs don't come cheap.

URL: https://forum.audiogames.net/post/430175/#p430175




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Help with pyinstaller

Just tryed it, still nothing. Regarding the code, it runs just fine and everything seems to be working properly, so don't think that's the issue. I'm kind of out of ideas at this point though.

URL: https://forum.audiogames.net/post/430176/#p430176




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Harsher action for copy paste

@27-28, very valid points. See post 25 for the code issue; there is no definitive way to determine if code has been stolen. The only way to determine that (and even then that's not foolproof) is to employ all the items I listed in post 12. And even then you'll miss some. Code theft is so ridiculously hard to prove because everyone will compile the code into machine language, rendering most comparison methods impractical, impossible to employ or completely invalid. If I disassemble two BGT games and compare the first 131072 lines of asm and they match, that doesn't mean that the code wwas stolen by any stretch of the imagination; it just means that both of those games happen to have the same code up to that point in the sections that those 131072 lines happen to cover. Add to that the fact that every modern compiler will include files in the compilation process that hardcodes strings that are not from your application in there (which are from other libraries or from the OS) and you've got yourself a downright mess. The only way to do that is to compare, side-by-side, asm diffs, but who wants to sit and do that? Your source code may be 20-100 pages of source code alone, but the asm output would be 8-10 times that length.

URL: https://forum.audiogames.net/post/430175/#p430175




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Re: Dreamland-official version

2019-04-29 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Dreamland-official version

How long is the registration process? Will I be notified through email when I'm registered?

URL: https://forum.audiogames.net/post/430174/#p430174




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: Help with pyinstaller

For the most time warnings are just fine.Try running pyinstaller --onedir script.py (replace onefile with onedir) and see if your dist/ folder gets filled up.If that still doesn't give any positive result, you could have syntax errors in your code, missing modules (ie you're trying to import a module you doesn't have installed).

URL: https://forum.audiogames.net/post/430172/#p430172




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Re: How to create a non-standalone Python executable?

2019-04-29 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: How to create a non-standalone Python executable?

Yeah building extensions with cython is 1 thing, building a standalone executable with it is quite another entirely because there is no existing cython build tool to do that. You need to write your own compile script. It's probably pretty easy once you get it working, I've done it before in fact, but all I'm saying is it's quite a bit more complicated.

URL: https://forum.audiogames.net/post/430173/#p430173




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: Help with pyinstaller

For the most time warnings are just fine.Try runnning pyinstaller --onedir script.py (replace onefile with onedir) and see if your dist/ folder gets filled up.

URL: https://forum.audiogames.net/post/430172/#p430172




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Re: how to reinstall windows on gpd win 2?

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: how to reinstall windows on gpd win 2?

I believe so. From what I'veh eard press and hold the delete key when turn the computer on. However, you'll need sighted assistance as it doesn't have the ability to speak. This is why I'd prefer the WIndows Startup Options menu if it used Narrator.

URL: https://forum.audiogames.net/post/430171/#p430171




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Re: can I have some games?

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : christian via Audiogames-reflector


  


Re: can I have some games?

Do you mean the Oldstuff.7z or the Opensourceprojects.7z files?:

URL: https://forum.audiogames.net/post/430170/#p430170




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Help with pyinstaller

So the forum apparently didn't like me trying to post the text directly from cmd, but here is the text in the warn file in /build.This file lists modules PyInstaller was not able to find. This does notnecessarily mean this module is required for running you program. Python andPython 3rd-party packages include a lot of conditional or optional module. Forexample the module 'ntpath' only exists on Windows, whereas the module'posixpath' only exists on Posix systems.Types if import:* top-level: imported at the top-level - look at these first* conditional: imported within an if-statement* delayed: imported from within a function* optional: imported within a try-except-statementIMPORTANT: Do NOT post this list to the issue-tracker. Use it as a basis for           yourself tracking down the missing module. Thanks!missing module named 'win32com.gen_py' - imported by win32com (conditional, optional), c:\python\lib\site-packages\PyInstaller\loader\rthooks\pyi_rth_win32comgenpy.py (top-level)missing module named win32trace - imported by win32com.server.dispatcher (optional)missing module named win32traceutil - imported by win32com.server.dispatcher (delayed, conditional)missing module named win32con - imported by win32com.client.selecttlb (top-level), win32com.server.policy (top-level), win32com.util (top-level)missing module named winerror - imported by win32com.client.dynamic (top-level), win32com.client.build (top-level), win32com.client (delayed, conditional, optional), win32com.server.policy (top-level), win32com.server.util (top-level)missing module named 'pywin.dialogs' - imported by win32com.client.makepy (delayed, conditional)missing module named pywin - imported by win32com.client.selecttlb (delayed), win32com.client.makepy (delayed)missing module named win32ui - imported by win32com.client.makepy (delayed)missing module named pywintypes - imported by pythoncom (top-level), win32com.client.build (top-level), win32com.client.dynamic (top-level), win32com.client.gencache (top-level), win32com.client (top-level), win32com.server.policy (top-level)missing module named win32api - imported by win32com (top-level), pkg_resources._vendor.appdirs (delayed, conditional, optional), win32com.client.selecttlb (top-level), win32com.server.policy (top-level), win32com.util (top-level), win32com.server.dispatcher (top-level)missing module named pyimod03_importers - imported by PyInstaller.loader.pyimod02_archive (delayed, conditional), c:\python\lib\site-packages\PyInstaller\loader\rthooks\pyi_rth_pkgres.py (top-level)missing module named _uuid - imported by uuid (optional)missing module named netbios - imported by uuid (delayed)missing module named win32wnet - imported by uuid (delayed)missing module named __builtin__ - imported by pkg_resources._vendor.pyparsing (conditional)missing module named ordereddict - imported by pkg_resources._vendor.pyparsing (optional)missing module named StringIO - imported by PyInstaller.lib.modulegraph._compat (conditional), PyInstaller.lib.modulegraph.zipio (conditional), pkg_resources._vendor.six (conditional)missing module named 'pkg_resources.extern.pyparsing' - imported by pkg_resources._vendor.packaging.markers (top-level), pkg_resources._vendor.packaging.requirements (top-level)missing module named 'com.sun' - imported by pkg_resources._vendor.appdirs (delayed, conditional, optional)missing module named com - imported by pkg_resources._vendor.appdirs (delayed)missing module named _scproxy - imported by urllib.request (conditional)missing module named 'macholib.compat' - imported by macholib.MachO (optional)missing module named _pkgutil - imported by PyInstaller.lib.modulegraph.modulegraph (delayed, optional)missing module named xdis - imported by PyInstaller.lib.modulegraph._compat (conditional)missing module named dis3 - imported by PyInstaller.lib.modulegraph._compat (conditional)missing module named urllib.pathname2url - imported by urllib (conditional), PyInstaller.lib.modulegraph._compat (conditional)missing module named pyimod00_crypto_key - imported by PyInstaller.loader.pyimod02_archive (delayed, optional)missing module named thread - imported by PyInstaller.loader.pyimod02_archive (conditional)missing module named Crypto - imported by PyInstaller.building.makespec (delayed, conditional, optional)missing module named win32ctypes.core._time - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)missing module named win32ctypes.core._system_information - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)missing module named win32ctypes.core._resource - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)missing module named win32ctypes.core._dll - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api (top-level)missing module named win32ctypes.core._common - imported by win32ctypes.core (top-level), win32ctypes.pywin32.win32api 

Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Help with pyinstaller

Ok so this might be incomplete, but here goes.Microsoft Windows [Version 10.0.17134.706](c) 2018 Microsoft Corporation. All rights reserved.C:\Users\charlie>cd dropbox/minefield re writeC:\Users\charlie\Dropbox\minefield re write>pyinstaller minefield.py91 INFO: PyInstaller: 3.4a91 INFO: Python: 3.7.392 INFO: Platform: Windows-10-10.0.17134-SP095 INFO: wrote C:\Users\charlie\Dropbox\minefield re write\minefield.spec96 INFO: UPX is not available.99 INFO: Extending PYTHONPATH with paths['C:\\Users\\charlie\\Dropbox\\minefield re write', 'C:\\Users\\charlie\\Dropbox\\minefield re write']99 INFO: checking Analysis113 INFO: Building because inputs changed114 INFO: Initializing module dependency graph...119 INFO: Initializing module graph hooks...123 INFO: Analyzing base_library.zip ...

URL: https://forum.audiogames.net/post/430168/#p430168




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Re: the game of thrones discussion topic

2019-04-29 Thread AudioGames . net Forum — Off-topic room : bcs993 via Audiogames-reflector


  


Re: the game of thrones discussion topic

So, any thoughts on the last episode? spoilersWho would've thought Aria would be the one to kill the Night King? That being said, I feel he died a little too easily, I guess because he seemed so infamous it would've taken more to kill him, especially as the dragon fire did nothing to hurt him. Do you guys think this is the end of the White Walkers now or can it be that something more sinister is behind all of this? (Seeing that we don't know all that much about them or how they were made). Or will the Southern mercenary army invade the north and that's how it's going to end?

URL: https://forum.audiogames.net/post/430165/#p430165




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Question regarding Changing an SSD inside a Dell Precision Laptop

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Question regarding Changing an SSD inside a Dell Precision Laptop

Hi. So soon, I will be getting a Dell Precision 3530 from vocational rehabiliitation,, and as of right now, it's coming with an m2 SATA drive. Now I know that the SATA drive isn't itself that quick, so I'm considering instead of just having them upgrading it to a NVME (which I think would be around like 500 mb/s read). Instead, I was wondering if it were possible to slot in my own SSD, like a Samsung Evo 970 Plus, which would speed up the laptop significantly. if I can, that's great. If I can't ah well, but hopefully I'll be able to understand if this is possible, and if any other parts are user-upgradable, or just the SSD.   Thanks in advance!

URL: https://forum.audiogames.net/post/430166/#p430166




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Questions regarding a Good Capture Card and Editing Software

2019-04-29 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector


  


Questions regarding a Good Capture Card and Editing Software

Hi. So I'm considering starting content creation, and i'm trying to find an easy to use capture card that works on Switch as well as the Xbox One as well as PC. I've heard good things about the Avermedia gamer Portable 2 Plus, because it can be PC free, though I'm not sure if the Elgato HD60S would be better. Either way, is Open Brodcaster Studio accessible on both PC and Mac, or is there other software I should look at?Also, I have an XLR microphone. Would I need a specific mixer to actually record the audio? Thanks in advance!

URL: https://forum.audiogames.net/post/430164/#p430164




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: Help with pyinstaller

It might help if you copied  all the text from pyinstaller and pasted it here.

URL: https://forum.audiogames.net/post/430163/#p430163




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Re: Trimps

2019-04-29 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

It'd start you again.Though you could run to zone 22 to get some coordination upgrades, then smash DOA to bits.

URL: https://forum.audiogames.net/post/430162/#p430162




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Re: Help with pyinstaller

2019-04-29 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Help with pyinstaller

See that's the weird part. I've seen that around the net as well, but right now my dist folder is empty. Not sure how i can copy command line text, but I did get a hole bunch of weird errors when running the command about dll's being missing or whatever. Is this normal, or do I maybe have a messed up copy of pyinstaller?

URL: https://forum.audiogames.net/post/430161/#p430161




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Re: Harsher action for copy paste

2019-04-29 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Harsher action for copy paste

So sounds. Some people seem to be a bit misinformed here. People assume that A, all sounds game from a library, or B, all sounds were designed. When I complain about people steeling my sounds, all too many people are like Sam you are such an entitled asshole your saying you designed all those sounds from scratch and/or are calling the sounds from libraries your own? No, I'm not calling the sounds from libraries my own. There are sometimes when I just grab a footstep from the sfx kit and use it. That's not what I'm worried about. But take the redspot item grabber sound. No, I didn't take a microphone and record any part of it. Instead, I spent hours taking at least 40 different sounds from other sound libraries and normalizing, mixing, combining, and otherwise using those sounds from libraries ad building blocks to make my sound. So yes, that item grabber sound is mine. I used sounds from libraries, but hey guess what you also use prerecorded instruments most of the time when making music Should I call you entitled for calling your own music yours because you didn't hand record each piece with real instruments? It's the same thing here. I'm mentioning all of this because it seems that people's view on a stolen sound is really broken right now. There is certainly a middle ground btween a sound being prerecorded, and a sound being from a library. This really needs to be considered when calling a sound stolen. So like, the redspot grass footstep sounds, yeah whatever those are just sounds I copypasted from the sfx kit and thus aren't my sounds. But the item grabber? almost every single weapon loading sound? the barricade bomb sounds? Those are mine because while the original buildingblocks came from libraries, I mixed them all together to make my own unique sound. I'm just putting this all here as food for thought when talking about stolen sounds.

URL: https://forum.audiogames.net/post/430160/#p430160




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