Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: the slowness of bgt

oh for god sake @11, give it a bloody rest! I've already said time and time again that I've moved away from terminal games! What's your big deal!

URL: https://forum.audiogames.net/post/505490/#p505490




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Re: vocalizer and other TTS help?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: vocalizer and  other TTS help?

espeak maybe

URL: https://forum.audiogames.net/post/505489/#p505489




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Re: vocalizer and other TTS help?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : snow via Audiogames-reflector


  


Re: vocalizer and  other TTS help?

i also found 3.0.14 vocalizer driver and vocalizer 5.5 can not  install as it says need 2019.2 or lower

URL: https://forum.audiogames.net/post/505488/#p505488




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: [joke] nvda glitcher!

Anyway can you do this for jaws also

URL: https://forum.audiogames.net/post/505487/#p505487




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: [joke] nvda glitcher!

i think you are way to Serious about this

URL: https://forum.audiogames.net/post/505486/#p505486




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Re: a jump on the road of code - code jumper released

2020-03-01 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: a jump on the road of code - code jumper released

Bah, now that this is released, and I know what it is, yeah, give those kids Emacs, with Emacspeak, and a book on Python 3. Of course, teach them screen reader basics, and go through the Emacs tutorial with them first, but yeah. Sure, books aren't interactive, but neither are novels and we get along with them fine, and it'll prepare the poor kids for going through programming courses of text and nothing else, lol.If you can't tell, I'm very disappointed in this product. The hype was all amazing, Joe Steincamp and the team of Blind Bargains and the rest were all amazed and "this has like, s much potential and oh my actual goodness!" Well, here it is. Will this really prepare kids to be programmers like a 23 year old sighted person which makes a freaking third-party App Store for iOS by circumventing Apple stuff? I doubt it. It seems to me to be much more of a toy than a tool. A tool, at least in computing, can be expanded as a user's skills grow, staying out of my way as I do Print and Len stuff, but helping me when I want to traverse functions, step through blocks of code and indentation levels, and even deal with Jango if I ever get into that. I mean, I'm only a beginner in programming, and am often too busy with work to go through courses and books, but I still feel like this is just a release to make the companies and organizations involved feel good about themselves. So no, I won't jump on the road of code or whatever, I'll read a far more in depth book on the subject instead.

URL: https://forum.audiogames.net/post/505485/#p505485




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Re: The Transcribers Of Reddit

2020-03-01 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: The Transcribers Of Reddit

thanks i didn't know that existed

URL: https://forum.audiogames.net/post/505484/#p505484




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Re: Anyone have the chicken nugget setup?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : soren via Audiogames-reflector


  


Re: Anyone have the chicken nugget setup?

chicken Nugget doesn't work anymore bicause of the deprecation of the streaming api

URL: https://forum.audiogames.net/post/505483/#p505483




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Re: How do you cook on a flat-top stove?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: How do you cook on a flat-top stove?

Agreed on the don't fear the heater part . I used to freak about that myself, also kitchen knives are really none scary once you've actually done dissection of body parts with a scalpel that really would slice your fingers if not careful . Actually the scalpel thing was funny, there was 15 year old me holding it quite happily with my index finger along the blunt side of the blade so I knew where it was, quite happily chopping up hearts and kidneys and such in biology, and completely fascinated to get my fingers on the various organs and arteries and such just to see where they were, and there was my so called support worker who was supposed to help me with this (the only time I actually had one at that point), cringing in a corner because she found the process so icky .I will admit I probably could do far more elaborate cooking than I do do, especially if the top of our stove actually worked and I could still make stir fries and such.

URL: https://forum.audiogames.net/post/505482/#p505482




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

There will certainly be ways of circumventing the system. As with any DRM that is performed client side, a user who is determined enough will find a loophole. I will of course try to put checks in place to try to prevent it, but at the end of the day I want to spend my time creating the actual software, so I have to strike a balance.If I ever stopped selling the software, I would decide what to do with it at that point. I won't build the drm system with that scenario in mind from the start, as it will potentially increase the risk of someone breaking the system by making the software think it is in that mode. Simply put, it opens up more loopholes. Does that make sense?Regarding the storage of personal information, I will naturally comply with the EU data protection act, which I think is a good step on the road to making customers feel more secure in terms of how their data is handled. And as I mentioned previously, I will not be storing highly sensitive information such as credit card numbers anywhere.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/505481/#p505481




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Re: Mechanical Keyboard Recommendation, The Keychron K2

2020-03-01 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Re: Mechanical Keyboard Recommendation, The Keychron K2

As a person on the go, I’d prefer anything but the blues anyways, but point taken that Gateron switches are the knock-off of Cherry MX. I don’t know that I’d personally want to invest in a keyboard that I’m kind of stuck using with predominantly one device (through a single wired/wireless connection). I’d be interested in other options like optical switches, although I haven’t found too many accounts from other users on the longevity of those switches.I’ll certainly try out a board with Cherry MX switches at some point, but at the moment I’m just thinking in terms of first-time exposure and getting what I believe is great portability and flexibility. The same company is coming out with a board that allows for hot swappable switches, but is smaller and doesn’t feature the F Key row.

URL: https://forum.audiogames.net/post/505480/#p505480




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I'll try to look at the event log thing tomorrow in my hotel room after the conference to see if I can fix that. Although at the moment I can't think of why that would suddenly be happening. I confess though, that in the last round of updates I did not test with NVDA, because I hadn't touched any of the code that handles that part.The food thing I've been wrestling with for a long time, thats why it wasn't already implemented. It was one of the first improvements I wanted to make, just haven't landed on a perfect solution yet.

URL: https://forum.audiogames.net/post/505479/#p505479




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I like the idea of food advantages being percentile based, however if the effect of food is just to negatively effect a player's damage by a percentage, then all that will happen is a player will eat more often, or, if food availability is generally reduced in the game, that a player will simply live with the debuff and eat whenever they can. It might therefore be good to include some food buffing items when this system comes into effect so players will be able to play tactically as well, and rest up before big fights etc, even if crafted food is still a ways in development.For example, how about giving players a lootable cooking pan or other item. When used, it works like a puzzle box, a player expends fatigue for a chance of cooking a meal. If done correctly however, a player gets a meal item which they can use later to gain a handy buff. Btw, just played another prestiege on medium, and yes, this definitely needs a fix in terms of difficulty tweaking. I got to scene 342 and player levl 29 thanks to a couple of handy puzzle boxes. I mainly stopped because with the entire event log being spoken, it was taking a bit too long to speak each action, more than because I needed to bail out.

URL: https://forum.audiogames.net/post/505478/#p505478




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Re: The Transcribers Of Reddit

2020-03-01 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: The Transcribers Of Reddit

Hi, Thanks for sharing this!  I love the artical, and the work and ideas the great fokes at r/transcribers do to make the internet and the images/ videos in it that much more accessible.CheersGrryf

URL: https://forum.audiogames.net/post/505477/#p505477




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

Hi.At 5 h so I get your point, throwing all data privacy and protection concerns aside, it's all good nature to throw out your private data out the door anywhere possible? Yeah, no wonder how those data breaches come to be.Greetings Moritz.

URL: https://forum.audiogames.net/post/505476/#p505476




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Re: new web site

2020-03-01 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: new web site

I made some tweaks to the admin control panel so everyone can try again.

URL: https://forum.audiogames.net/post/505475/#p505475




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: [joke] nvda glitcher!

I'm not gonna say sorry because actions speak louder than words and another apology is just going to piss everyone off. any objections? Yay, woo hoo, I finally got something right in my life. Everyone celebrate. I guess that was my third strike. lol! ok bye, I'm finished.

URL: https://forum.audiogames.net/post/505474/#p505474




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: [joke] nvda glitcher!

ok ok fine I'll take it off. the link is deleted.

URL: https://forum.audiogames.net/post/505473/#p505473




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Re: I'm Sorry

2020-03-01 Thread AudioGames . net Forum — Site and forum feedback : Zarvox via Audiogames-reflector


  


Re: I'm Sorry

Hold my beer. I’ll be back

URL: https://forum.audiogames.net/post/505472/#p505472




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

This is sort of in line with what i was thinking with the food, essentially lowering your damage by a percent based on your fatigue, so you have to keep your food topped up in order to keep doing your maximum damage. Normal food wouldn't buff you but crafted food would.Good points about the ammo. I'll have to stew on it a bit.Yeah the spells or other abilities would probably their own  tab

URL: https://forum.audiogames.net/post/505471/#p505471




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

This is sort of in line with what i was thinking with the food, essentially lowering your damage by a percent based on your fatigue, so you have to keep your food topped up in order to keep doing your maximum damage. Normal food wouldn't buff you but crafted food would.Good points about the ammo. I'll have to stew on it a bit.

URL: https://forum.audiogames.net/post/505471/#p505471




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

This is why we're talking crash plans/last resorts now before nything else. A good drm solution has a crash plan in place so that software is not impacted by companies going out of business. Example: Company abandons ship, already has an emergency license generation mechanism in place, therefore they can just release it and call it a day. This is exactly what BSC did, their keygen must have been the former in-house utility used, with the dll likely being the api that fed through Paypal/SWReg to generate the keys. After all, we don't want another Vipgameszone incident *spoiler alert: @rttEntertainment nailed it, as even their demos aren't playable without a server connection*.

URL: https://forum.audiogames.net/post/505470/#p505470




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Re: Mechanical Keyboard Recommendation, The Keychron K2

2020-03-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Mechanical Keyboard Recommendation, The Keychron K2

This is all well and good if you are dipping your toes into the mechanical keyboard space, but from someone who's used one for quite a while now I'd say this is one field you're going to want to jump into the deepend right away on.Gateron switches are a shameless knockoff of Cherry Mx. THey may claim to have a 50m actuation durability, which in reality is half of Cherry Mx's reported durability for some people getting a 100m rating. More importantly though is that they have no warranty whatsoever. People have reported their Gateron switches dying within just under a year.Even so, they also are not quite as tactile like a true mech board would be, even with the Blues.Bottom line is you really want to go with a trusted brand. $75 is actually going to be more than the $110 or so you'll spend on a good mechanical board. Because in time, your switches are going to die out and you'll have no choice but to buy a new one, again. You've just spent $150 on two boards when you could have spent $110 on a real winner that could be going 10 years strong at least.IT all depends on how serious about longevity you are. Do you want to upgrade your keyboard ever so often because there's an actual new feature that makes it worth it (a Bluetooth/2.4ghz keyboard with mx speed switches, for example?) More importantly, is the old keyboard in sellable condition, so you can upgrade without breaking the bank? For a good mechanical keyboard, there's no shame in selling it at a max of $20 below the msrp, because they are actually freaking made to last. The one I personally use is a Korsair k63, and it's about $110 give or take. IT uses mx red switches, which is like typing on firm air, excellent choice for gaming. I accidentally sat on mine and it still works a year after that incident.

URL: https://forum.audiogames.net/post/505469/#p505469




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Mechanical Keyboard Recommendation, The Keychron K2

2020-03-01 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector


  


Mechanical Keyboard Recommendation, The Keychron K2

This came up on another thread of mine. Here's a good recommendation for a mechanical keyboard if you're in the market.This one is probably the best all-around board for its price. TheKeychron K2is an 84-key/75% board that supports multi-device bluetooth pairing (3 devices simultaneously) as well as a wired device, totaling 4 different devices. This is just shy of a typical tenkeyless, but I haven't found any reason to miss the numpad or dedicated keys like print screen. The board uses Gateron switches, which I believe is a cheaper alternative to the Cherry MX switches. For $75, I'd say this thing does the job pretty well. It's also my first mech board, so I'm speaking just from a rookie perspective.There's differences between the switches, and it's important to figure out which one is best for you. I tried multiple and settled on the Gateron blue switches. They're tactile, clicky, and just scratch that itch for responsive-style typing. Not the kind of keyboard to be using in public as it's pretty loud and can be annoying to others, but still a great choice for a private office type space.

URL: https://forum.audiogames.net/post/505468/#p505468




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: the slowness of bgt

camlorn wrote:@18I don't know that I agree that productivity is highly subjective, no.  There are a number of objective measures that you could use for it and there are people who spend a lot of time researching it, but it's not my area of expertise so i can't quote studies or anything offhand at the moment.Fair enough. I can probably find those on my own though.Camlorn wrote:However, please provide a non-theoretical example of where the control you keep mentioning matters for an audiogame?  Have you done a practical, completed project that could only be done in C/C++?  Has someone actually hit some sort of issue where only C/C++ and the headaches of manual memory management can solve it?Crypto, for one. OS development, for another. Plus, I wasn't just talking about audiogames either; I was talking about programming in general. I guarantee you that most of the people who write audio games in Python will be using Python for various other projects. That's fine, but I don't think anyone should restrict themselves to a single language like Python. C/C++ is generally a good language to know anyway.Camlorn wrote:If I was going to put forward an objective measure of productivity, I would propose that more productive methods of software engineering are those which allow the programmer to think about less things.  C/C++ adds a hell of a lot to think about.  If you don't need what C/C++ offers, then you're probably losing quite a bit of time by having chosen to try to use it.  Even some high-frequency stock traders, the kind who rent computers near the stock exchanges because of the speed of light, use other tools.This is a very fair point. I personally don't agree with many of the decisions regarding either language, such as layering on compatibility layer after compatibility layer, standard after standard, and not removing dated stuff, for both compilers and the language itself. Do I think that C++ is an absolute mess? Yep, certainly do. However, I respect the language for what it has brought into the world, and will continue to use it because while it may be a mess, its also a very practical language. Most of the really obscure features are used only in very unique circumstances, so a learner of the language doesn't need to learn those. Memory management is something I think everyone should learn, because if you don't then your stuck in a world where you think that everything regarding memory is handled automatically for you. The problem with that assumption is in areas like security, you must manage memory yourself; the GC (or whatever mechanism your using to clean up memory that's automatic in nature) shouldn't be trusted because you have no idea when it'll run. That's one reason I've always been wary of cryptography in Python. Rust alleviates the headaches of memory management a bit, though you can still drop down and allocate memory yourself if you so desire. Plus, manual memory management is a good way of saving memory usage (yes, I know that we have computers with GB or even TB of memory, but that doesn't mean you should just allocate willy-nilly). Irrespective of how much memory you have, its always to be conservative. That is definitely something OS development has blasted into my head, and its something I'm happy to use.Camlorn wrote:I've watched you follow my trajectory for a long time and, like me in the C/C++ is amazing phase that I went through in 2014 or so, I doubt anything I can say will convince you right now.  But I'd honestly put money on you making a high-paying career around it over the next few years, then being yet another voice on the internet trying to explain to people how they really shouldn't be trying to use it unless they really need it for their project.Nope, I went through that a year or so, if not earlier, ago. I'm now in the "Rust is awesome phase" but am realistic enough to know that I can't do everything I'd like in Rust, and when that happens I turn to languages like Go, D, or C/C++. Sometimes I'll go with Python, and Python works amazingly well, but I'm not going to make every project in Python. For me, some projects I make are learning opportunities I'd like to dive into, and for that I might use C/C++ or Rust to see how things work and what happens. I get what your saying, and I'm definitely not going to use C/C++ for everything; I do prefer the safety Rust offers.

URL: https://forum.audiogames.net/post/505467/#p505467




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: the slowness of bgt

camlorn wrote:@18I don't know that I agree that productivity is highly subjective, no.  There are a number of objective measures that you could use for it and there are people who spend a lot of time researching it, but it's not my area of expertise so i can't quote studies or anything offhand at the moment.Fair enough. I can probably find those on my own though.Camlorn wrote:However, please provide a non-theoretical example of where the control you keep mentioning matters for an audiogame?  Have you done a practical, completed project that could only be done in C/C++?  Has someone actually hit some sort of issue where only C/C++ and the headaches of manual memory management can solve it?Crypto, for one. OS development, for another. Plus, I wasn't just talking about audiogames either; I was talking about programming in general. I guarantee you that most of the people who write audio games in Python will be using Python for various other projects. That's fine, but I don't think anyone should restrict themselves to a single language like Python. C/C++ is generally a good language to know anyway.Camlorn wrote:If I was going to put forward an objective measure of productivity, I would propose that more productive methods of software engineering are those which allow the programmer to think about less things.  C/C++ adds a hell of a lot to think about.  If you don't need what C/C++ offers, then you're probably losing quite a bit of time by having chosen to try to use it.  Even some high-frequency stock traders, the kind who rent computers near the stock exchanges because of the speed of light, use other tools.This is a very fair point. I personally don't agree with many of the decisions regarding either language, such as layering on compatibility layer after compatibility layer, standard after standard, and not removing dated stuff, for both compilers and the language itself. Do I think that C++ is an absolute mess? Yep, certainly do. However, I respect the language for what it has brought into the world, and will continue to use it because while it may be a mess, its also a very practical language. Most of the really confusing/obscure features of the language -- for example, most vexing parse, alternate operator tokens, keyword redefinition, placement new, bitfields, etc. -- are used only in very unique circumstances, so a learner of the language doesn't need to learn those. Memory management is something I think everyone should learn, because if you don't then your stuck in a world where you think that everything regarding memory is handled automatically for you. The problem with that assumption is in areas like security, you must manage memory yourself; the GC (or whatever mechanism your using to clean up memory that's automatic in nature) shouldn't be trusted because you have no idea when it'll run. That's one reason I've always been wary of cryptography in Python. Rust alleviates the headaches of memory management a bit, though you can still drop down and allocate memory yourself if you so desire. Plus, manual memory management is a good way of saving memory usage (yes, I know that we have computers with GB or even TB of memory, but that doesn't mean you should just allocate willy-nilly). Irrespective of how much memory you have, its always to be conservative. That is definitely something OS development has blasted into my head, and its something I'm happy to use.Camlorn wrote:I've watched you follow my trajectory for a long time and, like me in the C/C++ is amazing phase that I went through in 2014 or so, I doubt anything I can say will convince you right now.  But I'd honestly put money on you making a high-paying career around it over the next few years, then being yet another voice on the internet trying to explain to people how they really shouldn't be trying to use it unless they really need it for their project.Nope, I went through that a year or so, if not earlier, ago. I'm now in the "Rust is awesome phase" but am realistic enough to know that I can't do everything I'd like in Rust, and when that happens I turn to languages like Go, D, or C/C++. Sometimes I'll go with Python, and Python works amazingly well, but I'm not going to make every project in Python. For me, some projects I make are learning opportunities I'd like to dive into, and for that I might use C/C++ or Rust to see how things work and what happens. I get what your saying, and I'm definitely not going to use C/C++ for everything; I do prefer the safety Rust offers.

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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: the slowness of bgt

camlorn wrote:@18I don't know that I agree that productivity is highly subjective, no.  There are a number of objective measures that you could use for it and there are people who spend a lot of time researching it, but it's not my area of expertise so i can't quote studies or anything offhand at the moment.Fair enough. I can probably find those on my own though.Camlorn wrote:However, please provide a non-theoretical example of where the control you keep mentioning matters for an audiogame?  Have you done a practical, completed project that could only be done in C/C++?  Has someone actually hit some sort of issue where only C/C++ and the headaches of manual memory management can solve it?Crypto, for one. OS development, for another. Plus, I wasn't just talking about audiogames either; I was talking about programming in general. I guarantee you that most of the people who write audio games in Python will be using Python for various other projects. That's fine, but I don't think anyone should restrict themselves to a single language like Python. C/C++ is generally a good language to know anyway.Camlorn wrote:If I was going to put forward an objective measure of productivity, I would propose that more productive methods of software engineering are those which allow the programmer to think about less things.  C/C++ adds a hell of a lot to think about.  If you don't need what C/C++ offers, then you're probably losing quite a bit of time by having chosen to try to use it.  Even some high-frequency stock traders, the kind who rent computers near the stock exchanges because of the speed of light, use other tools.This is a very fair point. I personally don't agree with many of the decisions regarding either language, such as layering on compatibility layer after compatibility layer, standard after standard, and not removing dated stuff, for both compilers and the language itself. Do I think that C++ is an absolute mess? Yep, certainly do. However, I respect the language for what it has brought into the world, and will continue to use it because while it may be a mess, its also a very practical language. Most of the really confusing/obscure features of the language -- for example, most vexing parse, alternate operator tokens, keyword redefinition, placement new, bitfields, etc. -- are used only in very unique circumstances, so a learner of the language doesn't need to learn those. Memory management is something I think everyone should learn, because if you don't then your stuck in a world where you think that everything regarding memory is handled automatically for you. The problem with that assumption is in areas like security, you must manage memory yourself; the GC (or whatever mechanism your using to clean up memory that's automatic in nature) shouldn't be trusted because you have no idea when it'll run. That's one reason I've always been wary of cryptography in Python. Rust alleviates the headaches of memory management a bit, though you can still drop down and allocate memory yourself if you so desire. Plus, manual memory management is a good way of saving memory usage (yes, I know that we have computers with GB or even TB of memory, but that doesn't mean you should just allocate willy-nilly).Camlorn wrote:I've watched you follow my trajectory for a long time and, like me in the C/C++ is amazing phase that I went through in 2014 or so, I doubt anything I can say will convince you right now.  But I'd honestly put money on you making a high-paying career around it over the next few years, then being yet another voice on the internet trying to explain to people how they really shouldn't be trying to use it unless they really need it for their project.Nope, I went through that a year or so, if not earlier, ago. I'm now in the "Rust is awesome phase" but am realistic enough to know that I can't do everything I'd like in Rust, and when that happens I turn to languages like Go, D, or C/C++. Sometimes I'll go with Python, and Python works amazingly well, but I'm not going to make every project in Python. For me, some projects I make are learning opportunities I'd like to dive into, and for that I might use C/C++ or Rust to see how things work and what happens. I get what your saying, and I'm definitely not going to use C/C++ for everything; I do prefer the safety Rust offers.

URL: https://forum.audiogames.net/post/505467/#p505467




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A site like Wizarding world?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector


  


A site like Wizarding world?

Hello folks, I recently became interested in the Harry Potter universe and found out about this site https://www.wizardingworld.com/ I found some things, specially buttons, to be inaccessible. So, did you guys discover a way to access it, or perhaps could you point me to somewhere else I'd be able to find activities like The Sorting Ceremony, or what would be my wand and stuff like that? Thanks in advance.Best regards, Haramir.

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Re: Cosmic rage activities, my thoughts so far.

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Cosmic rage activities, my thoughts so far.

Okay, flying out and finding the planetoids is interesting enough, and as I remember this is more a supplemental activity to most of the others, since at later levels there are lots of things to do with planetoids, and grabbing ice and core samples is just one of them. Unfortunately, once you’ve had the fun of getting out there and driving onto a planetoid, the activity itself is less than interesting, ice collection happens automatically, whilst core sample collection happens everytime you type core. The help stated that planetoids can become unstable once you take enough core samples from them. This might be true. However there’s still nothing apparently to stop you from just sucking up the hole core and leaving straight away. It’d be really nice to see some fixes to this similar to those for mechanical mining, just to make the activity require a bit more concentration and engagement, though fortunately the payouts are large, and as I said, it makes a good supplement to later planetoid activities.

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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: the slowness of bgt

@18I don't know that I agree that productivity is highly subjective, no.  There are a number of objective measures that you could use for it and there are people who spend a lot of time researching it, but it's not my area of expertise so i can't quote studies or anything offhand at the moment.However, please provide a non-theoretical example of where the control you keep mentioning matters for an audiogame?  Have you done a practical, completed project that could only be done in C/C++?  Has someone actually hit some sort of issue where only C/C++ and the headaches of manual memory management can solve it?If I was going to put forward an objective measure of productivity, I would propose that more productive methods of software engineering are those which allow the programmer to think about less things.  C/C++ adds a hell of a lot to think about.  If you don't need what C/C++ offers, then you're probably losing quite a bit of time by having chosen to try to use it.  Even some high-frequency stock traders, the kind who rent computers near the stock exchanges because of the speed of light, use other tools.I've watched you follow my trajectory for a long time and, like me in the C/C++ is amazing phase that I went through in 2014 or so, I doubt anything I can say will convince you right now.  But I'd honestly put money on you making a high-paying career around it over the next few years, then being yet another voice on the internet trying to explain to people how they really shouldn't be trying to use it unless they really need it for their project.

URL: https://forum.audiogames.net/post/505464/#p505464




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

Hi. This system sounds all well and good, but we have one major problem. If, for some reason, your company goes out of business, how will people who have never played or registered the game get to play? Basically, those of us who may not have purchased the game during its life cycle will have no way of playing.

URL: https://forum.audiogames.net/post/505463/#p505463




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Re: New potentially accessible game, fuser!

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: New potentially accessible game, fuser!

I would download the game when it comes out on PC but the tutorial needs to have more information including the controls and What to press and how to use the mixer.

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Re: new web site

2020-03-01 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: new web site

Ok, those who couldn't register because of the email thing, try again.

URL: https://forum.audiogames.net/post/505461/#p505461




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I'll be interested to see the food revamp, especially if it ties into crafting. One idea i've seen used for food/resting a couple of times, but sadly not enough was giving players buffs and debuffs. So, when a player was welll fed or well rested they'd get a buff to combat and other actions. Similarly, when a player was starving or exhausted they'd get a debuff. The debuff wasn't fatal, and the buff wasn't absolutely necessary all of the time, but it felt a good bit more realistic than having players just suddenly die due to lack of food or rest, after all you could carry on a fair ways without food or sleep, just not too well.This also let players have crafted food items with better stat bonuses, IE more time of feeling well fed. As regards ammo and the pack, I'm less a fan of this idea, since firstly it would mean every piece of amunition took up one pack space, which would be another disadvantage to use of a bow as opposed to other offhand items, quite apart from having to find the items when you've got a very full pack. If it would be inconvenient to add an extra button to use an offhand item or ability, then maybe addd a "quiver" tab, with buttons for ammo in there, since then at least players would find all their ammo in one place. I'm guessing this is how spells are planned to work, and maybe other systems like crafting or class abilities too, with separate tabs similar to the current "pack" or "gear" tabs, and buttons within those tabs to do things.If your going down that route, another idea might be to use the area tab. Currently you can inspect monsters within that tab, maybe you could also add buttons within that tab to do things to monsters outside the main combat display as well.

URL: https://forum.audiogames.net/post/505460/#p505460




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Re: new web site

2020-03-01 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: new web site

Oh ok. Thanks for the info. To the person who can't reach it, clear your cookies and try again. I just did the email thing to keep the place from getting overrun with spambots. That's part of the reason the old site got shut down. There were too many to clean up.

URL: https://forum.audiogames.net/post/505459/#p505459




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Re: Scrolling battles pro problem

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: Scrolling battles pro problem

hi therethe server was down, sorry for the inconvenience, it is up now.

URL: https://forum.audiogames.net/post/505458/#p505458




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Re: Scrolling Battles Pro

2020-03-01 Thread AudioGames . net Forum — New releases room : ignatriay via Audiogames-reflector


  


Re: Scrolling Battles Pro

The server is back up.

URL: https://forum.audiogames.net/post/505456/#p505456




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

It sounds very fine to me, as I'm not trying to remember the key when I'm registering the product.

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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

As long as you implement the revoking process, I don't see that this is an issue. I liked the system though.

URL: https://forum.audiogames.net/post/505455/#p505455




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

As long as you the revoking process, I don't see that this is an issue. I liked the system though.

URL: https://forum.audiogames.net/post/505455/#p505455




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

@19: Good thoughts. However, playing devil's advocate here, you can't trust my computer's DNS resolver. Why? Okay, you're checking my hosts file to make sure there's no funny business going on. So I'll just go to another local Linux server and whip up a little DNS server that forwards most queries to the real DNS servers, but intercepts those of licenseserver.com and returns whatever IP I choose. That way you can look at my hosts file all you want and won't suspect anything's amiss.No, to be secure about it, you have to either know the IP you want, or look it up using a specific nameserver, not just whatever my computer would use by default.You probably should also do some Internet sanity checks to make sure you're on the real Internet, and not just a dummy Internet I whipped up in my spare time. I don't really know what such sanity checks would involve, but they should probably happen.Also, you have to be able to deal with any sort of server down scenario, performing sanity checks on responses from the server. Server is up and working properly, server is up but not working properly due to some sort of server/database error, server is refusing connection attempts, server is not responding in any way whatsoever as if its Ethernet is unplugged or it's powered down, server domain name fails to resolve, and possibly the worst of all, your company is so out of business that your domain has been purchased by a squatter, and your program goes to validate a license, only to get a totally unrelated page that wants to throw up tons of ads and who knows what else.

URL: https://forum.audiogames.net/post/505454/#p505454




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

@19, good ideas. I'd also strongly suggest adding in a flag to detect if the application is running in a virtual machine, emulator, etc. The system doesn't need to immediately invalidate the license if the test is positive, but it should flag the account and the server should notify you so you can manually review the account for suspicious activity. This is because a virtual machine is one way of getting around DRM systems, or emulating precise enough hardware that an existing key specific to that hardware will function even though the physical machine contains a completely different hardware setup. Also, don't use things like disk information (serial number and such) in hardware scans. Use information that is very difficult to change: processor, video card, etc.

URL: https://forum.audiogames.net/post/505453/#p505453




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Re: Subeta: a mostly accessible virtual pet game.

2020-03-01 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Subeta: a mostly accessible virtual pet game.

How do you fill out the wardrobe?I have tried, but when I click on "hair" or "eyes, I get a few options that don't do anything when I click on them.I have also added items to the wardrobe, and I can't find them under "items."Would I be able to see from a text description if items are added to my avatar?Also, is there any way to buy multiple items at once?With several pets, it's a pain to buy one food item or book at a time.Finally, is there any way to collect all your pets' income, and/or train them all at once?

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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

Itch.io: No drm. Can easily be exploited unfortunately.Steam: Only recently became accessible, a very long overdue move on their part. Still, the blasted login screen is not accessible without the login shortcut workaround, and even then you have steamguard to deal with. Yeah, not a perfect solution still.Re, the drm: Second everyone's feedback and seeing as occasional license checks are necessary to prevent tampering,I have been thinking of a hypothetical way to make it less obtrusive.Option 1: have overt periodic license checking. One of the problems with STeam/Code Factory DRM has always been the fact that the periodic license checks have been covert, so you have no idea when the server is going to phone home. Instead, the program can let you know at launch, hey, I'm going to revalidate you in a few days, run over to the Starbucks to reactivate if your wifi suddenly just took a shit. Or if you have a regularly offline machine, plug your phone into it to usb tether your internet so you can revalidate real quick. Seeing as we are dealing with perpetual licenses here rather than subscriptions, there could be a point in time when the program has validated you enough times, i.e. constant success rate through 5 revalidation periods, etc. that can let it know, ok we're done here, you're the real deal. It's sort of how some early to mid 2000s trialware facilitated a temporary key that would be generated immediately upon purchase that you could use while you waited for your check to clear, and i nothing goes wrong during the order process the developer would actually email you your real registration code. The difference here is that there would not have to be a secon license, so no having to re-enter information, it would be behind the scenes yet transparent.Also, if you plan to license this drm system for use with other deelopers as well, you can have a crashplan scenario in place, so we don't run into another vipgameszone situation where the company going down literally rendered people's purchased games unplayable for god.Hypothetically, a design concept that went like this would be reasonable. I.e.if the server can't be contacted to revalidate a set number of times, or over a set number of days, the system automatically reverts to a try-and-die full version of sorts. During the try-and-die full version phase, the last resort protocol would check the server every day, up to a maximum of 30 days. If at any point the test comes back positive, license authentication returns to business as usual. If it's been 30 days and nothing, the app reverts to a full version indefinitely. If the developer comes back and releases an update to the game, then the validation reverts to business as usual.Now you're wondering, wait, someone can take advantage of the overt revalidation and just turn their wifi off/modify their hosts file to block the server address, right? Yeah, we're talking legitimate server outage here, not internet connection tampering.A user would not be able to take advantage of this crash plan even if they wanted to, the server would have to actually be down that long. Goodness knows the program would check to make sure your wifi was on so that it was a legitimate radio-silence being reported. An approach I have thought of to make the program wise to tampering would go like so:If the license client can read the machine's hosts file without the antivirus having a hissy fit then it can enact phase 2 of the connection check.Step 1: Wifiif(wifi==off){Ok fine, you wanna play like that, huh?exit();}if(wifi==on){step 2: The program checks the hosts file for a phantom server redirection, i.e.27.0.0.1 blastbay.comIf that test comes back positive, the program can cold-close. It doesn't have to care about the IP address the user decides to point the license server to, though.The average person has no reason to put www.licenseserver.suffix in their hosts file, so the thing would simply look for just that alone and not have to concern itself with what ip address it is. If it's there, it's there, cold-close.}

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Re: Rhythm Rage Level Creator Version 9.75

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Rhythm Rage Level Creator Version 9.75

the action fail is already a sound you can assign. You either didn't add sounds to the fail attribute or you didn't assign the sounds you added. No the tutorial creator has not been edited. I don't plan to update it for a very long time, it is just a side project that I threw together.

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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: [joke] nvda glitcher!

Hey, Austraila?  If you get that AI mixed up again I doubt any plane will take you anywhere, as I'm not aware of any place with that name.  Then again, this is probably some sort of conspiracy on your part, as googling it has resulted in my receiving news about Corona making its way into New York.  Are you working with a secret corporation to spread glitchers to our computers?

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Re: Site updates March 1st

2020-03-01 Thread AudioGames . net Forum — AudioGames - News room : Mirage via Audiogames-reflector


  


Re: Site updates March 1st

Thank you all for the work you do to make this site so much fun.

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Re: Submiting a game to the AG Archive?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Submiting a game to the AG Archive?

That, apart from post 5, was the most rightly wrong and wrongly right worded post I've ever read.  I'd be right for giving you a thumbs up for it, but I'd also be wrong for doing it.  In the interest of unbiasedness and inclusion and all sorts of other things, I'm going to choose to go with the thumbs up.  For right or for wrong, it's been done!

URL: https://forum.audiogames.net/post/505447/#p505447




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Re: Submiting a game to the AG Archive?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector


  


Re: Submiting a game to the AG Archive?

lools to that!

URL: https://forum.audiogames.net/post/505446/#p505446




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Re: Gorilla's Playthrough

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector


  


Re: Gorilla's Playthrough

smooth sailing over here. As for your archive, going well too. part two for baldurs gate and FF is coming along nicely I hope? keep up the good work G, and always keep pushing forward!

URL: https://forum.audiogames.net/post/505445/#p505445




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Re: Fed II Community Edition [chill out MU*]

2020-03-01 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Fed II Community Edition [chill out MU*]

@45, try comm hellow. Does not work quite like in other space base muds. You are not told what you send. Here is the online guide for the mud if you want to read through it. As for the com unit it self, try this.

URL: https://forum.audiogames.net/post/505444/#p505444




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Re: How do you cook on a flat-top stove?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: How do you cook on a flat-top stove?

I don't get into this discussion often, but every time I do, the fundamental problem has come down to being afraid of the stove.  And the other discussion I get into sometimes, the one about knives, the problem comes down to being afraid of the knife.You can accidentally touch the pot without it being the end of the world.  You can run your finger along the edge of the sharpest knife in your kitchen if you're careful--indeed I like doing that as one of those freak the sighted people out party tricks.  I'm absolutely not suggesting that you go try either of these, but it's important to know that you can.All the formal training I've ever had has been like "this is our fake stove" or "and now we're going to practice with this play dough because real knives are dangerous" or whatever, followed by all these instructions about how you need to keep your hands as far away as possible so here is some incredibly awkward technique.  And I get that this is about liability and about not everyone being able to be more dangerous, and I'm sure it works for some people.But let me tell you.  When I hold a pot by the handle my hand is as close to where the handle joins the pot as it can get.  When I chop with a knife my fingers are within an inch or two of the blade (as are the fingers of sighted people, it's only us blind folk who treat it like it's plutonium).  When I hold a spatula I'm halfway down the handle toward whatever it is in the pot.  When I hold a wooden spoon or whatever for the stir fry, I'm grabbing that sucker pretty near the spoon.  Otherwise you just don't have any possibility of control or coordination no matter how good you are.If you want to do this the first thing is to practice over and over, slowly adjusting the technique away from the official way and to whatever works for you.  The second thing is to find someone who isn't freaking out about safety or about you being blind because blind people obviously can't, and get them to help you and show you the way sighted people are doing things.  This might be your O instructor, if you have a good one, but frankly in many places the O instructors can't teach you better ways even if they want to because they're risking getting in trouble.  For me, the person who wasn't afraid was my dad, I think, for the most part.I'm more reckless than most blind people in the kitchen.  My worst mishap was that time I was a complete idiot in high school and decided to just go ahead and grab the pan of biscuits out of the oven without a hot pad for whatever stupid reason--if I recall it was leaning and I didn't have a hot mitt on the other hand.  My second worst mishap was the time when I decided to go against my better judgement and attempt to pour boiling water from a big pot into a very small pitcher that should have never been bought in the first place at like midnight, whereupon I poured it over the back of my hand.  Both of these hurt like hell but healed in a week, and both were just being stupid.  My third and fourth mishaps, if I had to list them, were the time I got a new food processor and didn't respect the blades (they're sharper than knives) and that time I did candied pecans and didn't respect the caramel.  I can't think of a 5th mishap and I've been cooking for 10 years at a sighted person equivalent or better for fun, and notably the ones I can think of were avoidable if I'd bothered to think first.Kitchens are just kitchens.  But if you're blind everyone treats it like kitchens are some sort of evil human mincemeat factory where good fingers go to die in the fiery inferno of the stove.  And I mean sure they're more dangerous for us but so so much of this topic is just getting out of that mindset.  Respect, don't fear, and work on learning to trust yourself.

URL: https://forum.audiogames.net/post/505443/#p505443




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: the slowness of bgt

@17, nope. This is hello world in C:#include 
int main() {
printf("Hello world!\n");
return 0;
}And this is the same result in C++:#include 
int main() {
std::cout << "Hello world!" << std::endl;
return 0;
}You can also write the exact same C code as above in C++ too. You just might run into some problems (e.g. youcan't name a variable "namespace", "class", etc.) though the same applies to C. Or you can do this too:// Call printf the "C++" way
#include 
int main() {
std::printf("Hello world!\n");
return 0;
}You should really check out RosettaCodes categories for C and C++ if you want to see how to do various things in C/C++. You can alternatively check out their tasks and draft tasks.@16, I disagree with one part of your post. You say that "There is some enjoyment in using it but again productivity vs performance." While I agree that you should focus more on productivity than performance, you can steadily and happily achieve both in both languages. I prefer not only to have productivity and performance in my code, but I also prefer the control as well. You just can't get as much control in Python as you can in C/C++. This isn't to say I'm power-hungry, per see; I just prefer the lower-level languages whenever possible because I personally feel more productive in those languages. Python certainly is fun to write in though sometimes. Plus, isn't productivity highly subjective?

URL: https://forum.audiogames.net/post/505441/#p505441




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: the slowness of bgt

@17, nope. This is hello world in C:#include 
int main() {
printf("Hello world!\n");
return 0;
}And this is the same result in C++:#include 
int main() {
std::cout << "Hello world!" << std::endl;
return 0;
}You can also write the exact same C code as above in C++ too. You just might run into some problems (e.g. youcan't name a variable "namespace", "class", etc.) though the same applies to C. Or you can do this too:// Call printf the "C++" way
#include 
int main() {
std::printf("Hello world!\n");
return 0;
}You should really check out RosettaCodes categories for C and C++ if you want to see how to do various things in C/C++. You can alternatively check out their tasks and draft tasks.@16, I disagree with one part of your post. You say that "There is some enjoyment in using it but again productivity vs performance." While I agree that you should focus more on productivity than performance, you can steadily and happily achieve both in both languages. I prefer not only to have productivity and performance in my code, but I also prefer the control as well. You just can't get as much control in Python as you can in C/C++. This isn't to say I'm power-hungry, per see; I just prefer the lower-level languages whenever possible because I personally feel more productive in those languages. Python certainly is fun to write in though sometimes. Plus, isn't productivity highly subjective? Who's to say someone can't feel productive in, say, assembly language? I know many OS developers who enjoy writing assembly language on a forum I frequent. I even know a member of that same forum who (still) writes code in machine language because higher-level languages feel too abstract for them.Of course, I'll acknowledge that some languages, like BGT, are just ones you should avoid. Some languages are old, dead or dated, and its just not worth working in them because though you may feel productive, your code has a medium to high risk of failing to work.

URL: https://forum.audiogames.net/post/505441/#p505441




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: the slowness of bgt

@17, nope. This is hello world in C:#include 
int main() {
printf("Hello world!\n");
return 0;
}And this is the same result in C++:#include 
int main() {
std::cout << "Hello world!" << std::endl;
return 0;
}You can also write the exact same C code as above in C++ too. You just might run into some problems (e.g. youcan't name a variable "namespace", "class", etc.) though the same applies to C. Or you can do this too:// Call printf the "C++" way
#include 
int main() {
std::printf("Hello world!\n");
return 0;
}You should really check out RosettaCodes categories for C and C++ if you want to see how to do various things in C/C++. You can alternatively check out their tasks and draft tasks.@16, I disagree with one part of your post. You say that "There is some enjoyment in using it but again productivity vs performance." While I agree that you should focus more on productivity than performance, you can steadily and happily achieve both in both languages. I prefer not only to have productivity and performance in my code, but I also prefer the control as well. You just can't get as much control in Python as you can in C/C++. This isn't to say I'm power-hungry, per see; I just prefer the lower-level languages whenever possible because I personally feel more productive in those languages. Python certainly is fun to write in though sometimes. Plus, isn't productivity highly subjective? Who's to say someone can't feel productive in, say, assembly language? I know many OS developers who enjoy writing assembly language on a forum I frequent. I even know a member of that same forum who (still) writes code in machine language because higher-level languages feel too abstract for them.

URL: https://forum.audiogames.net/post/505441/#p505441




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Re: Gorilla's Playthrough

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Gorilla's Playthrough

Hi all, Just a weekly update, some part 2's are still getting worked on.  Looking good, I think.  Hope everyone here is doing well!

URL: https://forum.audiogames.net/post/505442/#p505442




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: the slowness of bgt

@17, nope. This is hello world in C:#include 
int main() {
printf("Hello world!\n");
return 0;
}And this is the same result in C++:#include 
int main() {
std::cout << "Hello world!" << std::endl;
return 0;
}You can also write the exact same C code as above in C++ too. You just might run into some problems (e.g. youcan't name a variable "namespace", "class", etc.) though the same applies to C. Or you can do this too:// Call printf the "C++" way
#include 
int main() {
std::printf("Hello world!\n");
return 0;
}You should really check out RosettaCodes categories for C ad C++ if you want to see how to do various things in C/C++. You can alternatively check out their tasks and draft tasks.@16, I disagree with one part of your post. You say that "There is some enjoyment in using it but again productivity vs performance." While I agree that you should focus more on productivity than performance, you can steadily and happily achieve both in both languages. I prefer not only to have productivity and performance in my code, but I also prefer the control as well. You just can't get as much control in Python as you can C/C++. This isn't to say I'm power-hungry, per see; I just prefer the lower-level languages whenever possible because I personally pefer more productivein those languages. Python certainly is fun to write in though sometimes. Plus, isn't productivity highly subjective?

URL: https://forum.audiogames.net/post/505441/#p505441




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

The low energy alert happens at 25%, and then that alert clears once you get over 50% energy back. I can make it be a set amount instead, which makes sense because energy costs don't scale with your progress like damage and hit points do.Btw, I have some new ideas about energy, thinking about completely revamping that system to make energy and food less of just an annoyance and more of a resource you need to manage. So that might change in the next update.For ranged weapons, what if the ammunition was a consumable item in your inventory? So you use it to fight a weapon? You'd have to toggle back and forth between pack and events, might get annoying.

URL: https://forum.audiogames.net/post/505440/#p505440




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Re: Manamon 2: Impressions Thread

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Question for you all. I know if you complete the master stadium in normal mode, the four bosses regenerate. But what if you complete the master stadium in upgraded mode? Do more bosses regenerate in higher levels? Other than that, completing my manapedia is not so bad except at some point, I will need to find a way to get the other two starters and I hear of some other manamon that require trading for them to transform. I'll have to research on what they are. At least completing your manapedia isn't as bad as it is in manamon1.

URL: https://forum.audiogames.net/post/505439/#p505439




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Re: How do you cook on a flat-top stove?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: How do you cook on a flat-top stove?

The bit about not fearing heat really spoke to me.I had to learn this lesson years ago, and it took some doing. I used to be terrified of any open heat, even just steam. Was afraid I'd get burned. And yeah, I've singed my fingers a few times, and gotten some uncomfortable blasts of steam and spatters of bacon grease, but I've never been badly hurt.

URL: https://forum.audiogames.net/post/505438/#p505438




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I really like the idea of having the ranged weapons be offhand items. That solves some issues I had with them in general. So it would be a trade off like you said, since youd have to sacrifice some defense with a shield, or extra max damage with a dagger. Offhand is something I want to rework in general because I want to add two handed weapons into the game as well. So I think this is a good start to think about how things can be classified.The prefight attacks started out as a rogue class ability like sneak attack. Which will probably still be the way it is. Rogues will probably have a set chance to score a free hit at the beginning, before combat starts. Enemies will be able to ambush you in the same way. Also, some enemies might have ranged attacks that trigger a return attack when you shoot. One of the challenges there is for screen real estate for sighted players. Because of the number of buttons on screen right now. Also, I guess this affects mobile VI players also? I'm not sure how VI users play mobile games, how buttons are accessed etc.I'll mull it over, these are good ideas. I'll have a lot of mental downtime here during boring presentations (like right now lol), just no time to do any coding.

URL: https://forum.audiogames.net/post/505430/#p505430




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Re: Rhythm Rage Level Creator Version 9.75

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : marko via Audiogames-reflector


  


Re: Rhythm Rage Level Creator Version 9.75

I successfully made one level! Thanks Zarvox!!! Btw is the tutorial creator changed after v 6.0?

URL: https://forum.audiogames.net/post/505436/#p505436




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Two handed weapons would be cool, especially if they actually had some advantages. It always irritates me that in so many rpgs, either because of weapon weight or multiple attack skills, two handed weapons are never worth using.If your worried about too many buttons, one idea might be to have an abilities tab from which a player could select an ability or spell, and then just a general "use" button next to the fight button, after all changing tabs is relatively easy and most of the time, players will be just using the same thing again.also as a more miner detail, is there any chance of please changing when the low energy alert pops up?At the moment it seems to be based on a percentage of your total energy, but since at the moment I have 51 energy and it tells me "my energy is getting low" when I have 15 left it's less useful.It would be more helpful if it showed up at a set amount no matter the max energy, say below 10 energy. or maybe stick in a "your energy is getting low" warning at ten energy, and a "you are nearing exhaustion" warning at five, after all most of the time you lose one energy per action anyway.

URL: https://forum.audiogames.net/post/505437/#p505437




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Re: Submiting a game to the AG Archive?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Submiting a game to the AG Archive?

I think you got that percentage of always rightness wrong there Nocturnus,  but other than that, your definitely always right, accept when your wrong, though when you say your wrong, your usually wrong about that, which should make you right, accept that two wrongs don't make a right, and now I have nothing left to write about and this string of logic is getting wronger and wronger.

URL: https://forum.audiogames.net/post/505435/#p505435




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Re: Pitch Black: The 'AAA' Audio Game

2020-03-01 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

so, is there a beta for this game on IOS yet?

URL: https://forum.audiogames.net/post/505434/#p505434




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: [joke] nvda glitcher!

There was absolutely no chance of me taking this one on the chin, of downloading the program and trying it. If I lose my computer right now, I might very well lose my two remaining compulsory college courses. My graduation has already been delayed somewhat, and I'm about ready to be done with academia and put myself to work doing something meaningful and productive. I commend anyone who has, or had, the ability or willingness to put themselves out there.

URL: https://forum.audiogames.net/post/505433/#p505433




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Re: Submiting a game to the AG Archive?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Submiting a game to the AG Archive?

See?  See?  Don't you see?  See at all?  I am right!   I'm always right!  Mostly always right!  About 98, 85, 66, 57, percent, always right?  42?

URL: https://forum.audiogames.net/post/505432/#p505432




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I really like the idea of having the ranged weapons be offhand items. That solves some issues I had with them in general. So it would be a trade off like you said, since youd have to sacrifice some defense with a shield, or extra max damage with a dagger. Offhand is something I want to rework in general because I want to add two handed weapons into the game as well. So I think this is a good start to think about how things can be classified.The prefight attacks started out as a rogue class ability like sneak attack. Which will probably still be the way it is. Rogues will probably have a set chance to score a free hit at the beginning, before combat starts. Enemies will be able to ambush you in the same way. Also, some enemies might have ranged attacks that trigger a return attack when you shoot. One of the challenges there is for screen real estate for sighted players. Because of the number of buttons on screen right now.I'll mull it over, these are good ideas. I'll have a lot of mental downtime here during boring presentations (like right now lol), just no time to do any coding.

URL: https://forum.audiogames.net/post/505430/#p505430




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: [joke] nvda glitcher!

Now, I must go. We're finally getting a new puppy!

URL: https://forum.audiogames.net/post/505431/#p505431




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: [joke] nvda glitcher!

Jayd, I know you're more than capable of doing your job. From what I read, that;s the reason you were the frontrunner for the moderator position. Its just sometimes you tend to skip the gun, at least in your posts, but I believe that you know to yourself not to, but that's just how your text comes across. Stupid text. ! I just hope that Rory boy adds that feature request, or I'll find myself on the next plane leaving Piarco, fly to Austraila, track is IP, and kill him and his entire family! Oh crap. Jayd will ban me. Oh S^***t. Oh da**n it.

URL: https://forum.audiogames.net/post/505429/#p505429




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Re: Submiting a game to the AG Archive?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Submiting a game to the AG Archive?

If you mean http://www.agarchive.net/Then send an email to Jack with the details, I believe his contact info is on the front page of the archive site. if you mean the database here, do as Nocturnus suggested in post 2.@Nocturnus, you really should post about city inc in the new releases room, indeed the only reason I haven't is that I thought you were going to .

URL: https://forum.audiogames.net/post/505428/#p505428




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Re: Submiting a game to the AG Archive?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Submiting a game to the AG Archive?

If you mean http://www.agarchive.net/Then send an email to Jack with the details, I believe his contact info is on the front page of the archive site. if you mean the database here, do as Nocturnus suggested in post 2.

URL: https://forum.audiogames.net/post/505428/#p505428




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: [joke] nvda glitcher!

He couldn't for the reasons he outlined above.  In quick summation, he didn't want to chance it on the possibility that it might play much less nicely with his PC than advertised... I get that.  I'm alright with that entirely.I have a few tricks up my sleeve that didn't require me to run it through a VM and to be honest, why things like this just don't put the kind of fear or fright or whatever into me that seems to spawn into the rest of the community when things of this nature turn up.  People use to say that Sam Tupi's games were virused up and back.  I ran STW and never had an issue.  I never got around to Redstop but I doubt it would have been as bad as all that.Most of people's lives nowadays are on their computers, so it should be said that when it comes to developing something like this you need to take other people into consideration.  I do believe the piece of software above is accurately titled and advertised; it glitches the screenreader, not the system.  As to the how?  I don't know, and I honestly don't care enough to ask for sourcecode.

URL: https://forum.audiogames.net/post/505427/#p505427




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Re: free accesseble mud clyeint?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: free accesseble mud clyeint?

I'll also note that whilst vipmud isn't free, the restrictions on paying for it really aren't too restricting, I used it for a long time without paying and imho it's easier to use than mushclient if your playing for the first time.

URL: https://forum.audiogames.net/post/505426/#p505426




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help with recording my class with audacity?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Diegogaribay via Audiogames-reflector


  


help with recording my class with audacity?

I have gotten audacity to record, pause and stop. How do I adjust the mic level. Basically there is a recording meter on the screen or so I find from the normal sighted tutorials. Basically so you do not clip. I need to be able to adjust that for different professors, because they all have different volumes and different locations. Thank you for any help. I need the keyboard shortcuts for adjusting this meter.

URL: https://forum.audiogames.net/post/505425/#p505425




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Re: Discord issues with voiceover on mac

2020-03-01 Thread AudioGames . net Forum — Off-topic room : zkline via Audiogames-reflector


  


Re: Discord issues with voiceover on mac

It's particularly annoying, but at least the browser app still works in Safari.

URL: https://forum.audiogames.net/post/505424/#p505424




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Hope your conference goes well. Tweaking xp and/or giving a max scene cap for easy and  medium difficulties might be a good idea, I just tried on easy and I was getting one hit kills at scene 149, also weirdly started at a more advanced scene relative to my highest scene reached which was odd.50 for retirement seems fair enough to me, since it'll take work to achieve but not be insaane!. whilst the game is dungeon crawl, I personally rather like the idea of adding more outside zones, not in terms of say generic wilderness players had to progress over, but in terms of specific other places players could enter with an evil reputation and a definite target in mind, EG the dead marshes or mirkwood from middle earth, after all how many fantasy stories have a creature living out in the mountains/forest/marsh/desert which people have to slay. You could also consider adding a few rooms of alternative outside environments after each dungeon and before the next rather than going from one dungeon automatically to another. As for ranged weapons, I was having a think about this myself, since if ranged weapons were essentially a free attack, they wouldn't really effect the game as much other than making your character have a slightly easier time, the way firebombs work now. so, how about making ranged weapons a trade off system. I'd suggest making ranged weapons an equipable item in the offhand slot, however ranged weapons don't have the same bonus attributes as armour or conventional weapons. Each weapon, in addition to it's level also has a "reload" stat. Light weight weapons such as shortbows or slings would have a low stat, where as high damage, high weight weapons like crossbows,  bolas or arquibusses have a high reload stat. At the start of combat, you can fire off your ranged weapon by hitting the "shoot" button, damage dependent upon the weapons' level and type, and chance to hit being calculated based on the character, enemy and weapon just as melee hits are (though i'd guess luck and air bonuses would increase it). When you shoot, the enemy has no chance to hit back and yes you get a free hit. If you hit the "fight" button, you attack with your melee weapon and combat goes on as normal, however You can freely try shooting a second, third or however many more times, however, for every shot you fire, the game performs a roll based on your reload stat and the enemy's chance to hit. if you win, you get another shot off. If however the enemy wins, then the enemy closes with you, and you receive an "incombered" debuff for so many attacks based on the reload stat, to represent the fact that the enemy has closed with you you with your unloaded ranged weapon in hand, and now your struggling to defend yourself. For every shot you fire, the enemy's chance to close with you growws. so, ranged combat becomes a game of knowing when to quit whilst your ahead, and judging when it's best to stick at range and pepper your enemy with arrows, and when it's time to put your bow away and close in for the kill. This would also tie in to the idea of ranged based classes such as ranger or the like, who would obviously get bonuses to their shoot rolls. In addition, if you wanted to make things fair, enemies could also have access to the same mechanics, getting a couple of free attacks at range at the start of fights if they were lucky (and provided the player didn't shoot back of course), though losing out if the player managed to close with them by hitting the fight button.

URL: https://forum.audiogames.net/post/505416/#p505416




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Re: Scrolling Battles Pro

2020-03-01 Thread AudioGames . net Forum — New releases room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Scrolling Battles Pro

LOL? I'm just lost for words. It just seems like all online 2D BGT audio FPs's always call back to Mason. From BB, to TK to this. Same sounds, same layout. Its all the same old same old.

URL: https://forum.audiogames.net/post/505422/#p505422




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: [joke] nvda glitcher!

Yes it does. It also sometimes involves being vigilant first, and putting your guard up.I didn't punish Rory-Games and didn't even put my mod hat on, but my original post probably came across a bit on the heavy-handed side. That is something I don't care for. He does not deserve to be banned just because he created a program that makes NVDA glitch.Trust me, Jaidon, you don't have to tell me how to do my job. lol

URL: https://forum.audiogames.net/post/505423/#p505423




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Re: Scrolling Battles Pro

2020-03-01 Thread AudioGames . net Forum — New releases room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Scrolling Battles Pro

LOL? I'm just lost for words. It just seems like all online 2D BGT audio FPs's always call back to Mason. From BB, to TK to this.

URL: https://forum.audiogames.net/post/505422/#p505422




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: [joke] nvda glitcher!

Rory, I've got a feature request. I would like it if you could screw up the F-11 key, or at least being able to enter the keys you want to deactivate during the glitch process. That would be greatly appreciated. Glad you came to your senses Jayd. Remember, being a good staff member also envolves you doing your homework and gathering all the facts.

URL: https://forum.audiogames.net/post/505421/#p505421




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Re: Submiting a game to the AG Archive?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Submiting a game to the AG Archive?

Wait, do you mean audiogames.net, or agarchive.net?

URL: https://forum.audiogames.net/post/505419/#p505419




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: [joke] nvda glitcher!

I didn't at first. At first, I was saying that if it did what it said, it was dangerous, which was mistaken, so I went back and amended that in my previous post.So I didn't totally jump the gun, but I did partially. I still stand by the idea that I think these sorts of things could end up in the wrong hands and cause more than just mischief, but I digress.

URL: https://forum.audiogames.net/post/505420/#p505420




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: [joke] nvda glitcher!

A previous version of this message had me defending my stance by saying that I qualified things. I did, but not appropriately.I spoke hastily. I was wrong, and I'm sorry.What I should have said, but did not say, is that if the program did more than was advertised, that could be grounds for action against rory-Games.Since it does exactly as it claims, it's annoying and, to me at least, rather pointless, but so long as no one can force you to download, execute or otherwise access this program, I see no real harm in it.If you want to download it and laugh because your NVDA stutters, I mean go for it, I guess? I don't see the appeal, but that's personal preference.In my defense, what I saw was the following:1. This user has a bit of an iffy history (better than some, worse than others)2. To my admittedly limited experience, it's only a short step from letting a user dictate the amount of queries to forcing a number of queries as soon as something launches.3. Given that the post was framed as a way to potentially get people to fake computer crashes, that didn't help the given impression.In other words, I saw the potential for more than was there, and spoke in a manner suggesting that I believed that this extra stuff was likely and would merit retributive action. That's on me, totally my fault. I apologize.One thing I will finish with, however? I think this is a really iffy idea, precisely because someone is probably going to take this, tweak it and make it malicious. I suspect it would not be difficult. It may not have been malicious at all, but it might have still been ill-advised.

URL: https://forum.audiogames.net/post/505414/#p505414




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : mechaSkyGuardian via Audiogames-reflector


  


Re: the slowness of bgt

If I could understand the language of C++ I would actually try working in it. But even a simple hello world program takes a lot to make

URL: https://forum.audiogames.net/post/505418/#p505418




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Hope your conference goes well. Tweaking xp and/or giving a max scene cap for easy and normal difficulties might be a good idea, also 50 for retirement seems fair enough to me, since it'll take work to achieve but not be insaane!. whilst the game is dungeon crawl, I personally rather like the idea of adding more outside zones, not in terms of say generic wilderness players had to progress over, but in terms of specific other places players could enter with an evil reputation and a definite target in mind, EG the dead marshes or mirkwood from middle earth, after all how many fantasy stories have a creature living out in the mountains/forest/marsh/desert which people have to slay. You could also consider adding a few rooms of alternative outside environments after each dungeon and before the next rather than going from one dungeon automatically to another. As for ranged weapons, I was having a think about this myself, since if ranged weapons were essentially a free attack, they wouldn't really effect the game as much other than making your character have a slightly easier time, the way firebombs work now. so, how about making ranged weapons a trade off system. I'd suggest making ranged weapons an equipable item in the offhand slot, however ranged weapons don't have the same bonus attributes as armour or conventional weapons. Each weapon, in addition to it's level also has a "reload" stat. Light weight weapons such as shortbows or slings would have a low stat, where as high damage, high weight weapons like crossbows,  bolas or arquibusses have a high reload stat. At the start of combat, you can fire off your ranged weapon by hitting the "shoot" button, damage dependent upon the weapons' level and type, and chance to hit being calculated based on the character, enemy and weapon just as melee hits are (though i'd guess luck and air bonuses would increase it). When you shoot, the enemy has no chance to hit back and yes you get a free hit. If you hit the "fight" button, you attack with your melee weapon and combat goes on as normal, however You can freely try shooting a second, third or however many more times, however, for every shot you fire, the game performs a roll based on your reload stat and the enemy's chance to hit. if you win, you get another shot off. If however the enemy wins, then the enemy closes with you, and you receive an "incombered" debuff for so many attacks based on the reload stat, to represent the fact that the enemy has closed with you you with your unloaded ranged weapon in hand, and now your struggling to defend yourself. For every shot you fire, the enemy's chance to close with you growws. so, ranged combat becomes a game of knowing when to quit whilst your ahead, and judging when it's best to stick at range and pepper your enemy with arrows, and when it's time to put your bow away and close in for the kill. This would also tie in to the idea of ranged based classes such as ranger or the like, who would obviously get bonuses to their shoot rolls. In addition, if you wanted to make things fair, enemies could also have access to the same mechanics, getting a couple of free attacks at range at the start of fights if they were lucky (and provided the player didn't shoot back of course), though losing out if the player managed to close with them by hitting the fight button.

URL: https://forum.audiogames.net/post/505416/#p505416




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: [joke] nvda glitcher!

Great stance, Jayde; yet more proof that my trust was in the right place some 2 years ago.  I figured it would take at least one person willing to step in and try the product to see what, if anything it did.  Pointless as it was, I'm glad I led the charge for this one, as while I do believe the guy has damaged his reputation a fair amount over the years there comes a time when you gotta let them grow up and put their past behind them.  Well handled from the beginning.  YOu collected facts and processed them... I don't know that anyone else could have done it better.

URL: https://forum.audiogames.net/post/505417/#p505417




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Re: Scrolling Battles Pro

2020-03-01 Thread AudioGames . net Forum — New releases room : kruf via Audiogames-reflector


  


Re: Scrolling Battles Pro

Well, i think I've understood the problem, ROFL.Follow my drum roll!*drum rollconnecting to masonasons.meTadam!

URL: https://forum.audiogames.net/post/505415/#p505415




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: [joke] nvda glitcher!

You folks will note, I hope, that I qualified everything I said.I wasn't willing to take a risk, as I don't have a handy VM to play with and did not want to take a chance in case 1. the code was buggy and did far worse than advertised or 2. the code did things that were not advertised, but on purpose.I think such things are pointless if they're exactly as advertised, which this one is. Ultimately it appears harmless. That's good.If it had been malicious, however - there's that word "if" again - I would have been willing to take action.Rather than freak out, my stance was to see just how dangerous, or harmless, the product was to begin with. Since it seems pretty tame, I'll just hand-wave it as something I'm not gonna bother with but which ultimately does no real damage.

URL: https://forum.audiogames.net/post/505414/#p505414




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Re: Do you use the numpad while writing code?

2020-03-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Do you use the numpad while writing code?

If you want a good no-thrills mechanical keyboard I like the Code Keyboard.  They last at least a year with very, very heavy usage, and when I did have one break they lived up to their warranty no questions asked.The new ones are actually also programmable, accessibly.  There's no app for it, it's all done via keys on the keyboard.  However it should be noted that you have to do a little reconfiguration to get the applications key working, and I don't remember how I did it now that it's done.  I had to shift a couple keys from the modifiers at the bottom that they use for programming to the break/scroll lock/print screen keys.The programmability doesn't matter to me, but they give you a choice of any of the Cherry MX switches including the harder to find Cherry MX Clear.  They may also still sell the $10 switch sample thing so that you can decide which of the mechanical keyboard switches you like before buying.I had to upgrade to mechanical a while ago because I type so fast now that non-mechanical keyboards cause me to miss keys.  It's very odd.  I type with more force and pressure than anyone I know, but if you start going fast enough you end up just brushing some keys instead of pressing them and the stupid bubble switch keyboards that you get at best buy or whatever just stop doing it so much.  If I go non-mechanical which does sometimes happen when traveling, my accuracy floors and I have to slow down quite a bit.

URL: https://forum.audiogames.net/post/505413/#p505413




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Re: Submiting a game to the AG Archive?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Submiting a game to the AG Archive?

Two ideas for ya,1.  Email it to the mods and see if they will contact Dark to look into it, as it seems he's more or less taken over all DB editing... Again.2.  Post it in new-releases, which was something I was actually given as a suggestion by Dark himself.

URL: https://forum.audiogames.net/post/505412/#p505412




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Re: Ultrapopcorn.com is a real site!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Ultrapopcorn.com is a real site!

I actually want pop.com because why not!  Then I'll come back and claim to be the king of pop!  Har har har har har!

URL: https://forum.audiogames.net/post/505411/#p505411




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Re: [joke] nvda glitcher!

2020-03-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: [joke] nvda glitcher!

@Lucas1853, your apology in post 33 is well worth the read and I'm glad I read it.  You'll more than likely be the only one who comes back to do so, but knowing that my, and others' contributions here might have helped in this overall direction doesn't make me feel so bad after all.  I guess the reason I jumped on this one as fiercly as I did was that the original reaction was, "Right, lets report this and get rid of this twit!"  NO benefit of a doubt, no chance to clarify himself or stand up for his take and perspective on it to further elaborate on what he might have actually been thinking when he made it.  Perhaps he had time to kill and threw it together and wanted others to laugh along with him.  Have you ever tried laughing on your own?  It doesn't feel as great...

URL: https://forum.audiogames.net/post/505410/#p505410




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: the slowness of bgt

@15I shy away from C/C++.  There is some enjoyment in using it but again productivity vs performance.  But if you're going to use PB you might as well save yourself the $90, learn how to install SDL and one of the screen reader speech wrappers, and skip the PB phase.

URL: https://forum.audiogames.net/post/505409/#p505409




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Re: the slowness of bgt

2020-03-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: the slowness of bgt

@14, true that. Not really sure why so many people on here shy away from C/C++. I, myself, really enjoy working in it. Add Rust to that list and I'm golden.

URL: https://forum.audiogames.net/post/505408/#p505408




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Possible nethavk accessibility on android

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Possible nethavk accessibility on android

Hello, everyone! There is this nethavk roguelike client that has the possibility to be accessible for android. It isnt even in a playable state yet, but talkback is able to read many of the page elements and messages. I would like to write to the developer to suggest some stuff, since this app is still being updated, but I am not familiar enough with the mechanics of the game. Thus, if this interests anyone else, I would like to have some ideas of nethavk accessibility features to request, in terms of movement, item consumption and usage etc. Otherwise, if a more experienced nethavk player would like to take this up with the dev, I would be very grateful. You can find the playstore app here.Please play around with this app if it interests you, and suggest some ideas in this post to be submitted, otherwise, submit them at your lesure. I really would like to see this be made accessible, as it has a lot of sounds and gameplay customizability. As a side note, I progressed through the starting screen by touching with 2 fingers on different parts of the screen.

URL: https://forum.audiogames.net/post/505407/#p505407




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Re: free accesseble mud clyeint?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : crescent via Audiogames-reflector


  


Re: free accesseble mud clyeint?

try mushclient

URL: https://forum.audiogames.net/post/505405/#p505405




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Re: Komandoh -can you run it?

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : crescent via Audiogames-reflector


  


Re: Komandoh -can you run it?

It runs fine without.

URL: https://forum.audiogames.net/post/505406/#p505406




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Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Game Licensing - Request for Feedback

@15:You're absolutely right, I will need to contact the server from time to time and this is in the pipeline for sure. However, I don't like option two. I like to have the freedom to use my key wherever I go, even if I don't have Internet access on a particular machine for a few months which could potentially happen. Option 1 is much closer to the kind of message I want to send to my customers.@16:3. I do use public key signatures in the system, so that merely having access to the encryption part of the code will not make it easier for people to crack. However, since the game is running offline, there are other parts that you cannot really protect other than by obscuring them as much as possible. If I made those parts open source as well, It would seriously weaken that obscurity. Does that make sense?@17:I like this idea. I will implement it. Thanks!Thanks again for all your feedback, folks. Much appreciated!Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/505404/#p505404




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Re: How do you cook on a flat-top stove?

2020-03-01 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: How do you cook on a flat-top stove?

So cooking is a hobby of mine, and I've always had a flat stove.First: don't fear the heat, respect it.  Fearing the heat is half the problem.  Heat is dangerous  if it's also sticky or a pot of boiling water you might spill. Otherwise it might burn you and it's going to hurt but you're not going to end up in the hospital as long as you're careful.the easiest way to align pots with burners is to practice.  The second easiest that I've found, if you have electric, is to turn it on for 2 or 3 seconds then turn it off.  The burner will be warm, but not hot enough to burn you.  I know gas gets hot faster so your mileage may vary there.If you're not sure if the pot is aligned once the heat is on, put your hand above the pot and make circles.  The heat will be relatively uniform and nicely centered if the pot is completely covering the burner, otherwise it's usually pretty obvious that there's a spot where the burner is exposed to the air.For any liquid or liquid like concoction, check if it's done by taking a small spoonful out of the pot.  I like to get a small plate, take a spoonful out, and put it on the plate until it cools enough to play with.For meats and flipping, the fun thing is that you can touch the top of the meat with your bare fingertips as long as you're careful.  This takes coordination as to not touch the bottom of the pan, but again a very very brief brush with the bottom of the pan isn't the end of the world.  Maybe practice this with gloves first, but I tell if a hamburger or whatever has flipped just by reaching in and touching it. You can find it with a fork first and then follow the fork down.If you're doing a stir fry or something that will need lots of stirring, getting a good wok can virtually guarantee you're not going to stir it out of the pan.  They have a very nice shape for that and can conduct heat really well.For boiling water for i.e. pasta, baked potatoes, or boiled eggs, you want a pot with a colander insert.  This will also usually work for steaming as well.  When you're done, you can lift the insert out and all the hot water stays in the pot. No pouring required.  Only downside is they're often very large, much too big for a dishwasher, so cleaning them can be a pain.For hamburgers a foreman grill is the easiest.  I believe I have this one.  You can do hamburgers, chicken breast, etc on the stove but it's just not worth the trouble if you can cheat.Sudden burning is accidentally spilling something out of the pan 99% of the time.  Sudden hissing is also usually something spilling out of the pot.  This can happen if you stir/flip too aggressively or if the pot is boiling over.  You usually just need to either stir less aggressively or turn the heat down; it's rarely a sign that you need to stop immediately because the kitchen is on fire.  I've been cooking for 10 years and never had a kitchen fire.  They're much harder to cause than you think, at least if you're on an electric stove.If you don't have a talking meat thermometer and aren't confident in your meat, putting it in the microwave 30 seconds to a minute after cooking is a good way to be extra sure it's done, while not sacrificing much on the quality.  Unless you have an impressively underpowered microwave, you'll want to be more toward the 30 second side, maybe even under 30 seconds.Supplement your cooking with a food processor (not a blender--a food processor is different) and a mandoline and you can avoid most of the hard work of chopping vegetables.Finally, for caramel, which I don't do often, google the cold water test.  It's entirely tactile and you can find conversion tables from it to what a candy thermometer would read to within 3 or 4 degrees.  Before the days of $10 thermometers in every store that's how people made candy.  Be really afraid of caramel however: as I said above, heat should be feared if it's sticky.If you want an easy but impressive recipe, everyone I know likes this Vietnamese caramel pork.  It needs some basic chopping and some basic stovetop stirring.  It's very rich though though, and bad for you.  You can however modify the basic idea to change the ingredients to whatever you want and get some pretty impressive stuff--doing just coconut water, pork, fish sauce, and mushrooms goes really well on tortillas for a weekday meal.

URL: https://forum.audiogames.net/post/505403/#p505403




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