Re: No Video Jam submissions, voting ends September 7

2020-09-02 Thread AudioGames . net Forum — New releases room : thetechguy via Audiogames-reflector
Re: No Video Jam submissions, voting ends September 7 The labels works for me. Im using chrome on windows 10. URL: https://forum.audiogames.net/post/566749/#p566749 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Restricted/new users: introduce yourself!

2020-09-02 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : PT6 via Audiogames-reflector
Re: Restricted/new users: introduce yourself! Hello! My name is Peter and I go by PT6 all across the Internet. I came here by way of @jukesy1992 on itch.io. They shared my little game here and I wanted to stop by and introduce myself.I am brand new to game development and hardly look at

Re: problem with sound in reaper

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Remi via Audiogames-reflector
Re: problem with sound in reaper hi@4 no, that doesn't work, don't hear any sound what so ever URL: https://forum.audiogames.net/post/566747/#p566747 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: a strange problem with nvda

2020-09-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: a strange problem with nvda ah... That's where that went I still think OP should reinstall NVDA because they said it didn't work. URL: https://forum.audiogames.net/post/566746/#p566746 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-09-02 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering Hey,It has been a little while since I looked at this, but I wonder what happens when you tab around the Forge window? IT sounds like the Java access bridge, which is required for this app to work, isn't enabled.To fix

Re: Build to Survive, version 5.0.5

2020-09-02 Thread AudioGames . net Forum — New releases room : thetechguy via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Hi.When ever I try to download the game from the website,  it keeps failing and saying that the file is incomplete. can I get a dropbox link or something? URL: https://forum.audiogames.net/post/566744/#p566744 -- Audiogames-reflector mailing list

Re: How do you handle crossing roads in a straight line?

2020-09-02 Thread AudioGames . net Forum — Off-topic room : zakc93 via Audiogames-reflector
Re: How do you handle crossing roads in a straight line? I also have this issue, and don't really have a solution unfortunately. For some reason it seems to be hard to keep a straight line without any reference to keep you going the same direction, and I'm not entirely sure why. My

How do you handle crossing roads in a straight line?

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Rastislav Kish via Audiogames-reflector
How do you handle crossing roads in a straight line? Hi folks,so, the subject says it all.You know the situation, you're in a city, approach a road and vant to cross it. You're starting on a start of the crossing, and are expecting to end up on the opposite side, again, on the

Re: Game suggestions?

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Game suggestions? Sadly, q9 can't be gotten legally anymore without also buying a whole suite of Jaws scripts, which IMO are horribly overpriced. A shame, too, since that game is sort of fun. URL: https://forum.audiogames.net/post/566741/#p566741 -- Audiogames-reflector mailing

Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Making a speech synthesizer another alternative to @4's solution can be mozilla TTS, or deepvoice/tacotron + something like WaveNet or WavveGlow which are based on deep learning and they are computationally expensive, and don't work on 32 bit machines, and requires lots and lots of

Re: Game suggestions?

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : pool via Audiogames-reflector
Re: Game suggestions? you might like super liam, q9 action game, bk3 of course, psycho strike, if you're looking for some online side scroaller fun, you can try scroalling battles your world and build to survive URL: https://forum.audiogames.net/post/566739/#p566739 --

Re: The Synthizer Thread

2020-09-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread You don't cross-compile on Windows.  That's not the model Microsoft uses, even if some of the labels on the command prompts make it look like that's what's going on.  If Rust is finding 64-bit libs but not 32-bit libs, you've just gotten lucky: it can very easily

Re: Letting the computer plays itself in Psycho Strike

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Letting the computer plays itself in Psycho Strike I'm trying the game again and yeah, the tips do help. URL: https://forum.audiogames.net/post/566737/#p566737 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Three dimensional (Your World) (Public Beta)

2020-09-02 Thread AudioGames . net Forum — New releases room : pool via Audiogames-reflector
Re: Three dimensional (Your World) (Public Beta) @tunmi, since you decided to bring it up. weren't you the one who was obsessed with her long time ago? and no, I dont think that's the issue.she belongs to sponcers list, doesn't mean she's the only one in the sponcers list lolyou clearly

Re: Three dimensional (Your World) (Public Beta)

2020-09-02 Thread AudioGames . net Forum — New releases room : pool via Audiogames-reflector
Re: Three dimensional (Your World) (Public Beta) @tunmi, since you decided to bring it up. weren't you the one who was obsessed with her long time ago? and no, I dont think that's the issue. URL: https://forum.audiogames.net/post/566736/#p566736 -- Audiogames-reflector mailing list

Re: Letting the computer plays itself in Psycho Strike

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Letting the computer plays itself in Psycho Strike Yes, it does, indeed. Rob the bank at night is peaceful. No interfering. URL: https://forum.audiogames.net/post/566735/#p566735 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Letting the computer plays itself in Psycho Strike

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: Letting the computer plays itself in Psycho Strike Wow, it's actually quite surprising to see that the game time affects other things as well, I never paid too much attention to it. URL: https://forum.audiogames.net/post/566734/#p566734 -- Audiogames-reflector mailing list

Re: a strange problem with nvda

2020-09-02 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector
Re: a strange problem with nvda What happens when you press tab in that dialog? URL: https://forum.audiogames.net/post/566733/#p566733 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Introducing you to my antique clocks

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector
Re: Introducing you to my antique clocks I'm not a clock or watch hobbyist, but I listened to these anyway. I liked the point early in your first recording where you sat still and listened to the clocks tick; I have always liked a quiet, non-urgent clock-tick as part of background noise,

Re: Letting the computer plays itself in Psycho Strike

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Wilson via Audiogames-reflector
Re: Letting the computer plays itself in Psycho Strike Wel, I guess heres a fiew of my tips that may or may not help you.Are you broke and need a cash right away without so many people in your way, wel, easy fix. Just robb the bank at 8:00 PM to 5:59 AM In game timeAre you desperately

Re: Letting the computer plays itself in Psycho Strike

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Wilson via Audiogames-reflector
Re: Letting the computer plays itself in Psycho Strike Wel, I guess heres a fiew of my tips that may or may not help you.Are you broke and need a cash right away without so many people in your way, wel, easy fix. Just robb the bank at 8:00 PM to 5:59 AM In game time.Are you desperately

Re: a strange problem with nvda

2020-09-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: a strange problem with nvda @ironcross, there's no need to be rude man.Control NVDA s gets me to the change symth settings dialog, not the one where it's output to the headphones or speakers, are you running the latest version of NVDA because I can't find that dialog anywhere. URL:

Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Making a speech synthesizer irrelevant. URL: https://forum.audiogames.net/post/566729/#p566729 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Synthizer Thread

2020-09-02 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: The Synthizer Thread To be clear, I have a decent amount of experience with this, and it does nicely. What I *don't* have a decent amount of experience with is making it work on a 32-bit system, cross-compiled. There are two variables there--64-bit to 32-bit, and native-to-cross.

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with

Re: I need a RPG to spend some months in

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector
Re: I need a RPG to spend some months in how about kingdo of loathing or twilight heroes? they are very fun web based accessible browser game. URL: https://forum.audiogames.net/post/566727/#p566727 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @56, I'm sorry, but FMODX is ancient. Why aren't you using good ol FMOD? We're on version 2.01.03 now, and as someone who loves that audio engine and what it can do, and as someone who has employed it in many things in the past, I can say with

Re: Build to Survive, version 5.0.5

2020-09-02 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Agreed with Jimmy on this one. URL: https://forum.audiogames.net/post/566725/#p566725 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a strange problem with nvda

2020-09-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: a strange problem with nvda I use that dialog most every day. What planet do you live on? URL: https://forum.audiogames.net/post/566724/#p566724 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Good, moderate to low priced controller that works with Windows?

2020-09-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Good, moderate to low priced controller that works with Windows? @21 yes, correct. URL: https://forum.audiogames.net/post/566723/#p566723 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2020-09-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The Synthizer Thread Rust is usually able to find most C/C++ deps, especially when using bundled libraries or vcpkg. URL: https://forum.audiogames.net/post/566722/#p566722 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Good, moderate to low priced controller that works with Windows?

2020-09-02 Thread AudioGames . net Forum — Off-topic room : leibylucw via Audiogames-reflector
Re: Good, moderate to low priced controller that works with Windows? @20 thanks for that info. I never knew the status of vibration across controllers.@21, yes, assuming your using a controller that supports it. I'm guessing you're referring to the Xbox One controller. URL:

Re: a strange problem with nvda

2020-09-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: a strange problem with nvda The only thing I can recommend is the most annoying, you'll probably have to reset NVDA completely, as in, delete all of it, including the Appdata NVDA folder, if there's one, and download NVDA again. URL: https://forum.audiogames.net/post/566720/#p566720

Re: a strange problem with nvda

2020-09-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: a strange problem with nvda @ironcross, that's for speech symths, I've not seen the diolog you're talking about in NVDA in ages. URL: https://forum.audiogames.net/post/566719/#p566719 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How to make JAWS read indentation

2020-09-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: How to make JAWS read indentation It's a setting somewhere.  I think jawskey+v to open the big list, then search it for indentation, but it's been a while.  Thing about Jaws is there's no less than 3 or 4 different places to dig around for settings in, it's kind of ridiculous and

Re: rhvoice on android?

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector
Re: rhvoice on android? Not that I'm aware of. That synth is very slow in terms of speaking rate. It's worse than Samsung TTS on the Galaxy Watch... URL: https://forum.audiogames.net/post/566717/#p566717 -- Audiogames-reflector mailing list

How to make JAWS read indentation

2020-09-02 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
How to make JAWS read indentation Hi.So I have been recently messing with JAWS, as my school got me a license. I was wondering however, how to make it read indentation levels, similar to NVDA? Would I need a JAWS script, or is it a setting somewhere?Thanks. URL:

Re: Letting the computer plays itself in Psycho Strike

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Letting the computer plays itself in Psycho Strike @8, yeah, because I spent a lot of times in the hospital though. URL: https://forum.audiogames.net/post/566715/#p566715 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokemon TPP Aniversery, completely playable without sighted help

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector
Re: Pokemon TPP Aniversery, completely playable without sighted help You need to download Lunar Ips, then open it and choose "aply ips patch". After doing that, you can run the rom in Retroarch. URL: https://forum.audiogames.net/post/566714/#p566714 -- Audiogames-reflector mailing

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Radegast and Accessibility Discussion cinder wrote:However, something is always going to fall a little short because much of the data transmitted from the simulator is simply vertices and transforms and cannot really be interpreted other than by graphic rendering.Precisely. Something

Re: Starfinder for Alexa

2020-09-02 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector
Re: Starfinder for Alexa For anyone having issues, you can contact the company by calling (425) 250-0800or emailcustomer.serv...@paizo.com URL: https://forum.audiogames.net/post/566712/#p566712 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Introducing you to my antique clocks

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Locutus via Audiogames-reflector
Re: Introducing you to my antique clocks @dardar Are you talking about the next to last clock? If so, yes, that one is definitely my favorite. I have another clock like it coming back to me soon that also has a different set of chimes that sound absolutely heavenly. As for the timing of

Re: Starfinder for Alexa

2020-09-02 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector
Re: Starfinder for Alexa For anyone having issues, you can contact the company by calling (425) 250-0800or emailcustomer.serv...@paizo.com]customer.serv...@paizo.com URL: https://forum.audiogames.net/post/566712/#p566712 -- Audiogames-reflector mailing list

Re: Starfinder for Alexa

2020-09-02 Thread AudioGames . net Forum — New releases room : queenslight via Audiogames-reflector
Re: Starfinder for Alexa For anfyone having issues, you can contact the company by calling (425) 250-0800or emailmalto:customer.serv...@paizo.com]customer.serv...@paizo.com URL: https://forum.audiogames.net/post/566712/#p566712 -- Audiogames-reflector mailing list

Re: The Sun Realms Universe (Text To Speech Series)

2020-09-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: The Sun Realms Universe (Text To Speech Series) Correct. 09/06/2020, is the date it looks like it's returning. I sincerely hope, that this is the last time it goes down for such a long period. URL: https://forum.audiogames.net/post/566710/#p566710 -- Audiogames-reflector mailing

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : cinder via Audiogames-reflector
Re: Radegast and Accessibility Discussion Exodus wrote:First of all... the 3D scene viewer (AKA the mode that every other second life viewer starts up in by default)It's missing support for lots of things for starters:The 3D view is and has always been considered an experimental feature.

Re: Build to Survive, version 5.0.5

2020-09-02 Thread AudioGames . net Forum — New releases room : jimmy69 via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Yes but then players could indiscriminately get around the map and ambush people completely unfairly URL: https://forum.audiogames.net/post/566708/#p566708 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: Making a speech synthesizer there's always lierbird... URL: https://forum.audiogames.net/post/566707/#p566707 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-09-02 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma I might be helpful to establish a training schedule that you can work by. For example, three weeks of training and one week of rest. If you plan to compete or go on search with a monster, give it a week of rest

Re: I need a RPG to spend some months in

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: I need a RPG to spend some months in come to think of it Drakor might be a good one and it combines some of the spects of card games with RPG elements and it is actually pretty fun. URL: https://forum.audiogames.net/post/566705/#p566705 -- Audiogames-reflector mailing list

Re: Good, moderate to low priced controller that works with Windows?

2020-09-02 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector
Re: Good, moderate to low priced controller that works with Windows? For games that have native support I wouldn't have to do anything fancy, right? Just plug it in and we should be fine? URL: https://forum.audiogames.net/post/566704/#p566704 -- Audiogames-reflector mailing list

Re: I need a RPG to spend some months in

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: I need a RPG to spend some months in Breed memorial is not a mud and has full sound effects and strategy and some RP elements that you can deal with if you want a monster-raising RPG. URL: https://forum.audiogames.net/post/566703/#p566703 -- Audiogames-reflector mailing list

Re: Introducing you to my antique clocks

2020-09-02 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector
Re: Introducing you to my antique clocks Sorry for the double post.I very much lve that westminster clock towards the end. Has to be my favorite, the deepness of the tones and just .Out of interest, the timing of some of the chimes seemed slightly off. Is this because you were

Re: Introducing you to my antique clocks

2020-09-02 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector
Re: Introducing you to my antique clocks About to listen to post 14 now.@ironcross yeah, mine basically does the same.In terms of a brand for the clock I'm not sure. The key says smith, but whether that was engraved for our family or because of thhe clockmaker... Hard to know. As an aside,

Re: Introducing you to my antique clocks

2020-09-02 Thread AudioGames . net Forum — Off-topic room : jimmy69 via Audiogames-reflector
Re: Introducing you to my antique clocks My Lord those things are beautiful URL: https://forum.audiogames.net/post/566699/#p566699 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I need a RPG to spend some months in

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector
Re: I need a RPG to spend some months in Unfortunately the only audio MMO's are in chinese, which is really unfortunate. Instead of creating yet another FPS, I wish more people would create MMO's. Are FPS games fun? Yes, but at this point it seems like every FPS I've played is just a clone

Re: SpaceX Starlink-12 Launch: September 3rd

2020-09-02 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: SpaceX Starlink-12 Launch: September 3rd SpaceX is scheduled to launch another batch of 60 Starlink satellites at 8:46am EDT from Kennedy Space Center in Florida. A backup launch date is Friday, September 4th at 8:24am EDT. The booster is also set to land on the drone ship "Of Course I

Re: SpaceX Starlink-12 Launch: September 3rd

2020-09-02 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: SpaceX Starlink-12 Launch: September 3rd SpaceX is scheduled to launch another batch of 60 Starlink satellites at 8:46am EDT from Kennedy Space Center in Florida. A backup launch date is Friday, September 4th at 8:24am EDT. The booster is also set to land on the drone ship "Of Course I

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : chrisnorman7 via Audiogames-reflector
Re: Radegast and Accessibility Discussion @Heartssong, you keep saying about "You know where to find us", but actually we don't. I mean, obviously on second life, but when we're there, do we search for heartssong? Blind (that was my first try, it yielded over 800 results), or what?That

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-09-02 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Are you being too hard on them? Light training and frequent rests (as in, let them sleep when you get down to "Looks fine" instead of "a little tired"), and giving it food it likes, as well as playing with it every now

Re: Pokemon TPP Aniversery, completely playable without sighted help

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Computergamer via Audiogames-reflector
Re: Pokemon TPP Aniversery, completely playable without sighted help Ok, I Think it is more complicated than I thought. I donwloaded the patch and put it in a folder. I then try to find the rom for Pokemon Red which I assume I need. I ofund a rom which I donwloaded, but found out the file

Re: The Synthizer Thread

2020-09-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @184Ah, interesting, not even C++.  In that case I can't help much, but you're right that it should just work. However given that Rust is a little bit the wild west w.r.t. C/C++ dependencies at the best of times, I'm not surprised it's breakable.  If this isn't a

Re: a small concern about the public record of disciplinary action

2020-09-02 Thread AudioGames . net Forum — Site and forum feedback : jack via Audiogames-reflector
Re: a small concern about the public record of disciplinary action Moderation:Supremekiller: I"m issuing you a quick caution.Does Simter have a bad track-record? Sure. But did he directly orchestra the Techgirl shenanigans ? No, at least not for sure. If you however have irrefutable proof

Re: manamon help

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector
Re: manamon help i guess you would just half to no that, up arrow is north,  left arrow is west, rite arrow is  east, down arrow is south. URL: https://forum.audiogames.net/post/566692/#p566692 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2020-09-02 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: The Synthizer Thread Rust and Cargo. I just let it set the toolchain, which it seems to do just fine under 64-bit Windows and everywhere else. URL: https://forum.audiogames.net/post/566691/#p566691 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Sun Realms Universe (Text To Speech Series)

2020-09-02 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector
Re: The Sun Realms Universe (Text To Speech Series) It seems that finally the developer, after 6 months or so? of hard work, had finally fixed? the app. I don't know if we can wait a bit longer... 4 days or so... URL: https://forum.audiogames.net/post/566690/#p566690 --

Re: rhvoice on android?

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector
Re: rhvoice on android? you will have to go into the screen reader's settings and set that their URL: https://forum.audiogames.net/post/566689/#p566689 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

rhvoice on android?

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
rhvoice on android? Hello guys!Is it possible to increase rhvoice speed? In the app settings and the text-to-speech settings are set to 100, but it still speaks very slowly. URL: https://forum.audiogames.net/post/566688/#p566688 -- Audiogames-reflector mailing list

Re: Introducing you to my antique clocks

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Locutus via Audiogames-reflector
Re: Introducing you to my antique clocks Well folks... I just made a new recording that I'd also like to share here. In this one, I take all six clocks through their various chime sequences. I'll also edit the first post to include this link, but I might as well share it down here as

Re: The Vale (final?) Demo

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : sethgamer via Audiogames-reflector
Re: The Vale (final?) Demo @spay agreed. as for your magic issue, you need to use a wired controller as the keyboard controls are broken. when you build enough favor, you should here a whoosh kind of noise. once you hear this, press left trigger to send out a fire burst, and press right

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : NightCraller302 via Audiogames-reflector
Re: Radegast and Accessibility Discussion I just created an account and downloaded the client. I'm looking forward to trying this out. URL: https://forum.audiogames.net/post/566685/#p566685 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Restricted/new users: introduce yourself!

2020-09-02 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Coydog via Audiogames-reflector
Re: Restricted/new users: introduce yourself! Greetings,My name is Shaun c, though I also am known both by the name Zaronn and Coydog, at least on the various teamtalk servers I hang out on.I have been into audiogames for a number of years now, and I am currently working my way through the

Re: Introducing you to my antique clocks

2020-09-02 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Introducing you to my antique clocks Pretty cool. My grandma had a pretty cool wall clock. I don't know how old it is, but she's had it since I was a kid. It needs repaired though, and I think it's somewhere in the basement. From what I can remember about it, it still kept time just

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Radegast and Accessibility Discussion You do have something to prove because you're pushing a false narrative. Now, whether you will or not is not up to me, nor anyone else here. We can't make you do it, but you should want to. The fact that you don't leaves me wondering whether you

Re: Restricted/new users: introduce yourself!

2020-09-02 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : aaron via Audiogames-reflector
Re: Restricted/new users: introduce yourself! @ishamael what games do you like to play? URL: https://forum.audiogames.net/post/566681/#p566681 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Vale (final?) Demo

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : spay via Audiogames-reflector
Re: The Vale (final?) Demo in my opinion, you need to somehow change the magic. it is very difficult to go through this stage. I personally have never been able to. I don't hear enough sound to build up valor. URL: https://forum.audiogames.net/post/566679/#p566679 --

Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-09-02 Thread AudioGames . net Forum — New releases room : noah327 via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering Hi there, so I'm super excited that someone's working on an accessible version of MTG since I've wanted to play it for quite some time, and can't find anyone local to teach me. I have a few problems with the client

Re: The Vale (final?) Demo

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : spay via Audiogames-reflector
Re: The Vale (final?) Demo no one owes us anything. people spend their time developing a project and as a result, because of some unfortunate phrases, a meaningless dialogue is divorced. I understand if we discuss the subtleties of the mechanics, the sound of the game. but this is a

Re: The Vale (final?) Demo

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : spay via Audiogames-reflector
Re: The Vale (final?) Demo my opinion is that people just cheat. what difference does it make whether there are jokes about the blind or not. the main thing is that the game is very good even in the demo. and criticism that is not in the business, you only discourage developers from doing

Re: Restricted/new users: introduce yourself!

2020-09-02 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : ishamael via Audiogames-reflector
Re: Restricted/new users: introduce yourself! i'm not a robot URL: https://forum.audiogames.net/post/566676/#p566676 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Making a speech synthesizer @6:Not for now. I got most of the vowels to sound reasonable, but I didn't manage to get the arbitrary phone to phone transitions to sound quite right and I didn't have the patience to bring it to full diphone coverage. Also I only had the cascade model

Re: Introducing you to my antique clocks

2020-09-02 Thread AudioGames . net Forum — Off-topic room : Locutus via Audiogames-reflector
Re: Introducing you to my antique clocks @Dardar Yay, another clock lover! Yeah, a grandfather clock is the one type of clock I can't quite get for myself yet, sadly... Not so much for price, as you can find plenty of people wanting to get rid of them for next to nothing nowadays, but

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: Radegast and Accessibility Discussion I said here that you were leaving out tons and tons of information and that this act was creating a false expectation of what a blind person can expect to do in Radegast and I still stand by this. Like ironcross, I don't believe you're doing it to

Re: a strange problem with nvda

2020-09-02 Thread AudioGames . net Forum — Off-topic room : ficho via Audiogames-reflector
Re: a strange problem with nvda no. not working. URL: https://forum.audiogames.net/post/566674/#p566674 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @50, this, right here, is why we don't take you seriously. There are 24 hours in a day. That's 1,440 minutes, 86,400 seconds. Creating an audio recording is trivial if you would only actually ask us to help you. You do not need to be a technical

Re: a small concern about the public record of disciplinary action

2020-09-02 Thread AudioGames . net Forum — Site and forum feedback : JayJay via Audiogames-reflector
Re: a small concern about the public record of disciplinary action Seriously though, I agree with Simter and Nocturnus. Sure, you're suspicious about him being Techgirl, but this isn't the topic to discuss that. Honestly, he should get some kind of caution at least for that post. You can't

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: Radegast and Accessibility Discussion I said here that you were leaving out tons and tons of information and that this act was creating a false expectation of what a blind person can expect to do in Radegast and I still stand by this. Like ironcross, I don't believe you're doing it to

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Radegast and Accessibility Discussion @50, this, right here, is why we don't take you seriously. There are 24 hours in a day. That's 1,440 minutes, 86,400 seconds. Creating an audio recording is trivial if you would only actually ask us to help you. You do not need to be a technical

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-09-02 Thread AudioGames . net Forum — New releases room : ilyas booneehee via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma i can't seem to go all the way up2 100 relationship, the max i can go is 80 or 81, will that be a problem? URL: https://forum.audiogames.net/post/566671/#p566671 -- Audiogames-reflector mailing list

Re: a small concern about the public record of disciplinary action

2020-09-02 Thread AudioGames . net Forum — Site and forum feedback : supremekiller via Audiogames-reflector
Re: a small concern about the public record of disciplinary action I have nothing against Simter apart from what he's done on audiogames.Also, I do understand if I get a caushon/warning for my other post, either way, unless any more posts are made concering me this is my last post in this

Re: a small concern about the public record of disciplinary action

2020-09-02 Thread AudioGames . net Forum — Site and forum feedback : JayJay via Audiogames-reflector
Re: a small concern about the public record of disciplinary action Erm here's the thing though. I wouldn't advocate for a total ban of Simter, because he, still brings up valid points. Sure, he may have underline motives and tarnishes his original points, into, well, this, but unlike

Re: a small concern about the public record of disciplinary action

2020-09-02 Thread AudioGames . net Forum — Site and forum feedback : supremekiller via Audiogames-reflector
Re: a small concern about the public record of disciplinary action I have nothing against Simter apart from what he's done on audiogames.Also, I do understand if I get a caushon/warning for this. URL: https://forum.audiogames.net/post/566670/#p566670 -- Audiogames-reflector mailing

Re: a small concern about the public record of disciplinary action

2020-09-02 Thread AudioGames . net Forum — Site and forum feedback : JayJay via Audiogames-reflector
Re: a small concern about the public record of disciplinary action Erm here's the thing though. I wouldn't advocate for a total ban of simter, because he, still brings up valid points. Sure, he may have underline motives and tarnishes his original points, into, well, this, but unlike

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : heartssong via Audiogames-reflector
Re: Radegast and Accessibility Discussion I have absolutely nothing to prove. But here is an article tht talks about the blind in SL, and not just myself.http://slnewserpeople.blogspot.com/2019 … group.html Second Life can speak for itself. I don't have the time to devote to learning to

Re: a small concern about the public record of disciplinary action

2020-09-02 Thread AudioGames . net Forum — Site and forum feedback : JayJay via Audiogames-reflector
Re: a small concern about the public record of disciplinary action Seriously though, I agree with Simter and Nocturnous. Sure, you're suspecious about hiim being TEchgirl, but this isn't the topic to diiscuss that. Honestly, he should get some kind of caution at least for that post. You

Re: Earwax

2020-09-02 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Earwax OK, so I figured out an option I'm happy with.There's a demo area which can be found here.Below is the code the area was generated with. Not bad for 133 lines of Python I don't reckon.If anyone has any suggestions for updating the API, or any other suggestions for that matter,

Re: Manamon 2 tournament!

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : pates via Audiogames-reflector
Re: Manamon 2 tournament! Ofcourse, I will create the group. Wcho have elten? This can really help. URL: https://forum.audiogames.net/post/56/#p56 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Making a speech synthesizer @5:Not for now. I got most of the vowels to sound reasonable, but I didn't manage to get the arbitrary phone to phone transitions to sound quite right and I didn't have the patience to bring it to full diphone coverage. Also I only had the cascade model

Re: Build to Survive, version 5.0.5

2020-09-02 Thread AudioGames . net Forum — New releases room : Maranatà via Audiogames-reflector
Re: Build to Survive, version 5.0.5 You know, I thought something that would be fun!  In teleportation, instead of the map menu to choose, it would be nice to directly enter the coordinates where you want to go.  For example, after selecting the teleport, a field may appear where you can

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