Measurement apps (with sound) for people with low vision?

2020-12-03 Thread AudioGames . net Forum — Off-topic room : Bremen_Studentin via Audiogames-reflector
Measurement apps (with sound) for people with low vision? I’m currently working on a school project where we are looking to build a measurement app for people with low vision. We’re looking to incorporate concepts such as bubble leveling/spiriting leveling/etc. We think that this could be

Re: AudioWizards Multiplayer Update

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : AudioWizards via Audiogames-reflector
Re: AudioWizards Multiplayer Update Apologies for the late answer!We have not yet outlined how the beta invites are sent out, but I believe the people who were testers the last time and want to test this time too have a good chance.Also, promised some updates this week, but there may not

Re: shooter extreme, python rewrite

2020-12-03 Thread AudioGames . net Forum — New releases room : bhanuponguru via Audiogames-reflector
Re: shooter extreme, python rewrite @116as mohamed said, they deleted the game from website untill they fix that virus issue URL: https://forum.audiogames.net/post/595268/#p595268 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: BlindSight -- In Development Game

2020-12-03 Thread AudioGames . net Forum — Developers room : Georgia via Audiogames-reflector
Re: BlindSight -- In Development Game Thanks to everyone who has responded so far, I have now made a windows version of the game that can be downloaded on either link. So once again, if you are able to check it out and leave some feedback that would be great! URL:

Re: Pokémon access

2020-12-03 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector
Re: Pokémon access @nuive:Would it be possible for you to contact me atjana.bens...@gmail.comOr do you have skype? My skype name is jana_benscha.I think I have a few questions about the translations I should do. URL: https://forum.audiogames.net/post/595266/#p595266 --

Re: pokemon go accissibility

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector
Re: pokemon go accissibility pokemon go? URL: https://forum.audiogames.net/post/595265/#p595265 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: who all read ready player two?

2020-12-03 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: who all read ready player two? I just finished the book and I have to give it a 3/5 like most others here. I particularly found the ending fascinating and will be thinking about that for a very very long time. My only gripe was the virtue signalling. That crap is extremely annoying and

Re: who all read ready player two?

2020-12-03 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: who all read ready player two? I just finished the book and I have to give it a 3/5 like most others here. I particularly found the ending fascinating and will be thinking about that for a very very long time. My only gripe was the virtue signaling. That crap is extremely annoying and

Re: who all read ready player two?

2020-12-03 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: who all read ready player two? I just finished the book and I have to give it a 4/5. I particularly found the ending fascinating and will be thinking about that for a very very long time. My only gripe was the virtue signaling. That crap is extremely annoying and unnecessary in my

Re: I need help

2020-12-03 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector
Re: I need help eh   how are virtual parties like, never attended one. URL: https://forum.audiogames.net/post/595263/#p595263 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: pokemon go accissibility

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: pokemon go accissibility yes it is fully accessible, there is a topic around here somewhere about it, check the new releases section URL: https://forum.audiogames.net/post/595262/#p595262 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector
Re: The Synthizer Thread @310 that actually makes a lot of sense and was what I was going to do, I just wanted to make sure I wasn't going crazy or something. Thanks for clarifying. URL: https://forum.audiogames.net/post/595261/#p595261 -- Audiogames-reflector mailing list

Re: Ridiculously High RAM Usage With NO Apparent Cause

2020-12-03 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector
Re: Ridiculously High RAM Usage With NO Apparent Cause Doesn't a feature update pretty much reinstall windows is it is? Not a clean install, mind you, but still a reinstall. URL: https://forum.audiogames.net/post/595260/#p595260 -- Audiogames-reflector mailing list

Re: creating Dynamic Reverb in Reaper.

2020-12-03 Thread AudioGames . net Forum — Off-topic room : Yukie via Audiogames-reflector
Re: creating Dynamic Reverb in Reaper. ok. i like to do something like this.but, i cant follo the tutorial. can you give me some directions in how to do it using screen reader?and, can you give me some direction in how to do impulse responses? or, mayby some resources. thanks. URL:

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @309Most reverb implementations are bad at preserving panning.  You probably need to lower the gain on it so that the panning of the source dominates.  I have plans to look into improving this eventually and ideas on what to do for it, however.Also look at raising

Re: I just got the most awesome keyboard ever!! buckeling spring switches

2020-12-03 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector
Re: I just got the most awesome keyboard ever!! buckeling spring switches I have wireless headphones and a wireless keyboard in addition to my mechanical one. The wireless keyboard is for when I go lay in my bed to do stuff because I'm lazy. It could also be used to go somewhere else in my

Re: Advent of Code, another way of practicing programming skills.

2020-12-03 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: Advent of Code, another way of practicing programming skills. yea! use full! i completely used python for automation! URL: https://forum.audiogames.net/post/595256/#p595256 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector
Re: The Synthizer Thread Hi Camlorn,So I've been playing with Synthizer and I have an issue. I have my sources piping through a reverb effect, and the reverb seems to totally ignore the position of the sources entirely, causing a complete cacophony of noise through the reverb. Is this

Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector
Re: Sequence Storm Giveaway For All Requests Has Ended! @224. Good to know you are doing ok now. URL: https://forum.audiogames.net/post/595254/#p595254 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Manamon 2: Impressions Thread

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : ajackpot via Audiogames-reflector
Re: Manamon 2: Impressions Thread Hello?This is more of lament than a question.I'm working on a random manamon ability, but it's pretty complicated.Some manamons have an evolutionary, ability that changes randomly,but even if you evolve a non-evolutionary one, you can't get a new

Re: an introduction to haelrahv mud, a mud that has a lot of potential

2020-12-03 Thread AudioGames . net Forum — New releases room : Vazbol via Audiogames-reflector
Re: an introduction to haelrahv mud, a mud that has a lot of potential Anyone know of good places to skin stuff from lv 16-25? trying to mess with skinning and tailoring for funds and fun. but can't find many things appropriate to get pelts from. URL:

Re: 10000000 ways to die in bk3

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector
Re: 1000 ways to die in bk3 Where do I get peaces of magic? URL: https://forum.audiogames.net/post/595251/#p595251 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?

2020-12-03 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks? vs code never lags. it lags while opening. and, it's not a text editor. it's source code editor. you should edit entire project at once. and, i never tryed msvc compiler, and i am not advanced c++, i just write

Re: family/future. Need advice

2020-12-03 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: family/future. Need advice @40Yeah, as I said this only got as far as planning.  But if things had gone differently it probably would have gone as far as practice.  I've known a few others over the years who have done something very similar to it though.  But when I moved to Seattle I

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Fair enough. I've made some adjustment to the panning, my hearing isn't good enough to tell if its better.http://www.mediafire.com/file/alnul0otx … 1.zip/file URL: https://forum.audiogames.net/post/595248/#p595248 -- Audiogames-reflector mailing list

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS OK. Take any game that has half way decent sound design and is first person. When you turn yourself, you hear sounds in the environment pan around you smoothly. For third person games, you will get the effect by moving the camera. That's what we need. Without

Re: family/future. Need advice

2020-12-03 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector
Re: family/future. Need advice +1 for that huge post, Canlorn. Seriously great advice there. I'm glad I was never -quite that bad off, though I got close for awhile.On a completely unrelated note (and I hate to jump on the train and do this, but it's important): Julia Stockburger, you have

Re: SBYW, 2d map exploration game

2020-12-03 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector
Re: SBYW, 2d map exploration game Also tossing shit on a totally unrelated game is bs, and I'm alsoo reporting you for personal attacking in the form of your signature and some off your posts URL: https://forum.audiogames.net/post/595245/#p595245 -- Audiogames-reflector mailing list

Re: SBYW, 2d map exploration game

2020-12-03 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector
Re: SBYW, 2d map exploration game @103, if I was Ivan and I read that I'd just say fuck it and leave you alone. The guy is busy ya know, developing the game? Ever heard of it? Look. I was banned the other day, and there was an extra day added to it, but did you see me coming on here being

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok I'll see if I can do something with the sound. URL: https://forum.audiogames.net/post/595244/#p595244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Definitely not like this. URL: https://forum.audiogames.net/post/595243/#p595243 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: SBYW, 2d map exploration game

2020-12-03 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector
Re: SBYW, 2d map exploration game @103, if I was Ivan and I read that I'd just say fuck it and leave you alone. The guy is busy ya know, developing the game? Ever heard of it? Look. I was banned the other day, and there was an extra day added to it, but did you see me coming on here being

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok so it's likely the limits of the engine I'm using and it's ability to handle sound. So is this worth continuing? URL: https://forum.audiogames.net/post/595241/#p595241 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: strange issue with my windows

2020-12-03 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector
Re: strange issue with my windows it's the license bind to hardware by dell company. when ever ii reinstall my windows, microsoft automaticly activate's it because previously i am running genune license. so, my windows license will bee always genune lol. but my office is so. i wan't to

Re: The Sun Realms Universe (Text To Speech Series)

2020-12-03 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector
Re: The Sun Realms Universe (Text To Speech Series) Racatantán! and wow, more updates! Yes, that microsoft computer will be a decoi, let along GLaDOS do her job, after that she pretended that Aperture Science was located in Sun Realms City! How could a massive powered AI supercomputer like

Re: strange issue with my windows

2020-12-03 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector
Re: strange issue with my windows i din't crack windows, i cracked office lol. because it was emergency for me so, i did. i never crack my windows.my Windows is activated with a digital license.. URL: https://forum.audiogames.net/post/595238/#p595238 -- Audiogames-reflector mailing

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS No matter where I set it, it doesn't feel right. Too jagged. I almost feel like the audio positioning doesn't have enough resolution. When you turn, you should hear things smoothly pan around you then go behind with with a pitch decrease or some sort of

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS This is the fastest and smoothest I can get this:EDIT: Link removed, see new version below.Need a better way to navigate, while it seems smooth and fast, too easy to get lost. URL: https://forum.audiogames.net/post/595231/#p595231 -- Audiogames-reflector

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS So this version has alterable mouse sensitivity. Use ] to increase and [ to decrease sensitivity.http://www.mediafire.com/file/o598tvkag … 8.zip/fileI'll make sensitivity an adjustable menu option later. URL: https://forum.audiogames.net/post/595236/#p595236

Re: Ridiculously High RAM Usage With NO Apparent Cause

2020-12-03 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector
Re: Ridiculously High RAM Usage With NO Apparent Cause Yeah, you get about a year and it's time for an OS install anyway. URL: https://forum.audiogames.net/post/595235/#p595235 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS That's what I'm thinking. I'll see what I can do. URL: https://forum.audiogames.net/post/595234/#p595234 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: question about core exiles

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector
Re: question about core exiles @connor142I'm just curious.. What can we do with settlements?I mean do we have to do things like manage population? URL: https://forum.audiogames.net/post/595233/#p595233 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS It's better in the sense that it's not so steppy, but still, the mouse is super sensitive to the point where breathing on it would turn you half way around. URL: https://forum.audiogames.net/post/595232/#p595232 -- Audiogames-reflector mailing list

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS This is the fastest and smoothest I can get this:http://www.mediafire.com/file/jtkyv34ry … 7.zip/fileNeed a better way to navigate, while it seems smooth and fast, too easy to get lost. URL: https://forum.audiogames.net/post/595231/#p595231 --

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-03 Thread AudioGames . net Forum — New releases room : stormdragon2976 via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh haily_merry wrote:Beep, just bumping this back up again. Any advice you can give here?Oh and also, think you could add STW to the games? It's BGT so should work just fine, only the installer is inaccessible, just an innosetup thing.It sounds

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS This is the fastest and smoothest I can get this:http://www.mediafire.com/file/jtkyv34ry … 7.zip/file URL: https://forum.audiogames.net/post/595231/#p595231 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok the time interval between registering movements was too long. I need to get this right before I move on to doing anything else.Would you mind trying this please? EDIT: Link removed, updated. URL: https://forum.audiogames.net/post/595227/#p595227 --

Re: Ridiculously High RAM Usage With NO Apparent Cause

2020-12-03 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: Ridiculously High RAM Usage With NO Apparent Cause If this is still a problem, reinstall windows, which will take less time than continuing to experiment indefinitely. URL: https://forum.audiogames.net/post/595230/#p595230 -- Audiogames-reflector mailing list

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread Ok, for anyone following along here, I'm rolling out a 0.7.7 which rolls back all the things in 0.7.6 until I can fix this performance problem. URL: https://forum.audiogames.net/post/595229/#p595229 -- Audiogames-reflector mailing list

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Still jacked up. Very snappy, very laggy between motions. Not smooth at all. URL: https://forum.audiogames.net/post/595228/#p595228 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS If it becomes a real problem, I'll see if I can do that. I've set the game resolution to 1024 x 768 which most PCs from 10 years ago can run, but that said, I understand resolution isn't such an issue for blind gamers, so if anyone is running lower than that I

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok the time interval between registering movements was too long. I need to get this right before I move on to doing anything else.Would you mind trying this please? http://www.mediafire.com/file/91k1fa4aa … 6.zip/file URL:

Re: strange issue with my windows

2020-12-03 Thread AudioGames . net Forum — Off-topic room : mazen via Audiogames-reflector
Re: strange issue with my windows Kms? Why did you crack windows. That’s what you get lol URL: https://forum.audiogames.net/post/595226/#p595226 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: an introduction to haelrahv mud, a mud that has a lot of potential

2020-12-03 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: an introduction to haelrahv mud, a mud that has a lot of potential I learned that you can also forage clay in the park inside the city.Look for a stream in the park, and you can forage there. URL: https://forum.audiogames.net/post/595225/#p595225 -- Audiogames-reflector mailing

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok so are the movement increments too sharp? I made it so a small movement rotates you by 1 or 2 degrees, larger movements by more. Is it over sensitive? URL: https://forum.audiogames.net/post/595224/#p595224 -- Audiogames-reflector mailing list

Re: Ridiculously High RAM Usage With NO Apparent Cause

2020-12-03 Thread AudioGames . net Forum — Off-topic room : kjsisco via Audiogames-reflector
Re: Ridiculously High RAM Usage With NO Apparent Cause Does your network lag as well?  If so you are probably getting flooded with nasty packets.  Whatever you do, make sure your computer is venting heat correctly so it doesn't overheat. URL:

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS OK, well it is responding now, but rather snappish and altogether ungood. URL: https://forum.audiogames.net/post/595222/#p595222 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Funniest BitLife situations?

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : staticmaster via Audiogames-reflector
Re: Funniest BitLife situations? I fownd this one a little bit weerd, but here you gowhen I was 9 in bit life there was a half brother who is 1 year older than me, we were having a quoral and I kicked him in the ears. then he shot me with a bow and aro's into my toenails, and I died. I

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS If it becomes a real problem, I'll see if I can do that. I've set the game resolution to 1024 x 768 which most PCs from 10 years ago can run, but that said, I understand resolution isn't such an issue for blind gamers, so if anyone is running lower than that I

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS If I was coding in a text based language, yes. But the software I'm developing in uses actual objects, I talked about actual graphics in a reply to @Defender earlier. I've set the game resolution to 1024 x 768 which most PCs from 10 years ago can run, but that

Re: Request a name change version 2

2020-12-03 Thread AudioGames . net Forum — Site and forum feedback : redfox via Audiogames-reflector
Re: Request a name change version 2 Interestingly enough, I registered this acount quite a while ago, but then never posted for like a year or two. Originally, the username was just my name, and by the time I had gotten to actually posting in the registration topic, I had an actual solid

Re: Request a name change version 2

2020-12-03 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector
Re: Request a name change version 2 For one thing, asking for a username that is strikingly similar to another person's username is not a normal case.For another thing, Julia basically just started posting yesterday. That's...awfully quick to ask for a username change. I have personally

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Can you not get the raw information on the movements and compare it to previous info to make that determination... something independent of resolution? URL: https://forum.audiogames.net/post/595217/#p595217 -- Audiogames-reflector mailing list

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS @70 Yeah I didn't consider resolution to be an issue but it makes a difference to where the real mouse positions are on different PCs running different resolutions, so when I move my mouse it gives entirely different output values as to when you move yours if

Re: The Sun Realms Universe (Text To Speech Series)

2020-12-03 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: The Sun Realms Universe (Text To Speech Series) Ah, Microsoft Mike being a decoy, till said computer makes her debut?With that being said... The Sun Realms Universe Episode 5, has "finally" arrived! Listen to this over 25 minute episode (which took over a month in the making), right

Re: The Sun Realms Universe (Text To Speech Series)

2020-12-03 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: The Sun Realms Universe (Text To Speech Series) Ah, Microsoft Mike being a decoy, till said computer makes her debut?With that being said... The Sun Realms Universe Episode 5, has "finally" arrived! Listen to this over 25 minute episode (which took over a month in the making), right

Re: Request a name change version 2

2020-12-03 Thread AudioGames . net Forum — Site and forum feedback : Serpent via Audiogames-reflector
Re: Request a name change version 2 I’m confused. What happened? URL: https://forum.audiogames.net/post/595215/#p595215 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Sun Realms Universe (Text To Speech Series)

2020-12-03 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: The Sun Realms Universe (Text To Speech Series) Ah, Microsoft Mike being a decoy, till said computer makes her debut?With that being said... The Sun Realms Universe Episode 5, has "finally" arrived! Listen to this over 25 minute episode (which took over a month in the making), right

Re: The Sun Realms Universe (Text To Speech Series)

2020-12-03 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector
Re: The Sun Realms Universe (Text To Speech Series) Ah, Microsoft Mike being a decoy, till said computer makes her debut?With that being said... The Sun Realms Universe Episode 5, has "finally" arrived! Listen to this over 25 minute episode (which took over a month in the making), right

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS It's 720p but a weird ratio I think. I can't see worth shit, no need in getting a decent TV. I got the thing boxing day for like $75 bucks. URL: https://forum.audiogames.net/post/595213/#p595213 -- Audiogames-reflector mailing list

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok, think I might know what could be the issue, what screen sizes and resolutions are you running?I think I know what's going on, gonna try and fix it now.EDIT: It's to do with screen resolution, I've got it so mine's continuously rotating too. Fixing it now.

Re: SBYW, 2d map exploration game

2020-12-03 Thread AudioGames . net Forum — New releases room : windows via Audiogames-reflector
Re: SBYW, 2d map exploration game Thank you for reading my signature. Unfortunately, I did not violate the rules. I said about Tunmi only because he also ignored my PM when I needed a help. But this is a story about BTS, not sbyw. this is your choice, be on the side of not fair punishment

Re: thoughts of Sryth

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: thoughts of Sryth So it's two months or so later, and what do you know? No big updates, just more attempts to squeeze money out of donators. There have been a couple of teasers for upcoming areas, but we're twenty months past the first crowdfunding campaign and about eight months past

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok, think I might know what could be the issue, what screen sizes and resolutions are you running?I think I know what's going on, gonna try and fix it now. URL: https://forum.audiogames.net/post/595210/#p595210 -- Audiogames-reflector mailing list

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS @67 I'm not finding that at all so it's not like I can reproduce it to see why it's happening for you. Might seem like a stupid question but are you using an optical mouse? URL: https://forum.audiogames.net/post/595209/#p595209 -- Audiogames-reflector

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : titan_of_war via Audiogames-reflector
Re: Designing an Audio FPS I'm having the same problem as @67, first of all, i can't even hit the enemie and the mouse just turns for no reason, even wen i'm not touching it. URL: https://forum.audiogames.net/post/595208/#p595208 -- Audiogames-reflector mailing list

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok, the beacons were really just a test, mostly for myself, to see if it was possible to navigate to them. You have to bear in mind I've never played an audio game before. You can ignore them, they'll be removed.@65 The mouse shouldn't rotate endlessly, but maybe

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Sometimes it snaps hard left or hard right, but I don't know if there's a correlation to mouse movement or not. I have to put a lot, and i mean like pick up the mouse three times of movement into it to get it to snap at all. URL:

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : Graeme via Audiogames-reflector
Re: Designing an Audio FPS Ok, the beacons were really just a test, mostly for myself, to see if it was possible to navigate to them. You have to bear in mind I've never played an audio game before. You can ignore them, they'll be removed.@65 The mouse shouldn't rotate endlessly, but maybe

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : sightlessgamer via Audiogames-reflector
Re: Designing an Audio FPS I seem to have the same bug as CheeseWheel. The mouse is just rotating endlessly and the only thing that will respond is fire. Any help in fixing this bug would be greatly appreciated URL: https://forum.audiogames.net/post/595205/#p595205 --

Re: The Sun Realms Universe (Text To Speech Series)

2020-12-03 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector
Re: The Sun Realms Universe (Text To Speech Series) I guess that Trenton didn't announced the latest episode since I've heard, but I'm still waiting for the jollly supercomputer. I don't know if she shall be the enemy, but I think I fought it? URL:

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-03 Thread AudioGames . net Forum — New releases room : stormdragon2976 via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh haily_merry wrote:Beep, just bumping this back up again. Any advice you can give here?Oh and also, think you could add STW to the games? It's BGT so should work just fine, only the installer is inaccessible, just an innosetup thing.It sounds

Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-03 Thread AudioGames . net Forum — New releases room : stormdragon2976 via Audiogames-reflector
Re: Audio Gaming in Linux - audiogame-managerhhh As promised, I have started work on the multisystem configuration tool. it is taking me a bit to get familiar with Fossil, but things are moving along. To access the project, visit:https://fossil.wolfe.casa/install-audiogame-managerHonestly

Re: The Arcane Duels - Playable Demo

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo Regarding the passages, they're alert indicators. There are two ways I've seen it done.The first method I've seen in Shadow Rine/Line (japanese audiogame rpg). Say you're walking north and there's a wall a step or two to your left. When the distance

Re: The Arcane Duels - Playable Demo

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo Regarding the passages, they're alert indicators. There are two ways I've seen it done.The first method I've seen in Shadow Rine/Line (japanese audiogame rpg). Say you're walking north and there's a wall a step or two to your left. When the distance

Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : jdawg1983 via Audiogames-reflector
Re: Sequence Storm Giveaway For All Requests Has Ended! @226 I have to say I can’t believe that you’re “never OK, “there’s got to be some good times in your life. :-) Otherwise, what’s the use of living? Definitely be praying for you though. Stay strong man. remember, you’re alive! I don’t

Re: I just got the most awesome keyboard ever!! buckeling spring switches

2020-12-03 Thread AudioGames . net Forum — Off-topic room : matt1211 via Audiogames-reflector
Re: I just got the most awesome keyboard ever!! buckeling spring switches I'd hesitate to agree that keeping wires in one place helps with this. Every time I've known someone who tries this, it doesn't stay organized for more than a month or two. Then they get more things, and htat's gone.

Re: I just got the most awesome keyboard ever!! buckeling spring switches

2020-12-03 Thread AudioGames . net Forum — Off-topic room : matt1211 via Audiogames-reflector
Re: I just got the most awesome keyboard ever!! buckeling spring switches I hesitate to say that keeping wires in one place helps with this. Every time I've known someone who tries this, it doesn't stay organized for more than a month or two. Then they get more things, and htat's gone.

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: Designing an Audio FPS @Defender, I was using player more as entity, but yeah I see what you mean. URL: https://forum.audiogames.net/post/595198/#p595198 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread I mean, half damn linux, half damn me for making an expedient choice that turned out to be worse in the long run than expected.  The timeline on a fix for this is around 2 weeks, give or take.  It's a big refactor.Maybe worth me yanking 0.7.6, honestly. I'll think

Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector
Re: Sequence Storm Giveaway For All Requests Has Ended! the i hope you do better and the best you can URL: https://forum.audiogames.net/post/595197/#p595197 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Sequence Storm Giveaway For All Requests Has Ended! Mental health is a tricky one, I know people who experience this and it seems like an absolute monster.I'd just like to let you know I got your back, I don't really have personal experience with what you're going through though, so I

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @305Yup, 0.7.5 works like a charm. No lag at all... Not sure whether to be sorry or not. Damn Linux! URL: https://forum.audiogames.net/post/595194/#p595194 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Giveaway For All Requests Has Ended!

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector
Re: Sequence Storm Giveaway For All Requests Has Ended! well not ok. I'm never ok. I have conflicting thoughts constantly. At this particular moment I am feeling mentally ill, so I might wait for tomorrow. I don't know yet. But I will get to it when I get to it. URL:

Re: I just got the most awesome keyboard ever!! buckeling spring switches

2020-12-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector
Re: I just got the most awesome keyboard ever!! buckeling spring switches Or you keep your wires in 1 place, IE your desk, like a normal person... URL: https://forum.audiogames.net/post/595192/#p595192 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @304Do me a favor and downgrade to 0.7.5.  If this still happens then you've probably just proven that issue #32 is high priority in the real world, not just in my head.  I should drop a second comment there saying that haha actually it's happening now, but eh.Also

Re: family/future. Need advice

2020-12-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector
Re: family/future. Need advice My family are, kinda weird. On the 1 hand, they want me to be independant, actually did a lot of work with the council as regards independence training when I was little, liquid level indicaters, pen friends, even raising a shit load of money for a

Re: Help with trading a swamp account.

2020-12-03 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector
Re: Help with trading a swamp account. twblue is the best man URL: https://forum.audiogames.net/post/595189/#p595189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Ravn X: Autonomous Orbital Launch Drone

2020-12-03 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Ravn X: Autonomous Orbital Launch Drone As reported by [arstechnica]:Launching rockets from planes has been an idea thats been floated before, such as with Scaled Composites [SpaceShipTwo] and White Knight aircraft, Northrop Grumman's Pegasus booster, or Virgin Orbit's LauncherOne vehicle.

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread Hi,I don't reallyw ant to submit an issue, as I've no idea if I'm doing something wrong or not here.The below code works extremely slowly on my system. I hit the space bar, and the sound plays maybe 0.5-1.0 seconds afterwards.Here's the code:]"""Minimal Synthizer

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