Re: Introduction to Bash Online Class

2020-12-10 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Introduction to Bash Online Class

The bash shell? OK...

URL: https://forum.audiogames.net/post/597531/#p597531




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Re: Francis Cannons, by Aprone

2020-12-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Francis Cannons, by Aprone

Hi.It doesn't sounds like my kind of game, but nice that Aprone is still developing new games.Something I don't understand is, why he doesn't post the news here on the forum himself, and then just don't take part of all the other discussions, which have nothing to do with his own games. He could just concentrate on his own stuff and don't focus on all the other shit here on the forum. But it's of course his choice.

URL: https://forum.audiogames.net/post/597530/#p597530




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: How to access the game awards audio described?

wow. just, wow

URL: https://forum.audiogames.net/post/597529/#p597529




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Re: Accessible periodic table?

2020-12-10 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: Accessible periodic table?

hmm, @9, this is awesome accessible! OP you can try that!

URL: https://forum.audiogames.net/post/597528/#p597528




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Re: I'm back. The forgotten Islands, version 0.3.1, please read post 1

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: I'm back. The forgotten Islands, version 0.3.1, please read post 1

windows wrote:Well, give me money for the server, and you will see my game.it's not difficult to make commands for movement and giving objects, you just don't want to do this for some reason.I thought you are interested in the opinion of each player, but if I was wrong, ok.Seriously, what the hell is your issue?1. Please make your own game, make it payed and then you'll get money for your server. Use your computer as your server at the beta stages. What's the issue? When can we expect to see your amazing game?2. The developer have mentioned a ton of times that this game is not bug free and it's still in development. You decide how much time you wanna put into the game. So please shut up, enjoy what you get or make your own shit and show us how to do it.3. Why is the game not in the developers room? Because it's stable enough to actually be played, and he needs people to play to see if it works. Or, it is not stable enough for you at leased, so please find other games to enjoy, and stop spamming this topic with your negative shit.4. The developer wanna hear players opinions. But Not in this negative way. So if you can't give him constructive feedback, then you should consider leaving the game and this topic.So, when can we expect to see an awesome game, from someone called "Windows?" 

URL: https://forum.audiogames.net/post/597527/#p597527




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Re: Heads up for anyone using Dropbox and ESET products.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : black and white via Audiogames-reflector


  


Re: Heads up for anyone using Dropbox and ESET products.

Thanks for that. I had the same problem. Excluded dropbox for now.

URL: https://forum.audiogames.net/post/597526/#p597526




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Re: should I be worried that this python package won't update?

2020-12-10 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: should I be worried that this python package won't update?

hmm.Maybe this is an over kill, but if worse comes to worse, you could upgrade and force reinstall all the requirements you need?pip install --upgrade --force-reinstall -r requirements_file or packagelistthe error you're getting is caused by your compiler not being able to find the vc compiler to actually generate the c file.

URL: https://forum.audiogames.net/post/597525/#p597525




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-10 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

after done that the game is finish after you get out from the hide out

URL: https://forum.audiogames.net/post/597524/#p597524




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-10 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

found the corpses that's arround the building in side out. I mean all places in the hide out.

URL: https://forum.audiogames.net/post/597523/#p597523




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-10 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

found the corpses that's arround the building in side out

URL: https://forum.audiogames.net/post/597523/#p597523




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Re: Francis Cannons, by Aprone

2020-12-10 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Francis Cannons, by Aprone

I like him. It's sad that he doesn't feel like coming here anymore but well, to each their own I guess. But his creativity is something I admire. I'll probably give this little thing a go at some point if I don't forget.

URL: https://forum.audiogames.net/post/597522/#p597522




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: How to access the game awards audio described?

The audio described link doesn't work anymore so it doesn't seem to be archived. The stream was too late regarding to my timezone. 

URL: https://forum.audiogames.net/post/597521/#p597521




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should I be worried that this python package won't update?

2020-12-10 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


should I be worried that this python package won't update?

Hello. So I installed all of the updates I could with pip-review, but one is apparently not up to date, and it seems that the rest of my packages are too high for this one package to update.aiohttp==3.7.3 is available (you have 3.6.3)When I try to upgrade, it gives the following messages.aiohttp 3.7.3 requires chardet<4.0,>=2.0, but you have chardet 4.0.0 which is incompatible.I also got another error message after updating the first one, it mentioned discord requires a lower version than 3.7.0.So it's either, I can leave this one out of date, or the other package that it mentioned. What should I do? And also, side problem, I get this error when trying to cythonize a script:error: Unable to find vcvarsall.bat

URL: https://forum.audiogames.net/post/597520/#p597520




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should I be worried that this python package won't update?

2020-12-10 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


should I be worried that this python package won't update?

Hello. So I installed all of the updates I could with pip-review, but one is apparently not up to date, and it seems that the rest of my packages are too high for this one package to update.aiohttp==3.7.3 is available (you have 3.6.3)When I try to upgrade, it gives the following messages.aiohttp 3.7.3 requires chardet<4.0,>=2.0, but you have chardet 4.0.0 which is incompatible.I also got another error message after updating the first one, it mentioned discord requires a lower version than 3.7.0.So it's either, I can leave this one out of date, or the other package that it mentioned. What should I do?

URL: https://forum.audiogames.net/post/597520/#p597520




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Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-10 Thread AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector


  


Re: Fury Driver - Moonwalks: the full version is finally here!

hello Valkyri I played this game and I enjoied it. now I'm in that quest that I should kill almanon I got the vepens from dealers and I kill almanon but I don't know what to do with explosives please help me thanks

URL: https://forum.audiogames.net/post/597519/#p597519




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Re: Shadow rine issue.

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Wilson via Audiogames-reflector


  


Re: Shadow rine issue.

Um, you need to have all the characters to be able to level up past level 5, I think, and also, this been said for over a hundret times.

URL: https://forum.audiogames.net/post/597518/#p597518




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Re: Shadow rine issue.

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Wilson via Audiogames-reflector


  


Re: Shadow rine issue.

Um, you need to have all the characters to be able to level up past level 5, I think, and also, this been said for over a hundret times. So don't expect me to say it again.

URL: https://forum.audiogames.net/post/597518/#p597518




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Re: Revelation: Kaldana Reborn MUD

2020-12-10 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Revelation: Kaldana Reborn MUD

same as 2

URL: https://forum.audiogames.net/post/597517/#p597517




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Re: How to play dragonball budokai tenkaichi 3? Help needed!

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: How to play dragonball budokai tenkaichi 3? Help needed!

thank you! I will give it a shot as soon as I have freetime.p.s you are from Indonesia right? how come we don't know each other hahaha.

URL: https://forum.audiogames.net/post/597516/#p597516




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Re: Ridiculously High RAM Usage With NO Apparent Cause

2020-12-10 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Re: Ridiculously High RAM Usage With NO Apparent Cause

Here's an example. After I had opened two word documents that I  was working out of, My physical RAM was at around 20%. After an hour of switching back and forth between the documents as I completed homework, my RAM sat at about 95% usage. When I closed out word, my RAM looked like this:Physical: 29.81 GB of 31.73 GB used (93.9%). Virtual: 64.90 GB of 74.16 GB used (87.5%).even when I add processes up, I don't see anything in Task Manager that could be taking 95% of 32 GB of RAM, and I certainly don't see anything that would cause my virtual RAM to be holding at 65 GB. I've checked my antivirus software, I've scanned for malware, I've looked into the services running, I've ensured that fast startup is off, I've checked Windows Update, and I've checked my network. I've held off on disabling sysmain because I don't want to go pulling the plug on random Windows services unless I have a good reason to do so, and sysmain doesn't appear to be causing my problems according to Task Manager. Is this an accurate assessment? Would sysmain show up in Task Manager? Is there anything else that you can suggest short of reinstalling Windows completely?

URL: https://forum.audiogames.net/post/597511/#p597511




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Re: everyone, please buy soundtracks at mazon.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : necrozma via Audiogames-reflector


  


Re: everyone, please buy soundtracks at mazon.

very painful teaching moment, indeed...

URL: https://forum.audiogames.net/post/597515/#p597515




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Re: Accessible periodic table?

2020-12-10 Thread AudioGames . net Forum — Off-topic room : zakc93 via Audiogames-reflector


  


Re: Accessible periodic table?

I used to always use the one on wikipedia. https://en.wikipedia.org/wiki/Periodic_ … iled_tableI feel like it used to be better, but not sure if I'm just remembering wrong. It was years ago, I only did first year chemistry.

URL: https://forum.audiogames.net/post/597514/#p597514




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Re: everyone, please buy soundtracks at mazon.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: everyone, please buy soundtracks at mazon.

Jaidon dick alert... please proceed cautiously.Dude, not running random EXE's you get off the internet, especially if you're buying music/sounds is internet 101. I do hope you managed to keep your computer cleaned up though, and this be a teaching moment.

URL: https://forum.audiogames.net/post/597513/#p597513




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everyone, please buy soundtracks at mazon.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : necrozma via Audiogames-reflector


  


everyone, please buy soundtracks at mazon.

hi guys.yesterday, i bought luigi mansion 1 original soundtrack. but when i got a file, it was in exe. i thought that it was archived in that file. however, when i opened the file, my computer was infected with about 10 viruses... so if you really wanna buy game soundtracks, please buy at itunes or amazon or something.also, i have a question.where can i report the site for distributing viruses?

URL: https://forum.audiogames.net/post/597512/#p597512




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Re: Ridiculously High RAM Usage With NO Apparent Cause

2020-12-10 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Re: Ridiculously High RAM Usage With NO Apparent Cause

Here's an example. After I had opened two word documents that I  was working out of, My ram was at around 20%. After an hour of switching back and forth between the documents as I completed homework, my RAM sat at about 95% usage. When I closed out word, my ram still sat at about 90%. I don't see anything in Task Manager that could be taking 95% of 32 GB of RAM, even when I add processes up.

URL: https://forum.audiogames.net/post/597511/#p597511




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Re: Pokémon access

2020-12-10 Thread AudioGames . net Forum — New releases room : SilverEagle via Audiogames-reflector


  


Re: Pokémon access

@Nuive. Thanks for the update. I can run anniversary crystal with this. However, the support for this hack with these scripts is very basic. The pathfind doesn't work, and neither do the footsteps, although the latter is a minor problem. But I like how the new object locator seems to show more objects.

URL: https://forum.audiogames.net/post/597510/#p597510




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Re: Alt-Frequences on PC - Can't Load?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Alt-Frequences on PC - Can't Load?

Hmm. I was almost certain there was a shortcut, but can't find it anywhere. You can still try to enable screen reader support using OCR tho.Open the game, press NVDA+r, find the Settings button. Focus it using NVDA+NumPad Divide, then activate using NVDA+NumPad Enter. Assuming you are using the desktop layout, that is. For laptop, I believe it is NVDA+shift+m, then NVDA+enter. Then, find Audio and do the same thing, then Screen Reader Support. That should do it, hopefully. 

URL: https://forum.audiogames.net/post/597509/#p597509




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Re: i need help

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: i need help

Most of the things you need to find will be close to the road. Only a few sidequests will require more exploration than that. So enter those scary ruins, explore them, and see where they take you! 

URL: https://forum.audiogames.net/post/597508/#p597508




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: sequence storm announser tool not working

well you do what you want with this and release it when you want. not rushing you

URL: https://forum.audiogames.net/post/597507/#p597507




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: sequence storm announser tool not working

@14 yes it works. That was easier than I expected lol. I am thinking of adding a keystroke to allow changing announcers without having to exit. It wouldn't be hard.

URL: https://forum.audiogames.net/post/597506/#p597506




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: sequence storm announser tool not working

i am happy to give fdback and hope it works. good job with this tool

URL: https://forum.audiogames.net/post/597505/#p597505




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Re: aprone i have sent you an email

2020-12-10 Thread AudioGames . net Forum — Off-topic room : David via Audiogames-reflector


  


Re: aprone i have sent you an email

Lol I actually didn't check 10 before sending that, this is what I get for not being an active forum member  

URL: https://forum.audiogames.net/post/597504/#p597504




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Re: Pokémon access

2020-12-10 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Pokémon access

thanks for new update it easier to customize rom hacks.finally i manage to play perfect-bblue.

URL: https://forum.audiogames.net/post/597503/#p597503




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : 2mb via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

Hi all,A few responses:The game engine will be open source, and pull requests will be gladly accepted. The documentation when beta comes out will be mostly complete, meaning there will be at the very least a description of all classes, functions, and their parameters and return values, but as it's a beta previous programming experience would be helpful. There are also going to be several examples mini games that will come with the package, so those should provide a good footing as well. The lua to c++ code is using LuaBridge. It was the simplest to set up, and apparently the fastest for c++ besides one other that barely beats it out by a hair. Also, just a note, the game engine will be open source, but anyone using it will not be required to make their game open source though the more open source the merrier. And the engine will be totally free. We are tentatively going to allow people to sponsor features for the engine, but as mentioned, the engine will be open source and pull requests accepted, so the community can also contribute features.Thanks all!-Michael.

URL: https://forum.audiogames.net/post/597502/#p597502




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: sequence storm announser tool not working

You can now browse a "Local Announcers" folder. This allows users to create new packs, new announcers inside of packs, and edit existing announcers, just like the dlc path. I also added a speech cue when the program starts to tell the user if they are browsing the "Local Announcers" folder. This is looking a lot better now. Let's test my static value for local announcers to make sure it won't error when selecting a sound.

URL: https://forum.audiogames.net/post/597501/#p597501




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Re: obs and Olgato hd60s setup

2020-12-10 Thread AudioGames . net Forum — Off-topic room : aaron77 via Audiogames-reflector


  


Re: obs and Olgato hd60s setup

Can't believe you managed to get a PS5.  I kind of hate you. Anyway I don't have a capture card so I can't answer that but my NVDA definitely doesn't lag when opening OBS.Also, what's wrong with using ps remote play?  Are you playing a game that uses the adaptive triggers or something?

URL: https://forum.audiogames.net/post/597500/#p597500




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Re: How to play dragonball budokai tenkaichi 3? Help needed!

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : danang137 via Audiogames-reflector


  


Re: How to play dragonball budokai tenkaichi 3? Help needed!

@11, Do the following:1. In pcsx2, press alt then right arrow until you find the config menu, then press enter.2. press enter on video and select plugin settings.3. In the renderer combo box, select nun, then press OK.4. Back to config menu>audio>plugin settings.5. In the sincronise combo box, select asink mix, then press OK.And now you can play the game at full speed.

URL: https://forum.audiogames.net/post/597499/#p597499




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Re: Put all the android newbie stuff, tips and whatever you like here.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Put all the android newbie stuff, tips and whatever you like here.

No. The phone app is extremely accessible on most Android phones. The fact you felt you ahd to replace it is a huge misrepresentation of the Android experience. As you pointed out, for Apple it's all done for you. For Android, you have to research your phone purchases about as much as you do your computer purchases. Accessidroid should hopefully close that gap some.

URL: https://forum.audiogames.net/post/597498/#p597498




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

Will this be open-source or closed? (I have a suspicion that it will be open-source if your the Stormdragon I'm thinking of.) If its open-source, are you using the Lua C API, Sol2, or something else?

URL: https://forum.audiogames.net/post/597497/#p597497




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: sequence storm announser tool not working

I just realized that the only way for you to actually use sounds in a local announcer is to paste the sounds folder in after the directory is created. I did a terrible job with local announcers, you can't exit the program and edit them next time you open them. I need to fix that. But the error you gave me has been fixed, very simple.

URL: https://forum.audiogames.net/post/597496/#p597496




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Re: Monthly chat, December 2020

2020-12-10 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Monthly chat, December 2020

@10, I know the feeling, its a painful one.

URL: https://forum.audiogames.net/post/597495/#p597495




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Re: How to play dragonball budokai tenkaichi 3? Help needed!

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: How to play dragonball budokai tenkaichi 3? Help needed!

hey @1, may I know which emulator are you using? I really would like to setup ps2 emulator but no luck so far, the game lags alot, the sounds studdering... would anyone help?

URL: https://forum.audiogames.net/post/597494/#p597494




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Re: Shadow rine issue.

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector


  


Re: Shadow rine issue.

this is the error. It seems that it does not satisfy the condition of LV up now .

URL: https://forum.audiogames.net/post/597493/#p597493




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Re: Pokémon access

2020-12-10 Thread AudioGames . net Forum — New releases room : nuive via Audiogames-reflector


  


Re: Pokémon access

Okay, I've updated the first post to version 2.4. Hacks are fully supported now, regarding headers, checksums and all of that. You can take a look at the readme in order to learn how it works now. In upcomming days I'll update the post with the steps.

URL: https://forum.audiogames.net/post/597492/#p597492




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Re: Shadow rine issue.

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Shadow rine issue.

What kind of error... if it's a program error and a crash, that's an odd one I've never encountered.

URL: https://forum.audiogames.net/post/597491/#p597491




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Re: A born blindman's rant on gaming in front of sighted people

2020-12-10 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: A born blindman's rant on gaming in front of sighted people

Oh wow, somebody else who plays games on Speakers haha. Ok, AHC isn't that hard, but I completed the entire AAC on speakers.

URL: https://forum.audiogames.net/post/597490/#p597490




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Re: Pokémon access

2020-12-10 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Pokémon access

@boyyeah i already tried with 1481 check some still it didn't work for me when i run it show language not support not sure what's going on.

URL: https://forum.audiogames.net/post/597489/#p597489




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Re: How to play dragonball budokai tenkaichi 3? Help needed!

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Re: How to play dragonball budokai tenkaichi 3? Help needed!

You can also change the story mode difficulty as well.Before you go onto the battle saga selection, go down once and Goku will say set your opponent's strength level. Press on that, move up once and he should say something like: I recommend this difficulty if you're not used to playing yet.This should make things easier til you get used to the mechanics 

URL: https://forum.audiogames.net/post/597488/#p597488




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : stormdragon2976 via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

Lol you caught me! 

URL: https://forum.audiogames.net/post/597487/#p597487




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Re: Put all the android newbie stuff, tips and whatever you like here.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Put all the android newbie stuff, tips and whatever you like here.

Yeah, that's BS.

URL: https://forum.audiogames.net/post/597486/#p597486




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

Are you the same stormdragon that has been pushing for more games on linux and wrote the tintin soundpacks? Because if you're not I'd be surprized.

URL: https://forum.audiogames.net/post/597485/#p597485




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Shadow rine issue.

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector


  


Shadow rine issue.

Hi. So When I beat easy mode I chose one of the endings. But when I took over the soard level when I bought it with bp, When I start the game in normal and hard mode, I get an error when I try to level up my soard. Does the endings matter? or Do I have to chuse a happy ending?

URL: https://forum.audiogames.net/post/597484/#p597484




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: sequence storm announser tool not working

It checks for the default path. I think I was an idiot and put a static value in the trim parameters. And since a local announcer doesn't have 9 directories in the path, it gives an error. I can do an easy fix, by having the program know if the string starts with the default path. If not, I set the value to, I think 4 which is the static value for local announcers. I will have to double check.And apparently my readme is confusing as hell to most people, so I may rewrite it. I will need some help with that though lol.Thanks for giving this feedback, I didn't do that much testing with local announcers. Honestly I don't know when I will get around to fixing it, because I think the way I coded this could have been a lot better.

URL: https://forum.audiogames.net/post/597483/#p597483




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: sequence storm announser tool not working

It checks for the default path. I think I was an idiot and put a static value in the trim parameters. And since a local announcer doesn't have 9 directories in the path, it gives an error. I can do an easy fix, by having the program know if the string starts with the default path. If not, I set the value to, I think 4 which is the static value for local announcers. I will have to double check.And apparently my readme is confusing as hell to most people, so I may rewrite it. I will need some help with that though lol.

URL: https://forum.audiogames.net/post/597483/#p597483




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: sequence storm announser tool not working

It checks for the default path. I think I was an idiot and put a static value in the trim parameters. And since a local announcer doesn't have 9 directories in the path, it gives an error. I can do an easy fix, by having the program know if the path contains the string dlc. If not, I set the value to, I think 4 which is the static value for local announcers. I will have to double check.And apparently my readme is confusing as hell to most people, so I may rewrite it. I will need some help with that though lol.

URL: https://forum.audiogames.net/post/597483/#p597483




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Re: sequence storm announser tool not working

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: sequence storm announser tool not working

It checks for the default path. I think I was an idiot and put a static value in the trim parameters. And since a local announcer doesn't have 9 directories in the path, it gives an error. I can do an easy fix, by having the program know if the path contains the string dlc. If not, I set the value to, I think 4 which is the static value for local announcers. I will have to double check.

URL: https://forum.audiogames.net/post/597483/#p597483




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Re: Put all the android newbie stuff, tips and whatever you like here.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Put all the android newbie stuff, tips and whatever you like here.

I thought the phone app was bad for blind users on all android devices?To be fair, I am a couple of years out of date but that's what I heard.The thing is, the speech rate and all that were labeled fine, there was an unlabeled button next to it though and I couldn't figure out how to set the thing to change the sliders.This is why I like apple, it's all done for you, you can turn things off and so on but everythings turned on by default apart from their AI stuff but you don't have to go into this setting then that one to change sliders.Oh and the fingerprint sencer was on the front of the phone but I couldn't find it for the life of me.

URL: https://forum.audiogames.net/post/597482/#p597482




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Re: obs and Olgato hd60s setup

2020-12-10 Thread AudioGames . net Forum — Off-topic room : death via Audiogames-reflector


  


Re: obs and Olgato hd60s setup

Apologies for the double post, but does anyone else get massive lag with NVDA when launching OBS? Not even when launching with the capture card attached, just generally.

URL: https://forum.audiogames.net/post/597481/#p597481




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Re: Put all the android newbie stuff, tips and whatever you like here.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Put all the android newbie stuff, tips and whatever you like here.

@Brad, The fact you wanted to replace the phone app is proof enough that opo is trash accessability wise.

URL: https://forum.audiogames.net/post/597480/#p597480




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Re: A born blindman's rant on gaming in front of sighted people

2020-12-10 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: A born blindman's rant on gaming in front of sighted people

Oh, also I've been playing audiogames like Manamon and AHC without headphones for like, 3 years at this point. My skills have fallen over the months, but its not that big a problem here.I really didn't read past post 26, but posts 32 onwards reminded me of a conversation I had with my mother a few weeks ago. We were talking about a girl we know who uses braille in school. This was sparked by a general debate about the imortance of braille. Eitherwways, so mum and I were talking and I said nah, I can't imagine ever using braille in school, simply because of the noise. Then she replies with heh. After a while the students will become acustum to it and it will be like nothing for them. Long story short, I strongly disagreed with that statment, because ever since, I never liked causing too much noise to distract people. I don't know why, its probably caused due to my intense distain for loudness when I was younger, but I just never liked making noise in school, or around other people, especially for my benefit.

URL: https://forum.audiogames.net/post/597479/#p597479




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Re: I just wanna do drugs and get lost in space

2020-12-10 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: I just wanna do drugs and get lost in space

I don't think they're using a translator, it's not mangled enough. As an example, I've tried this and let our Chinese speakers say how good it is:我想知道, 随着世界上发生的所有事情, 一个人应该如何保持对自我意识的依恋。我们成长成的身份就是在这些时代受到攻击的东西。我们的社交生活处于危险之中,网上交流真的和人与人见面不一样。我想念我的家人,现在我发现我的姑姑,叔叔和我的两个表兄弟都感染了病毒。The english is this:I wonder, with all of the things happening in the world, how one is supposed to keep their attachment to their own sense of self. The identity we grow into is the thing that is under attack in these times. Our social lives are at risk, and online communications really are not the same as person to person meet ups. I miss my family, and now I found out that my aunt, uncle, and my two cousins all have the virus.

URL: https://forum.audiogames.net/post/597478/#p597478




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Help with Sequence Storm

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Help with Sequence Storm

Hello all.I need help understanding and using some mechanics in Sequence Storm.First off is slipstreams. I understand how to steer while boosting (although I end up ramming into walls, so I could use some pointers on that as well), but the whole slipstream thing was explaned poorly in the tutorial IMHO.The other one is drifting. I haven't unlocked that tutorial yet, but the way I've seen it used in playthroughs makes no sense to me.

URL: https://forum.audiogames.net/post/597475/#p597475




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Re: A born blindman's rant on gaming in front of sighted people

2020-12-10 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: A born blindman's rant on gaming in front of sighted people

They could easily mute the TV or whatever That statement above just highlights your entitledness and selfishness. I'd like you to go play Aprone's games wwithout a screen reader, and the graphics on. Because its about the same, right? Not everyone, can just look at someone's lips and say blah blah blah is going on, and blah blah blah, there's also the issue of the value of the script being taken away. Not feeling the emotions, the connections with the statements made by the characters etc. There's also sound. Imagine looking at the Hanna Barbara shows without the sounds, or Fifty Shades of Grey without the music. Same deal with disney, or all the Indian Soaps. For another perspective, go play all the chinese/japanese games, without translation. Tell me how emerssive and fun it would be not knowing what the fuck is going on with the script. And yes, I have sighted family, and the same thing is true with them. Everyone has a level of respect for each other, and its common courtesy to keep the TV, Phones, Tablets, and Laptops low. This isn't at all unique, or your family singling you out. Its them just asking you to show some common decency. Also, uh, you're about 25 times more likely to be labelled a social outcast being on your computer blairing out a bunch of random sounds among people than just being in your room occasionally coming out socialising with your family. That's what I do. I'm inside for most of the day because there are certain relatives I don't like dealing with, plus I just like reading up on stuff, then I come out into the evening time chatting with My mum and little brother. Its society now. Is it a good thing kids are couped in rooms all day? Not really, but is bringing your stuff out with everyone while you being a jerk about lowering the stuff any better? Nope not really. Also, from the messages you've described, it sounds like your family are, relatively chill, just aside from the minor annoyance.

URL: https://forum.audiogames.net/post/597476/#p597476




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Re: I just wanna do drugs and get lost in space

2020-12-10 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: I just wanna do drugs and get lost in space

Man, posts like @33 really show me that maybe this comunity isn't all bad.If I'm not mistaken, this guy runs all the posts he reads and writes through a translator. So the fact that he bothered to do that for this is just... more than most people bother to do. Even if he actually writes his posts in English, that's still a whole language barier that he's bothering to cross to help out OP. .

URL: https://forum.audiogames.net/post/597474/#p597474




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : stormdragon2976 via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

Well, I am doing most of the documentation. So, I hope it will be good. Of course that is one thing beta testers will give feedback on. We really want to have a stable engine when we make it public. I think when it does go public, feedback and requests will come thick and fast. We want to be ready.I kind of think of this engine as a game engine for gamers written by gamers. That being said, the documentation will be open too, so I am sure it will improve after the release, but if I do it right, maybe not by all that much.

URL: https://forum.audiogames.net/post/597473/#p597473




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Re: Pokémon access

2020-12-10 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: Pokémon access

Is Perfect Blue currently unplayable? Here is what I did with hacks.lua. Note: I tried to compile it independently, and I've never written a lua script before. According to VBA, the checksum was (1481) 1481. {  ["crystal"] = {    [0x8447] = {      game = "crystal-clear",      language = "en"    },  },}{  ["red_blue"] = {    (1481) = {      game = "perfect-blue",      language = "en"    },  },

URL: https://forum.audiogames.net/post/597472/#p597472




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Re: A born blindman's rant on gaming in front of sighted people

2020-12-10 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: A born blindman's rant on gaming in front of sighted people

Let alone immature, it's disrespectful and a good way to get people to not like you if you get so angry over such little requests. Also, just thought of this, why does it matter that you're born blind? Does that make you more knowing of the problem than legally blind people?

URL: https://forum.audiogames.net/post/597471/#p597471




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

@6, can you cut that rubbish argument?

URL: https://forum.audiogames.net/post/597470/#p597470




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: How to access the game awards audio described?

Weird. I didn’t see it come up in my notifications.

URL: https://forum.audiogames.net/post/597469/#p597469




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: How to access the game awards audio described?

The URL was announced by the YouTube gaming twitter channelhttps://youtu.be/WQEnHj2lTpo

URL: https://forum.audiogames.net/post/597468/#p597468




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

This sounds like an interesting idea. How well will the documentation be in the beta release?

URL: https://forum.audiogames.net/post/597467/#p597467




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Re: Pokémon access

2020-12-10 Thread AudioGames . net Forum — New releases room : SilverEagle via Audiogames-reflector


  


Re: Pokémon access

@444. I have crystal-clear 2.1.2. This is the latest I could find, but I'm having another look.Edit. My bad. The pathfind is working. Previously, I had accidentally opened it up in the other version of cgba, and ended up breaking functionality.

URL: https://forum.audiogames.net/post/597460/#p597460




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Re: A born blindman's rant on gaming in front of sighted people

2020-12-10 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: A born blindman's rant on gaming in front of sighted people

@36 You missed the point entirely. I was trying to say that the overwhelming majority of people see that putting headphones on when you're going to be making noise in a common space with your individual device isn't an unreasonable thing to ask. So when you say fuck it, I will still do whatever I want, then we're just going around in circles. Camlorn's right, it's immature as hell.

URL: https://forum.audiogames.net/post/597466/#p597466




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : stormdragon2976 via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

GrannyCheeseWheel wrote:Yeah, I can't see writing an entire game in lua, though modding one, certainly.It actually works extremely well. We haven't gotten quite everything in place yet, but when it is ready to be released, I am pretty sure people are going to be amazed.In my case, I have written a couple test games in it that were previously done in Python, and I got them done in approximately half the time.Also, with the game engine being released fully open source, any features we miss during the debut can be added quite easily. It's a game engine for gamers written by gamers.

URL: https://forum.audiogames.net/post/597464/#p597464




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Re: Put all the android newbie stuff, tips and whatever you like here.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Put all the android newbie stuff, tips and whatever you like here.

We're not necessarily bashing Oppo, but there is something to be said for something as bad as unlabeled buttons for the speech rate for one. And the fact that you can't turn talkback on via the accessibility shortcut without getting help, that is definitely not normal behavior.They're not HTC-Sense level unusable, but they are definitely not a prefereable brand. Anything android-One certified, which includes the Nokia line, is pure unmodified Android.

URL: https://forum.audiogames.net/post/597465/#p597465




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : stormdragon2976 via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

GrannyCheeseWheel wrote:Yeah, I can't see writing an entire game in lua, though modding one, certainly.It actually works extremely well. We haven't gotten quite everything in place yet, but when it is ready to be released, I am pretty sure people are going to be amazed.In my case, I have written a couple test games in it that were previously done in Python, and I got them done in approximately half the time.Also, with the game engine being released fully open source, any features we miss during the debut can be added quite easily.

URL: https://forum.audiogames.net/post/597464/#p597464




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Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello. I tried to stand still and jump but i still got killed. Is thaire a certain place i need to be to jump when they pass and am i supposed to jum-p up or to eather side. i am not sure how to do this. can someone tell me a better way to do this or am i missing something thanks.

URL: https://forum.audiogames.net/post/597463/#p597463




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Re: Put all the android newbie stuff, tips and whatever you like here.

2020-12-10 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Put all the android newbie stuff, tips and whatever you like here.

I don't understand why peple are bashing Oppo? Yeah it had a couple of issues but over all; it was usable.If someone put a gun to my head and told me I had to use that phone again for a year, I'd be ok.It's interesting that someone said that whatsapp is more accessible on Android, I disagree, I think both platforms are accessible when it comes to whatsapp.Actuallly Ios is slightly ahead there as it does tell you when your recording is locked, where as android does not.I did have a bit of an issue with the phones keypad and will freely admit that apple does things I don'tlike at all, so I think both phone manufacturers have pros and cons.The SE2020 is an alright phone, I can use it fine but, and I can't believe i'm saying this; it's a bit to small. i won't be returning it, there's no point; I can use the thing and am mostly happy with it. I did say I liked small phones but from going to the x s to this, there's ddeffinetly a difference and in a couple years I'll be going with a bigger phone for sure.

URL: https://forum.audiogames.net/post/597462/#p597462




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Re: A born blindman's rant on gaming in front of sighted people

2020-12-10 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: A born blindman's rant on gaming in front of sighted people

@36So I have been trying really hard to not point out that you're acting incredibly childish, but:With that said, I class myself as being a social person who has their own likes, dislikes and preferences that make up my personality, so like me or hate me, but if I want to sit with people whilst on my game, and talk at the same time, then I'll do it because that's who I am.Fine, sure.  This is a reasonable preference. But obviously the people you're sitting and talking with don't want you to sit and talk with them while also playing noisy games without headphones, and it's entirely reasonable for them to not want that.  Being told no isn't judgement.  Forcing them to deal with it isn't fair.  Wanting to go against the societal norm that says that sitting next to people who are trying to do something with something that's super distracting because it's your idea of social is fine, but you don't get the right to wine about it when the vast majority of humanity says "sorry, but this is distracting and you need to take it somewhere else" when the other party can't move their activity instead.If you need to be a part of something while playing a game, find a teamtalk server for that outlet, or find a group of friends or something who can deal with you chatting with them while playing a shooter or whatever other thing they can't participate in.  Alternatively, find some hobbies that sighted people can share, or that are quiet and unobtrusive.  Cooking and many forms of art are good options.But in any case, grow up.  "I'm going to do this thing because it's who I am no matter what the other person wants" is entitled and immature as hell.  What the other person wants matters.  This attitude is called forcing yourself onto people, and is a very fast way to lose friends.

URL: https://forum.audiogames.net/post/597461/#p597461




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Re: Pokémon access

2020-12-10 Thread AudioGames . net Forum — New releases room : SilverEagle via Audiogames-reflector


  


Re: Pokémon access

@444. I have crystal-clear 2.1.2. This is the latest I could find, but I'm having another look.

URL: https://forum.audiogames.net/post/597460/#p597460




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Re: Actions speak louder than words... or do they?

2020-12-10 Thread AudioGames . net Forum — Site and forum feedback : GrannyCheeseWheel via Audiogames-reflector


  


Re: Actions speak louder than words... or do they?

Discord is pretty stable, I don't get that.

URL: https://forum.audiogames.net/post/597459/#p597459




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: How to access the game awards audio described?

I so wish they made it easier to find. I just got it from someone on twitter. They should have done a alternate track or something.

URL: https://forum.audiogames.net/post/597458/#p597458




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

Yeah, I can't see writing an entire game in lua, though modding one, certainly.

URL: https://forum.audiogames.net/post/597457/#p597457




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Re: Revelation: Kaldana Reborn MUD

2020-12-10 Thread AudioGames . net Forum — New releases room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Revelation: Kaldana Reborn MUD

I don't play MUDs that don't allow telnet or force their own client on me.

URL: https://forum.audiogames.net/post/597456/#p597456




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: How to access the game awards audio described?

If you go to that link, you will actually be able to retroactively watch the pre-show content with audio description as well, this is awesome.

URL: https://forum.audiogames.net/post/597454/#p597454




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Re: Pokémon access

2020-12-10 Thread AudioGames . net Forum — New releases room : nuive via Audiogames-reflector


  


Re: Pokémon access

Gamulation wrote:Hi everyoneIf anyone want to make a script for any of the ds games I have good news. Desmume supports lua scripting now. Just wanted you all to know that. It is in the latest release.Yes... thanks for that. However, it's not as simple as lua support. Lua support has been in desmume for years. The main problem is that desmume releases are x64, not x86. We can get a lua dll for x64, this is not a problem. We could get as well an x64 dll for the "tolk" and for the screen reader modules. The main problem here is that desmume uses official lua, not luagit, which is what we use for the script until now. I tried to use luagit on desmume, and yes, it works with some functions... with others, the emulator breaks completely and closes. So... sorry but no, at least for me, nintendo ds is more far away than GBA...

URL: https://forum.audiogames.net/post/597455/#p597455




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: How to access the game awards audio described?

If you guys go to that link, you will actually be able to watch the pre-show content as well.

URL: https://forum.audiogames.net/post/597454/#p597454




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Re: does anyone know what these things are called?

2020-12-10 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: does anyone know what these things are called?

@7, yep. IVRs. There's also IVVRs, for Interactive Voice and Video Response, but those, to my knowledge, haven't been fully invented yet because calls aren't full-duplex yet.

URL: https://forum.audiogames.net/post/597453/#p597453




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Re: does anyone know what these things are called?

2020-12-10 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: does anyone know what these things are called?

@7, yep. IVRs

URL: https://forum.audiogames.net/post/597453/#p597453




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Revelation: Kaldana Reborn MUD

2020-12-10 Thread AudioGames . net Forum — New releases room : TheSecretLurker via Audiogames-reflector


  


Revelation: Kaldana Reborn MUD

Quoting this reddit user - https://www.reddit.com/user/theretardedinvestor/ - from MUDs subreddit https://www.reddit.com/r/MUD/If you were like me back in the early 2000s, there was this MUD called Revelation. 12 classes, boss runs every day, extremely tight-knit community.Revelation died a while back because the developer lost interest in it, but it's recently been brought back. If you guys are looking to reconnect and to relive the nostalgia, it's back as Revelation Reborn (RevReborn).Holy what a nostalgia trip logging back on. If you were a player, please come by and say hi :smile:So this is a medieval-fantasy medium-world-sized (based on topmudsites, thus world size is approximately 3001-6000 rooms) original lore MUD with a custom codebase that does not use Telnet, it seems to have 12 classes as well, it has been resuscitated (the original MUD died like 5 years ago) recently and now works on a brand new serverThis is the link to their official website from which the client can be downloaded https://www.revreborn.com/ , this is the link to their official facebook page https://www.facebook.com/revreborn , and this is the link to their official discord server https://discord.com/invite/85H4ajvakSSince I'm not really sure whether their website is quite accessible or not, just in case I'm gonna place the download link to their client here - it comes from the official website https://www.revreborn.com/s/RevelationClient.zipNot sure if their client is accessible or not, feel free to try this MUD out guys and check it's accessibility, the client technically should work fine with the screen readers but no idea

URL: https://forum.audiogames.net/post/597452/#p597452




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Revelation: Kaldana Reborn MUD

2020-12-10 Thread AudioGames . net Forum — New releases room : TheSecretLurker via Audiogames-reflector


  


Revelation: Kaldana Reborn MUD

Quoting this reddit user - https://www.reddit.com/user/theretardedinvestor/ - from MUDs subreddit https://www.reddit.com/r/MUD/If you were like me back in the early 2000s, there was this MUD called Revelation. 12 classes, boss runs every day, extremely tight-knit community.Revelation died a while back because the developer lost interest in it, but it's recently been brought back. If you guys are looking to reconnect and to relive the nostalgia, it's back as Revelation Reborn (RevReborn).Holy what a nostalgia trip logging back on. If you were a player, please come by and say hi So this is a medieval-fantasy medium-world-sized (based on topmudsites, thus world size is approximately 3001-6000 rooms) original lore MUD with a custom codebase that does not use Telnet, it seems to have 12 classes as well, it has been resuscitated (the original MUD died like 5 years ago) recently and now works on a brand new serverThis is the link to their official website from which the client can be downloaded https://www.revreborn.com/ , this is the link to their official facebook page https://www.facebook.com/revreborn , and this is the link to their official discord server https://discord.com/invite/85H4ajvakSSince I'm not really sure whether their website is quite accessible or not, just in case I'm gonna place the download link to their client here - it comes from the official website https://www.revreborn.com/s/RevelationClient.zipNot sure if their client is accessible or not, feel free to try this MUD out guys and check it's accessibility, the client technically should work fine with the screen readers but no idea

URL: https://forum.audiogames.net/post/597452/#p597452




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: How to access the game awards audio described?

https://youtu.be/WQEnHj2lTpoAudio described.

URL: https://forum.audiogames.net/post/597451/#p597451




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Re: How to play dragonball budokai tenkaichi 3? Help needed!

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : jamestoh via Audiogames-reflector


  


Re: How to play dragonball budokai tenkaichi 3? Help needed!

also know that the game dont tell you when you need to press r3, cause you need that to have special cut seens.

URL: https://forum.audiogames.net/post/597450/#p597450




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Re: Actions speak louder than words... or do they?

2020-12-10 Thread AudioGames . net Forum — Site and forum feedback : JayJay via Audiogames-reflector


  


Re: Actions speak louder than words... or do they?

@Jayde, discord does that at first. Just hang on a bit then your content should pop up after a bit. As for skype, its for sure a pain in the ass, and Wwhatsapp I believe isn't as popular in the US and Canada, plus there's a chance they wouldn't feel comfortable giving out their numbers.

URL: https://forum.audiogames.net/post/597449/#p597449




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Re: A born blindman's rant on gaming in front of sighted people

2020-12-10 Thread AudioGames . net Forum — Off-topic room : TheBlindSaiyan via Audiogames-reflector


  


Re: A born blindman's rant on gaming in front of sighted people

@34 that's not true at all.I disagreed with post 8 because he was being extremely dickish and I wasn't about to let him say untrue things and walk all over me like a doormat when he doesn't even know me.Apart from that though, I've not tried to prove anyone wrong, neither have I directly said so correct me if I'm wrong, but if I've conveyed anything to say otherwise then I apologise in advance because that wasn't my intention.@35 As you've previously mentioned, we don't know each other, so know hard feelings. That being said, feel free to disagree, but I get the impression that you're trying to say that being alone is Better for everyone.Obviously there's nothing wrong with that opinion, but as I've said it's all down to preference.If a load of people spent most of their lives in their room talking to nobody and became scientists etc, then good for them.But just because they spent their lives as virtual robots with nothing but work on their mind doesn't mean that the people who don't take that path should be judged differently as we're all humans at the end of the day.With that said, I class myself as being a social person who has their own likes, dislikes and preferences that make up my personality, so like me or hate me, but if I want to sit with people whilst on my game, and talk at the same time, then I'll do it because that's who I am.Whether people choose to agree or disagree with my preferences is not up to me, but I'm not the type of person to go to the extreme of saying they're wrong based on what I think is right.That being so, I've said what I've had  to say, I've voiced my preferences and opinions and have had feedback off others.For those making bold statements suggesting that I'm classed as being socially discourteous or not interested  in what others have to say, then I'm sorry to say otherwise, but unfortunately you're getting the wrong end of the stick.I'm not going to start raging or crying just because more people may not have the same opinion as me, and I'm definitely not climbing out of my skin as I know my level of social capacity, and that's not going to change any time soon.

URL: https://forum.audiogames.net/post/597448/#p597448




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Re: Is it possible to get someone's ip in teamtalk?

2020-12-10 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Is it possible to get someone's ip in teamtalk?

IP has been the same since I started keeping track in early 2018 or so.

URL: https://forum.audiogames.net/post/597447/#p597447




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Re: How to play dragonball budokai tenkaichi 3? Help needed!

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : Alan via Audiogames-reflector


  


Re: How to play dragonball budokai tenkaichi 3? Help needed!

Thanks a lot, #6 and #7, lol, the problem was just that, I didn't know Raditz cannot be defeated with punches and I was fighting all the time very close to him, using Goku I am advancing on the story again.

URL: https://forum.audiogames.net/post/597446/#p597446




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Re: How to access the game awards audio described?

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: How to access the game awards audio described?

A bit gutting that they are doing some trailers in the preshow without desribing them, so I'm now wondering what we've missed. Maybe some of the bigger reveals will be in the actual show, and that should have description.

URL: https://forum.audiogames.net/post/597445/#p597445




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Re: Synthizer Reverb Editor

2020-12-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Synthizer Reverb Editor

Some of those crashes will be fixed when I finish unfucking the stuff that required me to roll back everything in 0.7.6. If there's still issues after that they're actual issues.

URL: https://forum.audiogames.net/post/597444/#p597444




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Re: I'm back. The forgotten Islands, version 0.3.1, please read post 1

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : windows via Audiogames-reflector


  


Re: I'm back. The forgotten Islands, version 0.3.1, please read post 1

I do not speak only to me, everyone will be evil because of this.

URL: https://forum.audiogames.net/post/597443/#p597443




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