Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: searching for developers

As a couple may remember, I worked on a project of this nature some years ago. If I don't say so myself, it was one of if not the most feature-rich FPS the community had to offer, and was actually the only of it's kind for a while.It was built upon the knowledge and interests of a couple fifteen year-olds, BGT (with enough enigmatic hacks and workarounds to fill a textbook) and sleepless nights. Still, it was good for it's time and with later refinement could competently support the load of our playerbase and then some.That having been said... It took a while and our inexperience really showed, so far as 90% of our design was brainstormed on the spur of the moment and further implemented because hey it could be cool. Still, what we lacked in experience I feel like we made up for in time to spare and interest/capacity to figure things out. What you want is not out of the realm of possibility, as long as you're able to find someone who can check at least a couple of those boxes. At minimum, you need the time and interest to kick back at the end of the day and still have energy to make it happen.If I recall correctly, Aprone's dayjob actually has nothing to do with software dev... maybe that's a plus. Right now I juggle some rather intense classes, then come home to code and/or run WCAG evaluations for work. Even on the Weekend, my capacity for personal projects isn't what it once was.While I'd be able to help here and there, it wouldn't be to the extent of laying the groundwork for something at this stage, and I'd imagine that's where most others who believe they could make something of your idea lie.At any rate, seeing as graphics weren't mentioned in *any* of your posts, the target audience is blind players and you aren't likely to find very many devs here who can help.You won't need to focus yourself with interpolation algorithms or the like. IMO those resources are better spent on paying heed to where every bit of memory is being used (only half joking), efficiently keeping client and server state in sync (which will probably be your biggest bottleneck) and achieving a good balance between that which is handled by the client vs server. UDP+compression is also a necessity in a fast-paced environment. In more cases than not you'll find that reliability is a hinderance, though you can roll your own on top of UDP (many libraries like ENet handle this automatically).I could go into more detail about what we eventually found to work and the mistakes we made, but as far as performance goes I've heard that the industry standard here is on or around 20 MS. Realistically speaking we just aren't close to hitting that in any audiogame I have ever heard of.A lot of what I've seen here is overcomplicating the problem and overestimating size-and-scope / 2. Swamp and other audiogames kind of throw most everything that's physics and not basic movement to the wind and still boasts a dedicated playerbase that couldn't really care less. It's always been hobbyist in nature.My point is simply that in many cases, once you're forced to build more than a few things that by their nature have to scale, you can begin to develop this voice in the back of your head that screams no whenever you don't develop something that scales absolutely. It's actually a pretty tough balance to get right.

URL: https://forum.audiogames.net/post/605627/#p605627




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: searching for developers

As a couple may remember, I worked on a project of this nature some years ago. If I don't say so myself, it was one of if not the (arguably) most feature-rich FPSs the community had to offer, and was actually the only of it's kind for a while.It was built upon the knowledge and interests of a couple fifteen year-olds, BGT (with enough enigmatic hacks and workarounds to fill a textbook) and sleepless nights. Still, it was good for it's time and with later refinement could competently support the load of our playerbase and then some.That having been said... It took a while and our inexperience really showed, so far as 90% of our design was brainstormed on the spur of the moment and further implemented because hey it could be cool. Still, we had the time to spare and the interest/capacity to figure things out. What you want is not out of the realm of possibility, as long as you're able to find someone with the expertise, time and interest that can kick back at the end of the day and still have energy to make it happen.If I recall correctly, Aprone's dayjob actually has nothing to do with software dev... maybe that's a plus. Right now I juggle some rather intense classes, then come home to code and/or run WCAG evaluations for work. Even on the Weekend, my capacity for personal projects isn't what it once was.While I'd be able to help here and there, it wouldn't be to the extent of laying the groundwork for something at this stage, and I'd imagine that's where most others who believe they could make something of your idea lie.At any rate, seeing as graphics weren't mentioned in *any* of your posts, the target audience is blind players and you aren't likely to find very many devs here who can help.You won't need to focus yourself with interpolation algorithms or the like. IMO those resources are better spent on paying heed to where every bit of memory is being used (only half joking), efficiently keeping client and server state in sync (which will probably be your biggest bottleneck) and achieving a good balance between that which is handled by the client vs server. UDP+compression is also a necessity in a fast-paced environment. In more cases than not you'll find that reliability is a hinderance, though you can roll your own on top of UDP (many libraries like ENet handle this automatically).I could go into more detail about what we eventually found to work and the mistakes we made, but as far as performance goes I've heard that the industry standard here is on or around 20 MS. Realistically speaking we just aren't close to hitting that in any audiogame I have ever heard of.A lot of what I've seen here is overcomplicating the problem and overestimating size-and-scope / 2. Swamp and other audiogames kind of throw most everything that's physics and not basic movement to the wind and still boasts a dedicated playerbase that couldn't really care less. It's always been hobbyist.My point is simply that in many cases, once you're forced to build more than a few things that by their nature have to scale, you can begin to develop this voice in the back of your head that screams no whenever you don't develop something that scales absolutely. It's actually a pretty tough balance to get right.

URL: https://forum.audiogames.net/post/605627/#p605627




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Re: Warsim, text based randomly generated stratogy

2021-01-09 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Folks! I absolutely love what you made of my magic kick off!:-) Great job!And yes! We definitely need more random kingdom diplomatic events!Maybe we need a whole game mechanic about kingdom relationships between each other which affects general behaviour of every kingdom.

URL: https://forum.audiogames.net/post/605626/#p605626




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: searching for developers

Personally, I always value @Camlorn's "pessimism". You keep providing us with useful info and reading materials mate, personally I lap it up, because I really value the knowledge and experience you pass on.

URL: https://forum.audiogames.net/post/605625/#p605625




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Re: Using an addon to boost the volume of a video in Firefox?

2021-01-09 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Using an addon to boost the volume of a video in Firefox?

Found the way. The addon controls are in the toolbar.

URL: https://forum.audiogames.net/post/605624/#p605624




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

Yeah, I am interested in that too but so sad this 2d mode is not giving us the full game content as far as I know.

URL: https://forum.audiogames.net/post/605623/#p605623




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Re: Warsim, text based randomly generated stratogy

2021-01-09 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Covid 19 kinda gives me an idea of diseases in the game. May be there's an end of turn event that an illness kills a bunch of people, or there's a kingdom you wanna make peace with but they're in the middle of a plague chrisis so they request a unch of bluetrii or elixers to help heal people from the plague. Or may be encounters with a plagued man entering the throne asking for help, a messenger from a kingdom coming to ask for gold or whatever to help with the epidemic, a plagued person coming to spread the disease, a demon fanatic intentionally comes to spread disease among your people around the throne which has a random chance of you losing members...etc.

URL: https://forum.audiogames.net/post/605622/#p605622




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Re: Scarlet Shells, concept demo 1!

2021-01-09 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Sorry, I didn't mean to double post, firefox crashed

URL: https://forum.audiogames.net/post/605621/#p605621




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Re: Improving your Chess

2021-01-09 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Improving your Chess

Hi all,Reviving this here topic to say I bundled up all the players files and tournament files from pgnmentor.com into a zip file so as to save you over 1000 additional link clicks!Go here to get it.There are also more files there. but they are not in the archive.

URL: https://forum.audiogames.net/post/605620/#p605620




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Re: Improving your Chess

2021-01-09 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Improving your Chess

Hi all,Reviving this here topic to say I bundled up all the players files and tournament files from pgnmentor.com into a zip file so as to save you over 1000 additional link clicks!Go here to get it.

URL: https://forum.audiogames.net/post/605620/#p605620




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Re: In the midst of rage, we found a place in the cosmos.

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: In the midst of rage, we found a place in the cosmos.

Hi,As a completely new player to cosmic rage, here's what I think so far:Firstly: activities, and money.  Nowhere in the help files is it stated that it is so easy to rack up trillions of credits in matters of minutes at rank 5, so let this be an extension to said filesThen we have the RP. Now, I actually really do like casual RP! Others might not like talking about what you did today or the news and prefer more eventful RP but I prefer the former. I love how you can just tap a button on your datapad and have food in your hands (or in my case paws) in less than a minute, at a very very reasonable price, considering what is achievable at such a low rank (I am at 12 currently). I love how you can drive a car around, and teleport it to different planets. I love ground combat. I love how everyone is so nice! (ahem, certain other space MUD, I'm looking at you, ya know the one where I still have 3 hours of stun time remaining?)Activities get a bit boring but the rewards are well worth it. Especially as a mutariansi. I love being able to look forward to the next animal I can reform into! (can you guess which one I'm really excited about?)I did buy an unlimited container but I do intend to donate more to this game when I am able at this stage in my playing. I did also rent a shop so go get stuff from there right now before I bop you on the head with an acorn! 'Tis known as Black Dog Productions and can be found at the not-so-convenient place of the geyser shopping centre on Harmonia.

URL: https://forum.audiogames.net/post/605619/#p605619




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Re: I dont believe but audio quake is still in development

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : Ghaith via Audiogames-reflector


  


Re: I dont believe but audio quake is still in development

I get a lot of sound loading errors, did anyone find a solution to that

URL: https://forum.audiogames.net/post/605618/#p605618




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Re: Request a name change version 2

2021-01-09 Thread AudioGames . net Forum — Site and forum feedback : rory-games via Audiogames-reflector


  


Re: Request a name change version 2

Hi,I would like my name to be changed to SightlessWolfThis is the name I use on most platforms nowadays and I want to bring it here, also.Thanks in advance! 

URL: https://forum.audiogames.net/post/605617/#p605617




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Re: help getting Voloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


Re: help getting Voloco on PC

@gamulation: Sweet, thanks for that. You have been a big help.

URL: https://forum.audiogames.net/post/605616/#p605616




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Re: discord on androiddrain too much charge?

2021-01-09 Thread AudioGames . net Forum — Off-topic room : snow via Audiogames-reflector


  


Re: discord on androiddrain too much charge?

where is these settings? also do i need disable voice API?

URL: https://forum.audiogames.net/post/605614/#p605614




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net Forum — New releases room : nolan via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Fair, but easy access to lots of targets also means easy access to lots of points and extra lives. I think cutting the asteroid audible range down is definitely the right move, and your point about the collisions themselves becoming overwhelming is valid. But I think I also need to add a counter-balancing element so games don't go on infinitely.Previously, asteroids moved faster as waves increased, though the speed ramp-up had a wide range and seemed less predictable than it was. I may introduce a slightly higher speed per wave, so even if targets in the immediate area are less overwhelming, you have less and less time to react to them as the wave increases. Thoughts?

URL: https://forum.audiogames.net/post/605615/#p605615




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

@stirlock have you managed to go pretty far playing dq xi? I read that the definitive edition on steam can be played in 2d mode so I might give it a try.

URL: https://forum.audiogames.net/post/605613/#p605613




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

I see, that is cool,  although yeah, I also wish it is still with the modern sounds and voice acting, just the map become 2d.

URL: https://forum.audiogames.net/post/605612/#p605612




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Re: I dont believe but audio quake is still in development

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: I dont believe but audio quake is still in development

how can i turn of the sapi or make it faster and turn down the volume?

URL: https://forum.audiogames.net/post/605611/#p605611




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Re: I dont believe but audio quake is still in development

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: I dont believe but audio quake is still in development

Can anybody tell me whats new in the game??'''

URL: https://forum.audiogames.net/post/605610/#p605610




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Re: help getting Voloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: help getting Voloco on PC

here you go:https://s3.us-east-2.amazonaws.com/volo … _setup.exe

URL: https://forum.audiogames.net/post/605609/#p605609




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JGT add-on problem

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : Ghaith via Audiogames-reflector


  


JGT add-on problem

Hello everyone, I'm having a problem with JGT, which I use for playing shadow rine.I installed the add-on, and it worked very well, but when I restarted my PC for some reason, it stopped working, note that I did every thing needed for the add-on to work, from logging into it, and enabling the translation options, and setting up shadow rine too, but it still won't translate for some reason.Could there be something I am missing? oh and another quick note, uninstalling and reinstalling the add-on didn't do me any good.Regards

URL: https://forum.audiogames.net/post/605608/#p605608




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

Ooh. I might have to give that a try then. It sounds at least intriguing, albeit I wish I could avoid having o use OCR.

URL: https://forum.audiogames.net/post/605607/#p605607




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Re: Please help, I am having audio problems with my computer. (solved)

2021-01-09 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Please help, I am having audio problems with my computer. (solved)

So is the crackle back now, or is it gone for ever?

URL: https://forum.audiogames.net/post/605606/#p605606




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector


  


Re: searching for developers

I don't know that you'll find anyone here. Either we have kids that are too young and inexperienced, or people who have found their success in the field of computer science or software engineering and don't have the time.

URL: https://forum.audiogames.net/post/605605/#p605605




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Re: help getting Voloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


Re: help getting Voloco on PC

See I looked on their official site, but I was unable to find the actual link. I found the page where I am pretty sure it should have been, but had no luck in actually getting it downloaded. Maybe I am just missing something really obvious. I will have another look and see if I come up with anything.

URL: https://forum.audiogames.net/post/605604/#p605604




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

10 is absolutely correct, dq xi is playable with 2d mode.

URL: https://forum.audiogames.net/post/605603/#p605603




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Once you get 80 targets on a level, the collision sounds drown out anything else except the alarm. At that point it doesn't really add to the difficulty, it just becomes headache inducing. I think at that point there would be plenty of collisions from the asteroids in range for difficulty purposes.

URL: https://forum.audiogames.net/post/605602/#p605602




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

@8, I heard that the definitive version of DQ 11 has a 2D mode. If you play the game with this mode, you’ll experience the game with 2D graphics like in the older dragon quest titles, to be exact the game that was released on the 80s and 90s, which uses dragon warrior as a title for the western version. You also got topdown movement along with wall bumping sound like in the pokemon games, and 16 bit sound effects. However, playing the game with this mode eliminates voice acting, so using OCR is needed to read menus or story elements.

URL: https://forum.audiogames.net/post/605601/#p605601




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net Forum — New releases room : nolan via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Thanks for the feedback. I'll give making colliding asteroids obey the setting some thought. Right now colliding and focused asteroids are zoomed (I.e. have their audio unpaused and their volumes amplified.) To some extent, high waves being overwhelming is part of what makes the game a bit more difficult, because otherwise, what would make wave 25 harder than wave 5? But I'm open to perspectives, so convince me. And congrats on the high score! A 3-hour run is amazing!

URL: https://forum.audiogames.net/post/605600/#p605600




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

So I just finished a nearly three hour game with a final score of 624730. The biggest issue I noticed was that the asteroid collisions need to obey the hide distant asteroids setting. Once the waves get into the mid 20s, the early part of the wave is just a wall of collision sounds. I'd also like to see the different asteroid sizes have different pitches. I suggest pitching the small asteroids up slightly, and the large ones down. Otherwise, it's a really fun game. Good work.

URL: https://forum.audiogames.net/post/605599/#p605599




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Re: help getting Voloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: help getting Voloco on PC

the vst can be downloaded from voloco's offisial site.

URL: https://forum.audiogames.net/post/605598/#p605598




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Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

2021-01-09 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

Because one of the guys who runs the thing is a bombastic, pompous ass with delusions of grandeur. He thinks it's OK to tell people how they code in their own fucking addons, nevermind it's not core and you're not collaborating with others, and if you are doing a teamwork thing, it's up to them how it's coded. Code reviews should be about performance and security, not about how many fucking columns your lines are, whether you use tabs or spaces, or really how many fucking pep-8 rules you violate. But ey, the culture over there is such that you should seek the almighty approval of this guy. Yeah, how about not.

URL: https://forum.audiogames.net/post/605597/#p605597




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Re: Orna.

2021-01-09 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


Re: Orna.

@bookrage Treason! It's time for war! I'm a member of the stormforce. Na, just kidding, people have there own right to choose their own faction.

URL: https://forum.audiogames.net/post/605596/#p605596




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

None that I know of that haven't already been listed. If you're looking for one that is just as playable as 13 sentinels though? I don't think you'll find any... I haven't seen any other rpg with this much accidental accessibility in it.

URL: https://forum.audiogames.net/post/605595/#p605595




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Re: Bookrage's choiceofgames reviews

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

from what I've heard "Relics of the Lost age" (actual title) is pretty good while Brothers' war is a bit of a disappointment, but keep in mind I'm giving this information based on hearsay and can't confirm or deny my friend's opinion though they gave some good reasons for liking one and disliking the other.

URL: https://forum.audiogames.net/post/605594/#p605594




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Re: Orna.

2021-01-09 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Orna.

also just because it is quick, on the game I am also bookrage and I'm a member of the frozen legion.

URL: https://forum.audiogames.net/post/605593/#p605593




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Re: Orna.

2021-01-09 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Orna.

I'm mid-20s right now. I got a really nice staff off of a fallen mage though so I'm killing things up in the 50s in terms of level with ease. how do torches work? is there any way to permanently increase your range, I'm even willing to pay real money for it.

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Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

2021-01-09 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: LION, NVDA continuous OCR reader. works for subtitles, video games...

I really wonder why this addon isn't on the official repository at https://addons.nvda-project.org/index.en.html yet, the wider community deserves to know about this IMO.

URL: https://forum.audiogames.net/post/605591/#p605591




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Re: space invaders games

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: space invaders games

LOL boring and overwhelming is a good description of that game.

URL: https://forum.audiogames.net/post/605590/#p605590




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Re: help getting Voloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: help getting Voloco on PC

what emu is this?

URL: https://forum.audiogames.net/post/605589/#p605589




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Re: Warsim, text based randomly generated stratogy

2021-01-09 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I like both of your ideas JayJay.

URL: https://forum.audiogames.net/post/605588/#p605588




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Re: Bookrage's choiceofgames reviews

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Bookrage's choiceofgames reviews

That brothers one actually sounds pretty interesting.

URL: https://forum.audiogames.net/post/605587/#p605587




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Re: game suggestions to play with sighted friends?

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: game suggestions to play with sighted friends?

No the other people don't need to have bought Jackbox.

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Re: IOS Games?

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: IOS Games?

Feer, Audio Wizards, and Timecrest all have both unlockables and sounds.

URL: https://forum.audiogames.net/post/605585/#p605585




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

I doubt Dragon Quest XI is accessible, but would love to be wrong. I just wish Sony had a better refund policy.

URL: https://forum.audiogames.net/post/605583/#p605583




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Re: help getting Voloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: help getting Voloco on PC

well, it's not accessible with nvda, of course the interface of the emulated device isn't. When was it ever? But, with the help of our magical virtual muffin for remotely controlling inaccessible things, I of course speak about adb, you can install google accessibility suite on it. First, make sure your device is recognised by adb as a valid device by running adb devices. Then, you can proceed with the installation like with any app you usually install through adb. It can look similar to this$adb install "Accessibility_Suite_v6.2.0.199837370.apk"performing streamed install...successThen, again with adb, run a command to turn on tb. Tested on the official google android emulator, it works like a charm.$adb shell settings put secure enabled_accessibility_services com.google.android.marvin.talkback/com.google.android.marvin.talkback.TalkBackServiceThis time, no output will be generated on your terminal, so if you don't hear any sound or speech, it might be either because there is no google API's or the equivalent to gapps in rom world on your emulator, or you don't have sound or internet since that's required for the google tts voices.So, wait one or two minutes or so, check with ocr. If tb tutorial appears, then very good, you might just not have sound at the moment or something. So, even if that appeared or not, you still have to run one commandadb rebootand hopefully, once it restarts, it will come up speaking. Congratulations! You went through the most complicated android process in your life, starting talkback. Good job!if you have any questions, feel free to just ask them on this topic.

URL: https://forum.audiogames.net/post/605584/#p605584




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Re: Top 20 most terrifying game bosses, blind edition

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Top 20 most terrifying game bosses, blind edition

rat king is from tlou 2Meh lich. It's not the hardest imo. It's just annoying. The only hard part is ray of fucktion which, if ihit, is like you're spammed unholy light on.You have to play rockman/megaman x series and face Sigma at the end of the games man. X4 is the worse, while x6 and x8 is pretty alright. Until now, I haven't yet reached x4 completion thans to that son of a dick. Almost got him once. The fucking thing killed me. At least I got x8 and x6 with not as much difficulty as this one.And you know what the hard but fun boss to fight, with quite annoying stage? Clayton in Disney's tarzan action game. But that one himself isn't as hard as...well, Sabor the tiger in stage 6. When it comes charging and you don't play the ripped version, you can't do anything but scream fuck fuck fuck over and over while flailing around trying not to get hit. Your mighty rock is also changed to spear, making it even harder to use. Worse is, you have to fight that shit three times, with 4, 5 and 6 stabs. And should I spice the thrill even more by saying this thing takes more shots than that in harder difficulty? Heh, you can guess.But if you play the ripped version, there's a bug and a way to cheat this tiger. You press left and stick to the wall like that then spam alt. Once it withdraws, jump. It won't ever bite you when it charges. It can't bite you at all even, except one time when it withdraws. That's the only dangerous part. I think that boss was the reason why I couldn't beat normal Tarzan. Or may be it was the elephants stage, stage 4.

URL: https://forum.audiogames.net/post/605582/#p605582




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

What about dq 11 guys?

URL: https://forum.audiogames.net/post/605581/#p605581




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Re: I dont believe but audio quake is still in development

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: I dont believe but audio quake is still in development

I shall look at this.

URL: https://forum.audiogames.net/post/605580/#p605580




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

look at thishttps://forum.audiogames.net/topic/2981 … e-mountin/this should lead you to the place

URL: https://forum.audiogames.net/post/605579/#p605579




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Re: discord on androiddrain too much charge?

2021-01-09 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: discord on androiddrain too much charge?

Maybe try to disable showing avatars, animations, and hardware acceloration and such in the settings for discord.

URL: https://forum.audiogames.net/post/605578/#p605578




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

ps2 emulation on retroarch is basically brand new, you're best bet is pcsx2 which works very well. Pokemon has been playable since gen one back in the 90s, that's a good series for 2d movement. Final fantasy games could probably be playable if you could have some sort of feedback where you were going, sadly this doesn't exist yet. I would love to be able to play final fantasy 6.

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Re: can you tell me more about chrome os?

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: can you tell me more about chrome os?

@16 and 12, +1

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Re: would anyone be interested in an online quiz team?

2021-01-09 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: would anyone be interested in an online quiz team?

How does this kind of thing work, do you compete with other teams on conferencing applications or something?  Or just amongst your selves on a schedule.Would you make/find the quizzes your self?  Or would we use an accessible platform in a group.

URL: https://forum.audiogames.net/post/605575/#p605575




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Re: would anyone be interested in an online quiz team?

2021-01-09 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: would anyone be interested in an online quiz team?

How does this kind of thing work, do you compete with other teams on conferencing applications or something?  Or just amongst your selves on a schedule.

URL: https://forum.audiogames.net/post/605575/#p605575




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: searching for developers

All I'm going to say on this matter is you're most likely not going to find very many developers here who are qualified to do something like this. A majority of them are 12-15, at least the active ones, who have no grasp of what networking is. I really think you'd be better off looking on another platform, because we just don't have the people here who have the capabilities to meet your standards, for the most part.

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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

Retroarch should have cores for psp and ps2.

URL: https://forum.audiogames.net/post/605573/#p605573




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Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

@10Yes. Sure. You can redefine the table.  I know that.  But that's not invalidating my point.  My point is that it's doable but every step of doing it is unergonomic and when you add them all together it's a scaling problem.  At lower levels of programming/efficiency when you're getting started, or if you just decide you don't care, then it's going to seem fine.  But seriously, Oriel had to literally write some sort of thing to handle indentation.When you say symbol tables you're also basically saying "go fix every punctuation it's got", we're not talking about optimizing one or two of them.  Everything that's not a letter on your keyboard gets used in C++ for instance.  I don't think "first redefine your symbol table, then get the special thing for indentation, then figure out what you're doing about navigation that makes tab look like the best thing since sliced bread, then by the way terminal is buggy" has any positive in it whatsoever, especially if latency has actually not yet been fixed.

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Re: Scarlet Shells, concept demo 1!

2021-01-09 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

The double post was obviously a mistake based on the time signatures.

URL: https://forum.audiogames.net/post/605571/#p605571




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Re: Scarlet Shells, concept demo 1!

2021-01-09 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hello. depending on how much strength you have you can beat that level the 2.3 my atack power was 89 and my defense was 88 and i killed the soldiers. and as far as the drones i stood in one spot and they didn't do to much dammage and i was able to survive. hope that helps.

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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: searching for developers

@9There are lots of other complexities, but the least understood is the networking and you asked what's hard about it.  I do think you're underestimating it though; the implications of being a networked FPS go far enough that they'll likely reach into every corner of your engine.  Can't use standard compression, possibly have to do various forms of delta encoding/change detection to avoid serialization bottlenecks, etc.  It's really, really not "I wrote a mud but it has sound on it".  It took Swamp a very long time to work out all the syncing issues.The real blocking problem is that the number of people who know trig/vector math around here is incredibly tiny as well.  There's a chance that someone could hammer on the networking, yeah, but trig/vector math without someone producing tactile graphics is a special sort of hell.My only point is that people here are in general likely to overestimate their capabilities in a situation where the other person can't tell if that's the case and money is involved.  If you're reading more into what I'm saying than that, I'm not saying more than that.  I mean seriously I even said "here's resources and code you might want to look at".

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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

tayo.bethel,Brandon Coal, AKA Superblindman, has a play through on his Youtube channel. KenshiraTheTrinity, thanks for the list. I don't have a PSP, but can at least look into the other offerings you mention.

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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : phantom90 via Audiogames-reflector


  


Re: searching for developers

To the last post. Swamp was an example of the scope of the project. Standards would be certainly higher. I do not believe in having a player base that will continue to play something simply because they don't' have many choices. I would rather we produce a quality project or none at all. Also to the prior comments I would not at all be opposed to a partnership on this.

URL: https://forum.audiogames.net/post/605567/#p605567




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

Shamen king, power of spirits on ps2 is a hybrid of turn-based strategy and fighting, with visual novel style story telling before they were hot in the west. Ygdra Union on psp is a turn-based strategy card battle hybrid. Lord of the rings tactics on psp is also a turn-based strategy game. All of these facilitate character growth, are played in 2d topdown perspective,, have plenty of English voice acting in story segments, and are completely playable. I'm sure there are more, but don't think that there's anything quite like 13 centinnel yet.

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Re: Top 20 most terrifying game bosses, blind edition

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Top 20 most terrifying game bosses, blind edition

In which game is the Rat King? I keep seeing him mentioned but can't recall a game with that  boss.

URL: https://forum.audiogames.net/post/605565/#p605565




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Re: Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Other Accessible RPGs, Inspired by 13 Sentinels

Hi:What about playable rpgs for PC? While I've been tentatively considering purchasing a PS5 if I have enough cash and stocks are reasonable, that's a long long way off. Thirteen Sentinels sounds interesting, almost interesting enough to make me long for a console. Are there any blind playthroughs of this game?

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Re: Scarlet Shells, concept demo 1!

2021-01-09 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

@290:Asking the same question twice isn't likely to get you an answer. I would suggest deleting one of the double posts and wait for someon to respond to your question. Wish I could help but I haven't been playing the demo much; I want to see if this goes anywhere before I get back into the game.

URL: https://forum.audiogames.net/post/605563/#p605563




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: searching for developers

@8 And dude, I get the pessimism, but there are so many small-scale multiplayer games out there, including Swamp for all its warts, and while folks certainly complain, they do come back and keep playing. I get that it's a hard computer science problem, and it's certainly not anything someone without experience can do in a weekend. But maybe step back a little and don't rain on everyone's parade? Having said that, I do want to agree on carefully screening folks from here. This place is a bit of a dumpster fire for all the reasons you've mentioned re: dangling a project out for folks who may not have much money and lack scruples. But unless standards here are super high, which I can't imagine they'd be if Swamp is part of these discussions, then networking shouldn't be the bottleneck of this project.

URL: https://forum.audiogames.net/post/605562/#p605562




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Other Accessible RPGs, Inspired by 13 Sentinels

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Other Accessible RPGs, Inspired by 13 Sentinels

Hi All,I'm mid-way through 13 Sentinels, probably about a quarter of the game, in theory. I am realizing that I've really enjoyed this experience so far, but don't know of any other games which are similarly accessible. Has anyone had experience with other console RPGs that are perhaps similarly playable?I realize that Playstation games are less likely to be so, because they are often 3D, but I wonder about some of the older games, like Super Nintendo Final Fantasy, for instance. All of those use 2D movement as far as I'm aware.I remember reading somewhere that there was a machine learning project to do something with the original Final Fantasy, but I can't seem to find it now. I also wonder about Retroarch and what kinds of games might be playable on that system.Any thoughts are very much appreciated. I'm hoping I can find more games to enjoy.

URL: https://forum.audiogames.net/post/605561/#p605561




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Re: PS4 remote play and Windows

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : mmaslo via Audiogames-reflector


  


Re: PS4 remote play and Windows

Diablo 3 madden 21 all other games to read menus

URL: https://forum.audiogames.net/post/605560/#p605560




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

yeah, if you can find that guide I would really apreciate that.

URL: https://forum.audiogames.net/post/605559/#p605559




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: searching for developers

It's not that it's an impossible problem.  It's that it's a problem where devs at the experience level typically seen on this forum are going to go "yeah, I absolutely can" without having ever done a project, and phantom90 has absolutely no technical knowledge, is effectively asking for something that's at least a few man-months of effort, and is dangling money in a community that's generally pretty desperate for money.  When I see someone entirely nontechnical start a thread like this I generally try to at least warn people that the fact that they're nontechnical and asking for something complicated puts them in a very disadvantageous position w.r.t. knowing if the person they're hiring/working with is capable, and if money is involved you're probably not getting the money back.The problem with FPS networking is that you get into client-side interpolation and stuff.  It's doable, in fact Quake is open source and their protocol and such have been documented.  I think TCP might be sufficient for audiogames--if I recall Swamp got away with it--but if graphics are involved then I would even go so far as to question whether blind people can develop the interpolation algorithms, as that gets into some very non-straightforward territory.  SO that would be an important question to ask.  Obviously if it involves graphics there are much bigger problems with having blind devs doing it all.If you want PVP in it you get into even more complicated territory because now the server has to do things like maintain player histories because every player is effectively shooting into the past.I haven't done this.  I probably could, I probably will be in a few man-months (read: 6 months of weekends).  At least one of the people around here who pulled it off did so through just hacking on it for however long it took,.  I do have resources for anyone who wants to try it.  There's this overview of how Quake3's network protocol works as well as several others floating around, this info on how the Valve engines solve the problem, and this site plus his book that I can't find at the moment which has a lot of useful and correct-seeming info.Unfortunately I don't know of any libraries for better-than-TCP that I'd be confident in.  For C++ there's Valve Networking Sockets, Yojimbo, Enet, and Raknet all of which are probably at least okay, but the only one of those that's actively maintained is Valve's and absolutely no one makes scaling guarantees or publishes benchmarks.  The only Rust-native option is Laminar, which may or may not be okay but as far as I can tell has never been used in anything ever, not even prototypes.  There's a couple .net options floating around, I can't remember the names at the moment.  Python basically has nothing of quality for UDP-based protocols except maybe pyenet.  BGT's networking supposedly has weird bugs, not that anyone should be using BGT for this anyway.The takeaway being you have to scope it before you know.  But if you're doing an FPS you probably do have interpolation problems, graphics are going to make *any* latency unbelievably noticeable to sighted players, and you may have to start coding custom network protocols and/or exploring the wonderful world of libraries that may or may not work (that entire list probably works fine for small numbers of connections. But 30? 50? 100? Who knows where it stops, none of them have benchmarks or make guarantees on that).this may serve as a starting point to take ideas from, all be it one from 2003 and in C.  Unfortunately Quake and Doom are GPL.  I'm not currently aware of much other open source code that's not going to lock you out of commercial/closed source engines that's helpful.  The big game companies rarely open source their stuff, it's hard to find small/FOSS devs doing it to any level of completion.  Note that I'm not making any statements about the quality of Cube, it's just the engine that Enet eventually came out of, and Enet is well regarded if you're okay being IPV4 only and where well regarded means you can find like 5 or 10 people ever saying good things about it.

URL: https://forum.audiogames.net/post/605558/#p605558




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: searching for developers

@5 I agree. I guess I just see the risks as somewhat inverted. Building a networked game isn't the less possible task here. The less possible task is dealing with the fact that someone who can do it competently won't do it on a budget, so you're either dealing with someone overselling themselves so they can charge the budget rate and appear appealing, or figuring out what else to offer to make it worthwhile (I.e. partnering on the project.) So either you've got the budget to blow, or you're giving up ownership stake in the project. To me, those both seem far riskier than whether or not someone can build multiplayer networking which, while hard, is certainly something any competent developer can reasonably pull off.I've seen a few folks come to this forum looking for development talent for their games. The point I'm trying to make is this. If you're building for the audio game only market, those of us who know what we're doing know that market it small. So you're not going to hire us if you want us working for you. You're going to partner with us. And that's a much riskier proposition than whether or not any competent developer X can build a multi-player 2-D game. Good luck if you can't even get that competent developer to sit down at the table with you and have a frank conversation about how your dream can actually be manifest.

URL: https://forum.audiogames.net/post/605557/#p605557




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Re: PS4 remote play and Windows

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: PS4 remote play and Windows

I finally gave up and decided to use it wired.  It seems to work very well indeed. Now I just wonder what other games, aside from 13 Sentinels, benefit from play with OCR. Thanks for the info, all.

URL: https://forum.audiogames.net/post/605556/#p605556




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : phantom90 via Audiogames-reflector


  


Re: searching for developers

Hey all,Firstly, thank you for all the feedback so far. I will elaborate slightly more and say that the project would be similar to swamp. I am not looking for something too far above that complexity. There will certainly be a number of differences involved and the setting would not be the same clearly. But the scope of the project should be similar with the difference being that the game would be built from the offset with multiplayer in mind. I really respect Aprone and am an avid supporter of Swamp but that project was not created from the beginning with the thought of bringing it to where it is now. Also, believe me I will certainly use a great deal of caution as I embark upon this project because yes money is involved. Thanks again.

URL: https://forum.audiogames.net/post/60/#p60




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Re: would anyone be interested in an online quiz team?

2021-01-09 Thread AudioGames . net Forum — Off-topic room : zenothrax via Audiogames-reflector


  


Re: would anyone be interested in an online quiz team?

Sounds interesting.

URL: https://forum.audiogames.net/post/605554/#p605554




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Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

Camlorn,I am not sure when is the last time you used Mac, but Voiceover has punctuation groups. They let you replace simbols by your own pronunciation, and define your own groups other than none, some most and all. TO go even further, using activities, certain groups can be active only in certain contexts or apps. Speech rate is something I agree on though, I'd love ESpeak for Mac, but that's another story.

URL: https://forum.audiogames.net/post/605553/#p605553




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector


  


Re: searching for developers

@4I don't think there's anything wrong with encouraging op to be realistic and overly cautious. (especially if money will potentially be involved) The project they have in mind is far from trivial and probably shouldn't be used as a learning experience for developers who aren't very familiar. (not taking a jab at anyone or excluding myself) As someone who has been looking into game networking a lot for my own projects, the subject is vast, and I don't know how many of the prolific devs around have more than a surface level understanding. Bottom line, fast paced multiplayer games are kind of hard to do.

URL: https://forum.audiogames.net/post/605552/#p605552




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector


  


Re: searching for developers

@4I don't think there's anything wrong with encouraging op to be realistic and overly cautious. (especially if money will potentially be involved) The project they have in mind is far from trivial and probably shouldn't be used as a learning experience for developers who aren't very familiar. (not taking a jab at anyone) As someone who has been looking into game networking a lot for my own projects, the subject is vast, and I don't know how many of the prolific devs around have more than a surface level understanding. Bottom line, fast paced multiplayer games are kind of hard to do.

URL: https://forum.audiogames.net/post/605552/#p605552




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Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

I set symbols to len, ren, lack, rack, lace and race. to shorten even further,.

URL: https://forum.audiogames.net/post/605551/#p605551




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: searching for developers

@3 Really? I mean, to be fair, this place is full of beginners. But an audio FPS is, what realistically, 2-D with maybe fake height? I've never done networked games past MUDs, but given those constraints, I don't know that it's beyond the abilities of any large number if game developers, sighted or not. Isn't Swamp, in all its "3-D" glory, really just a 2-D tile game with some nice navigation mechanics?To be clear, due diligence is important and appropriate in any project of this sort. But, and I'll offer the disclaimer that I don't know a whole lot about game networking[1], this doesn't seem outside the realm of possibility.Disclosure: I'm thinking about responding to this one myself, so maybe my interest here is a bit self-serving.  But, and maybe I'm wrong, I just don't see the problem quite as impossibly, especially since I'm looking into networking a title or two down my own roadmap so will have to crack it regardless.1. And I think that caveat is true about a number of things I knew nothing about, but was pretty fluent in by the end of a project. Good developers learn and adapt, and while I commend the caution in your warning, it feels like you're painting the problems here as far less possible than they are.Edit: There's supposed to be a footnote annotation in there somewhere, but audiogames.net's BBCode formatter stripped the left bracket 1 right bracket and I don't care enough to figure out why or how to fix it.

URL: https://forum.audiogames.net/post/605548/#p605548




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Re: PS4 remote play and Windows

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: PS4 remote play and Windows

There it is. lol I missed the part about the adapter.

URL: https://forum.audiogames.net/post/605550/#p605550




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Re: Pokémon Crystal Access

2021-01-09 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Pokémon Crystal Access

Pokémon Prism is going to break pretty much any accessibility hack because the game does stuff you generally can't do in any GBC-era game. Some of the puzzling just won't be possible to represent, so I gently recommend trying something else.

URL: https://forum.audiogames.net/post/605549/#p605549




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Re: searching for developers

2021-01-09 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: searching for developers

@3 Really? I mean, to be fair, this place is full of beginners. But an audio FPS is, what realistically, 2-D with maybe fake height? I've never done networked games past MUDs, but given those constraints, I don't know that it's beyond the abilities of any large number if game developers, sighted or not. Isn't Swamp, in all its "3-D" glory, really just a 2-D tile game with some nice navigation mechanics?To be clear, due diligence is important and appropriate in any project of this sort. But, and I'll offer the disclaimer that I don't know a whole lot about game networking[1], this doesn't seem outside the realm of possibility.Disclosure: I'm thinking about responding to this one myself, so maybe my interest here is a bit self-serving.  But, and maybe I'm wrong, I just don't see the problem quite as impossibly, especially since I'm looking into networking a title or two down my own roadmap so will have to crack it regardless.1. And I think that caveat is true about a number of things I knew nothing about, but was pretty fluent in by the end of a project. Good developers learn and adapt, and while I commend the caution in your warning, it feels like you're painting the problems here as far less possible than they are.

URL: https://forum.audiogames.net/post/605548/#p605548




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Re: help getting coloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


Re: help getting coloco on PC

do you know where to get that VST? I looked for it in that form but I cannot seem to be able to find it.

URL: https://forum.audiogames.net/post/605547/#p605547




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Re: recommand me some of those

2021-01-09 Thread AudioGames . net Forum — Off-topic room : wing of eternity via Audiogames-reflector


  


Re: recommand me some of those

@Dark thank you very much for your recommandation . and @khomus Ludovico Einaudi made a great album called Una matina check it out.  It helps me in those strange times I am inhttps://www.youtube.com/watch?v=ymMYzb2HBsgalso this Gregorian chant that left my mind in to a semi trance called the day of wrath https://www.youtube.com/watch?v=9gNvF-FO2eQIf there will be a combination between regorian chant and classicle music I  would be the happyest man in my city lol.  thanks again

URL: https://forum.audiogames.net/post/605546/#p605546




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Re: recommand me some of those

2021-01-09 Thread AudioGames . net Forum — Off-topic room : wing of eternity via Audiogames-reflector


  


Re: recommand me some of those

@Dark thank you very much for your recommandation . and @khomus Ludovico Einaudi made a great album called Una matina check it out.  It helps me in those strange times I am inhttps://www.youtube.com/watch?v=ymMYzb2HBsgalso this Gregorian chant that left my mind in to a semi trance called the day of wrath https://www.youtube.com/watch?v=9gNvF-FO2eQ

URL: https://forum.audiogames.net/post/605546/#p605546




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Re: help getting coloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: help getting coloco on PC

there is a vst that you can use in Reaper or something that accept's vst plugins.

URL: https://forum.audiogames.net/post/605545/#p605545




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Re: PS4 remote play and Windows

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: PS4 remote play and Windows

blue tooth only works with sonys adapter

URL: https://forum.audiogames.net/post/605544/#p605544




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Re: PS4 remote play and Windows

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector


  


Re: PS4 remote play and Windows

Last time I checked the PS4 Remote Play info page, it told me to use it wired, so thats what I did, and it works flawlessly.

URL: https://forum.audiogames.net/post/605543/#p605543




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

did you ever upload the files?

URL: https://forum.audiogames.net/post/605542/#p605542




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Re: Scarlet Shells, concept demo 1!

2021-01-09 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

can anybody help me out with level 2.3? the one with the turrets and the drones?I manage to kill the soldiers, but I'm having trouble with the drones.How do I be careful not to get hit by the turrets and drones?Can anyone help out? thanks.

URL: https://forum.audiogames.net/post/605541/#p605541




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Re: Scarlet Shells, concept demo 1!

2021-01-09 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

can anybody help me out with level 2.3? the one with the turrets and the drones?I manage to kill the soldiers, but I'm having trouble with the drones.How do I be careful not to get hit by the turrets and drones?Can anyon

URL: https://forum.audiogames.net/post/605541/#p605541




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Re: Scarlet Shells, concept demo 1!

2021-01-09 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

can anybody help me out with level 2.3? the one with the turrets and the drones?I manage to kill the soldiers, but I'm having trouble with the drones.How do I be careful not to get hit by the turrets and drones?Can anyone help?Thanks.

URL: https://forum.audiogames.net/post/605540/#p605540




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Re: can you tell me more about chrome os?

2021-01-09 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: can you tell me more about chrome os?

To be really honest here, I think google would have done a better job by far by investing in android further, rather than developing crome OS. For example, cromebooks would really be more attractive with an optimised version of android for pc's in stead of this thing. I mean, android in its default mode has way more things to offer than crome OS ever could, plus without changing critical settings or enabling things in developer mode, it's pretty hard to mess it up. The only problem with android is the your phone is too old, you don't get updates, policy. So, to conclude my set of rumblings yet again, I would never again use crome OS, though I used it before when my school gave it to me and I didn't personally like it. So, give me an android laptop/tablet/whatever over that any day!now back to the thingi, had anyone tryed the free and open source version of crome OS on a vm or comp? Did it have cromevox or not? Anyway, about the tts thingi, like whatever you have on your android and then some.

URL: https://forum.audiogames.net/post/605539/#p605539




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-09 Thread AudioGames . net Forum — New releases room : Vulcan via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

lmao

URL: https://forum.audiogames.net/post/605538/#p605538




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : zargonbr via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

guys, where is the home of the analysis maniac in bk1?  I'm wandering around like crazy to find her.  I remember that after killing the death robot, I had to take something for him, but I don't remember where it was.

URL: https://forum.audiogames.net/post/605537/#p605537




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help getting coloco on PC

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


help getting coloco on PC

Hello everyone. So I have been using voloco on my phone for a while now and just recently heard about the fact taht there is a pc version of it. The only problem is, no matter how much I look around, the only ways to get it are through bluestacks and another android emulator that I cannot think of the name for off the top of my head. The problem with this is that it doesn't seem like these emulators are accessible with nvda. Would anyone be able to help me get voloco on my computer because I would really like to use it there instead of on my phone. Any help would be grately appreciated. Thank you very much and a good day to all.

URL: https://forum.audiogames.net/post/605536/#p605536




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Re: Please help, I am having audio problems with my computer. (solved)

2021-01-09 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: Please help, I am having audio problems with my computer. (solved)

update. it works like, didn't say without the crackle for a few minutes, the crackle was permanently gone.

URL: https://forum.audiogames.net/post/605535/#p605535




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