Re: where can i get game maker?
Because game maker has its own language, there isn't one language that will help you more than some other language. What will help you the most is an understanding of and some experience with the concepts of programming. Variables, loops, conditionals,
Re: where can i get game maker?
Because game maker has its own language, there isn't one language that will help you more than some other language. What will help you the most is an understanding of and some experience with the concepts of programming. Variables, loops, conditionals,
Re: where can i get game maker?
I used to play with this program back before I lost my vision.From what I remember of it,Parts of it might be accessible, but the parts dealing with graphics will be a challenge.Since you will be programming games with it, some programming knowledge and
Re: We are developing a fps audio game using 3D sound (HRTF)
Hello! And welcome to the audiogames.net forums!This game sounds like it's right up my alley. I prefer games that focus on exploration and puzzles solving over wall to wall battles. This game sounds like it will be somewhat like
Re: accessible programing languages for the blind?
My personal favorite is Pure Basic.
URL: http://forum.audiogames.net/viewtopic.php?pid=276434#p276434
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Re: A way to detect that capslock is on?
I've been using JAWS and have never had a problem with forgetting the caps lock. Unless you disabled it, JAWS speaks at a higher pitch than normal when you type a capitol letter. So you typing feed back should make it obvious that your caps lock is
Re: What is .net framework in detail?
As I understand it, each edition of Microsoft's Visual C/C++ has its own run time library redistributable that you package in your installer and have the installer run it at the end of the install to install the library.For example, if the program was
Re: What is .net framework in detail?
This is just my opinion and a bit of humor..NET is a shiny turd Microsoft laid in the middle of the road during its travels about 15 years ago.I guess it was an attempt to create something that would eventually be a foundation for cross platform
Re: C++ vs C#
back when I was working for other people, I used C++ for several reasons.1. I have never liked .NET, so I actively avoid it whenever possible.2. It is my feeling that more people know C++ than C# because C++ is everywhere while C# is an exclusively Microsoft thing. Eventually
Re: Compiler for C for Windows
My favorite version of Visual Studio was version 6 because it was the last version before .NET was introduced. I absolutely refuse to give up my Visual Studio 6 CDs and manuals.The last version I used was version 10 and that was 4 years ago before I lost my
Re: Compiler for C for Windows
If I needed to write something in C or C++ in Windows, I'd use Visual Studio mainly because that's what I'm familiar with.
URL: http://forum.audiogames.net/viewtopic.php?pid=263870#p263870
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Re: What was the first game you ever made?
LOL! I remember doing almost the very same thing at my local Radio Shack. The difference was that I already had several years of programming behind me, so I was trying to figure out just what the model 1 could do.A year later I got an Apple 2.
Re: What was the first game you ever made?
LOL! I remember doing almost the very same thing at my local Radio Shack. The difference was that I already had several years of programming behind me, so I was trying to figure just what the model 1 could do.A year later I got an Apple 2.
URL:
Re: What was the first game you ever made?
I wouldn't know about it either, if a doctor hadn't commented about it, it's not even in the one book about glaucoma I did read. As far as how I feel about it, I listen to a podcast called "Going Blind Sucks" to remind me of how not to be. It's a
Re: What was the first game you ever made?
@SneakI was told that it is very common for people who have cateracts to later develop glaucoma.
URL: http://forum.audiogames.net/viewtopic.php?pid=260734#p260734
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Re: What was the first game you ever made?
I've had vision problems my whole life. I was born blind with congenital cateracts which was removed when I was one year old, requiring that I wear very strong (coke bottle bottoms) bifocals. Then when I was five years old, I had to have my eyes
Re: What was the first game you ever made?
@AproneYeah, at 58, I'm probably one of the older members here, and I was lucky, I was fully sighted until glaucoma blinded me when I was 55.
URL: http://forum.audiogames.net/viewtopic.php?pid=260642#p260642
Re: What was the first game you ever made?
The first game I wrote was back in 1980 in 6502 assembly language on an Apple 2. At the time I was still fully sighted so the game wasn't accessible to the visually impaired.It was a rewrite of the popular Asteroids game. The difference between
Re: Is anyone going to try Quorum?
I won't, I'm still a big fan of Pure Basic.
URL: http://forum.audiogames.net/viewtopic.php?pid=260041#p260041
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Re: Accessible PHP Editor on Windows or MAC
I use Notepad++.My favorite is Ultra Edit Studio but it doesn't play well with JAWS.I've also used PHP Designer which I thought was pretty good but I haven't tried it with JAWS so I don't know if it's accessible.
URL:
Re: Best text editors/coding programs to accompany Jaws
Notepad++.My favorite is Ultra Edit Studio but at present it doesn't play well with JAWS.
URL: http://forum.audiogames.net/viewtopic.php?pid=254616#p254616
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Re: current landscape of audiogame creation tools
danny wrote:Even though I no longer use pure basic given i've moved to python, I still think its a rather nice language. The one downside I really had with it was its inability to remove elements from arrays, but you can get around this
Re: current landscape of audiogame creation tools
Regarding PureBasic.I have been using PureBasic since about 2003 or late in the v3.x series and find it to be a very capable language that's easy to pick up. Sure it isn't free, but once you have it, all future updates including major
Re: Programming Text Editor
I currently use Notepad++, it seems to be a capable editor and it's free.My personal favorite editor is IDM Corp's Ultra Edit Studio which is their flagship editor, Ultra Edit, built into a development environment or IDE. But the last time I tried it, there was
Re: My first game written in BGT, Fast Word!
I will try it. But what you are doing, is, in my opinion, the best way to learn. Reading a manual helps, but you'll learn more and learn faster by attempting to do something useful with what you are trying to learn. And in this context, a game
Re: What's the best platform for developing dynamic interactive fiction?
You might find this useful, it's a review of five interactive fiction authoring systems.http://www.getmewriting.com/interactive … g-tools-2/
URL: http://forum.audiogames.net/viewtopic.php?pid=240848#p240848
Re: What's the best platform for developing dynamic interactive fiction?
You might find this useful, it's a review of five interactive fiction authoring systems. Unfortunately it's about two years old, so some of what it says may be out of date.http://www.getmewriting.com/interactive …
Re: helpful includes pack for bgt
Hey! Thanks for sharing!
URL: http://forum.audiogames.net/viewtopic.php?pid=240908#p240908
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Re: Reader include for BGT
Thanks!
URL: http://forum.audiogames.net/viewtopic.php?pid=239907#p239907
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