Re: dev's becomeing one
Agreed with Camlorn on this one. My experience of Undead Assault was that, since it was the beginning of covid times when it came back, I played it like 6 hours a day for 3 days and then stopped entirely. I could not tell you how the popularity dropped after that,
Re: where can I learn python? the basics.
I would stay away from suggesting resources written by blind people because thousands (or millions) of people have learned fine with books written by professionals. That might just be me, but I would also vote for the suggestions in post 2 and 4.
Re: where can I learn python? the basics.
I would stay away from suggesting resources written by people here because thousands (or millions) of people have learned fine with books written by professionals. They might help you to make audiogames which is something you can't find in other
Re: Heat Engine, a game engine for BGT games
The exchange was handled badly on both sides. Zarvox came into a topic and said something pointless and obvious. Haily snapped in an unwarranted way. I think neither of them broke rules, but just from kind of an etiquette standpoint they were
Re: Heat Engine, a game engine for BGT games
So in fairness, 119 has a valid point. Nobody asked for it and it's kind of obvious, but still valid in some ways IMO. Also in fairness, the open-source audiogame libraries in Python suck.
URL: https://forum.audiogames.net/post/618626/#p618626
Re: where can I learn python? the basics.
I understand where that comes from, but that is also bad practice. You can still use the terminal and still save your work, you should be executing all your scripts from the terminal with `python
Re: where can I learn python? the basics.
So... I'm going to say that if you don't know anything, you shouldn't be at the point where you're importing Lucia yet but I don't think you're going to listen to me. Learning with the specific goal of making audiogames probably won't go well. Good
Re: where can I learn python? the basics.
If you don't know how to use the terminal, you're gonna have a bad time. Please know how to use the terminal.
URL: https://forum.audiogames.net/post/619308/#p619308
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Re: Increasing Typing Stability.
My typing speed is such that it doesn't even really matter if I slow down to avoid errors. When I type as fast as I can and never backspace and make like a ton of really annoying errors, my speed is like 135 or 140 wpm. When I slow it down to 110, I'm
Re: Increasing Typing Stability.
My typing speed on a mechanical is such that it doesn't even really matter if I slow down to avoid errors. When I type as fast as I can and never backspace and make a bunch of really annoying errors, my speed is 130 or 135 wpm. When I slow it down to 110,
Re: Increasing Typing Stability.
My typing speed is such that it doesn't even really matter if I slow down to avoid errors. When I type as fast as I can and never backspace and make like a ton of really annoying errors, my speed is like 135 or 140 wpm. When I slow it down to 110, I'm
Re: Suggestions for Wayfar 1444 relaunch welcome
So... The codebase is pretty archaic, and virtual exits didn't occur to them at that time. Every exit is an object, so 2 rooms with one linking exit is 4 objects. That makes up a significant chunk of it. Then there are various NPCs and
Re: bgt: string to dictionary?
So for a little bit more of a helpful and detailed response than in post 3, there's code floating around to do this. I wrote something to do it, for example. I think Scrolling Battles might have another algorithm which was either written by Mason or Sam, and
Re: Suggestions for Wayfar 1444 relaunch welcome
So modern MOO version control probably looks like a dev port with code that automatically checks a github repository for updates to files and integrates them if there are any. Testing can then be done, and then the same process can be
Re: Heat Engine, a game engine for BGT games
Yes you're right, your opinion isn't original at all which is why it didn't need to be in this topic. It was already a very accessible opinion.
URL: https://forum.audiogames.net/post/618737/#p618737
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Re: Heat Engine, a game engine for BGT games
I would probably agree that Haily has a tendency to be unnecessarily inflammatory, but I don't care enough to find more examples. Those examples work I guess, but there might be worse. Also, I might agree about the personal attack thing in the
Re: Extended PEMDAS.
I feel like the easiest way to do this would be to just do the dice calculations first, replace them with numbers and do the equation as normal in that case. I don't know the regex off the top of my head for this, but you could make a regex that singles out a number,
Re: bgt: string to dictionary?
So for a little bit more of a helpful and detailed response than in post 3, there's code floating around to do this. I wrote something to do it, for example. I think Scrolling Battles might have another algorithm which was either written by Mason or Sam, and
Re: Increasing Typing Stability.
I have a mechanical and sometimes still do it, but it actually got better immediately after getting the mechanical.
URL: https://forum.audiogames.net/post/617704/#p617704
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Re: bgt: string to dictionary?
Apply the rule of BGT here: Thou must reinvent the wheel.
URL: https://forum.audiogames.net/post/617664/#p617664
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Audiogames-reflector@sabahattin-gucukoglu.com
Re: bgt: string to dictionary?
So for a little bit more of a helpful and detailed response than in post 3, there's code floating around to do this. I wrote something to do it, for example. I think Scrolling Battles might have another algorithm which was either written by Mason or Sam, and
Re: bgt: string to dictionary?
So for a little bit more of a helpful and detailed response than in post 3, there's code floating around to do this. I wrote something to do it, for example. I think Scrolling Battles might have another algorithm which was either written by Mason or Sam, and
Re: Suggestions for Wayfar 1444 relaunch welcome
Note that the version of the MOO code open-sourced by Hellmoo (Hellcore) is... terrible. They never designed it originally to be corified I think, so some critical objects are missing or mislabeled in the code so they reference other object
Re: Heat Engine, a game engine for BGT games
If this thing was actually developed further, it would be cool. It's better than Mason's spaghetti code, and I think Mason's spaghetti code is a terrible way to teach beginners honestly. But it wasn't.
URL:
Re: Suggestions for Wayfar 1444 relaunch welcome
I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well (at least unless your mud
Re: Suggestions for Wayfar 1444 relaunch welcome
I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well, so I don't really see what
Re: Suggestions for Wayfar 1444 relaunch welcome
I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well (at least unless your mud
Re: An Opportunity May Be Just Around The Corner...
MOO is fine for the project they are currently working on. A mud is something you can pretty much do in any way you want, starting from using MOO and ending at literally writing everything in C++ yourself.
URL:
Re: Suggestions for Wayfar 1444 relaunch welcome
As with some others, I'd have to start playing again to say. I was much younger when I played Wayfar. I think this news will be very popular here; a thread about muds rarely goes by without some kind of mention of the game.
URL:
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