Re: Best way to secure external API keys?
I considered using AWS secret manager but here the circle continues, as I have to store my API key somnewhere
URL: https://forum.audiogames.net/post/500637/#p500637
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Best way to secure external API keys?
hello,How can I secure the API key of an external application for example: google translator that it will not be so easily reverse engineered by others? I am using C#.
URL: https://forum.audiogames.net/post/500635/#p500635
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Re: Best way to secure external API keys?
I understand. I will try and find a good way, it's just not fun when I pay for something and someone stillls it because I was stupid haha./ I do ddevelop for desktop mainly so I am looking for a solution that will fit that particular use case.
Re: Best way to secure external API keys?
Thank you. I will take that to account. Hope I will find sometyhing out
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Re: C#: abstract classes VS interfaces
@4/5 Thank you. @Kemlorn, I just said what I have heard and I wanted to ask if it matters
URL: https://forum.audiogames.net/post/503920/#p503920
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Re: A question about Mush-z?
C/C++https://github.com/nickgammon/mushclient
URL: https://forum.audiogames.net/post/504163/#p504163
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Re: IntelliJ accessibility?
Ethin, I had a different exparience, however I use Rider so this might warry, but it seems to be the same engine.
URL: https://forum.audiogames.net/post/494618/#p494618
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Re: Problem with global shortcuts C#
OK, guys... I have fixed it. I am terribly sorry to revive but need is to explain.People on the internet say that I can cast the keys for int as modifiers. Not true. Here is the enum that need to be used for modifiers:namespace InviTube{ public enum
C#: abstract classes VS interfaces
Hi,when to use which? These seem to be very similar.
URL: https://forum.audiogames.net/post/503799/#p503799
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metanit.com - a russian website for developers
I don't know if I am allowed to post this material, as it is not english, however it can be read with a translation tool.I do understand russian and these materials were of great value for me! They have guides for language like C/C++, Java,
Re: Help me with game logic
@2 I know and that's what came to mymind, but further down the road I have found out about something called the Delta time which is actually the time between the last successful completion of a frame and the current frame. How can I calculate it?
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Help me with game logic
hello,I am using Open TK for my game input handling. When my player walk it is incrediby fast, troo fast like 60 times per seconds or so. How should I go with it? Where my game logic should be implemented?
URL: https://forum.audiogames.net/post/504085/#p504085
Re: Problem with global shortcuts C#
I know, thats what I did. Problem solved.
URL: https://forum.audiogames.net/post/504657/#p504657
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Re: C#: abstract classes VS interfaces
Thank you for your information. I have heard that interfaces are slower than abstract classes though.
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Re: Help me, how can I continue on development when this happens
Well, learn Linux! Everything that works on PHP (allmost everything) works on Linux. I know no good PHP IDE, although PHP Storm might be accessible (might, but doesn't have to). I am happy to help with any Linux questions you
Re: Help me, how can I continue on development when this happens
It's always better thing to have a real OS, VM shelves some stuff from you, and if you don't want to be disappointed, don't tsarrt with Ubuntu.If you need further help write here:nuno69a at gmail dot com.
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Analgorithmic problem I would like to know to solve
So I have this exercise. It is not mine and I dont need to solve it but I really want to, but I don't know how:There are two given words, each one is of the same length and has same letters, however differently arranged.So the input
Re: HSP: How to read text from the URL?
Exactly the same way as I have did it in ADB Manager in HSP. You should've a code somewhere.
URL: https://forum.audiogames.net/post/495044/#p495044
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Re: Problem with forcing SAPI in universal Speech
Good, I know what you mean. There's that chance I will implement something like that to SHarp Speech, however I dont aim for the complete, all to go speech solution so this might or might not happen. Thank you nonetheless
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Re: Analgorithmic problem I would like to know to solve
Thank you. I iwll try and implement it in my language of choice which is C#.
URL: https://forum.audiogames.net/post/495160/#p495160
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Re: Sharp Speech: my sharp wrapper for Universal Speech
I am fighting with this issue. Also, tomorrow a new version will come which removes the explicit SAPIFOrce setting. Sorry, but this seems to cause more problem than good.
URL: https://forum.audiogames.net/post/495537/#p495537
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Re: Problem with forcing SAPI in universal Speech
Sure I did. Please send at nuno69a at gmail dot com
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Problem with forcing SAPI in universal Speech
Hello!I have written the Sharp Speech plugin some time ago, which made it possible to use the universal Speech in C# .NET applications. The thing works reasonably OK, reads text, outputs braille but there's that one thing which I cannot figure
Re: Problem with forcing SAPI in universal Speech
There is no pastebin URL.
URL: https://forum.audiogames.net/post/495680/#p495680
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Re: Analgorithmic problem I would like to know to solve
@4, how long do you work in to the field out of curiosity?
URL: https://forum.audiogames.net/post/495224/#p495224
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Concept of three dimensions in a text game
Hello,What do you think about presenting heights in a text, MUD-like environment?What I currently have is a mountain. I enter the mountain from north, and I go up all-round from east to west. I have implemented a falling system in which the palyer
Re: Is it absolutely necessary to know C/C++ on a great level?
I do like programming, but I don't thin kC/C++ will make me like it more.I love it now. Thank you Kemlorn, I will learn Java, as I know C# well enough I guess.
URL: https://forum.audiogames.net/post/502248/#p502248
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Re: Is it absolutely necessary to know C/C++ on a great level?
We're gettign slightly offtopic, but what chances are that I get a job in the field. I don't mean super ultra hyper payouts, just enough to get going. I will be leaving the home soon and I don't want to depend on others. WHat
Re: Is it absolutely necessary to know C/C++ on a great level?
Thank you kemlorn for your detailed reply. I will definitelly take these thigns into consideration.
URL: https://forum.audiogames.net/post/502367/#p502367
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Re: Is it absolutely necessary to know C/C++ on a great level?
Thank you @Ethin. I like gaining knowledge but noone's gonna pay mi bills right? I know C/C++ on a basic level, so now this is a matter of extending the knowledge I have, learning best practises and optimizations.@Kemlorn, I do
Creating a remappable shortcut model
Hello,how can I go for creating a model of a keyboard shortcut which then will be able to be remapped by the user? I don't want to hard-code my shortcuts. I am using C#.
URL: https://forum.audiogames.net/post/502418/#p502418
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Re: PHPStorm word-by-word reading issue
The shortcut is INS+NumStar on desktop and Ins+Shift+M on laptop
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Problem with global shortcuts C#
Hello,I have been fighting with it for some time now, but something aint right here. When I press Win+Shift+Escape nothing happens, and something should happen. As far as I know, XOR operator is used to concatenate multiple modifiers. Code below:using
Re: Problem with global shortcuts C#
Oh, and even the form does not hide, and it should
URL: https://forum.audiogames.net/post/502966/#p502966
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Re: Creating a remappable shortcut model
Oh I see. Thats a good idea. Thank you!
URL: https://forum.audiogames.net/post/502781/#p502781
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Re: How to write the data to a file, then load it back when the game launc
You're horrible guys.@Marko, could you upload the BGT manual? My desire to help is not so masochistic that I will install BGT lol.
URL: https://forum.audiogames.net/post/500373/#p500373
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Is it absolutely necessary to know C/C++ on a great level?
Hello!So what if I want to work as a programmer? Do I need to know C and C++ very well for some standart business tasks? I am trying to focus my learning on something that will give me money so this is why I am asking.
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Windows Forms design patterns
hello. Which of the design patterns for UI design you use/used in Winforms development? People recommend MVP, but I took a different approach. Let's say I am building a music querying application. So i have my UI, which in itself does not have any logic, it's
Xamarin Forms: a generator of endless frustration
Hello!So yeah, I have written a little Android application just for fun and as I see it now, to test how much I can handle before throwing computer, phone and the desk out of the window.Seriously now, where the check are the Name
Re: Xamarin Forms: a generator of endless frustration
Oh and another question. I apparently cannot get the binding to work. Here's my XAML: I have included these strings in my code-behind, however the text boxes don't see them
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Re: My free and open-source hobby operating system
Congrats man. I really appreciate and admire people like you. Linux also started as a hobby OS lol. I will look on to the code as I am fascinated how such a low level thing works... Congrats and I wish you the best!
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Re: My free and open-source hobby operating system
I know that Ethin... Thank you though `
URL: https://forum.audiogames.net/post/492156/#p492156
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Re: WxPython so many things to learn
@3 I do use Winforms, WPF and Xamarin forms, because I use C#./
URL: https://forum.audiogames.net/post/492471/#p492471
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Re: Lucia - OpenSource AudioGame engine written in Python
Ah, I forgot. Indentation, then 5 / 6 lol
URL: https://forum.audiogames.net/post/492473/#p492473
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Re: WxPython so many things to learn
It depends on what you want to do. I like .NET for how it's written, but you might not like it like I don't like Python for it's forced indentations.
URL: https://forum.audiogames.net/post/492485/#p492485
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Re: Lucia - OpenSource AudioGame engine written in Python
@183, depends totally on you. For me it would be 2 or 3.
URL: https://forum.audiogames.net/post/492472/#p492472
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Re: WxPython so many things to learn
But a fact is a fact, .NET has the most extensive STDLib in mainstream languages. However if you started learning Python, make yourself proficient in python before moving to something else.
URL: https://forum.audiogames.net/post/492486/#p492486
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Re: Announce: alpha version of my Godot Accessibility plugin now available
Can I use Godot to write games in C#?
URL: https://forum.audiogames.net/post/493118/#p493118
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Re: WxPython so many things to learn
As I said, C# has a very extensive standart library, because that's the .NET framerok. I rarely use 3RD packages, however I know that if I would be developing something very serious then I probably had to plug in one or two. Newtonsoft JSON is
Re: Python packaging for distrobution
Does it save temps between restarts?
URL: https://forum.audiogames.net/post/493646/#p493646
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Lyrics API
Hello,does anyone know any lyrics API that is cheap or free to use? I found musixmatch but 25 K dollars? That's well... a lot.
URL: https://forum.audiogames.net/post/493812/#p493812
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Re: Lyrics API
Is it good to use already wrapped APIS or better to wrap myself?
URL: https://forum.audiogames.net/post/493844/#p493844
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Re: Lyrics API
Ah I didn't search it for a specific language, I assumed I neededt o use some REST API services. Thank you
URL: https://forum.audiogames.net/post/493823/#p493823
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Re: PureBasic has been open sourced!
Doesn't it mean the beginning of the end for PB we know?
URL: https://forum.audiogames.net/post/494053/#p494053
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Re: Sharp Speech: my sharp wrapper for Universal Speech
Universal Speech is a very simple library, thus nothing else is necessary besides this file and its enumerator.
URL: https://forum.audiogames.net/post/494116/#p494116
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Re: Sharp Speech: my sharp wrapper for Universal Speech
I am terribly sorry. Fixed and committed
URL: https://forum.audiogames.net/post/494130/#p494130
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Re: Sharp Speech: my sharp wrapper for Universal Speech
Oh what? Let me see!
URL: https://forum.audiogames.net/post/494129/#p494129
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Re: Sharp Speech: my sharp wrapper for Universal Speech
Hey Rasttislav,I didnt look into it yet although I know that it must be done sooner or later. With that being said however, I don't necessarily think that apps should be compiled for 64 bit exclusively
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Re: Lyrics API
Thank you. I will do it from now on
URL: https://forum.audiogames.net/post/494092/#p494092
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Re: im stuc again...
Then use the debuugger to step over the code.
URL: https://forum.audiogames.net/post/492561/#p492561
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Re: im stuc again...
Isn't an exception raised? What does Visual Studio object browser says? Is your coordinate system compatible with the one used in IRR? And congrats about choosing C# lol.
URL: https://forum.audiogames.net/post/492523/#p492523
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Re: The program for playing audio files by the key
Hijacker, how's PyQT if it comes to accessibility?
URL: https://forum.audiogames.net/post/494252/#p494252
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Re: The program for playing audio files by the key
Lol, lol lol ol!Hm, hehe, umm in Python you can use WX Python, and in C#, hm I guess winforms would be sufficient, or maybe not? Maybe WPF, UWP, hm? Avalonia! Oh! That one's not accessible.I recommend using C++, or Pure Basic, or Electron,
Re: ALure and linker errors
Why you won't write the wrapper directly in C#? It is possible and good.
URL: https://forum.audiogames.net/post/494811/#p494811
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Re: ALure and linker errors
@4, marshaling is not hard. Types are coresponding almost fully.See this table for the details:https://docs.microsoft.com/en-us/dotnet … orm-invoke
URL: https://forum.audiogames.net/post/494863/#p494863
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Sharp Speech: my sharp wrapper for Universal Speech
I know that for some of you it's nothing to get excited about but this is my second project that killed my lack of motivation and I managed to pull it off the ground.For now this is just a wrapper arround UniversalSpeech, but I would like
Re: Python packaging for distrobution
pyinstaller --onefile --windowed filename.py
URL: https://forum.audiogames.net/post/493552/#p493552
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Re: The program for playing audio files by the key
BTW I wonder if there's a way to convert C# dict to an INI file
URL: https://forum.audiogames.net/post/494384/#p494384
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Re: Help with understanding this error
What if gues wouldjn't be a number? Would there be an error or just null would be returnmed?
URL: https://forum.audiogames.net/post/491812/#p491812
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Re: Help with understanding this error
haha, good. I just was currious.
URL: https://forum.audiogames.net/post/491872/#p491872
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Re: WxPython so many things to learn
Programming is a constant fight with yourself to read and try to understand, even if your program doesn't make a tea for you. If you're losing that fight it means you won't be a good programmer. My suggestion would be to break it down to a simple
Re: would it be possible to host a wordpress site using my own vps?
Configuring your own mail system is a bit hard which is funny, as mails are with us for decades, but anyway, it's hard.
URL: https://forum.audiogames.net/post/507042/#p507042
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Re: How about voice profiles in Python?
Do they have a free option? I'd be interested to mess with them
URL: https://forum.audiogames.net/post/514832/#p514832
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Question about writing plugins to softwares
Hello,there are some programs, for example Reaper, Miranda NG ETC which load their plugins as DLLs. I know I cannot write these in C#, but could I write plugins in Pure Basic? I know the program for speaking in MUSH client is written in PB, but
Re: JAWS: example of saving settings in script
OK, one more question is how I can count how many lines are in the segmented string?
URL: https://forum.audiogames.net/post/516461/#p516461
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Re: How about voice profiles in Python?
I would render the samples in real time to .WAV and play, to allow spaciality
URL: https://forum.audiogames.net/post/514794/#p514794
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JAWS: example of saving settings in script
Hello,how to save my script settings somewhere different than a variable? How to do it elegantly?
URL: https://forum.audiogames.net/post/514125/#p514125
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Re: JAWS: example of saving settings in script
OK, this is good. Is there a way I can possibly add new entries to the setting center?
URL: https://forum.audiogames.net/post/515311/#p515311
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Re: Good idea for a lucrative side gig in programing!
Do you want to say, Camlorn that C# is not in demand anymore?
URL: https://forum.audiogames.net/post/512536/#p512536
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Re: Arrow Buttons not Showing in Radegast
Make the arrow buttons visible in the "TabOrder" property of Winforms.
URL: https://forum.audiogames.net/post/524974/#p524974
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Re: Arrow Buttons not Showing in Radegast
Haha, I odn't know that much! I like to help wherever I can, but I dont know whether my skills do meet the requirements
URL: https://forum.audiogames.net/post/525530/#p525530
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Re: Orca Remote: an Orca plugin that makes it work with NVDA Remote
Good good, thank you!
URL: https://forum.audiogames.net/post/527635/#p527635
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Re: Deserialize JSON to C++ vector
I dont have any specific issues. My help request iss more of the advice type, whether my approach is good
URL: https://forum.audiogames.net/post/528302/#p528302
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Re: Deserialize JSON to C++ vector
I am terribly sorry for the ignorance I have shown in my previous posts. I was very scared that I won't manage to finish the project, after rushing through it (I have hard-coded all the locations) I began studying C++ more indepth, because it's better to
Re: recommendations for CSS frameworks
As far as I know, Bootstrap is seemingly usable.
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Deserialize JSON to C++ vector
Hello,how can I deserialize my JSON file to a vector, array or some other kind of list? I need it for a school project so any help is greatly appreciated.I really tried to like C++, I really did, believe me haha.
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Re: Deserialize JSON to C++ vector
Oh, and if it will help someone help me, here's my JSON:{"levelName":"Mroczny Las","LevelAuthor":"Nuno","BackgroundMusic":"music.mp3","Ambience":"pao.wav","Tiles":[{"TileName":"Na skraju lasu","TileDescription":"Stoisz sobie elegancko na skraju mrocznego
Re: Deserialize JSON to C++ vector
I am sorry for my overall negativity here, but writing code for 3 other people and explaining it to them and writing it in the language you hate is not fun. I will just hardocde the game in the array.
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Re: Deserialize JSON to C++ vector
Thank you both. Oh god, maybe I will just hardcode the thing and be done with it?
URL: https://forum.audiogames.net/post/528218/#p528218
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Re: Deserialize JSON to C++ vector
How can I pass a newly created object to the function in C++? I mean, to initialize the object with its corruction inline of the function, in C# its something like MyFunction(new MyClass(property1, Property2));
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Re: Deserialize JSON to C++ vector
Camlorn, believe me, I am searching in Google but I dont know the names of the problems I need to solve.
URL: https://forum.audiogames.net/post/529586/#p529586
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Re: Deserialize JSON to C++ vector
Thank you for the website Americranian. I will see it.
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Re: Deserialize JSON to C++ vector
I guess you are right
URL: https://forum.audiogames.net/post/529645/#p529645
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Re: Is Wordpress a good deal if it comes to static sites
Oh I understand. I heard many bad things about Wordpress security, but when I have a server dedicated for my blog/website, that isn't such a dealbreaker anymore, as I keep my content on my HDD anyway. I must try Yekyl, many of my
Is Wordpress a good deal if it comes to static sites
Hi!I heard a lot about various CMS software, like Wordpress, Joomla and so on.My goal is to set up both a blog and a static website, meaning that a blog will be one of the elements of the site. Is Wordpress OK for that? Or I should use a
Re: Is Wordpress a good deal if it comes to static sites
I know Jetpack, I also use a plugin that can hide common routers like wp-admin, and of course Updraft Plus.
URL: https://forum.audiogames.net/post/531128/#p531128
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Re: Deserialize JSON to C++ vector
WHy I have to be so fucking stupid? here's my problematic function:int player::move_player(int move_by_value, direction d){ switch (d) { case _d.up: player::player_position ++move_by_value; return player::player_position;
Re: Deserialize JSON to C++ vector
OK... , I will research
URL: https://forum.audiogames.net/post/529271/#p529271
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Re: Deserialize JSON to C++ vector
BTW what's the difference between printf and std::cout? I mean a noticeable difference
URL: https://forum.audiogames.net/post/529277/#p529277
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Re: Deserialize JSON to C++ vector
Ok that one's fixed, but I have another porblem which is hard to debug. The program launches just OK, but when I enter a player's name, it exits without warning.The project can be found here. I share it so you can tell me what I did
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