Re: BGT dynamic_menu?

2014-11-02 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: BGT dynamic_menu? Can you post code showing what youre trying that produces incorrect results?Im assuming youre just calling run or run_extended with the name of the first dynamic menu and not the second one. URL: http://forum.audiogames.net/viewtopic.php?pid=193766#p193766

Re: Best way to implement screen reader support with BGT

2014-11-02 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Best way to implement screen reader support with BGT I cant comment on the screen reader functionality as Ive never used it, but Ill add this. You dont need to make individual files for each chapter of story text. If you dont want to deal with parsing a text file to find the part you

Re: Best way to implement screen reader support with BGT

2014-11-02 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Best way to implement screen reader support with BGT It sounded like he was just trying to figure out a way to separate a file into parts or chapters so they could be spoken at the correct time.I just saved a dictionary in BGTs native serialization format and then just used a quick and

Re: Accessible C++ Compiler

2014-11-08 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Accessible C++ Compiler I honestly think there are quite a number of myths surrounding what it would really take to make most applications accessible. I think the cases in which there would be cost approaching anything close to hundreds of thousands are the minority.Case in point, I

Re: Accessible C++ Compiler

2014-11-08 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Accessible C++ Compiler So, if you dont want to position the text box under the other control, then you can register a hotkey that forces the target to focus or that triggers its controls onclick, update or other event as if you had interacted with that control.Aside from us, very few

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Accessible C++ Compiler What Im proposing is a hack, admittedly, but there are ways to get the job done. Heck, everybody cuts corners in other areas anyway, so if a sloppy hack turned an app from impossible to somewhat annoying but manageable (rooting and the like) Im personally for

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Accessible C++ Compiler Actually Ive always been a command line person myself, and its been a godsend this semester with Java since even with Sodbeans, Netbeans still poses problems.That said, I havent had much trouble using visual studio, except for a few things like the profiler and

Re: Accessible C++ Compiler

2014-11-10 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Accessible C++ Compiler Sorry, I meant route, not root. That was just a typo, but what I was talking about was the Jaws cursor, not Root as in the Linux name for the admin user. URL: http://forum.audiogames.net/viewtopic.php?pid=194520#p194520

Re: While parcing statement block error

2014-11-13 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: "While parcing statement block" error Yes it does. URL: http://forum.audiogames.net/viewtopic.php?pid=194728#p194728 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: problem in the code on bgt

2014-11-29 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: problem in the code on bgt You havent given us enough information to be able to help you. Youve indicated that theres a problem, but not what youre trying to accomplish.For starters, play_wait is probably not what you want. It plays the audio and stops the program dead until the audio

Resampling?

2015-01-04 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Resampling? Hello,Okay, so it seems I totally underestimated the complexity of downsampling pcm data.Since I have to mix all of my audio in one place and feed it to a single playout mechanism, Ive been trying to achieve resampling functionality for (1) dealing with audio files that are

Resampling?

2015-01-04 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Resampling? Hello,Okay, so it seems I totally underestimated the complexity of downsampling pcm data.Since I have to mix all of my audio in one place and feed it to a single playout mechanism, Ive been trying to achieve resampling functionality for (1) dealing with audio files that are

Re: Classes, constructers, and destructers?

2015-06-24 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Classes, constructers, and destructers? A destructor is a function that gets called immediately before your class is destroyed (removed from memory).In general programming youd usually use it to do such things as close files, database or network connections or other resources your

Re: Classes, constructers, and destructers?

2015-06-24 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Classes, constructers, and destructers? Can you give a bit more information about how your board and your items are implemented? Generally speaking its just a matter of deleting an item in an array... but depending on the way the game has been designed there might be another step like

Re: Classes, constructers, and destructers?

2015-06-24 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Classes, constructers, and destructers? What specifically confuses you about the concept of a destructor? Destructors in BGT have incredibly few use cases because its a completely managed development environment where all the housekeeping is done for you behind the scenes. The garbage

Re: bgt functions for sharing

2015-07-01 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: bgt functions for sharing Hello,That feature is already built in to the engine. I talked Philip in to adding it a couple years ago. Its called hex_string_to_number(int) but it might not be in the documentation. URL: http://forum.audiogames.net/viewtopic.php?pid=34#p34

Re: Hi all, Can somebody help me with this?

2015-07-01 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Hi all, Can somebody help me with this? Not being able to use $_POST sounds weird to me. Not being able to mod php.ini makes perfect sense though. On free hosting (or even paid shared hosting) the host cramps as many people as is physically possible on the same server in order to keep

Re: Hi all, Can somebody help me with this?

2015-07-02 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Hi all, Can somebody help me with this? Oh yeah, I forgot all about that crazy string concatenation in PHP.What I have is a dedicated server running Linux. I think youd have more problems with your Windows VPS approach than itd be worth anyway. First things first, youll be facing a

Re: Some questions aboug bgt

2015-07-13 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Some questions aboug bgt Events as in scenes and such?Perhaps you could place them on the map. For instance, you probably have a 2D array to represent your map, where you can walk and where you cant, etc. Perhaps you could add a secondary array the same size as your map which contains

Re: Let's talk about audiogame development environments

2015-11-08 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Let's talk about audiogame development environments To above person talking about game maker: I had to use it in my college semester 1 fundamentals of programming course and let's just say needed a lot of help. You can use gml (code) to get around a lot of the gui but you'll still run

Re: a BGT game contest!

2016-06-14 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: a BGT game contest! You should know that Blastbay (the developer of BGT) ran a contest like this officially a number of years ago. It didn't go particularely well in that out of the 12 individuals who entered only three actually submitted something. The contest period was two months

Re: Hosting a BGT game on a linux server?

2016-06-17 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Hosting a BGT game on a linux server? Using Wine or running a Windows virtual machine on top of Linux would be your only options to theoretically make this work. At that point you're talking several layers of virtualization which is likely to render the setup too slow for practical use

Re: reducing lag in a bgt game?

2016-07-02 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: reducing lag in a bgt game? As Lukas said, you should have exactly one wait() call per cycle of your main game loop. In addition, here are a few other things that may or may not help you, depending on the design of your game:Turn off sounds that are too far away from the player to be

Re: BGT help please.

2016-07-02 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: BGT help please. @Nibar honestly the BGT manual is probably the best you'll find. It explains everything in detail from the basics of programming all the way to building and optimizing a game. You should be starting with the language tutorial, not the reference section. Take your time,

Re: BGT help please.

2016-07-03 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: BGT help please. I wouldn't use MS Word; it's not designed for programming and will likely add formatting and other garbage which will cause problems for the script interpreter. You can simply use Notepad and save the files with a .bgt extention.The files do not have to be in BGT's

Re: Is it me or is bgt really terrible with memory consumption

2017-03-23 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption This isn't about keeping the chosen encryption algo a secret. and by no means do I intend to attempt my own crypto scheme.My previous post probably wasn't very clear as I wrote it late at night when I really should have been

Re: Psycho Strike sounds

2017-03-23 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Psycho Strike sounds What do you mean by "bgt script letter"?BGT has encryption and decryption built in, but that doesn't mean that other people can decrypt sound packs we didn't create just because we know the language.Some of the sounds are from commercial libraries. Those would be

Re: Psycho Strike sounds

2017-03-24 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Psycho Strike sounds Why would buying a copy of the game net you source code and unprotected resources?This is like asking, if I go to Macdonalds and buy a Big Mac, do I get the recipe?If you were given this information, you could go on to distribute unlimited free copies of the game

Re: Is it me or is bgt really terrible with memory consumption

2017-03-19 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption @Ethin I'm not sure yet.I want commercial BGT game developers to feel comfortable porting their games over, which means that the manner in which the engine encrypts compiled bytecode and other resources has to be as

Re: Is it me or is bgt really terrible with memory consumption

2017-03-15 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Is it me or is bgt really terrible with memory consumption Just my $0.02:BGT is a bit of a love/hate thing for me.BGT is fine with memory usage, but it's shortcomings really show when it comes to other resource usage. BGT is slow for a number of reasons:First, There is clear evidence

Re: Fund the Future of Accessible Gaming

2017-04-03 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Fund the Future of Accessible Gaming @slj yeah, was thinking the same thing. As a developer I understand what this is about, but it might be difficult to sell something to non-developers that isn't tangible to them or that they can't relate to.I think you should make a teny tiny little

Re: Please help me with bgt

2017-04-03 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Please help me with bgt Create a dictionary object.Loop through your map and insert each square into the dictionary with a key name which corresponds to the location on the map. For example, the index map[0][0] might be stored in the dictionary under the key "map[0][0]". This way you

Re: Psycho Strike sounds

2017-03-03 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Psycho Strike sounds You'd have to know the secret key that was used to encrypt them. Since you don't know that, you can't decrypt them. That's the point of encryption, to protect them from unauthorized access. URL: http://forum.audiogames.net/viewtopic.php?pid=300320#p300320

Re: Please help me with bgt

2017-04-02 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Please help me with bgt Here's a rough idea for you:Create a map class that:*holds a two dimentional array with enough space to store a number for each tile which will exist in your map. So if your map is 100 by 100 squares, then you'll create an array of 100 arrays, each containing

Re: Fund the Future of Accessible Gaming

2017-04-03 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Fund the Future of Accessible Gaming Shouldn't this be in general?By the name I thought we'd be talking about kickstarting infrastructure which would help murge accessibility into the mainstream. I'd have been literally the first person to jump in and back that haha. URL:

Re: Please help me with bgt

2017-04-03 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Please help me with bgt Why not? Populate the menu with the names of the maps in the order that they're found and they'll directly correspond with indecies into the array returned by find_files.The run and run_extended methods return the selection made by the user as a number and

Re: bgt walktimer code

2017-04-08 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: bgt walktimer code Run a timer. You can check how much time has passed like this:void main(){timer mytimer;show_game_window("timer test");while(mytimer.elapsed < 5000)//millisecondswait(5);}What does this do? Creates a timer, watches it until it reports that 5000 milliseconds (or 5

Re: bgt, what the crap. That is a method!

2017-04-17 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: bgt, what the crap. That is a method! do is a keyword for a looping construct. It can't be a method or variable name. URL: http://forum.audiogames.net/viewtopic.php?pid=307519#p307519 ___ Audiogames-reflector mailing list

Re: Help Please: Any BGT Devs

2017-07-15 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Help Please: Any BGT Devs Hey @JLove.I remember chatting with you about this a year or so ago.Here's the deal: you will never get timers to synchronize between multiple machines. There are just way too many factors: what else the machine is doing at the time, network latency, etc.If

Re: write a variable to a file and read it back in bgt

2017-05-10 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: write a variable to a file and read it back in bgt Here's an alternate approach which does the reading and writing using dictionaries and the serialize/deserialize functions. When games start to get big, and need to save a lot of variables of different types, this is inevitably what

Re: Accessible Forum Software Packages

2017-08-23 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Accessible Forum Software Packages MyBB isn't bad either. URL: http://forum.audiogames.net/viewtopic.php?pid=325827#p325827 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Making the Legend of Zelda Ocarina of time accessible to the blind

2017-11-16 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Making the Legend of Zelda Ocarina of time accessible to the blind I know the game fairly well for a blind person. In 2008 - 2010 I got a group of friends mostly from the speed running community to write instructions for me which allowed me to clear all of the maps, and I could already

Re: Making the Legend of Zelda Ocarina of time accessible to the blind

2017-11-16 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Making the Legend of Zelda Ocarina of time accessible to the blind Have you done any other programming before?If not, you should start with the language tutorial and work your way through it step by step, typing out the examples yourself, making sure you understand them before moving

Re: What happens if you try to put bgt object variables into dictionaries?

2017-12-25 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: What happens if you try to put bgt object variables into dictionaries? Try it. You'll find out exactly what happens.I think the serializer would give you an empty string back if you put things in there that can't be directly serialized.The easiest way to serialize collections of

Re: Does holding sounds in memory make sense?

2017-12-25 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Does holding sounds in memory make sense? The first time you load a sound, BGT decodes and decrypts the sound as necessary and stores it in memory. If you then create another sound object and load the same sound with it, BGT knows this is what you're doing and so you get a second sound

Re: what's wrong with this bgt code?

2019-01-23 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: what's wrong with this bgt code? The last sequence of +"" is unnecessary.alert("answer","your answer is"+result);is sufficient.Unless of course you want to add a period at the end of the sentence:alert("answer","your answer is"+result+".");and I don't think that BGT is stupid.It's

Re: Want to make a game

2019-01-28 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Want to make a game I haven't worked much with Python, but how do people not get frustrated with the syntax?I would much, much rather count open and close braces while investigating a block related bug than have to make sure every single line has the correct number of tabs. URL:

Re: Want to make a game

2019-01-28 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Want to make a game I haven't worked much with Python, but how do people not get frustrated with the syntax?I would much, much rather count open and close braces while investigating a block related bug than have to make sure every single line has the correct number of tabs. URL:

Re: Want to make a game

2019-01-23 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Want to make a game This is quite a broad and sweeping question.There are a lot of guides on the internet which are geared towards beginner programmers. They will seem incredibly intimidating at first but once you get the basics down you'll be able to read material online and find that

Re: Want to make a game

2019-01-25 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: Want to make a game The help file is in the program folder. BGT help in the programs menu.Or press Windows and start typing but help and it'll probably come up. URL: https://forum.audiogames.net/post/407388/#p407388 -- Audiogames-reflector mailing list

Questions about the resampler from WDL

2020-05-24 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Questions about the resampler from WDL Hi,Does anybody have experience with the resampler class from Cockos WDL?I've gotten it to work (and I must say it's too bad this isn't more widely known, as a ZLIB licensed implementation of a resampler with sinc interpolation is badass).My questions

Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net ForumDevelopers room : Trajectory via Audiogames-reflector
Re: do you wreckon this has ever happened? I have seen this in AngelScript (not just in BGT). As others have stated, fewer users means this is more likely to happen. Though most if not all of the AngelScript bugs I've seen were crashes, assert failures, code compiling that shouldn't