Re: We are developing a fps audio game using 3D sound (HRTF)

2016-10-12 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) hello! great news! i cant wait for play it! URL: http://forum.audiogames.net/viewtopic.php?pid=282597#p282597 ___ Audiogames-reflector mailing list

Re: About C#. Keys

2019-01-08 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: About C#. Keys you can use monogame also. Im tryiing to make a game with him and well, I thinc Im on the right wai... URL: http://forum.audiogames.net/post/404000/#p404000 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: About C#. Keys

2019-01-08 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: About C#. Keys @6, well, a Heros call was made in monogame and works perfectly on my windows machine... so... and entombed was made on XNA, (spiritual previows version of monogame) and it works withouth problems too URL: http://forum.audiogames.net/post/404051/#p404051 --

Re: About C#. Keys

2019-01-09 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: About C#. Keys @21... dude, choose your programming language, the one you most feel comfortable, c#, python, simply choose one. using and do not ask any more, please. You will only get experience when you start to program something and you are not asking all the time. There are

Re: C# game example?

2019-06-23 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: C# game example? Hi. Here it is. https://www.dropbox.com/s/e26rcavpj93e6 … e.rar?dl=0Im trying to do a little game in c# but well, for now I didn't get succes URL: https://forum.audiogames.net/post/443683/#p443683 -- Audiogames-reflector mailing list

What Im doing wrong?

2019-05-05 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
What Im doing wrong? Hi. Im trying to convert some bgt map code into c# code, I thinc Im on the right wai. But wen I compile it, I get nothing. no sound, no movement. Can anyone explain me what im doing wrong? the code is below:https://www.dropbox.com/s/hceidypf53rzx03/code.rar?dl=0thanx

Re: What Im doing wrong?

2019-05-06 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: What Im doing wrong? @Ethin yea im using monogame. I don't using load content because I thinc it is only for graphical purposes, the initialice metod is for non graphical things. But well, thanx for the tips. I gona try. URL: https://forum.audiogames.net/post/431791/#p431791 --

slope formula or someting similar?

2019-08-24 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
slope formula or someting similar? Hi. So im making a game wich allow the player to walk in a map. But I want to make realistic staircases, not like staircases on various bgt games. Ive searched on google to help me to solve my problem, but Ive found nothing. What i am trying to do is make

Re: slope formula or someting similar?

2019-08-25 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: slope formula or someting similar? thanx for the tips guys. I will try to implement and sse how it works.If anyone want's to follow my testing project feel free to check this page on github:https://github.com/CartridgeSoft/game-engine-test URL:

Re: slope formula or someting similar?

2019-08-25 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: slope formula or someting similar? thanx for the tips guys. I will try to implement and sse how it works. Also I will gona try to implement sice to objects and doors.If anyone want's to follow my testing project feel free to check this page on

Re: Create a game map?

2019-09-10 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Create a game map? I use a dictionaries, and im implementing a real staircase on my 3d map. Its a bit buggy for now, but im managing to make the map work slowly, and is greath how things are getting betther and betther. If you want you can check my github where I have my map

Sounds question

2019-12-16 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Sounds question Hi. Im trying to do some adaptation of the soundpool in c#. Is betther use the sound pool? Or im just use Irrklang has my default engine. Im askin this because I want to get some stereo sounds played, and irrklan converts the 3d sounds in stereo to mono, so theres no way to

Re: Sounds question

2019-12-17 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Sounds question O I see. But well then, how people do like in AHC, wen they have a big door opening sound and they sound in stereo? Or for the ambient rooms, like in rtr, wen player moves throug rooms the ambiences fades in and out? All these sounds are playing in stereo URL:

Re: Sounds question

2019-12-18 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Sounds question O I see. Wll I will try to play more with irrklang instead to copy the bgt soundpool class. I thinc I will obtain best results . Thanks for the explanations URL: https://forum.audiogames.net/post/486571/#p486571 -- Audiogames-reflector mailing list

Re: Sounds question

2019-12-18 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Sounds question O I see. I will try to play more with irrklang instead to copy the bgt soundpool class. I thinc I will obtain best results . Thanks for the explanations URL: https://forum.audiogames.net/post/486571/#p486571 -- Audiogames-reflector mailing list

How I can solve this?

2020-02-06 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
How I can solve this? Hi. I'm giving more mechanics to the player in a game i'm making, and one of that mechanics is crouch. but... I'm failing miserably. So I'll try to explain what is happen. I want the player to make the crouch movement smoothly, and I have a code for that. It works

Re: How I can solve this?

2020-02-06 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: How I can solve this? I @ambro86. I'm using c# plus monogame, is a great  framework. URL: https://forum.audiogames.net/post/499107/#p499107 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Controllable maze generation? Hi. @Rastislav Kiss, I send to you a pm a while ago abouth the topic in which you are explained the mace generation. Can you check it? URL: https://forum.audiogames.net/post/501521/#p501521 -- Audiogames-reflector mailing list

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Controllable maze generation? @Rastislav Kiss o... I didn't saw the email... For some reason gmail didn't send me the notification of your reply... But I will check. thanks URL: https://forum.audiogames.net/post/501538/#p501538 -- Audiogames-reflector mailing list

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Controllable maze generation? @Rastislav Kiss thanks! Already replied to your answer, and while your not reply, I will try to make an example at my houn URL: https://forum.audiogames.net/post/501593/#p501593 -- Audiogames-reflector mailing list

Re: im stuc again...

2020-01-12 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... yea. ive made thath before, but the program whas crashing overall, because of thath ive put the break outside the if to se if it works URL: https://forum.audiogames.net/post/492448/#p492448 -- Audiogames-reflector mailing list

im stuc again...

2020-01-12 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
im stuc again... Hi. So Im trying to create a dialog class to send story mesages, object descriptions etc for my game. The dialog class works... more or less, but I can't separate the dialog thing of the player actions ive tried several things, googled a bit but sighted people usually 

Re: im stuc again...

2020-01-15 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... @22 yea for shure, We have implemented a interface wich uses the gameloop to make the dialog run instead of the while loop. that was the problem all the time. The updated code is on the test branch on the repo, if you want to check the changes you can of course URL:

Re: im stuc again...

2020-01-13 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... theres no message, the game just crashes URL: https://forum.audiogames.net/post/492519/#p492519 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: im stuc again...

2020-01-13 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... @nuno Yea c# is greath. and nop, theres no esception, nothing. the only thing is happening is the program crashing. well not crash at all. I have to cancel the execution because wen I interact with the object, the dlg function starts and then the game crashes and I

Re: im stuc again...

2020-01-13 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... @bgt lover nop, is monogame. the devs have left the old namespaces for some reason. but its monogame and this framework its updating every day. If you want, I can upload all the code in github. Tried to use the debugger but says nothing. and I canot use the winform

Re: im stuc again...

2020-01-14 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... Well, deleted all instances of tolk and used only the instance in the main class. But the problem still here. I think the problem is related to the gameloop and the while loop, wich is an other loop outside the game loop. I think the monogame class keyboard only react

Re: im stuc again...

2020-01-14 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... @17. O, let's see what happen. maibe I have to do some global speech class URL: https://forum.audiogames.net/post/492786/#p492786 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: im stuc again...

2020-01-13 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... Hi. Checked the debugg, but only says that.pd. Ignore the mising sounds thing, I deleted some sounds, but I thing that is not the problem.o, an other thing. If someone wants to check the full code the updated branch is this.https://github.com/CartridgeSoft/game-e …

Re: im stuc again...

2020-01-14 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: im stuc again... Hi. Just to say... Finally solved the problem. A friend helpedme and well. We found a metod wich makes the dialog work fine. Anyway, thanks to all for the help URL: https://forum.audiogames.net/post/492896/#p492896 -- Audiogames-reflector mailing list

Re: ALure and linker errors

2020-01-22 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: ALure and linker errors Hi@Ian Reed. I send a email to you too, Im very interested in the example. But same as sanslash 332, im not a native english speaker URL: https://forum.audiogames.net/post/494915/#p494915 -- Audiogames-reflector mailing list

Re: The creation of complex maps

2020-01-04 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: The creation of complex maps @12. Can you make some example code for your explanations? I want to use this metod, but im not understanding soo much. URL: https://forum.audiogames.net/post/490574/#p490574 -- Audiogames-reflector mailing list

Re: The creation of complex maps

2020-01-04 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: The creation of complex maps I @15. Im programing in c# URL: https://forum.audiogames.net/post/490600/#p490600 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Migrated Godot accessibility to GitHub

2020-04-29 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub yea i know. I only want to have nvda speaking. But for some reason tolk don't detect it and I have a friend which can use nvda and jaws and both programs read the interface without problem. URL: https://forum.audiogames.net/post/524241/#p524241

Re: Migrated Godot accessibility to GitHub

2020-04-29 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub hi!First of all, thank you @nolan for this awesome plugin. Hope it can grow more into the future.Second, has anyone managed to use NVDA with the plugin? I only have sapy wen i open the editors URL:

Re: Migrated Godot accessibility to GitHub

2020-05-13 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub @nolan thanks, is finally working! Now I will try to do some code. Thank so much! URL: https://forum.audiogames.net/post/529108/#p529108 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? @22 yea, but at least for me i don't plan to publis a game in a period less than a year so... I'm pretty happy with that. URL: https://forum.audiogames.net/post/532004/#p532004 -- Audiogames-reflector mailing list

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? yep, I'm using fmod because fmod has support for plugins and with that hrtf. Irrklang and bass from far as I know they don't have hrtf URL: https://forum.audiogames.net/post/532010/#p532010 -- Audiogames-reflector mailing list

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? yep, I'm using fmod because fmod has support for plugins and with that hrtf. Irrklang and bass from far as I know they don't have hrtf. Besides from that, A Heros Call was used monogame plus fmod and oculus spatializer, and worked very well. Of course

Re: Is Visual Studio (not VSCode) accessible?

2020-05-21 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Is Visual Studio (not VSCode) accessible? Hi. For me, Visual Studio with NVDA its pretty accesible. It lags a bit when I brouse through errors, but I can do the most used actions, such go into te output, debug, set breakpoints etc. So, for me, you have to do your b alternative. URL:

Re: C#. SoundPool, Timers, and more?

2020-05-21 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: C#. SoundPool, Timers, and more? Hi. I'm using monogame and it works great. If you want a good sound engine, I suggest to you to use this. https://github.com/sanslash332/exploudEngineIts in a very alfa stage, but we have implemented the basic functions to get the basics like 2d and 3d

Re: Audio game jam - No Video Jam starts August 14

2020-08-03 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Audio game jam - No Video Jam starts August 14 Hi! I will participate as a co developer with @sanslash332 and some more friends which gona help with music, sound design and  story or other things URL: https://forum.audiogames.net/post/557828/#p557828 -- Audiogames-reflector

Re: Audio game jam - No Video Jam starts August 14

2020-08-03 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Audio game jam - No Video Jam starts August 14 Hi! I will participate as a co developer with @sanslash332 and some more friends which gona help with music, sound design and a little story URL: https://forum.audiogames.net/post/557828/#p557828 -- Audiogames-reflector mailing list

Re: Migrated Godot accessibility to GitHub

2020-07-31 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub I think nolan has put all that we can do and all we can't in his github URL: https://forum.audiogames.net/post/557096/#p557096 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio game jam - No Video Jam starts August 14

2020-08-02 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Audio game jam - No Video Jam starts August 14 Hi! I will participate has a co developer with @sanslash332 and some more friends which gona help with music, sound design and a little story URL: https://forum.audiogames.net/post/557828/#p557828 -- Audiogames-reflector mailing list

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-05 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing hi!Hey @stefika i'm have the same question as @sanslash332. And one more question. How I can change to the beta version? the release note says something abouth change to te beta flag in the preference file. I found the file, its the

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-05 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing hi!Hey @stefika i'm have the same question as @sanslash332. And one more question. How I can change to the beta version? the release note says something abouth change to te beta flag in the preference file. I found the file, its the

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta Hi. Alrready aplied to the beta! Hoping to test this game in all platforms... URL: https://forum.audiogames.net/post/556883/#p556883 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Migrated Godot accessibility to GitHub

2020-07-30 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub yea... it seems the problem is c#. Ive tried to do what you sayd in post 40, but I'm still getting the error too. Well... for now The only way is to wait until 4.0 URL: https://forum.audiogames.net/post/556882/#p556882 --

Re: Onslaught, audio Asteroids, early Linux/Windows beta

2020-07-30 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Onslaught, audio Asteroids, early Linux/Windows beta I. Alrready aplied to the beta! Hoping to test this game in all platforms... URL: https://forum.audiogames.net/post/556883/#p556883 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

How I can do this?

2020-12-19 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
How I can do this? Hi! So i'm prototyping a fps character controller, but I want to make the footsteps sound accelerate with the character acceleration, like in scarlet shells. I've tried something like that:        distance += HVelocity.Length();        if(IsOnFloor()&()&&!IsOnWall())     

Re: Migrated Godot accessibility to GitHub

2020-11-19 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub Yep. That they say in the forums and documentation. I will take a closer look at that. actually the object instance doesn't go to the position I have set in the transform, which is very strange. The sound only go to the position when I change the

Re: Migrated Godot accessibility to GitHub

2020-11-19 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub Hey @nolan. Here is the repo which we are working now. From most of the part i'm making some tests and @sanslash332 is helping me with some bug correction and things like that. For now I'm having struggles with place things on the scenes. I am

Re: Migrated Godot accessibility to GitHub

2020-11-19 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub Hey @nolan. Here is the repo which we are working now. From most of the part i'm making some tests and @sanslash332 is helping me with some bug correction and things like that. For now I'm having struggles with place things on the scenes. I am

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: I want to create 3D game. What language to use? and if you like to use c#, you have [this](https://github.com/sanslash332/exploudEngine). It works with godot too URL: https://forum.audiogames.net/post/611840/#p611840 -- Audiogames-reflector mailing list

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: I want to create 3D game. What language to use? and if you like to use c#, you have Thisit works with godot too, and it has hrtf bwilt in URL: https://forum.audiogames.net/post/611840/#p611840 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: I want to create 3D game. What language to use? well, if you want a engine which have pretty much you said, and you want to start programing, you can try godot. Yea is not all accesible, but you cando most of the things in code URL: https://forum.audiogames.net/post/611804/#p611804

Re: how to get JDK 8 & JRE 8 with out having to make an oracle account

2021-02-24 Thread AudioGames . net ForumDevelopers room : alisson via Audiogames-reflector
Re: how to get JDK 8 & JRE 8 with out having to make an oracle account java.com URL: https://forum.audiogames.net/post/617921/#p617921 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com