Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Audio game jam I actually think this is a great idea and I'm wondering why I didn't think of it before. I can't code very well so I'd probably be a sound designer or something or I could just vote. This is a great idea. URL: https://forum.audiogames.net/post/552726/#p552726 --

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: making super mario kart for snes playable? I wonder how difficult this would be compared  to PCA? I'd think it would be a lot harder do to all of the moving parts involved. I guess it could be possible it just seems like it would be a lot of work for a relatively small payoff. I'm not

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: making super mario kart for snes playable? While I think this would be pretty interesting, I don't think a racing game would be very fun without... uhh... racing. I am not trying to shoot down your idea, I just think it would be better to have something that would kind of be like top

Re: making super mario kart for snes playable?

2020-07-11 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: making super mario kart for snes playable? That's what I thought. Also someone would have to either map a course and then build the scripts around that or create some sourt of algorithm that I don't even want to think about how that would work. URL:

Re: An interesting error when trying to initialize lucia

2020-06-15 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: An interesting error when trying to initialize lucia Thanks for the help, it works now. URL: https://forum.audiogames.net/post/541703/#p541703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

An interesting error when trying to initialize lucia

2020-06-15 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
An interesting error when trying to initialize lucia Hello and thanks for reading, I was messing around with  finger panic in python just to see what I could do and then I tried to run it and I got this(sorry it's rather long):Traceback (most recent call last):  File "game.py", line 7, in  

Re: An interesting error when trying to initialize lucia

2020-06-15 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: An interesting error when trying to initialize lucia I was currently using NVDA when the error occurred. Sorry should have mentioned that earlier. URL: https://forum.audiogames.net/post/541669/#p541669 -- Audiogames-reflector mailing list

Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Audio game jam Just curious, do you have to join the jam if you are only voting? I'd assume so I'm just wondering. wondering URL: https://forum.audiogames.net/post/552951/#p552951 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Designing an Audio FPS

2020-12-04 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Designing an Audio FPS I completely understand your reasoning and I hope unreal works out for you. If not, can cf2.5 call dlls? If it could you could wrap in a better 3d sound library. I'm not sure if a GUI would let you do that soo... I hope you find a solution that is good for you.

Re: Designing an Audio FPS

2020-12-04 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Designing an Audio FPS @graeme  Just out of curiosity, how much programming knowledge do you have? I'd think it wouldn't be very hard to port it to say python or something else that can handle the panning. If you had to port it, I'd think it would be best to bight the bullet now

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Designing an Audio FPS I seem to have the same bug as CheeseWheel. The mouse is just rotating endlessly and the only thing that will respond is fire. Any help in fixing this bug would be greatly appreciated URL: https://forum.audiogames.net/post/595205/#p595205 --

Re: Any way to reduce spam in vscode terminal?

2020-12-15 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Any way to reduce spam in vscode terminal? when you are in a python file or any other piece of code, go into the run tab and click the create launch.json option. After that it is as simple as going down to where it says internal turminal and change that to external turminal. You may be

Re: Here's a list of coding resources to check out

2020-12-18 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Here's a list of coding resources to check out @5 I'm the exact oposite. I can learn from people, websites, and even videos, but books just don't work for me. I just think it's interesting how many different styles and ways of doing things in programming there are. URL:

Any way to reduce spam in vscode terminal?

2020-12-14 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Any way to reduce spam in vscode terminal? If anyone can help with this I'd really appreciate it. Whenever I try to debug or run a python script it opens a terminal and constantly spouts my windows version and that it is owned by Microsoft. The program does work but the output is lost

Re: Any way to reduce spam in vscode terminal?

2020-12-14 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Any way to reduce spam in vscode terminal? Thanks camlorn I just had to set it to external terminal and everything just kind of worked. I feel like an idiot now for not trying that but thanks again for your help. URL: https://forum.audiogames.net/post/598741/#p598741 --

Re: Sable audiogame creator

2021-01-06 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Sable audiogame creator Sable does not have a confirmed release date as of yet. This question has been asked and answered several hundred times(or so it seems) over on the sable thread. This is a prime example of when the search feature can be used. It doesn't like to show up in some

Re: weird issue with wxpython after reinstalling windows

2021-01-31 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: weird issue with wxpython after reinstalling windows Do you have visual studio installed?  I think wx depends on dependencies from it. URL: https://forum.audiogames.net/post/611577/#p611577 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Looking for information and devs

2021-02-01 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Looking for information and devs @8 there's thisI also quite like learn python 3 the hard wayThere is also think python2eThose are all the ones I can think of off the top of my head. URL: https://forum.audiogames.net/post/611954/#p611954 -- Audiogames-reflector mailing list

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-04 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible @zkline To help contribute/test out the accessibility changes, do I just clone the normal github repo? Because the one you linked to in the first post doesn't actually seem to exist anymore. URL:

Re: Looking for information and devs

2021-02-01 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: Looking for information and devs Programmers are probably going to charge the same price no matter what type of game you're asking them to make because they're still doing about the same amount of work. They just don't have to position the models and such. The only thing that could

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: List of Ways to Make AudioGames At least in my opinion Python and Earwax breaks a lot less than Lucia. Earwax may be a lot less game enginey and more toolbox like but I still think it counts. However, for lucia the current one that you get from pip breaks if you try to import it

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: List of Ways to Make AudioGames At least in my opinion Python and Earwax breaks a lot less than Lucia. Earwax may be a lot less game enginey and more toolbox like but I still think it counts. However, for lucia the current one that you get from pip breaks if you try to import it

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-06 Thread AudioGames . net ForumDevelopers room : sightlessgamer via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible @15 I can't seem to find the cmd version that you were talking about. I cloned the repo but it doesn't seem to be anywhere... URL: https://forum.audiogames.net/post/613407/#p613407 -- Audiogames-reflector mailing list