Re: daniel zingaro's games source

2014-09-14 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: daniel zingaro's games source Blindncool, the majority of games and other programs for the Blazie notetakers were written in C. There was a C compiler that use to be sold for the Blazie notetakers back in the 90s, but I dont believe it is available any more. URL:

Re: Making Memory Train in Pure Basic

2014-10-10 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Making Memory Train in Pure Basic Guitarman, you dont have to work with Orca directly on Linux. In fact, if a game developer wants to gain TTS output on Linux the library people want is called Speech-dispature which is a global TTS interface for all things speech enabled.Universal

Re: frameworks to develop audiogames

2014-10-15 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: frameworks to develop audiogames Manu, as someone who has tried to actually develop a cross-platform audio game in Java Ill just say that Java doesnt work as advertised. What I mean by that is while I could make a decent game in Java Id have all kinds of problems getting it to work on

Re: frameworks to develop audiogames

2014-10-16 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: frameworks to develop audiogames Yes, I agree totally about Java. Not only will someone have to download a large runtime environment, but games will probably require several extra non-standard components as well such as Jinput for input, Joal for OpenAL support, and any other

Re: frameworks to develop audiogames

2014-10-19 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: frameworks to develop audiogames Visualstudio, that is true, but in the end I think the choice of weather or not to use a language like C# .NET verses C++ comes down to ease of use more than any consideration of installing any necessary dependencies for most developers.First, .NET is

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Sick, when it comes to TTS output on Linux the API you should be using is called Speech-Dispatcher. It is a universal speech wrapper for various TTS engines such as Espeak, Festival, Flite, FreeTTS, Swift, etc and

Re: I'm blind and want to develop a very complex game

2014-12-14 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Imaginatrix, off the top of my head you might want to try the Blastbay Game Toolkit, BGT, from Blastbay Studios. It will probably fulfill most of if not all of your requirements for a game building toolkit that is free. There are of

Re: Collision detection in 2d games when turning is a thing?

2014-12-18 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? @Dranelement, the correct way to handle this requires some knowledge of trigonometry for a simple collision detection system or calculus for a more complex system. In any case look for calculations to handle bounded boxes and

Re: Game Development

2014-12-18 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Game Development Marvin, your initial post is all over the place so lets try and narrow your focus down. What specifications specifically does your game have to have? What platform, languages, APIs, etc are you suppose to use?You mentioned developing a game for a mobile device but made

Re: Want To Learn Programming

2015-02-16 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Want To Learn Programming Camlorn, while you are correct that C# is not very popular in the audio games community there are a bit more than two or three finished projects in it. Off the top of my head I know Treasure Hunt, 3D Velocity, Entombed, Final Conflict, and Tactical Battles

Re: programming a sidescroller game

2015-01-24 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: programming a sidescroller game Kev5688, as you are a complete newbie at this you might want to look at Philip Bennefalls BGT, Blastbay Game toolkit, as it has the documentation youll want to begin building games. Plus was designed for the blind programmer.That said, what you propose

Re: First steps of game development help

2015-01-06 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: First steps of game development help Binary solo, the first thing you need to do before you and your partners write a single line of code is develop an outline for your game. By an outline Im not talking about a few generic ideas, but flush out how the game will work in theory, figure

Re: Is Learning 2 Programming languages at once possible?

2015-03-22 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Steve, I have to agree with Ethin and Ian on this. While there are certainly versions of Visual Studio that cost $1,300 Microsoft also offers free and low cost versions of Visual Studio that is perfectly fine for college students

Re: Is Learning 2 Programming languages at once possible?

2015-03-15 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Steve, that is a fairly common mistake made by new programmers. The problem is they are often so eager and excited to be writing programs that they dont stop long enough to learn the essentials such as terminology, core programming

Re: Want to learn BGT in Spanish?

2015-03-20 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Want to learn BGT in Spanish? Terminator, Oriol is translating the tutorial into Spanish. There is no way to translate the BGT scripting language into Spanish without completely rewriting BGT from scratch. URL: http://forum.audiogames.net/viewtopic.php?pid=209233#p209233

Re: Is Learning 2 Programming languages at once possible?

2015-03-20 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Dranelement, that is precisely one of the main reasons I wouldnt recommend Purebasic to a newbie or even to a seasoned developer. While the over all cost of Purebasic isnt that much in the scheme of things there are much cheaper

Re: Is Learning 2 Programming languages at once possible?

2015-03-13 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Okay, as much as I dont want to touch the Purebasic argument with a 10 foot poll I feel I must just state I do believe there are better choices out there for a new developer. I certainly wouldnt recommend using it for a first time

Re: want to study another programming language

2015-03-29 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: want to study another programming language Gamedude, picking a programming language isnt always a simple task, but I strongly feel based on the criteria you gave above something like Microsofts C# .NET might work. The .NET languages, particularly C#, is great at rapid development of

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Guitarman, yes, if you are considering becoming employed as a professional programmer youll most definitely have to learn C++ eventually. You might also want to learn Java, SQL, and the Microsoft .NET languages to become employable.

Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Guitarman, a note about C# and other .Net languages. As you surmised playing sounds is not in the core .NET framework so when you create a new C# project in Mono or with Microsofts .NET Framework there are no references to a good

Re: Help with choosing between Python VS. PureBasic

2015-04-23 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic @Orin, by far Python is definitely your best option here as far as I am concerned. As you noticed unlike BGT Python is very light on syntax and does not require all the braces, brackets, and semi-colons of more C-style languages like BGT.

Re: Wondering Where to Begin

2015-04-26 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Wondering Where to Begin @Mirage, well, as for myself I was not self-taught. I actually went to university and while there I was pursuing a degree in computer science and learned a number of programming languages such as C++, Java, Visual Basic 6, etc as part of my degree. However,

Re: problems with some functions, any suggestions?

2015-04-27 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: problems with some functions, any suggestions? @Dranelement, I havent had the time to go through your code to any extent, but one thing that strikes me as wrong as you are declaring your variables as int. You should never use integer variables for this type of calculation as you will

Re: Which Game Enginer/Programming Language Should I Use?

2015-04-14 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Which Game Enginer/Programming Language Should I Use? Hektor, it sounds like you already know the basics required for developing audio games. Id strongly recommend starting with Python because you already know it, it is an easy language to program with, and there are a couple of decent

Re: Audio Game Console Game Development

2015-04-08 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Audio Game Console Game Development Hello Aaron,Welcome to the forum. Im glad to know you are working towards developing a blind accessible game console, but am unsure as to what kind of reception youll receive as this is really uncharted territory.As to your first question most of the

Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? A quick comment here about Java. If one really wants to learn how to program in Java there are a few books which I believe are available on the Bookshare site which are very good. Off the top of my head there is Learning Java 3rd

Re: can someone please teach me how to code in pb and bgt?

2015-06-23 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: can someone please teach me how to code in pb and bgt? Terminator, as far as I am aware there are no books for BGT. It is a custom tool written by Blastbay for the blind community and the only documentation available is that which comes with BGT itself. So that is the place where one

Re: can someone please teach me how to code in pb and bgt?

2015-06-23 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: can someone please teach me how to code in pb and bgt? @GeneWarner, correct. There is no Turbo Basic to my knowledge. I remember using Turbo C, Turbo C++, and Turbo Pascal in my high school and college days but I have never heard of a Turbo Basic. URL:

Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-19 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio I must confess I too am not a big fan of the line numbering in some IDEs. Ive never really liked it, and Im glad I never got too hung up on it because I have benefited from using any editor and IDE I want without such

Re: begining programming

2015-08-18 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: begining programming Yes. VB .NET programs can quite easily decompiled if you do not use an obfuscation tool on the compiled executable. The reason is all .NET applications are compiled or converted into MSIL, an intermediate language, which is read by the .NET Framework. The problem

Re: Considering switching to Java, recommended resources for learning how

2015-08-06 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Considering switching to Java, recommended resources for learning how @Ethin, I certainly can not deny C++ is not the easiest programming language to learn, but most game developers, professional game developers, feel it is the best for game development. Contrary to what you may have

Re: begining programming

2015-08-04 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: begining programming @Milos, what you want to do is very possible. Being blind is no hindrance to developing software. Im blind myself and I have been programming games and other software for over 15 years or so.As far as writing text based games you can pretty much use any programming

Re: Is learning visual basic worth it?

2015-08-29 Thread AudioGames . net ForumDevelopers room : tward via Audiogames-reflector
Re: Is learning visual basic worth it? Severestormsteve1, a lot depends on what version of Visual Basic you mean. Do you mean VB 6 and earlier, or do you mean Visual Basic .NET?If you are talking about Visual Basic 6 and prior versions Id say no. Although, it was used for games in the past