Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha @Vlad25, as far as ive seen, like Danny has mentioned before, he asked you multiple times to stop and you completely disregarded his requests.Furthermore, youre taking a company matter and making it public which does not only start more drama, its also

Re: Space Agents - a new mud in development stages

2014-10-06 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Space Agents - a new mud in development stages Alright.Hello, Im Dgleks, owner of Dglexsoft.@Jesseleivo, I believe Im pretty sure I told you not to publish your MOO to the public.Furthermore, all you have is a Cosmos database with very few modifications.Ill ad mit Vast Space (Classic)

Re: Space Agents - a new mud in development stages

2014-10-06 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Space Agents - a new mud in development stages @Aaron sorry, I do not mean to insult anyone here, Im simply attempting to pointing certain aspects and flaws of Jesseleivos plans out. URL: http://forum.audiogames.net/viewtopic.php?pid=191386#p191386

Re: Space Agents - a new mud in development stages

2014-10-06 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Space Agents - a new mud in development stages @Aaron thats a good idea.@Jesseleivo, I strongly recommend you put up a fresh copy of the LambdaCore and code from the ground up, and then maybe if suggestions are posted here you can code them.Hell, you could even use the soon coming

Re: Space Agents - a new mud in development stages

2014-10-07 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Space Agents - a new mud in development stages Hello!Spaceagents has currently been shut down do to personal respect issues between Jesseleivo and I, and will probably stay that way if things dont progress towards the good side.@Jesseleivo, sure, my core will be released and youd be

Re: Space Agents - a new mud in development stages

2014-10-09 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Space Agents - a new mud in development stages Hello!@Jesseleivo If I remember correctly, the reason I revoked your host status from Vast Space and Vast Space (Classic) was because you were making my team look bad, and you yourself tried to recycle all children of #1.What Guilevi had

DglexsoftCore Released!

2014-10-13 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
DglexsoftCore Released! Hello, everyone!As some of you may or may not have heard, ive been working on a MOO core, and at last, after promissing to release a public copy for a long time, here it is!It comes working with virtual and object exits in the same instance, enabling you to have

Re: DglexsoftCore Released!

2014-10-13 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! Oh, and please do post here if you download it or have downloaded it, so I know how many people are actually intrested in it. That way it will be easier to decide if I should continue the project or not.Thanks!-Dgleks-Dglexsoft URL:

Re: DglexsoftCore Released!

2014-10-13 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! It should work under GammaMOO. URL: http://forum.audiogames.net/viewtopic.php?pid=191999#p191999 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: DglexsoftCore Released!

2014-10-14 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! What happens when you try to run it, what part do you have issues with?Also, if anyone here wants just post back, and ill upload the latest copy of the windows GammaMOO port. URL: http://forum.audiogames.net/viewtopic.php?pid=192072#p192072

Re: DglexsoftCore Released!

2014-10-16 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! Hello!@Audiogames.net fan, V Core actually utilizes WinMOO if I remember correctly.Ill post a copy to the latest GammaMOO windows port just as soon as I grab it out of my archives.-Dgleks-Dglexsoft URL:

Re: DglexsoftCore Released!

2014-10-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! Hello!@Ethin, thats alright, your needless comments constitute your undivided opinion.However, I shall respect your opinion.In addition, if you dont have anything nice to say, as your mother probably says, please dont say anything at all unless if its

Re: DglexsoftCore Released!

2014-10-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! Hello!@Ethin, I think we can all agree here that my comments are perfectly rational and constitute a valid point.Your comebacks do nothing to affect me, especially since you havent even tried the core.Furthermore, the fact that weve had issues in the past doesnt

Re: DglexsoftCore Released!

2014-10-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! eeHello!@Ethin, I think we can all agree here that my comments are perfectly rational and constitute a valid point.Your comebacks do nothing to affect me, especially since you havent even tried the core.Furthermore, the fact that weve had issues in the past

Re: DglexsoftCore Released!

2014-10-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! @Dark, well said.I apologize for anything that I couldve said taking it too far.I was just rapped up in school, my best friend being rude irl, and other situations that I simply did not have the patience to deal with the attacking comments in a timely manner.

Re: DglexsoftCore Released!

2014-10-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! Hello!@Ethin If Im not mistaking you only say that after other people youve come to know.And this whole issue couldve been avoided by you not posting here in the first place.Anyway, end of discussion, back to talking about the MOO core you all

Re: death match project alpha

2014-10-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha Heh, I love how I just asked a question and little Ethin went off on his little swearing rants again. Oh well, some people stay stupid forever. URL: http://forum.audiogames.net/viewtopic.php?pid=192410#p192410

Re: DglexsoftCore Released!

2014-10-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! Hello!@Blindlord, extract the GammaMOO and the .DB file to a directory.Then, press alt and go to new submenu, and look for new text document.When it asks you for a name, press ctrl+A then delete, then put something like:run_core.batIgnore the file extension

Re: DglexsoftCore Released!

2014-10-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! @ethin which is why I said its a basic command. If youre just getting started in MOO, youll have to edit the file and speissify the new db file to read from every time. URL: http://forum.audiogames.net/viewtopic.php?pid=192417#p192417

Re: DglexsoftCore Released!

2014-10-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! @Jaybird, this is true. However, for beginners who are just mucking around, its not that much of a big deal considering they can copy the database to a different location on their HD or replace the database with the default distribution copy.-Dgleks-Dglexsoft

Re: death match project alpha

2014-10-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha Greetings!@Ethin, Im pretty sure giving out RL names is against the rules, but correct me if im wrong.And, I dont know what youre trying to achieve by cussing at me.I was simply trying to make peace between us and you keep on ruining it.Also your comments are

Re: death match project alpha

2014-10-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha Greetings!@Ethin, Im pretty sure giving out RL names is against the rules, but correct me if im wrong.And, I dont know what youre trying to achieve by cussing at me.I was simply trying to make peace between us and you keep on ruining it.Also your comments are

Re: DglexsoftCore Released!

2014-10-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! @Ethin, Yeah, which is why I mentioned its a very basic command for beginner MOOers. URL: http://forum.audiogames.net/viewtopic.php?pid=192460#p192460 ___ Audiogames-reflector mailing list

Re: DglexsoftCore Released!

2014-10-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! @SLJ, The whole thing is unfortunetly in english, but you can make it work with any language you wish.Its a basic core kickstarter for people wishing to create MOOs, along with extra dubious utilities which may be of use to programmers and developers. URL:

Re: DglexsoftCore Released!

2014-10-19 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! Greetings all!For the time being, until further stated, the DglexsoftCore will not be available to download via my FTP site section. However, the Dropbox still works.Sorry for the inconvenience!-Dgleks-Dglexsoft URL:

Re: DglexsoftCore Released!

2014-10-20 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: DglexsoftCore Released! @Blindlord, You have to extract both zip files into the same directory, wherever you decide to put that.-Dgleks-Dglexsoft URL: http://forum.audiogames.net/viewtopic.php?pid=192587#p192587 ___ Audiogames-reflector

Re: mud: the eternal wars

2014-10-20 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: mud: the eternal wars Hey, why dont you guys just buy your own server? I mean I think itd be easier and shit.-Dgleks-Dglexsoft URL: http://forum.audiogames.net/viewtopic.php?pid=192595#p192595 ___ Audiogames-reflector mailing list

Re: snow race beta released!

2014-06-29 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: snow race beta released! @Kyle12WTF dude, this is bullshit.Yes, there was a falling out, but youre not hosting the Snowrace server, I am.Stop trying to take credit for other peoples work, just because you got kicked out of the company. I have been hosting it ever since before, and will

Vast Space IP Changed!

2014-08-12 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Vast Space IP Changed! Hello!Its been a while since ive posted here, but I thought id post a little update about Vast Space.Recently my servers IP changed, and as far as I know no one on here was notified.The IP you have to use from now is: 176.126.244.7Vast Space is as always, on port

Re: A beta new year!

2015-01-03 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: A beta new year! yeah well you still use my systems, and danny alone has stated he doesnt want part in it. Im asking you to please take this down, as you didnt after all get my purmition, and not really dannys eather. URL: http://forum.audiogames.net/viewtopic.php?pid=199571#p199571

Re: A beta new year!

2015-01-02 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: A beta new year! Hello!@Kyle, I really dont appreciate people taking a database Danny and I had mostly coded ourselves and them putting it up, claiming it was their own especially without asking purmition of both Danny and I.This MOO was the new Vast Space, and Danny could even tell

Re: Deathmatch MOO: Galactic empires, public beta!

2015-01-11 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Deathmatch MOO: Galactic empires, public beta! Yes, itd be nice if you did take this post down. I dont know what purmition of Dannys you had, but you didnt have mine. URL: http://forum.audiogames.net/viewtopic.php?pid=200653#p200653 ___

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-16 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Dear god, is this still going on?@Ethin Keep in mind girls also dont like people who constantly agrivate the attacker and keep on talking shit to them if theyve already quieted down.I dont usually have a problem with

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-16 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Dear god, is this still going on?@Ethin Keep in mind girls also dont like people who constantly agrivate the attacker and keep on talking shit to them if theyve already quieted down.I dont usually have a problem with

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-27 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO LOL. The lack of maturity on this thread chills me to the very bone. URL: http://forum.audiogames.net/viewtopic.php?pid=210111#p210111 ___ Audiogames-reflector mailing

Re: New Ultrapower

2016-01-27 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: New Ultrapower Blimy, the little shits have gotten bored with their clone of a gmae because they have no idea how to program shit for it. It still amazes me that blindies could be this stupid. SMH URL: http://forum.audiogames.net/viewtopic.php?pid=248113#p248113

Re: New Ultrapower

2016-01-27 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: New Ultrapower Well said, Steve! URL: http://forum.audiogames.net/viewtopic.php?pid=248122#p248122 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Ultrapower

2016-01-25 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: New Ultrapower Guys, this is extremely unfair. I just ran out of popcorn and orange crush, and what do you all do? You guys put on this new comical reality TV show. Now I need to get more snack food.@Ethin I have to disagree with what you said. We shouldn't have to be babysat here. If

Re: STE, Survive the enemies new game from CH-Games!

2016-04-22 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: STE, Survive the enemies new game from CH-Games! LOL! Nothing to see here, just a few little kids with nothing better to do. URL: http://forum.audiogames.net/viewtopic.php?pid=257890#p257890 ___ Audiogames-reflector mailing list

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-04 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! LOL Connor, before you go talking shit you should at least know what you're talking about.That logon system is present in any standard lambdacore installment. It's not Cosmos unique.So yeah, do your research! URL:

Re: death match project alpha

2016-08-04 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha Just because he doesn't check here or he gave up, there's still a little thing called respect, which most of you god damn blinks don't seem to possess. He put his hard ass time into making those games and just because he's done, that doesn't give you clowns

Re: death match project alpha

2016-08-05 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha Prajwal you evaded bans multiple times. That contributed to his downfall. So yes, it is largely your fault. URL: http://forum.audiogames.net/viewtopic.php?pid=272719#p272719 ___ Audiogames-reflector mailing

Re: death match project alpha

2016-08-05 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha Fuck you. Nothing will get through to you I see. Go pick your nose and do whatever it is you do because apparently nothing is your fault. URL: http://forum.audiogames.net/viewtopic.php?pid=272770#p272770 ___

Re: death match project alpha

2016-08-06 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha @Burak I know, however, I feel Prajwal should man up and speak whatever he has to say so we can all hear it. URL: http://forum.audiogames.net/viewtopic.php?pid=272884#p272884 ___ Audiogames-reflector mailing

Re: death match project alpha

2016-08-06 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match project alpha @Nocturnus alright, sorry about that.@Prajwal if you have something to say I strongly suggest you stop hiding behind forign languages and say it to my face. URL: http://forum.audiogames.net/viewtopic.php?pid=272866#p272866

Re: Adults Only 18 and over

2017-02-05 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Adults Only 18 and over Just sayin, I'm not that big on playing MUDs if the creators say URL: http://forum.audiogames.net/viewtopic.php?pid=296352#p296352 ___ Audiogames-reflector mailing list

Re: Modern-Day Mud: The Night

2017-04-06 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Modern-Day Mud: The Night Hello!Pretty much what Alec said. Really minimal, relies heavily on players' emotes and actions to generate any type of roleplaying setting. Other than that, all you can really do is get drunk, make drinks here and there, have kids which don't even do anything

Re: star conquest, bt sync sound pack

2017-07-29 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: star conquest, bt sync sound pack Is this the same pack that Justin was working on? If so, not surprised to see that he hid in the back and got someone else to post this for him URL: http://forum.audiogames.net/viewtopic.php?pid=321531#p321531

Re: death match a new beginning v3

2017-08-02 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match a new beginning v3 I think I'll check this out! URL: http://forum.audiogames.net/viewtopic.php?pid=322645#p322645 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Modern-Day Mud: The Night

2017-07-13 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Modern-Day Mud: The Night @Annellin, I have some good ideas about doing that actually, with possible multiple branching themes off of the modern day portion of the game. I don't know if I ever would do so because I'd require more assistance from builders and the like, but if I decided

Re: Modern-Day Mud: The Night

2017-07-16 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Modern-Day Mud: The Night @JLove most if not all of the administrators on the game don't do much at all in terms of development. The newest thing that's even somewhat big in the years I've been playing is the helicopter system they introduced a few months ago. URL:

Re: Modern-Day Mud: The Night

2017-07-15 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Modern-Day Mud: The Night Alright, sounds good. I'll PM the both of you with my Skype name and we can get started. If either of you don't have a Skype account, reply back to me in PM and we'll set up something else.-Dgleks URL:

Re: Prometheus: The Eternal Wars

2017-05-10 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus: The Eternal Wars Y'all wanna know what happened? here it is. Jack, Konsta, PrometheusMOO, whatever he goes by these days, had a trigger-happy mood in which he'd randomly add patches and unneeded builtins to the MOO server. This in tern started causing all these issues, e.g.

Re: Survive the Wild!

2017-06-01 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Survive the Wild! @Ethin, maybe DNS just hates you too, because it takes 5 to 7 business days for a domain transfer. Better systems? please. Yeah, better systems for idiots like you that have to make a big deal about everything because they're jealous. Stop trying to make this

Re: Survive the Wild!

2017-06-01 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Survive the Wild! Hello!@Amerikranian Simple. He's got nothing better to do. I'm not too sure, maybe it's jealousy on his end?@Ethin Just sayin, number 1, that report looks really dumb, even more so that you were clearly trying too hard to make it look professional. This isn't the

Re: death match a new beginning v3

2017-09-18 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match a new beginning v3 Just rm -rf / the server dir. If Danny doesn't give any instruction it's best just to remove it and be done with it. URL: http://forum.audiogames.net/viewtopic.php?pid=330026#p330026 ___

Re: Nuclear Legend a new mud

2017-09-15 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Nuclear Legend a new mud So after logging on and discovering that this so called "game" is built off of the leaked Hell/InfernoMOO database, I'm not sure how much I want to play this. SiFi/Post-Apocalyptic is already the main themes of HellMOO so I suspect nothing original has been

Re: Nuclear Legend a new mud

2017-09-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Nuclear Legend a new mud Dark, Wayfar was built from the ground up. These jokers took a stock HellMOO database which was leaked and are attempting to start a game with it. The admin also tried telling me they got permission to use the database and that the current HellMOO admins did

Re: death match a new beginning v3

2017-09-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match a new beginning v3 DracoSelene89, shut up. URL: http://forum.audiogames.net/viewtopic.php?pid=329884#p329884 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Nuclear Legend a new mud

2017-09-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Nuclear Legend a new mud Valmorian, the HellMOO admins themselves said they do not allow any leaked database of theirs to be used. URL: http://forum.audiogames.net/viewtopic.php?pid=329927#p329927 ___ Audiogames-reflector mailing list

Re: death match a new beginning v3

2017-09-28 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match a new beginning v3 Ah, such pitty Sebby that you feel you need to moderate and police this conversation. Everyone here is old enough to tell right from wrong. If they dish, they better be prepared to receive. You don't like my opinion? oh well.This is the problem with the

Re: death match a new beginning v3

2017-09-29 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: death match a new beginning v3 Sebby, I think you're confused? Loudmouth? No bro, I'm sorry but you have it mixed up. I'm someone who speaks my opinions and what's on my mind. There's a difference. In this case, there was no need for moderation. Yes, Joe and Bob are acting like

Re: Undead Assault

2020-03-28 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Undead Assault Hello,I seem to have encountered a rather strange and annoying bug, which has only cropped up over the last few days. For whatever reason, I no longer receive screenreader feedback at all when attempting to load/play the game. Everything else works (music, sounds,

Re: Three dimensional (Your World) (Public Beta)

2020-09-06 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Three dimensional (Your World) (Public Beta) Moderation:The author of this topic has requested that this thread be deleted. Given that we don't typically delete topics, I'm doing the next best thing and closing it. URL: https://forum.audiogames.net/post/567784/#p567784 --

Re: Build to Survive, version 5.0.5

2020-09-07 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Build to Survive, version 5.0.5 rings2006 wrote:923. i compleatly agree with what you said about me, 911, and everything else in here, i wasnt sure about how to say how i felt about mohameds work, i think i hate what mohamed is doing with bts is better. or i hate bts. but i just want

Re: Build to Survive, version 5.0.5

2020-09-07 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Moderation:Rings2006, I'm issuing a caution. I'm not really sure what your motive is here, but so far you've been stirring the pot multiple times throughout this thread and not being constructive in the slightest. Furthermore, you're definitely stepping

Re: Build to Survive, version 5.0.5

2020-09-07 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Moderation:Rings2006, I'm issuing a caution. I'm not really sure what your motive is here, but so far you've been stirring the pot multiple times throughout this thread and not really being all that constructive. Furthermore, you're definitely stepping

Re: Battle Of Armageddon: a forgotten survival horror

2020-09-11 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Battle Of Armageddon: a forgotten survival horror Moderation:Veronika.Hanackova, I'm going to go ahead and issue you a warning. For reference:Rules wrote:4. Please do not encourage or spread spam in any way. We generally define spam as repetitive, nonsensical or clearly off-topic

Re: the blank game 2? how to defeat Tenshaino?

2020-10-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: the blank game 2? how to defeat Tenshaino? Moderation:Moving this topic to General Game Discussion, as it's not a new release. URL: https://forum.audiogames.net/post/580917/#p580917 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Build to Survive, version 5.0.5 Absolutely no one in this community is stopping you from picking up a programming language and creating your own online multiplayer experience. I don't really buy the whole "this is the only thing we have so worship it" BS attitude. IMO, it sounds like a

Re: Prometheus back online!

2020-05-30 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! Ah yes, nothing to see here. One would've thought that after years of laying low, they would at least return with original content and a database that doesn't contain stolen code. Oh well, I guess not. I'm wondering whether or not this falls under the category

Re: Prometheus back online!

2020-05-30 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! JaceK wrote:Well if it has stolen code to me it'd fall under the whole unauthorized forks stuff. The problem is proving it however yes?There's nothing much to prove, the administrators in the past have admitted to using the cosmos database, plus some of the

Re: Prometheus back online!

2020-05-30 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! KenshiraTheTrinity wrote:I know that a lot of muds have a base mud that they built on top of until eventually it bares little resemblance to its source material. This isnt something exclusive to Prometheus. I know that vast space looked a lot like Prometheus,

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! haily_merry wrote:@JaceK, no no, those were all done when the game was still being tested privately. We would never make announcements like that publicly.And yet, they're public. URL: https://forum.audiogames.net/post/535414/#p535414 --

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! haily_merry wrote:Oh, I agree those not being removed was an oversight. It should be fixed now.Was a host implying that certain players were incapable of reading considered an oversight as well? Asking for a friend. URL:

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! KenshiraTheTrinity wrote:Ok this is getting silly. How do you mud if you cant read?I have no idea, but apparently the hosts of Prometheus have different opinions!Prometheus OOC Channel wrote:[Ooc] a very silent host: Go read the policies. Ya know, those things

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! Just a follow up that the hosts of this game have no shame in disclosing the real identity of their players. So if you decide to play there, keep that in mind. URL: https://forum.audiogames.net/post/535475/#p535475 -- Audiogames-reflector mailing list

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! It's alright. The host in question (haily_merry) has now been removed from the hosting team. Hopefully things such as these won't happen again now that she's gone. URL: https://forum.audiogames.net/post/535480/#p535480 -- Audiogames-reflector mailing list

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! JaceK wrote:@52:So you're saying that one host is the whole problem then?I can't guarantee that, but a majority of today's issues do seem to be stemming from this 1 individual. URL: https://forum.audiogames.net/post/535493/#p535493 -- Audiogames-reflector

Re: Prometheus back online!

2020-05-30 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! KenshiraTheTrinity wrote:Well if there really is something wrong with it, I would like to know once and for all. I like giving people the benefit of the doubt, but if they are in the wrong then someone needs to speak up and take action. Same if they are in the

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! Hello!In an effort to be more transparent and back up my claims of Prometheus running off of Cosmos code, I will reveal the fact that I was a host for Prometheus for a short while, years ago. At this point it's public knowledge that Prometheus is using a stolen

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! Also, I'd imagine that many people wouldn't wish to play on a game where the administrators make unprofessional and disruptive announcements such as this one:Prometheus Announcements wrote:Sun Apr 19 19:01:24 2020 EEST, UTF Fleet General: a friendly message from

Re: Prometheus back online!

2020-05-31 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Prometheus back online! haily_merry wrote:@djlex, said announcement was made when we were just testing the game privately. Thanks for reporting though, that certainly shouldn't be publicly displayed.@dark, here you go.https://www.dropbox.com/sh/ejp53uu1yiyb … PCVLa?dl=1I'd recommend

Re: SBYW, 2d map exploration game

2020-08-13 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: SBYW, 2d map exploration game Just chiming in here as well to disprove another one of amerikranian's implications; the idea that SBYW maps are not unique. I have personally seen a large number of differences spanning a large number of maps. People like the game and are inspired to get

Re: SBYW, 2d map exploration game

2020-12-04 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: SBYW, 2d map exploration game @Defender: As someone who has also witnessed (first hand) the abuse of power that a large population of online game developers seem to partake in, I can definitely understand your skepticism here. While I can't speak on potential situations that I don't

Re: SBYW, 2d map exploration game

2020-12-04 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: SBYW, 2d map exploration game Moderation:@Walrus: Consider this an official warning. For reference:Rules wrote:4. Please do not encourage or spread spam in any way. We generally define spam as repetitive, nonsensical or clearly off-topic strings, messages, posts or emails. Spam is not

Re: SBYW, 2d map exploration game

2020-12-04 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: SBYW, 2d map exploration game Hello!Given that a lot of what I was going to say has already been said, I'm not going to waste the energy to type up a two page response disproving every single one of Windows' claims. Suffice it to say that there have been 0 cases of the current SBYW

Re: Vast Horizon (new game)

2020-10-20 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Vast Horizon (new game) Moderation:Until such time that this game's soundpack is altered to not contain stolen assets, we as the staff have elected to ban the discussion and sharing of it from the forum. Discussion of the game is still permitted (provided it isn't discovered to be

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: Vast Horizon (new game) Hello!To add to what Jayde has already said here, I feel that some clarification is in order as to why we took such harsh action against this soundpack:Typically, when a game's sounds are purported to be using illegitimate assets, we look at context when making

Re: bloodstorm returns!

2021-01-17 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: bloodstorm returns! Moderation:@r-d-productions: No, no, and no. I don't believe I need to say much here, but Suffice it to say that resorting to personal attacks is not okay in any sort of scenario. This was way over the line and you know it, as further proven by your careless

Re: bloodstorm returns!

2021-01-14 Thread AudioGames . net ForumNew releases room : Dgleks via Audiogames-reflector
Re: bloodstorm returns! Moderation:@Djsenter: I'm going to issue a caution here, for post 54. I get it, you're frustrated. But you're going about this the wrong way. You're not being constructive in the slightest.Listen, you're perfectly within your rights to not play these so called