Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey guys, just incase you're all wondering where the updates have gone I am announcing that for the next few days, perhaps week or more I will be incactive, there will likely be no updates at all, which going from our daily
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey guys! I apologise for this mess, as I was uploading the game file I missed the new names folder, if you just redownload the game from this link it will include the new moddable names folder, thanks for
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, nah I would do it so that player would have to go back for as many regions as he has gone, it makes more sense than a player going through 100 regions that returning home, it would be much better having to make a huge
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
yup, there are a few mutations that can royally screw you, still what you may not know is that plants can cure them! if you find one's with the right effects
URL: http://forum.audiogames.net/viewtopic.php?pid=233726#p233726
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Keyisfull, shit... just checked it out and the bug is because the vault uses internally preset gold bar loot but they were made for the old misc item framework and with the new misc items it messed it up, I'm so sorry for the
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@keyisfull, the fight pit bug has been reported alot recently, but to reiterate, most of the stuff in towns is and has been screwed for a while, I'm avoiding towns like the plague because any changes made to them will be
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, I'd love to do an audio version, might get on that soon, been listining to dinner at deviants lately and it's pretty good.My plan with home towns would be once you're out of a region you can't return, it would make
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**CODES FOR THE SPECIAL EDITIONS*** 13 - welp edition - sets players hp to 50 and stats to 1* 26 - iguana bill edition - turns the player into iguana bill* 31 - coward edition - sets players hp and stats
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 25/09/15** *Version 0.8.6*-I have been working on towns but have put new little features in here and there, I'm about to go to Ireland for a few days for some projects and couldn't resist leaving you guys with a
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Thanks for all the great feedback and support guys!@Dark as for Karma I see where you're coming from but I hated it in fallout, the idea was stealing something even if no one saw you gave you bad karma that people reacted to,
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, I understand that but in the 17th century there were newspapers and country wide unity that allowed for mass communication, not some disjointed land where every few miles across is a new world.There would be reputations
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Also a little mini announcement but I have been working on misc item descriptions! so instead of like before getting a "Meat Hook" now you can end up getting an "Engraved Plated Meat Hook" with the description "metal meat
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
There are already plans for weights to increase strength, it was already in the old towns before they were revamped, also I won't have karma like fallout cause I find it impossibly intrusive, instead there are plans for town
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Glad to hear it @Sean-Terry01, it's the most ambitious project I've done yet but I hope it pays off, It's gonna be like a text based version of Fallout mixed with dwarf fortress mixed with mount and blade with a few other
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
I've generally stayed away from adding anything unrelated to towns so the only things that have been changed aside from those are the bug in dungeons with loot not disapearing when you take it and the randomly named weapons
Re: Warsim, text based randomly generated stratogy
@Firefly82, hey man I just checked on the ascii free version of the game and you're right, the whole code for the militia screen was marked as ascii and blocked so I've fixed that, should be playable in 0.6.6.7 coming in the next day or
Re: Warsim, text based randomly generated stratogy
Little update today guys, a few little things added, I've had a go at adding crowns into the game, they only appear some of the time and they aren't always lining up so great at the moment but they will eventually all have their own stats
Re: Warsim, text based randomly generated stratogy
@Kithri, it's in my signature!
URL: http://forum.audiogames.net/viewtopic.php?pid=296241#p296241
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Re: Warsim, text based randomly generated stratogy
Hey guys, added quite a few things in this update, the demon realm has a new theme song, there are now 4 new versions of the sudden death dice game, one of them hidden, not sure if anyone likes the game but these new versions are also
Re: Warsim, text based randomly generated stratogy
@Dracoselene89, still working on the manage the thickblood tavern, I'm not entirely sure what to do for it@Soul Keeper, peasants are the only unit that actually earns you money aside from bandits, you would generally protect them and send
Re: Warsim, text based randomly generated stratogy
The more demons there are, the more screwed you are there could be upgrades to the tavern, I like the idea though, make the taverns income dynamic based on randomness plus upgrades
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Re: Warsim, text based randomly generated stratogy
Also in response to some earlier comments I've missed (sorry guys)@DracoSelene89, I absolutely would love a custom game maker and have it in the plans, would be stuff like disabling demon horde, choosing number of kingdoms and bandits, how
Re: Warsim, text based randomly generated stratogy
Hey guys, been quite a while but here it is, in all it's glory, the 6.6.6 update that has been long overdue, There are many big features in this update some that aren't just demon related, but we'll get to them later, firstly, the demon
Re: Warsim, text based randomly generated stratogy
Heh, if you can survive the ancient plague I commend you, its a game changer Also what do you mean? is that the locations with the three questionmarks after them, in which case that just means I haven't thought of what goes there yet, the
Re: Warsim, text based randomly generated stratogy
Hey guys, todays update has been a little bit delayed but it includes some pretty big new additions, including the ability to hold meetings in your throne room and ask for help from your staff, you also now receive general taxes on top of
Re: Warsim, text based randomly generated stratogy
Well david, faces are layered into 7 layers, one for each part of their face, for humansthere are 358 Head tops and hair partsthere are 190 Forehead and brow partsthere are 358 Eye partsthere are 258 nose and ear partsthere are 93 upper
Re: Warsim, text based randomly generated stratogy
Hey guys, todays update has been slow cause I've been insanely busy with things at the moment and have been doing a ton of overtime at work, I have added a few cool things this time around, hats which rarely appear on human heads, a more
Re: Warsim, text based randomly generated stratogy
It's a fun number definitlely, glad you like the concept though thanks for the comment
URL: http://forum.audiogames.net/viewtopic.php?pid=298184#p298184
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Re: Warsim, text based randomly generated stratogy
Hey guys, todays update adds a heap of new human names that are randomly generated, tons of new faces, and lots of work in the exploration screen, there is now a new law you can enact to make the militia recruit more, a new screen in
Re: Warsim, text based randomly generated stratogy
Todays update while not a huge one has a few cool new features in it, aside from a few bug fixes and tweaks, we have a new staff member which can be gained only though the throne room, the games master allows you to play coin flip and
Re: Warsim, text based randomly generated stratogy
Massive update today with a lot of new and experimental features, but first an announcement!**ANNOUNCEMENT**-Warsim is now in the Voting process on steam greenlight, if it succeeds warsim will be on steam and this will be huge for me, a
Re: Warsim, text based randomly generated stratogy
Hey guys! Making my return to the forums now to announce my newest update, didn't want to return empty handed so I've come with the newest update, a version of the game free of dash lines and ascii art for you guys, which took me 4 hours
Re: Warsim, text based randomly generated stratogy
Thank you! hope you enjoy it!
URL: http://forum.audiogames.net/viewtopic.php?pid=282040#p282040
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Re: Warsim, text based randomly generated stratogy
@Arnold18 it can vary a little bit, thanks to chance, though I do believe there might be a little bug somewhere that can make certain battles much harsher.
URL: http://forum.audiogames.net/viewtopic.php?pid=282298#p282298
Re: Warsim, text based randomly generated stratogy
@Giovani, does this link not work? https://www.dropbox.com/s/x1msxnwh5e9vf … m.rar?dl=1@Firefly82, I have thought about combat being overhauled a little, was considering the ability to choose which unit goes first, instead of peasants
Re: Warsim, text based randomly generated stratogy
@Niklas, yep I've given it some though and may get into adding sounds at some point, I want to have it so that during battles the game will make a sound for each death, so in massive battles the sounds will represent every single death,
Re: Warsim, text based randomly generated stratogy
@Giovani, does this link not work? https://www.dropbox.com/s/x1msxnwh5e9vf … m.rar?dl=1@Firefly82, I have thought about combat being overhauled a little, was considering the ability to choose which unit goes first, instead of peasants
Re: Warsim, text based randomly generated stratogy
@Niklas, thank you, and yep the plan would be for sounds as dynamic as possible, perhaps even national anthems for each nation that were randomly generated@giovani, awesome, have fun!
URL:
Re: Warsim, text based randomly generated stratogy
@firefly82, peasants and goblins have 50 battlescore, bandits have 75, goblin berserkers and soldiers have 100, bandit and goblin warlords have 125 and knights have 150. As for the slave soldiers thing, way ahead of you, the exact feature
Re: Warsim, text based randomly generated stratogy
@Firefly82, Done!
URL: http://forum.audiogames.net/viewtopic.php?pid=282342#p282342
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Re: Warsim, text based randomly generated stratogy
Lots of new faces, a new race type, lots of new concept art, some fixes and changes! Save games are not compatible, comment on anything you want and I will always get back to you! comments keep me happy - Added ingame second counter- Added
Re: Warsim, text based randomly generated stratogy
@firefly Assassinations are planned because enemy leaders, lords and notable figures can usually die anyway, was thinking of having a shadow of mordor style system where there are several captains in the other factions, who all have their
Re: Warsim, text based randomly generated stratogy
@firefly82 I agree, there is much to do with lands, the plan is in the future that each land will be randomly generated at the start of the game, they will vary massively, each will have a name given by the holding faction, each will have
Re: Warsim, text based randomly generated stratogy
https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1updated download link
URL: http://forum.audiogames.net/viewtopic.php?pid=282385#p282385
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Re: Warsim, text based randomly generated stratogy
@Arnold, the link is an automatic download, works for me?@Niklas, yep it would be pretty cool to have some background for a battle, something like, it is raining heavily, the sky is dark and only demons could fight well in this
Re: Warsim, text based randomly generated stratogy
@dan, thank you so much! means a lot!
URL: http://forum.audiogames.net/viewtopic.php?pid=282417#p282417
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Re: Warsim, text based randomly generated stratogy
@Sevrior, here's the updated link https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Dark, would love to have the game in the db, and yeah I will eventually copy all the changelogs into the game and have them stored in game, same with
Re: Warsim, text based randomly generated stratogy
@Sevrior, here's the updated link https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Dark, would love to have the game in the db, and yeah I will eventually copy all the changelogs into the game and have them stored in game, same with
Re: Warsim, text based randomly generated stratogy
@ironcross32, thanks man, it won't be for a while yet, need to find a way to build up income on the side in preparation for it!
URL: http://forum.audiogames.net/viewtopic.php?pid=285308#p285308
Re: Warsim, text based randomly generated stratogy
Been working hard on various things at the moment but managed to get some new things added in the game, added a few more diplomatic events to the game based on the interfaction relations system, also added a new face colour system for
Re: Warsim, text based randomly generated stratogy
Been a busy bee lately, planning ways to build income in preparation for a long trip motorbiking across asia! (open to any suggestions haha) added a new randomly generated name system for random races like were-aligators who would normally
Re: Warsim, text based randomly generated stratogy
Quite a decent update today which should hopefully be a nice welcome to our recent newcomers! Added lots of play suggestions, 5 quadrillion new faces, a new diplomacy event where kingdoms can form leagues of good or leagues of darkness
Re: Warsim, text based randomly generated stratogy
@Niklas, I don't know how that could work really
URL: http://forum.audiogames.net/viewtopic.php?pid=283353#p283353
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Re: Warsim, text based randomly generated stratogy
@Firefly, yep I will add something like that for spymaster or diplomat,@Niklas, pets? I don't know what you mean? As for unit sounds, I'm not sure as when the troops battle there is never a pre-set area of combat, but when things with
Re: Warsim, text based randomly generated stratogy
great suggestion,heres the link!https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1
URL: http://forum.audiogames.net/viewtopic.php?pid=283186#p283186
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Re: Warsim, text based randomly generated stratogy
Todays update has been focused on little fixes and new races, I've added a heap of new races, fixed a few issues, added another trillion human faces, added a huge amount of new riddles, a new face type, mushroom men!* Fixed treemen and ent
Re: Warsim, text based randomly generated stratogy
@Niklas, well, stranger things have been added but I haven't thought about it, will write that idea down though, could be fun!@Shrike, strange, shoot a message to dark as he might be able to help figure out what's happened more than me,
Re: Warsim, text based randomly generated stratogy
I'll definitely check it out, have noticed something a little off sometimes with combat but could never find out where, I'll comb the code later, working on the latest update at the moment
URL:
Re: Warsim, text based randomly generated stratogy
here's the link guys https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Giovani, you can earn money through, taxes, betting, selling troops, owning businesses such as the brawl pit, owning the black market, raiding enemy lands, playing
Re: Warsim, text based randomly generated stratogy
@Firefly82, can confirm that the bug that crashed your save has be found and fixed @Giovani, not entirely sure I understand what you are asking? you can add your own races and race specific units by modding the game text files if you
Re: Warsim, text based randomly generated stratogy
The bandits, rebels and five bandit groups are always human, the independent kingdoms and goblins are the current only non humans, but it could changeNot sure which files you're looking at, the save file contains npc faces and variables,
Re: Warsim, text based randomly generated stratogy
The demon gate is 27th location in the south I believe, or the east, can't remeber well!its surrounded by ??? locations but if you keep going you'll see it
URL: http://forum.audiogames.net/viewtopic.php?pid=283624#p283624
Re: Warsim, text based randomly generated stratogy
This is a little update today, havent worked much more on the interfaction relations aside from preventing them attack when they are really weak, I've reworked the faces for goblins and added several new races and additions, lots of new
Re: Warsim, text based randomly generated stratogy
@Dark, no rush man! I'm going to be here for a long time hopefully haha @Shrike, it opens in the console window, not sure what's going wrong on your end?
URL: http://forum.audiogames.net/viewtopic.php?pid=283231#p283231
Re: Warsim, text based randomly generated stratogy
Little update today, new faces, a few new minor things, fixed a big annoying bug and added a cool new race prefix called deatheater, these guys tend to number far less than the average race but gain a single battlescore for every 25
Re: Warsim, text based randomly generated stratogy
@Ironcross32, you can only explore once per turn, if you buy the exploraton guild, you gain extra explore chances, you can also buy an artifact called the golden telescope, which adds one, the exploration times you can do reset each turn,
Re: Warsim, text based randomly generated stratogy
It's not coded yet sorry
URL: http://forum.audiogames.net/viewtopic.php?pid=284040#p284040
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Re: Warsim, text based randomly generated stratogy
Had a minor setback, lost the last two days code so I had to recode some features, but aside from that have added a few things, factions now invade and skirmish with eachother too so you will see factions destroy eachother!* Added New
Re: Warsim, text based randomly generated stratogy
@Arnold, hey, sorry dude, the kingdom management screen was replaced by a reports screen, was coding a new member of staff called a master of slaves, but it's not ready yet, through them you will free slaves! sit tight@dalen, of course, I
Re: Warsim, text based randomly generated stratogy
@Keyisfull, that's an excellent run down of ways to earn money, there are also lots of businesses you can own or takeover in the exploration screen, like the black market, the magic theatre, the brawl pit, the fight pits, ect that earn you
Re: Warsim, text based randomly generated stratogy
@Dark, yep can be hard to find cash, recently added the goblin slavery money, where as long as you don't ban goblin slavery, you get money! @Niklas, I like the idea of a pet dragon, that's doable! you could get a dragon egg very very very
Re: Warsim, text based randomly generated stratogy
@Firefly82, there are ways to show it in game, if you go to the debug screen, choose, show relations reports, debug mode is 399 in the cheats menu and then 13 on the main menu, as for reports, nothing is unreadable?@Dark, you seem to be
Re: Warsim, text based randomly generated stratogy
6.4.0 Today! normally this would include something big but I'm considering yesterdays random buildings and the big addition to 6.4.0 as I am swamped with stuff to do, but I have tried my best to make this edition packed with new stuff to
Re: Warsim, text based randomly generated stratogy
Been a few days without an update due to life issues at the moment but gonna try my best to keep them coming, wanted todays update to be nice and packed so we've got lots of new content, my favorite two are the new game screen that tells
Re: Warsim, text based randomly generated stratogy
Todays update's biggest feature is vassilisation, though it's not complete it's a start, currently you will be able to vassalise a kingdom that doesn't hate you too much if you have 5 times the troops they do and are hostile to them, they
Re: Warsim, text based randomly generated stratogy
This is a pretty decent update, we've got a lot of bugfixes and an age old bug I hadn't managed to figure out until now, several minor factions had a massive edge on their attackers thanks to a missing 'o', gotta love coding, but now the
Re: Warsim, text based randomly generated stratogy
@Milos, https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1 is the link to the latest version, instant download@KeyisFull, currently no, but it's a great idea!
URL: http://forum.audiogames.net/viewtopic.php?pid=285954#p285954
Re: Warsim, text based randomly generated stratogy
Little update today mainly focusing on the randomly generated buildings, I've added lots of new tilesets so you'll find many different kinds of buildings, I've also added two new buildings, the best being the void gate, a building only
Re: Warsim, text based randomly generated stratogy
A little update today, added a bunch of roof tiles, a few little flag parts, brawling to the thickblood tavern, added golem faces to the game, 7 million of them!* Added 20 New Roof Tiles* Added 3 flag parts* Fixed random name generator
Re: Warsim, text based randomly generated stratogy
A little update today, added a bunch of roof tiles, a few little flag parts, brawling to the thickblood tavern, added golem faces to the game, 7 million of them!* Added 20 New Roof Tiles* Added 3 flag parts* Fixed random name generator
Re: Warsim, text based randomly generated stratogy
@Niklas, I like the idea of stories and quests and things, randomly generated storytelling would be cool as hell
URL: http://forum.audiogames.net/viewtopic.php?pid=285702#p285702
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Re: Warsim, text based randomly generated stratogy
Originally this update was going to be an update based around fixing old things but for the most part the crowning gem of this update are the new buildings, every kingdom now has three buildings, each give bonuses of some kind, there are
Re: Warsim, text based randomly generated stratogy
@Ironcross, fixed that peace faction attack bug, your allies should leave you alone now! @threeblacknoises, the ingame changelogs were dropped a while ago, I couldn';t be bothered updating them cause I'm lazy! still could though cause all
Re: Warsim, text based randomly generated stratogy
Very late update today but things have gotten crazy on my end lately! trying to sort my life out but have managed to get this update out for you guys, taken suggestions and fixed some big problems! now the interfaction relations system is
Re: Warsim, text based randomly generated stratogy
@Arnold18, sorry to hear that, gonna go and hunt the crash bugs now!
URL: http://forum.audiogames.net/viewtopic.php?pid=282486#p282486
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Re: Warsim, text based randomly generated stratogy
Been doing a lot of work on the face generator today, I fixed big save bug with gnome faces and some other little bugs, added some new names and race prefixes as well as a brand new race called Corpselords, also tripled the amount of ghoul
Re: Warsim, text based randomly generated stratogy
@Firefly can you explain what you mean by status informations?and it's an interesting idea, I like the idea of growing people into champions, there's no reason why as king you couldn't turn to some random peasants and say... you are now my
Re: Warsim, text based randomly generated stratogy
Love the idea soul keeper! especially "sword-wielding faceless corpselord" or axe-wielding ectI made work on a massive random medeival weapon generator a few years back and always wanted to use it, could impliment it into the game, would
Re: Warsim, text based randomly generated stratogy
@Mata sorry to hear that, the exploration screen has been altered slightly since earlier, but I'm free to answer any thing that's got your confused@connor glad to see you again too dude! gonna be working on warsim a lot now so hopefully
Re: Warsim, text based randomly generated stratogy
can I need save files? sorry I don't understand what you're asking?
URL: http://forum.audiogames.net/viewtopic.php?pid=282713#p282713
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Re: Warsim, text based randomly generated stratogy
@Stainaddict here is an automatic download link https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Niklas, cheers for the ideas but I've got no plans to add sci-fi elements to the game, there are little references, and races that can be
Re: Warsim, text based randomly generated stratogy
Sure, give them to me and I'll sort them out!if it crashed upon loading though it most likely means you are using an old save with a newer version of the game but I'm coding something that won't crash the game in future but instead tell
Re: Warsim, text based randomly generated stratogy
Send me the save game and I will see if I can replicate it, don't worry about the version loss, I will figure out what the save file is missing and make an up to date version
URL:
Re: Warsim, text based randomly generated stratogy
crashing in battle?! like during? strangecan you tell me the details of the crash, who you were fighting, ect
URL: http://forum.audiogames.net/viewtopic.php?pid=282731#p282731
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Re: Warsim, text based randomly generated stratogy
@Firefly82, just got working on that for tomorrows update, all areas in the explore screen that don't exist yet are marked with not yet coded! also added lots of cool new stuff you'll see tomorrow!
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