Re: Warsim, text based randomly generated stratogy

2017-03-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bashue, That initial comment is one the nicest comments I've had about the game so thank you so much!I would love to allow the mad king to be freed, it was planned and will be done soon, as for the goblin slaver I'll have a look at it, I g

Re: Warsim, text based randomly generated stratogy

2017-03-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bashue, I'm glad the games don't get boring too fast! I've been playing them both for too long hahaVery interesting concept, I had a similar idea planned for the wastes towns, each town was to have a population with tons of individual peop

Re: Warsim, text based randomly generated stratogy

2017-03-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yikes, it's been almost two weeks without an update! sorry guys, I've been working my ass off with so many different things I feel like I'm going to explode, I've added a few new things to the game, a new place called the Songmakers hut whi

Re: Warsim, text based randomly generated stratogy

2017-04-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Truecraig, thanks for the comments, you can actually rename the factions in the debug menu if you wish to, the menu is the cheat code 399 from what I remember URL: http://forum.audiogames.net/viewtopic.php?pid=305060#p305060

Re: Warsim, text based randomly generated stratogy

2017-04-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Draco, Love the ideas, Custom games are a big project I am planning to add sometime in the future, the size of it scares me because not only will it be a lot of new code but also I will have to modify tons of code that hardcodes kingdoms t

Re: Warsim, text based randomly generated stratogy

2017-04-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Also here is a list of warsim cheat codesCHEAT CODESThese codes are entered in the standard cheats menu found in extras, here thereare many different codes that do all kinds including some debugging codesthat probably serve little purpose t

Re: Warsim, text based randomly generated stratogy

2017-04-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Might seem like a little update today but most of these are big features, tons of new laws exclusively for evil leaders as well as the ability o make your kingdom a slave kingdom, new saves made in this version of the game should be fine! T

Re: Warsim, text based randomly generated stratogy

2017-04-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Truecraig, thanks, I'm really intreagued by your game of thrones save though, could you upload it somewhere! would be awesome to try it and maybe look at building some new features around it that could allow for easier save modabillityAls

Re: Warsim, text based randomly generated stratogy

2017-04-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @truecraig, Love it, saving to to the side and will be working on a few little things to accomodate both making modding easier and allowing for more game of thrones like game playFirst thing I've added is a debug code you can enable to stop

Re: Warsim, text based randomly generated stratogy

2017-04-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @truecraig, Love the mod, will be working on some more stuff to make it more moddable! it's amazing@firefly, I could definitely work on something like that for you at some point, and the kingdom discovery thing is definitely doable! URL: h

Re: Warsim, text based randomly generated stratogy

2017-04-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy This is an announcement of the first mod for Warsim, and with this mod being announced many new features are going to be put in place to allow for better moddability, the game of thrones mod features the following.* Play as Stannis Baratheo

Re: Warsim, text based randomly generated stratogy

2017-04-09 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @DracoSelene89, Not sure why it wouldn't work run gameofthrones as the save name, also I can't wait for moddability to be fully implemented, I will be working on a modders toolbox which will make it 100x easier to do what truecraig has had

Re: Warsim, text based randomly generated stratogy

2017-04-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, sorry I must have misread the last post, but yeah Tsunamis are cool!@DracoSelene89,Glad you got it running, also I'd love for mods to be able to be loaded like that, might take some work though so it probably won't be instant, I wi

Re: Warsim, text based randomly generated stratogy

2017-04-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, there are a few new features in this update, this update is mostly focused on bugfixes, making Denland nicer and making the game a little more moddable! the gibbering monk is much more fun in this edition! **NEW FEATURES*** Added

Re: Warsim, text based randomly generated stratogy

2017-04-11 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @DracoSelene, I do enjoy a good demon run hahaha@Truecraig, wait is the harlaw mine bug fixed? I don't recall finding that one? and I don't know if this will be your finished playthrough, I'm working on something another update to come out

Re: Warsim, text based randomly generated stratogy

2017-04-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, Infinite, but it wipes the last five independent kingdoms currently due to it being hardcoded to only store 5, which is why you must destroy all five kingdoms to move on URL: http://forum.audiogames.net/viewtopic.php?pid=306733#p3

Re: Warsim, text based randomly generated stratogy

2017-04-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bashue, You've definitely found some bugs but they're not what you think, 8 is demonic laws and 9 is evil laws, to see the demon option you have to start out as a demon king and to unlock 9 you have to have a public opinion of 0 or below,

Re: Warsim, text based randomly generated stratogy

2017-04-15 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, todays update focuses a little more on the west, adding a new area, some fixes and a lot of colouration where there wasn't any, Also now trade posts can be a thing in procedural building generation and when you attack an independe

Re: Warsim, text based randomly generated stratogy

2018-03-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy **MAIN ADDITIONS**So there is no particular theme to this update, just a pile of various fixes changes and additions, some of the main stuff includes more world interaction from the slavers fort in the north, the dreaded celebration bug has

Re: Warsim, text based randomly generated stratogy

2018-03-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy [[wow]], some pretty solid strategy there! URL: http://forum.audiogames.net/viewtopic.php?pid=357092#p357092 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/m

Re: Warsim, text based randomly generated stratogy

2018-03-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Glad to hear things are going well now, combat rating is total battlescore overall, larger armies will usually win, except for certain units such as demon horde demons, Koova the nomad and so on.The Kingdoms in your game are randomly genera

Re: Warsim, text based randomly generated stratogy

2018-03-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bookrage, glad you're getting on well. As for the custom generated races, that's a bug I'll have to investgate with the 55 battlescore but generally they should all be different, independent kingdoms have their own financials usually, but

Re: Warsim, text based randomly generated stratogy

2018-04-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @defender, that pest idea is an interesting one for sure, I really want to introduce divisions of power at some point, where the player isn't 100% ruler of Aslona but the King over a bunch of power holding lords, so for example, the arena c

Re: Warsim, text based randomly generated stratogy

2018-04-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, awesome, it won't be an easy task to implement but it will be a gamechanger!@bookrage, the demons will hate you no matter what you do, if you wish to strike first then explore far south and basically attack everything except the

Re: Warsim, text based randomly generated stratogy

2018-11-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Sorry dudes, I've been figuring some stuff out on my end, I will never abandon warsim but I definitely need to communicate a bit better with the community when I go afk for a bit hahaI'm in a pickle at the moment because I am slowly running

Re: Warsim, text based randomly generated stratogy

2017-04-19 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, thanks for sharing the game with your friend, I'm glad they like it, with vassilisation the criteria is that your total force strength is at least 3 times greater than theirs, its been changed a lot, before it was based on total

Re: Warsim, text based randomly generated stratogy

2017-04-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bashue, Haha that would be an interesting thing to consider in the future, rebellious generals!@Truecraig, Hmm, usually have no issue with those factions so I'll look into it and try and replicate that bug! thanks@Dranelement, Thanks! Shou

Re: Warsim, text based randomly generated stratogy

2017-04-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, the eventual plan for the game is for the player to begin as an individual npc, the game will go by day by day and you will live in the world of warsim, you could be any random character, for example a peasant living in a village o

Re: Warsim, text based randomly generated stratogy

2017-04-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Mata, I will be the same, I have always wanted a game like that, I planned to have cities in the wastes be the same before the crash!@danang137, hmm I will look into that! thanks@Niklas, absolutely! I would love to be a hunter and after ki

Re: Warsim, text based randomly generated stratogy

2017-04-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Danang137, glad you got everything working @Connor, I could add something in the save to say that cheats were used in the game and then in the stats screen to show cheats used, but aside from that I wouldn't want to penalise people for pla

Re: Warsim, text based randomly generated stratogy

2017-04-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Arnold18, As far as I understand this is no bug! when you hire a slave there is one less slave in the fort, if there are 1000 and you hire 800 and then capture the fort, you free all the slaves and gain 200 new troops, you have 1000 troops

Re: Warsim, text based randomly generated stratogy

2017-04-30 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Arnold18, I will look into this, It's not something I've heard of happening beforeEdit: I just tried and I can't see the issue, I bought 550 slave soldiers from the slavers fort, freed 50 of them, I gained 14 soldiers and lost 50 slave sol

Re: Warsim, text based randomly generated stratogy

2017-05-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy One of the biggest and most feature-full updates I've ever released, two new cheats, billions of new faces including a complete overhaul of cyclopes (they look slightly less like tomatoes now) but the biggest thing of all is randomly genera

Re: Warsim, text based randomly generated stratogy

2017-05-02 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Its definitely on the list for the sound system to be overhauled, I attempted it before with little luck due to limitations but I will try again URL: http://forum.audiogames.net/viewtopic.php?pid=309473#p309473 ___

Re: Warsim, text based randomly generated stratogy

2017-05-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Mata, it seems like all sigs are gone, that's annoying, here's the link! https://www.dropbox.com/s/8w1atf4gp28xq … m.zip?dl=1Hope you enjoy the new musicians in the throne room URL: http://forum.audiogames.net/viewtopic.php?pid=309516#p3

Re: Warsim, text based randomly generated stratogy

2017-05-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Todays update is unintentionally huge, I've been working really hard on more updates to the bard system and it's been good fun, there is still more to come like the bards guild and some new musician types but for now I'm very happy with how

Re: Warsim, text based randomly generated stratogy

2017-05-06 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Keith, it's right above the changelog post@Mata, hope you like it dude! URL: http://forum.audiogames.net/viewtopic.php?pid=309859#p309859 ___ Audiogames-reflector mailing list Audiogames-re

Re: Warsim, text based randomly generated stratogy

2017-05-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy No worries, got another little update on its way soon too! URL: http://forum.audiogames.net/viewtopic.php?pid=309979#p309979 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Warsim, text based randomly generated stratogy

2017-05-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Today's updated adds the bards guild and finger clicking musicians which I've planned to add since the music update so here they are, the bards guild is definitely worth visiting and can be found in the second region of the west! Also the b

Re: Warsim, text based randomly generated stratogy

2017-05-09 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Done URL: http://forum.audiogames.net/viewtopic.php?pid=310151#p310151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Warsim, text based randomly generated stratogy

2017-05-14 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Should be back up and working now URL: http://forum.audiogames.net/viewtopic.php?pid=310884#p310884 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Warsim, text based randomly generated stratogy

2017-05-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I am also confused? URL: http://forum.audiogames.net/viewtopic.php?pid=311195#p311195 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: Warsim, text based randomly generated stratogy

2017-05-17 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Lucas1853, Thanks for the lovely comments, I agree I loved The Wastes because I'm more into that Kind of thing, it could always come back in the future!Some of the numbers people get are insane, I will be scaling things up at some point wh

Re: Warsim, text based randomly generated stratogy

2017-05-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Mata, that is one of the nicest things anyone has ever said to me! thank you )@Dark, Definitely need to redo the wastes in the future, the plans I had for towns would have been really fun to see happen, thanks for keeping everything up to

Re: Warsim, text based randomly generated stratogy

2017-05-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Today's update is mainly bugfixes as well as a new little addition to the blackmarket called the blackmarket slums, you can donate gold to it or hire some local scum to fight for you, at some point if you've donated enough they might even s

Re: Warsim, text based randomly generated stratogy

2017-05-20 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Firefly82, awesome glad you like it, definitely another one on it's way soon too, what job are you doing?And yeah I lost the games code in a system crash again, which also wiped 5 backupsBUTI have over 100 backups that are further backed u

Re: Warsim, text based randomly generated stratogy

2017-05-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Firefly, hahaha, and fair enough, better than nothing I guess, I've fixed that bug too as someone has raised it to me before, thanks@defender, thanks! gonna look into the things you've mentioned, looked at the independent scaling and I agr

Re: Warsim, text based randomly generated stratogy

2017-05-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy A lot of new features in this update, humming musicians you can only find in the musicians guild, now when you attack a faction it will show in the battle reports at the end of the turn, two new cheats that allow for an increased challenge,

Re: Warsim, text based randomly generated stratogy

2017-05-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oh god! I won't fix it though because you're free to break the game with cheats all you want the debug mode stuff is fun too, I added the ability to take all their troops because I was playing a game where I had vassalised a kingdom of Tre

Re: Warsim, text based randomly generated stratogy

2017-05-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, glad you like the debug mode and independent stuff, I like the idea of the settings being saved cause that sounds annoying as hell, but to be honest I don't know how I can do it without somekind of installer, unless I had the gam

Re: Warsim, text based randomly generated stratogy

2017-05-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, no worries, I found the bug and have fixed it, thank you for raising the point! also cheers for the subreddit mention@firefly82, Haha I have my moments, just been so busy with work and my online selling lately that I've not gone

Re: Warsim, text based randomly generated stratogy

2017-05-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, [[wow]] those sound awesome! and I like the rune idea, my plan is for there to be several things that work the way the magic system will, where there will be combinations of different kinds of games with different kinds of effect

Re: Warsim, text based randomly generated stratogy

2017-05-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Mainly fixes and some new little throne room editions, mostly housekeeping and making sure everything has multiple outcomes and variations to keep things fresh, also the filesize has been reduced quite a bit as there were a few complaints,

Re: Warsim, text based randomly generated stratogy

2017-06-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, thanks! gonna be looking into doing a bigger sound update at some point soon@Defender, I am very excited for this! URL: http://forum.audiogames.net/viewtopic.php?pid=313516#p313516

Re: Warsim, text based randomly generated stratogy

2017-09-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Allies asking for help is definitely a possibility, good suggestion URL: http://forum.audiogames.net/viewtopic.php?pid=328081#p328081 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: Warsim, text based randomly generated stratogy

2017-09-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy It's gonna be a while before the next update because I was a really awesome update ready for 0.7, but this update is packed, we have a new black market location, questing knights, tons of new throne room encounters, 1.8 billion new minotaur

Re: Warsim, text based randomly generated stratogy

2017-09-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, You'll like both the update I've just released and the one that's coming for 0.7, the new update 0.699 has knights that visit your throne room whom you can ask to quest for you, they will go on random quests which include artifacts

Re: Warsim, text based randomly generated stratogy

2017-09-09 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, thanks, glad you like the updates, the next one should be a pretty huge one so stay tuned URL: http://forum.audiogames.net/viewtopic.php?pid=328868#p328868 ___ Audiogames-reflector

Re: Warsim, text based randomly generated stratogy

2017-09-09 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, perhaps similarly to the demonic horde's slow arrival there could be some kind of background empires going on, you haven't discovered them so you only know of the few kingdoms near you but these big empires exist and grow far bey

Re: Warsim, text based randomly generated stratogy

2017-09-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Dranelement, I have now separated sound and music!also I have attempted to add death sounds to battle, with higher pitched for goblins and lower for demons, it didn't go too well because the sound has to play one at a time, but you can tes

Re: Warsim, text based randomly generated stratogy

2017-09-19 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Not possible for warsim sorry niklas URL: http://forum.audiogames.net/viewtopic.php?pid=330157#p330157 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: Warsim, text based randomly generated stratogy

2017-09-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Not sure I understand your question, it's 160'000 lines of code URL: http://forum.audiogames.net/viewtopic.php?pid=330565#p330565 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: Warsim, text based randomly generated stratogy

2017-09-25 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, that's a good question actually, there's tons and tons of books, texts to read ect in game, there are plans to possibly add more guilds to the game, but I definitely need to finish the history guild first too! And thanks for buying

Re: Warsim, text based randomly generated stratogy

2017-10-15 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Niklas!I got the email yesterday, thank you so much for the support, It means the world and definitely made my day! I'm almost done on the update now, just hammering out some final parts of it, taking so much longer than I planned but it

Re: Warsim, text based randomly generated stratogy

2017-10-18 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy So here it is, It's taken much longer than I planned but it's the biggest update I've ever made for warsim and it introduces so many new things the game is significantly changed, in total there are over 300 new additions and fixes.This upda

Re: Warsim, text based randomly generated stratogy

2017-10-19 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Dranelement, Thank you for the kind comments it's the fact you guys are so active here that motivates me and makes it worthwhile! so thank you@Niklas, enable the combat sounds in the main menu before loading a game, once that's done you c

Re: Warsim, text based randomly generated stratogy

2017-10-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, the sound system is still something I want to work on later, my aim will be to get an external sound library code so that I can have overlapping sound effects for battles and things!As for the puzzles and challenges, definitely a g

Re: Warsim, text based randomly generated stratogy

2017-10-21 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Dranelement, it's not a bug, it's a side effect of a special event that happens every 50 years so you must have had this happen to you in the year 150, 200, 250 ect, skip a year ahead and it should be fine URL: http://forum.audiogames.ne

Re: Warsim, text based randomly generated stratogy

2017-10-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, glad your liking it, as for the sounds, once enabled in the main menu it should happen when you're in a battle? If not I'll test it out URL: http://forum.audiogames.net/viewtopic.php?pid=334643#p334643 ___

Re: Warsim, text based randomly generated stratogy

2017-10-22 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, looked into it more and it's a bug when loading a game! so you'll be credited for finding it, but a way to try it out right now would be through a new game instead of a loaded game URL: http://forum.audiogames.net/viewtopic.php?pi

Re: Warsim, text based randomly generated stratogy

2017-10-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, the problem at the moment with the sound system is it can only play one sound at a time, and that includes theme music which is why it cuts off a resets the theme music, which is why I can't have random sound effects for different

Re: Warsim, text based randomly generated stratogy

2017-10-24 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, with exploration you have a limit of two chances to explore per turn, once used you have to wait until next turn, this can be solved by building an explorers guild which gives you bonus explore chances, by getting the golden telesc

Re: Warsim, text based randomly generated stratogy

2017-10-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, definitely, I can say with confidence there will be some internal conflict encounters now and you will get the credit for them, it was a fantastic ideaAs for those rogue ascii signs, for the ascii free version of the game that shou

Re: Warsim, text based randomly generated stratogy

2017-10-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, Oh yeah thank you, It's a long story but lots of stuff is going on at my end and your two donations definitely helped bring a smile during a time that I wasn't doing so good! so thank you! also I'm about to post the new update and

Re: Warsim, text based randomly generated stratogy

2017-10-26 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy This update is going to be one of hopefully many more themed updates, the theme of this update was expanding the southern region of exploration, one that until recently was the most empty, the game has been in development for at least two y

Re: Warsim, text based randomly generated stratogy

2017-10-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas glad you like the new update style, I haven't added any of those conflict encounters yet, planning to add a bunch of them in the next update as for the King of Aslona Private Eye, I'm not too sure, perhaps for huge things like what

Re: Warsim, text based randomly generated stratogy

2017-10-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Defender, Glad you like it, I love the nomads because they've got lots of new features added to them that haven't been done in the game before, they are a faction that moves settlement to settlement, also their leader and second in comment

Re: Warsim, text based randomly generated stratogy

2017-10-28 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, nevermind tested it and found it, let me know what the typos are as for the 2 3 I don't fully understandYou can read the books from the blackmarket in your library in 'other buildings' on the main screenAs for exploring the abandon

Re: Warsim, text based randomly generated stratogy

2016-11-23 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Todays update's biggest feature is vassilisation, though it's not complete it's a start, currently you will be able to vassalise a kingdom that doesn't hate you too much if you have 5 times the troops they do and are hostile to them, they w

Re: Warsim, text based randomly generated stratogy

2016-11-27 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy This is a pretty decent update, we've got a lot of bugfixes and an age old bug I hadn't managed to figure out until now, several minor factions had a massive edge on their attackers thanks to a missing 'o', gotta love coding, but now the ba

Re: Warsim, text based randomly generated stratogy

2016-12-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Some big updates to the independent kingdoms this time, when a kingdom is destroyed you can visit them in the diplomacy screen to see a little obituary, also you can now hire troops from neutral or allied independent kingdoms (the limit bei

Re: Warsim, text based randomly generated stratogy

2016-12-10 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy As most of you know every 10 updates tends to be a big one, Todays update is no different, probably one of the biggest updates I've done for the game, this update has added two new face generators for gnolls and witches, courtesy of u/volio

Re: Warsim, text based randomly generated stratogy

2016-12-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy **Warsim 0.6.5.8**-*Hey guys, first off happy new year, secondly while not including anything groundbreaking this is the most items in one update ever, just in time for the new year! I've added tons of new race modifications, tons of new fa

Re: Warsim, text based randomly generated stratogy

2016-12-31 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy The download link is now in my signature! URL: http://forum.audiogames.net/viewtopic.php?pid=291619#p291619 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: Warsim, text based randomly generated stratogy

2017-01-01 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey @Dalen Lewin, if you've added them, they should be in the game, the only issue is that there are quite a lot of races, best way to test, while it kind of can take a while, it will be quicker than naturally waiting for them to crop up in

Re: Warsim, text based randomly generated stratogy

2017-01-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, yep I do eventually plan on adding a big sound system@Mata, yep, tons of changes @Dark, thanks, and no after some thought in the future aslona, the rebellion, bandit hordes ect will not be permanent, the arena betting will eventual

Re: Warsim, text based randomly generated stratogy

2017-01-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Niklas, so am I, should be cool!@Arnold18, sure done, will be included soon! also if you want to skip animations the ascii free version of the game doesn't have animation URL: http://forum.audiogames.net/viewtopic.php?pid=292158#p292158

Re: Warsim, text based randomly generated stratogy

2017-01-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Little update today, been a little busy starting work again after the new year but there should be some more bigger and better updates on the horizon, like 0.6.6.0 coming soon! This update has a few more faces, some bug fixes and slave twea

Re: Warsim, text based randomly generated stratogy

2017-01-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks Eagalon, I included the feature as suggested, love player suggestions and I love the audiogames community Thanks for the kind comment! URL: http://forum.audiogames.net/viewtopic.php?pid=292446#p292446 __

Re: Warsim, text based randomly generated stratogy

2017-01-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Cody_91, these are all removed in the ascii free mode I made specifically for you guys Massive Update today, the main additions are most new encounters, but also a few new cool features, happy to answer any questions!* Added outskirts band

Re: Warsim, text based randomly generated stratogy

2017-01-12 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Mata, orbs of chaos cause more end of turn events to happen! happy to answer any other questions@soul keeper, glad you like the encounters dude! Cool ideas@Firefly82, glad you like the stuff, found and fixed the bug! will be done in the n

Re: Warsim, text based randomly generated stratogy

2017-01-16 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Todays update while not a huge one has a few cool new features in it, aside from a few bug fixes and tweaks, we have a new staff member which can be gained only though the throne room, the games master allows you to play coin flip and sudde

Re: Warsim, text based randomly generated stratogy

2017-02-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, been quite a while but here it is, in all it's glory, the 6.6.6 update that has been long overdue, There are many big features in this update some that aren't just demon related, but we'll get to them later, firstly, the demon hor

Re: Warsim, text based randomly generated stratogy

2017-02-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Firefly82, hey man I just checked on the ascii free version of the game and you're right, the whole code for the militia screen was marked as ascii and blocked so I've fixed that, should be playable in 0.6.6.7 coming in the next day or so@

Re: Warsim, text based randomly generated stratogy

2017-02-03 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Also in response to some earlier comments I've missed (sorry guys)@DracoSelene89, I absolutely would love a custom game maker and have it in the plans, would be stuff like disabling demon horde, choosing number of kingdoms and bandits, how

Re: Warsim, text based randomly generated stratogy

2017-02-04 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Little update today guys, a few little things added, I've had a go at adding crowns into the game, they only appear some of the time and they aren't always lining up so great at the moment but they will eventually all have their own stats a

Re: Warsim, text based randomly generated stratogy

2017-02-05 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Kithri, it's in my signature! URL: http://forum.audiogames.net/viewtopic.php?pid=296241#p296241 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: Warsim, text based randomly generated stratogy

2017-02-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Dracoselene89, still working on the manage the thickblood tavern, I'm not entirely sure what to do for it@Soul Keeper, peasants are the only unit that actually earns you money aside from bandits, you would generally protect them and send y

Re: Warsim, text based randomly generated stratogy

2017-02-07 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey guys, added quite a few things in this update, the demon realm has a new theme song, there are now 4 new versions of the sudden death dice game, one of them hidden, not sure if anyone likes the game but these new versions are also quite

Re: Warsim, text based randomly generated stratogy

2017-02-08 Thread AudioGames . net ForumNew releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy The more demons there are, the more screwed you are there could be upgrades to the tavern, I like the idea though, make the taverns income dynamic based on randomness plus upgrades URL: http://forum.audiogames.net/viewtopic.php?pid=296653#

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