Re: Scrolling Battles Pro
Hello,@brad: that's actually quite a funny bug. 4 percent? Of all the numbers in the world, why 4? lol.
URL: http://forum.audiogames.net/viewtopic.php?pid=222776#p222776
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Re: Announcing release of Interceptor by Valiant Galaxy Associates
Hello,@audiogames net fan: that's an awesome score!
URL: http://forum.audiogames.net/viewtopic.php?pid=223629#p223629
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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello,Please keep us posted.
URL: http://forum.audiogames.net/viewtopic.php?pid=223981#p223981
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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello,@Gene: that is an interesting point you make, although I wouldn't go so far as to boycot, particularly as the hosting sight in question wasn't created by the developer. I remember the days of mediafire being a problem wit
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello,@wastelander,I also find this game very interesting, although I haven't downloaded it yet. I definitely intend to do so quite soon though, even with mediafire, because I'm not having any issues with it.
URL: http://forum
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello,I'm wondering where I can find a link to the war sim game as well.
URL: http://forum.audiogames.net/viewtopic.php?pid=224263#p224263
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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello,I have a gravestone of a fairly passable character here, who was accidentally called jukesyt, as apposed to jukesy, but he still survived for a while in the wastes.jukesyt travelled through 126 places in the wasteland, he
Re: Warsim, text based randomly generated stratogy
Hello,@key: if you downloaded through firefox, try redownloading it. The file will be blocked again, but this time, right click it in your download list, as soon as it's done. Browse the context menu, and there should now be an unblock opti
Re: Warsim, text based randomly generated stratogy
Hello,I've found another bug. I was doing very well, I ended up buying an arena. I tried to set the entry fee, but nothing happened. I then tried typing 10k, and another autoplay instance occurred.
URL: http://forum.audiogames.net/viewtopi
Re: Warsim, text based randomly generated stratogy
Hello,I don't know if it will be fixed or not, I've found another bug which causes autoplay, please don't take the game down or anything because of them because the game is probably one of the best text games I've played in a while, I'm fin
Re: Copter Mission, new helicopter game by Oriol Gómez released!
Hello,I really like this one. @oriol you've done it again, keep up the great work. Also, the game over scene is really hilarious, even after dying like three or four times. It's just the way it suddenly does what it does, that
Re: MindWarp
Hello,Aah, good ol brain warp. This is a fairly good representation of this toy's various modes, good job, keep up the great work. Although, when the game first loads it just said mind warp and just sat there until I pressed down arrow, to maybe it should say mind warp, wait a
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello,I'm not sure how this happened, but I kept leveling up my inteligence and at around leevl 12, I encountered five dungeos ni a row with no monsters. I also had dementia and thangs mutations, but that is it. I don't have a
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello,It looks like I probably won't be mutating as much now haha.
URL: http://forum.audiogames.net/viewtopic.php?pid=227489#p227489
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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hello,I've given the game a try, and I am still a little confused. If I try to pretty much fortify the crash sight, everyone is still cold even though I've got a raging fire. Would I be better off just leaving the crash sig
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hello,I seem to havge found a bug that is very annoying. I moved some people away from the crash sight, and had a team of two people there who couldn't move. I then made everyone else travel. They arrived at the first ridge
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hello,I'm wondering something. Is it just me, or you seem to only be able to travel if you've completed some tasks for a location, which is good, otherwize everyone will just travel toward the city constantly.
URL: http://
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hello,I am also having the same issue that key is full is having. I am using windows 7. I do not have a save game file, however, as I just closed the game. I got some folks to the first ridge but once I tried to travel away
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Oh, and before I forget, @arpone I'd like to just say thank you because you are once again doing an awesome job. It takes time to develop games and keep support going for them, and it must be hard sometimes, to say the leas
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hello,@aprone: thanks. However, it's not the save game issue I'm having, it's the traveling issue. Literally, the characters jsut did nothing in the next turn. I don't really know how else to explain it.
URL: http://forum.
Re: Beatstar discussion
Hello,I'm wondering if the pro version will cost, if so I will happily buy it, or if it's just called pro because it will contain a lot of new features.
URL: http://forum.audiogames.net/viewtopic.php?pid=216326#p216326
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Re: Beatstar discussion
Hello,@oriol: aah, so it's basically what is known as donationware? That's cool, I'll donate when the game is released.@everyone else: first of all, soundpacks don't work sometimes because people keep renaming them before they upload them. Secondly, no, the game is d
Re: Beatstar discussion
Hello,Yes, the game is free, you don't have to donate from what I understand, although I'd imagine that those who really like it will donate.
URL: http://forum.audiogames.net/viewtopic.php?pid=216472#p216472
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Re: beatstar soundpacks!
Hello,@threeblacknoises how on earth did you get the action sounds from rhythm heaven ds? I've always wanted to ge these.
URL: http://forum.audiogames.net/viewtopic.php?pid=216661#p216661
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Re: Psycho Strike - New Strategy/Action game
Hello,Agred, I purchased this title to help support the devs in the hopes they might make some more software or games sometime in the future. As I've said before, but I will say it again, I actually do like this game for what it is, and have enjo
Re: beatstar soundpacks!
Helo,The downloade packs show up in the shop, so the downloading of the packs is basically like restocking the shop.
URL: http://forum.audiogames.net/viewtopic.php?pid=216934#p216934
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Re: RapiTap! (Android)
Hello,I'll try the game soon. On another note, what's the address of your website so we can find the podcast and such?
URL: http://forum.audiogames.net/viewtopic.php?pid=216937#p216937
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Re: Beatstar pro is finally here!
Hello,I have also donated, looking forward to seeing the donator soundpack, although i'm guessing that will be sent manually at some point. For now, I'll play and have fun!
URL: http://forum.audiogames.net/viewtopic.php?pid=216949#p216949
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Re: Beatstar pro is finally here!
Hello,I can't seem to find any option about donating in the menu. Does it only appear after playing the game for a while?
URL: http://forum.audiogames.net/viewtopic.php?pid=216996#p216996
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Re: Beatstar pro is finally here!
Hello,While it's slightly off topic I'll quickly explain. A dropbox link can be made by right clicking a file in your dropbox and selecting, I believe, copy link or share link or something similar, I haven't actually done this for a while.
URL: http://foru
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
Hello,The keyboard is usable but a game controler is, in my opinion, a little easier. It's definitely quite a subjective thing because I know there are some keyboard players, in fact they recently added stuff to make some of th
Re: Beatstar pro is finally here!
Hello,I think I might have found a bug, in beatboxing you can't press escape to quit the game, so the only way to be able to leave s to die.
URL: http://forum.audiogames.net/viewtopic.php?pid=217054#p217054
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Re: Beatstar pro is finally here!
Hello,That' becasue the defaulkt pack is based on an iPhone game called smack me, and that game used the same sounds for hose actions, so oriol went for authenticity. It gets much, much easier when you get your first five thousand beatcoins, that's when the
Re: Beatstar pro is finally here!
Hello,I think your point just made me realized something, and I hadn't thought of this before. I now think the reason why the minigames are in the ten thousand range Is people might just end up buying the minigame without touching another soundpack, and I'm
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
Hello,Which podcast was that?
URL: http://forum.audiogames.net/viewtopic.php?pid=217189#p217189
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Re: Beatstar pro is finally here!
Hello,Another idea could be to copy the name and artist of the song to the clipboard in case you might want to buy it on iTunes or whatever.
URL: http://forum.audiogames.net/viewtopic.php?pid=217202#p217202
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Re: *NEW* Internet Investigation Game
Hello,This sounds very interesting. However, I do have a question: what happens if we can't travel to the physical, real world locations? A lot of us on this website are totally blind computer users with screen reading software, in many parts of the w
Re: Beatstar pro is finally here!
Hello,@geovani this seems to currently be a bug for some players. I've not experienced this myself yet though.
URL: http://forum.audiogames.net/viewtopic.php?pid=217456#p217456
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Re: Beatstar pro is finally here!
Hello,By the same token, if you are on windows 7 or 8 you can go to c:\users\your username\documents and dleete beatstar.dat
URL: http://forum.audiogames.net/viewtopic.php?pid=217471#p217471
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Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
Hello,Yes, controler asignment is completely accessible if you'e enabled the clipboard support. You shold be able to just use up, down, and for the moment circle to go through the enus until you get to the controler config. Fro
Re: Beatstar pro is finally here!
Hello,Your screen reader reads the packs that are downloading. It supports NVDA, I don't know about jaws because of it's silly keyhook.
URL: http://forum.audiogames.net/viewtopic.php?pid=217578#p217578
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Au
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hello,@drg: I'll have to check this out later. However, I'm interested to know how you managed to find the game in the first place?
URL: http://forum.audiogames.net/viewtopic.php?pid=217964#p217964
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hello,[[wow]], an interesting search term for the app store. The one I use a lot is text rpg, or text-based rpg, both can sometimes bring up different results but I haven't tried lately as I think we've got most of them, a lot
Re: Beatstar pro is finally here!
Hello,I have figured ot what the number is when you select a pack. Let's ssay you've got 97 packs in your diectory and you select the first pack, it will say 0. So, it's basically saying what number soundpack it is you've selected.I think it's a bug, howeve
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hello,@TouchMint: welcome to the forum. I haven't tried the game yet, but I definitely intend to. Some of the buttons seem to be just labeled with numbers for now, and having not played the game yet I'm not sure what these labe
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hello,Just a slight correction: screen curtain is triple tap with three fingers.
URL: http://forum.audiogames.net/viewtopic.php?pid=218181#p218181
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Re: Beatstar pro is finally here!
Hello,I tried playing beatbox yesterday but then I had to go, and tried pressing escape and nothing happened, so I had to let the computer kill my character, at level 2.
URL: http://forum.audiogames.net/viewtopic.php?pid=218184#p218184
Re: Slender: Lost Vision, a survival horror fan game based on slenderman
Hello,I don't think this particular game will be updated, as it's pretty much gone as far as it could go regarding doing a remake of the original slender.
URL: http://forum.audiogames.net/viewtopic.php?pid=218577#p218
Re: beatstar soundpacks!
Hello,Arjan was the creator of blast from the past.I'm wondering if someone could provide, for now, a dropbox link to the phamicon pack, as it won't download for me either.
URL: http://forum.audiogames.net/viewtopic.php?pid=219157#p219157
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Re: Massive gamebook library on Google Play now accessible
Hello,I own both iOS and android, and on iOS, I always flock to a company called Choice of Games, almost without fail, every time, their adventures are great, and I heard about Delight Games and got excited but haven't tried them ye
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
Hello,I'll have to give this a shot, but also, as someone who's played mainstream games and who follows the trends, I must say Guide Dog games does not look catchy at all. I for one know that none of my sighted friends wi
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
Hello,I'll have to give this a shot, but also, as someone who's played mainstream games and who follows the trends, I must say Guide Dog games does not look catchy at all. I for one know that none of my sighted friends wi
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
Hello,I've got two perspectives on this system. First, as a gamer: sorry to sound a bit harsh... but for something that's meant to be one of the game's best points, that stats system does not show much in the way of stats
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hello,Just a heads up, if a message pops up when a player tries to do something they can't, a lot of developers make VoiceOver show it as an alert, that way it will definitely be noticeable and then dismissible.
URL: http://fo
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
Hello,Now that demonstrates my second point very nicely, and shows the epic potential of a stats system.
URL: http://forum.audiogames.net/viewtopic.php?pid=219700#p219700
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Re: The Imhotep Labyrinth as a Game of Vision
Hello, and welcome to the forum![[wow]], this is really sounding like a nice project! I hope it gets funded.
URL: http://forum.audiogames.net/viewtopic.php?pid=219761#p219761
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Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hello,Agreed, the option to be able to flick/swipe left and right to get to elements will also be quite useful. A lot of blind iOS users use that method rather than dragging around the screen, as sometimes icons can be so small
Re: Final fantasy record keeper for IOS
Hello,I'd be interested.
URL: http://forum.audiogames.net/viewtopic.php?pid=221118#p221118
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Re: Final fantasy record keeper for IOS
Hello,I'd be interested in giving this a trty but definitely think some of us should contact the devs first, as it seems a little odd that we can't check stuff in battle. I think that's what made Dark stop trying games like monster hunter and such.
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hello,I think this is just battle arena, for now. I don't know what will happen in the future regarding Touchmint's other games.
URL: http://forum.audiogames.net/viewtopic.php?pid=221488#p221488
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Re: iOS interactive story game released!
Hello,This sounds interesting. Do you have to connect it to Facebook first to senable the friend features? That's OK, I'll happily do that, but I'm just curious to know how it's personalized.
URL: http://forum.audiogames.net/viewtopic.php?pid=221566
Re: iOS interactive story game released!
Hello,Is there any chance you might be able to get this game working with iOS 7? I've got no interest in iOS 8, I think iOS 9 is a much more worthy step forward and that's not coming for a little while.
URL: http://forum.audiogames.net/viewtopic.php
Re: iOS interactive story game released!
Hello,I might be in the very minority here, but Is there any chance you might be able to get this game working with iOS 7? I've got no interest in iOS 8, I don't find the update very innovative.
URL: http://forum.audiogames.net/viewtopic.php?pid=221
Re: iOS game discovered: "Adventure to fate", a turn based jrpg
Hello,I'm definitely looking forward to the update.
URL: http://forum.audiogames.net/viewtopic.php?pid=221960#p221960
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Re: Two new games in ChoiceScript, Fatehaven and Path of Light
Hi,The order for heroes rise is:Heroes Rise: The ProdigyHeroes Rise: The Hero Projectand Heroes Rise: Herofall.I actually think that these games shold have been called Millenia City, because heroes rise and herofall sort of cont
Re: The Ensign: A prequel to A Dark Room
Hi,I think on my next game, once the cooldowns are fixed, I'm going to just grab as many outposts as I can, even before going for the first objective.
URL: http://forum.audiogames.net/viewtopic.php?pid=185812#p185812
Re: Nebula game for iOS
Hi,I hope these guys will ad some sounds, this is going to be fun if it reaches that level. The fact that projectiles an't be dodged without looking makes this game, imo not fully playable but certainly doable, with some patience.
URL: http://forum.audiogames.net/vi
Re: Nebula game for iOS
Hi,I've found out something. This game is definitely for advanced gamers. Believe it or not, projectiles seem to always go toward your ship. When you hear a ship shoot you ahve to fly away from it, as in, you have to react super fast. You will need mainstream game st
Re: Nebula game for iOS
Hi,@dark: Your ship doesn't actually make any sound at all. The only sound you get are the screen boundaries, the rest are enemies or in-game objects.You have to be really careful when moving. If you tilt a lot to one side, your ship will quite literally fly across t
Re: Nebula game for iOS
Hi,@dark: Your ship doesn't actually make any sound at all. The only sound you get are the screen boundaries, the rest are enemies or in-game objects.You have to be really careful when moving. If you tilt a lot to one side, your ship will quite literally fly across t
Re: Nebula game for iOS
Hi,That's kind of the aim of this game. It seems similar to the bullet hell shooters of the 90's arcade eara, it's about navigating your way through these bullets. Definitely not easy.
URL: http://forum.audiogames.net/viewtopic.php?pid=186585#p186585
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Re: Nebula game for iOS
Hi,@dark: it's interesting that you can't move your ship vertically, I'm not really sure what the enemies do though. I always thought they were just on the left and right sides of the screen flying around a bit, or in some cases a lot.I think the best way to avoid sh
Re: Nebula game for iOS
Hi,I still haven't beaten the first stage. I think I'm getting closer though but am tempted to wait for the update to see if they can fix some of the crashes. I tried free mode and after about a minute it just crashed.
URL: http://forum.audiogames.net/viewtopic.php?
Re: bokurano daiboukenn 3
Hi,I would buy it, I'm not really sure how much the game should cost though.
URL: http://forum.audiogames.net/viewtopic.php?pid=186869#p186869
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Re: bokurano daiboukenn 3
Hi,I would buy it, I'm not really sure how much the game should cost though. Maybe $30 each.
URL: http://forum.audiogames.net/viewtopic.php?pid=186869#p186869
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Re: UltraPower
Hi,In general terms here, I think it would be better to charge further down the line once the fundamentals of a product or game are in place, and have been tested rather extensively.
URL: http://forum.audiogames.net/viewtopic.php?pid=187516#p187516
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Re: UltraPower
Hi,I'd like to offer some constructive criticism of my own, and I'm not being negative, just observational here:I find your reaction sort of interesting.While it's true a few of the folks here wanted it for free, I do think payment could have worked, once some more features w
Re: RS Games has Released Cards Against Humanity!
Hi,Looks kind of interesting, although with a name like cards against humanity I was hoping for some sort of card battle game, not really collectable, but just a game that uses the idea of battling.Sorry to go off topic here, but to further
Re: star traders 2 kickstarter!
Hi,I also have an android. Please let us know when the new update for cyber knights is released, as I'm also interested in this.
URL: http://forum.audiogames.net/viewtopic.php?pid=190828#p190828
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Re: star traders 2 kickstarter!
Hi,Orin has now created a cyber knights discussion topic, found in general game discussion.As to Star Traders 2, I'm not sure I'll be able to contribute. There's something called Shellshock which to me is more of a media scare than a full blown problem, more
Re: star traders 2 kickstarter!
Hi,Orin has now created a cyber knights discussion topic, found in general game discussion.As to Star Traders 2, I'm looking forward to it and hope it reaches it's goal.Will there be a tutorial of sorts to help new players?
URL: http://forum.audiogames.net/v
Re: Space Agents - a new mud in development stages
Hi,Nice to see there's another MUD. However, I do have a question.Since there are quite a lot of space MUDS out there, what do you wish to do to make yours different from the rest?
URL: http://forum.audiogames.net/viewtopic.php?pid=191336#
Re: Space Agents - a new mud in development stages
Moderation!Please try to keep this discussion civil if possible, without insulting each other. Thank you.
URL: http://forum.audiogames.net/viewtopic.php?pid=191383#p191383
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Re: Space Agents - a new mud in development stages
Hi,@dglex: I realize that you were pointing out floors, which is fine, but from what I've seen in the past, cosmos-style muds can just cause huge drama-filled topics, it'd be nice to see if some of the more experienced muddres here could gi
Re: Space Agents - a new mud in development stages
Hi,This core sounds interesting, although I wouldn't ahve the first idea of how to run it.
URL: http://forum.audiogames.net/viewtopic.php?pid=191447#p191447
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console to steam release: final fantasy xiii!
Hi all,I know this might get some newcomers thinking what are you doing? Why are you talking about this? It's a final fantasy rpg game, something I don't know if I can play! Before I explain some things to consider, like playability and such, I'
Re: console to steam release: final fantasy xiii!
Hi,the cutscene dialogs are all voiced, the tutorials are text but you could always ask here if you are struggling.
URL: http://forum.audiogames.net/viewtopic.php?pid=191700#p191700
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Re: AudioQuake Beta Release
Hi,This is actually quite interesting. I haven't tried it yet, but I'm wondering what's going to happen from here. Is the game re-entering development or is it more of a way to get the modern systems working with it?
URL: http://forum.audiogames.net/viewtopic.ph
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)
Hi all,I am not sure if this particular shooter will have quests, as it's more like a test or prototype project for people to give feedback on.
URL: http://forum.audiogames.net/viewtopic.php?pid=192584#p192584
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Re: Run for your life version 3.0 released, with scoreboards and update ci
Hello,@oriol: While I can access the site just fine, I have a friend who can not access your site due to it being blocked, for some reason, by macafee site adviser. I don't know if there's anything you can do, or whe
Re: Run for your life version 3.0 released, with scoreboards and update ci
I also like the new version of the game, and the message of the day was great.
URL: http://forum.audiogames.net/viewtopic.php?pid=204424#p204424
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Re: Run for your life version 3.0 released, with scoreboards and update ci
Hello,@ogomez: That's good to hear that you've sent something to them. The trouble is, the website can actually be unblocked, but guess what? The interface doesn't work with a screen reader, go figure. I have also di
Re: Run for your life version 3.0 released, with scoreboards and update ci
Hello,@oriol: one of the things I'm liking is that you are making your games cross over with each other. See the message of the day. I need to give quicktap a good shot again. I still am enjoying run for your life, I
Re: Roadsplat is back!
Hello,You will see me as Jukesy on the scoreboards. This game is awesome, it's always been my favorite out of your other games, and still is. Loving the coins system and the shop.
URL: http://forum.audiogames.net/viewtopic.php?pid=204685#p204685
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Re: Run for your life version 3.0 released, with scoreboards and update ci
Hello,@oriol: that was a bit abrupt. That makes you look very angry and short tempered. Not everyone has the luxury of using Firefox. Some colleges and such have blocked it in the past, some folks get restricted on w
Re: Pontes GameZone, a casino simulator for Android
Hello,I will probably ad add a database entry for this onece I've given it a good play. Looking forward to this, and thank you!
URL: http://forum.audiogames.net/viewtopic.php?pid=205014#p205014
Re: Roadsplat is back!
Hello,I'm certainly looking forward to Beatstar. Sounds like a very nice version of the typical bop it formula, especially with the unlockable packs feature.I'm wondering if pitermach or someone like that will contribute to the soundpacks in this game eventually?
URL
Re: Roadsplat is back!
Hello,I'm not surprised that Death On The Road is your most popular game so far, and I think diservedly so.I have one question about beatstar: could it be possible for us to add our own packs? If each pack is unlocked with five thousand beatcoins, can't you just have
Re: beatstar soundpacks!
Hello,@oriol: definitely let the packs be reviewed, I'd hate to have someone end up uploading the wrong file type and breaking the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=206231#p206231
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Re: beatstar soundpacks!
Hello,@oriol: definitely let the packs be reviewed, I'd hate to have someone end up uploading the wrong file type and breaking the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=206231#p206231
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