Re: Scrolling Battles Pro

2016-01-03 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Scrolling Battles Pro

same hear no items.  in single player mode not able to battle

URL: http://forum.audiogames.net/viewtopic.php?pid=245273#p245273





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Re: Scrolling Battles Pro

2016-01-01 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Scrolling Battles Pro

but bug is still therecan't clear single player data

URL: http://forum.audiogames.net/viewtopic.php?pid=245017#p245017





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Re: Scrolling Battles Pro

2015-12-30 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Scrolling Battles Pro

hi Mason  and all playing this game in single player mode with windows 10 2015 11 update found a bug in the game  at the time of obtaining helth pack the game crashesi got the profile log to  put hearProfile ResultsTotal execution time: 115164 msNumber of functions called: 59void game(): 57419 ms (49.86%)bool key_hold::pressing(): 18230 ms (15.83%)void staircasecheckloop(): 16249 ms (14.11%)void dlgplay(string, bool = true): 5408 ms (4.7%)string dynamic_menu_pro::get_item_name(int): 3554 ms (3.09%)void sound_pool_item::reset(): 2853 ms (2.48%)void position_sound_custom_2d(sound@, int, int, int, int, float, float, float, float, float, float): 2324 ms (2.02%)void sound_pool_item::update_listener_position(int, int): 1767 ms (1.53%)void fade_all(sound_pool@, sound_pool@, sound_pool@, sound_pool@, double = 0.25, double = - 40): 1280 ms (1.11%)void cfu(string, string,
  bool): 1109 ms (0.96%)string get_tile_at(int, int): 1104 ms (0.96%)void fade(sound@, double = - 50, double = 25): 725 ms (0.63%)void bulletcheck(int): 487 ms (0.42%)string[][ a-t ] factstub(): 293 ms (0.25%)int stairs(double, double): 270 ms (0.23%)bool sound_pool::verify_slot(int): 240 ms (0.21%)int sound_pool_item::get_total_distance(int, int): 210 ms (0.18%)int dynamic_menu_pro::run_extended(string, bool, int, bool, int): 176 ms (0.15%)string gmt(): 169 ms (0.15%)void nss_speech::say(string, bool = false, bool = false): 159 ms (0.14%)void sound_pool_item::update(int, int, int): 149 ms (0.13%)weapon::weapon(string, int, int, int, int, bool, bool, bool, int, int, int, bool): 137 ms (0.12%)void sound_pool::update_listener_2d(int, int): 131 ms (0.11%)void eloop(): 114 ms (0.1%)void icheckloop(): 92 ms (0.08%)void bulletloop(): 91 ms (0.08%)void mainloop(): 74 ms (0.06%)void so
 und_pool::clean_unused(): 32 ms (0.03%)void save(): 29 ms (0.03%)void dynamic_menu_pro::add_music(string): 29 ms (0.03%)int sound_pool::reserve_slot(): 28 ms (0.02%)double savedata::readn(string): 26 ms (0.02%)void spy(int, int): 25 ms (0.02%)void fireloop(): 24 ms (0.02%)void spawn_platform(int, int, int, string, bool = true): 21 ms (0.02%)void timebombloop(): 21 ms (0.02%)bool sound_pool::sound_is_playing(int): 17 ms (0.01%)int8 find_scard(const string): 15 ms (0.01%)void send(string, int): 14 ms (0.01%)bool sound_pool::sound_is_active(int): 13 ms (0.01%)void positions(): 8 ms (0.01%)void playobjs(): 6 ms (0.01%)void sourcecheckloop(): 6 ms (0.01%)void spawn_tile(int, int, string): 6 ms (0.01%)void checkwall(): 5 ms (0%)void load(): 4 ms (0%)void savedata::load(): 3 ms (0%)int sound_pool::play_stationary_extended(string, bool, double, float, float, float, bool = 
 false, bool = false): 2 ms (0%)void dynamic_menu_pro::play_click_sound(): 2 ms (0%)bool sound_pool::update_sound_2d(int, int, int): 2 ms (0%)bool dynamic_menu_pro::reset(bool): 2 ms (0%)int sound_pool::play_stationary(string, bool, bool = false, bool = false): 2 ms (0%)int sound_pool::play_extended_2d(string, int, int, int, int, int, int, int, int, bool, double, float, float, float, bool = false, bool = false): 2 ms (0%)obj::obj(int, int, bool = false): 1 ms (0%)void obj::checknum(): 1 ms (0%)void sound_pool::find_highest_slot(uint): 1 ms (0%)bullet::bullet(int, int, int, int, int, int, bool, string = "me", int = w, bool = false, string = "", bool = false): 1 ms (0%)int sound_pool::play_2d(string, int, int, int, int, bool, bool = false, bool = false): 1 ms (0%)void spawn_wall(int, int, int, string): 1 ms (0%)

URL: http://forum.audiogames.net/viewtopic.php?pid=244744#p244744





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Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-07 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

hi sooperb game     but all weapons are unlocked by default  i wish only the knife at first and after words u should be able to unlock as u go up

URL: http://forum.audiogames.net/viewtopic.php?pid=231009#p231009




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Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-02 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

s per   job     ogomezsir

URL: http://forum.audiogames.net/viewtopic.php?pid=230245#p230245




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Re: Typing Tester

2015-08-28 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Typing Tester

sooper nice game i am playing it and i have windows 10 it is working sooperb

URL: http://forum.audiogames.net/viewtopic.php?pid=229504#p229504




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Re: Psycho Strike - New Strategy/Action game

2015-08-08 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

when the new update of this game is coming?

URL: http://forum.audiogames.net/viewtopic.php?pid=227032#p227032




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Re: Doomed

2015-03-20 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Doomed

hi the game is nice but i hate item catcher and one more think i think that there should a learn sound menu and if a ship spongs it should all so make a sound but the game it self will be betar then judgement day

URL: http://forum.audiogames.net/viewtopic.php?pid=209199#p209199




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Re: Doomed

2015-03-20 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: Doomed

at first i use to hate it but now its ok for me

URL: http://forum.audiogames.net/viewtopic.php?pid=209217#p209217




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Re: your_adventure alpha version 3 released

2015-03-20 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: your_adventure alpha version 3 released

hi the game is nice but the sounds are to large if u need i can help u make them smaller without los of quality

URL: http://forum.audiogames.net/viewtopic.php?pid=209276#p209276




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Re: grave of redemption: concept demo

2015-01-26 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: grave of redemption: concept demo

i used energy blast

URL: http://forum.audiogames.net/viewtopic.php?pid=202437#p202437




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Re: grave of redemption: concept demo

2015-01-26 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: grave of redemption: concept demo

and this to when i dropd last item  Call stack size: 16File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1131 (1)Function: string invmenu_callback(enhanced_menu@, string)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\enhanced_menu.bgtLine: 353 (1)Function: string enhanced_menu::run_extended(string, bool, string, bool)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1102 (1)Function: object@ inv(int = 0, body_part@ = null)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1849 (1)Function: bool inventory_use()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 317 (24)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 652 (1)Function: void enterCombat(party@, string = )File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 155 (1)Function: void party::checkEncounter()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 142 (1)Function: void party::move(int, int)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 343 (27)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\
 gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 69 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=202438#p202438




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Re: grave of redemption: concept demo

2015-01-26 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi the game maker is requested to have a look at this  Call stack size: 17File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 1375 (1)Function: void character::damageTarget(character@, body_part@, double, bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\abilities.bgtLine: 111 (1)Function: void ability::processFlags(character@, character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\abilities.bgtLine: 82 (1)Function: void ability::doIt(character@, character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 1010 (1)Function: void spellMenu(character@)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 708 (1)Function: void battleMenu()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 808 (17)Function: character@ selectTarget(bool = false)File: C:\Users\
 sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 694 (1)Function: void battleMenu()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 673 (1)Function: void enterCombat(party@, string = )File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 522 (1)Function: void time_pass()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\classes.bgtLine: 143 (1)Function: void party::move(int, int)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 343 (27)Function: void mainLoop()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 238 (1)Function: void init()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 159 (1)Function: void playgame()File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 128 (1)Function: void titlemenu(bool = true)F
 ile: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 143 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 132 (1)Function: void titlemenu(bool = true)File: C:\Users\sleep_000\Dropbox\coding\entombed redux\gos.bgtLine: 69 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=202421#p202421




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Re: grave of redemption: concept demo

2015-01-25 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: grave of redemption: concept demo

hi all it is very nice game but run time errors are to much how to get rid of them  all?  thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=202406#p202406




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Re: death match project alpha

2014-11-06 Thread AudioGames . net ForumNew releases room : animeshhh via Audiogames-reflector


  


Re: death match project alpha

nice game

URL: http://forum.audiogames.net/viewtopic.php?pid=194117#p194117




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