Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha OK, just a bit off topic, but its really importent when your adding me to skype. When im added to skype, I expect to be treeted as a normal gamer. Asking questions like what slj and assault_freak did are allowed, but what I do not like is A questions every 30

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha @vlad25 Im gonna answer your pm publicly. Since you were the person who constantly chatted me and did the things I said not to do in my last messages, why should I have you on my testing team and in my dropbox? You wernt very respectful towards me, and frankly

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha @slj thanks. I didnt mean for that to go public but he kept chatting me even after I had asked him repeatedly to slow down on the questions, and after I had even explained to him that beta software was not ment to be played, but he would always just send back

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha 1, stop asking for another chance. I gave you quite a number of warnings. And 2 I already, quite clearly I might add explained to you programming wasnt my main priority. I do have a cat to take cair of among other things. And 3. Drop it now. You should have

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha And for the record, your aditude that your showing now with repeatedly using the word scuse me, and constantly asking to get back in the folder is making me want to add you into the folder less and less, so how about we just drop the discussion here and

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha With all do respect vlad, I do not consider repeatedly asking a question when I answered it 20 times over to be good intentions. In fact I consider it really rood. And while I may have mis understood you, that still wont change my choice because, as others in

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Im afrade no. Understand vlad, I dont just block people from skype for no reason. I was very payshant with you and gave you several warnings before I did what I did, and they whent ignored. You had an opertunity for a second chance and you burned your bridges,

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha OK, this is seriously starting to tick me off vlad. I get that english is not your native language, but what part of my previous messages do you not understand? Here, I will summerize it for you in 2 letters. N, O. Does that give you an answer? If not im

Re: death match project alpha

2014-08-14 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Sigh. Vlad, how easy do you want me to make it and how menny times do you want me to say it. You are not getting back in the dropbox folder. Now. Drop the discussion, please and lets return to the true topic of the game. URL:

Re: death match project alpha

2014-08-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha You wernt electricuted, its a tenticle. Rappidly press enter to throw it off. URL: http://forum.audiogames.net/viewtopic.php?pid=184817#p184817 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-08-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, it doesnt freeze the game. Its what we call a quicktime event, in which your character cant do anything. In thoughs events enter is required. URL: http://forum.audiogames.net/viewtopic.php?pid=184864#p184864

Re: snow race beta released!

2014-08-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: snow race beta released! @vlad25 yes. I just figured that I would announce this but snow race development is really at an unsirten future currently. I was going to release beta 5 but it already appears as if theirs a hole lot of bugs, so im actualy wundering how menny of you are still

Re: snow race beta released!

2014-08-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: snow race beta released! the same way you used it in beta 5. I havent really changed anything with it since beta 4. URL: http://forum.audiogames.net/viewtopic.php?pid=185139#p185139 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-08-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha @vlad25, If I ever here you ask that stupid question one more time, I swair I will report you to the moderators as you, just like last weak, ignored everything I have said. Further more, your really starting to extremely tick me off now. As slj put it, no one

Re: death match project alpha

2014-08-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Yes, that would be grate. URL: http://forum.audiogames.net/viewtopic.php?pid=185424#p185424 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: death match project alpha

2014-08-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Yes. I drew insperation from several space stuff, but dead space was my main insperation. In my opinion, its really the only true non sports game that I have actualy gotten attached onto, not just because of its fantastic background story, which goes quite

Re: death match project alpha

2014-08-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha No, the wiki wouldnt be around the game itself. It basicly would be anything in the death match universe, be it your favorite spacecraft, planet, etc. I plan to finish off the story for death match project alpha in beta 4, and then focus on bug fixes and

Re: death match project alpha

2014-08-19 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha I mean everything really death match related. Thats why I coded the custom mission parcer. And I have no problem with people writing fanfiction. The music only plays for the first fight, not after. And, I fixt that bug as soon as slj made me aware of it. URL:

Re: death match project alpha

2014-08-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha I have a copy someware stored on my hd, but I dont understand why you want to even play it. The older versions, ritten in bgt btw, were quite inferior to project alpha. In fact thats why we ditched the 2d interface for project alpha because of the cumbersom

Re: death match project alpha

2014-08-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha The 2d version of death match was a rewrite of the side scroller, attempting to modernize it a little as at the time the side scroller was lacking in a lot of stuff. Compared to the gameplay of project alpha, the old side scroller and 2d versions were quite

Re: death match project alpha

2014-08-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Sure, you can upload them, but your gonna need to handle the support of questions because I myself dont support any versions of death match below project alpha. URL: http://forum.audiogames.net/viewtopic.php?pid=185862#p185862

Re: death match project alpha

2014-08-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha As part of the revamp of existing areas in the game, I have added text logs, which give some insite as to project alpha and what it was created for. Theirs also some secret areas, like the captains quarters that can only be accessed after hacking the door that

Re: death match project alpha

2014-08-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Open your inventory and select the battery when your at the door. URL: http://forum.audiogames.net/viewtopic.php?pid=186014#p186014 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-08-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, for all thoughs having trouble with enemies in the game I just rote an article describing the process, and the tactic I normaly use when dealing with them. Its my first guide so hope its useful. If someone else wants to do a walkthrough of the current game

Re: death match project alpha

2014-08-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi guys, sorry for taking so long to respond. @ethin the reason I havent fixt it? Because theirs nothing to fix. What dark is most likely having is either a bad download or the free sl audio engine simpply acting up under windows xp. I have no idea on how to

Re: death match project alpha

2014-08-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha OK, it sounds like a free sl problem. Try the desktop. I do hope we can find a way to get it working, because it would be grate to have a news posting or a db entry for it. Also a bit of advice. I did keep in mined that people like exploring, so be sure to

Re: death match project alpha

2014-08-26 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Its so the enemies dont pile directly on top of you and cause you to lose health. As for the maps problem, if you rote it in notepad, save it as all files and put the extention as .dmpam or else the game wont see it in the custom missions screen. URL:

Re: death match project alpha

2014-08-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Ive tried to test it in a windows xp virtual machine, but the sound worked fine on my end. Im guessing it is most likely free sl not working with the soundcard is whats the problem. URL: http://forum.audiogames.net/viewtopic.php?pid=186738#p186738

Re: death match project alpha

2014-08-29 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Head back out of the room where you got the databoard. Walk up the ladder and open the door on the left, and back track all the way to the last ladder. Climbing down it should reveal a console that you can walk to. URL:

Re: death match project alpha

2014-08-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha That is the battery. Dont take it down the lift, take it back to the left to 0, 0 and be ready for a quicktime event. URL: http://forum.audiogames.net/viewtopic.php?pid=187207#p187207 ___ Audiogames-reflector

Re: death match project alpha

2014-08-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Beta 4 is now released! Heres just some things new. Implemented text logs. You will find these scattered throughout red warp and other areas of the game, giving an insite to project alpha. Added some more secret areas, which are protected via door hacks. To

Re: death match project alpha

2014-08-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha The short answer, upgrade your weapon can not be overstated. Put some towards firing speed and damage. Your plasma rifle will need it. The fusion cutter also works, but its speed isnt really all that grate. In which case you might want to start over so you can

Re: death match project alpha

2014-08-31 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Vlad, read the release announcement fully. It explains how to go about hacking doors. URL: http://forum.audiogames.net/viewtopic.php?pid=187361#p187361 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-09-01 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Nothing. If theirs anything new in that area of the game I will post about it. If I dont, consider that theirs nothing for me to post. URL: http://forum.audiogames.net/viewtopic.php?pid=187491#p187491 ___

Re: death match project alpha

2014-09-01 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha As soon as I find a nice set of beeps yes. URL: http://forum.audiogames.net/viewtopic.php?pid=187502#p187502 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: UltraPower

2014-09-04 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: UltraPower Hi, I have worked with mason on teaching him pure basic, but its really slow going, mainly because the pure tts lib broke down and if you depend a lot on classes and O O P, it will be hard to get used to structures. URL:

Re: death match project alpha

2014-09-05 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Why do you think? Because its not ready? As for that bug, I know of it. I will fix it when I get back from my break. URL: http://forum.audiogames.net/viewtopic.php?pid=188044#p188044 ___ Audiogames-reflector

Re: snow race beta released!

2014-09-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: snow race beta released! For thoughs that have been waiting, recently I got time during my coding break to go over and look at the server code. The following has happened because of that. I have upgraded the server from T C P connections to U D P connections, which means the server

Re: death match project alpha

2014-09-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Just to let you all know the bug with not saving plasma damage and plasma speed is still their, im trying to fix it but its not cooperating with me. URL: http://forum.audiogames.net/viewtopic.php?pid=188859#p188859

Re: UltraPower (Abandonware)

2014-09-11 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: UltraPower (Abandonware) Im completely astonished by whats been going on here. Im gonna try to be balanced rather than ranting and assuming, but if I am being too unbalanced I expect to know about it. First off, let me explain that I have red every post here, and ive carefully

Re: snow race beta released!

2014-09-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: snow race beta released! To be honest I did for a little while, seeing as I dont really have anything to add to the formula itself. However I did decide that I would try to finish off the incomplete bits of multiplayer and a few other things that could really use some touching up on.

Re: death match project alpha

2014-09-13 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha If I wanted to get into a hole mess of copyright. I dont, so know. URL: http://forum.audiogames.net/viewtopic.php?pid=189134#p189134 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-09-13 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Pluss, if you think about it, dm differs grately from the concept it started out as. I will freely admit in past versions, such as the side scroller, dm could have been considered almost a clone of dead space. It was all the simpple, repair the ship, ship gets

Re: introducing Tarandi MOO

2014-10-05 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: introducing Tarandi MOO OK first off, has anyone even taken a look at the last post before jesses post? Its from 2012. To answer your question, yes, the moo is down. Space zone and this moo were practicly the same, because thats what the moo used to be called quite a while ago. This

Re: Space Agents - a new mud in development stages

2014-10-07 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Space Agents - a new mud in development stages Seriously, you have got to be joking, right?First off. While I dont condone the fact that jesse may have put his moo up running on a stock cosmos, nore do I condone the fact that everyone seems to be showing off their grate english skills

Re: Space Agents - a new mud in development stages

2014-10-09 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Space Agents - a new mud in development stages Heres what I personally think on the ishue. Its no secret that I am not a fan of the cosmos database, but its just my opinion. Fair enough, I wont play it. Prome is an acception because they are, in my eyes trying to show people that they

Re: death match project alpha

2014-10-09 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Dont worry, im not dead. Put it this way ive been taking a long coding break until my nentendo gamecube gets here to refresh my head on ideas. It will be well worth the wait because well have some new developments on not just death match project alpha, but

Re: death match project alpha

2014-10-10 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi all, their is now an information section on the site under the games link and the dm link. If you go to view information on the universe of dm and spaceships, youll find an article on the red warp colony ship that I have just ritten. I suggest you read it,

Re: death match project alpha

2014-10-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Im very sorry to say this, but, ive almost had enough with audio game development. Ethin and I have just recently setup a forum and have already had a situation come up with the games in general, you can see the full news posting at

Re: death match project alpha

2014-10-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha @dgleks, that is exactly what im talking about. That aditude, is exactly why I dont want to develop. URL: http://forum.audiogames.net/viewtopic.php?pid=192433#p192433 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-10-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha @dgleks, that is exactly what im talking about. That aditude, is exactly why I dont want to develop. The reason ethin yelled at you wasnt simpply asking for administrative rights. You pushed me, even tried to force me into making the 2 of you friends. Then you

Re: death match project alpha

2014-10-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha For the most part, this situation now appears to be fixt. URL: http://forum.audiogames.net/viewtopic.php?pid=192462#p192462 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: death match project alpha

2014-10-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, as I explained to you ethin on skype, the problem with my back is related to how much time I exactly spend on the computer. After what happened last or 2 weaks ago was simpply the breaking point, so im taking a break. Pluss my parents are getting ready to

Re: death match project alpha

2014-11-06 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, you can ignore that door. On red warp, the hacking doors lead into secret areas which contains a few useful, but not really awsome supplys, and sometimes theirs even a text log. The room I think your trying to get into is either the one on the ladder to

Re: Snow Race 1.0.1030.105 released!

2014-11-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! For thoughs of you who are wundering, ill be soon roling updates out to dm pa as well after the storyline is fully finished. One thing ethin completely forgot to mention, because the bug fix was just applyed today, is the new feature where the game

Re: Snow Race 1.0.1030.105 released!

2014-11-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Thanks for notifying me about that bug. Ill check it out. And program files x86 impacts how good things run as far as I know on windows 8. URL: http://forum.audiogames.net/viewtopic.php?pid=195016#p195016

Re: Snow Race 1.0.1030.105 released!

2014-11-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Hi, curiously enough that bug hasnt appear to be their on my end, both stable and testing. What did you do to cause that? URL: http://forum.audiogames.net/viewtopic.php?pid=195017#p195017 ___

Re: Snow Race 1.0.1030.105 released!

2014-11-16 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Hi, the game is full. I had pland to make it payed but decided not too. URL: http://forum.audiogames.net/viewtopic.php?pid=195019#p195019 ___ Audiogames-reflector mailing list

Re: Snow Race 1.0.1030.105 released!

2014-11-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Because multiplayer was quite a difficult one to implement, let alone maintain with all that work. And its the last release because the more I add to the game, the harder it is to update the code. Pluss snow race really already has all the basics

Re: Snow Race 1.0.1030.105 released!

2014-11-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Ill see about getting it implemented. URL: http://forum.audiogames.net/viewtopic.php?pid=195054#p195054 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Snow Race 1.0.1030.105 released!

2014-11-17 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! When you get in the air, youll here a clicking sound, this is your boards nose. Hold w to increase it, s to decrease it. The hire you have it, the more tricks you can do. The best thing to do is to raise it for a bit, than lower it. Tricks are done by

Re: Snow Race 1.0.1030.105 released!

2014-11-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! eHi, the story mode and event types like in ssx tricky are going in the next sequel of snow race, snow race out of bounds, which we have already got a heavy start on and implemented quite a lot of new things for. Board park was an intended mode where

Re: Snow Race 1.0.1030.105 released!

2014-11-18 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Intresting. I braught up the trick tutorial and the bug didnt trigger, though I did find one where the music will stop and you need to turn it back on with the options menu if you have it on. Their is a note you should be aware of. A bad download can

Re: death match project alpha

2014-11-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, their is an importent announcement on the reality software website at realitygaming.usa.cc, which contains some very happy and good news about the death match series. And, ill be uploading the new build of project alpha soon. Just got to do more bug fixes

Re: Snow Race 1.0.1030.105 released!

2014-11-22 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Ive actualy been working on one, not like snow race exactly, but its unlikely it will get finished. The prototype is still on my hd, and last I remember I had gotten a start on the trick system. URL:

Re: death match project alpha

2014-11-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Greetings, earthlings. This is the reality software galactic video gaming company, here in orbit around... wait, what planet was it again? Anyways, we would just like to inform you that version 1 of death match: project alpha is released!Or something, excuse

Re: Snow Race 1.0.1030.105 released!

2014-11-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! So since their are trackpacks for topspeed, have my trackpack for snow race. Just unzip and copy into tracks folder of whereever you installed snow race to. Link is https://dl.dropboxusercontent.com/u/266 … ack%201.7z URL:

Re: Snow Race 1.0.1030.105 released!

2014-11-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! No, its a snowboarding game. The object is to race down the hill on a selected track, and score points by doing tricks. URL: http://forum.audiogames.net/viewtopic.php?pid=195439#p195439 ___

Re: death match project alpha

2014-11-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha You need to drag it over to 271, let it go their, and activate the console at 249 URL: http://forum.audiogames.net/viewtopic.php?pid=195444#p195444 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-11-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, its likely the free sl buffers filled. In which case if you restart the game, the bug should vanish. URL: http://forum.audiogames.net/viewtopic.php?pid=195460#p195460 ___ Audiogames-reflector mailing list

Re: Snow Race 1.0.1030.105 released!

2014-11-23 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! If you throw it up hard and try your best to do more than 6 or so tricks in a jump. URL: http://forum.audiogames.net/viewtopic.php?pid=195488#p195488 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-11-24 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha You guys think dm pa is cool? Wait until you see death match: a new beginning. I intend to post a traelor in a bit once I finish off a few things. URL: http://forum.audiogames.net/viewtopic.php?pid=195599#p195599

Re: death match project alpha

2014-11-24 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha For thoughs of you that want to see dm nb, it will be demoed tonight on the stevend podcast at stevend.net, with severe storm steve. If you want to see it, dont miss the podcast. URL: http://forum.audiogames.net/viewtopic.php?pid=195625#p195625

Re: death match project alpha

2014-11-24 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, I have just recorded a traelor for death match: a new beginning. The traelor demonstrates flying an actual spaceship, walking around it, and a few other things. Anyways, have a listen and tell me what you think. https://dl.dropboxusercontent.com/u/266 …

Re: death match project alpha

2014-11-25 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, you need to pull the power core to 271, leave it their, fly over the failure and hit enter at the console. URL: http://forum.audiogames.net/viewtopic.php?pid=195683#p195683 ___ Audiogames-reflector mailing

Re: death match project alpha

2014-11-25 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha It is like the 2d build of the older builds of dm before dm pa. URL: http://forum.audiogames.net/viewtopic.php?pid=195726#p195726 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-11-27 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, the sound ishue is most likely do to an incompatible sound card, since dm pa uses free sl as its audio engine. This is exactly the reason we elected not to use it in the up coming dm nb release. URL:

Re: death match project alpha

2014-11-28 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, the navigation station isnt up the ladder on the bridge. That way leads to an optional side area in the captains quarters. It might be possible to fix your soundcard ishue by attaching a seporit soundcard. URL:

Re: death match project alpha

2014-11-28 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Do you mean the cargo lift? Because when I built it, the only thing between the upper portions of the flight deck and the lower is a cargo lift that goes between them. Then when your on the bridge, their is a ladder, but it shouldnt lead to the navigation

Re: death match project alpha

2014-11-28 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, you herd the majority of the speech. He was just about to say he was going to kill you. Just rappidly press enter when he loads his gun. URL: http://forum.audiogames.net/viewtopic.php?pid=195944#p195944 ___

Re: death match project alpha

2014-11-30 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, the answer to what happened to the crew will be revealed in the timeline of dm 2. Dm nb is basicly what you would call a flight game with the cool abilities of a moo. Ive just got to implement missions. The roleplay will be used to help with the missions.

Re: death match project alpha

2014-12-05 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha The console in the navigation station is at 407 0 20. URL: http://forum.audiogames.net/viewtopic.php?pid=196605#p196605 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: death match project alpha

2014-12-05 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Pull the power core to 271, release it once its centered their, fly over the structural failure and activate the console, then prepare to head back to 0 0 0 to where you first boarded the station. One word of advice. After traversing back through the corridor

Re: death match project alpha

2014-12-06 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, theirs a tip on using the jetpack module just before a structural failure. Pay attention to the tips and a little note, the module wont work unless your right at the beginning of a structural failure or at the end. For this, the detection comes in handy as

Re: death match project alpha

2014-12-06 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha Hi, yes, its ment to be their. Its not really a bug. URL: http://forum.audiogames.net/viewtopic.php?pid=196749#p196749 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Snow Race 1.0.1030.105 released!

2014-12-12 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! [[wow]] dude, thats some nice riding. Your even better at avoiding wipeouts than me. I always wipeout someware do to a stiff turn on that course. A little tip. Try to add the other tricks as supporting tricks when in the air, because you would have

Re: death match project alpha

2014-12-15 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: death match project alpha It is in the navigation station at 407 0 20 URL: http://forum.audiogames.net/viewtopic.php?pid=197458#p197458 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
An early christmas present Hi, the original launch date for death match a new beginning was set for christmas day, however since it appears to be stable with only a few bugs, we have decided to launch early for an early public beta. Please read below for release notes. We have tested the

Re: An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present BTW my character is sam on their for anyone that needs help. URL: http://forum.audiogames.net/viewtopic.php?pid=197925#p197925 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi guys, we are having some recent lag problems with the server. We are dealing with it, the server may be down. URL: http://forum.audiogames.net/viewtopic.php?pid=197929#p197929 ___ Audiogames-reflector

Re: An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi guys, please give us a little bit of time, ethin and I apparently discovered some undiscovered server problems. Please stay off and allow us time to fix it. Once we are ready we will release a new version. URL:

Re: An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi, whoevers still loged on and keeps sending data to the server, please stop, and disconnect we are trying to fix this problem. URL: http://forum.audiogames.net/viewtopic.php?pid=197933#p197933 ___

Re: An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi, the server seems to be going now. Go on and connect. URL: http://forum.audiogames.net/viewtopic.php?pid=197934#p197934 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi, apparently lag springs up again. Apparently our server cant cope with much players on, so ethin and I are gonna try locating to see if it will fix the problem. We are sorry this is happening, and hope we can fix it so you can all enjoy this game. URL:

Re: An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi, I have just uploaded an early bug fixt patch which should hopefully correct the lag bug, grab it from the first link. URL: http://forum.audiogames.net/viewtopic.php?pid=197938#p197938 ___

Re: An early christmas present

2014-12-20 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present And last update for tonight, moves the game to a brand new server to be hopefully much more stable and responcive. URL: http://forum.audiogames.net/viewtopic.php?pid=197941#p197941 ___ Audiogames-reflector

Re: An early christmas present

2014-12-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi about the ships thing. In order to get to your ship, sometimes you need to undock the ship thats blocking your path and redock it to get back to your ship. Its only temperary until I release an update to add in the ship menu for entering them. URL:

Re: An early christmas present

2014-12-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi, @post 13 the game is basicly like a mud, only its completely in audio. You can haul cargo, mine asteroids, fly around the galaxy onboard your ship, basicly everything you could do in a space mud. @the rest, if you notice some ishues please note this is in

Re: An early christmas present

2014-12-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi guys, apparently some things were effected baddly by the server move. For now ive shut down the server until I can fix them, when I get up layter I will. In the meantime youll need to wait on the game. URL:

Re: An early christmas present

2014-12-21 Thread AudioGames . net ForumNew releases room : danny via Audiogames-reflector
Re: An early christmas present Hi guys, download the update I just uploaded from the first post. It fixes a very major ishue with the correction of the ships bug. URL: http://forum.audiogames.net/viewtopic.php?pid=197983#p197983 ___

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