Re: Death match a new beginning, online roleplaying science fiction MMO
Greetings all, you asked, so I delivered, the /mute and /unmute commands can be used on chat. These allow you to mute and unmute a player whom you don't want to here from again.
URL: http://forum.audiogames.net/viewtop
Re: Death match a new beginning, online roleplaying science fiction MMO
Hi, super nova is an access sweet of a screen reader and magnafire developed by dolphin, which is shareware and requires you to pay. In other news, i'm now testing the newest component to the planet probing system, plan
Re: Death match a new beginning, online roleplaying science fiction MMO
I'd still buy a mineral scanner for getting exact number of contents, but the surveying system will show you the locations of each mineral pocket.
URL: http://forum.audiogames.net/viewtopic.php?pid=209860#p209860
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Re: Death match a new beginning, online roleplaying science fiction MMO
Hi all, i've begun rewriting the website in html you can view it at realitysoftware.noip.us, and also i've implemented a new feature for next update that allows you to name your planets. We're still debating on how the
Re: death match project alpha
Hi, I highly dout I'll be making any more updates to dmpa, seeing as i've flattened my brains out on ideas for it, and i've already beafed up red warp quite enough. I am working on dm 2, just very slowly though currently.
URL: http://forum.audiogames.net/viewt
Re: Death match a new beginning, online roleplaying science fiction MMO
I honestly don't even know, but I did read through the chat log, and i'm completely baffled and confused by it. OK, so if its not about the games, what do you want the thing for, to claim you have it? My head is fried.
Re: Death match a new beginning, online roleplaying science fiction MMO
Correction, was, after he cussed out that one player on dmnb simpply because said player had asked what was going on, band 2 others for no apparent reason other than they might have been vlad, and posted their ips on th
Re: UltraPower
I also enjoyed the concept of ultra power. Their's nothing funner than you leaping off platforms in a side scrolling environment than doing that, and using guns to blow a persons brains out who's trying to blow yours out at the same time. But M R fuck you as a name for a modd
Re: UltraPower
If their are moddorators their that change their names to things like that, I still think its better if I stay off the game, regardless of what the name is set to.
URL: http://forum.audiogames.net/viewtopic.php?pid=228618#p228618
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Re: UltraPower
Er, [[wow]]? What exactly am I reading. Oh right. On this crittisism ishue, severe storm steve is correct on this. You can't please everyone all the time. You will gain fans, lose fans, regain some back if you do good enough. You can't look at this game development as a chor
Re: UltraPower
@slj Don't forget becoming a better person. Game developing is just as much of a learning experience, and, as a project progresses, speshily big giant ones like online games, the dev, if he so chooses to bite his tung and struggle through, becomes a better person each time a
Re: UltraPower
As severe storm steve suggested to me at one point, I was considering looking into writing something like ultra power when the hole security thing with voice clips happened. If people are still intrested in a concept like this I could look into it.
URL: http://forum.audiogam
Re: death match project alpha
Hi, sorry for taking so long to respond. The ishue appears to be a soundcard ishue, since project alpha uses environmental effects. So the loss of step sounds is not part of the gameplay and not intentional. I've herd of various ways to fix the problem, from pl
Re: death match project alpha
Momo, that solution won't work as the problem isn't related to environmental effects.
URL: http://forum.audiogames.net/viewtopic.php?pid=234059#p234059
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Re: Survive the Wild!
@crashmaster Its one of though's games that takes a bit of time to get used too. I personally think the game is a grate concept, and its fun when its not lagging. Standing right in the middle of the map is fun, the only thing which really annoys me is the way the thirs
Re: UltraPower
@aaron completely agree. I've just gone back and red the previous posts in the topic, that was sort of spiraling out of control.
URL: http://forum.audiogames.net/viewtopic.php?pid=212355#p212355
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Reality mud client, a small and lightweight portible mud client
A while back, I had got fed up of vipmud's demo limitations, and I didn't have the 30 bucks to spend on it. So I sat down and rote my own mud client. Today I decided to go back and rewrite it, updating it with newer libs and a
Re: Reality mud client, a small and lightweight portible mud client
Soundpack support shouldn't be too difficult to implement, speshily if their basic sounds like fighting sounds, but assuming we can get it to work, I might also be able to have looped sounds.
URL: http://forum.audiogames.n
Re: Reality mud client, a small and lightweight portible mud client
Intresting, what's the connection info for that mud so I can test the client myself with it.
URL: http://forum.audiogames.net/viewtopic.php?pid=214299#p214299
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Re: Reality mud client, a small and lightweight portible mud client
Intresting, I get the same result here.
URL: http://forum.audiogames.net/viewtopic.php?pid=214340#p214340
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Re: Reality mud client, a small and lightweight portible mud client
I didn't make the client as a replacement to mush client, in fact this was coded out of 30 minutes of pure bordem, hents why I said its lightweight, and that's what it was designed for, to be an extremely lightweight client
Re: Reality mud client, a small and lightweight portible mud client
@ethin You've made your point in your first post, please stop constantly bringing it up. As I said in the first post, this was not a mud client made to rival mush client, I have no wish to compete with others on game develo
Re: Reality mud client, a small and lightweight portible mud client
Something which might work, the jfwapi.dll file, which you put in the client's main directory. Jaws should work fine after that. Come to think of it that will also get jaws to work with dmnb.
URL: http://forum.audiogames.n
Re: Reality mud client, a small and lightweight portible mud client
I noticed that glitch as well, and I think I know the fix for it.
URL: http://forum.audiogames.net/viewtopic.php?pid=214800#p214800
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Re: Reality mud client, a small and lightweight portible mud client
Hi all, a little late, but a new version of reality mud client is now out, with saving and opening of worlds as requested. In order to create a world, select create world from the file menu, and to load one, select load wor
Re: Reality mud client, a small and lightweight portible mud client
I can sirtenly try, though i'm still struggling with soundpack support currently. The triggers and such are in place, it just doesn't want to play any sound what so ever.
URL: http://forum.audiogames.net/viewtopic.php?pid=
Re: SB first release is here. SB!
Sigh. Their's nothing rong with using autoit to create games, so long as said game works for the user, so why are we even having this discussion... again? Personally I think its a good attempt for sb soft, after all, they are not! required to make games, ye
Re: Reality mud client, a small and lightweight portible mud client
Thanks for the suggestion, i'll be sure to look into coding it.
URL: http://forum.audiogames.net/viewtopic.php?pid=215586#p215586
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Re: SB first release is here. SB!
Speaking from a normal users point of view, all this immaturish trolling and flaiming seriously makes me consider wanting to leave the forum. I know the rest of the community isn't like this, and I happen to know steve, he's actually quite a grate guy. A we
Re: New horror and adventure sidescroller, The gate!
While I myself personally haven't tried the game, i've red almost every post on here and can say that I agree with defender on this one. Not on the we have way too menny side scrollers aspect, I believe that so long as you do gameplay rig
Re: death match project alpha
As I personally have not used the hacking easy zip file I couldn't tell you what's rong. However for the turbocar, once you take it and you've initialized the cooling system, if I remember right because its actually been a long time since i've played that part.
Re: death match project alpha
The custom missions were a test of concept into what eventually ended up being dmnb and what will be dmnb v2, and they were a way for anyone to add what they wanted to the dm universe. Unfortunitly though the idea for the custom missions never quite got off the
Re: death match project alpha
Its because pure basic creates very small exacutibles, and because the areas are built dynamicly as you traverse across them. Their is no solid level file, the only time the game needs to read from a file is when your loading a saved game. And the navigation st
death match a new beginning version 2.0 released
Greetings! After some major reconstruction, death match a new beginning has returned, with v2.0!Note, this is a complete overhaul of the original. While i've stayed to the same system for most of the keystrokes used in the game, their are a f
Re: death match a new beginning version 2.0 released
To though's who suddenly got disconnected, try reconnecting again.
URL: http://forum.audiogames.net/viewtopic.php?pid=238400#p238400
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Re: death match a new beginning version 2.0 released
For though's who are curious as to get to federation command and l9 station with cargo, their's 2 warpgates. One is in the sol system at galactic coordinates 0 0 0, the other is in the signis system at galactic coordinates 0 1 0. The one
Re: death match a new beginning version 2.0 released
Fixing a few bugs with account creation, will post when its back up.
URL: http://forum.audiogames.net/viewtopic.php?pid=238451#p238451
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Re: death match a new beginning version 2.0 released
OK, servers should be up and running now.
URL: http://forum.audiogames.net/viewtopic.php?pid=238453#p238453
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Re: death match a new beginning version 2.0 released
OK guys, try now. That should have gotten things with account creation stratened out.
URL: http://forum.audiogames.net/viewtopic.php?pid=238454#p238454
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Re: death match a new beginning version 2.0 released
Greetings. Per requests, i've added skill points, and skill percents to each of the skills. So far these don't effect anything just yet but i'm hoping to get something implemented for them soon. I've also added security systems. Their is
Re: death match a new beginning version 2.0 released
As requested, you now have the ability to sell your vessels. Enjoy!
URL: http://forum.audiogames.net/viewtopic.php?pid=238697#p238697
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Re: death match a new beginning version 2.0 released
Greetings! Ever wanted to find abandond derelict recks, recks in deep space that you can explore and take as your own? Well you can do just that now! The new derelict system has been intraduced. Beyond the newbie zone in deep space, if yo
Re: death match a new beginning version 2.0 released
Greetings! As per requests. Their is now a new enemy ship system. This ties into earning credits. When you enter a random unexplored sector of deep space, you have a chance to have 5 enemy ships spring up on your tail. They dephanatly kno
Re: death match a new beginning version 2.0 released
Ishan, your running from your old v1 version. That version is no longer supported, download v2 from the first post. And greetings all, I've hopefully managed to squosh the account bug that caused server crashes, and i've also cleaned up s
Re: death match a new beginning version 2.0 released
I've also just published a getting started guide in the articles room, that should help people getting started to dmnb v2.
URL: http://forum.audiogames.net/viewtopic.php?pid=238809#p238809
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Re: death match a new beginning version 2.0 released
It is, the best thing you can do for now until I can get it fixt is to set a flight course to 0 0 0, that should steer you away from the boundrys of the sector.
URL: http://forum.audiogames.net/viewtopic.php?pid=238829#p238829
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Re: death match a new beginning version 2.0 released
Greetings all! Npc ships are now fully fixt so they don't explode as soon as you discover them in a system, and they now have a grater chance of springing up. Enjoy!
URL: http://forum.audiogames.net/viewtopic.php?pid=238845#p238845
Re: death match a new beginning version 2.0 released
You shouldn't need to forward any ports, try connecting now. Also, its now possible fully for players to get payed on npc ship distruction. I'm still working on this random crashing bug that keeps playging us, hopefully i'll be able to sq
Re: death match a new beginning version 2.0 released
Hi all, just a quick warning that the server may be prone to bouts of instibility because i'm resseling with this account bug.
URL: http://forum.audiogames.net/viewtopic.php?pid=238935#p238935
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Re: death match a new beginning version 2.0 released
Its ok to connect. If anyone happens to trigger that account sign in bug and the game freezes after you type in your password and press enter, do please let me know.
URL: http://forum.audiogames.net/viewtopic.php?pid=238939#p238939
Re: death match a new beginning version 2.0 released
Greetings! Beta 1.1 is here, and this update is required in order to log in successfully. This update fixes a few bugs with the menu system, adds the long requested pm feature, and the requested o key for options, for now you can only tur
Re: death match a new beginning version 2.0 released
Others have reported that bug, thanks for notifying me as for some reason I was able to log in successfully. I'll get to fixing it.
URL: http://forum.audiogames.net/viewtopic.php?pid=238965#p238965
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Re: death match a new beginning version 2.0 released
OK guys, try redownloading and that should fix it.
URL: http://forum.audiogames.net/viewtopic.php?pid=238974#p238974
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Re: death match a new beginning version 2.0 released
As requested, todays changes. Its now possible to not only repair your vessels while in dock at inderion but to rename vessels using the ship management terminal.
URL: http://forum.audiogames.net/viewtopic.php?pid=239047#p239047
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Re: death match a new beginning version 2.0 released
Try closing the client or pressing escape and reentering your account details, its possible you typed the rong account username. And i've just made some changes which i'm hoping will at least get the crash procedures on the server to work
Re: death match a new beginning version 2.0 released
OK guys, i've cleared all derelicts from the db after making adjustments to the server, this doesn't count derelicts that you've named. If you log on and find yourself on a dead derelict, notify me and i'll move you. Hopefully this should
Re: death match a new beginning version 2.0 released
I've considered that yes, and am thinking about going to inderion and finding the firebirds that have no such owner. Its rather difficult to track each one down however.
URL: http://forum.audiogames.net/viewtopic.php?pid=239132#p239132
Re: death match a new beginning version 2.0 released
OK, i've made some tweeks to the event receiving code and tweeked a few things involving the space system, tell me how that works and if its fixt the crashes or not. If it has at least to a tolerable level I can move onto implementing mor
Re: death match a new beginning version 2.0 released
Hi all, so i've been frequently thinking while working on project alpha and after playing it. And i've noticed that to me at least, the side scroller format is much more easy to operate and less clunky than the 2d layout of dmnb. Making d
Re: death match a new beginning version 2.0 released
The vote is in. Side scroller wins per the vote of players. Thus, I will shortly be releasing a client update to take into account the new control skeem, and all ships may or may not be purged, depending on how extensive the mods I need t
Re: death match a new beginning version 2.0 released
Greetings all. The new side scroller upgrade has been made to dmnb. You'll need the newer client at https://dl.dropboxusercontent.com/u/266 … bsetup.exe
URL: http://forum.audiogames.net/viewtopic.php?pid=239671#p239671
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Re: death match a new beginning version 2.0 released
Greetings all! Their is a rather importent announcement which I know you project alpha fans will love. In keeping in line with the side scroller format of dmpa, i've decided to change things up just a little. First off, dmnb will now be a
Re: death match a new beginning version 2.0 released
Greetings! To demonstrate, i've made a recording showcasing the new weapons system while I was abord red warp. I plan to intigrate project alpha's creations soon. And yes, you can use these weapons against other players once the new updat
Re: death match a new beginning version 2.0 released
Greetings! To demonstrate, i've made a recording showcasing the new weapons system while I was abord red warp. I plan to intigrate project alpha's creations soon. And yes, you can use these weapons against other players once the new updat
Re: death match a new beginning version 2.0 released
And in keeping in line with all of that, for though's who are intrested, red warp is staying in the sol system for today where it will under go building and prepporation for either being made a drednaught class for admirals, or a derelict
Re: death match a new beginning version 2.0 released
Are you guys ready to get the killing sessions going? And no, I don't just mean with project alpha's creations, I also mean with your own enemies. Prepare yourselves for the next update, full of a new weapons system, implemented server si
Re: death match a new beginning version 2.0 released
Greetings all. Here's the next client update for dmnb, sporting support for the previously mentioned weapons system and project alpha's creations. For though's of you who are going on the phoenix andromeda, located at galactic coordinates
Re: death match a new beginning version 2.0 released
Its possible you don't have the latest update, or your computer doesn't support freesl. If you had problems like not hereing footsteps with project alpha then you might run into though's same ishues here. And in other news, their is now a
Re: death match a new beginning version 2.0 released
You can't download drivers for free sl, it either supports your soundcard or it doesn't. I haven't been able to get a hammer on which soundcards arn't supported, some specs might help me figure that out. I've herd various solutions though
Re: death match a new beginning version 2.0 released
Greetings all. For the trigger itchy fingered ones, andromeda class battlecruisers are now on sale at any shipyard. I'd suggest getting a crew abord when hunting down pirates with these things. Also i've been thinking. Given that this is
Re: death match a new beginning version 2.0 released
Greetings all. For though's who have seen it, i'm implementing a structure for ship systems. Like in project alpha, if a system is too baddly damaged, tractor beam modules will be required to move them back into place. You can already ord
Re: UltraPower
* glances at topic and sees that the situation is still, the same as before. No one else is gonna say it so i'm going to. All i've seen when looking at this project is constant abandonment, only to be picked up again a few days layder, only to run into some more technical ish
Re: death match a new beginning version 2.0 released
For the moment the offline dm 2 has stalled. So has dm prototype, since i'm at a crossroad on where the storyline could go.
URL: http://forum.audiogames.net/viewtopic.php?pid=240084#p240084
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Re: death match a new beginning version 2.0 released
Greetings all! The new update is here, beta 4. This beta sports the long awaited repair system and tractor beam module. Here's how the system works. When a ship takes damage, it has a chance of receiving damage to one of its systems if it
Re: death match a new beginning version 2.0 released
And for a limited time thanksgiving discount, andromeda battlecruisers have been reduced to one million credits. Buy and enjoy.
URL: http://forum.audiogames.net/viewtopic.php?pid=240098#p240098
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Re: death match a new beginning version 2.0 released
Yes, I see exactly what your saying, and i've already made an early start on that. For instants if your lucky enough to find a nova drednaught in space, you might just find it has some project alpha's abord. That's after all how I died th
Re: death match a new beginning version 2.0 released
Talking of project alpha's creations, you might find if you visit the deadria system and make a stop over on the only colony in said system, that their might be some project alpha nastys waiting for you.
URL: http://forum.audiogames.net/
Re: death match a new beginning version 2.0 released
Forgot to announce this yesterday as I whent to sleep after implementing it, but easy combat missions are now a thing. Its just a battle against 2 pirates for the moment but you'll earn 21000 credits if you and your crew will manage to co
Re: death match a new beginning version 2.0 released
Greetings! In keeping in line with the engineering system of dmnb, their is now a new planet fall system. Smaller ships including the quantom leaper don't need to worry but for frigates and ships that contain actual engineering systems, t
Re: death match a new beginning version 2.0 released
Sorry for taking so long as I was away when this was asked on the game. If you have trouble moving or undocking, remember to engage your ships fusion drive, its off by default unless you turn it on.
URL: http://forum.audiogames.net/viewt
Re: death match a new beginning version 2.0 released
Make sure you have the latest update, if your still running from the 2d build for exampple beta 1 then the game won't let you in.
URL: http://forum.audiogames.net/viewtopic.php?pid=240342#p240342
Re: death match a new beginning version 2.0 released
Greetings all! You've requested it, and here it is. Tired of enemies constantly murdering you beyond belief? Weapon damage and range needing an upgrade? Reintraducing the new upgrade components system from project alpha. You can find upgr
Re: death match a new beginning version 2.0 released
Greetings all. I'm still putting it together but once i'm done, the first objective baste mission for dmnb, galactica salvage. After landing with the orion onboard the galactica your task is to repair the computer core and obtain the rese
Re: death match a new beginning version 2.0 released
You might need to use nvda to play, as far as I know jaws doesn't work with the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=240528#p240528
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Re: death match a new beginning version 2.0 released
Greetings! The galactica salvage mission is now ready for players to have a go at. Try it via the mission terminal on inderion. I suggest bringing a healthy supply of medkits and plasma energy as I myself almost died while attempting to r
Re: death match a new beginning version 2.0 released
Greetings all. I've made some more adjustments to the galactica salvage mission making it a bit easier for players to get into now. If the orion is still in the game and no players who are partaking in the galactica salvage mission are on
Re: death match project alpha
Greetings all! I figured i'd announce this since its past the planning stages, and since i've got a recording to show you. I'm working on a newer version of project alpha with a much more corrected and up to date and edited storyline to make more sence, as well
Re: death match project alpha
I'm in and out with the online project, currently getting to things as they show up. I am in the process of preparing to get rid of the old sound skeem used in dmnb currently and replace it with the newer project alpha sound skeem.
URL: http://forum.audiogames
Re: death match a new beginning version 2.0 released
Saiteja, try now.
URL: http://forum.audiogames.net/viewtopic.php?pid=240981#p240981
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Re: death match project alpha update public beta
Greetings guys. Today's changes. Asteroid mining will be unavailable for a bit as i'm redesigning it into a much better system. However, debris salvaging is coming back with the same minny game as before, and with a twist. Different fields ca
Re: death match project alpha update public beta
Greetings all. As I announced previously in the group chat, it was decided to drop the game's storyline and simply go back to it being dmnb, online only with a focus on the stuff dmnb focused on before. Thus, dmnb v3. This update brings a few
Re: death match a new beginning v3
Hi guys, server will be down for a bit as my last change ended up breaking something, see the message of the day once its back up. In the meantime, i'm doing a backup. Since i'm having difficulty remembering to back up the server every day, which is provin
Re: death match a new beginning v3
Hi guys, server is back up. And yes @angel.
URL: http://forum.audiogames.net/viewtopic.php?pid=321303#p321303
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Re: death match a new beginning v3
Greetings all. Sol station should now no longer let you dock on it and cause a massive traceback, as well as doors should now no longer be locked off if you are in a faction and are on a ship you own. @nuno send me a pm with your account name and the passw
Re: death match a new beginning v3
Greetings all. Today's changes. Docking and landing will now only show ships that actually are dockable or landable. Thus you should no longer see remains showing up in the list. Console items are now in, at present you buy these from the galactic network
Re: death match a new beginning v3
Greetings, @deegagarabay try now. @farhad, i've already repeatedly explained their is no need for a z heading. Your z coordinate is always 0 along with what the object is targetting, so that's not the ishue. You need to get in range, then match your ships
Re: death match a new beginning v3
Greetings all. Sorry for the delay, but fusion drives on shuttles are fixt and now have a range of 100 just like the corvettes. Additionally fighters have also been upgraded with a fusion drive. Keep in mined that since shuttles and fighters both rely on t
Re: death match a new beginning v3
Yep, its in the first post. @everyone else. The moment that you've all been waiting for is... okay nah. But in all seriousness, as requested. Guns have been fixt... and they arn't just a point and shoot fest anymore. Now you have to have the specific skill
Re: death match a new beginning v3
Greetings all. Sorry this took so long, but 2 bug fixes. Autopilot should now no longer stop you short of the object and you should now no longer receive horific errors all over the place if you land on an asteroid and exit your ship. To correct this i've
Re: death match a new beginning v3
Greetings all. I've been working to fix the glitch with the city on earth, which I believe is almost done. Once its done, I can make it so you can build cities on other planets. IN addition, i've fixt the bug with starships vanishing on landing, and have s
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