Re: You're a Cyclepath!

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! This game has made me realise my hearing is not as sharp as it could be. I hear no wheel noise when turning even on classic. No wonder I'm always hitting things I didn't hear. Slightly terrifying given all the busy roads I cross every day using just my ears, lol.

Re: Our Great Adventure III -- now fully playable in English!

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! gamer, here's a walkthrough of the way I approach 25-3. Walk as far as tile 8 of the platform you start on, but don't get on that little lift there because if it takes you to the bottom, it'll get you chopped up. Instead jump

Re: Our Great Adventure III -- now fully playable in English!

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! csm120, have you tried putting it in the warehouse, then playing again the level where Carla's father gives it to you? I think it might be 12-4, but am not sure. URL: http://forum.audiogames.net/viewtopic.php?pid=321792#p321792

Re: Bokurano Daibouken 3 : secondary topic

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @jayde, Liam Erven does a playthrough on youtube called let's play Bokurano Daibouken 3, It's worth watching for secrets, at least those Liam knows about. I'd watch it only as far as the point you're at so you don't have any spoilers, but it's

Re: Bokurano Daibouken 3 : secondary topic

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @jayde, Liam Erven does a playthrough on youtube called let's play Bokurano Daibouken 3, It's worth watching for secrets, at least those Liam knows about. I'd watch it only as far as the point you're at so you don't have any spoilers, but it's

Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! Just tried the browser version again and it worked fine this time with NVDA and Firefox. Using modern turns is a recipe for certain death though. It's loads more responsive than the classic so you can get across to ramps and stuff quicker, but I seem to crash loads

Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! Seems like a fun morish game. Haven't been able to get it to work with jaws at all, either in the browser version with virtual turned off, or in the windows version. Also the browser version doesn't appear to work at all with IE, and with FF is just too buggy to be

Re: Our Great Adventure III -- now fully playable in English!

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! The lift with all the cutting blades, this is how I do it. The lift's width is from tile 5 to tile 9. I start at 9, then after I go past 100 in height, I step across to tile 8. Then after height 350, step across to tile 7. Then

Re: Our Great Adventure III -- now fully playable in English!

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! The lift with all the cutting blades, this is how I do it. The lift's width is from tile 5 to tile 9. I start at 9, then after I go past 100 in height, I step across to tile 8. Then after height 350, step across to tile 7. Then

Re: You're a Cyclepath!

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! Maybe my hearing isn't as bad as I thought. Think I've misinterpreted what people were saying about the turning sound. From what I can tell classic turning doesn't work the same way as modern. If you press left in classic you just sort of side step left a bit,

Re: You're a Cyclepath!

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! Maybe my hearing isn't as bad as I thought. Think I've misinterpreted what people were saying about the turning sound. From what I can tell classic turning doesn't work the same way as modern. If you press left in classic you just pan left a bit, whereas pressing

Re: You're a Cyclepath!

2017-07-31 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! Maybe my hearing isn't as bad as I thought. Think I've misinterpreted what people were saying about the turning sound. From what I can tell classic turning doesn't work the same way as modern. If you press left in classic you just pan left a bit, whereas pressing

Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! I think the mistake I made with the ramps was I thought the electric bike would be good because it was quiet and I'd hear the other traffic better, but I don't think it was jumping far enough to get many coins. Don't know if its my earphones or my hearing but I

Re: Our Great Adventure III -- now fully playable in English!

2017-07-30 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Jaws doesn't work with this game. But NVDA is free to install, and there's an eloquence addon if you google it, so it'll sound no different to jaws anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=321637#p321637

Re: You're a Cyclepath!

2017-08-03 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! I've just worked out what people mean by the ambience increasing as you get closer to the walls. I was listening for what I thought of as ambient noise. You know the sort of thing you get when you go from a very quiet room to the outdoors and you hear that whooshy

Re: Bokurano Daibouken 3 : secondary topic

2017-08-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic the bomb bomb fall is on 21-3, which is very similar to the one on stage 17.@Grryf, once you start levelling up the spirit sword, and now you know how to beat the game, you'll rip through the modes in a fraction of the time it takes to beat

Re: Bokurano Daibouken 3 : secondary topic

2017-08-11 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @Grryf, not sure I could offer any suggestions other than it's just the hardest boss on the game and you just have to keep bashing away at it, and hopefully at some point you'll get a good run and you'll make it. It seems like forever ago, but I

Re: Bokurano Daibouken 3 : secondary topic

2017-08-11 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I always lock myself out of tactical items by taking speed drinks all the time hehehe. I wish there were speed shoes or something that you could get after you beat the game that allowed you to run at super speed whenever you wanted to. first thing

Re: You're a Cyclepath!

2017-08-14 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: You're a Cyclepath! KS, are you turning browse mode on with insert space? Sometimes you need to do this with NVDA, and sometimes you don't. URL: http://forum.audiogames.net/viewtopic.php?pid=324392#p324392 ___ Audiogames-reflector

Re: Bokurano Daibouken 3 : secondary topic

2017-08-11 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic 3*4=12. 12*5=60. 60*6=360. URL: http://forum.audiogames.net/viewtopic.php?pid=323815#p323815 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2017-08-10 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hi Simba. There are bomber platforms above. If you have the sonar thing you can detect them. If you walk underneath these platforms, it starts the bombs falling and if you hang around underneath them you won't live long. Carla doesn't set them

Re: Bokurano Daibouken 3 : secondary topic

2017-08-12 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You could have got the super yoyo. The hyper yoyo isn't available until you beat normal mode, but to be honest, I still prefer the super yoyo anyway. URL: http://forum.audiogames.net/viewtopic.php?pid=324001#p324001

Re: Our Great Adventure III -- now fully playable in English!

2017-08-14 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Just a tiny translation issue. It's not very important but thought I'd mention it. On 2.2, if you go to the third door without activating the switch in the room with the falling light bulbs, you get a message telling you it

Re: Bokurano Daibouken 3 : secondary topic

2017-08-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic There are two types of basic yoyo, the weapon type and the collection items type. You get the weapon type by going to the secret landing on 6-1 and hitting the switch. You need a huge coil to activate the switch for the first time, but if you

Re: Our Great Adventure III -- now fully playable in English!

2017-08-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Don't know about the other stuff, but the hyper yoyo will be lying around at the secret landing on 6-1. I think you need all three of the other yoyos first, but not sure. URL:

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I'll have a look at how to get the yoyo. I can't remember off the top of my head. I think you have to go to 18-3, land somewhere, change the dial, then go back to 6-1, again do a secret landing, hit a switch, then go to stage

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I tend to skip the story parts now I've played the game through a few times, but the bits I hear every now and again are in proper English so I'm guessing it's all translated. URL:

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I'm having a weird time at the moment. I got stuck at the end of very hard mode because the damage I was taking was insane. I would have had to beat the last two levels without getting hit by anything serious. So I went back to

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I'm having a weird time at the moment. I got stuck at the end of very hard mode because the damage I was taking was insane. I would have had to beat the last two levels without getting hit by anything serious. So I went back to

Re: Our Great Adventure III -- now fully playable in English!

2017-07-14 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Ah, that explains a lot. I also noticed on 18-4 where you fight a losing battle, that ship took me down with one cruise missile. I thought it was weird as last time it took quite a few.At least now I know it's behaving the way

Re: Bokurano Daibouken 3 : secondary topic

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @the player, it depends what you're looking for. Some stuff doesn't show up until you've past a certain mode. Anything with clear metal refers to the mode you have to pass to get it. I spent ages trying to find the clear metal super wolf lol. Some

Re: Bokurano Daibouken 3 : secondary topic

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @the player, it depends what you're looking for. Some stuff doesn't show up until you've past a certain mode. Anything with clear metal refers to the mode you have to pass to get it. I spent ages trying to find the clear metal super wolf lol. Some

Re: Bokurano Daibouken 3 : secondary topic

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @Spiraling... yeah, I played through hard mode again putting everything into attack and defence. Then very hard doing the same, and the slimes still overwhelmed me in 15-4. Then I tried it again with the spirit sword, which didn't work last time,

Re: Bokurano Daibouken 3 : secondary topic

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @player... not sure where you get those things to be honest. Haven't done a lot of crafting. At the moment I'm happy with the spirit sword and a super yoyo for long range. Hoping to replace the yoyo with a water master when I beat super wolf mode,

Re: Our Great Adventure III -- now fully playable in English!

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I'd also add on the subject of prioritizing points, having a powerful attack is a form of defence. I myself put almost everything into attack early on with a little in defence. I only started to build up tech and stamina as

Re: Bokurano Daibouken 3 : secondary topic

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @mahmood... that will be a number puzzle. I can't remember off the top of my head which one is in 23-1-A, but I think it's 16384. If not it will be 210. URL: http://forum.audiogames.net/viewtopic.php?pid=319877#p319877

Re: Our Great Adventure III -- now fully playable in English!

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! @RTT... I thought that error had been dealt with in an update, but I believe the quickfix is to go into the game folder, and in the folder named dict, you'll find a couple of .txt files called strategy items description and

Re: Our Great Adventure III -- now fully playable in English!

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! @blind-gamer, haven't got time to look at it now, but I think there'll be a platform not far from the door, round about 10, 0. You need to face the door and jump up there then walk back towards the door and jump up to another

Re: Bokurano Daibouken 3 : secondary topic

2017-07-09 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Oh yeah lol. You're starting to behave like my supplementary brain. URL: http://forum.audiogames.net/viewtopic.php?pid=318669#p318669 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2017-07-09 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I'm finding myself in the same position as Death mentioned the other day. I'm at 25-4 but I think I'm too underlevelled to beat it. There are too many things that take me from maximum HP to dead in an instant. I can just about get past the first

Re: Our Great Adventure III -- now fully playable in English!

2017-07-11 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Hopefully one of the team will let us know. It'd be great if that's the case. I just got the idea somewhere that there were still little bits here and there that would still need auto translate. URL:

Re: Our Great Adventure III -- now fully playable in English!

2017-07-10 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! 9-2 is a stinker alright. the sequence is flamethrower, fire extinguisher, battery. URL: http://forum.audiogames.net/viewtopic.php?pid=318798#p318798 ___ Audiogames-reflector

Re: Bokurano Daibouken 3 : secondary topic

2017-07-08 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic To get the spirit sword started you can go into extras and play the mini game where you smash bread. Play that a couple of times and it should have enough attack to start killing insects and slimes on stage 1. URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-07-07 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I wonder if it's my attack that's the issue. I haven't been putting much into attack since I got the spirit sword because it didn't seem as important as HP stamina and defence. I wonder if that laser weapon is affected by attack because those

Re: Our Great Adventure III -- now fully playable in English!

2017-07-08 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I too would like to thank everyone involved in helping make the text in this awesome game understandable to English speaking players. URL: http://forum.audiogames.net/viewtopic.php?pid=318567#p318567

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! When I started BK3 just now it tried to update the translation dictionary, but I got an error that said something like: An update was found but it could not be applied locally. download it from nyanchangames.com.Where do you

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Isn't the link in post 439 the full installer for the game itself though not the translation dictionary? URL: http://forum.audiogames.net/viewtopic.php?pid=319109#p319109 ___

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I assumed the update error was linked to the translation pack because it mentioned a translation update just prior to the error message, but maybe the translation update installed okay and this is an update for the actual game.

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I'm a bit confused now as to what sort of update it's trying to install, and what I need to download. It mentioned a translation update prior to getting the error message, so I assumed it was for the translation pack. I'm

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! It's version 1.87 URL: http://forum.audiogames.net/viewtopic.php?pid=319118#p319118 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Our Great Adventure III -- now fully playable in English!

2017-07-14 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I suppose this is a bug, but I consider it a bonus: During the second part of 25-3 where there are the three lifts, if you use a speed drink and it is still active as you go through the door to the next bit, which is where I

Re: Our Great Adventure III -- now fully playable in English!

2017-07-14 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Something that isn't translated without auto translate running is in the combat menu where it used to say stuff like clear burn took you x amount of damage, it now just says took you x amount of damage, but doesn't tell you

Re: Our Great Adventure III -- now fully playable in English!

2017-07-15 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Dark, there's a camera you can use to examine the environment for platforms, it just doesn't mention it in the tutorial. If you hold down g and arrow around you'll hear a deeper solid beep for walls and platforms. And later in

Re: Our Great Adventure III -- now fully playable in English!

2017-07-15 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Dark, there's a camera you can use to examine the environment for platforms, it just doesn't mention it in the tutorial. If you hold down g and arrow around you'll hear a deeper solid beep for walls and platforms. Also re your

Re: Our Great Adventure III -- now fully playable in English!

2017-07-15 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Dark, there's a camera you can use to examine the environment for platforms, it just doesn't mention it in the tutorial. If you hold down g and arrow around you'll hear a deeper solid beep for walls and platforms. And later in

Re: Our Great Adventure III -- now fully playable in English!

2017-07-15 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! The little cavity you're trapped in goes from 45, 3, to 48, 3. If you walk all the way to 48, the lamp can hit you, but you can't jump up there because there's two solid squares directly above. What you need to do is back up to

Re: Our Great Adventure III -- now fully playable in English!

2017-07-15 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! It is really tricky when you don't know the layout. You're stuck in a little box with a kind of half lid over the top. It's hard to explain. If you go forward, you have the half cover over the top, so you need to back up and try

Re: Our Great Adventure III -- now fully playable in English!

2017-07-15 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Plates for the plate launcher will be in one of the shops that will get unlocked later. I think the amount of ammo shows up in collection items. That's where coins are anyway. All the problems you're experiencing are exactly the

Re: Our Great Adventure III -- now fully playable in English!

2017-07-15 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Plates for the plate launcher will be in one of the shops that will get unlocked later. I think the amount of ammo shows up in collection items. That's where coins are anyway. All the problems you're experiencing are exactly the

Re: Our Great Adventure III -- now fully playable in English!

2017-07-14 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Ah, that explains a lot. I also noticed on 18-4 where you fight a losing battle, that ship took me down with one cruise missile. I thought it was weird as last time it took quite a few.At least now I know it's behaving the way

Re: Our Great Adventure III -- now fully playable in English!

2017-07-13 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I did it and it's now working fine. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=319123#p319123 ___ Audiogames-reflector mailing list

Re: Our Great Adventure III -- now fully playable in English!

2017-07-14 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Okay, I can accept the big leap between hard and very hard, but what really confused me was why playing the same level over again on hard mode had become so much more difficult. With my current skyracer HP of 140,000, I'd have

Re: Bokurano Daibouken 3 : secondary topic

2017-07-18 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Mahdi. When you hear the first message, it's your character asking about how to land. At this point slow your speed right down to 1, and your altitude down to 1. Then you need to press l to find a landing. You'll start hearing a beep coming from

Re: Our Great Adventure III -- now fully playable in English!

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! @RTT, I wish I could help you more. All I can say is for starters check which version you have installed by opening the readme and arrowing down to the second or third line. I think the most recent full installer is 1.88. Is

Re: Bokurano Daibouken 3 : secondary topic

2017-07-17 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @jesseleivo... if you use the camera to explore the platform that the key is on, you should find it can't be hooked onto apart from a bit right at the far end. You need to smash all the stones to get to this hookable bit. It's something like the

Re: Bokurano Daibouken 3 : secondary topic

2017-07-07 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Found something odd yesterday. I'm currently playing through very hard mode at the moment. Noticed a definite increase in the amount of damage. Insect needles for instance are taking over 3000 HP per needle. It's making me think my god what are

Re: Our Great Adventure III -- now fully playable in English!

2017-07-10 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! @JLove here you go:Translation pack order pagehttp://www.nyanchangames.com/order/bk3translate.htmlalso here's the link to the NVDA auto translate addon user guide page if you need it:https://blindgamers.com/Home/JGTUserGuide

Re: Bokurano Daibouken 3 : secondary topic

2017-07-07 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I wonder if it's my attack that's the issue. I haven't been putting much into attack since I got the spirit sword because it didn't seem as important as HP stamina and defence. I wonder if that laser weapon is affected by attack because those

Re: Bokurano Daibouken 3 : secondary topic

2017-07-18 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I don't know what the switch on the right does on 25-1, but you don't need it to get past that screen. I don't know if it's just a trap or if it does something useful.What you need to do is hit the switch on the left, then go down to the door at

Re: Bokurano Daibouken 3 : secondary topic

2017-07-20 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I doubt you'd get the clear metals for any mode you hadn't actually beaten, but I don't know, I'm an obsessive completest type so I have a hard time skipping stuff. The jukebox key is in a room that's half way along 25-2. It's easy to miss with

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic When I first started playing it, several times I got past the really awkward bit with the three lifts, the bit that's like a lift in a food mixer, beat the bosses, then after all that, in the room with the bomber pods, fell down a whole and died

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic When I first started playing it, several times I got past the really awkward bit with the three lifts, the bit that's like a lift in a food mixer, beat the bosses, then after all that, in the room with the bomber pods, fell down a whole and died

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yeah, go into extras, modes, and select normal, then say yes to the prompts asking if you're sure you want to reset the mode. I did it after I first beat normal and got the spirit sword. I wanted to power it up in the easiest mode, though this

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yukio said something about waiting for a translation re the reverse hook. That made me think of something I've noticed a couple of times on 25-5, but haven't managed to pick up. Sometimes there's something that appears on the objects list that

Re: Our Great Adventure III -- now fully playable in English!

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! On 18-2 the point you refer to has three turbulances from 2 to 4, and one from zero to three. You hear the announcement turbulence passed for the first two from two to four, but the alarm sounds for the turbulence from zero to

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic You get 20 clear medals whenever you play any of the modes from start to finish, even if you've played them before URL: http://forum.audiogames.net/viewtopic.php?pid=320449#p320449 ___

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I wonder if Yukio would consider giving some sort of incentive for passing the stealth levels without being noticed. If you smash your way through, you get cash and level up points, but if you play it stealthily as it's meant to be played, you get

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I wonder if Yukio would consider giving some sort of incentive for passing the stealth levels without being noticed. If you smash your way through, you get cash and level up points, but if you play it stealthily as it's meant to be played, you get

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Dunno, might have been in exciting when I went back to normal. I just know I have done it twice and have 38 clear medals for the normal mode. Don't know where two of them went. Must have used them for something. URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-07-21 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yeah, I just meant Yukio said it wasn't translated, and I noticed something lying around on 25-5 that seemed like it might not be translated. That's the closest I've come to noticing anything that could be it, but doubt it is. It's something that

Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! In the crafting workshop there's a needle launcher ten. It says it can break one of the natural laws of the game. To craft it you need 3 needle launcher nines. To get a needle launcher nine, you need three needle launcher

Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! In the crafting workshop there's a needle launcher ten. It says it can break one of the natural laws of the game. To craft it you need 3 needle launcher nines. To get a needle launcher nine, you need three needle launcher

Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! In the crafting workshop there's a needle launcher ten. It says it can break one of the natural laws of the game. To craft it you need 3 needle launcher nines. To get a needle launcher nine, you need three needle launcher

Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! In the crafting workshop there's a needle launcher ten. It says it can break one of the natural laws of the game. To craft it you need 3 needle launcher nines. To get a needle launcher nine, you need three needle launcher

Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! @gamer smash all the stones, then find a place to hook up to the platform where the key is. Use your camera to examine the platform.@dd, so I assume there's another way to get that weapon, but you don't want to spoil it .

Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! I asked that same question a few weeks ago. Yukio couldn't remember what his original thinking was. Someone suggested triangular numbers, but I couldn't get all the numbers to appear in that sequence, but I mightn't have

Re: Bokurano Daibouken 3 : secondary topic

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think you craft it. if you look in collection items in the crafting workshop at stage 16, it'll probably tell you what you need. I think it'll be in the collection items category anyway. . URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Can't recall what's needed for making metal, and don't have access at the moment to stages above 14 so can't look. I imagine it'll involve finding the secret landing on 18-3, changing the dial to something between 3 and 9, then going back to 18-2,

Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Someone mentioned this the other day. The devil guardian's glowing red notice is not translated. You have to turn the translation addon back on if you want to know when it's got its shield up. I've only just noticed this because

Re: Our Great Adventure III -- now fully playable in English!

2017-07-23 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! You need to set the three screens to a particular combination and that will unlock the door in the main room. Each screen has two choices. I don't know if it's improved since the translation, but the text description that

Re: Our Great Adventure III -- now fully playable in English!

2017-07-23 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! You get the code for that door later. I think it's written on a piece of paper you pick up amongst a load of trash on 12-4. If you want it now, let me know and I'll tell it to you. URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-07-27 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I just played through extreme mode and have a couple of questions. On 15-4 where you fight the helicopter, I'm only doing it 50,000 damage with each rocket. This works out to 2% of its HP. I get 50 rockets, so if I miss with just one of them, the

Re: Bokurano Daibouken 3 : secondary topic

2017-07-27 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic That particular helicopter only comes down as low as 43. Is there anything that hits that high? My spirit sword is pretty levelled up, but it only reaches about 20 horizontally, I have to jump just to hit things in flight that are 5 up like the

Re: Our Great Adventure III -- now fully playable in English!

2017-07-27 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! gamer, you were given a piece of paper with a number on it: 35980. You need to destroy the five sparkboxes and set the dials from top to bottom to match that number, the top one should be 3. when you fall down through the gap,

Re: Bokurano Daibouken 3 : secondary topic

2017-07-27 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Oh yeah, lol. You know I used to work on a construction site. Imagine how dangerous I was. To think all the time I spent messing around with that rocket launcher when I could have just smashed that thing out of the air in a few seconds. URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-07-26 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Check your objects list. There's a tree at the far right of the screen with a fish in it. Go climb the tree and hit the fish to knock it down into the river. URL: http://forum.audiogames.net/viewtopic.php?pid=321097#p321097

Re: Bokurano Daibouken 3 : secondary topic

2017-07-19 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @player, it's the same as an earlier level: power. @mahmoodYou were given a piece of paper by I think a mud killer, it has the number 35980 written on it. You have to kill those spark boxes one at a time then set the dials to match that number,

Re: Bokurano Daibouken 3 : secondary topic

2017-07-19 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @bradp, check your objects list with d, it should say. URL: http://forum.audiogames.net/viewtopic.php?pid=320100#p320100 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2017-07-19 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Thanks. Had no idea  you could adjust the volume of apps using the volume mixer. Thought it was just devices. Noticed a slider for jaws. Might crank that up a bit to stop it getting drowned by flash players, if that's possible.Thanks also to

Re: Bokurano Daibouken 3 : secondary topic

2017-07-19 Thread AudioGames . net ForumNew releases room : flackers via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @1936, oh I didn't know you could do it that way because the ghap in the platform closes after you set the dial so I assumed you couldn't get down if you did the top one first. maybe it doesn't close if there are ones that still need to be set

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