Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. This game has some elements that seem straight out of SC and or Miriani. SC is a good game but Miriani is not, their hosts pander to the lowest common denominator and basically allow teeny boppers to wreck it. Anyway this game seems pretty cool, just

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hi. I cannot connect to the server, is it down? I tried uninstalling and re-installing to the same result. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=203913#p203913

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. This is coolblindtech, i know it sounds the same. Its creator is Nelson Régo. It was created with blindcooltechs knowledge, I know the guys name but I cannot spell it. hahaha. I edit podcasts for them as well as do my own, the first and second of which

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hey as to the idea of charging, for a game like this damn right you gotta charge. I have only just tried it a little yesterday and not for that long and when I came back it purged my character, dunno if thats intended

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars The URL is http://www.coolblindtech.com. Were working on a community page where we can interact with the listeners / readers by allowing certain editorial pieces to go in there and also will have comments available. I edit for them as well as submit

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO servers crash, thats what they do. Well... unless theyre hosted on linux boxes, hahahaha, got one in on ya... windows users! that was dumb. Note to self, stop being dumb. URL:

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO it is no longer down. URL: http://forum.audiogames.net/viewtopic.php?pid=204505#p204505 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-01-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi, I currently cannot download swamp, I have tried several times on Firefox, Chrome and Internet Explorer, the filesize indicated on the first post does not match the file size that I recieve, WinRaR will not unzip it claiming the archive is damaged. I can

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO server is down.Have you guys ever considered putting it up on a linode? URL: http://forum.audiogames.net/viewtopic.php?pid=204776#p204776 ___ Audiogames-reflector

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO well consider me your first customer, i cant pay much but i could give like 10 a month to help with server cost and such give me detalils if you are interested URL:

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-12 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO yeah Im interested in being part of a crew because I am a beginner at this game so if anyone wants to have me, let me know. URL: http://forum.audiogames.net/viewtopic.php?pid=204581#p204581

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO right there Tyler, you cannot, it seems, grasp the basic concepts required of someone trying to be a decent human being. You whine and cry when things dont go your way, you put all these suggestions and ideas on Danny

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I dont even know what to say other than, Crashmaster, stop whining I think were all getting tired of it. Stop making excuses for this or that or the other thing. Either you want to be involved in the game and the

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Its like talking to a wall with Tyler so going on and on and on is pointless. Lets just put an end to this discussion because he wont take anything from it. Generally, people do not change so yeah. He will try to make

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @561 I know I am. URL: http://forum.audiogames.net/viewtopic.php?pid=208836#p208836 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @447 Yes, and Im on every day. Ok, k Ive kept my cool about this in the comment file but thats it, every dam has cracks and this ones burst wide the fuck open. Crashmaster, shut the fuck up and stop fucking whining all

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Wait wait, I want this cleared up. @430 I never cussed anyone out while I was an admin, Techmaster20, I was at the tail end of your so-called shenanigans when I was put into the admin position anyway so I dont have a

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO I know what happened to the server. Its currently stuck in a runtime / crash loop. Danny is the only person who can bring it back up. URL: http://forum.audiogames.net/viewtopic.php?pid=207957#p207957

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Also you are correct that I should not be trying to incite the flamewar I spoke of. You have to understand that each time I go off like this, its after a lot and lot and lot of things that just build up to this.The

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO The point I was trying to make in that second statement is that you cannot behave in a manner that is annoying, immature, disruptive, so on and expect not to have to deal with the consequences. The murdering thing was

Re: Aardwolf mud

2015-04-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Aardwolf mud ah, well that sounds pretty good, but unfortunately there is nothing for me at the mudding universe right now. I am done with fantasy games at the moment and am into sci fi stuff. So the thing I want iw either a modern day or futuristic mud with no vampires, spellsor odd

Re: Aardwolf mud

2015-04-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Aardwolf mud [[wow]], Im glad I tried out Clok, its amazing. Im failing epically, but Im trying to create a survivalist char. Bad things keep on happening to him though, no one wanted to buy branches off him first of all, then someone did, then he got killed in a mine, then he nearly

Re: flux world, a truely unique experience.

2015-04-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. Wa ha ha hahaha ha ha hahaha! Im the second rank of explorer, from the top 10 Im number 2. URL: http://forum.audiogames.net/viewtopic.php?pid=214168#p214168 ___ Audiogames-reflector mailing list

Re: Crimson Currents

2015-04-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Crimson Currents I think the chords you play on the piano is spelled C, H, O, R, D, S. *laugh*, and yes its coords for the abbreviation. URL: http://forum.audiogames.net/viewtopic.php?pid=214374#p214374 ___ Audiogames-reflector mailing

Re: Reality mud client, a small and lightweight portible mud client

2015-04-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Reality mud client, a small and lightweight portible mud client Maybe its just a matter of opinion, but Id rather see the IP and Port on one dialog box with 2 edit fields with a tab to switch between. I dont like when things step through like that slowing me down. It crashed when i

Re: 3 Kingdoms Mud

2015-05-04 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: 3 Kingdoms Mud I couldnt deal with no eq save. URL: http://forum.audiogames.net/viewtopic.php?pid=214834#p214834 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crimson Currents

2015-05-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Crimson Currents The sailing in assassins creed IV was awesome. That was really fun taking down other ships. But combat of todays ships would be cool too. Especially if they have the turrets and torps, and maybe carriers to launch recon planes or torpedo planes. URL:

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 @dark I get where youre coming from as far as getting a poor reception putting you off a game. Im kind of the same way and if that happens I generally do not go back, well see as I am a newbie on there right now. Im in there now, just started. URL:

Re: flux world, a truely unique experience.

2015-04-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. I will just say that Flux is most definitely an interesting place. It is not a linear experience, you can pretty much do what you wantwhen you want, some exceptions might be the initial quests as you cannot progress through them out of sequence.

Re: flux world, a truely unique experience.

2015-04-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. I will just say that Flux is most definitely an interesting place. It is not a linear experience, you can pretty much do what you wantwhen you want, some exceptions might be the initial quests as you cannot progress through them out of sequence.

Re: flux world, a truely unique experience.

2015-04-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. Im surprised that there are not more users from this forum in FluxWorld at this very moment. There should be. Its an awesome game and Ive been thorougly enjoying it. URL: http://forum.audiogames.net/viewtopic.php?pid=211598#p211598

Re: Psycho Strike - New Strategy/Action game

2015-06-04 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game burak wrote:Hi, I htink there should be an option to kindly ditch people from the gang if we dont want them.Just kill em off, its easy to do, just set a bomb off somewhere you know they will end up at. URL:

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-04 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Yeah if only I could get good at it, alas, I dont think my hearing is keen enough, I just get raped hardcore. *giggles* URL: http://forum.audiogames.net/viewtopic.php?pid=218979#p218979

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter hmm, ive never heard of messy.dll. Most of the time things like that happen because certain DLLs are not registered, but this one might be an internal DLL for the game in which case you didnt get it with the package for whatever

Re: Psycho Strike - New Strategy/Action game

2015-06-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Yeah, I personally find the whiny bitching distasteful, even if you feel that way, keep it to yourself, you can express your disappointment without being a bastard about it. Think what someone who might want to develop audiogames would think if

Re: flux world, a truely unique experience.

2015-06-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. I would encourage anyone who likes a challenge to try out the game, Ive been around now for 2 months and 1 day and Ive always found things to do. This MOO does fit a certain personality though, you need to be able to think outside the box, to

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-05-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter you can just start the server then read the console to figure it out, thats what i did URL: http://forum.audiogames.net/viewtopic.php?pid=217897#p217897 ___ Audiogames-reflector

Re: Survive the Wild!

2015-05-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Hey, Sam, would you consider implementing chat channels, when I get on STW all I hear is bla bla bla bla bla bla bla, yipodipohypoblipo shmippo. It drives me insane and is why I am not on there anymore I came on to try the fishing and just got spanished to death. And

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-05-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter I wish when you connected to a server and you did not have the current map instead of freezing and taking like minutes to com back around, it would instead give you the filename of the map that way you might try finding it, for

Re: flux world, a truely unique experience.

2015-08-12 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. Right peeps, this means that while youre getting a hang on the world, You dont have to connect inside the visitor center. You can rent an apartment, once this is all together, and set your home to that. The rent is gonna be far less than buying a

Re: Survive the Wild!

2015-08-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Well in my mind, trust has to be earned, for me at least, its not freely given. That trust is now shattered from Sam even though i was not personally affected because next time, I could be. Im done with STW, not that I played all that much tbh. I do not forgive

Re: Survive the Wild!

2015-08-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! @168 Oh I disagree about the word drama being used here, in fact, I think everyones kept their heads on straight and voiced their opinions without getting all flamy. URL: http://forum.audiogames.net/viewtopic.php?pid=228059#p228059

Re: flux world, a truely unique experience.

2015-06-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. Id say in general, youll either come to enjoy Flux, or you wont. But, once you do a bit,, if you can become aclamated to its ways, youll just keep coming back for more. And in that case, you would just have to type l mysterious, the reason l

Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AudioRTS Demo It kind of made it worse on my end. URL: http://forum.audiogames.net/viewtopic.php?pid=225786#p225786 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Empire mud 2.0

2015-07-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Hey, now that Im starting to get a handle, I invite yall to join my empire, Aeleria, and lets build from the ground up. Ive been hard at work getting the layout done and some buildings up, lets kick some ass, join today, and get a warm fuzzy feeling, contact Brendt in

Re: Psycho Strike - New Strategy/Action game

2015-07-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well its like this, they could have had the idea for voice actors, but not knowing how the game would do, they could have done their own voice acting, or used eSpeak or whatever, released the game, evaluated the sales, then, if it was making

Re: Empire mud 2.0

2015-07-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Just wanted to let you guys know, the empire is coming along nicely, if you have any interest in joining, contact Brendt in game. The address is empiremud.net port 4000 URL: http://forum.audiogames.net/viewtopic.php?pid=226106#p226106

Re: Empire mud 2.0

2015-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 it seems fun but its like one of those info spammers and its confusing otherwise Id love to get into it. URL: http://forum.audiogames.net/viewtopic.php?pid=225663#p225663 ___ Audiogames-reflector mailing list

Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AudioRTS Demo Hi, Im having a pretty bad stuttering issue after the the first little thing, at the point where you are meant to take the unit and move it around. The speech cuts in and out, and so does the sound of the foreground stuff, the unit, etc. but not the ambient sounds.My

Re: AudioRTS Demo

2015-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AudioRTS Demo Hi, Im having a pretty bad stuttering issue after the the first little thing, at the point where you are meant to take the unit and move it around. The speech cuts in and out, and so does the sound of the foreground stuff, the unit, etc. but not the ambient sounds.My

Re: Psycho Strike - New Strategy/Action game

2015-07-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I think this game has suffered from bad planning. OK, heres a saying about scuba diving, but it could be adapted to most anything. Proper planning prevents piss poor performance. Now, Since Im not the devs of this game, I cant say what the

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Yeah its definitely confusing dude, I was majorly confused though, but feel free to check out the game once again and Ill give you a tour to my empire, if you want, you can join it, if not, then you can start your own and our two empires could have trade relations and

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Brendt I think URL: http://forum.audiogames.net/viewtopic.php?pid=226950#p226950 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Empire mud 2.0

2015-08-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 I did, I abandoned it because of bad location. URL: http://forum.audiogames.net/viewtopic.php?pid=227035#p227035 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survive the Wild!

2015-08-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Sometimes for me its as low as 160 but it can get as high as 5 or 600, but I dont play often right now. URL: http://forum.audiogames.net/viewtopic.php?pid=227046#p227046 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2015-08-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Are ya sorry for real, or just sorry because ya got caught... something to think about. URL: http://forum.audiogames.net/viewtopic.php?pid=227842#p227842 ___ Audiogames-reflector mailing list

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 oh?, all you need to do is cut down some trees away from other places and start building. URL: http://forum.audiogames.net/viewtopic.php?pid=226780#p226780 ___ Audiogames-reflector mailing list

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Im surprised this topic hasnt gained much interest, anyway, Im advertizing for people to join my empire once again, we need people. URL: http://forum.audiogames.net/viewtopic.php?pid=226775#p226775 ___ Audiogames-reflector

Re: Epitaph Soundpack

2015-07-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack I stopped using the soundpack it still allows the spam through in combat, i hate that spam in games that use it. Also the sound pack gives me lots of problems, i did get it working, sort of... but it got wrecked kind of. URL:

Re: Survive the Wild!

2015-07-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! I love the new tracking system, and having the ability to turn with the mouse is awesome, just one thing, could you maybe offer an alternate mapping for if you intend to use the mouse alot, This is just a request, maybe most people wont like this, but its awkward to

Re: flux world, a truely unique experience.

2015-07-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: flux world, a truely unique experience. Where is everybody? URL: http://forum.audiogames.net/viewtopic.php?pid=224753#p224753 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Epitaph Soundpack

2015-07-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Ill tell you, its really hardcore, a lot of times you aint gonna find anything, you have to dedicate a lot of time to it to progress your character, lots of time and lots of money to advance your skills. URL:

Re: Prometheus: The Eternal Wars

2015-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars I have a question that doesn't seem to be listed anywhere in the help topics. If you look at your cash, you'll realize that you have banked credits, so, how would you access that, either to deposit or withdraw, and does this bank give you benefits like

Re: Bokurano Daibouken III translation Project has officially started!

2015-11-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! I'm glad to have gotten this, it's awesome, and I'm not complaining about the stuff that's not done yet, because I know you're working on it, in fact, I notice something that wasn't done and then the game updated today

Re: Prometheus: The Eternal Wars

2015-11-04 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars nah there's just a problem with the script that I haven't been able to ascertain. I have it too. URL: http://forum.audiogames.net/viewtopic.php?pid=237372#p237372 ___ Audiogames-reflector mailing list

Re: New horror and adventure sidescroller, The gate!

2015-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New horror and adventure sidescroller, The gate! Seems overpriced to me, $30 for the game, and from what I've caught from let's plays, there's no interest for me. Man I heard long sections of nothing but footsteps as they walked. So ambiance is what's needed. I don't have problems

Re: a blind legend is out

2015-10-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: a blind legend is out This is really cool! I downloeaded it and played the first little bit there, which is how I do games, lol. But anyway yeah, I gotta get used to this movement, because I'm running around like a drunk, left,right, left! Oh, btw, the voice, at least for me is acapela

Re: easy in the trash! New silly game by me

2015-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: easy in the trash! New silly game by me It does that already, but it always goes forwards, like away from you. You'll notice, especially if you get a couple perfect throws in a row that it does move. URL: http://forum.audiogames.net/viewtopic.php?pid=235024#p235024

Re: The NER BBS, accessible gaming for all, now available

2015-10-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The NER BBS, accessible gaming for all, now available Hello Ner, can you comment about the status of the Ner BBS? It's been down for a few days, I'm just wondering what's going on because I only just got started, and I'd like to continue. So if you can't maintain it for whatever

Re: easy in the trash! New silly game by me

2015-10-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: easy in the trash! New silly game by me Um... addicting? totes! I just killed a half hour on this thing. URL: http://forum.audiogames.net/viewtopic.php?pid=234312#p234312 ___ Audiogames-reflector mailing list

Re: The NER BBS, accessible gaming for all, now available

2015-10-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The NER BBS, accessible gaming for all, now available This is interesting, to be sure, I've never done anything like that before. It was easy to get in via telnet and set up my character and SSH back in. But while I've certainly heard of BBS' before, I've never been to one. URL:

Re: easy in the trash! New silly game by me

2015-10-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: easy in the trash! New silly game by me For the stats system, you might want to get an average distance from can that way when people post their stuff,you can be sure they're not just standing 1 tile away, lol. On easy, it takes a long time to get the shield, and I think the can

Re: Lusternia: Age of Ascension

2015-10-13 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lusternia: Age of Ascension I can say from playing Achaea that you do have a degree of in game learning you need to do for the various houses, and that's just not my style. I'm there to have fun, not do research and take tests, though I won't knock it since it is very immersive and

Re: Epitaph Soundpack

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Ah I fixed the script pathing issue, now its causing tracebacks... lol URL: http://forum.audiogames.net/viewtopic.php?pid=223286#p223286 ___ Audiogames-reflector mailing list

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Is this a work of Interactive Fiction, a MOO MUD MUSH or any other such? URL: http://forum.audiogames.net/viewtopic.php?pid=223302#p223302 ___ Audiogames-reflector mailing list

Re: Epitaph Soundpack

2015-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Hi, I cannot get this to work. It complains about a bunch of stuff having invalid paths, I am guessing because this is the second instance of MC i have on my computer and its touching the registry, I am using the portable one so it shouldnt be, but who knows. Anyway

Re: Epitaph Soundpack

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack I think its the same message indicated in post 9 URL: http://forum.audiogames.net/viewtopic.php?pid=223326#p223326 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Epitaph Soundpack

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack OK finally got it working, at least the door sound, Im figuring if that works it all will, well see when I get in a fight. Thanks Mata for your help. I installed the relevant stuff to my main instance of MC which I will do from now on in soundpack installations...

Re: Pokémon Crystal Access

2015-07-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Pokémon Crystal Access This is awesome! Ive just started playing it. I beat the gym in Violet City. URL: http://forum.audiogames.net/viewtopic.php?pid=223416#p223416 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2015-07-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! Hey, Im wondering what happened to the sleeping, you cant even sleep for 30 seconds anymore, you wake up and hardly any energy is recovered, you dont even need to set your alarm, as youll wake up without it. URL:

Re: Epitaph Soundpack

2015-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Nah for the use of MUSHZ I like to keep it to altar Aeon only. I dont like to stack muds on the top of it. URL: http://forum.audiogames.net/viewtopic.php?pid=223213#p223213 ___ Audiogames-reflector mailing list

Re: Epitaph Soundpack

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Epitaph Soundpack Well somethings going on, its posting things Im not sure of so Ill have to dig, maybe there are plugins used n the sound pack that needing copied over, anyway, it got caught up into a loop trying to do something and it was very hard to get out of without restarting my

Re: AudioRTS Demo

2015-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AudioRTS Demo Yeah stereo version is not working for me. Im running on windows 8.1 Professional Edition 64-bit. My PC specs are: Intel core i7 [ a-t ] 3.4 GHz, 8GB DDR3 ram,, 1TB Hitachi HDD [ a-t ] 7200 rpm. Ive tried running in administrator mode, setting compatibility with XP

Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Triple Triad - A tile collecting puzzle game, by Aprone Well, I feel as though I dont really understand whats going on here, but my first battle was a draw, so... beginners luck, I guess. URL: http://forum.audiogames.net/viewtopic.php?pid=229155#p229155

Re: Boat Simulator version 2.0 by Nathan Tech released!

2015-09-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Boat Simulator version 2.0 by Nathan Tech released! Hi, I'm having a problem, the arrow keys are not working soeties in game, for instance, if i start the boat, I cannot speed up, but i can speed down, and i cannot turn right, but i can turn left. This is sometimes, ant others it

Re: Boat Simulator version 2.0 by Nathan Tech released!

2015-09-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Boat Simulator version 2.0 by Nathan Tech released! Hi, I'm having a problem, the arrow keys are not working soeties in game, for instance, if i start the boat, I cannot speed up, but i can speed down, and i cannot turn right, but i can turn left. This is sometimes, ant others it

Re: Bloodshed, release the pain! New beat em up by sam tupy productions!

2015-09-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bloodshed, release the pain! New beat em up by sam tupy productions! Well well well, I think MR. Sam has a bit of a sadistic streak in him... wahahahahahahahahahahaha! URL: http://forum.audiogames.net/viewtopic.php?pid=230385#p230385 ___

Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Triple Triad - A tile collecting puzzle game, by Aprone @36 Yeah, Its been my observation that many games with communities surrounding them are always hounding the developer(s) for updates, shoving ideas at them, etc. Sometimes you gotta do stuff you want to do, lol. Because giving

Re: The Earwitness - Audio Game App

2015-09-12 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Earwitness - Audio Game App Hello, Unfortunately, while talkback does read the text, there are a bunch of unlabelled buttons. URL: http://forum.audiogames.net/viewtopic.php?pid=231645#p231645 ___ Audiogames-reflector mailing list

Re: The Earwitness - Audio Game App

2015-09-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Earwitness - Audio Game App ah, cool URL: http://forum.audiogames.net/viewtopic.php?pid=231782#p231782 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survive the Wild!

2015-09-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Survive the Wild! yeah i have a vps and could do it but its linux, and yeah, BGT and linux are like two guys, they don't hate each other, one is like an alien, and they look on each other with a bit of fear. They don't understand each other, language is completely different. They wanna

Re: U-Mart. A business strategy game, by Aprone

2015-09-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone I like this but I am downright terrible at strategy games. URL: http://forum.audiogames.net/viewtopic.php?pid=232892#p232892 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Ah it seems I'm an idiot, lol, all you have to do is just stand still and not engage the demons and the stage ends. URL: http://forum.audiogames.net/viewtopic.php?pid=241811#p241811

Re: UltraPower: new version!

2015-12-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: UltraPower: new version! agree with 3 and 4 all the way. jesus, it's the bane of my existance coming in here and seeing UP stuff. plus there's too many dang side scrollers man, there are other types of games, ya know peeps, just sayin. URL:

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! Hey, I think that stage 8.2 is bugged, that or i'm missing something. OK, so i kill all the soldiers and try to kill all the demons, but they keep spawning in. I'm in a mad rush to kill them all while picking up coins.

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! yeah but after the soldiers are dead, the stage doesn't end. Check D menu, no soldiers on it. URL: http://forum.audiogames.net/viewtopic.php?pid=241722#p241722 ___

Re: Bokurano Daibouken III translation Project has officially started!

2015-12-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bokurano Daibouken III translation Project has officially started! gave them like 15 minutes. the stage has to be bugged. fighting demons the whole time. URL: http://forum.audiogames.net/viewtopic.php?pid=241731#p241731 ___

Re: dmnb server and client released

2015-12-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: dmnb server and client released has anyone gotten this up on Linux based system, I'm trying on Ubuntu 14.04 and server appears to start, but upon trying to connect, i get a line 348 error in a log in the client, so i think the server is running. I'm a little unclear about the two

Re: dmnb server and client released

2015-12-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: dmnb server and client released I wasn't gonna clone it, build my own thing, but since the server appears to be unstable anyway... yeah. After trying again, sometimes the server would crash, another error 348, one time it wouldn't die and i had to kill -16 which i can't remember

Re: Merry Battle Zoness from Game Madness Interactive!

2016-01-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Merry Battle Zoness from Game Madness Interactive! the jumping system is smooth, not buggy, the hell. URL: http://forum.audiogames.net/viewtopic.php?pid=245392#p245392 ___ Audiogames-reflector mailing list

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