Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm I guess, because I picked the perfect moment and was in the air when it hit, and it still hit me. URL: https://forum.audiogames.net/post/547330/#p547330 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand theft Accessibility Has Arrived!

2020-06-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Yeah that should be the one. URL: https://forum.audiogames.net/post/547335/#p547335 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand theft Accessibility Has Arrived!

2020-06-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! OK, so I don't know what this is, but it isn't the same. That's on me, I should have looked back when this all first started. I'm sorry for that. I don't know what this is, it seems like the IDT guys made an accessible version of the original

Re: bloodstorm

2020-06-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm The bigger the gun, the slower you should walk. Something like the handgun or laser probably shouldn't have any walk time penalty. The laser machine gun though, probably should. I don't get the point of that one if I'm honest, since it doesn't shoot fast enough to be

Re: Grand theft Accessibility Has Arrived!

2020-06-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Honestly, you don't really sound like you know what you're doing, so why do you need custom models? URL: https://forum.audiogames.net/post/547015/#p547015 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand theft Accessibility Has Arrived!

2020-06-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Well if you got those in, you can figure out the rest. URL: https://forum.audiogames.net/post/547031/#p547031 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm That's fucked up, and they didn't give you a reason? They're just like sorry not sorry? I'd be pissed off if that happened to me. URL: https://forum.audiogames.net/post/550129/#p550129 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm That fits what we're trying to do. That also fits what they're doing, and in my opinion, shouldn't be doing. We're trying to come together and say hey, we really like what you guys have done, but we kind of would like to see things get fixed and so forth. Meanwhile, they're

Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm I offered to make better sounds but it was declined. URL: https://forum.audiogames.net/post/550143/#p550143 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm What's that, no topic, never heard of it?JayJay wrote:Bullet haven is out. Go check it out. URL: https://forum.audiogames.net/post/550146/#p550146 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm Oh yay /s URL: https://forum.audiogames.net/post/550153/#p550153 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bloodstorm

2020-07-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm I mean they were over on the other one, it's impractical to think you can maintain two games when you can't even maintain one. URL: https://forum.audiogames.net/post/550188/#p550188 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-07-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm It is because right now... no offense, but it pisses me off XD Also ima charge you mofos if the 10 million switch click count gets broken on my tab key lol. URL: https://forum.audiogames.net/post/550517/#p550517 -- Audiogames-reflector mailing list

Re: rb studios's last gift, space mission

2020-06-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: rb studios's last gift, space mission Don't break him or we'll have another Danny Standley on our hands. I don't think it's fair to fuck someone over that hard. I mean, that guy clearly wishes to remain where he was or he'd do something about it, but he got taken advantage of by people

Re: rb studios's last gift, space mission

2020-06-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: rb studios's last gift, space mission Uh? I was basically saying we  should stop fucking with the guy, so essentially in agreement with 66. URL: https://forum.audiogames.net/post/542728/#p542728 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: FD, official, finally back.

2020-06-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: FD, official, finally back. @51 Wow, so you wanna get mad and jump around like a monkey without a banana when it doesn't work for you, but then later on claim not to care about it? Okaaay then. URL: https://forum.audiogames.net/post/543746/#p543746 -- Audiogames-reflector

Re: FD, official, finally back.

2020-06-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: FD, official, finally back. You realize that you're exacerbating the problem you claim to be unhappy about, right?  If you don't want to see anything else of this thread, don't enter it. All you're doing is just bumping it back to the top again. URL:

Re: Grand theft Accessibility Has Arrived!

2020-06-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Nah it won't, the worst thing you'll have happen is you have to turn the option off in both places for it to truly be off. The trainer's keybinds that involve the numpad do conflict, but you can rebind those, and it's not earth shattering if you

Re: FD, official, finally back.

2020-06-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: FD, official, finally back. Eyy, not trying to make this explode, just calling someone out for being a hypocrite. URL: https://forum.audiogames.net/post/543761/#p543761 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners I'll check it out even though I hate BGT and it won't for some reason let me initialize arrays without bitching about stupid shit. URL: https://forum.audiogames.net/post/546026/#p546026 -- Audiogames-reflector

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners Hey did you forget the includes? They're not in the archive, also a bug exists where you can continue to load the gun until you're out of ammo, exceeding the clipsize. I was gonna try to fix it but the includes don't

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners Oh fuck, so that's why it says one file... damn I'm screwed then.I probably won't mess much with this then. As much as I am disorganized in life, I do like organized code and structured assets.Unfortunately, I am

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners Yeah some of the things here hurt my head. Like the array of enemies in the array of bullets simply to check if one is near the other. I haven't looked through all the code yet either.One shortcut you can sometimes

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners Oh I probably got the wrong one because I got the game but with the BGT. URL: https://forum.audiogames.net/post/546041/#p546041 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners I do kind of agree with this. Looking through and wanting to reorganize things, I've placed most of the sounds in folders that would make sense, but since everything was jumbled together in the main sounds folder, I've

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners Oh for sure, it does work and that's more than I can say of my efforts to build a game like thing. URL: https://forum.audiogames.net/post/546780/#p546780 -- Audiogames-reflector mailing list

Re: Grand theft Accessibility Has Arrived!

2020-06-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Yer gonna fuck around and get your ass banned from online lol. Unless you're talking about FiveM. Also there's quite a big difference between Scripthook and .nET scripthook. URL: https://forum.audiogames.net/post/546767/#p546767 --

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners I might check out the finger panic thing, I was more thinking like this type of deal, a side scroller shootery kind of thing. URL: https://forum.audiogames.net/post/546268/#p546268 -- Audiogames-reflector mailing

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners There are things I'd like to do to this, but idk if I will now. I'd have to revert all the sounds back to the main folder and if it's got weird ass code in it then yeah.Are there any open source projects like this that

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners Well even a decent open source in Python would be fine, but I don't know of any.OK so if I was doing this I wouldn't use bools for jumping and landed. I'd have a player class, and that would have X and Y coords. I'd

Re: Grand theft Accessibility Has Arrived!

2020-06-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Yeah and if Rockstar determines that you're using that on GTA Online, you'll be instantly and permanently banned. URL: https://forum.audiogames.net/post/546892/#p546892 -- Audiogames-reflector mailing list

Re: Grand theft Accessibility Has Arrived!

2020-06-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Just use another mod. URL: https://forum.audiogames.net/post/546970/#p546970 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: environment suite, version 1.0 Well there are plenty of resources posted here for that. You'll have to do some work to find good ones, or process ones that are not up to par, but have potential. But I don't think using the sound bundle from this game is necessarily appropriate for your

Re: Grand theft Accessibility Has Arrived!

2020-06-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Lol that's why I'm waiting for a deactivate things so it can kindly frig off and let me use my other mods without rebinding all their keys URL: https://forum.audiogames.net/post/547003/#p547003 -- Audiogames-reflector mailing list

Re: rb studios's last gift, space mission

2020-06-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: rb studios's last gift, space mission Wait, so a simple disagreement with her opinions means you attack not just her as a person, but her identity? OK, my position on transgender stuff is pretty varied. I don't necessarily agree with it, because I think mental illness plays a big part

Re: Grand theft Accessibility Has Arrived!

2020-06-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! you can use ASI scripts, but nothing using the DotNet hook will work on FiveM. URL: https://forum.audiogames.net/post/543260/#p543260 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand theft Accessibility Has Arrived!

2020-06-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! I wish I could make my own mods but damn there's so much to it that it makes my head spin. Nevermind the fact that if you aren't using DotNet- which doesn't work on FiveM - It's C++. I can't do C++ because I don't know about things on a lower

Re: Challenge of the Horse, 2D Endless Sidescroller

2020-06-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Challenge of the Horse, 2D Endless Sidescroller Why is this getting flagged by my AV? Normally if it's BGT, it won't get flagged until after I extract the archive, but this time, it's flagging the archive before the download even finishes. URL:

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted I've been trying to catch you and not successfully so I'll just write here. First, as my alt char Nodnarb, the builder, the radio errors out and says something like no such method called. It lists that char in the radio list, but idk

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted As long as we can delete, that's a good thing, but how? I see ways to delete objects, but not sections or walls. I've just tried going over to them and hitting delete and nothing.i'm also confused about the whole no walls being built

Re: Grand theft Accessibility Has Arrived!

2020-06-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Bodyguard spawning is on the main page of the trainer if you have it. You go in there, select a model, select a weapon or just leave default for both. Then you go down to spawn bodyguard or spawn random bodyguard and activate it. You can have up

Re: FD, official, finally back.

2020-06-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: FD, official, finally back. The only reason I didn't report this post myself is that I have no proof, and I don't want to download this questionable piece of software to my computer to get the proof. But yeah, the actions,reactions of people really speak to the fact this seems to be

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners OK, let's say I was running a living skills workshop for blind people. I wanted to teach them how to do do laundry. I'd need some clothes, a hamper to store the dirty stuff, a washer and dryer, a dresser, and possibly

Re: Grand theft Accessibility Has Arrived!

2020-06-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Doors mostly close behind a person anyway. They open when you walk into them, so this wouldn't be all that useful.I'm waiting on the ability to collapse the mod so I can use other mods without having to rebind their keys. Even when I have, I still

Re: Grand theft Accessibility Has Arrived!

2020-06-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Try having a little patience; we're not here to serve at your beckon call.First off, I use OpenIV to modify some things like handling.meta. I also have mods that install which give me better gun sounds. There's also menyoo which has a bunch of

Re: Grand theft Accessibility Has Arrived!

2020-06-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! I have menyoo source code as well but it's C++ and I don't know enough of that lang to make it accessible.Instead of a fixed layout, why not make the keys bindable in an ini file or something. Even hand-editing the settings.json would be

Re: Grand theft Accessibility Has Arrived!

2020-06-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Shit, sorry I meant to answer this earlier but the post didn't actually post.1. Install Open IV.2. Do the first time setup, using GTA for windows and feeding it the location of your GTA V directory. If you don't already have one, go to your GTA V

Re: Grand theft Accessibility Has Arrived!

2020-06-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! @335 that's not gonna happen, and good luck learning C, as it's not even the right language. If you can't distinguish C from C++ in that sentence I wrote, you don't have the detail-oriented nature to become a programmer. URL:

Re: Grand theft Accessibility Has Arrived!

2020-06-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! @339 Yes you can, but the consequences of messing it up are that you must reinstall the game itself. If you use the mods folder, it's a safety net. If you make a mistake, you can extract the files from the actual update whichever dataset in the

Re: Grand theft Accessibility Has Arrived!

2020-06-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! Not everyone has fiber, it takes about an hour and 15 for me. Besides which, even if you do have it, you may have a data cap that means consistently doing things like that could end up costing you a lot of money. Even if you don't have a cap,

Re: Grand theft Accessibility Has Arrived!

2020-06-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! It's not really above you, just get close enough. URL: https://forum.audiogames.net/post/541350/#p541350 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand theft Accessibility Has Arrived!

2020-07-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! I don't think he really even wanted to make it for this ver of gta, just did so he could get more use out of it lol. URL: https://forum.audiogames.net/post/555494/#p555494 -- Audiogames-reflector mailing list

Re: Audo, endless racing game

2020-07-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Audo, endless racing game I like it, playing with Xbox 1 controller. I'm not really sure how to know when I'm in the center though. I can just sort of go to both sides then guess. URL: https://forum.audiogames.net/post/556291/#p556291 -- Audiogames-reflector mailing list

Re: Grand theft Accessibility Has Arrived!

2020-07-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! It's pointless to play as a custom ped. URL: https://forum.audiogames.net/post/553731/#p553731 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Grand theft Accessibility Has Arrived!

2020-07-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! move everything from the scripts folder in the archive to the scripts folder of your GTA V installation. URL: https://forum.audiogames.net/post/554940/#p554940 -- Audiogames-reflector mailing list

Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm I honestly can't find anything redeemable about the hunger and thirst, it's just an irritant. Also, if the game is supposed to be a mishmash of survival and fighting, where's the survival aspect? It doesn't really work because it's a tight ball of stuff with no structure.

Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AirPuck - A Multiplayer Air Hockey Game I'm just gonna be blunt. You don't have the experience necessary to be making games like this. You need Mohamed for fixing the network code and cleaning up things you break. You also have no idea how to do this puck thing. Let's be honest here,

Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: AirPuck - A Multiplayer Air Hockey Game I'm sorry about the tone of the last post, but I do feel it was warranted. I didn't mean to hurt you, but I did want to make sure it got through to you, which most things don't seem to do. You say the random thing is fine, but it's not how air

Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm Well to be fair, the testing team did include PatrykK and well... let's just say we know how anything he's involved with ends up. URL: https://forum.audiogames.net/post/561958/#p561958 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm I think going into a testing scenario like that, your best bet is to assume a closed-in mindset. That is to say, you don't talk about it with anyone outside the test group, and you don't distribute any part of the package you were sent. Approaching it that way will do no

Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm 1. I wasn't disparaging his command of English.2. If you look at his web site topics, it's easy to draw the conclusion that he is lazy and takes shortcuts. Is that the mark of a good beta tester?3. Trustworthiness is a big factor. As a dev, you should try to make sure that

Re: bloodstorm

2020-08-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: bloodstorm @561 Knowing that to be the case doesn't invalidate concerns about people spreading it further. Again, taking the approach of say little and do little, as it relates to speaking of the product and distributing it harms no one. Though I do agree that this discussion would be

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. yeah lol, try that with a goanna and see how long it takes your ass to get flattened like a pancake XD. URL: https://forum.audiogames.net/post/588214/#p588214 -- Audiogames-reflector mailing list

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Sounds like a good way to get wrecked lol. URL: https://forum.audiogames.net/post/587629/#p587629 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SBYW, 2d map exploration game

2020-11-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: SBYW, 2d map exploration game the number for open and close length is in milliseconds which is 1/1000 of a second. Making 1 second 1000 ms, 3 seconds 3000 ms, etc. URL: https://forum.audiogames.net/post/588514/#p588514 -- Audiogames-reflector mailing list

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. @Bogdan That is the most foolish thing I've heard today. And the state of the world being what it is, there's quite a bit of foolishness going around. Maybe you should do yourself a favor and cancel your internet until you can learn to

Re: Vast Horizon (new game)

2020-11-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah agreed. If an activity is specifically science, the productivity should be low and the science should be higher. Getting enough science points to do anything with them is going to be painful. URL: https://forum.audiogames.net/post/588094/#p588094 --

Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah the point distribution doesn't make a while lot of sense to me, and things seem to be awfully high up, for even the most minor upgrades. They want RP, but they put things far enough out of reach that you feel the need to grind to get there. So I'll admit

Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah but look at the distribution between productivity as compared to every other point. OK, 0.5 per atmo mission, fair enough as you can do 3 in a day and so that's 1.5 What are the rest though. Battle points don't subdivide at least that we can see. I know

Re: Bullet Haven, a new shooting game!

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! BGT's joystick support sucks.But let's take a look at this, "Using a mouse is a chore", premise, shall we. First of all, unless you have a gaming mouse, most of them are fairly lightweight, so, unless you have a motor or neural disability such as

Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Well I broke my SP. Refactored the play wrapper so that it can take named args in preparation for adjustable volumes and the like. But now it uses a table constructor so when you call the function, you do it like so

Re: Vast Horizon (new game)

2020-11-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol, y'all have one, at least IDK, has anyone confirmed it works, I had one person tell me it didn't, but they didn't really give me enough to go on to track it down. Actually, in the latest CM, they aren't releasing the ZIP format, and I detest multiple

Re: Vast Horizon (new game)

2020-10-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Lol, what happened, because they used to. Except I guess it was so bad that they decided not to anymore. URL: https://forum.audiogames.net/post/584371/#p584371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) OK, while far from complete, I feel that this has some of the basics in place and is ready for some early testing.Vast Horizons SOund Pack  for MUSHclientHere are some things of note.1. This assumes you have MUSH-Z, if so, just drop it in your worlds file.2. It

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I don't use that. I only know the very basics of it, and don't even know if it does sounds. URL: https://forum.audiogames.net/post/584814/#p584814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah, I know they have #action and stuff, but can you match on regular expressions? Because that's how things are done here. I'm a firm believer in using them and not wildcard triggers to stop possible inappropriate firing / false positives. Not that it couldn't

Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) That would make things substantially easier then, because that's what I'm using anyway.One thing I can't figure out is how to actually save a world. If I connect to one, then use the #write command, it stores a bunch of shit, but not the connection info. If I

Re: Vast Horizon (new game)

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I will, but it will require some serious sound design efforts. I don't want it to sound generic. I did the other stuff because it was easier, and I'm lazy. URL: https://forum.audiogames.net/post/584967/#p584967 -- Audiogames-reflector mailing list

Re: Bullet Haven, a new shooting game!

2020-10-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! Just... Ugh! URL: https://forum.audiogames.net/post/585050/#p585050 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Bullet Haven, a new shooting game!

2020-11-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! @50 So because he does some of the things you want, that makes him a great guy? I don't know, but me personally, I don't think not communicating with your team and throwing your co-dev under the bus with no warning is the definition of a great guy.

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yes, basically craft a narrative around it and it should be fine; drop them in like a hot potato and it'll be weird. URL: https://forum.audiogames.net/post/582229/#p582229 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) It would be GMT -6:00 URL: https://forum.audiogames.net/post/582256/#p582256 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Maybe not, but there you go again. Rather than taking anything away from that, you jump right to the defensive. You haven't changed, and your past is your present, because you haven't put it behind you. URL:

Re: Revenge Of The Undead, a new zombie shooter

2020-10-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Again, you thinking this is in your past is a falsehood. It is very much not. URL: https://forum.audiogames.net/post/581738/#p581738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yo, it's an hour from noon centarl, but account creation isn't on? URL: https://forum.audiogames.net/post/582327/#p582327 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) It's up URL: https://forum.audiogames.net/post/582340/#p582340 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Really like the shopping system. URL: https://forum.audiogames.net/post/582358/#p582358 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) VastHorizon wrote:We require that you remain in character (IC) on all IC channels. Our OOC channels are CWS, and newbie. More about these channels and the oocsay will be discussed in the Player Conduct policy. However, oocsay is to be used sparingly, consider

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) No, I didn't get a warning per se, it's just in the policies.Also thisVastHorizon wrote:There is a bank on Oria, and one in the Cavern Hub. Newbies can get a loan from there to help get them started. Newbies will have to pay this loan back because, the Farolds,

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Also, what's with this message:VastHorizons wrote:This game is mostly uncensored when it comes to speech. It has adult themes in nature but staff will not tolerate the harassment of another individual's religious beliefs, race, language barrier or sexual

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah I know that every launch has it's problems. I just wondered because I was having lunch, then my Uncle was here, so wasn't able to hop on at the opening time. URL: https://forum.audiogames.net/post/582339/#p582339 -- Audiogames-reflector mailing list

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) There's a thing about minors and not writing out sex scenes with a minor, but really, if you allow sex scenes, you should by all accounts make the game 18+ so as to be in line with any laws pertinent to the situation. It's the staff's responsibilities to do all

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) I don't like when themes cross boundaries. It tends to muddy the middle. Think of a venn diagram where you have two ovals that overlap. SciFi on one side, fantasy on the other. In the middle, you have the combination of both. Now, I think it can be done, but

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) IDK, I went with the freighter. I'm gonna try to do some delivery runs then later on, the salvaging. You start out with a lot of debt if you take that loan, which I did, so I wanna smack that down as quickly as I can. URL:

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Just got kicked for 3 mins bc the damn mushclient output thing has a bug in it where it does something or other when you hit a number with output lines or some. shit. Like, I've already investigated this and I don't know what causes it. But only three times is

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) IDk not using it since you know my stance on VIP. URL: https://forum.audiogames.net/post/582367/#p582367 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) lol. Yeah don't do deliveries without a suit in case the environment is hostile... oopsie, had to go back for one. URL: https://forum.audiogames.net/post/582389/#p582389 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Timilius Brown URL: https://forum.audiogames.net/post/582398/#p582398 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @112 I have been. I think the problem is that we're just as stubborn as one another. He doesn't want to see his mistakes or be confronted with them. But I don't want to let them pass without him seeing them. So instead of making progress, we

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Vast Horizon (new game) Yeah TBF, if you craft original sounds, you're not gonna wanna see it spread around willy nilly. URL: https://forum.audiogames.net/post/581916/#p581916 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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